Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 22:23:13

Player: StuxNet

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (111)     555
Value Destroyed (3271)     3271
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (176)                176
              TOTAL SCORE: 6742

 Bonus
-------
High Alert Combat Kills    176

 Cogmind 
---------
Core Integrity             0/700
Matter                     142/300
Energy                     75/100
System Corruption          15%
Temperature                Hot (297)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (6) ------
     Large Storage Unit
           Signal Interpreter
           Armor Integrity Analyzer
           Reaction Control System
  Hardened Medium Armor Plating
           System Shield
>          --- WEAPON (2) -------
           Plasma Cannon
           Gauss Cannon
>          --- INVENTORY (15) ---
           Deuterium Engine
     Light Nuclear Core
     Light Nuclear Core
  Improved Heat Sink
  Advanced Weight Redist. System
           Structural Scanner
  Improved Terrain Scanner
           Reaction Control System

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Sensor Array
           Signal Interpreter
           Armor Integrity Analyzer
           System Shield
>          --- WEAPON -----------
  Improved EM Pulse Cannon
           Great Axe
>          --- INVENTORY --------
           Deuterium Engine
     Light Nuclear Core
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
     Large Battery
  Advanced Weight Redist. System
           Structural Scanner
  Improved Terrain Scanner
           Gauss Cannon
           Gauss Cannon
[Rating: 43]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              Improved Flight Unit
Utility                    System Shield
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   
  Utility                  4    | .   .   .   1   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             163  | 8   18  7   28  23  25  54  
  Power                    13   | 1   3   2   2   2   .   3   
    Engine                 12   | 1   3   2   2   2   .   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               51   | 2   9   4   9   10  3   14  
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    32   | 2   3   4   .   6   3   14  
    Wheel                  2    | .   2   .   .   .   .   .   
    Hover                  16   | .   4   .   9   3   .   .   
    Flight                 1    | .   .   .   .   1   .   .   
  Utility                  42   | 2   2   .   5   5   14  14  
    Device                 28   | 1   1   .   3   3   11  9   
    Storage                6    | 1   1   .   1   2   1   .   
    Processor              3    | .   .   .   .   .   2   1   
    Hackware               1    | .   .   .   1   .   .   .   
    Protection             4    | .   .   .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   57   | 3   4   1   12  6   8   23  
    Energy Gun             25   | 2   4   1   6   5   5   2   
    Energy Cannon          18   | .   .   .   3   1   2   12  
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   3   
    Launcher               3    | .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   .   
Parts Lost                 42   | .   5   1   5   8   4   19  
  Power                    4    | .   1   .   .   2   .   1   
  Propulsion               16   | .   2   .   2   3   2   7   
  Utility                  9    | .   .   .   1   1   1   6   
  Weapon                   13   | .   2   1   2   2   1   5   
  Highest Loss Streak      5    | .   2   1   3   4   2   5   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     97   | .   95  100 97  97  96  99  
  Engine                   10   | .   14  14  10  10  9   6   
  Leg                      23   | .   19  26  .   18  33  29  
  Hover                    5    | .   .   2   32  14  .   .   
  Device                   13   | .   13  14  9   10  9   16  
  Storage                  10   | .   14  14  10  10  9   7   
  Processor                4    | .   .   .   .   .   7   9   
  Hackware                 6    | .   .   .   10  11  9   7   
  Energy Gun               15   | .   27  28  16  19  17  2   
  Energy Cannon            3    | .   .   .   3   2   .   9   
Peak Build Rating          43   | 8   10  9   22  21  27  43  
  Average Rating           23   | 6   8   8   21  17  23  38  
  On Entrance              12   | .   8   9   9   19  18  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             53   | 13  17  17  22  25  35  53  
  Greatest Support         72   | 20  20  20  24  39  58  72  
  Greatest Overweight (x)  2    | .   2   2   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   10  15  15  
  Average Capacity         10   | 7   8   8   7   8   10  15  
  Most Carried             15   | 8   8   8   8   10  11  15  
  Average Carried          9    | 4   7   7   7   7   9   13  
  Final Capacity           15   | 8   8   8   8   10  15  15  
  Final Carried            11   | 8   8   8   8   9   11  8   

 Class Distribution 
--------------------
 72% | Mutant
 16% | Scavenger-Mutant
  9% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           1911 | 328  180  164  246  299  187  507  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3779 | 180  282  415  428  750  436  1288 
  Parts                    218  | 11   23   26   27   47   18   66   
Haulers Intercepted        4    | .    .    .    .    2    1    1    
Recyclers Shooed           4    | .    4    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  81   | .   12  13  6   14  9   27  
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     47   | .   12  13  2   12  6   2   
  Cannons                  14   | .   .   .   .   1   .   13  
  AOE                      8    | .   .   .   3   .   .   5   
Classes Destroyed          13   | 3   3   1   1   2   1   2   
  Worker                   8    | 2   1   .   1   1   .   3   
  Builder                  1    | .   .   1   .   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   2   1   1   
  Recycler                 4    | 1   .   .   2   1   .   .   
  Operator                 2    | .   .   .   .   2   .   .   
  Watcher                  7    | .   1   .   4   1   .   1   
  Swarmer                  27   | .   9   6   .   3   2   7   
  Grunt                    36   | .   3   7   5   6   3   12  
  Brawler                  2    | .   .   .   .   .   .   2   
  Sentry                   10   | .   .   .   1   5   3   1   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   .   5   
Best Kill Streak           7    | 4   4   3   4   5   3   7   
  Combat Bots Only         5    | .   3   3   2   4   3   5   
Max Kills in Single Turn   3    | 2   2   2   3   1   1   3   
  Gunslinging              1    | .   1   1   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   3   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Hostile Shots Fired        602   | .    72   44   68   94   46   278  
  Missed                   179   | .    18   11   24   23   10   93   
Damage Taken               6539  | .    635  392  700  850  527  3435 
  Core                     1250  | .    135  55   115  165  70   710  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   359   | .    .    .    144  215  .    .    
Core Remaining (%)         60    | 100  .    24   .    30   87   .    
Volleys Fired              302   | 16   38   40   35   58   36   79   
  Largest                  2     | 2    2    2    2    2    2    2    
  Hottest                  149   | 90   112  112  124  124  145  149  
Shots Fired                538   | 32   66   74   58   109  72   127  
  Gun                      393   | 32   66   74   35   97   69   20   
  Cannon                   137   | .    .    .    15   12   3    107  
  Launcher                 8     | .    .    .    8    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    13   
  Thermal                  424   | 16   50   74   50   109  72   53   
  Explosive                8     | .    .    .    8    .    .    .    
  Electromagnetic          93    | 16   16   .    .    .    .    61   
  Robot Hit Streak         15    | 4    12   8    14   15   11   11   
  Robot Miss Streak        5     | 2    4    2    5    5    2    3    
  Penetration Max          .     | .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    1    .    2    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    
Shots Hit Robots           364   | 20   35   50   38   71   51   99   
  Core Hits                152   | 7    18   24   19   28   15   41   
  Critical Kills           3     | .    .    .    .    .    1    2    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    
  Critical Strikes         30    | .    2    4    2    8    4    10   
    Burn                   21    | .    2    4    2    8    3    2    
    Meltdown               3     | .    .    .    .    .    1    2    
    Sever                  6     | .    .    .    .    .    .    6    
Melee Attacks              33    | .    .    .    .    .    1    32   
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 33    | .    .    .    .    .    1    32   
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           8318  | 339  547  811  860  1138 834  3789 
  Guns                     3865  | 243  494  806  347  972  796  207  
  Cannons                  2048  | .    .    .    166  145  27   1710 
  Explosions               1578  | 96   37   .    347  .    .    1098 
  Melee                    759   | .    .    .    .    .    .    759  
  Ramming                  68    | .    16   5    .    21   11   15   
  Kinetic                  146   | .    .    .    .    .    .    146  
  Thermal                  5182  | 230  391  806  513  1117 823  1302 
  Explosive                812   | .    .    .    347  .    .    465  
  Electromagnetic          1351  | 109  140  .    .    .    .    1102 
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 759   | .    .    .    .    .    .    759  
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         15    | .    3    3    .    .    .    15   
  Average Corruption       3     | .    2    3    .    .    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    
  Effects                  64    | .    9    19   .    .    .    36   
    Message Errors         13    | .    4    3    .    .    .    6    
    Matter Fused           12    | .    1    5    .    .    .    6    
    Heat Flow Errors       11    | .    2    3    .    .    .    6    
    Energy Discharges      6     | .    .    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    1    
    Parts Fused            1     | .    .    1    .    .    .    .    
    Data Loss (minor)      8     | .    1    1    .    .    .    6    
    Data Loss (major)      7     | .    .    4    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    1    
    Alerts                 2     | .    1    1    .    .    .    .    
    Weapon Failures        2     | .    .    1    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            229   | 13   .    .    10   10   9    187  
  Projectiles              19    | .    .    .    .    10   9    .    
  Explosions               194   | 13   .    .    10   .    .    171  
  Melee                    16    | .    .    .    .    .    .    16   
Knockbacks                 2     | .    1    .    .    .    .    1    
  Impact                   1     | .    1    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    
Self-Inflicted Damage      468   | .    42   .    16   .    .    410  
  Shots                    7     | .    1    .    2    .    .    4    
  Rammed                   1     | .    1    .    .    .    .    .    
Targets Rammed             14    | .    7    2    .    2    2    1    
  Kicked                   13    | .    6    2    .    2    2    1    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        514   | 120  514  451  351  404  217  395  
  Average Temperature      119   | 46   113  138  113  116  68   144  
  Received Heat Transfer   2103  | .    30   189  300  348  162  1074 
  Effects                  21    | .    2    6    2    2    3    6    
    Shutdowns              3     | .    1    1    .    .    .    1    
    Energy Bleed           4     | .    .    2    1    1    .    .    
    Interference           11    | .    .    3    1    1    3    3    
    Matter Decay           2     | .    1    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              2     | .    1    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              7     | .    .    .    1    1    3    2    
  Combat Hostiles          7     | .    .    .    1    1    3    2    
  Parts Melted             26    | 1    3    1    1    11   7    2    
  Heat Transferred         12787 | 557  1173 2368 1332 3330 2122 1905 
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      5     | 2    1    .    .    .    .    2    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Peak Influence             905  | 35  191 237 238 291 308 905 
  Initial                  100  | .   22  12  65  100 72  42  
  Average                  141  | 14  44  138 94  141 131 224 
Maximum Alert Level        3    | .   .   1   1   1   1   3   
  Low Security (%)         79   | 100 100 76  94  75  88  57  
  Level 1                  14   | .   .   23  5   24  11  22  
  Level 2                  4    | .   .   .   .   .   .   13  
  Level 3                  2    | .   .   .   .   .   .   7   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   2   1   2   9   
  Investigation            3    | .   1   .   .   .   .   2   
  Extermination            4    | .   .   .   .   .   .   4   
  Reinforcement            6    | .   1   .   2   1   2   .   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Distress Signals           4    | .   .   .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              139  | .   16  11  21  20  17  54  
  Peak Tracking Total      7    | .   4   3   6   5   7   6   
  Tactical Retreats        21   | .   2   1   7   1   4   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Traps Triggered            10   | .   4   .   4   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Disabled          23   | .   .   .   1   2   .   20  
  Max in Single Turn       6    | .   .   .   1   1   .   6   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Sto Mat Fac 
Machines Accessed          39   | .   9   .   3   8   8   11  
  Terminals                25   | .   6   .   1   7   4   7   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          5    | .   1   .   1   1   1   1   
  Recycling Units          3    | .   2   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   2   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                152  | .   28  .   25  27  38  34  
  Successful               85   | .   14  .   22  13  24  12  
  Failed                   67   | .   14  .   3   14  14  22  
    Catastrophic           13   | .   .   .   1   4   3   5   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   64   | .   16  .   2   14  16  16  
  Terminals                86   | .   21  .   3   20  18  24  
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          25   | .   2   .   8   7   4   4   
  Recycling Units          6    | .   5   .   .   .   1   .   
  Scanalyzers              29   | .   .   .   14  .   15  .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             25   | .   7   .   2   4   6   6   
  Record                   1    | .   .   .   .   .   .   1   
  Open Door                2    | .   .   .   .   2   .   .   
  Open DSF                 2    | .   .   .   .   .   .   2   
  Level Access Points      2    | .   .   .   .   1   1   .   
  Branch Access Points     3    | .   1   .   1   .   1   .   
  Emergency Access Points  2    | .   1   .   .   .   1   .   
  Terminal Index           3    | .   1   .   .   .   1   1   
  Repair Station Index     1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   .   .   1   
  Patrol Status            3    | .   3   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   1   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   
  Network Status           1    | .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       18   | .   1   .   8   7   2   .   
  Scan Component           10   | .   1   .   4   4   1   .   
  Repair                   8    | .   .   .   4   3   1   .   
Recycling Unit Hacks       4    | .   3   .   .   .   1   .   
  Report Inventory         3    | .   2   .   .   .   1   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   
Scanalyzer                 26   | .   .   .   12  .   14  .   
  Insert Component         13   | .   .   .   6   .   7   .   
  Analyze                  13   | .   .   .   6   .   7   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         8    | .   3   .   .   2   1   2   
  Terminals                8    | .   3   .   .   2   1   2   
    Botnet                 8    | .   3   .   .   2   1   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         35   | .   9   .   3   8   6   9   
  Full Trace Events        3    | .   1   .   .   .   .   2   
  Feedback Events          1    | .   1   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   .   .   6   .   6   .   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  
  Total Part Build Rating  6    | .   .   .   .   .   .   6   
Parts Repaired             8    | .   .   .   4   3   1   .   
  Time                     222  | .   .   .   116 84  22  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   .   .   
Parts Scanalyzed           13   | .   .   .   6   .   7   .   
  Part Schematics Acquired 12   | .   .   .   6   .   6   .   
  Parts Damaged            2    | .   .   .   .   .   2   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Sto Mat Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               8206 | 199  1318 764  915  836  1596 2578 
Spaces Moved               4270 | 108  882  416  696  334  742  1092 
  Core                     8    | 6    .    .    .    2    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3141 | 102  548  413  .    244  742  1092 
  Wheels                   300  | .    300  .    .    .    .    .    
  Hover                    821  | .    34   3    696  88   .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   120  52   52   120  120  
  Average Speed            108  | 116  122  121  52   110  120  120  
  Slowest Speed            190  | 120  190  190  116  190  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 6    97   81   53   46   47   22   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    
  Known Exits Taken        4    | .    1    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    .    
Scrap Searched             2    | .    .    2    .    .    .    .    
Spaces Dug                 4    | .    .    .    .    .    2    2    
Terrain Destroyed          149  | 2    2    .    45   .    3    97   
  Melee                    3    | .    .    .    .    .    1    2    
  Projectile               8    | .    .    .    .    .    2    6    
  AOE                      138  | 2    2    .    45   .    .    89   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  Fac  
Total                      7215 | 145  1051 601  1187 696  1370 2165 
  Wait                     2247 | 6    72   128  397  243  533  868  
  Move                     4264 | 107  881  415  695  333  741  1092 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  102  | 8    17   3    18   18   17   21   
  Fast Attach              37   | 7    4    1    5    9    5    6    
  Attach                   48   | .    5    1    8    7    7    20   
  Detach                   8    | .    .    .    2    1    2    3    
  Swap                     78   | 1    9    5    15   7    13   28   
  Drop                     82   | .    18   6    12   18   13   15   
  Fire                     302  | 16   38   40   35   58   36   79   
  Melee                    33   | .    .    .    .    .    1    32   
  Ram                      1    | .    1    .    .    .    .    .    
  Kick                     13   | .    6    2    .    2    2    1    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Min x2 / *Sto x2)
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
  200 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 8)
  696 | -10/Materials | Discovered new exit (range 14)
 1059 | -10/Materials | Discovered new exit (range 13)
 1251 | -10/Materials | Identified exit to Mines
 1278 | -10/Materials | Discovered new exit (range 16)
 1311 | -10/Materials | Core integrity fell below 50%
 1518 | -10/Materials | Entered Mines
 1613 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1771 | -10/Mines     | Learned location of Zion (-7)
 1832 | -10/Mines     | Learned Materials terminal intel
 1837 | -10/Mines     | Discovered new exit (range 5)
 1942 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 2160 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2276 | -10/Mines     | Discovered new exit (range 4)
 2282 | -10/Mines     | Entered Materials
 2282 | -9/Materials  | Accompanied by 1 ally
 2282 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2283 | -9/Materials  | Loaded intel: 11 terminal locations
 2434 | -9/Materials  | Repaired Seismic Detector
 2468 | -9/Materials  | Repaired Beam Rifle
 2501 | -9/Materials  | Repaired Beam Rifle
 2528 | -9/Materials  | Repaired Sml. Storage Unit
 2943 | -9/Materials  | Discovered new exit (range 15)
 3051 | -9/Materials  | Discovered new exit (range 10)
 3080 | -9/Materials  | Discovered new exit (range 13)
 3136 | -9/Materials  | Identified exit to Mines
 3136 | -9/Materials  | Identified exit to Storage
 3197 | -9/Materials  | Entered Storage
 3207 | -9/Storage    | Lost 3 parts (1n2w)
 3431 | -9/Storage    | Lost 4 parts (3n1w)
 3542 | -9/Storage    | Repaired Beam Rifle
 3569 | -9/Storage    | Repaired Sml. Storage Unit
 3605 | -9/Storage    | Repaired Hover Unit
 3684 | -9/Storage    | Build established: Scavenger-Mutant
 3798 | -9/Storage    | Core integrity fell below 50%
 3870 | -9/Storage    | Identified exit to Materials
 4033 | -9/Storage    | Entered Materials
 4033 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4189 | -8/Materials  | Build established: Mutant
 4751 | -8/Materials  | Discovered new exit (range 15)
 4761 | -8/Materials  | Identified exit to Factory
 4984 | -8/Materials  | Repaired Broken Imp. Aluminum Leg
 5100 | -8/Materials  | Build established: Scavenger-Mutant
 5629 | -8/Materials  | Entered Factory
 5629 | -7/Factory    | Evolved 2 slots: Utility x2
 5634 | -7/Factory    | Identified exit to DSF
 5949 | -7/Factory    | Build established: Skirmisher
 6420 | -7/Factory    | Discovered new exit (range 5)
 6424 | -7/Factory    | Identified exit to Factory
 6862 | -7/Factory    | Build established: Mutant
 7347 | -7/Factory    | Fabricated Hrd. Medium Armor Plating?
 7760 | -7/Factory    | Core integrity fell below 50%
 7872 | -7/Factory    | Garrison activated, responded to threat
 7877 | -7/Factory    | Core integrity fell below 20%
 7893 | -7/Factory    | Lost 5 parts (3n2u)
 8029 | -7/Factory    | First assault squad dispatched
 8180 | -7/Factory    | System corruption reached 10%
 8207 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
08183_ Imp. Aluminum Leg destroyed.
08183_ System corrupted by crushing effect (+3).
08185_ B-48 Gladiator suffers critical hit
  (Meltdown).
08188_ G-50 Soldier knocked back.
08191_ Dropped Lrg. Battery.
08191_ Extracted 81 energy.
08193_ Scanalyzer disabled.
08194_ Extracted 20 energy.
08194_ M-28 Smith repairs G-50 Soldier.
08195_ Imp. Light Armor Plating destroyed.
08197_ Extracted 15 energy.
08198_ Extracted 16 energy.
08199_ Extracted 21 energy.
08201_ B-48 Gladiator suffers critical hit
  (Meltdown).
08202_ Extracted 21 energy.
08204_ System corrupted: Plasma Cannon failed to
  cycle.
08207_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|       ?????????????????????????????? #        #    |
|       ?????????????????????????????? ######+###    |
|       ?????????????????????????????? ###           |
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|       ????????????????????????????????##           |
|       ?????????????????????  ????####?##           |
|       ????????????????????     #########     ##### |
|       ????????????????????     ####"####     #     |
|       ????????????????????                  %#  "" |
|       ???????????????????                    #  "" |
|       ???????????????????                    "  "? |
|       ??????????????????                     #     |
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|       ???????????????????        """    ""   #  "" |
|       ?????????????????????      """     G"  #  "? |
|       ???????????????????        """    ""   #   ? |
|       ???????????????????                    #  ?? |
|       ?????????????????                      # ??? |
|       ????????????????? ################     # ??? |
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|       ????????????????? # "" ""m """"" #     # ??? |
|       ????????????????? #*" S""  """   #     # ??? |
|       ????????????????? #%="""    g   %+"    # ??? |
|       ????????????????? #@=%%g%     !  #     ##??? |
|       ????????????????? ####;###########     # ??? |
|       ????????????????? ###            #     # ??? |
|       ???????????????????????????????? #     # ??? |
|       ???????????????????????????????? #     # ??? |
|       ???????????????????????????????? #     # ??? |
|       ???????????????????????????????? #     + ??? |
|       ???????????????????????????????? /     # ??? |
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|       ???????????????????????????????? #     # ??? |
|       ???????????????????????????????? ##### # ??? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
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|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          16
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Additional Mass Support    6
Armor Coverage             375
Evasion (%)                63
Armor Integrity Analysis   30
Particle Charging          15
Defensive Hacking          10

 Item Schematics 
-----------------
                    Airjet | -9/Materials | Scanalyzed
          Deuterium Engine | -9/Materials | Scanalyzed
        Signal Interpreter | -9/Materials | Scanalyzed
           Particle Cannon | -9/Materials | Scanalyzed
        Structural Scanner | -9/Materials | Scanalyzed
          Grenade Launcher | -9/Materials | Scanalyzed
               Field Laser | -8/Materials | Scanalyzed
              Aluminum Leg | -8/Materials | Scanalyzed
         Imp. Aluminum Leg | -8/Materials | Scanalyzed
 Hrd. Medium Armor Plating | -8/Materials | Scanalyzed
              Sensor Array | -8/Materials | Scanalyzed
                    Katana | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hrd. Medium Armor Plating | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
System Compromised
Troublemaker
root@

 Challenges 
------------
None

 Game 
------
Seed              LinearNuclearClaymores
  Manual?         0
Play Time         02:37:33
  Cumulative      11.1 hours
  Start           2025.02.09 @ 21:00:29
  End             2025.02.10 @ 22:23:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6527c4e-77ff-4b09-8ec4-2d30e86ace57