Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 22:24:16 Player: Culibread Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (377) 377 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1582 Bonus ------- None Cogmind --------- Core Integrity 126/400 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Treading (240) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (3) ------- Improved EM Shotgun > --- INVENTORY (15) --- Ion Engine Ion Engine Light Treads Heat Sink Medium Battery (150) Weight Redist. System Sensor Array Weapon Shielding Medium Armor Plating Tractor Beam Medium Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Large Matter Pod > --- WEAPON ----------- Improved EM Shotgun Light Assault Rifle EMP Blaster > --- INVENTORY -------- Ion Engine Ion Engine Light Treads Heat Sink Medium Battery Weight Redist. System Sensor Array Weapon Shielding Medium Armor Plating Tractor Beam Medium Laser Light Assault Rifle [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher EMP Blaster Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 14 | 7 4 2 1 Power 2 | 1 . 1 . Engine 2 | 1 . 1 . Core . | . . . . Reactor . | . . . . Propulsion 2 | 2 . . . Treads 2 | 2 . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 4 . . Device 1 | . 1 . . Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 3 . 1 1 Energy Gun 3 | 2 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 5 | . . . 5 Power 1 | . . . 1 Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 5 | . . . 5 To Critical Strikes . | . . . . Average Backups 7 | 1 5 9 11 Power 1 | . 1 2 2 Propulsion . | . . . 1 Utility 4 | . 2 5 6 Weapon 1 | . 1 1 2 Tool/Special . | . . . . Unused Backups 11 | . . 1 10 Power 3 | . . 1 2 Propulsion . | . . . . Utility 7 | . . . 7 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 97 | . 95 99 98 Engine 12 | . 14 11 10 Treads 24 | . 28 22 22 Device 8 | . 4 11 11 Storage 20 | . 18 21 21 Energy Gun 24 | . 28 22 20 Ballistic Gun 6 | . . 11 11 Peak Build Rating 14 | 6 8 13 14 Average Rating 9 | 4 6 10 12 On Entrance 6 | . 6 8 13 Naked Turns . | . . . . Heaviest Build 37 | 14 32 37 37 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 12 15 15 Most Carried 12 | 2 10 12 12 Average Carried 7 | 1 5 9 11 Final Capacity 15 | 8 15 15 15 Final Carried 12 | 2 10 10 12 Class Distribution -------------------- 54% | Gunner 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 541 | 229 229 60 23 Remotely . | . . . . Salvage Created 665 | . 307 142 216 Parts 38 | . 21 9 8 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 11 | . 8 1 2 Guns 11 | . 8 1 2 Classes Destroyed 9 | . 3 4 2 Worker 1 | . . . 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 2 | . 1 . 1 Watcher 1 | . . 1 . Swarmer 3 | . 3 . . Grunt 6 | . 5 . 1 Duelist 1 | . . . 1 Sentry 1 | . . 1 . Best Kill Streak 4 | . 3 2 4 Combat Bots Only 3 | . 3 1 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 49 | . 35 8 6 Missed 15 | . 13 . 2 Hits 34 | . 22 8 4 Melee 2 | . . . 2 Projectile 32 | . 22 8 2 Damage Taken 1298 | . 241 115 942 Core 321 | . 47 15 259 Absorbed by Shields . | . . . . Core Remaining (%) 90 | 100 81 . . Volleys Fired 39 | . 20 10 9 Largest 3 | . 2 3 3 Hottest 120 | . 100 120 115 Shots Fired 97 | . 40 30 27 Gun 96 | . 40 30 26 Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 19 | . . 10 9 Thermal 63 | . 40 15 8 Explosive . | . . . . Electromagnetic 15 | . . 5 10 Robot Hit Streak 12 | . 5 9 12 Robot Miss Streak 5 | . 3 5 2 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 54 | . 22 18 14 Core Hits 30 | . 15 7 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 6 | . 3 3 . Burn 6 | . 3 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 802 | . 322 215 265 Guns 720 | . 312 215 193 Cannons . | . . . . Explosions 72 | . . . 72 Melee . | . . . . Ramming 10 | . 10 . . Kinetic 71 | . . 46 25 Thermal 560 | . 312 113 135 Explosive . | . . . . Electromagnetic 161 | . . 56 105 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 13 | . . . 13 Average Corruption 4 | . . . 4 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Message Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 65 | . . . 65 Shots 2 | . . . 2 Rammed 1 | . 1 . . Targets Rammed 2 | . 2 . . Kicked . | . . . . Crushed 1 | . 1 . . Highest Temperature 333 | . 333 99 84 Average Temperature 82 | . 113 41 32 Received Heat Transfer 138 | . 90 36 12 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . . 2 1 Heat Transferred 1987 | . 1147 555 285 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 90 | . 90 30 72 Initial 29 | . . 29 1 Average 13 | . 25 6 14 Influence Increases 338 | . 195 57 86 Destroy 0b10 Robot/C 220 | . 160 20 40 Destroy 0b10 Robot/NC 30 | . 5 15 10 Destroy Leader 54 | . 30 14 10 Successful Hack 12 | . . 8 4 Destroy Structure 7 | . . . 7 Lose Combat Pursuer 15 | . . . 15 Influence Decreases 326 | . 125 122 79 Entered New Map 45 | . . 41 4 Time Decay 231 | . 125 81 25 Lost Part 50 | . . . 50 Squads Dispatched 2 | . 1 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 16 | . 8 4 4 Peak Tracking Total 3 | . 3 1 3 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 6 | . 2 2 2 Terminals 5 | . 1 2 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 10 | . 4 4 2 Successful 2 | . . 1 1 Failed 8 | . 4 3 1 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual 7 | . 2 4 1 Terminals 8 | . 2 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . . 1 1 Open Door 1 | . . . 1 Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Active Infowar (turns) . | . . . . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 993 | 84 348 384 177 Spaces Moved 488 | 50 160 201 77 Core 9 | 9 . . . Treads 479 | 41 160 201 77 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 157 | 140 160 160 160 Slowest Speed 160 | 160 160 160 160 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered 3 | . . . 3 Exploration Rate (%) 20 | 6 30 25 22 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 8 | . . . 8 Melee . | . . . . Projectile . | . . . . AOE 8 | . . . 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 629 | 64 209 245 111 Wait 54 | . 15 17 22 Move 485 | 49 159 200 77 Hop . | . . . . Pick Up 26 | 8 9 7 2 Fast Attach . | . . . . Attach 10 | 6 1 3 . Detach 1 | . . 1 . Swap 7 | 1 3 2 1 Drop 5 | . . 5 . Fire 39 | . 20 10 9 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 2 | . 2 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 8) 433 | -10/Materials | Entered another Materials area 433 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 503 | -9/Materials | Identified exit to Mines 503 | -9/Materials | Identified exit to Storage 740 | -9/Materials | Build established: Gunner 817 | -9/Materials | Entered Storage 942 | -9/Storage | Garrison activated, responded to threat 981 | -9/Storage | Crushed by falling debris 984 | -9/Storage | Crushed by falling debris 984 | -9/Storage | Core integrity fell below 50% 992 | -9/Storage | Crushed by falling debris 992 | -9/Storage | System corruption reached 10% 994 | -9/Storage | Self-destructed Last Messages --------------- Acquired 1 matter. Acquired 10 matter. Acquired 5 matter. The unstable cave ceiling collapses. Crushed by falling debris. Imp. Ion Engine destroyed. System corrupted by crushing effect (+2). NZOJMHDG,F>YI%IKP|S:BUGOMIV0=LNTM Z&V5L8 The unstable cave ceiling collapses. Crushed by falling debris. Lrg. Matter Pod destroyed. System corrupted by crushing effect (+2). EMP Blaster destroyed. System corrupted by crushing effect (+2). The unstable cave ceiling collapses. Crushed by falling debris. Lgt. Treads destroyed. System corrupted by crushing effect (+3). Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+3). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????###########??? | | ????????????????????????????????????# #??? | | ????????????????????????????????????# [ #### | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# """ """ # | | ????????????????????????????????????# """ """ # | | ????????????????????????############# """ """ # | | ????????????????????????# # # # | | ??????????#+##+############ #+###+##### | | ??????? %+ # | | ??????? ####=% + | | ??????? ##@# = =%= # | | ?????????#####+##### #### ! # #########+ | | ???????????????????# #??# # #??????## | | ???????????????????# #??# # #??????#T | | ???????????????????# #??########### #??????## | | ???????????????????# #????????????# #???????#= | | ???????????????????# #????????????# #???????#= | | ???????????????????# #????????????# #???????#= | | ???????????????????# ?????????????# #???????#= | | ???????????????????# ?????????????# #???????## | | ???????????????????# ?????????????# T????????? | | ???????????????????# ?????????????# #????????? | | ???????????????????# ?????????????# #????????? | | ???????????????????# ?????????????# #????????? | | ???????????????????? ?????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 12 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SurveybotKineticSuit Manual? 0 Play Time 00:11:11 Cumulative 42.1 hours Start 2025.08.28 @ 22:04:08 End 2025.08.28 @ 22:24:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 3 Adventurer 1 Explorer 19 Win Type - Total 5 Types 3/0/0/2/0/0/0/0/0/0 Lore% 8 Gallery% 32 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5f2d520e-543a-4d3d-b6ee-95254eb831d4