Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.30 @ 23:49:16 Player: Tenderz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (135) 675 Value Destroyed (4417) 4417 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 8823 Bonus ------- High Alert Combat Kills 248 Follower Combat Kills 14 Friendly Fire -151 Cogmind --------- Core Integrity 0/850 Matter 97/300 Energy 64/100 System Corruption 12% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Antigrav System Improved System Restoration Module Sensor Drone Bay (15/20) Advanced Beam Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Reactive Plating > --- WEAPON ----------- High-powered Shock Rifle Phase Cannon Heavy Flak Cannon Power Sword > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Light Angular Momentum Engine Medium Treads Wheel Compact Wheel Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Heat Sink Advanced Sensor Array Advanced Terrain Scanner Improved Targeting Computer Improved Heavy Armor Plating Layered Light Armor Plating Improved System Restoration Module High-powered Tractor Beam Sensor Drone Bay Advanced Beam Rifle Proton Cannon Phase Cannon Coil Gun Heavy Rocket Launcher [Rating: 73] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Compact Wheel Treads Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Sensor Drone Bay Device Sensor Drone Bay Storage High-capacity Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 2 . Weapon 2 | . . . . . 1 . 1 Parts Attached 320 | 9 18 8 60 18 76 31 100 Power 25 | 1 2 . 5 1 8 2 6 Engine 16 | 1 1 . 5 1 3 2 3 Core 9 | . 1 . . . 5 . 3 Reactor . | . . . . . . . . Propulsion 91 | 2 2 . 10 6 28 6 37 Treads 25 | . . . 2 2 5 2 14 Leg 19 | . . . . 2 16 1 . Wheel 29 | 2 2 . 8 2 1 3 11 Hover 12 | . . . . . . . 12 Flight 6 | . . . . . 6 . . Utility 110 | 3 8 5 28 4 20 9 33 Device 60 | 1 2 5 19 2 10 5 16 Storage 9 | 2 2 . 1 . 1 1 2 Processor 14 | . 1 . . . 4 3 6 Hackware 2 | . . . . . 1 . 1 Protection 25 | . 3 . 8 2 4 . 8 Artifact . | . . . . . . . . Weapon 94 | 3 6 3 17 7 20 14 24 Energy Gun 25 | 1 3 . 6 1 3 6 5 Energy Cannon 23 | . 1 1 . 1 13 2 5 Ballistic Gun 13 | 2 . 1 1 2 1 1 5 Ballistic Cannon 4 | . . . 2 1 . . 1 Launcher 6 | . . 1 1 1 . 1 2 Special Weapon 2 | . 2 . . . . . . Impact Weapon 3 | . . . 3 . . . . Slashing Weapon 18 | . . . 4 1 3 4 6 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 1 1 . 1 2 2 Parts Lost 68 | . 1 . 3 12 30 1 21 Power 9 | . 1 . 1 1 4 . 2 Propulsion 32 | . . . 2 6 12 . 12 Utility 12 | . . . . 1 6 1 4 Weapon 15 | . . . . 4 8 . 3 Highest Loss Streak 16 | . 1 . 1 10 11 1 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 92 79 95 97 Engine 6 | . 4 14 10 10 2 6 5 Core 3 | . 9 . . . 3 . 5 Treads 4 | . . . 1 10 6 10 4 Leg 5 | . . . . 4 23 . . Wheel 17 | . 28 28 42 24 . 16 11 Hover 2 | . . . . . . . 8 Device 10 | . 2 12 9 9 8 17 12 Storage 7 | . 14 14 11 10 4 3 3 Processor 6 | . 8 . . . 3 13 11 Hackware 1 | . . . . . 2 . 2 Protection 1 | . 3 1 1 . 1 . . Energy Gun 5 | . 5 . 14 7 . 7 4 Energy Cannon 4 | . 6 14 . . 7 . 2 Ballistic Gun 7 | . 14 13 . 9 . 6 10 Slashing Weapon 4 | . . . 2 . 9 6 4 Peak Build Rating 73 | 7 11 17 28 26 41 49 73 Average Rating 35 | 5 9 15 22 21 27 43 62 On Entrance 16 | . 7 8 16 26 4 20 48 Naked Turns 2 | . . . . . . . 2 Heaviest Build 141 | 14 93 66 71 70 74 44 141 Greatest Support 114 | 20 32 32 52 38 112 48 114 Greatest Overweight (x) 7 | . 4 2 1 5 7 1 7 Average Overweight (x) . | . 2 1 1 1 . . . Largest Inventory Capacity 25 | 8 25 20 20 20 20 8 25 Average Capacity 15 | 7 21 20 20 19 12 6 17 Most Carried 25 | 8 20 20 20 20 20 8 25 Average Carried 13 | 3 14 19 19 18 11 6 14 Final Capacity 20 | 8 20 20 20 5 5 8 5 Final Carried 20 | 8 17 20 19 5 5 8 5 Class Distribution -------------------- 57% | Mutant 12% | Scavenger-Mutant 12% | Scavenger-Gunner 8% | Scout 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 4220 | 312 428 199 492 382 750 312 1345 Remotely . | . . . . . . . . Salvage Created 5638 | 89 528 38 570 276 1942 454 1741 Parts 289 | 10 26 3 40 11 101 21 77 Haulers Intercepted 8 | . 2 . 1 . 1 . 4 Recyclers Shooed 5 | . 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 99 | . 7 5 16 2 39 6 24 Melee 31 | . . . . . 28 2 1 Guns 29 | . 5 . 10 2 3 2 7 Cannons 21 | . 2 2 2 . 4 1 10 AOE 15 | . . 3 4 . 2 . 6 Classes Destroyed 18 | 2 3 1 5 1 3 1 2 Worker 3 | . . . 1 . 2 . . Builder 4 | . . . 1 1 1 . 1 Tunneler 4 | 2 . . . 1 . . 1 Hauler 8 | . 2 . 1 . 1 . 4 Recycler 11 | 1 2 . . 2 2 3 1 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . 1 . . . . Drone 1 | . . . . 1 . . . Watcher 4 | . 1 . 1 . 1 . 1 Swarmer 22 | . . 5 5 . 9 2 1 Grunt 44 | . 7 . 7 2 20 . 8 Brawler 3 | . . . . . 1 . 2 Duelist 4 | . . . 1 . 1 . 2 Sentry 11 | . . . 3 . 7 . 1 Specialist 2 | . . . . . . . 2 Hunter 3 | . . . . . 1 1 1 Programmer 9 | . . . . . . 3 6 Heavy 1 | . . . . . . . 1 Best Kill Streak 10 | 2 6 3 5 1 10 3 10 Combat Bots Only 10 | . 3 3 4 1 9 2 10 Max Kills in Single Turn 3 | 1 1 2 3 1 2 1 3 Gunslinging 1 | . . . 1 . . . . Exploded 3 | . . 2 2 . 2 . 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 979 | . 41 14 50 52 459 47 316 Missed 265 | . 8 3 11 6 130 25 82 Damage Taken 11967 | . 411 95 505 1520 4834 374 4228 Core 1943 | . 142 24 26 330 523 44 854 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 100 | . . . . . . . 100 Regen/Repaired (Parts) 102 | . . . 102 . . . . Core Remaining (%) 48 | 100 . 33 . 11 4 93 . Volleys Fired 255 | 6 59 5 34 23 39 20 69 Largest 4 | 2 2 2 2 2 3 3 4 Hottest 240 | 70 120 80 140 133 240 190 218 Shots Fired 534 | 12 109 8 64 45 77 37 182 Gun 356 | 12 74 3 49 37 24 27 130 Cannon 159 | . 29 3 11 6 53 10 47 Launcher 13 | . . 2 4 2 . . 5 Special 6 | . 6 . . . . . . Kinetic 210 | 10 53 3 15 22 10 8 89 Thermal 280 | 2 56 3 45 21 53 19 81 Explosive 13 | . . 2 4 2 . . 5 Electromagnetic 31 | . . . . . 14 10 7 Robot Hit Streak 14 | 2 11 2 12 13 8 11 14 Robot Miss Streak 8 | 2 3 2 2 3 8 4 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . 2 1 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 429 | 5 69 4 48 36 115 26 126 Core Hits 201 | 5 21 4 28 11 48 9 75 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 28 | . 1 . 5 1 12 1 8 Burn 13 | . 1 . 4 1 1 1 5 Meltdown 1 | . . . . . 1 . . Blast 1 | . . . 1 . . . . Sever 13 | . . . . . 10 . 3 Melee Attacks 270 | . . . 24 1 113 39 93 Impact 8 | . . . 8 . . . . Slashing 262 | . . . 16 1 113 39 93 Piercing . | . . . . . . . . Sneak Attacks 19 | . . . 2 1 7 3 6 Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . Damage Inflicted 12729 | 58 955 267 1471 696 3910 804 4568 Guns 4035 | 58 708 . 654 426 236 362 1591 Cannons 2445 | . 247 54 125 122 913 136 848 Explosions 2160 | . . 213 570 99 286 . 992 Melee 4062 | . . . 122 49 2448 306 1137 Ramming 27 | . . . . . 27 . . Kinetic 2486 | 46 497 . 169 308 48 160 1258 Thermal 3700 | 12 458 54 610 240 1113 211 1002 Explosive 1874 | . . 213 570 99 . . 992 Electromagnetic 580 | . . . . . 274 127 179 Impact 35 | . . . 35 . . . . Slashing 4027 | . . . 87 49 2448 306 1137 Piercing . | . . . . . . . . Highest Corruption 12 | . . . 3 3 2 1 12 Average Corruption 6 | . . . 2 3 2 1 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 112 | . . . 7 7 2 . 96 Message Errors 28 | . . . 5 1 . . 22 Matter Fused 28 | . . . . 5 1 . 22 Heat Flow Errors 15 | . . . . . . . 15 Energy Discharges 7 | . . . . . . . 7 Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 11 | . . . 1 . . . 10 Data Loss (major) 4 | . . . . . . . 4 Misfires 5 | . . . 1 1 . . 3 Alerts 5 | . . . . . . . 5 Misdirections 1 | . . . . . . . 1 Weapon Failures 6 | . . . . . . . 6 Overload Shots . | . . . . . . . . Overflow Damage 496 | . . 34 114 23 148 61 116 Projectiles 84 | . . . . 4 11 1 68 Explosions 158 | . . 34 52 19 5 . 48 Melee 254 | . . . 62 . 132 60 . Knockbacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Kinetic 12 | . . . . . . . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 146 | . . . . . . . 146 Shots 3 | . . . . . . . 3 Rammed 3 | . . . . . 3 . . Targets Rammed 7 | . . . . . 7 . . Kicked . | . . . . . . . . Crushed 4 | . . . . . 4 . . Highest Temperature 529 | 18 207 54 327 239 258 48 529 Average Temperature 99 | 10 67 24 89 64 56 10 141 Received Heat Transfer 3787 | . 234 . 186 156 1953 . 1258 Effects 6 | . . . . . . . 6 Shutdowns 3 | . . . . . . . 3 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . Combat Hostiles 2 | . . . . . 1 1 . Parts Fried 4 | . . . 2 . . . 2 Impact Corruptions 1 | . . . 1 . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 12 | . . . 3 1 3 . 5 Heat Transferred 7743 | 37 1147 111 1591 629 2004 435 1789 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 831 | 15 128 194 353 128 831 434 351 Initial 354 | . 9 40 6 83 . 354 16 Average 144 | 6 50 56 214 104 256 178 85 Maximum Alert Level 3 | . . . 1 . 3 2 1 Low Security (%) 75 | 100 100 100 38 100 53 55 96 Level 1 18 | . . . 61 . 14 43 3 Level 2 4 | . . . . . 23 . . Level 3 1 | . . . . . 8 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 . 2 . 12 3 9 Investigation 2 | . 1 . . . 1 . . Extermination 6 | . . . . . . 3 3 Reinforcement 12 | . 1 . 2 . 4 . 5 Assault 4 | . . . . . 3 . 1 Garrison 4 | . . . . . 4 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . . . 3 . 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 23 | . 2 . 3 . 11 . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 200 | . 19 4 27 5 89 9 47 Peak Tracking Total 15 | . 4 3 6 3 11 3 15 Tactical Retreats 31 | . 1 . 4 1 18 1 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . . . 2 . 3 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 7 | . . . 2 . . . 5 Max in Single Turn 2 | . . . 1 . . . 2 Garrison Access 3 | . . . . . . . 3 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 46 | . 7 2 6 . 8 7 16 Terminals 33 | . 6 1 5 . 7 6 8 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units 7 | . 1 . . . 1 1 4 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Total Hacks 125 | . 22 4 16 . 23 25 35 Successful 68 | . 13 3 7 . 13 11 21 Failed 57 | . 9 1 9 . 10 14 14 Catastrophic 4 | . . . 1 . 1 1 1 Database Lockouts . | . . . . . . . . Manual 67 | . 12 3 6 . 14 11 21 Terminals 90 | . 18 3 14 . 16 23 16 Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 2 . . . . Recycling Units 27 | . 4 . . . 7 2 14 Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . . . 4 Terminal Hacks 32 | . 8 3 3 . 5 7 6 Robot Analysis 3 | . 3 . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . 1 . Level Access Points 1 | . . 1 . . . . . Branch Access Points 2 | . . 1 . . . . 1 Emergency Access Points 1 | . . . . . . 1 . Alert Level 5 | . 1 . 1 . 1 1 1 Unreport Threat 5 | . . . . . 2 1 2 Locate Traps 3 | . . . 1 . . . 2 Maintenance Status 1 | . . . . . . 1 . Hauler Manifests 2 | . . . . . 1 1 . Zone Layout 5 | . 3 . 1 . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 4 | . . . . . 1 . 3 Report Inventory 4 | . . . . . 1 . 3 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 28 | . 5 . 2 . 7 4 10 Terminals 16 | . 3 . 2 . 3 4 4 Track 1 | . . . . . . 1 . Assimilate 1 | . . . . . . . 1 Botnet 14 | . 3 . 2 . 3 3 3 Fabricators 1 | . . . . . . . 1 Liberate 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 11 | . 2 . . . 4 . 5 Monitor 1 | . . . . . 1 . . Reject 4 | . 1 . . . 1 . 2 Recyclers 2 | . . . . . 1 . 1 Mask 4 | . 1 . . . 1 . 2 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 40 | . 7 1 5 . 8 7 12 Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 Machine Destruction 3 | . . . . . . . 3 Programmers 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . 1 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies 6 | . . 1 . 3 . 1 1 Largest Group 3 | . . 1 1 3 . 1 1 Highest-Rated Group 40 | . . 31 31 40 . 32 26 Highest-Rated Ally 32 | . . 31 31 16 . 32 26 Total Orders 28 | . . 1 9 . 8 2 8 STAY 2 | . . . 1 . . . 1 ROAM 2 | . . . 1 . 1 . . FOLLOW 6 | . . . 1 . 3 . 2 RETURN 18 | . . 1 6 . 4 2 5 Ally Attacks 21 | . . . 11 7 . 3 . Total Damage 347 | . . . 149 63 . 135 . Kills 3 | . . . 3 . . . . Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total 3 | . 3 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . Drone Launches 32 | . . 4 8 2 5 8 5 Drone Recoveries 27 | . . 3 9 1 4 6 4 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 10036 | 89 1065 772 1247 464 2084 1438 2877 Spaces Moved 6200 | 61 642 611 655 336 984 807 2104 Core 149 | 1 . . . 53 88 . 7 Treads 199 | . . . . . 171 . 28 Legs 522 | . . . . . 447 75 . Wheels 3870 | 60 642 611 655 283 12 732 875 Hover 1194 | . . . . . . . 1194 Flight 266 | . . . . . 266 . . Fastest Speed 34 | 50 80 115 97 50 34 100 48 Average Speed 102 | 79 122 115 101 105 112 107 85 Slowest Speed 310 | 80 140 130 108 165 310 190 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 5 78 89 58 71 64 22 45 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 3 | . . 2 . 1 . . . Known Exits Taken 4 | . . 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 173 | . 6 . 17 . 33 33 84 Terrain Destroyed 266 | . 6 16 28 19 54 33 110 Melee 141 | . . . 17 . 27 33 64 Projectile 34 | . 6 . . . 14 . 14 AOE 91 | . . 16 11 19 13 . 32 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 8969 | 88 796 672 1122 394 1713 1282 2902 Wait 1547 | . 47 36 315 9 409 342 389 Move 6193 | 60 641 610 654 335 983 806 2104 Hop . | . . . . . . . . Pick Up 183 | 10 20 6 14 4 47 7 75 Fast Attach 80 | 8 . 1 10 4 29 16 12 Attach 75 | . 2 . 6 6 30 2 29 Detach 15 | . . . . . 10 . 5 Swap 165 | 1 16 7 44 8 17 13 59 Drop 145 | 3 11 5 21 4 32 19 50 Fire 255 | 6 59 5 34 23 39 20 69 Melee 267 | . . . 24 1 110 39 93 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 7 | . . . . . 7 . . Escape Stasis 16 | . . . . . . . 16 Rewire 21 | . . 2 . . . 18 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 636 | -10/Materials | Discovered new exit (range 18) 881 | -10/Materials | Discovered new exit (range 16) 1084 | -10/Materials | Discovered new exit (range 12) 1088 | -10/Materials | Core integrity fell below 50% 1155 | -10/Materials | Entered Mines 1166 | -10/Mines | Escorted by a lone wolf Derelict 1186 | -10/Mines | Learned location of Storage (-7) 1216 | -10/Mines | Discovered new exit (range 15) 1221 | -10/Mines | Found the Drone Emporium 1229 | -10/Mines | Found Prototype Device 1229 | -10/Mines | Identified Sensor Drone Bay 1260 | -10/Mines | Identified exit to Materials 1418 | -10/Mines | Learned Materials emergency access door positions 1502 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1577 | -10/Mines | Discovered exit to Materials (range 14) 1927 | -10/Mines | Entered Materials 1927 | -9/Materials | Accompanied by 2 allies 1927 | -9/Materials | Evolved 2 slots: Propulsion x2 2398 | -9/Materials | Build established: Scavenger-Mutant 2713 | -9/Materials | Discovered new exit (range 16) 2736 | -9/Materials | Identified exit to Materials 3055 | -9/Materials | Build established: Mutant 3103 | -9/Materials | Discovered new exit (range 6) 3114 | -9/Materials | Identified exit to Mines 3161 | -9/Materials | Repaired Med. Armor Plating 3174 | -9/Materials | Entered Mines 3390 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3514 | -9/Mines | Discovered exit to Materials (range 14) 3560 | -9/Mines | Assembled infested the area 3607 | -9/Mines | Core integrity fell below 50% 3610 | -9/Mines | Released all parts (3) 3612 | -9/Mines | Core integrity fell below 20% 3617 | -9/Mines | Lost 4 allies 3618 | -9/Mines | Learned location of Zion (-6) 3638 | -9/Mines | Entered Materials 3638 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3639 | -8/Materials | Lost 10 parts (1p4n1u4w) 4690 | -8/Materials | Garrison activated, responded to threat 4967 | -8/Materials | Lost 11 parts (2p5n1u3w) 4999 | -8/Materials | Destroyed 9 combat bots 5171 | -8/Materials | Core integrity fell below 50% 5238 | -8/Materials | First assault squad dispatched 5288 | -8/Materials | Lost 3 parts (1p2n) 5293 | -8/Materials | Discovered new exit (range 9) 5498 | -8/Materials | Garrison activated, responded to threat 5658 | -8/Materials | Core integrity fell below 20% 5722 | -8/Materials | Entered Factory 5722 | -7/Factory | Evolved 2 slots: Utility x2 5751 | -7/Factory | Lost 7 parts (4n1u2w) 5781 | -7/Factory | Identified exit to DSF 6158 | -7/Factory | Build established: Scavenger-Mutant 6371 | -7/Factory | Discovered new exit (range 16) 6401 | -7/Factory | Identified exit to Factory 6478 | -7/Factory | Build established: Mutant 6916 | -7/Factory | Discovered exit to Factory (range 16) 7160 | -7/Factory | Entered another Factory area 7160 | -6/Factory | Accompanied by 2 allies 7160 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7195 | -6/Factory | Discovered new exit (range 9) 7240 | -6/Factory | Identified exit to Factory 7463 | -6/Factory | Build established: Scavenger-Gunner 8460 | -6/Factory | Discovered new exit (range 5) 8462 | -6/Factory | Identified exit to Lower Caves 8565 | -6/Factory | Discovered exit to Factory (range 15) 8725 | -6/Factory | Discovered exit to Factory (range 2) 8964 | -6/Factory | Build established: Scout 9126 | -6/Factory | System corruption reached 10% 9235 | -6/Factory | Identified exit to Extension 10016 | -6/Factory | Released all parts (9) 10017 | -6/Factory | Core integrity fell below 50% 10026 | -6/Factory | Core integrity fell below 20% 10034 | -6/Factory | Destroyed 10 combat bots 10037 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10025_ Penetrated by Slug. 10025_ Slug penetrates Fabricator. 10025_ Fabricator disabled. 10026_ U-05 Engineer lays Concrete. 10027_ Acquired Lgt. Angular Momentum Engine. 10027_ U-05 Engineer lays Concrete. 10027_ K-01 Serf collects debris. 10028_ U-05 Engineer builds a Wall. 10028_ Slug penetrates Wall. 10028_ Penetrated by Slug. 10029_ U-05 Engineer builds a Wall. 10029_ U-05 Engineer lays Concrete. 10029_ Imp. Gravmag System destroyed. 10031_ The unstable cave ceiling collapses. 10031_ Pulse Rifle crushed. 10031_ U-05 Engineer lays Concrete. 10032_ Slug penetrates Earth. 10032_ U-05 Engineer lays Concrete. 10034_ K-01 Serf collects debris. 10035_ Imp. Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ?# ## ?#???????????# | | ?##### ####???#???????# | | ## ############## * | | ## " " # # *]* ### | | ?# " "" # T # !################"Y"###?? | | ## " G # * *#!=] ! #?#"""#???? | | # " "" # """ """ =%=!=*] #?#####??#? | | # " " # """ """ ] %=%=/=]" """"??????????#?? | | + " ] # """ """ |[!!%!!!" """"???????????#? | | # " # =% =! 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""" # " " " " " ## " | | """ # # """ # # " " " " " ## " | | # + """ # # " " " " " ## " | | ######### # """ # # " " " " " ## | | ######### # # # "" | | # ############## ! ## | | +##########+#+########????????????############## | | # #??????#???????????#?#?????### ! | | + #??????#???#?????????????????# | | """" # """ #???????????#????????##???#??# | | """" #= """"" #????????#?????#?##???????#?## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 600 Resistance: KI 20 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 11 Target Analysis 7 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticForceHumpback Manual? 0 Play Time 03:00:35 Cumulative 65.1 hours Start 2024.11.30 @ 00:15:21 End 2024.11.30 @ 23:49:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 24/Proggy Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d11925a0-525a-4dc6-959c-013be4778fd5