Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:23:13 Player: StuxNet Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (111) 555 Value Destroyed (3271) 3271 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (176) 176 TOTAL SCORE: 6742 Bonus ------- High Alert Combat Kills 176 Cogmind --------- Core Integrity 0/700 Matter 142/300 Energy 75/100 System Corruption 15% Temperature Hot (297) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter Armor Integrity Analyzer Reaction Control System Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Plasma Cannon Gauss Cannon > --- INVENTORY (15) --- Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Heat Sink Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Reaction Control System Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Sensor Array Signal Interpreter Armor Integrity Analyzer System Shield > --- WEAPON ----------- Improved EM Pulse Cannon Great Axe > --- INVENTORY -------- Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Large Battery Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Gauss Cannon Gauss Cannon [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility System Shield Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 163 | 8 18 7 28 23 25 54 Power 13 | 1 3 2 2 2 . 3 Engine 12 | 1 3 2 2 2 . 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 51 | 2 9 4 9 10 3 14 Treads . | . . . . . . . Leg 32 | 2 3 4 . 6 3 14 Wheel 2 | . 2 . . . . . Hover 16 | . 4 . 9 3 . . Flight 1 | . . . . 1 . . Utility 42 | 2 2 . 5 5 14 14 Device 28 | 1 1 . 3 3 11 9 Storage 6 | 1 1 . 1 2 1 . Processor 3 | . . . . . 2 1 Hackware 1 | . . . 1 . . . Protection 4 | . . . . . . 4 Artifact . | . . . . . . . Weapon 57 | 3 4 1 12 6 8 23 Energy Gun 25 | 2 4 1 6 5 5 2 Energy Cannon 18 | . . . 3 1 2 12 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 3 | . . . . . . 3 Launcher 3 | . . . 3 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 7 | . . . . . 1 6 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 42 | . 5 1 5 8 4 19 Power 4 | . 1 . . 2 . 1 Propulsion 16 | . 2 . 2 3 2 7 Utility 9 | . . . 1 1 1 6 Weapon 13 | . 2 1 2 2 1 5 Highest Loss Streak 5 | . 2 1 3 4 2 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 95 100 97 97 96 99 Engine 10 | . 14 14 10 10 9 6 Leg 23 | . 19 26 . 18 33 29 Hover 5 | . . 2 32 14 . . Device 13 | . 13 14 9 10 9 16 Storage 10 | . 14 14 10 10 9 7 Processor 4 | . . . . . 7 9 Hackware 6 | . . . 10 11 9 7 Energy Gun 15 | . 27 28 16 19 17 2 Energy Cannon 3 | . . . 3 2 . 9 Peak Build Rating 43 | 8 10 9 22 21 27 43 Average Rating 23 | 6 8 8 21 17 23 38 On Entrance 12 | . 8 9 9 19 18 23 Naked Turns . | . . . . . . . Heaviest Build 53 | 13 17 17 22 25 35 53 Greatest Support 72 | 20 20 20 24 39 58 72 Greatest Overweight (x) 2 | . 2 2 1 2 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 Average Capacity 10 | 7 8 8 7 8 10 15 Most Carried 15 | 8 8 8 8 10 11 15 Average Carried 9 | 4 7 7 7 7 9 13 Final Capacity 15 | 8 8 8 8 10 15 15 Final Carried 11 | 8 8 8 8 9 11 8 Class Distribution -------------------- 72% | Mutant 16% | Scavenger-Mutant 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 1911 | 328 180 164 246 299 187 507 Remotely . | . . . . . . . Salvage Created 3779 | 180 282 415 428 750 436 1288 Parts 218 | 11 23 26 27 47 18 66 Haulers Intercepted 4 | . . . . 2 1 1 Recyclers Shooed 4 | . 4 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 81 | . 12 13 6 14 9 27 Melee 5 | . . . . . . 5 Guns 47 | . 12 13 2 12 6 2 Cannons 14 | . . . . 1 . 13 AOE 8 | . . . 3 . . 5 Classes Destroyed 13 | 3 3 1 1 2 1 2 Worker 8 | 2 1 . 1 1 . 3 Builder 1 | . . 1 . . . . Tunneler 4 | 4 . . . . . . Hauler 4 | . . . . 2 1 1 Recycler 4 | 1 . . 2 1 . . Operator 2 | . . . . 2 . . Watcher 7 | . 1 . 4 1 . 1 Swarmer 27 | . 9 6 . 3 2 7 Grunt 36 | . 3 7 5 6 3 12 Brawler 2 | . . . . . . 2 Sentry 10 | . . . 1 5 3 1 Hunter 1 | . . . . . 1 . Programmer 5 | . . . . . . 5 Best Kill Streak 7 | 4 4 3 4 5 3 7 Combat Bots Only 5 | . 3 3 2 4 3 5 Max Kills in Single Turn 3 | 2 2 2 3 1 1 3 Gunslinging 1 | . 1 1 . . . . Exploded 3 | . . . 2 . . 3 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 602 | . 72 44 68 94 46 278 Missed 179 | . 18 11 24 23 10 93 Damage Taken 6539 | . 635 392 700 850 527 3435 Core 1250 | . 135 55 115 165 70 710 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 359 | . . . 144 215 . . Core Remaining (%) 60 | 100 . 24 . 30 87 . Volleys Fired 302 | 16 38 40 35 58 36 79 Largest 2 | 2 2 2 2 2 2 2 Hottest 149 | 90 112 112 124 124 145 149 Shots Fired 538 | 32 66 74 58 109 72 127 Gun 393 | 32 66 74 35 97 69 20 Cannon 137 | . . . 15 12 3 107 Launcher 8 | . . . 8 . . . Special . | . . . . . . . Kinetic 13 | . . . . . . 13 Thermal 424 | 16 50 74 50 109 72 53 Explosive 8 | . . . 8 . . . Electromagnetic 93 | 16 16 . . . . 61 Robot Hit Streak 15 | 4 12 8 14 15 11 11 Robot Miss Streak 5 | 2 4 2 5 5 2 3 Penetration Max . | . . . . . . . Secondary Targets 5 | . 2 1 . 2 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 364 | 20 35 50 38 71 51 99 Core Hits 152 | 7 18 24 19 28 15 41 Critical Kills 3 | . . . . . 1 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 30 | . 2 4 2 8 4 10 Burn 21 | . 2 4 2 8 3 2 Meltdown 3 | . . . . . 1 2 Sever 6 | . . . . . . 6 Melee Attacks 33 | . . . . . 1 32 Impact . | . . . . . . . Slashing 33 | . . . . . 1 32 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8318 | 339 547 811 860 1138 834 3789 Guns 3865 | 243 494 806 347 972 796 207 Cannons 2048 | . . . 166 145 27 1710 Explosions 1578 | 96 37 . 347 . . 1098 Melee 759 | . . . . . . 759 Ramming 68 | . 16 5 . 21 11 15 Kinetic 146 | . . . . . . 146 Thermal 5182 | 230 391 806 513 1117 823 1302 Explosive 812 | . . . 347 . . 465 Electromagnetic 1351 | 109 140 . . . . 1102 Impact . | . . . . . . . Slashing 759 | . . . . . . 759 Piercing . | . . . . . . . Highest Corruption 15 | . 3 3 . . . 15 Average Corruption 3 | . 2 3 . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . 9 19 . . . 36 Message Errors 13 | . 4 3 . . . 6 Matter Fused 12 | . 1 5 . . . 6 Heat Flow Errors 11 | . 2 3 . . . 6 Energy Discharges 6 | . . . . . . 6 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 8 | . 1 1 . . . 6 Data Loss (major) 7 | . . 4 . . . 3 Misfires 1 | . . . . . . 1 Alerts 2 | . 1 1 . . . . Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 229 | 13 . . 10 10 9 187 Projectiles 19 | . . . . 10 9 . Explosions 194 | 13 . . 10 . . 171 Melee 16 | . . . . . . 16 Knockbacks 2 | . 1 . . . . 1 Impact 1 | . 1 . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 468 | . 42 . 16 . . 410 Shots 7 | . 1 . 2 . . 4 Rammed 1 | . 1 . . . . . Targets Rammed 14 | . 7 2 . 2 2 1 Kicked 13 | . 6 2 . 2 2 1 Crushed . | . . . . . . . Highest Temperature 514 | 120 514 451 351 404 217 395 Average Temperature 119 | 46 113 138 113 116 68 144 Received Heat Transfer 2103 | . 30 189 300 348 162 1074 Effects 21 | . 2 6 2 2 3 6 Shutdowns 3 | . 1 1 . . . 1 Energy Bleed 4 | . . 2 1 1 . . Interference 11 | . . 3 1 1 3 3 Matter Decay 2 | . 1 . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted 7 | . . . 1 1 3 2 Combat Hostiles 7 | . . . 1 1 3 2 Parts Melted 26 | 1 3 1 1 11 7 2 Heat Transferred 12787 | 557 1173 2368 1332 3330 2122 1905 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | 2 1 . . . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Peak Influence 905 | 35 191 237 238 291 308 905 Initial 100 | . 22 12 65 100 72 42 Average 141 | 14 44 138 94 141 131 224 Maximum Alert Level 3 | . . 1 1 1 1 3 Low Security (%) 79 | 100 100 76 94 75 88 57 Level 1 14 | . . 23 5 24 11 22 Level 2 4 | . . . . . . 13 Level 3 2 | . . . . . . 7 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 2 . 2 1 2 9 Investigation 3 | . 1 . . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 6 | . 1 . 2 1 2 . Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 4 | . . . 1 1 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 139 | . 16 11 21 20 17 54 Peak Tracking Total 7 | . 4 3 6 5 7 6 Tactical Retreats 21 | . 2 1 7 1 4 6 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 10 | . 4 . 4 . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 23 | . . . 1 2 . 20 Max in Single Turn 6 | . . . 1 1 . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 39 | . 9 . 3 8 8 11 Terminals 25 | . 6 . 1 7 4 7 Fabricators 2 | . . . . . . 2 Repair Stations 5 | . 1 . 1 1 1 1 Recycling Units 3 | . 2 . . . 1 . Scanalyzers 3 | . . . 1 . 2 . Garrison Access 1 | . . . . . . 1 Total Hacks 152 | . 28 . 25 27 38 34 Successful 85 | . 14 . 22 13 24 12 Failed 67 | . 14 . 3 14 14 22 Catastrophic 13 | . . . 1 4 3 5 Database Lockouts . | . . . . . . . Manual 64 | . 16 . 2 14 16 16 Terminals 86 | . 21 . 3 20 18 24 Fabricators 4 | . . . . . . 4 Repair Stations 25 | . 2 . 8 7 4 4 Recycling Units 6 | . 5 . . . 1 . Scanalyzers 29 | . . . 14 . 15 . Garrison Access 2 | . . . . . . 2 Terminal Hacks 25 | . 7 . 2 4 6 6 Record 1 | . . . . . . 1 Open Door 2 | . . . . 2 . . Open DSF 2 | . . . . . . 2 Level Access Points 2 | . . . . 1 1 . Branch Access Points 3 | . 1 . 1 . 1 . Emergency Access Points 2 | . 1 . . . 1 . Terminal Index 3 | . 1 . . . 1 1 Repair Station Index 1 | . . . . . 1 . Alert Level 1 | . . . . . . 1 Patrol Status 3 | . 3 . . . . . Recall Investigation 2 | . . . . 1 . 1 Recall Reinforcements 1 | . . . . . 1 . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 18 | . 1 . 8 7 2 . Scan Component 10 | . 1 . 4 4 1 . Repair 8 | . . . 4 3 1 . Recycling Unit Hacks 4 | . 3 . . . 1 . Report Inventory 3 | . 2 . . . 1 . Retrieve Components 1 | . 1 . . . . . Scanalyzer 26 | . . . 12 . 14 . Insert Component 13 | . . . 6 . 7 . Analyze 13 | . . . 6 . 7 . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 8 | . 3 . . 2 1 2 Terminals 8 | . 3 . . 2 1 2 Botnet 8 | . 3 . . 2 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 35 | . 9 . 3 8 6 9 Full Trace Events 3 | . 1 . . . . 2 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 12 | . . . 6 . 6 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 73 | . . . . . . 73 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 8 | . . . 4 3 1 . Time 222 | . . . 116 84 22 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 13 | . . . 6 . 7 . Part Schematics Acquired 12 | . . . 6 . 6 . Parts Damaged 2 | . . . . . 2 . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 1 . . . Highest-Rated Group 31 | . . 31 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 8206 | 199 1318 764 915 836 1596 2578 Spaces Moved 4270 | 108 882 416 696 334 742 1092 Core 8 | 6 . . . 2 . . Treads . | . . . . . . . Legs 3141 | 102 548 413 . 244 742 1092 Wheels 300 | . 300 . . . . . Hover 821 | . 34 3 696 88 . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 120 52 52 120 120 Average Speed 108 | 116 122 121 52 110 120 120 Slowest Speed 190 | 120 190 190 116 190 190 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 6 97 81 53 46 47 22 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 4 | . . . . . 2 2 Terrain Destroyed 149 | 2 2 . 45 . 3 97 Melee 3 | . . . . . 1 2 Projectile 8 | . . . . . 2 6 AOE 138 | 2 2 . 45 . . 89 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 7215 | 145 1051 601 1187 696 1370 2165 Wait 2247 | 6 72 128 397 243 533 868 Move 4264 | 107 881 415 695 333 741 1092 Hop . | . . . . . . . Pick Up 102 | 8 17 3 18 18 17 21 Fast Attach 37 | 7 4 1 5 9 5 6 Attach 48 | . 5 1 8 7 7 20 Detach 8 | . . . 2 1 2 3 Swap 78 | 1 9 5 15 7 13 28 Drop 82 | . 18 6 12 18 13 15 Fire 302 | 16 38 40 35 58 36 79 Melee 33 | . . . . . 1 32 Ram 1 | . 1 . . . . . Kick 13 | . 6 2 . 2 2 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 200 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 8) 696 | -10/Materials | Discovered new exit (range 14) 1059 | -10/Materials | Discovered new exit (range 13) 1251 | -10/Materials | Identified exit to Mines 1278 | -10/Materials | Discovered new exit (range 16) 1311 | -10/Materials | Core integrity fell below 50% 1518 | -10/Materials | Entered Mines 1613 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1771 | -10/Mines | Learned location of Zion (-7) 1832 | -10/Mines | Learned Materials terminal intel 1837 | -10/Mines | Discovered new exit (range 5) 1942 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2160 | -10/Mines | Received a Mining Laser from a helpful Derelict 2276 | -10/Mines | Discovered new exit (range 4) 2282 | -10/Mines | Entered Materials 2282 | -9/Materials | Accompanied by 1 ally 2282 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2283 | -9/Materials | Loaded intel: 11 terminal locations 2434 | -9/Materials | Repaired Seismic Detector 2468 | -9/Materials | Repaired Beam Rifle 2501 | -9/Materials | Repaired Beam Rifle 2528 | -9/Materials | Repaired Sml. Storage Unit 2943 | -9/Materials | Discovered new exit (range 15) 3051 | -9/Materials | Discovered new exit (range 10) 3080 | -9/Materials | Discovered new exit (range 13) 3136 | -9/Materials | Identified exit to Mines 3136 | -9/Materials | Identified exit to Storage 3197 | -9/Materials | Entered Storage 3207 | -9/Storage | Lost 3 parts (1n2w) 3431 | -9/Storage | Lost 4 parts (3n1w) 3542 | -9/Storage | Repaired Beam Rifle 3569 | -9/Storage | Repaired Sml. Storage Unit 3605 | -9/Storage | Repaired Hover Unit 3684 | -9/Storage | Build established: Scavenger-Mutant 3798 | -9/Storage | Core integrity fell below 50% 3870 | -9/Storage | Identified exit to Materials 4033 | -9/Storage | Entered Materials 4033 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4189 | -8/Materials | Build established: Mutant 4751 | -8/Materials | Discovered new exit (range 15) 4761 | -8/Materials | Identified exit to Factory 4984 | -8/Materials | Repaired Broken Imp. Aluminum Leg 5100 | -8/Materials | Build established: Scavenger-Mutant 5629 | -8/Materials | Entered Factory 5629 | -7/Factory | Evolved 2 slots: Utility x2 5634 | -7/Factory | Identified exit to DSF 5949 | -7/Factory | Build established: Skirmisher 6420 | -7/Factory | Discovered new exit (range 5) 6424 | -7/Factory | Identified exit to Factory 6862 | -7/Factory | Build established: Mutant 7347 | -7/Factory | Fabricated Hrd. Medium Armor Plating? 7760 | -7/Factory | Core integrity fell below 50% 7872 | -7/Factory | Garrison activated, responded to threat 7877 | -7/Factory | Core integrity fell below 20% 7893 | -7/Factory | Lost 5 parts (3n2u) 8029 | -7/Factory | First assault squad dispatched 8180 | -7/Factory | System corruption reached 10% 8207 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08183_ Imp. Aluminum Leg destroyed. 08183_ System corrupted by crushing effect (+3). 08185_ B-48 Gladiator suffers critical hit (Meltdown). 08188_ G-50 Soldier knocked back. 08191_ Dropped Lrg. Battery. 08191_ Extracted 81 energy. 08193_ Scanalyzer disabled. 08194_ Extracted 20 energy. 08194_ M-28 Smith repairs G-50 Soldier. 08195_ Imp. Light Armor Plating destroyed. 08197_ Extracted 15 energy. 08198_ Extracted 16 energy. 08199_ Extracted 21 energy. 08201_ B-48 Gladiator suffers critical hit (Meltdown). 08202_ Extracted 21 energy. 08204_ System corrupted: Plasma Cannon failed to cycle. 08207_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????? # # | | ?????????????????????????????? ######+### | | ?????????????????????????????? ### | | ????????????????????????????????## | | ????????????????????????????????## | | ????????????????????????????????## | | ????????????????????? ????####?## | | ???????????????????? ######### ##### | | ???????????????????? ####"#### # | | ???????????????????? %# "" | | ??????????????????? # "" | | ??????????????????? " "? | | ?????????????????? # | | ??????????????????? # "" | | ??????????????????? """ "" # "" | | ????????????????????? """ G" # "? | | ??????????????????? """ "" # ? | | ??????????????????? # ?? | | ????????????????? # ??? | | ????????????????? ################ # ??? | | ????????????????? # # # ??? | | ????????????????? # """"" # # ??? | | ????????????????? # "" ""m """"" # # ??? | | ????????????????? #*" S"" """ # # ??? | | ????????????????? #%=""" g %+" # ??? | | ????????????????? #@=%%g% ! # ##??? | | ????????????????? ####;########### # ??? | | ????????????????? ### # # ??? | | ???????????????????????????????? # # ??? | | ???????????????????????????????? # # ??? | | ???????????????????????????????? # # ??? | | ???????????????????????????????? # + ??? | | ???????????????????????????????? / # ??? | | ???????????????????????????????? # # ??? | | ???????????????????????????????? # # ??? | | ???????????????????????????????? ##### # ??? | | ???????????????????????????????? ##### # ??? | | ?????????????????????????????????????? # ??? | | ?????????????????????????????????????? # ??? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 63 Armor Integrity Analysis 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Deuterium Engine | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Structural Scanner | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Field Laser | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Sensor Array | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed System Compromised Troublemaker root@ Challenges ------------ None Game ------ Seed LinearNuclearClaymores Manual? 0 Play Time 02:37:33 Cumulative 11.1 hours Start 2025.02.09 @ 21:00:29 End 2025.02.10 @ 22:23:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6527c4e-77ff-4b09-8ec4-2d30e86ace57