Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 20:52:22 Player: 16th Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (995) 995 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (57) 57 TOTAL SCORE: 4467 Bonus ------- Follower Combat Kills 57 Cogmind --------- Core Integrity 0/850 Matter 99/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Reaction Control System System Restoration Module Great Maul CR-A16's Pointy Stick GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Focal Shield Focal Shield Improved Component Analysis Suite Field Recycling Unit > --- WEAPON ----------- Heavy Ion Cannon Flak Gun Great Axe > --- INVENTORY -------- Reaction Control System System Restoration Module Great Maul CR-A16's Pointy Stick GAL Module [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Flight Unit Nuclear Pulse Thruster Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Small Storage Unit Hackware Hacking Suite Weapon Great Maul Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Impact Weapon Great Maul Slashing Weapon Great Axe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 3 | . . . . . . 3 Utility 2 | . . . . . . 2 Weapon 1 | . . 1 . . . . Parts Attached 57 | 8 4 9 2 3 8 23 Power 9 | 1 1 . . . 2 5 Engine 5 | 1 . . . . 1 3 Core 4 | . 1 . . . 1 2 Reactor . | . . . . . . . Propulsion 15 | 4 . 2 . . 1 8 Treads 2 | 2 . . . . . . Leg 8 | 2 . 2 . . 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . . . . 5 Utility 14 | 1 1 3 . 2 . 7 Device 12 | . 1 2 . 2 . 7 Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 19 | 2 2 4 2 1 5 3 Energy Gun 5 | 2 2 . . . . 1 Energy Cannon 2 | . . . . . 1 1 Ballistic Gun 1 | . . . . . . 1 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 7 | . . 3 1 1 2 . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . 1 . . . . Unidentified Prototypes 2 | . . . . 2 . . Parts Lost 29 | . 2 . . . 2 25 Power 7 | . . . . . 1 6 Propulsion 7 | . . . . . . 7 Utility 7 | . . . . . . 7 Weapon 8 | . 2 . . . 1 5 Highest Loss Streak 13 | . 2 . . . 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 81 | . 97 78 88 82 82 74 Engine 6 | . 5 . . . 7 10 Core 7 | . 8 11 11 11 9 5 Treads 4 | . 28 4 . . . . Leg 15 | . . 17 22 22 22 15 Flight 1 | . . . . . . 3 Device 15 | . 13 15 11 12 11 20 Storage 2 | . 14 3 . . . . Energy Gun 5 | . 26 2 . . . 3 Energy Cannon 3 | . . . . . 5 5 Impact Weapon 9 | . . 20 20 22 17 . Slashing Weapon 3 | . . . 1 . 4 6 Special Melee Weapon 3 | . . 1 11 11 5 . Naked Turns 3 | . . . . . . 3 Heaviest Build 74 | 12 15 23 15 44 63 74 Greatest Support 44 | 40 40 40 24 24 32 44 Greatest Overweight (x) 12 | . . . . 1 1 12 Average Overweight (x) . | . . . . . 1 1 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 6 5 5 5 5 Most Carried 8 | 6 8 8 5 5 5 5 Average Carried 5 | 4 6 6 4 4 5 4 Final Capacity 8 | 8 8 5 5 5 5 5 Final Carried 8 | 6 8 5 4 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Matter Collected 1933 | 243 72 16 60 19 510 1013 Remotely . | . . . . . . . Salvage Created 1473 | . 347 16 17 . 220 873 Parts 75 | . 18 4 . . 3 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . . . 2 Parts Field Recycled 10 | . . . . . . 10 Retrieved Matter 39 | . . . . . . 39 Parts Self-Destructed 2 | . . . . . 2 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 21 | . 6 . . . 2 13 Melee 2 | . . . . . . 2 Guns 12 | . 6 . . . . 6 Cannons 4 | . . . . . . 4 Classes Destroyed 10 | . 2 1 1 . 1 5 Worker 4 | . . . . . . 4 Builder 3 | . . . 1 . . 2 Tunneler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . . 1 . . . . Watcher 3 | . 3 . . . . . Swarmer 7 | . . . . . . 7 Grunt 7 | . 6 . . . 1 . Sentry 4 | . . . . . 1 3 Programmer 3 | . . . . . . 3 Best Kill Streak 4 | . 2 1 1 . 1 4 Combat Bots Only 4 | . 2 . . . 1 4 Max Kills in Single Turn 2 | . 2 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Damage Taken 3234 | . 493 . 40 . 200 2501 Core 1028 | . 153 . . . 23 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 38 . . . 94 . Volleys Fired 64 | . 33 . . . . 31 Largest 2 | . 2 . . . . 2 Hottest 165 | . 90 . . . . 165 Shots Fired 116 | . 58 . . . . 58 Gun 86 | . 58 . . . . 28 Cannon 30 | . . . . . . 30 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 15 | . . . . . . 15 Thermal 77 | . 34 . . . . 43 Explosive . | . . . . . . . Electromagnetic 24 | . 24 . . . . . Robot Hit Streak 8 | . 8 . . . . 7 Robot Miss Streak 8 | . 2 . . . . 8 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 108 | . 42 1 4 . 6 55 Core Hits 53 | . 18 1 . . 1 33 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 5 | . . . . . 1 4 Burn 2 | . . . . . . 2 Meltdown 1 | . . . . . . 1 Smash 1 | . . . . . 1 . Sever 1 | . . . . . . 1 Melee Attacks 37 | . . 1 4 . 6 26 Impact 8 | . . 1 1 . 6 . Slashing 26 | . . . . . . 26 Piercing . | . . . . . . . Sneak Attacks 9 | . . . 4 . 1 4 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 2992 | . 606 57 82 . 532 1715 Guns 976 | . 585 . . . . 391 Cannons 501 | . . . . . . 501 Explosions 20 | . 20 . . . . . Melee 1494 | . . 57 82 . 532 823 Ramming 1 | . 1 . . . . . Kinetic 211 | . . . . . . 211 Thermal 1014 | . 333 . . . . 681 Explosive . | . . . . . . . Electromagnetic 272 | . 272 . . . . . Impact 671 | . . 57 82 . 532 . Slashing 823 | . . . . . . 823 Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 22 | . . . . . . 22 Message Errors 7 | . . . . . . 7 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 3 | . . . . . . 3 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 438 | . . . 42 . 213 183 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 438 | . . . 42 . 213 183 Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 360 | . 62 . . . 9 360 Average Temperature 125 | . 20 . . . 4 161 Received Heat Transfer 567 | . 288 . . . 87 192 Effects 6 | . . . . . . 6 Shutdowns 2 | . . . . . . 2 Interference 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 8 | . 1 . 4 . 3 . Impact Corruptions 11 | . . . 2 . 9 . Robots Melted 2 | . . . . . . 2 Combat Hostiles 1 | . . . . . . 1 Parts Melted 9 | . 2 . . . . 7 Heat Transferred 2272 | . 880 . . . . 1392 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Peak Influence 172 | . 144 20 12 . . 172 Initial 7 | . . . 7 . . . Average 43 | . 48 4 7 . . 46 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . . . 9 Investigation . | . . . . . . . Extermination 3 | . . . . . . 3 Reinforcement 3 | . 1 . . . . 2 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 45 | . 12 1 4 . 8 20 Peak Tracking Total 5 | . 3 1 4 . 3 5 Tactical Retreats 3 | . 2 . . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . . . . 2 2 Traps Extracted . | . . . . . . . Installed 17 | . . . . . 7 10 Triggered 4 | . . . . . 2 2 Fabricated Traps 23 | . . . . 3 7 13 Most Traps Carried 1 | . . . . . . 1 Exploded 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Machines Accessed 2 | . . . . . 1 1 Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 3 | . . . . . 1 2 Successful 3 | . . . . . 1 2 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Record 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 2 | . . . . . . 2 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . 1 . . . Non-combat 1 | . . . 1 . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . parse_system 1 | . . . 1 . . . no_distress 1 | . . . 1 . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 67 | . . . . 67 67 . Highest-Rated Ally 39 | . . . . 39 39 . Total Orders 1 | . . . . . . 1 RETURN 1 | . . . . . . 1 Ally Attacks 16 | . . . . . 16 . Total Damage 181 | . . . . . 181 . Kills 2 | . . . . . 2 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 . 3 . Drone Launches 5 | . . . . . . 5 Drone Recoveries 4 | . . . . . . 4 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Turns Passed 5774 | 84 846 149 101 1124 1286 2184 Spaces Moved 3236 | 53 432 121 99 882 656 993 Core 15 | 11 . . . . . 4 Treads 475 | 23 432 20 . . . . Legs 2584 | 19 . 101 99 882 656 827 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 162 | . . . . . . 162 Fastest Speed 50 | 50 160 90 90 90 180 50 Average Speed 156 | 122 160 101 90 121 184 184 Slowest Speed 650 | 160 160 160 90 180 185 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 46 11 37 75 68 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . 2 1 4 . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . 5 . . . . 2 Melee . | . . . . . . . Projectile 2 | . . . . . . 2 AOE 5 | . 5 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Total 3745 | 71 528 145 107 939 717 1238 Wait 281 | . 54 . . 44 36 147 Move 3230 | 52 431 120 98 881 655 993 Hop . | . . . . . . . Pick Up 30 | 11 5 4 1 6 . 3 Fast Attach 35 | 1 . 8 . . 8 18 Attach 14 | 5 3 . 1 2 . 3 Detach . | . . . . . . . Swap 8 | 2 1 1 1 1 . 2 Drop 28 | . . 11 2 5 5 5 Fire 64 | . 33 . . . . 31 Melee 37 | . . 1 4 . 6 26 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 17 | . . . . . 7 10 Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 14) 85 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 790 | -10/Materials | Core integrity fell below 50% 914 | -10/Materials | Discovered new exit (range 5) 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1041 | -9/Materials | Discovered new exit (range 13) 1080 | -9/Materials | Entered Mines 1175 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1181 | -9/Mines | Entered Zion 1229 | -7/Zion | Given A8's code to call for help 1483 | -7/Zion | Found CR-A16's Pointy Stick 1558 | -7/Zion | Given the Hacking Drone Bay 1560 | -7/Zion | Found Prototype Device 1561 | -7/Zion | Identified Hacking Drone Bay 1633 | -7/Zion | Learned location of Warlord (-5) 1749 | -7/Zion | Found Prototype Device 1751 | -7/Zion | Identified Bomb Factory No. 2 1854 | -7/Zion | Found GAL Module 2001 | -7/Zion | Gained Derelict followers 2278 | -7/Zion | Discovered new exit (range 16) 2305 | -7/Zion | Entered Proximity Caves 2305 | -6/Proximity Caves | Accompanied by 2 allies 2512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3135 | -6/Proximity Caves | Learned 8 Factory zone layouts 3178 | -6/Proximity Caves | Learned location of 1 exit from Factory 3245 | -6/Proximity Caves | Learned Factory garrison access intel 3570 | -6/Proximity Caves | Discovered new exit (range 12) 3591 | -6/Proximity Caves | Entered Factory 3591 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x2 3592 | -6/Factory | Identified exit to Extension 3593 | -6/Factory | Identified exit to Factory 3594 | -6/Factory | Loaded intel: 4 garrison access locations 3726 | -6/Factory | Noticed a derelict Sapper rigging charges 3948 | -6/Factory | Garrison activated, responded to threat 4663 | -6/Factory | Garrison activated, responded to threat 4732 | -6/Factory | Lost 3 parts (1p1n1w) 5136 | -6/Factory | Identified exit to Lower Caves 5233 | -6/Factory | Lost 3 parts (1p1u1w) 5734 | -6/Factory | Core integrity fell below 50% 5764 | -6/Factory | Core integrity fell below 20% 5775 | -6/Factory | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- Penetrated by Slug. Knocked back. K-01 Serf destroyed. U-05 Engineer builds a Wall. Focal Shield destroyed. Knocked back. Acquired 20 matter. Acquired 2 matter. Acquired 7 matter. R-10 Processor collects Wheel. Nuclear Pulse Thruster destroyed. System corrupted: Component data lost. R-10 Processor collects Sml. Matter Pod. Imp. Deuterium Engine destroyed. Nuclear Pulse Thruster destroyed. Knocked back. Acquired 5 matter. R-10 Processor collects Wheel. R-10 Processor collects Lgt. Ion Engine. Great Axe destroyed. 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Robot Respite Challenges ------------ None Game ------ Seed UltimateLayeredDerivative Manual? 0 Play Time 00:53:09 Cumulative 6.3 hours Start 2024.02.08 @ 17:40:03 End 2024.02.09 @ 20:52:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 25fb43e5-b6c9-46f9-9a0b-985d7b0d5b56