Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.16 @ 13:51:59 // AFD2020/Player2

Player: cptwinky

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (146)     730
Value Destroyed (5193)     5193
Prototype IDs (58)         1160
Alien Tech Used (2)        400
Bonus (-411)               -411
              TOTAL SCORE: 14272

 Bonus
-------
High Alert Combat Kills    651
Follower Combat Kills      3952
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               500
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Friendly Fire              -7814

 Cogmind 
---------
Core Integrity             0/1150
Matter                     40/300
Energy                     48/100
System Corruption          14%
Temperature                Cool (12)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
            Myomer Leg
   Advanced Myomer Leg
>           --- UTILITY (8) ------
            Tactical Coordination Suite
   Advanced Melee Analysis Suite
>           --- WEAPON (3) -------
            Latent Energy Streamer
  Makeshift Axe
  Makeshift Axe
>           --- INVENTORY (5) ----
   Advanced Signal Interpreter
            Tactical Coordination Suite
            Relay Coupler [Grunt] (29)
            Axe

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
       Enhanced Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Tactical Coordination Suite
       Advanced Melee Analysis Suite
                Microactuators
                Actuator Array
        Layered Heavy Armor Plating
   Experimental System Shield
>               --- WEAPON -----------
                Latent Energy Streamer
      Makeshift Axe
      Makeshift Axe
>               --- INVENTORY --------
          Light Antimatter Reactor
                Myomer Leg
       Advanced Signal Interpreter
                Tactical Coordination Suite
   Experimental Utility Shielding
        Layered Heavy Armor Plating
       Advanced Hacking Suite
                Relay Coupler [NC]
                Relay Coupler [NC]
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Transdimensional Reconstructor
     Long-range Missile Launcher
       Advanced Datajack
                Remote Datajack
       Improved Remote Datajack
                Power Maul
                Axe
      Makeshift Axe
[Rating: 123]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Device                   Tactical Coordination Suite
  Storage                  Large Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Axe
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Assault Rifle
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   .   2   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | .   4   4   1   5   27  15  .   3   2   3   5   1   20  .   4   1   5   6   4   3   32  
  Power                    10   | .   .   .   1   .   2   2   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   
    Engine                 6    | .   .   .   1   .   2   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               26   | .   .   .   .   2   8   2   .   .   .   .   2   .   2   .   1   .   1   .   2   .   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    26   | .   .   .   .   2   8   2   .   .   .   .   2   .   2   .   1   .   1   .   2   .   6   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   2   .   .   1   7   2   .   1   1   .   1   .   7   .   1   1   1   .   2   .   10  
    Device                 17   | .   .   .   .   .   2   1   .   .   1   .   .   .   4   .   1   1   .   .   2   .   5   
    Storage                3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Hackware               5    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
    Protection             10   | .   1   .   .   1   2   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   72   | .   2   4   .   2   10  9   .   2   1   3   2   1   11  .   .   .   3   5   .   3   14  
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          8    | .   1   2   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               28   | .   1   2   .   1   3   5   .   1   .   2   .   1   1   .   .   .   1   3   .   1   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        32   | .   .   .   .   .   3   4   .   1   1   1   2   .   8   .   .   .   2   2   .   2   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   4   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Parts Lost                 20   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   18  
  Power                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Utility                  8    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      16   | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   16  
Average Slot Usage (%)     92   | .   86  100 100 100 94  89  90  90  92  92  92  92  92  80  92  88  91  93  93  94  87  
  Engine                   5    | .   14  14  14  14  9   7   .   .   .   .   .   .   .   .   4   5   5   4   5   5   2   
  Core                     3    | .   .   .   .   .   .   1   9   9   7   7   7   7   7   6   7   5   5   5   5   5   6   
  Leg                      30   | .   28  28  28  28  36  36  36  36  30  30  30  30  30  26  26  23  26  29  29  29  29  
  Device                   8    | .   .   .   .   .   4   4   .   .   7   7   7   7   7   6   12  17  17  17  16  17  18  
  Storage                  8    | .   14  14  14  14  9   9   9   9   7   7   7   7   7   6   6   5   5   5   5   5   4   
  Processor                3    | .   .   .   .   .   .   3   9   9   7   7   7   7   7   6   6   5   5   5   5   5   5   
  Hackware                 1    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Protection               7    | .   1   14  14  14  9   9   9   9   7   7   7   7   7   6   6   5   5   5   5   5   2   
  Ballistic Gun            7    | .   28  27  28  27  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          13   | .   .   .   .   .   7   16  18  16  23  22  22  22  22  20  20  17  16  14  11  15  14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             107  | 12  32  29  30  33  54  64  53  58  60  65  65  65  65  61  74  79  99  104 98  98  107 
  Greatest Support         168  | 20  20  20  20  20  63  68  61  61  61  61  68  68  87  87  90  90  105 105 130 130 168 
  Greatest Overweight (x)  1    | .   1   1   1   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         15   | .   13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  19  
  Most Carried             20   | .   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  19  20  20  20  
  Average Carried          15   | .   7   13  14  14  14  14  15  14  14  15  14  15  14  15  14  14  14  16  19  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 6   11  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  15  19  20  20  4   

 Class Distribution 
--------------------
 40% | Mutant
 24% | Derelict-Mutant
 22% | Bothacker-Mutant
  7% | Scavenger-Mutant
  5% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Lower Caves
 Bothacker-Mutant | -7/Data Miner
 Bothacker-Mutant | -6/Proximity Caves
 Commander-Mutant | -6/Factory
 Commander-Mutant | -6/DSF
  Derelict-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Upper Caves
  Derelict-Mutant | -5/Zhirov
  Derelict-Mutant | -4/Proximity Caves
  Derelict-Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           3017 | 195  147  193  58   12   685  360  .    76   49   60   50   .    330  .    40   10   115  155  40   115  327  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5998 | .    161  160  .    .    929  329  .    88   128  38   36   .    1218 .    127  346  554  181  221  154  1328 
  Parts                    275  | .    9    19   .    .    45   18   .    11   6    7    4    .    31   .    10   11   17   6    3    4    74   
Haulers Intercepted        8    | .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    4    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      98   | .    .    .    .    .    .    .    .    .    .    13   14   .    40   .    .    .    2    9    3    17   .    
  Prevented                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  102  | .   3   6   .   .   20  11  .   10  1   3   .   .   11  .   2   1   8   5   .   3   18  
  Melee                    19   | .   .   .   .   .   4   2   .   1   1   .   .   .   2   .   2   1   .   1   .   .   5   
  Guns                     14   | .   3   3   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      69   | .   .   3   .   .   8   9   .   9   .   3   .   .   9   .   .   .   8   4   .   3   13  
Classes Destroyed          18   | .   3   1   .   .   4   1   .   .   .   .   1   .   3   .   1   .   .   2   .   .   2   
  Worker                   9    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hauler                   8    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycler                 8    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   2   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Swarmer                  32   | .   1   3   .   .   6   .   .   7   .   3   .   .   1   .   .   .   1   2   .   3   5   
  Cutter                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    46   | .   2   3   .   .   9   9   .   3   .   .   .   .   5   .   .   .   4   2   .   .   9   
  Brawler                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   4   1   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   
  Guerrilla                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Commander                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
Best Kill Streak           15   | .   2   2   .   .   6   3   .   10  1   3   1   .   8   .   1   2   8   2   .   3   15  
  Combat Bots Only         10   | .   1   2   .   .   6   3   .   10  1   3   .   .   8   .   1   1   8   2   .   3   7   
Max Kills in Single Turn   6    | .   1   1   .   .   2   2   .   4   1   3   1   .   5   .   1   1   3   2   .   2   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   1   .   .   2   2   .   4   .   3   .   .   5   .   .   .   3   2   .   2   3   
  Melee                    2    | .   .   .   .   .   1   1   .   1   1   .   .   .   2   .   1   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               7768  | .    .    219  .    23   506  635  .    147  119  89   167  .    655  .    44   93   156  548  .    156  4211 
  Core                     990   | .    .    20   .    .    55   34   .    26   11   .    30   .    28   .    .    25   .    26   .    .    735  
  Absorbed by Shields      437   | .    .    .    .    .    133  24   .    .    53   34   68   .    125  .    .    .    .    .    .    .    .    
Core Remaining (%)         79    | 100  .    .    .    58   .    .    .    67   .    .    .    .    60   .    96   .    .    .    .    93   .    
Volleys Fired              154   | .    17   13   .    2    50   17   .    5    .    2    .    .    8    .    .    .    5    6    .    5    24   
  Largest                  2     | .    2    2    .    2    2    1    .    1    .    1    .    .    1    .    .    .    1    1    .    1    1    
  Hottest                  60    | .    40   40   .    40   48   43   .    43   .    43   .    .    43   .    .    .    43   43   .    43   60   
Shots Fired                220   | .    33   23   .    3    90   17   .    5    .    2    .    .    8    .    .    .    5    6    .    5    23   
  Gun                      134   | .    32   20   .    2    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Launcher                 84    | .    1    3    .    1    10   17   .    5    .    2    .    .    8    .    .    .    5    6    .    5    21   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  134   | .    32   20   .    2    80   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                84    | .    1    3    .    1    10   17   .    5    .    2    .    .    8    .    .    .    5    6    .    5    21   
  Electromagnetic          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         12    | .    5    4    .    2    12   4    .    3    .    1    .    .    7    .    .    .    3    3    .    .    6    
  Robot Miss Streak        6     | .    3    6    .    1    3    1    .    2    .    1    .    .    1    .    .    .    1    1    .    2    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           317   | .    19   8    .    2    67   8    .    5    8    1    7    .    63   .    4    14   21   17   5    7    61   
  Core Hits                278   | .    7    10   .    2    47   21   .    11   3    3    2    .    38   .    2    4    24   18   2    8    76   
  Critical Kills           2     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5     | .    2    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Destroy                3     | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              286   | .    .    .    .    .    21   5    4    2    13   .    8    .    83   .    8    14   22   21   5    9    71   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 268   | .    .    .    .    .    21   5    4    2    13   .    8    .    65   .    8    14   22   21   5    9    71   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            78    | .    .    .    .    .    3    .    .    .    1    .    1    .    33   .    1    10   16   1    .    .    12   
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Follow-up Attacks        45    | .    .    .    .    .    3    .    .    1    1    .    1    .    11   .    1    5    3    5    1    .    13   
Damage Inflicted           26101 | .    267  360  .    79   2282 1496 .    984  379  195  352  .    4608 .    230  1376 2933 1849 573  1212 6926 
  Guns                     1205  | .    262  158  .    13   772  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Explosions               11560 | .    .    191  .    66   732  1371 .    913  .    195  .    .    1351 .    .    .    1095 1058 .    435  4153 
  Melee                    13268 | .    .    .    .    .    745  125  .    71   379  .    352  .    3257 .    230  1376 1838 791  573  777  2754 
  Ramming                  51    | .    5    11   .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  1205  | .    262  158  .    13   772  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1392  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1392 
  Explosive                10123 | .    .    191  .    66   732  1371 .    913  .    195  .    .    1351 .    .    .    1095 1058 .    435  2716 
  Electromagnetic          62    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13268 | .    .    .    .    .    745  125  .    71   379  .    352  .    3257 .    230  1376 1838 791  573  777  2754 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    2    14   
  Average Corruption       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    2    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    4    8    
    Message Errors         9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    2    2    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2646  | .    .    .    .    .    94   52   .    22   .    8    11   .    766  .    .    175  287  71   141  619  400  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               236   | .    .    .    .    .    2    52   .    22   .    8    .    .    42   .    .    .    28   27   .    .    55   
  Melee                    2410  | .    .    .    .    .    92   .    .    .    .    .    11   .    724  .    .    175  259  44   141  619  345  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      113   | .    .    .    .    .    .    10   .    .    .    28   .    .    .    .    .    .    .    .    .    .    75   
  Shots                    5     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7     | .    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   7     | .    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        261   | .    .    9    .    7    34   81   .    39   .    16   .    .    57   .    .    1    81   92   .    261  98   
  Average Temperature      22    | .    .    5    .    4    7    20   .    16   .    9    .    .    19   .    .    1    39   30   .    128  36   
  Received Heat Transfer   1628  | .    .    90   .    12   250  156  .    72   36   8    74   .    141  .    .    9    36   117  .    21   606  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Heat Transferred         924   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    924  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   
  LE Corruption            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Peak Influence             1595 | .    293  311  .    87   434  915  476  696  457  .    .    .    .    54   122  170  .    .    .    .    1595 
  Initial                  445  | .    .    48   .    .    33   154  445  309  365  .    .    .    .    54   37   55   .    .    .    .    60   
  Average                  276  | .    82   131  .    54   204  703  460  511  395  .    .    .    .    54   97   95   .    .    .    .    406  
Maximum Alert Level        4    | .    1    1    .    .    2    3    2    2    2    .    .    .    .    .    .    .    .    .    .    .    4    
  Low Security (%)         54   | .    92   83   .    100  52   2    .    .    .    .    .    .    .    100  100  100  .    .    .    .    40   
  Level 1                  23   | .    7    16   .    .    37   12   .    40   67   .    .    .    .    .    .    .    .    .    .    .    30   
  Level 2                  12   | .    .    .    .    .    10   30   100  59   32   .    .    .    .    .    .    .    .    .    .    .    11   
  Level 3                  6    | .    .    .    .    .    .    55   .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Level 4                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          21   | .    1    .    .    1    6    .    .    .    2    .    .    .    .    .    1    1    .    .    .    .    9    
  Investigation            4    | .    1    .    .    1    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            5    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    3    
  Reinforcement            12   | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    6    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Distress Signals           11   | .   1   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   7   
  Distress Signals         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   
Times Spotted              219  | .   9   12  .   3   49  16  1   6   3   2   8   .   15  .   5   2   7   12  .   6   63  
  Peak Tracking Total      9    | .   4   3   .   2   4   3   1   5   1   3   4   .   6   .   2   2   7   4   .   4   9   
  Tactical Retreats        3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Traps Triggered            7    | .   .   .   .   .   2   2   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Machines Disabled          44   | .   1   3   .   .   2   3   .   1   .   .   .   .   5   .   .   .   2   2   .   .   25  
  Max in Single Turn       8    | .   .   2   .   .   1   1   .   1   .   .   .   .   2   .   .   .   2   1   .   .   8   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Machines Accessed          46   | .   3   2   2   1   9   .   3   .   5   .   1   3   3   1   .   3   2   1   4   .   3   
  Terminals                20   | .   3   2   .   .   6   .   1   .   2   .   .   .   1   1   .   3   .   .   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                139  | .   9   6   2   1   26  .   11  .   8   .   1   26  5   1   .   8   8   1   17  .   9   
  Successful               104  | .   4   4   2   1   17  .   6   .   4   .   1   26  1   1   .   3   8   1   17  .   8   
  Failed                   35   | .   5   2   .   .   9   .   5   .   4   .   .   .   4   .   .   5   .   .   .   .   1   
    Catastrophic           6    | .   .   .   .   .   1   .   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   9   6   1   .   6   .   6   .   1   .   .   .   4   .   .   2   .   .   .   .   2   
  Terminals                57   | .   9   6   .   .   20  .   6   .   3   .   .   .   1   1   .   8   .   .   .   .   3   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   6   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             82   | .   2   4   2   1   11  .   2   .   1   .   1   26  1   1   .   2   8   1   17  .   2   
  Record                   19   | .   .   .   1   .   .   .   .   .   .   .   .   6   .   .   .   .   7   .   5   .   .   
  Part Schematic           18   | .   .   1   .   .   .   .   .   .   .   .   .   12  .   .   .   1   .   .   4   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robot Analysis           8    | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        10   | .   .   2   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   4   .   .   
  Open Door                5    | .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Station Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Terminals                5    | .   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 4    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Search                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reprogram              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   2   .   .   9   .   3   .   4   .   .   .   3   .   .   3   .   .   .   .   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   58   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  
  Total Robot Build Rating 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Part Schematics Acquired   20   | .   .   1   .   .   1   .   1   .   .   .   .   12  .   .   .   1   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Time                   62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   62  
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      7    | .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Total Allies               16    | .    1    .    .    .    .    .    .    .    .    .    .    .    12   .    .    .    2    .    .    .    1    
  Largest Group            12    | .    1    1    1    1    1    1    1    1    1    1    1    1    12   12   12   1    3    3    2    2    2    
  Highest-Rated Group      337   | .    62   62   62   63   80   82   82   82   90   90   86   86   332  332  337  125  184  184  158  158  164  
  Highest-Rated Ally       136   | .    62   62   62   63   80   82   82   82   90   90   86   86   100  100  115  125  124  124  128  128  136  
Total Orders               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               332   | .    16   10   .    3    39   22   1    5    2    3    13   .    47   .    53   3    6    17   .    8    84   
  Total Damage             15721 | .    553  187  .    60   1418 946  .    216  56   97   763  .    1662 .    952  294  228  1012 .    456  6821 
  Kills                    133   | .    11   5    .    3    18   9    .    2    2    1    9    .    10   .    6    1    1    8    .    7    40   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       8    | .   2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               12910 | .    785  1065 555  170  1862 786  117  169  349  764  1056 103  1254 5    207  363  728  732  305  428  1107 
Spaces Moved               7822  | 1    385  534  289  78   1110 519  81   106  215  546  737  77   651  5    129  220  512  515  160  309  643  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     7822  | 1    385  534  289  78   1110 519  81   106  215  546  737  77   651  5    129  220  512  515  160  309  643  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115   | 120  120  190  190  190  115  120  127  127  127  127  127  130  125  125  122  122  122  122  122  122  120  
  Average Speed            134   | 120  174  190  190  190  119  124  127  127  127  128  131  130  127  125  124  122  122  122  122  122  120  
  Slowest Speed            197   | 120  190  190  190  190  122  195  127  127  127  197  197  130  130  125  125  122  122  122  122  122  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 2    50   94   68   15   87   57   13   41   9    78   83   68   69   .    94   8    53   62   60   55   19   
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     7     | .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    1    1    1    1    .    .    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    
Scrap Searched             15    | .    .    1    .    .    .    .    .    .    .    4    3    .    3    .    .    .    1    1    .    2    .    
Spaces Dug                 94    | .    7    4    .    .    27   12   3    6    .    .    .    .    10   .    2    .    .    2    .    16   5    
Terrain Destroyed          545   | .    7    15   .    7    56   68   3    18   .    16   .    .    42   .    2    .    40   54   .    69   148  
  Melee                    17    | .    .    .    .    .    5    .    3    .    .    .    .    .    .    .    2    .    .    2    .    .    5    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      528   | .    7    15   .    7    51   68   .    18   .    16   .    .    42   .    .    .    40   52   .    69   143  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      9738 | .    465  558  296  99   1538 625  89   132  273  605  809  79   991  4    171  305  594  596  269  347  893  
  Wait                     1175 | .    46   2    1    4    280  52   5    11   40   55   53   2    217  .    22   76   32   53   87   16   121  
  Move                     7803 | .    384  533  288  77   1110 518  81   105  214  545  736  76   650  4    128  219  511  514  159  308  643  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88   | .    8    4    3    5    18   4    .    1    5    .    3    .    12   .    2    .    2    4    6    4    7    
  Fast Attach              33   | .    2    .    .    1    8    2    .    .    .    .    1    .    3    .    2    .    1    1    3    .    9    
  Attach                   24   | .    .    .    .    .    3    3    .    1    2    .    .    .    2    .    1    1    .    .    1    .    10   
  Detach                   6    | .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    
  Swap                     91   | .    2    4    1    4    16   10   .    2    .    3    4    1    15   .    1    .    4    5    1    3    15   
  Drop                     101  | .    4    .    3    6    31   4    .    1    2    .    5    .    19   .    3    .    2    .    7    4    10   
  Fire                     154  | .    17   13   .    2    50   17   .    5    .    2    .    .    8    .    .    .    5    6    .    5    24   
  Melee                    212  | .    .    .    .    .    18   5    3    1    10   .    7    .    64   .    6    9    14   12   4    7    52   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7    | .    1    2    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            20   | .    .    .    .    .    .    10   .    5    .    .    .    .    .    .    5    .    .    .    .    .    .    
  Rewire                   24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: Res x4)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   304 | -10/Materials      | Build established: Mutant
   325 | -10/Materials      | Discovered new exit (range 13)
   786 | -10/Materials      | Entered Mines
   786 | -10/Mines          | Accompanied by 1 ally
   832 | -10/Mines          | Discovered new exit (range 9)
  1198 | -10/Mines          | Learned location of Storage (-9)
  1336 | -10/Mines          | Discovered new exit (range 12)
  1358 | -10/Mines          | Learned Materials stockpile data
  1840 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1841 | -10/Mines          | Discovered new exit (range 5)
  1851 | -10/Mines          | Entered Exiles
  1851 | -10/Exiles         | Accompanied by 1 ally
  1899 | -10/Exiles         | Met 8R-AWN
  1944 | -10/Exiles         | Met EX-HEX
  2064 | -10/Exiles         | Met EX-DEC
  2096 | -10/Exiles         | Learned location of Zion (-6)
  2131 | -10/Exiles         | Met EX-BIN
  2157 | -10/Exiles         | Aligned with FarCom system
  2159 | -10/Exiles         | Given EX-Vault access code
  2205 | -10/Exiles         | Opened EX-Vault
  2220 | -10/Exiles         | Found Latent Energy Streamer
  2263 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  2383 | -10/Exiles         | Discovered new exit (range 14)
  2406 | -10/Exiles         | Left Exiles lab with Latent Energy Streamer
  2406 | -10/Exiles         | Entered Mines
  2406 | -9/Mines           | Accompanied by 1 ally
  2414 | -9/Mines           | Discovered new exit (range 16)
  2464 | -9/Mines           | Met a Derelict shopkeep closing up shop
  2576 | -9/Mines           | Entered Materials
  2576 | -8/Materials       | Accompanied by 1 ally
  2576 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
  2909 | -8/Materials       | Build established: Scavenger-Mutant
  3265 | -8/Materials       | Discovered new exit (range 16)
  3403 | -8/Materials       | Build established: Mutant
  4332 | -8/Materials       | Discovered new exit (range 9)
  4436 | -8/Materials       | Identified exit to Garrison
  4438 | -8/Materials       | Entered Garrison
  4438 | -8/Garrison        | Accompanied by 1 ally
  4446 | -8/Garrison        | Triggered checkpoint
  4468 | -8/Garrison        | Triggered checkpoint
  4554 | -8/Garrison        | Triggered checkpoint
  4619 | -8/Garrison        | Triggered checkpoint
  4628 | -8/Garrison        | Triggered checkpoint
  4716 | -8/Garrison        | Discovered new exit (range 15)
  4862 | -8/Garrison        | Discovered new exit (range 14)
  4866 | -8/Garrison        | Spotted B-75 Beast
  4888 | -8/Garrison        | Allies destroyed B-75 Beast
  4911 | -8/Garrison        | Installed Relay Interface Framework
  5060 | -8/Garrison        | Garrison Relay disabled
  5168 | -8/Garrison        | Triggered checkpoint
  5224 | -8/Garrison        | Entered Materials
  5224 | -8/Materials       | Accompanied by 1 ally
  5341 | -8/Materials       | Identified exit to Garrison
  5341 | -8/Materials       | Entered Garrison
  5341 | -8/Garrison        | Accompanied by 1 ally
  5348 | -8/Garrison        | Expanded RIF knowledge: Watcher Feeds
  5396 | -8/Garrison        | Triggered checkpoint
  5409 | -8/Garrison        | Triggered checkpoint
  5424 | -8/Garrison        | Triggered checkpoint
  5458 | -8/Garrison        | Destroyed 10 combat bots
  5482 | -8/Garrison        | Discovered new exit (range 11)
  5510 | -8/Garrison        | Entered Factory
  5510 | -7/Factory         | Accompanied by 1 ally
  5510 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  5803 | -7/Factory         | Discovered new exit (range 15)
  5859 | -7/Factory         | Entered Lower Caves
  5859 | -7/Lower Caves     | Accompanied by 1 ally
  5978 | -7/Lower Caves     | Build established: Bothacker-Mutant
  6307 | -7/Lower Caves     | Discovered new exit (range 16)
  6623 | -7/Lower Caves     | Entered another Lower Caves area
  6623 | -7/Lower Caves     | Accompanied by 1 ally
  6661 | -7/Lower Caves     | Discovered new exit (range 14)
  7138 | -7/Lower Caves     | Learned Factory trap positions
  7282 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7438 | -7/Lower Caves     | Discovered new exit (range 10)
  7679 | -7/Lower Caves     | Entered Data Miner
  7679 | -7/Data Miner      | Accompanied by 1 ally
  7679 | -7/Data Miner      | Discovered new exit (range 7)
  7704 | -7/Data Miner      | Met Data Miner
  7729 | -7/Data Miner      | Learned location of Section 7 (-2)
  7729 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7746 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7782 | -7/Data Miner      | Entered Proximity Caves
  7782 | -6/Proximity Caves | Accompanied by 1 ally
  7878 | -6/Proximity Caves | Escorted by Enhanced Grunt
  7882 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  7903 | -6/Proximity Caves | Destroyed 8 combat bots
  8196 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance
  8265 | -6/Proximity Caves | Derelicts attacked a huge 0b10 base
  8401 | -6/Proximity Caves | Discovered new exit (range 5)
  8745 | -6/Proximity Caves | Build established: Commander-Mutant
  8951 | -6/Proximity Caves | Destroyed 4P-0V2(g)
  9036 | -6/Proximity Caves | Entered Factory
  9036 | -6/Factory         | Accompanied by 12 allies
  9036 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  9037 | -6/Factory         | Identified exit to Lower Caves
  9038 | -6/Factory         | Loaded intel: 129 trap records
  9041 | -6/Factory         | Identified exit to DSF
  9041 | -6/Factory         | Entered DSF
  9041 | -6/DSF             | Accompanied by 12 allies
  9072 | -6/DSF             | Additional patrols routed to DSF
  9206 | -6/DSF             | Discovered new exit (range 15)
  9248 | -6/DSF             | Entered Factory
  9248 | -5/Factory         | Accompanied by 1 ally
  9248 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9459 | -5/Factory         | Build established: Derelict-Mutant
  9520 | -5/Factory         | Discovered new exit (range 8)
  9611 | -5/Factory         | Entered Upper Caves
  9611 | -5/Upper Caves     | Accompanied by 1 ally
  9860 | -5/Upper Caves     | Encountered a Warlord checkpoint
 10014 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 10045 | -5/Upper Caves     | Destroyed 8 combat bots
 10176 | -5/Upper Caves     | Discovered new exit (range 12)
 10212 | -5/Upper Caves     | Learned location of Armory (-3)
 10212 | -5/Upper Caves     | Learned location of 1 exit from Factory
 10212 | -5/Upper Caves     | Learned Research terminal intel
 10218 | -5/Upper Caves     | Build established: Scavenger-Mutant
 10257 | -5/Upper Caves     | Destroyed FP-QR3(g)
 10339 | -5/Upper Caves     | Entered another Upper Caves area
 10339 | -5/Upper Caves     | Accompanied by 3 allies
 10433 | -5/Upper Caves     | Learned Factory terminal intel
 10601 | -5/Upper Caves     | Build established: Derelict-Mutant
 10880 | -5/Upper Caves     | Discovered new exit (range 9)
 11071 | -5/Upper Caves     | Entered Zhirov
 11071 | -5/Zhirov          | Accompanied by 2 allies
 11071 | -5/Zhirov          | Discovered new exit (range 4)
 11093 | -5/Zhirov          | Met Zhirov
 11120 | -5/Zhirov          | Learned location of Quarantine (-2)
 11120 | -5/Zhirov          | Learned location of Testing (-3)
 11120 | -5/Zhirov          | Learned location of Command (-1)
 11128 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 11148 | -5/Zhirov          | Found Alien Artifact
 11148 | -5/Zhirov          | Identified Integrated Dissipator
 11148 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 11318 | -5/Zhirov          | Found Alien Artifact
 11376 | -5/Zhirov          | Entered Proximity Caves
 11376 | -4/Proximity Caves | Accompanied by 2 allies
 11406 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11769 | -4/Proximity Caves | Discovered new exit (range 13)
 11804 | -4/Proximity Caves | Entered Factory
 11804 | -4/Factory         | Accompanied by 2 allies
 11804 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11805 | -4/Factory         | Identified exit to Research
 11806 | -4/Factory         | Loaded intel: 27 terminal locations
 11990 | -4/Factory         | Fabricated O-24 Administrator?
 12488 | -4/Factory         | Found Prototype Hackware
 12488 | -4/Factory         | Identified Exp. System Shield
 12494 | -4/Factory         | Found Prototype Processor
 12494 | -4/Factory         | Identified Exp. Melee Analysis Suite
 12768 | -4/Factory         | System corruption reached 10%
 12776 | -4/Factory         | Destroyed 7 combat bots
 12815 | -4/Factory         | Found Exp. System Shield
 12823 | -4/Factory         | Identified Transdimensional Reconstructor
 12823 | -4/Factory         | Warped through subspace
 12839 | -4/Factory         | Core integrity fell below 50%
 12890 | -4/Factory         | Cargo convoy interrupted
 12900 | -4/Factory         | Core integrity fell below 20%
 12905 | -4/Factory         | Incoming assault squad redirected
 12911 | -4/Factory         | Core destroyed

 Last Messages 
---------------
12906_ Slug penetrates Wall.
12906_ U-05 Engineer lays Concrete.
12906_ Slug penetrates Player 2.
12906_ U-05 Engineer lays Concrete. <x3>
12907_ R-10 Processor collects Field Recycling Unit.
12908_ U-05 Engineer builds a Wall.
12908_ U-05 Engineer lays Concrete. <x4>
12909_ Slug penetrates R-10 Processor.
12909_ Slug penetrates Player 2.
12909_ Slug penetrates Wall.
12909_ Slug penetrates Player 2.
12910_ U-05 Engineer lays Concrete. <x2>
12910_ Slug penetrates Player 2.
12910_ U-05 Engineer lays Concrete.
12910_ Player 2 removes KE Penetrator.
12911_ Player 2 removes Variable Charge Gun.
12911_ U-05 Engineer lays Concrete.
12911_ Slug penetrates H-77 Assassin.
12911_ K-01 Serf destroyed.
12911_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????     ???     ???????????????????? |
| ??????????????????    ??#!      ?????????????????? |
| ??????????????????    ##;;;;""""""???????????????? |
| ??????????????????    ;           ???????????????? |
| ???????????????????   ;          !*??????????????? |
| ??????????????#????   ;            "?????????????? |
| ??????????????# ???   ;            ; ????????????? |
| ??????????????#  ???  ;              ????????????? |
| ???????????????   ??  ;               ???????????? |
| ?????#####+###########                ???????????? |
| ?????              !%*%[*            u"??? ?   ??? |
| ????                |!%!%!            ""?" ?     ? |
| ????                !|[%g=         ;  """" #     # |
| ????                !!!!/[         #*      #     # |
| ????                ![/%|         u#       #     # |
| ???????###+###########!*        u  #!      #     # |
| ???????????????#  "  !#            #    "" #     # |
| ???????????????# ""S  ;  @         #    ""         |
| ???????????????# ""   ;            +               |
| ???????????????#      ;  =    %    #   "           |
| ???????????????#  !!! ;           u#       #       |
| ???????????????#  !!! ;     %    ![|               |
| ???????????????#  !!! #;        @p%*     % #     # |
| ???????????????######## ;        hhR###  #         |
| ????????????????#########;#;# %% h h%k           # |
| ????????????????#      [     ;   phk%i        **%# |
| ????????????????#            #                  =# |
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| ????????????????# """" ""    #                 ### |
| ????????????????# """" ""    #          =!!        |
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| ????????????????# """" """"  #          [ #     !  |
| ????????????????# """" """"  #        %[%!         |
| ????????????????#???     ??  #          =          |
| ????????????????????  !  ???!#                     |
| ????????????????????#####????#            #        |
| ????????????????????????????              #        |
| ??????????????????????????      !=        #        |
| ??????????????????????????      !         #        |
| ???????????????????????????     =!!       #        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           63
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             600
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                55
Melee Accuracy             8
Offensive Hacking          10
Defensive Hacking          16
Authchip Count             1

 Item Schematics 
-----------------
               Hcp. Storage Unit | -10/Mines     | Hacked
        Hrd. Heavy Armor Plating | -8/Materials  | Scanalyzed
                 Remote Datajack | -8/Materials  | Scanalyzed
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
             Biomechanical Wings | -7/Data Miner | Free
  Gravity Neutralizing Apparatus | -7/Data Miner | Free
          Imp. Heavy Machine Gun | -7/Data Miner | Free
                 Antigrav System | -7/Data Miner | Free
                  Adv. Drone Bay | -7/Data Miner | Free
              Imp. Arc Projector | -7/Data Miner | Free
                 Cloaking Device | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
              Imp. Core Analyzer | -7/Data Miner | Free
               Corruption Screen | -7/Data Miner | Free
                     Hvy. Treads | -5/Factory    | Hacked
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     R-10 Processor | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
         M-28 Smith | -7/Data Miner | Free
           E-15 Imp | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free

 Fabricated
------------
 O-24 Administrator | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                        | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   -4   -4   
----------                 Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  
Slots Evolved              12    | .    .    .    .    4    .    .    .    2    .    .    .    .    2    .    2    .    .    .    .    2    .    
  Power                    1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion               2     | .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Utility                  7     | .    .    .    .    1    .    .    .    2    .    .    .    .    1    .    1    .    .    .    .    2    .    
  Weapon                   2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Parts Attached             96    | .    12   .    1    1    17   3    .    .    6    3    2    .    20   .    8    8    .    .    1    2    12   
Parts Lost                 30    | .    .    .    .    .    .    .    .    .    .    2    .    .    9    .    .    2    .    .    .    .    17   
Damage Taken               6424  | .    281  16   .    10   373  183  .    .    .    106  191  .    1200 .    78   1012 18   15   .    264  2677 
  Core                     778   | .    83   .    .    .    34   32   .    .    .    .    50   .    157  .    32   .    .    .    .    17   373  
    Player 2/Cogmind (%)   44    | .    100  .    .    .    38   48   .    .    .    .    62   .    84   .    100  .    .    .    .    100  33   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14580 | .    553  187  .    60   1418 946  .    216  56   97   763  .    1187 .    326  294  228  972  .    456  6821 
  Player 2/Cogmind (%)     35    | .    67   34   .    43   38   38   .    18   12   33   68   .    20   .    58   17   7    34   .    27   49   
Combat Hostiles Destroyed  97    | .    5    5    .    3    13   9    .    2    .    1    9    .    7    .    2    1    1    8    .    7    24   
  Player 2/Cogmind (%)     48    | .    62   45   .    100  39   45   .    16   .    25   100  .    38   .    50   50   11   61   .    70   57   

 Game 
------
Seed              StorageUltimateFilter
  Manual?         0
Play Time         01:31:37
  Cumulative      1017.0 hours
  Start           2022.01.15 @ 22:15:18
  End             2022.01.16 @ 13:51:59
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          707
  Rogue           703
  Adventurer      4
  Explorer        0
Win Type          -
  Total           108
  Types           82/9/7/4/2/0/0/2/2
Lore%             95
Gallery%          97
Achievement%      96
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a308494e-94a1-4867-b130-67c3af5d2e58