Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.07 @ 02:43:24 Player: SnaveSutit Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (2305) 2305 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (475) 475 TOTAL SCORE: 6340 Bonus ------- Entered DSFs 500 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 188/300 Energy 68/800 System Corruption 0% Temperature Cool (9) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Energy Well Energy Well > --- WEAPON (4) ------- Improved Heavy Laser > --- INVENTORY (5) ---- Energy Well (350) Improved Signal Interpreter Improved Heavy Machine Gun Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Small Matter Pod Improved Signal Interpreter Improved Particle Charger Weapon Cycler Improved Utility Shielding Drone Bay > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Energy Well Improved Signal Interpreter Improved Terrain Scanner Hacking Suite Gauss Cannon Rocket Launcher Datajack Mining Laser Mace Great Maul [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Signal Interpreter Device Weapon Cycler Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Utility Shielding Weapon Improved Heavy Machine Gun Energy Gun Medium Laser Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 5 | . . 2 2 . . 1 Weapon 2 | . . . . 1 . 1 Parts Attached 76 | 9 2 1 41 3 8 12 Power 9 | 2 . . 6 . . 1 Engine 4 | 2 . . 2 . . . Core 5 | . . . 4 . . 1 Reactor . | . . . . . . . Propulsion 21 | 4 . . 10 1 6 . Treads 12 | 2 . . 3 1 6 . Leg 3 | . . . 3 . . . Wheel 3 | 2 . . 1 . . . Hover . | . . . . . . . Flight 3 | . . . 3 . . . Utility 21 | 1 . 1 13 . . 6 Device 5 | . . . 3 . . 2 Storage 6 | 1 . . 2 . . 3 Processor 2 | . . 1 . . . 1 Hackware 1 | . . . 1 . . . Protection 7 | . . . 7 . . . Artifact . | . . . . . . . Weapon 25 | 2 2 . 12 2 2 5 Energy Gun 4 | 2 . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | . . . 1 . 2 2 Ballistic Cannon 9 | . 2 . 4 2 . 1 Launcher 3 | . . . 2 . . 1 Special Weapon 1 | . . . 1 . . . Impact Weapon 3 | . . . 3 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 29 | . . . 18 . 3 8 Power 5 | . . . 4 . . 1 Propulsion 4 | . . . 3 . 1 . Utility 13 | . . . 7 . 1 5 Weapon 7 | . . . 4 . 1 2 Highest Loss Streak 6 | . . . 3 . 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 75 | . 85 66 79 91 84 60 Engine 3 | . 14 11 2 . . . Core 3 | . . . 4 7 7 3 Treads 5 | . . . 4 23 22 4 Wheel 8 | . 28 22 7 . . . Device 6 | . . . 8 7 7 7 Storage 9 | . 14 11 9 7 7 8 Processor 6 | . . . 9 7 7 5 Protection 9 | . . . 13 23 15 6 Energy Gun 1 | . 10 . 1 . . . Ballistic Gun 5 | . . . 3 . 7 20 Ballistic Cannon 9 | . 18 22 6 14 6 1 Impact Weapon 2 | . . . 5 . . . Peak Build Rating 57 | 6 6 7 31 37 46 57 Average Rating 20 | 4 6 6 18 36 42 39 On Entrance 19 | . 6 6 7 31 37 46 Naked Turns 83 | . . . . . . 83 Heaviest Build 52 | 13 16 16 47 52 52 51 Greatest Support 90 | 40 32 32 40 62 90 30 Greatest Overweight (x) 13 | . . . 13 . 1 12 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 Average Capacity 12 | 6 8 8 13 15 15 13 Most Carried 15 | 1 3 7 15 12 15 14 Average Carried 9 | . 2 4 11 11 13 11 Final Capacity 15 | 8 8 8 15 15 15 5 Final Carried 14 | 1 3 6 13 11 14 5 Class Distribution -------------------- 51% | Mutant 28% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2260 | 268 100 62 1103 . 499 228 Remotely 683 | . . . 683 . . . Salvage Created 2390 | . 89 98 1749 . 454 . Parts 113 | . . 11 76 . 26 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 52 | . 3 2 34 . 13 . Melee 4 | . . . 4 . . . Guns 10 | . . . 7 . 3 . Cannons 32 | . 3 2 17 . 10 . AOE 1 | . . . 1 . . . Classes Destroyed 12 | . 1 2 7 . 2 . Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Recycler 5 | . . . 5 . . . Operator 2 | . . 1 1 . . . Watcher 2 | . . 1 1 . . . Swarmer 7 | . . . 7 . . . Grunt 31 | . 3 2 18 . 8 . Brawler 1 | . . . 1 . . . Duelist 2 | . . . . . 2 . Sentry 7 | . . . 7 . . . Specialist 2 | . . . . . 2 . Heavy 2 | . . . 1 . 1 . Best Kill Streak 6 | . 3 2 6 . 6 . Combat Bots Only 6 | . 3 2 5 . 6 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 529 | . 27 8 234 . 123 137 Missed 166 | . 8 2 77 . 44 35 Damage Taken 5957 | . 181 74 2331 . 1631 1740 Core 1676 | . 39 . 443 . 331 863 Absorbed by Shields . | . . . . . . . Redirected to Shielding 185 | . . . 80 . 42 63 Core Remaining (%) 71 | 100 84 100 19 . 52 . Volleys Fired 169 | . 9 6 108 . 39 7 Largest 4 | . 2 2 2 . 2 4 Hottest 150 | . 70 70 150 . 108 93 Shots Fired 321 | . 18 12 189 . 78 24 Gun 130 | . . . 78 . 34 18 Cannon 182 | . 18 12 106 . 44 2 Launcher 7 | . . . 3 . . 4 Special 2 | . . . 2 . . . Kinetic 292 | . 18 12 164 . 78 20 Thermal 22 | . . . 22 . . . Explosive 4 | . . . . . . 4 Electromagnetic 3 | . . . 3 . . . Robot Hit Streak 9 | . 5 3 9 . 4 6 Robot Miss Streak 7 | . 2 2 7 . 5 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 198 | . 11 5 125 . 39 18 Core Hits 84 | . 4 4 53 . 19 4 Critical Kills 2 | . . . 2 . . . Critical Parts Destroyed 5 | . . . 5 . . . Critical Strikes 13 | . . . 11 . 2 . Burn 1 | . . . 1 . . . Blast 5 | . . . 3 . 2 . Smash 7 | . . . 7 . . . Melee Attacks 31 | . . . 31 . . . Impact 31 | . . . 31 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . 1 . . . Damage Inflicted 5691 | . 191 87 3349 . 1546 518 Guns 1446 | . . . 748 . 403 295 Cannons 2859 | . 191 87 1384 . 1143 54 Explosions 249 | . . . 90 . . 159 Melee 1127 | . . . 1127 . . . Ramming 10 | . . . . . . 10 Kinetic 4205 | . 191 87 2032 . 1546 349 Thermal 100 | . . . 100 . . . Explosive 159 | . . . . . . 159 Electromagnetic 90 | . . . 90 . . . Impact 1127 | . . . 1127 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 . . . Average Corruption 1 | . . . 1 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . . 9 . . . Message Errors 2 | . . . 2 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . 1 . . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 485 | . . . 409 . 76 . Projectiles 88 | . . . 12 . 76 . Explosions 3 | . . . 3 . . . Melee 394 | . . . 394 . . . Knockbacks 25 | . . . 19 . 5 1 Impact 5 | . . . 5 . . . Kinetic 20 | . . . 14 . 5 1 Secondary . | . . . . . . . Self-Inflicted Damage 19 | . . . 15 . . 4 Shots 2 | . . . 2 . . . Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 1089 | . 129 18 392 . 1089 26 Average Temperature 115 | . 62 12 80 . 249 13 Received Heat Transfer 1983 | . 57 33 1071 . 603 219 Effects 23 | . . . 3 . 20 . Shutdowns 4 | . . . 1 . 3 . Energy Bleed 2 | . . . . . 2 . Interference 5 | . . . 1 . 4 . Matter Decay 4 | . . . . . 4 . Short Circuit 3 | . . . 1 . 2 . Damage (major) 4 | . . . . . 4 . Damage (core) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted 8 | . . . 8 . . . Combat Hostiles 5 | . . . 5 . . . Parts Fried 8 | . . . 8 . . . Impact Corruptions 14 | . . . 14 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 370 | . . . 370 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 360 | . 116 72 276 112 360 189 Initial 189 | . . 48 5 100 78 189 Average 105 | . 33 39 111 102 248 117 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 87 | 100 100 100 86 100 23 100 Level 1 12 | . . . 13 . 76 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 12 | . . 2 6 . 2 2 Investigation 3 | . . 1 2 . . . Extermination . | . . . . . . . Reinforcement 8 | . . 1 3 . 2 2 Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 9 | . 1 2 5 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 3 10 50 . 14 13 Peak Tracking Total 8 | . 4 5 8 . 4 7 Tactical Retreats 6 | . 1 . 2 . . 3 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 3 | . . . 1 . . 2 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 14 | . 3 2 7 2 . . Terminals 14 | . 3 2 7 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 7 7 18 3 . . Successful 14 | . . . 12 2 . . Failed 21 | . 7 7 6 1 . . Catastrophic 8 | . 4 4 . . . . Database Lockouts . | . . . . . . . Manual 20 | . 9 7 3 1 . . Terminals 35 | . 7 7 18 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . . 12 2 . . Record 5 | . . . 4 1 . . Open DSF 1 | . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 2 | . . . 2 . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . 1 . . . Zone Layout 2 | . . . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 12 | . 3 2 6 1 . . Full Trace Events 5 | . 2 2 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries 1 | . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4525 | 74 139 831 2334 132 335 680 Spaces Moved 1840 | 48 108 197 910 80 131 366 Core 224 | 5 . . 42 . . 177 Treads 643 | 7 . . 236 80 131 189 Legs 56 | . . . 56 . . . Wheels 902 | 36 108 197 561 . . . Hover . | . . . . . . . Flight 15 | . . . 15 . . . Fastest Speed 50 | 50 100 100 100 161 155 50 Average Speed 161 | 103 100 100 180 161 162 174 Slowest Speed 700 | 160 100 100 700 161 240 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 36 19 58 3 78 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 35 | . . . 16 . 12 7 Melee . | . . . . . . . Projectile 28 | . . . 16 . 12 . AOE 7 | . . . . . . 7 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 3048 | 68 120 819 1377 83 187 394 Wait 864 | 10 . 612 241 . . 1 Move 1834 | 47 107 196 909 79 130 366 Hop . | . . . . . . . Pick Up 45 | . 2 4 32 . 4 3 Fast Attach 23 | 8 . . 11 . 1 3 Attach 29 | . . 1 19 2 1 6 Detach 2 | . . . 2 . . . Swap 24 | 1 2 . 11 1 6 3 Drop 27 | 2 . . 17 1 5 2 Fire 169 | . 9 6 108 . 39 7 Melee 27 | . . . 27 . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Discovered new exit (range 11) 189 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 1011 | -9/Materials | Discovered new exit (range 16) 1044 | -9/Materials | Identified exit to Materials 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Utility x2 1625 | -8/Materials | Lost 3 parts (1n1u1w) 1742 | -8/Materials | Lost 3 parts (1p1u1w) 2108 | -8/Materials | Core integrity fell below 50% 2148 | -8/Materials | Lost 3 parts (2n1u) 2449 | -8/Materials | Garrison activated, responded to threat 2707 | -8/Materials | Build established: Scavenger-Mutant 2718 | -8/Materials | Core integrity fell below 20% 3207 | -8/Materials | Discovered new exit (range 5) 3217 | -8/Materials | Identified exit to Factory 3379 | -8/Materials | Entered Factory 3379 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3511 | -7/Factory | Identified exit to DSF 3511 | -7/Factory | Entered DSF 3536 | -7/DSF | Additional patrols routed to DSF 3686 | -7/DSF | Build established: Scavenger-Tank 3723 | -7/DSF | Sterilization system engaged 3743 | -7/DSF | Ambient heat levels rising (+10) 3758 | -7/DSF | Ambient heat levels rising (+10) 3773 | -7/DSF | Ambient heat levels rising (+10) 3788 | -7/DSF | Ambient heat levels rising (+10) 3803 | -7/DSF | Ambient heat levels rising (+10) 3818 | -7/DSF | Ambient heat levels rising (+10) 3823 | -7/DSF | Discovered new exit (range 14) 3833 | -7/DSF | Ambient heat levels rising (+10) 3846 | -7/DSF | Entered Factory 3846 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4126 | -6/Factory | Spotted B-75 Beast 4287 | -6/Factory | Lost 6 parts (1p4u1w) 4416 | -6/Factory | Build established: Gunner 4437 | -6/Factory | Released all parts (4) 4454 | -6/Factory | Core integrity fell below 50% 4514 | -6/Factory | Core integrity fell below 20% 4526 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04438_ K-01 Serf collects debris. 04453_ R-10 Processor collects Imp. Heavy Machine Gun. 04453_ Knocked back. 04474_ Acquired 202 matter. 04489_ Slammed into G-50 Soldier. 04491_ Slammed into A-15 Conveyor. 04491_ A-15 Conveyor calls for reinforcements. 04491_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04513_ Penetrated by Slug. 04513_ Slug penetrates K-01 Serf. 04516_ Slug penetrates Wall. 04516_ Penetrated by Slug. 04520_ Slug penetrates Wall. 04520_ Acquired Energy Well. 04522_ Slug penetrates Wall. 04525_ Wall collapses. 04526_ Acquired Prototype Energy Gun. 04526_ Identified Imp. Heavy Laser. Map ----- +----------------------------------------------------+ | ???????????????????????????# #????####+#+##### | | ??????????? ############ #????# | | ??????????? #????# | | ??????????? #????# | | ? ?????? #????# | | ?????? #????# | | ??????? #????# | | ####################### #????# | | # #???# #????# = | | # #???# #????# | | # #???# ###### | | # #???# + | | """ # #???# ###### | | """ # #???# #????############ | | " # #???# #???????????????? | | ###+################### #######?????????? | | """ [ #?????????? | | """ ##### #?????????? | | "% % h #???????????????? | | % % % #???????????????? | | %] #???????????????? | | #"+###################h##;#### ###???????????????? | | /[!! #??????# # #?????????????????? | | !*/ #??????# """" # #?????????????????? | | * #??????# """" *# #?????????????????? | | #??????# """" @ # #?????????????????? | | #??????# """" ![[ # ?????????????????? | | #?????#Y ![[ # ?????????????????? | | #?????## """" # ?????????????????? | | #??????# """" ! #? ?????????????????? | | #??????# """" g #?#?????????????????? | | [ #??????# """" g #???????????????????? | | #???????? g #???????????????????? | | #????????? ! #???????????????????? | | ##########?????????###########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????H?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilNeutronLog Manual? 0 Play Time 00:56:40 Cumulative 18.1 hours Start 2024.10.03 @ 21:05:18 End 2024.10.07 @ 02:43:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 10f6b903-1a20-4394-9786-c4bd0a591c69