Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 00:31:25

Player: Meliethel

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1528)     1528
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (159)                159
              TOTAL SCORE: 3622

 Bonus
-------
High Alert Combat Kills    159

 Cogmind 
---------
Core Integrity             0/550
Matter                     97/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (4) ------
         Transport Network Coupler
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (5) ----
  Cooled Ion Engine
  Medium Storage Unit
         System Shield
   Heavy Assault Rifle
         Datajack

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Treads
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
     Large Storage Unit
           Transport Network Coupler
           Hardlight Generator
>          --- WEAPON -----------
           Minigun
  Enhanced Autogun
>          --- INVENTORY --------
    Cooled Ion Engine
     Small Storage Unit
    Medium Storage Unit
    Medium Storage Unit
           System Shield
  Improved EM Shotgun
  Advanced Beam Cannon
     Heavy Assault Rifle
  Improved Light Cannon
      Mini Grenade Launcher
           Datajack
[Rating: 23]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Hardlight Generator
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 8   6   20  22  
  Power                    5    | 1   .   3   1   
    Engine                 5    | 1   .   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               15   | 2   .   6   7   
    Treads                 6    | .   .   2   4   
    Leg                    9    | 2   .   4   3   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 2   4   1   6   
    Device                 1    | .   .   .   1   
    Storage                9    | 2   2   1   4   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   23   | 3   2   10  8   
    Energy Gun             6    | 2   1   2   1   
    Energy Cannon          3    | .   .   2   1   
    Ballistic Gun          5    | 1   .   2   2   
    Ballistic Cannon       3    | .   .   2   1   
    Launcher               5    | .   .   2   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   1   .   .   
  Unidentified Prototypes  5    | .   .   4   1   
Parts Lost                 18   | .   1   1   16  
  Power                    1    | .   .   .   1   
  Propulsion               11   | .   .   1   10  
  Utility                  3    | .   1   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   1   1   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     92   | .   100 98  82  
  Engine                   10   | .   14  11  7   
  Treads                   6    | .   .   3   13  
  Leg                      22   | .   28  29  13  
  Storage                  19   | .   24  20  14  
  Processor                8    | .   3   11  9   
  Protection               1    | .   .   .   5   
  Energy Gun               9    | .   26  6   .   
  Energy Cannon            1    | .   .   1   1   
  Ballistic Gun            5    | .   .   8   8   
  Ballistic Cannon         3    | .   .   5   3   
Naked Turns                .    | .   .   .   .   
Heaviest Build             44   | 18  18  25  44  
  Greatest Support         43   | 20  20  30  43  
  Greatest Overweight (x)  7    | .   .   1   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         8    | 6   7   8   11  
  Most Carried             12   | 7   8   8   12  
  Average Carried          7    | 4   7   7   9   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 7   6   8   5   

 Class Distribution 
--------------------
 54% | Mutant
 45% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           943  | 280 .   340 323 
  Remotely                 .    | .   .   .   .   
Salvage Created            1407 | 135 103 429 740 
  Parts                    83   | 9   4   35  35  
Haulers Intercepted        2    | .   1   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   1   11  23  
  Guns                     10   | .   1   3   6   
  Cannons                  9    | .   .   4   5   
  AOE                      16   | .   .   4   12  
Classes Destroyed          13   | 2   2   4   5   
  Worker                   2    | .   .   .   2   
  Builder                  2    | .   .   1   1   
  Tunneler                 2    | 2   .   .   .   
  Hauler                   2    | .   1   1   .   
  Recycler                 1    | 1   .   .   .   
  Mechanic                 2    | .   .   .   2   
  Watcher                  1    | .   .   1   .   
  Swarmer                  8    | .   .   4   4   
  Grunt                    16   | .   1   4   11  
  Brawler                  2    | .   .   .   2   
  Duelist                  1    | .   .   .   1   
  Protector                1    | .   .   .   1   
  Sentry                   7    | .   .   3   4   
Best Kill Streak           11   | 2   1   6   11  
  Combat Bots Only         8    | .   1   6   8   
Max Kills in Single Turn   4    | 1   1   4   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   4   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        201  | .    5    14   182  
  Missed                   52   | .    3    5    44   
Damage Taken               2651 | .    78   232  2341 
  Core                     581  | .    .    31   550  
  Absorbed by Shields      172  | .    .    .    172  
Core Remaining (%)         97   | 100  100  92   .    
Volleys Fired              112  | 10   10   24   68   
  Largest                  2    | 2    2    2    2    
  Hottest                  85   | 80   80   85   70   
Shots Fired                175  | 17   19   41   98   
  Gun                      120  | 17   19   29   55   
  Cannon                   38   | .    .    8    30   
  Launcher                 17   | .    .    4    13   
  Special                  .    | .    .    .    .    
  Kinetic                  84   | .    .    23   61   
  Thermal                  45   | 10   10   6    19   
  Explosive                17   | .    .    4    13   
  Electromagnetic          29   | 7    9    8    5    
  Robot Hit Streak         16   | 4    3    6    16   
  Robot Miss Streak        4    | 4    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           115  | 8    14   20   73   
  Core Hits                89   | 4    4    18   63   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    
    Corrupt                1    | 1    .    .    .    
Melee Attacks              4    | .    4    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3967 | 111  135  542  3179 
  Guns                     1229 | 111  135  198  785  
  Cannons                  553  | .    .    84   469  
  Explosions               2185 | .    .    260  1925 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1049 | .    .    159  890  
  Thermal                  879  | 43   69   94   673  
  Explosive                1747 | .    .    209  1538 
  Electromagnetic          292  | 68   66   80   78   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            161  | .    37   35   89   
  Projectiles              28   | .    .    .    28   
  Explosions               133  | .    37   35   61   
  Melee                    .    | .    .    .    .    
Knockbacks                 1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  1    | .    .    .    1    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      547  | .    57   132  358  
  Shots                    15   | .    1    3    11   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        345  | 36   90   45   345  
  Average Temperature      65   | 19   43   15   84   
  Received Heat Transfer   1074 | .    12   42   1020 
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         1251 | 100  150  200  801  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             669  | 15  51  269 669 
  Initial                  65   | .   9   20  65  
  Average                  161  | 3   21  130 334 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         70   | 100 100 77  33  
  Level 1                  14   | .   .   22  23  
  Level 2                  14   | .   .   .   43  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   .   1   6   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  3    | .   .   .   3   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   3   12  40  
  Peak Tracking Total      9    | .   1   4   9   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         13   | .   13  .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 1    | .   1   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          11   | .   1   5   5   
  Max in Single Turn       3    | .   1   3   2   
  Garrison Access          1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          8    | .   2   4   2   
  Terminals                6    | .   1   3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                25   | .   7   11  7   
  Successful               15   | .   5   7   3   
  Failed                   9    | .   2   3   4   
    Catastrophic           1    | .   .   1   .   
  Database Lockouts        1    | .   .   1   .   
  Manual                   3    | .   .   .   3   
  Terminals                23   | .   6   10  7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   4   6   3   
  Record                   7    | .   3   2   2   
  Alert Level              1    | .   .   1   .   
  Unreport Threat          1    | .   .   1   .   
  Locate Traps             1    | .   .   1   .   
  Dispatch Records         1    | .   1   .   .   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       1    | .   .   1   .   
  Scan Component           1    | .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         6    | .   1   3   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     6    | .   6   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              3    | .   3   .   .   
  Non-combat               3    | .   3   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        3    | .   3   .   .   
  parse_system             1    | .   1   .   .   
  no_distress              2    | .   2   .   .   
Relay Couplers Released    2    | .   .   .   2   
  Machine Destruction      2    | .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1829 | 162 481 551 635 
Spaces Moved               916  | 96  276 271 273 
  Core                     56   | 6   .   .   50  
  Treads                   223  | .   .   35  188 
  Legs                     637  | 90  276 236 35  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 50  
  Average Speed            136  | 115 120 139 156 
  Slowest Speed            400  | 120 120 240 400 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 6   30  31  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 10   | .   .   10  .   
Terrain Destroyed          252  | .   42  86  124 
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      252  | .   42  86  124 
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1331 | 128 407 405 391 
  Wait                     169  | 4   85  66  14  
  Move                     913  | 95  275 270 273 
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 10  6   12  8   
  Fast Attach              11   | 4   .   2   5   
  Attach                   20   | 4   3   4   9   
  Detach                   6    | 1   2   1   2   
  Swap                     25   | .   3   14  8   
  Drop                     22   | .   6   12  4   
  Fire                     112  | 10  10  24  68  
  Melee                    4    | .   4   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     13   | .   13  .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  163 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  579 | -10/Materials | Discovered new exit (range 16)
  625 | -10/Materials | Identified exit to Materials
  644 | -10/Materials | Entered another Materials area
  644 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  908 | -9/Materials  | Central database locked down
 1104 | -9/Materials  | Build established: Scavenger-Mutant
 1175 | -9/Materials  | Discovered new exit (range 4)
 1195 | -9/Materials  | Entered another Materials area
 1195 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1532 | -8/Materials  | Garrison activated, responded to threat
 1595 | -8/Materials  | First assault squad dispatched
 1709 | -8/Materials  | Core integrity fell below 50%
 1718 | -8/Materials  | Destroyed 8 combat bots
 1741 | -8/Materials  | Lost 10 parts (1p6n1u2w)
 1793 | -8/Materials  | Core integrity fell below 20%
 1830 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01770_ Lgt. Treads destroyed.
01774_ U-05 Engineer builds a Door.
01778_ U-05 Engineer builds a Wall. <x3>
01784_ U-05 Engineer lays Concrete.
01784_ Critical hit (Burn: +37).
01785_ U-05 Engineer lays Concrete.
01785_ Destroyed Lgt. Nuclear Core.
01785_ Imp. Aluminum Leg destroyed.
01786_ U-05 Engineer lays Concrete.
01787_ G-47 Trooper overheating.
01787_ U-05 Engineer lays Concrete. <x6>
01791_ U-05 Engineer builds a Wall.
01799_ G-47 Trooper destroyed.
01803_ Lgt. Treads destroyed.
01803_ Aluminum Leg destroyed.
01811_ Adv. Beam Cannon destroyed.
01813_ Dropped Med. Storage Unit.
01815_ U-05 Engineer builds a Wall.
01816_ Acquired 5 matter.
01819_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ??##    ![  " #??????????????????????????????????? |
| ??##    !   # ##?????????????????????????????????? |
| #### [[     ## #?????????????????????????????????? |
|   ## [[      # #?????????????????????????????????? |
|  ###! [     #" #?????????????????????????????????? |
| !  #        #  #?????????????????????????????????? |
| !  #        ####?????????????????????????????????? |
|    #*  [!!    #        ??????????????????????????? |
|    +    ] *   #??     ???????????????????????????? |
|    #   !      #???? "????????????????????????????? |
|    ####+###% %"%    ""???????????????????????????? |
|    ##     # ^^########??######???????????????????? |
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| ##        #          #??  s   ???????????????????? |
| #         #          #??    s????????????????????? |
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| ##               #   #??#  s#????????????????????? |
| ?#               #   #??# s #????????????????????? |
| ?#           """ #   ####   #????????????????????? |
| ?##       "  """ #          #????????????????????? |
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| ?#!    !#??????????# ?????????????#   #??????????? |
| ?#      #??????????# ?????????????#   #??????????? |
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|     "T"                               #??????????? |
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|          ########??????#        #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Remodeling
Significant Disruption
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              BiometalCryofiberCore
  Manual?         0
Play Time         01:20:46
  Cumulative      12.2 hours
  Start           2024.04.03 @ 22:59:02
  End             2024.04.04 @ 00:31:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0fd70733-c738-497d-a07b-d5364a44486a