Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 15:03:19 Player: Some Pennies Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (275) 1375 Value Destroyed (7644) 7644 Prototype IDs (138) 2760 Alien Tech Used (7) 1400 Bonus (11650) 11650 TOTAL SCORE: 35129 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1263 Follower Combat Kills 2915 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -428 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Enhanced Optical Array > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Antimissile System Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Medium Storage Unit Experimental Energy Well Advanced Gravity Neutralizer Enhanced Optical Array Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Target Analyzer Experimental Cloaking Device Zionite Shade Armor Improved Hacking Suite Advanced System Shield Z-Drone Bay > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Advanced Sensor Array Makeshift ECM Suite Subatomic Replicator Vortex Driver Enhanced Nova Cannon Zionite Alpha Cannon Mk. II Long-range Missile Launcher Sigix Containment Pod [Rating: 213] Favorites ----------- Power Fusion Reactor Engine Makeshift Power Source Power Core Light Neutrino Core Reactor Fusion Reactor Propulsion Cooled Nuclear Pulse Thruster Treads Light Treads Leg Zionite Supercomposite Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Nuclear Pulse Thruster Utility Enhanced Optical Array Device Advanced Sensor Array Storage Huge Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Laser-S Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Mace Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 . . . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . . . 1 . Utility 12 | . . . 1 . . . 4 . . . . 2 . . . . . . 1 . . . . 1 . 2 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 669 | 9 10 6 41 . 7 12 45 5 1 1 3 38 12 27 4 11 7 15 79 4 6 14 2 43 55 78 55 35 44 Power 50 | 2 1 . 2 . 1 . 1 2 . . 1 2 2 2 . . . . 3 . . 1 . 9 8 7 5 . 1 Engine 12 | 2 1 . 2 . 1 . 1 1 . . 1 . . . . . . . . . . . . . 2 . . . 1 Core 8 | . . . . . . . . 1 . . . 2 2 . . . . . . . . . . 2 . . 1 . . Reactor 30 | . . . . . . . . . . . . . . 2 . . . . 3 . . 1 . 7 6 7 4 . . Propulsion 82 | 3 2 2 15 . 1 1 10 . 1 . . 3 3 5 . . . . 9 . . 1 . . 9 8 2 5 2 Treads 20 | 1 1 2 14 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Flight 55 | . . . 1 . . . 9 . 1 . . 3 3 5 . . . . 7 . . 1 . . 9 7 2 5 2 Utility 337 | 2 5 2 10 . 2 1 31 1 . . 2 18 5 12 4 6 4 12 46 4 4 9 2 14 19 47 22 25 28 Device 191 | 1 . . 3 . . 1 12 . . . 1 9 4 7 3 3 3 7 28 2 2 5 1 10 12 29 12 14 22 Storage 20 | 1 4 . 1 . . . 1 . . . . 1 . 1 . . . . . . . . . 1 2 3 4 1 . Processor 24 | . . . 1 . . . 8 . . . . . . . . . . . 1 1 . . . 2 . 7 2 1 1 Hackware 13 | . . . . . . . 1 . . . . 3 . . . . . . 2 . . . . 1 . 1 . 3 2 Protection 89 | . 1 2 5 . 2 . 9 1 . . 1 5 1 4 1 3 1 5 15 1 2 4 1 . 5 7 4 6 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 200 | 2 2 2 14 . 3 10 3 2 . 1 . 15 2 8 . 5 3 3 21 . 2 3 . 20 19 16 26 5 13 Energy Gun 17 | . . . 2 . . . 1 . . 1 . 4 . . . 1 . . 1 . . 1 . 3 . . 3 . . Energy Cannon 56 | . . . 3 . . 2 1 . . . . 2 . 3 . . . 2 8 . . 2 . 5 9 2 9 3 5 Ballistic Gun 12 | 2 1 1 7 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . 1 . . . . . . . . . 2 1 . . . . . . 1 . . . . . Launcher 22 | . 1 1 1 . . . . . . . . 1 1 1 . 1 . . 3 . 2 . . 1 1 5 2 . 1 Special Weapon 9 | . . . . . 1 4 . 1 . . . 2 . . . . . . . . . . . . . . . . 1 Impact Weapon 28 | . . . 1 . 1 3 1 1 . . . 6 1 3 . 1 . 1 9 . . . . . . . . . . Slashing Weapon 33 | . . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 9 12 2 6 Piercing Weapon 18 | . . . . . . . . . . . . . . . . . . . . . . . . 10 8 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 64 | . . . 2 . 1 . 9 . . . . 1 . 2 . . 3 1 4 . . 6 . 8 4 11 12 . . Corrupted Parts 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 . . . System Corruption 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . 1 . . . Parts Lost 45 | . . 4 2 . . 1 1 . . . . 5 . 1 . . . . 1 . 1 . . . 1 . 1 . 27 Power 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Propulsion 14 | . . 2 1 . . . . . . . . 2 . . . . . . 1 . . . . . . . . . 8 Utility 21 | . . 2 1 . . . 1 . . . . 2 . . . . . . . . 1 . . . 1 . 1 . 12 Weapon 6 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . 4 Highest Loss Streak 21 | . . 4 1 . . 1 1 . . . . 3 . 1 . . . . 1 . 1 . . . 1 . 1 . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 97 . 99 99 96 93 93 88 93 91 91 91 91 88 93 87 93 94 94 97 100 89 88 87 89 90 88 Engine 5 | . 14 14 11 . 11 11 5 6 6 6 6 . . . . . . . . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . . . . . . 4 5 5 5 5 5 5 5 5 5 7 6 7 7 8 7 Treads 12 | . 21 16 32 . 33 33 . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 32 33 33 33 33 24 23 26 29 29 29 29 30 31 31 31 31 28 27 20 21 24 22 Device 12 | . 6 . 8 . 11 11 8 6 6 6 6 11 17 18 18 17 12 13 14 10 12 10 10 17 17 23 18 20 20 Storage 8 | . 14 14 11 . 11 11 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 5 8 7 Processor 7 | . . . 1 . . . 12 13 13 13 13 11 11 11 11 11 11 11 10 10 10 10 10 11 14 16 17 16 16 Hackware 5 | . . . . . . . 5 6 6 6 6 11 11 11 11 11 11 11 14 15 15 15 15 11 9 5 7 6 9 Protection 7 | . 7 13 10 . 10 11 10 13 13 13 12 7 2 3 3 4 9 8 5 10 7 9 10 3 1 2 3 3 . Energy Cannon 1 | . . . 6 . . 1 . . . . . . . . . . . . . . . 2 5 . 1 . . . . Ballistic Gun 7 | . 28 25 13 . 17 4 . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 4 10 5 . . . . 3 4 4 . . . . 4 5 5 5 5 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 104 | 13 94 97 104 101 101 102 25 32 24 24 24 39 35 43 46 44 56 42 54 48 53 53 53 63 82 63 63 65 63 Greatest Support 74 | 26 40 40 66 66 66 74 25 25 25 25 25 40 41 42 42 57 42 57 66 48 63 53 53 53 66 57 60 66 66 Greatest Overweight (x) 14 | . 5 6 2 1 1 1 . 1 . . . 8 . 14 3 1 1 . 2 . 1 2 . 2 1 8 1 1 3 Average Overweight (x) . | . 2 4 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 Average Capacity 17 | 7 16 25 25 25 25 25 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 11 10 10 9 Most Carried 25 | 8 19 25 25 24 25 25 22 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 Average Carried 16 | 5 13 23 24 24 24 24 10 9 9 10 9 9 9 10 14 14 14 14 14 15 14 14 15 14 14 11 9 8 9 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 10 10 10 5 Final Carried 25 | 8 19 22 24 24 25 23 10 10 10 10 10 8 10 15 15 15 15 15 15 15 15 15 15 15 14 10 9 10 5 Class Distribution -------------------- 36% | Mutant 18% | Hacker-Scout 12% | Hacker-Ninja 8% | Scavenger-Mutant 5% | Hacker-Sprinter 4% | Messiah-Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Messiah-Sprinter | -6/Factory Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Lower Caves Messiah-Scout | -6/Data Miner Messiah-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Assassin | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Matter Collected 8387 | 364 239 51 1183 . . 304 429 80 10 . 40 369 120 250 55 129 100 159 657 103 58 320 4 451 467 1105 432 472 436 Remotely 107 | . . . . . . . . . . . . . . . . . . . . . . . . . . 107 . . . Salvage Created 12457 | 233 496 39 2734 . . 416 824 84 . . . 719 . 1041 . 45 415 . 906 52 118 . 5 476 985 1275 432 647 515 Parts 530 | 17 39 5 155 . . 18 23 4 . . . 16 . 21 . 5 8 . 12 . 18 . 1 23 55 55 14 15 26 Haulers Intercepted 26 | . 1 . 6 . . . 4 . . . . 1 . 5 . . . . 3 . . . . 2 1 3 . . . Recyclers Shooed 12 | 1 2 . 7 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . 17 . 2 . . . . . . . 8 7 . . . 13 . 1 . . . . . . Prevented 7 | . . . . . . 6 . . . . . . . . . 1 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Combat Hostiles Destroyed 132 | . 14 5 40 . . 9 3 5 . . . 8 . 1 . 5 . . 1 . 12 . 2 1 11 11 1 1 2 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 1 1 1 Guns 25 | . 11 2 7 . . . 3 1 . . . 1 . . . . . . . . . . . . . . . . . Cannons 42 | . . . 26 . . 4 . . . . . 2 . 1 . . . . . . . . . 1 7 . . . 1 AOE 56 | . 3 3 7 . . 5 . 4 . . . 5 . . . 5 . . . . 12 . . . 4 8 . . . Classes Destroyed 24 | 3 4 1 6 . . 2 2 . . . . . . . . . . . 1 1 . . 1 . 1 1 . . 1 Worker 27 | 1 1 . 3 . . . 4 . . . . . . 5 . . . . 3 . . . . . 2 3 . 1 4 Builder 11 | . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 3 1 2 1 . . Tunneler 11 | 7 . . 1 . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . Hauler 26 | . 1 . 6 . . . 4 . . . . 1 . 5 . . . . 3 . . . . 2 1 3 . . . Recycler 32 | 1 . . 10 . . . 1 . . . . 2 . 2 . . . . 1 . . . . 1 3 3 2 4 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mechanic 6 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . Operator 8 | . 1 . . . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . 1 1 1 Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 20 | . . . 3 . . . 3 . . . . 4 . 1 . . . . 1 . . . . . 1 3 1 1 2 Swarmer 47 | . 6 2 6 . . . . 4 . . . 4 . . . 5 . . . . 12 . . . 3 5 . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 50 | . 8 . 23 . . 7 1 1 . . . 2 . . . . . . 1 . . . . . 3 4 . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Sentry 9 | . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Programmer 10 | . . . . . . . 1 . . . . 2 . 1 . . . . . . . . . 1 3 1 1 . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Decomposer 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Assembled 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 1 4 2 9 . . 3 4 4 . . . 4 . 4 . 5 . . 5 1 7 . 1 2 7 7 2 2 3 Combat Bots Only 8 | . 4 2 8 . . 3 1 4 . . . 4 . 1 . 5 . . 1 . 7 . 1 1 4 5 1 1 1 Max Kills in Single Turn 5 | 1 3 2 5 . . 3 1 4 . . . 3 . 1 . 2 . . 1 1 4 . 1 1 3 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 4 . . 3 . 4 . . . 3 . . . 2 . . . . 4 . . . 2 2 . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Hostile Shots Fired 977 | . 41 45 192 . . 35 38 20 4 . 13 52 . 18 4 13 . 6 31 . 22 5 . 13 77 18 21 10 299 Missed 390 | . 11 8 62 . . 14 14 10 1 . 12 22 . 7 4 8 . 6 16 . 10 2 . 7 26 10 6 8 126 Damage Taken 11969 | . 335 759 1766 . . 445 373 161 58 . 22 773 . 146 . 80 . . 660 . 228 52 36 191 1059 392 236 136 4061 Core 2706 | . 59 109 125 . . 111 116 34 16 . . 140 . . . . . . 204 . 59 . 13 . 89 . . . 1631 Absorbed by Shields 371 | . . . . . . . . . . . . . . 10 . . . . . . . . 12 66 26 . . . 257 Redirected to Shielding 359 | . . . . . . . . 57 . . . 79 . . . . . . 39 . . . 20 . 164 . . . . Ignored by Resistances 491 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . 49 111 60 268 Regen/Repaired (Parts) 1731 | . . . . . 15 . 119 . . . . . 241 35 . . . . 210 . . 52 . . 41 450 133 187 248 Core Remaining (%) 75 | 100 . 32 . . . 41 . . . . 80 . . . . . . 86 . . . . 76 . 93 . 93 . . Volleys Fired 530 | 37 65 12 150 . . 16 66 12 . . 7 41 . 7 . 3 . 9 13 . 4 . 1 16 23 10 23 7 8 Largest 2 | 2 2 2 2 . . 2 1 2 . . 1 2 . 1 . 1 . 1 1 . 1 . 1 1 2 1 1 1 2 Hottest 200 | 40 40 53 91 . . 143 60 60 . . 60 150 . 90 . 43 . 90 90 . 43 . 90 100 200 90 90 100 190 Shots Fired 825 | 74 129 24 300 . . 26 66 13 . . 8 48 . 7 . 3 . 9 13 . 4 . 1 16 36 10 22 7 9 Gun 525 | 74 128 18 177 . . 4 66 12 . . 8 34 . 2 . . . . . . . . . . . . 2 . . Cannon 253 | . . . 121 . . 14 . . . . . 11 . 5 . . . 9 12 . . . 1 16 31 1 20 7 5 Launcher 36 | . 1 6 2 . . . . . . . . 1 . . . 3 . . 1 . 4 . . . 5 9 . . 4 Special 11 | . . . . . . 8 . 1 . . . 2 . . . . . . . . . . . . . . . . . Kinetic 413 | 74 128 18 177 . . 16 . . . . . . . . . . . . . . . . . . . . . . . Thermal 300 | . . . 121 . . 2 66 12 . . 8 45 . 7 . . . 9 12 . . . 1 15 . . 2 . . Explosive 47 | . 1 6 2 . . 8 . 1 . . . 3 . . . 3 . . 1 . 4 . . . 5 9 . . 4 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 23 | . . . . . . . . . . . . . . . . . . . . . . . . 1 19 . . 1 2 Phasic 42 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 1 20 6 3 Robot Hit Streak 10 | 9 10 3 10 . . 6 4 5 . . 8 6 . 2 . 4 . . . . 3 . . 3 8 9 . . 10 Robot Miss Streak 6 | 4 6 4 5 . . 2 2 2 . . 3 4 . 1 . 1 . . 2 . 3 . 1 2 2 . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 593 | 43 83 9 174 . . 17 31 10 . . 4 31 . 31 . 2 6 . 17 3 3 . 3 20 25 38 14 12 17 Core Hits 339 | 19 40 12 86 . . 17 8 5 . . 1 15 . 4 . 6 5 . 3 . 14 . 1 7 37 37 3 6 13 Critical Kills 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 12 | . 1 . . . . . 2 . . . . 4 . 2 . . . . 2 1 . . . . . . . . . Critical Strikes 30 | . 2 . . . . 3 2 . . . . 4 . 3 . . . . 2 1 . . . 2 8 1 1 . 1 Destroy 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 12 | . . . . . . . 2 . . . . 4 . 3 . . . . 2 1 . . . . . . . . . Sever 5 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . 1 1 . . Impale 5 | . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Sunder 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1 Melee Attacks 385 | . . . . . . . 20 . . . . 26 . 73 . 1 6 1 53 4 . 12 11 33 16 48 26 28 27 Impact 190 | . . . . . . . 20 . . . . 26 . 62 . 1 . 1 53 4 . 12 11 . . . . . . Slashing 148 | . . . . . . . . . . . . . . 11 . . 6 . . . . . . . 2 48 26 28 27 Piercing 47 | . . . . . . . . . . . . . . . . . . . . . . . . 33 14 . . . . Sneak Attacks 83 | . . . . . . . 8 . . . . 3 . 16 . . . . 11 3 . . 1 7 4 11 4 6 9 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33672 | 357 852 359 3588 . . 1781 1622 795 . . 117 2308 . 2296 . 443 599 . 1737 262 1087 . 147 1160 3066 5729 1610 1619 2138 Guns 3689 | 357 677 48 1403 . . 47 443 256 . . 117 341 . . . . . . . . . . . . . . . . . Cannons 3785 | . . . 1730 . . 310 . . . . . 344 . 80 . . . . . . . . . 179 1072 . . . 70 Explosions 8782 | . 175 311 455 . . 1124 . 507 . . . 888 . . . 443 . . 87 . 1087 . . . 1455 2017 . . 233 Melee 16996 | . . . . . . . 1179 . . . . 647 . 2216 . . 599 . 1650 262 . . 147 981 539 3712 1610 1619 1835 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2809 | 357 677 48 1403 . . 324 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3523 | . . . 1730 . . 33 443 256 . . 117 685 . 80 . . . . . . . . . 179 . . . . . Explosive 8782 | . 175 311 455 . . 1124 . 507 . . . 888 . . . 443 . . 87 . 1087 . . . 1455 2017 . . 233 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 5605 | . . . . . . . 1179 . . . . 647 . 1720 . . . . 1650 262 . . 147 . . . . . . Slashing 10291 | . . . . . . 300 . 32 . . . 88 . 496 . . 599 . . . . . . . . 3712 1610 1619 1835 Piercing 1520 | . . . . . . . . . . . . . . . . . . . . . . . . 981 539 . . . . Entropic 824 | . . . . . . . . . . . . . . . . . . . . . . . . . 754 . . . 70 Phasic 318 | . . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . Highest Corruption 8 | . . . 5 5 5 8 1 1 1 1 1 . . 1 1 1 1 1 4 . . . . . 4 4 7 2 5 Average Corruption 3 | . . . 4 5 5 7 1 1 1 1 1 . . 1 1 1 1 1 3 . . . . . 2 3 5 2 2 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 146 | . . . 81 . 3 13 1 2 . . 2 . . . 3 4 2 . 5 . . . . . 3 5 12 1 9 Message Errors 51 | . . . 25 . 3 3 . 2 . . 1 . . . 2 2 . . 1 . . . . . 1 3 3 . 5 Matter Fused 45 | . . . 28 . . 4 . . . . . . . . . 1 1 . 3 . . . . . 1 1 3 1 2 Heat Flow Errors 13 | . . . 5 . . 2 1 . . . . . . . 1 . . . . . . . . . 1 . 2 . 1 Energy Discharges 9 | . . . 6 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . 8 . . 3 . . . . . . . . . 1 . . . . . . . . . . 1 . . Data Loss (major) 4 | . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 . . Misfires 4 | . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Alerts 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6193 | . . 41 24 . . 23 451 32 . . . 504 . 957 . 17 125 . 1042 250 17 . 45 244 386 881 491 382 281 Projectiles 139 | . . . 24 . . 18 . 7 . . . 29 . . . . . . . . . . . 33 28 . . . . Explosions 211 | . . 41 . . . 5 . 25 . . . . . . . 17 . . . . 17 . . . 2 104 . . . Melee 5843 | . . . . . . . 451 . . . . 475 . 957 . . 125 . 1042 250 . . 45 211 356 777 491 382 281 Knockbacks 20 | . . . . . . 4 4 . . . . 3 . 4 . . . . 4 . . . 1 . . . . . . Impact 16 | . . . . . . . 4 . . . . 3 . 4 . . . . 4 . . . 1 . . . . . . Kinetic 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 287 | . . 112 97 . . . . . . . . . . . . . . . . . 33 . . . . . . . 45 Shots 8 | . . 4 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 421 | . 36 61 421 . . 349 358 260 62 15 274 48 . 40 294 141 3 176 387 168 306 . 96 255 124 8 276 . 250 Average Temperature 50 | . 8 21 130 . . 114 52 64 26 7 48 16 . 8 25 10 2 34 47 60 95 . 30 78 33 5 116 . 82 Received Heat Transfer 1609 | . 156 60 651 . . 165 93 45 9 . 12 117 . 9 . . . . 18 . 21 . 9 13 51 18 54 . 108 Effects 12 | . . . 4 . . 3 . . . . 1 . . . . . . . 2 . . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . . . . . . 1 . . . . 1 . . . . . . . 2 . . . . 2 . . . . . Interference 5 | . . . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 53 | . . . . . . . 8 . . . . 7 . 18 . . . . 15 2 . . 3 . . . . . . Impact Corruptions 86 | . . . . . . . 14 . . . . 17 . 23 . . . . 25 5 . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . 5 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Heat Transferred 5008 | . . . 3108 . . 50 555 333 . . 148 740 . 74 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Peak Influence 2170 | 45 270 67 730 103 . . 541 . . . . 847 361 398 . . . . 292 . . . . 918 1100 2170 1453 1055 1177 Initial 1220 | . 29 38 10 103 . . 50 . . . . 46 276 147 . . . . . . . . . 606 470 585 1220 796 555 Average 422 | 21 150 33 265 103 . . 217 . . . . 423 254 277 . . . . 108 . . . . 731 764 1408 1335 945 835 Maximum Alert Level 5 | . 1 . 3 . . . 2 . . . . 3 1 1 . . . . 1 . . . . 3 4 5 4 3 4 Low Security (%) 39 | 100 73 100 43 100 . . 60 . . . . 13 . 7 . . . . 89 . . . . . . . . . . Level 1 22 | . 26 . 22 . . . 21 . . . . 45 100 92 . . . . 10 . . . . . . . . . . Level 2 15 | . . . 33 . . . 18 . . . . 18 . . . . . . . . . . . 40 43 13 . . 26 Level 3 12 | . . . 1 . . . . . . . . 21 . . . . . . . . . . . 59 54 7 . 100 67 Level 4 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 44 100 . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 73 | . 3 . 5 . . . 10 . . . . 6 . 12 . . . . 8 . . . . 5 4 9 6 . 5 Investigation 22 | . 2 . 1 . . . 4 . . . . 4 . 5 . . . . 4 . . . . . . . 1 . 1 Extermination 9 | . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 1 1 . 1 . 1 Reinforcement 18 | . 1 . 1 . . . 2 . . . . . . 3 . . . . 1 . . . . 4 1 3 . . 2 Assault 17 | . . . 3 . . . . . . . . 1 . . . . . . . . . . . . 2 6 4 . 1 Garrison 7 | . . . . . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 10 | . . . . . . . 2 . . . . . . 3 . . . . 1 . . . . 2 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Distress Signals 30 | . 1 . 5 . . . 2 . . . . . . 5 . . . . 4 . . 3 . 3 . 1 1 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 605 | . 43 12 61 . . 10 41 7 8 . 9 45 6 29 5 11 . 8 41 . 15 21 4 20 26 47 35 7 94 Peak Tracking Total 45 | . 4 13 8 . . 4 6 4 10 . 5 10 6 7 3 7 . 4 8 . 11 11 2 4 7 10 16 3 45 Tactical Retreats 76 | . 1 1 2 . . 1 10 1 . . 2 7 1 9 2 1 . 2 13 . 2 1 . 2 . 1 1 1 15 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Traps Triggered 34 | . 2 . 7 . . . 1 . . . . 4 . 2 . . . . 1 . . . . . 5 4 . 1 7 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . 1 1 . . . 1 . . . . . 6 . . . . . . . Most Traps Carried 5 | . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Disabled 41 | . . . 3 . . . 1 . . . . 6 . . . . . 1 1 . . . . 2 8 4 11 . 4 Max in Single Turn 5 | . . . 1 . . . . . . . . 5 . . . . . 1 1 . . . . 1 2 . 1 . 2 Garrison Access 7 | . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Machines Accessed 100 | . 3 . 10 . . 1 9 1 . 4 . 5 . 8 . 3 9 2 15 1 . 7 1 2 6 6 2 3 2 Terminals 20 | . 3 . 8 . . 1 1 1 . . . . . . . 1 . 1 . . . . 1 . 3 . . . . Fabricators 15 | . . . . . . . 1 . . . . 4 . 3 . . . . 4 . . . . 1 . 1 . 1 . Repair Stations 10 | . . . 1 . . . 1 . . . . . . 1 . . . . 3 . . . . . 1 2 1 . . Recycling Units 12 | . . . . . . . 1 . . . . . . 2 . . . . 4 . . . . . . 2 . 1 2 Scanalyzers 6 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . 1 . 1 . . Garrison Access 13 | . . . . . . . 3 . . . . 1 . 2 . . . . 3 . . . . 1 1 1 . 1 . Total Hacks 315 | . 12 . 37 . . 1 26 1 . 31 . 24 . 29 . 9 48 2 39 1 . 8 3 5 10 16 6 4 3 Successful 224 | . 5 . 22 . . 1 11 1 . 31 . 15 . 13 . 9 48 2 30 1 . 8 3 5 7 8 3 . 1 Failed 90 | . 7 . 14 . . . 15 . . . . 9 . 16 . . . . 9 . . . . . 3 8 3 4 2 Catastrophic 15 | . . . 1 . . . 2 . . . . 1 . 1 . . . . 2 . . . . . 1 3 . 2 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 343 | . 8 . 20 . . . 24 . . . . 43 . 47 . . . . 50 . . 1 . 28 32 13 29 16 32 Terminals 58 | . 12 . 31 . . 1 2 1 . . . . . . . 3 . 1 . . . . 3 . 4 . . . . Fabricators 52 | . . . . . . . 1 . . . . 20 . 11 . . . . 13 . . . . 4 . 1 . 2 . Repair Stations 37 | . . . 2 . . . 5 . . . . . . 4 . . . . 12 . . . . . 3 9 2 . . Recycling Units 32 | . . . . . . . 5 . . . . . . 8 . . . . 10 . . . . . . 5 . 1 3 Scanalyzers 15 | . . . 4 . . . 5 . . . . . . . . . . . 1 . . . . . 1 . 4 . . Garrison Access 26 | . . . . . . . 8 . . . . 4 . 6 . . . . 3 . . . . 1 2 1 . 1 . Terminal Hacks 125 | . 3 . 13 . . 1 1 1 . 31 . . . . . 9 48 2 . 1 . 8 3 . 4 . . . . Record 73 | . . . . . . 1 . 1 . 11 . . . . . 8 36 2 . . . 7 3 . 4 . . . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . 4 . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 11 | . 2 . 2 . . . . . . 3 . . . . . . 4 . . . . . . . . . . . . Open Door 4 | . . . . . . . 1 . . . . . . . . 1 . . . 1 . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 30 | . . . . . . . 1 . . . . 12 . 6 . . . . 7 . . . . 3 . 1 . . . Network Status 5 | . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . Load Schematic 16 | . . . . . . . . . . . . 6 . 3 . . . . 5 . . . . 2 . . . . . Build 9 | . . . . . . . . . . . . 5 . 2 . . . . 1 . . . . 1 . . . . . Repair Station Hacks 24 | . . . 2 . . . 4 . . . . . . 2 . . . . 8 . . . . . 2 4 2 . . Scan Component 14 | . . . 1 . . . 2 . . . . . . 1 . . . . 5 . . . . . 1 3 1 . . Repair 10 | . . . 1 . . . 2 . . . . . . 1 . . . . 3 . . . . . 1 1 1 . . Recycling Unit Hacks 9 | . . . . . . . 2 . . . . . . 2 . . . . 3 . . . . . . 1 . . 1 Retrieve Components 9 | . . . . . . . 2 . . . . . . 2 . . . . 3 . . . . . . 1 . . 1 Scanalyzer 7 | . . . 4 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Insert Component 5 | . . . 2 . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 1 1 . . . Seal Access 7 | . . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 1 1 1 . . . Unauthorized Hacks 22 | . 2 . 3 . . . . . . . . 2 . 3 . . . . 9 . . . . 1 . 1 1 . . Terminals 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . 1 . . . . . . 6 . . . . 1 . . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Recompile 5 | . . . . . . . . . . . . 1 . . . . . . 4 . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 6 | . . . . . . . . . . . . . . 3 . . . . 3 . . . . . . . . . . Reject 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Recyclers 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Mask 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Watchers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 3 . 8 . . . 6 1 . . . 4 . 8 . . . . 8 . . . . . 2 5 1 3 1 Full Trace Events 12 | . 2 . . . . . 3 . . . . 3 . 4 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 230 | . . . 2 . . . 9 . . 11 . 39 . 11 . . 4 . 32 . . . . 17 59 . . 11 35 Parts Built 8 | . . . . . . . . . . . . 4 . 2 . . . . 1 . . . . 1 . . . . . Authchips 4 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . . . . . Time 859 | . . . . . . . . . . . . 505 . 168 . . . . 93 . . . . 93 . . . . . Total Part Build Rating 50 | . . . . . . . . . . . . 24 . 12 . . . . 7 . . . . 7 . . . . . Parts Repaired 10 | . . . 1 . . . 2 . . . . . . 1 . . . . 3 . . . . . 1 1 1 . . Time 378 | . . . 64 . . . 82 . . . . . . 44 . . . . 103 . . . . . 29 25 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . . . . . 13 . . . . . . 2 . . . . 5 . . . . . . 1 . . 1 Parts Scanalyzed 4 | . . . 2 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total Allies 62 | . . 2 . . 4 . 6 . . . . 7 18 . . . . . 4 . . 5 . 6 . 3 . 1 6 Largest Group 18 | . . 2 . . 4 4 3 . . . . 5 18 6 . . . . 4 . . 5 4 8 5 3 . 1 . Highest-Rated Group 638 | . . 41 . . 155 155 210 . . . . 170 638 161 . . . . 315 . . 293 244 518 311 536 . 27 . Highest-Rated Ally 269 | . . 31 . . 40 40 70 . . . . 85 50 35 . . . . 96 . . 65 65 103 103 269 . 27 . Zionite Dispatches 15 | . . . . . . . 2 . . . . 3 . . . . . . 2 . . . . 3 . 3 . 2 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Light 3 | . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fire 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 31 | . . . . . . . . . . . . . . . . . . . 2 . . 4 . 8 6 1 . 7 3 STAY 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . AID 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . 1 . EXPLORE 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 RETURN 15 | . . . . . . . . . . . . . . . . . . . . . . . . 7 5 . . 2 1 Ally Attacks 429 | . . 4 . . . 18 74 . . . . 16 99 21 . . . . 8 . . 9 5 74 36 58 . . 7 Total Damage 18726 | . . 63 . . . 472 1532 . . . . 685 4146 468 . . . . 480 . . 388 73 2950 842 6370 . . 257 Kills 91 | . . 1 . . . 3 12 . . . . 7 9 6 . . . . . . . 1 . 17 5 30 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Robot Analysis Total 7 | . . . 3 . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . 1 . . 1 1 . 1 . . . . 3 . 2 . 1 1 . . . . . . . . Drone Launches 24 | . . . . . . . . . . . . . . . . . . . . . . . . 8 9 . . 5 2 Drone Recoveries 22 | . . . . . . . . . . . . . . . . . . . . . . . . 8 9 . . 5 . Decoded 0b10 Intel 13 | . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . Traps 11 | . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . Garrisons 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exits 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 61 | . . . . . . . 4 . . . . 8 . 10 . . . . 9 . . . . 4 8 . 7 2 9 Main Access 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Emergency Access 5 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . 1 1 1 Guard Positions 5 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . . Component Stockpiles 6 | . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 1 . 1 . . Prototype Stockpiles 5 | . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . . . 1 Component Schematics 9 | . . . . . . . . . . . . 2 . . . . . . 1 . . . . . 4 . . . 2 Prototype Schematics 9 | . . . . . . . 1 . . . . 1 . 1 . . . . 2 . . . . 2 . . . 1 1 Unaware Analyses 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . 1 Trap Installations 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 . . Active Terminals 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Active Garrisons 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Turns Passed 19991 | 377 1276 697 3260 5 2160 1109 1130 276 77 27 283 843 329 1130 201 408 145 418 1281 116 120 526 258 627 536 799 540 433 604 Spaces Moved 29035 | 257 639 344 1079 3 886 435 2661 527 264 90 665 1592 510 2328 480 1291 243 808 3118 432 507 1357 319 1210 966 1758 1123 1057 2086 Core 110 | 3 . . . . . . . . . . . 2 . 19 8 . . . 14 . . 48 . 4 . 7 . . 5 Treads 2744 | . 309 32 1079 3 886 435 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 896 | 254 330 312 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25285 | . . . . . . . 2661 527 264 90 665 1590 510 2309 472 1291 243 808 3104 432 507 1309 319 1206 966 1751 1123 1057 2081 Fastest Speed 5 | 50 100 175 240 240 240 240 28 28 28 28 28 28 29 23 23 5 23 5 5 20 5 19 19 19 6 20 20 18 7 Average Speed 48 | 98 163 189 244 240 240 240 28 28 28 28 28 30 30 27 32 22 44 22 21 20 19 24 19 23 22 23 23 18 18 Slowest Speed 750 | 100 320 320 320 240 240 240 31 98 28 28 28 450 31 750 200 93 93 23 150 20 90 150 19 150 106 590 95 94 285 Overloaded Moves 142 | . . . . . . . . . . . . . . . . 17 . 6 78 . 22 . . . 12 . . . 7 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 76 | . . . . . . . 6 . . . . 4 2 8 . . . . 12 . . 2 . 12 1 3 9 1 16 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 63 | 10 71 84 81 2 84 66 59 75 61 80 82 41 96 51 64 91 63 84 66 70 77 95 54 23 75 35 80 27 57 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 24 | . . . . . 1 . . . . 1 . 9 . . . . 3 . 5 . 1 . . . 2 . . . 2 Known Exits Taken 20 | . . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 2 . . . 2 . 2 4 . 3 . . . 1 5 . 1 . 3 2 . 1 . . . . . . Spaces Dug 255 | . 13 10 . . . . 36 . . . . 24 . 30 . 1 . 9 45 1 . 11 . 18 8 11 15 16 7 Terrain Destroyed 793 | . 13 49 20 . . 66 37 18 . . 2 82 . 31 . 25 . 9 58 1 42 11 1 20 79 116 17 16 80 Melee 133 | . . . . . . . 1 . . . . 11 . 27 . 1 . . 33 1 . 11 . 11 5 10 5 11 6 Projectile 141 | . . . . . . . 36 2 . . 2 21 . 4 . . . 9 12 . . . 1 9 24 1 12 5 3 AOE 519 | . 13 49 20 . . 66 . 16 . . . 50 . . . 24 . . 13 . 42 . . . 50 105 . . 71 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Acc Com Total 33527 | 321 763 372 1419 2 927 472 2938 638 266 91 754 1846 678 2679 526 1403 272 1027 3618 453 522 1535 495 1481 1220 2041 1313 1237 2218 Wait 2139 | . 26 2 79 . . 2 114 94 . . 74 119 152 188 37 69 . 186 295 10 3 103 162 143 86 69 35 70 21 Move 28863 | 256 638 343 1078 2 885 434 2648 526 263 89 664 1584 505 2312 479 1290 242 807 3094 431 506 1352 318 1188 963 1751 1105 1054 2056 Hop 68 | . . . . . . . 6 . . . . 4 2 7 . . . . 11 . . 2 . 9 1 3 8 1 14 Pick Up 272 | 17 17 7 31 . 18 4 9 . 1 . 3 15 4 13 2 11 5 2 32 . 1 6 . 14 11 11 11 16 11 Fast Attach 214 | . . . 7 . . 1 14 . . 1 . 8 1 7 . 4 8 1 10 4 . 8 . 6 18 54 34 11 17 Attach 216 | 7 . 4 5 . 3 3 14 1 . . . 14 3 6 . 3 . 5 32 . 3 2 . 24 23 15 16 15 18 Detach 84 | . . . . . . . 2 1 . . . 4 2 3 1 3 . 4 9 . 2 2 . 16 14 9 5 3 4 Swap 244 | 2 10 2 29 . 4 8 17 4 1 . 3 16 8 14 4 4 . 10 37 . 3 4 2 13 15 9 6 9 10 Drop 426 | 2 7 1 40 . 17 4 28 . 1 1 3 15 1 18 3 15 11 2 32 4 . 16 1 19 30 62 44 23 26 Fire 530 | 37 65 12 150 . . 16 66 12 . . 7 41 . 7 . 3 . 9 13 . 4 . 1 16 23 10 23 7 8 Melee 385 | . . . . . . . 20 . . . . 26 . 73 . 1 6 1 53 4 . 12 11 33 16 48 26 28 27 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . 31 . . . . . . . . . . 20 . . . 6 Rewire 29 | . . 1 . . . . . . . . . . . . . . . . . . . 28 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x3 / *Low / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 4 exits: *Acc x2 / *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: *Sur x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 16) 378 | -11/Scrapyard | Entered Materials 379 | -10/Materials | Build established: Mutant 478 | -10/Materials | Discovered new exit (range 6) 532 | -10/Materials | Discovered new exit (range 5) 621 | -10/Materials | Discovered new exit (range 7) 1654 | -10/Materials | Entered Mines 1677 | -10/Mines | Found a hidden stash of uninstalled traps 2189 | -10/Mines | Assembled infested the area 2194 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2234 | -10/Mines | Core integrity fell below 50% 2292 | -10/Mines | Lost 4 parts (2n2u) 2309 | -10/Mines | Learned Materials stockpile data 2319 | -10/Mines | Discovered new exit (range 10) 2351 | -10/Mines | Entered Materials 2351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2873 | -9/Materials | Discovered new exit (range 4) 3052 | -9/Materials | Discovered new exit (range 16) 3527 | -9/Materials | Build established: Scavenger-Mutant 3879 | -9/Materials | Discovered new exit (range 16) 4289 | -9/Materials | Central database locked down 4351 | -9/Materials | First assault squad dispatched 4463 | -9/Materials | Discovered new exit (range 10) 4808 | -9/Materials | Destroyed 8 combat bots 4848 | -9/Materials | Discovered new exit (range 14) 5088 | -9/Materials | Build established: Mutant 5591 | -9/Materials | Repaired Broken Imp. Flight Unit 5611 | -9/Materials | Entered Mines 5612 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5616 | -9/Mines | Entered Zion 5803 | -7/Zion | System corruption cleaned by Quarantine Array 6513 | -7/Zion | Learned Factory emergency access door positions 6662 | -7/Zion | Imprinted 6665 | -7/Zion | Declared Zion's savior 6886 | -7/Zion | Found Prototype Processor 6889 | -7/Zion | Found Prototype Hackware 6892 | -7/Zion | Found Prototype Processor 6898 | -7/Zion | Found Prototype Processor 6902 | -7/Zion | Found Prototype Processor 6910 | -7/Zion | Found Prototype Processor 6913 | -7/Zion | Found Prototype Processor 6917 | -7/Zion | Found Prototype Processor 7181 | -7/Zion | Found Prototype Special Weapon 7182 | -7/Zion | Identified RU-N14's Throwing Claymores 7185 | -7/Zion | Found RU-N14's Throwing Claymores 7189 | -7/Zion | Found RU-N14's Throwing Claymores 7193 | -7/Zion | Found RU-N14's Throwing Claymores 7740 | -7/Zion | Discovered new exit (range 15) 7776 | -7/Zion | Entered Proximity Caves 7776 | -6/Proximity Caves | Accompanied by 4 allies 8095 | -6/Proximity Caves | Spotted B-75 Beast 8164 | -6/Proximity Caves | Destroyed B-75 Beast 8191 | -6/Proximity Caves | Lost 4 allies 8464 | -6/Proximity Caves | Core integrity fell below 50% 8858 | -6/Proximity Caves | Discovered new exit (range 9) 8885 | -6/Proximity Caves | Entered Factory 8885 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 8899 | -6/Factory | Identified Exp. Target Analyzer 8901 | -6/Factory | Identified Spectral Analyzer (x2) 8903 | -6/Factory | Identified Exp. Melee Analysis Suite (x3) 8911 | -6/Factory | Identified Exp. Armor Integrity Analyzer 8969 | -6/Factory | Repaired Hvy. Mace? 9034 | -6/Factory | Repaired Mak. Power Source 9127 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9179 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9180 | -6/Factory | Zion Light squad teleported in 9266 | -6/Factory | Found Prototype Protection 9266 | -6/Factory | Identified Zio. Weapon Casing 9283 | -6/Factory | Identified exit to Extension 9425 | -6/Factory | Discovered new exit (range 5) 9449 | -6/Factory | Spotted B-75 Beast 9453 | -6/Factory | Identified Exp. System Shield 9570 | -6/Factory | Build established: Messiah-Sprinter 9573 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9718 | -6/Factory | Retrieved Zion intel report: Trap Installations 9719 | -6/Factory | Zion Light squad teleported in 9757 | -6/Factory | Discovered exit to Extension (range 6) 9762 | -6/Factory | Discovered new exit (range 11) 9764 | -6/Factory | Identified exit to Lower Caves 9785 | -6/Factory | Garrison activated, responded to threat 9851 | -6/Factory | Discovered new exit (range 20) 9951 | -6/Factory | Discovered new exit (range 4) 9952 | -6/Factory | Identified exit to Factory 10015 | -6/Factory | Entered Lower Caves 10026 | -6/Lower Caves | Learned Factory garrison access intel 10112 | -6/Lower Caves | Build established: Messiah-Scout 10213 | -6/Lower Caves | Spotted B-75 Beast 10228 | -6/Lower Caves | Encountered a Warlord checkpoint 10287 | -6/Lower Caves | Discovered new exit (range 10) 10290 | -6/Lower Caves | Identified exit to Lower Caves 10291 | -6/Lower Caves | Entered another Lower Caves area 10351 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10362 | -6/Lower Caves | Learned Factory terminal intel 10362 | -6/Lower Caves | Discovered new exit (range 20) 10368 | -6/Lower Caves | Identified exit to Data Miner 10368 | -6/Lower Caves | Entered Data Miner 10368 | -6/Data Miner | Discovered new exit (range 6) 10370 | -6/Data Miner | Identified exit to Proximity Caves 10372 | -6/Data Miner | Met Data Miner 10380 | -6/Data Miner | Learned location of Section 7 (-3) 10380 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10385 | -6/Data Miner | Received God Mode back door access code from Data Miner 10395 | -6/Data Miner | Entered Proximity Caves 10663 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10674 | -5/Proximity Caves | Learned location of 1 exit from Factory 10678 | -5/Proximity Caves | Entered Factory 10678 | -5/Factory | Evolved 2 slots: Utility x2 10679 | -5/Factory | Identified exit to Factory 10680 | -5/Factory | Loaded intel: 25 terminal locations 10681 | -5/Factory | Loaded intel: 3 garrison access locations 10741 | -5/Factory | Retrieved Zion intel report: Emergency Access 10745 | -5/Factory | Retrieved Zion intel report: Guard Positions 10785 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10786 | -5/Factory | Zion Heavy squad teleported in 10809 | -5/Factory | Found Imp. Powered Armor 10858 | -5/Factory | Discovered new exit (range 6) 10860 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10883 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 10970 | -5/Factory | Build established: Hacker-Scout 10971 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11191 | -5/Factory | Discovered exit to Factory (range 18) 11221 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11247 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11278 | -5/Factory | First assault squad dispatched 11327 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 11328 | -5/Factory | Zion Fire squad teleported in 11339 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 11342 | -5/Factory | Zion Demo squad teleported in 11348 | -5/Factory | Discovered exit to Factory (range 12) 11352 | -5/Factory | Retrieved Zion intel report: Component Schematics 11409 | -5/Factory | Lost 3 parts (1p1n1u) 11481 | -5/Factory | Retrieved Zion intel report: Component Schematics 11521 | -5/Factory | Manually triggered Chute Trap 11521 | -5/Factory | Sucked down chute 11521 | -5/Factory | Entered Waste 11526 | -5/Waste | Spotted C-40 Crusher 11531 | -5/Waste | Spotted C-40 Crusher 11531 | -5/Waste | Found Broken Gamma Bomb Array 11537 | -5/Waste | Spotted C-40 Crusher 11552 | -5/Waste | Spotted C-40 Crusher 11553 | -5/Waste | Spotted C-40 Crusher 11575 | -5/Waste | Spotted C-40 Crusher 11586 | -5/Waste | Warlord forces began an assault 11632 | -5/Waste | Lost 3 allies 11774 | -5/Waste | Discovered new exit (range 14) 11809 | -5/Waste | Identified exit to Factory 11850 | -5/Waste | Entered Factory 11850 | -5/Factory | Accompanied by 6 allies 11890 | -5/Factory | Garrison activated, responded to threat 11980 | -5/Factory | Retrieved Zion intel report: Active Terminals 11991 | -5/Factory | Retrieved Zion intel report: Guard Positions 12015 | -5/Factory | Discovered new exit (range 14) 12076 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 12098 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 12278 | -5/Factory | Spotted B-75 Beast 12400 | -5/Factory | Repaired Cld. Nuclear Pulse Thruster 12419 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12426 | -5/Factory | Discovered exit to Factory (range 6) 12526 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12540 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12548 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 12655 | -5/Factory | Retrieved Zion intel report: Branch Access 12655 | -5/Factory | Identified exit to Upper Caves 12748 | -5/Factory | Retrieved Zion intel report: Main Access 12751 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12814 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12980 | -5/Factory | Entered Upper Caves 13172 | -5/Upper Caves | Spotted B-75 Beast 13178 | -5/Upper Caves | Discovered new exit (range 7) 13179 | -5/Upper Caves | Identified exit to Upper Caves 13181 | -5/Upper Caves | Entered another Upper Caves area 13186 | -5/Upper Caves | Encountered a Warlord checkpoint 13250 | -5/Upper Caves | Learned Factory emergency access door positions 13253 | -5/Upper Caves | Learned location of 1 exit from Factory 13354 | -5/Upper Caves | Learned Armory trap positions 13354 | -5/Upper Caves | Learned Extension security intel 13354 | -5/Upper Caves | Learned Factory garrison access intel 13417 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 13417 | -5/Upper Caves | Learned Extension trap positions 13587 | -5/Upper Caves | Discovered new exit (range 10) 13589 | -5/Upper Caves | Learned Factory stockpile data 13589 | -5/Upper Caves | Identified exit to Zhirov 13589 | -5/Upper Caves | Entered Zhirov 13589 | -5/Zhirov | Discovered new exit (range 3) 13590 | -5/Zhirov | Identified exit to Proximity Caves 13598 | -5/Zhirov | Learned location of Quarantine (-3) 13598 | -5/Zhirov | Learned location of Testing (-2) 13598 | -5/Zhirov | Learned location of Command (-1) 13610 | -5/Zhirov | Found Alien Artifact 13610 | -5/Zhirov | Identified Integrated Reactor 13610 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13618 | -5/Zhirov | Found Alien Artifact 13734 | -5/Zhirov | Entered Proximity Caves 13820 | -4/Proximity Caves | Found Alien Artifact 13821 | -4/Proximity Caves | Identified Dimensional Node Initializer 13821 | -4/Proximity Caves | Initialized slip node 13837 | -4/Proximity Caves | Learned 8 Research zone layouts 14131 | -4/Proximity Caves | Discovered exit to Factory (range 10) 14133 | -4/Proximity Caves | Spotted B-86 Titan 14152 | -4/Proximity Caves | Entered Factory 14152 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14153 | -4/Factory | Identified exit to Research 14154 | -4/Factory | Identified exit to Upper Caves 14157 | -4/Factory | Loaded intel: 4 garrison access locations 14213 | -4/Factory | Retrieved Zion intel report: Trap Installations 14214 | -4/Factory | Zion Infowar Resupply teleported in 14221 | -4/Factory | Found Quantum Capacitor 14224 | -4/Factory | Repaired Cld. Nuclear Pulse Thruster? 14378 | -4/Factory | Spotted B-86 Titan 14394 | -4/Factory | Found Prototype Launcher 14395 | -4/Factory | Identified Com. Tesla Bomb Launcher 14426 | -4/Factory | Retrieved Zion intel report: Emergency Access 14460 | -4/Factory | Discovered exit to Upper Caves (range 18) 14479 | -4/Factory | Discovered exit to Research (range 5) 14483 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14541 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 14561 | -4/Factory | Retrieved Zion intel report: Main Access 14589 | -4/Factory | Retrieved Zion intel report: Active Terminals 14664 | -4/Factory | Identified Transdimensional Reconstructor 14674 | -4/Factory | Retrieved Zion intel report: Component Schematics 14781 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 14782 | -4/Factory | Zion Light squad teleported in 14932 | -4/Factory | Repaired Imp. Medium Armor Plating 14941 | -4/Factory | Spotted B-86 Titan 14975 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 15038 | -4/Factory | Fabricated Exp. Terrain Scan Processor? 15177 | -4/Factory | Garrison activated, responded to threat 15306 | -4/Factory | Repaired Adv. Cloaking Device? 15354 | -4/Factory | Build established: Hacker-Ninja 15370 | -4/Factory | Terminal network hard line cut 15433 | -4/Factory | Entered Upper Caves 15444 | -4/Upper Caves | Learned Research terminal intel 15539 | -4/Upper Caves | Discovered new exit (range 9) 15546 | -4/Upper Caves | Identified exit to Upper Caves 15549 | -4/Upper Caves | Entered another Upper Caves area 15564 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15597 | -4/Upper Caves | Destroyed 7 combat bots 15662 | -4/Upper Caves | Discovered new exit (range 15) 15665 | -4/Upper Caves | Identified exit to Warlord 15669 | -4/Upper Caves | Entered Warlord 15767 | -4/Warlord | Visited the Vortex Lab 15768 | -4/Warlord | Met EX-DEC 15772 | -4/Warlord | Found Prototype Energy Cannon 15772 | -4/Warlord | Identified Vortex Driver 15776 | -4/Warlord | Found Vortex Driver 15789 | -4/Warlord | Warlord's base attacked by MAIN.C 15918 | -4/Warlord | Rebuked by Warlord 15920 | -4/Warlord | Opened Warlord's prototype stash 15930 | -4/Warlord | Found Prototype Device 15930 | -4/Warlord | Identified Exp. Cloaking Device 15955 | -4/Warlord | Spotted B-90 Cyclops 15955 | -4/Warlord | Spotted B-86 Titan 15992 | -4/Warlord | Warlord forces counterattacked 16112 | -4/Warlord | Lost 3 allies 16131 | -4/Warlord | Spotted Striker 16162 | -4/Warlord | Discovered new exit (range 9) 16163 | -4/Warlord | Identified exit to Proximity Caves 16191 | -4/Warlord | Lost 9 allies 16195 | -4/Warlord | Entered Proximity Caves 16195 | -3/Proximity Caves | Accompanied by 4 allies 16198 | -3/Proximity Caves | Spotter reported a threat 16198 | -3/Proximity Caves | Spotter reported a threat 16246 | -3/Proximity Caves | Build established: Hacker-Sprinter 16261 | -3/Proximity Caves | Spotter reported a threat 16313 | -3/Proximity Caves | Spotter reported a threat 16368 | -3/Proximity Caves | Discovered exit to Research (range 5) 16453 | -3/Proximity Caves | Entered Research 16453 | -3/Research | Accompanied by 4 allies 16453 | -3/Research | Evolved 2 slots: Power x1, Utility x1 16454 | -3/Research | Identified exit to Quarantine 16455 | -3/Research | Identified exit to Armory 16456 | -3/Research | Loaded intel: 23 terminal locations 16481 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16482 | -3/Research | Zion Heavy squad teleported in 16506 | -3/Research | Fabricated Assault Drone Bay? 16702 | -3/Research | Retrieved Zion intel report: Guard Positions 16703 | -3/Research | Zion Zionite Resupply teleported in 16703 | -3/Research | Search patrols dispatched 16708 | -3/Research | Found Prototype Energy Cannon 16708 | -3/Research | Identified Zio. Alpha Cannon 16854 | -3/Research | Zion Fire squad teleported in 16908 | -3/Research | Retrieved Zion intel report: Component Stockpiles 16913 | -3/Research | Spotted B-86 Titan 16921 | -3/Research | Retrieved Zion intel report: Prototype Schematics 16953 | -3/Research | Search patrols dispatched 16998 | -3/Research | Found Prototype Device 16999 | -3/Research | Identified Exp. Shield Generator 17008 | -3/Research | Lost 3 allies 17045 | -3/Research | Discovered new exit (range 20) 17080 | -3/Research | Entered Quarantine 17080 | -3/Quarantine | Accompanied by 5 allies 17093 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 17094 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 17095 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17125 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17172 | -3/Quarantine | Repaired Cld. Nuclear Pulse Thruster 17185 | -3/Quarantine | Scanned by Researcher 17193 | -3/Quarantine | Found Alien Reactor 17194 | -3/Quarantine | Identified Matter Drive 17323 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 17332 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 17350 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17362 | -3/Quarantine | Lost 3 allies 17363 | -3/Quarantine | First assault squad dispatched 17365 | -3/Quarantine | Found Alien Artifact 17365 | -3/Quarantine | Identified Core Reset Matrix 17365 | -3/Quarantine | Used Core Reset Matrix 17369 | -3/Quarantine | Detected hypermatrix surge 17369 | -3/Quarantine | Sensed 9 artifacts in vicinity 17442 | -3/Quarantine | Met incapacitated Sigix Warrior 17442 | -3/Quarantine | Lockdown squad dispatched 17474 | -3/Quarantine | Found Subatomic Replicator 17497 | -3/Quarantine | Discovered new exit (range 24) 17522 | -3/Quarantine | Found Prototype Device 17522 | -3/Quarantine | Identified Exp. Thermal Shield 17571 | -3/Quarantine | Found Sigix Broadsword 17609 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 17616 | -3/Quarantine | Identified exit to Research 17616 | -3/Quarantine | Entered Research 17616 | -2/Research | Evolved 2 slots: Utility x2 17652 | -2/Research | Build established: Hacker-Ninja 17663 | -2/Research | Repaired Lrn. Missile Launcher 17680 | -2/Research | Discovered new exit (range 23) 17694 | -2/Research | Zion Experimental squad teleported in 17697 | -2/Research | Discovered new exit (range 23) 17741 | -2/Research | Identified exit to Access 17838 | -2/Research | Found Prototype Protection 17839 | -2/Research | Identified Zio. Shade Armor 17866 | -2/Research | First assault squad dispatched 18012 | -2/Research | Zion Experimental squad teleported in 18058 | -2/Research | Zion Melee Resupply teleported in 18131 | -2/Research | Found Prototype Protection 18131 | -2/Research | Identified Zio. Weapon Casing 18136 | -2/Research | Found Corrupted Prototype Energy Cannon 18137 | -2/Research | Found Zio. Shade Armor 18151 | -2/Research | Found Prototype Processor 18151 | -2/Research | Identified Exp. Targeting Computer 18225 | -2/Research | High security lockdown imminent 18258 | -2/Research | Found Prototype Processor 18258 | -2/Research | Identified Exp. Target Analyzer 18265 | -2/Research | Found Exp. Target Analyzer 18267 | -2/Research | Found Prototype Launcher 18267 | -2/Research | Identified Tactical Quantum Warhead 18279 | -2/Research | Identified Zio. Alpha Cannon Mk. II 18301 | -2/Research | Spotted B-90 Cyclops 18305 | -2/Research | High security lockdown engaged 18316 | -2/Research | Allies destroyed B-90 Cyclops 18395 | -2/Research | Discovered new exit (range 22) 18404 | -2/Research | Identified exit to Testing 18407 | -2/Research | Discovered exit to Testing (range 11) 18415 | -2/Research | Entered Testing 18421 | -2/Testing | Retrieved Zion intel report: Trap Installations 18446 | -2/Testing | Found Prototype Energy Gun 18446 | -2/Testing | Identified Warp Gun 18470 | -2/Testing | Found Prototype Energy Cannon 18470 | -2/Testing | Identified Hpw. Disruptor Cannon 18484 | -2/Testing | Found Prototype Launcher 18484 | -2/Testing | Identified Z-bomb Delivery System 18493 | -2/Testing | Retrieved Zion intel report: Active Garrisons 18495 | -2/Testing | Retrieved Zion intel report: Guard Positions 18520 | -2/Testing | Found Prototype Energy Gun 18520 | -2/Testing | Identified Hyp. EM Gauss Rifle 18560 | -2/Testing | Found Prototype Energy Cannon 18560 | -2/Testing | Identified Potential Cannon 18562 | -2/Testing | Found Prototype Energy Cannon 18562 | -2/Testing | Identified Imp. Potential Cannon 18588 | -2/Testing | Found Prototype Device 18588 | -2/Testing | Identified Thermal Barrier 18621 | -2/Testing | Found Prototype Energy Gun 18621 | -2/Testing | Identified Tachyon Dispersion Ray 18639 | -2/Testing | Found Prototype Processor 18639 | -2/Testing | Identified Exp. Core Analyzer 18657 | -2/Testing | Discovered exit to Access (range 23) 18712 | -2/Testing | First assault squad dispatched 18724 | -2/Testing | Warped through subspace 18762 | -2/Testing | Repaired Lrn. Terrain Scanner 18848 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 18919 | -2/Testing | Spotted PH-0PXR2M5P0M 18928 | -2/Testing | Spotted PP-PAV0URQTB3 18932 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 18933 | -2/Testing | Retrieved Zion intel report: Branch Access 18954 | -2/Testing | Retrieved Zion intel report: Emergency Access 18955 | -2/Testing | Entered Access 18955 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 18959 | -1/Access | Spotted B-99 Colossus 19120 | -1/Access | Zion Hacking Resupply teleported in 19190 | -1/Access | Retrieved Zion intel report: Emergency Access 19196 | -1/Access | Retrieved Zion intel report: Prototype Schematics 19197 | -1/Access | Zion Recon squad teleported in 19197 | -1/Access | Discovered new exit (range 21) 19239 | -1/Access | Found Unknown Protection 19239 | -1/Access | Identified Adv. Powered Armor 19362 | -1/Access | Identified exit to Command 19388 | -1/Access | Entered Command 19412 | -1/Command | Retrieved Zion intel report: Emergency Access 19441 | -1/Command | Retrieved Zion intel report: Active Garrisons 19460 | -1/Command | Retrieved Zion intel report: Unaware Analyses 19468 | -1/Command | Spotted B-99 Colossus 19498 | -1/Command | Retrieved Zion intel report: Component Schematics 19503 | -1/Command | Retrieved Zion intel report: Main Access 19503 | -1/Command | Identified exit to Surface 19548 | -1/Command | Spotted Alpha 7 19548 | -1/Command | Spotted Alpha 7 19548 | -1/Command | Spotted Striker 19548 | -1/Command | Spotted Striker 19548 | -1/Command | Spotted Executioner 19548 | -1/Command | Spotted Executioner 19548 | -1/Command | Spotted Executioner 19548 | -1/Command | Spotted Executioner 19609 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 19657 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 19665 | -1/Command | Retrieved Zion intel report: Component Schematics 19719 | -1/Command | Retrieved Zion intel report: Prototype Schematics 19730 | -1/Command | Phase Generator disabled 19922 | -1/Command | First assault squad dispatched 19956 | -1/Command | Lost 6 parts (1p2n1u2w) 19965 | -1/Command | Used Subatomic Replicator to replicate Sigix Containment Pod 19971 | -1/Command | Spotted B-99 Colossus 19971 | -1/Command | Spotted B-99 Colossus 19986 | -1/Command | Core integrity fell below 50% 19987 | -1/Command | Emitted hypermatrix ping 19989 | -1/Command | Core integrity fell below 20% 19992 | -1/Command | Assembled emerged from beneath the floor 19992 | -1/Command | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 19992_ A bubble of rippling energy engulfs the area. 19992_ Field strength at 93. 19992_ as-41365 sneak attacks. 19992_ Executioner knocked back. 19992_ Drone sends a signal. 19992_ Drone sends out distress signal. 19992_ as-33022 destroyed. 19992_ Field strength at 82. 19992_ Slug penetrates Striker. 19992_ as-82473 destroyed. 19992_ Slug penetrates as-41365. 19992_ as-41365 suffers critical hit (Destroy). 19992_ as-41365 destroyed. 19992_ Slug penetrates as-75887. 19992_ as-88264 suffers critical hit (Destroy). 19992_ as-88264 destroyed. 19992_ Exp. Energy Well destroyed. 19992_ Critical hit (Blast). 19992_ Knocked back. Map ----- +----------------------------------------------------+ | ???????# ############+### "R ##### " | | ???????# # """ + + Y | | ???????# + """ ##### " | | ???????# #### ######### # #???# " | | ???????# #??# #########+# ! #???# | | ???????# #??# # # #???# | | ???????# #??# # # #???######## | | ??????? #??# # # #??????????? | | ??????? #??# # ##############??????????? | | ??????? #### # ""#?????????????????????? | | ???????# + != ""#?????????????????????? | | ?????### # != ""#?????????????????????? | | ?????#" + ] Y"#?????????????????????? | | ?????#"" # |""#?????????????????????? | | ?????#"" # ""#?????????????????????? | | ?????#"" # ""#?????????????????????? | | ?????#"" # ###?????????????????????? | | ?????#"T # #???????????????????????? | | ?????#"" ###########???????????????????????? | | ?????#"" #?????????????????????????????????? | | ?????#"" #?????????????############????????? | | ?????#" #???????????? #?????#+## | | ?????#" #???######### BB #?????# | | ?????### ##### # # # BB #?????#### | | ???????# ## %%^E "?????????????????? | | ???????# % =a^=@ " "????????????? | | ?????# # E7/K ^ "< "????????????? | | ??# ; !%%aBB "" "????????????? | | ??###### %% 7 EEBB "????????##### | | ???????# ## %% % ^ """"""????????# | | ???????## # # # ^^?????????# | | ????????# # ######;#### ?????# | | ????????# =!#####????###???# #????# ### | | ????????###!#???????????????#############????# #?? | | ??????????#%#????????????????????????????????# #?? | | ??????????# #????????????????????????????????# #?? | | ??????????#!#????????????????????????????????# #?? | | ??????????# #?????????????????#####??????????# #?? | | ??????????#%#?????????????????# ############ #?? | | ??????????#/############??????# #?? | | ??????????#!= ######## ############ #?? | | ??????????#* ## ]] ## ##???#??????# #?? | | ????????### """" ## ]! ## #????# =????# #?? | | ????????#"" """" ## ## #????# ??# #?? | | ????????#"" """" ## ## #????# # ### | | ????????#"" """" ## ## #????# !!! + | | ????????#T ## ## #????# !!! # | | ????????#"" ## ## #????# !!!??# | | ????????#"" ######+## #????###????# | | ????????#"" #????# #???????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 63 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 2 Cloak Strength 4 Additional Mass Support 16 Armor Coverage 500 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Evasion (%) 76 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 3 Particle Charging 30 Offensive Hacking 25 Defensive Hacking 16 Authchip Count 3 Item Schematics ----------------- Linear Accelerator | -3/Quarantine | Z-intel Imp. Antigrav System | -3/Quarantine | Z-intel Launcher Loader | -3/Quarantine | Z-intel Adv. Reaction Control System | -3/Quarantine | Z-intel Imp. Dynamic Insulation System | -3/Quarantine | Z-intel Dispersion Rifle | -3/Quarantine | Z-intel Hardcell Cannon | -3/Quarantine | Z-intel Adv. Shield Generator | -3/Quarantine | Z-intel Imp. Shock Absorption System | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel Cloaking Device | -3/Quarantine | Z-intel Imp. Component Analysis Suite | -3/Quarantine | Z-intel Fusion Bomb Launcher | -3/Quarantine | Z-intel Adv. Energy Well | -1/Access | Z-intel Plasma Sword | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Exp. Q-thruster | -1/Access | Z-intel Cld. Gravmag System | -1/Access | Z-intel Cld. Field Propulsion Drive | -1/Access | Z-intel Neutron Missile Launcher | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Adv. EM Disruption Field | -1/Access | Z-intel Gravity Neutralizer | -1/Access | Z-intel Adv. Target Analyzer | -1/Command | Z-intel Antimissile System | -1/Command | Z-intel Quantum Reactor | -1/Command | Z-intel ECM Suite | -1/Command | Z-intel Particle Reactor | -1/Command | Z-intel Huge Storage Unit | -1/Command | Z-intel Antigrav Array | -1/Command | Z-intel Hyp. Railgun | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Imp. Weapon Shielding | -1/Command | Z-intel Adv. System Restoration Module | -1/Command | Z-intel Lyr. Light Armor Plating | -1/Command | Z-intel Nova Cannon | -1/Command | Z-intel Com. Matter Pod | -1/Command | Z-intel Antigrav System | -1/Command | Z-intel Hcp. Storage Unit | -1/Command | Z-intel Imp. Remote Shield | -1/Command | Z-intel Recoil Nullifier | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Lgt. Particle Reactor | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Adv. Terrain Scan Processor | -1/Command | Z-intel Imp. Focal Shield | -1/Command | Z-intel Exp. Optical Array | -1/Command | Z-intel Imp. Energy Well | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Cld. Q-thruster | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Hvy. Neutron Cannon | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Adv. Gravity Neutralizer | -1/Command | Z-intel Adv. Thermal Defense Suite | -1/Command | Z-intel Prc. Matter Filter | -1/Command | Z-intel Imp. Q-thruster | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Exp. Terrain Scan Processor | x1 | -4/Factory | Authchip Assault Drone Bay | x1 | -3/Research | Authchip Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Matter Drive Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Alien Roots Alien Tech False Reunion Friend Of Zion Generalissimo Reappropriation Subspace Traveler Ultimate Loadout Wheee! Challenges ------------ None Game ------ Seed DerelictHellfireAirjet Manual? 0 Play Time 10:42:57 Cumulative 123.8 hours Start 2024.05.31 @ 18:49:30 End 2024.06.02 @ 15:03:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 99 Adventurer 5 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f51ae7f-e58b-4a3f-903d-3467cef061ce