Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.22 @ 19:45:38 Player: Quiggsy Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3430) 3430 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1045) 1045 TOTAL SCORE: 9360 Bonus ------- Follower Combat Kills 502 Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/1000 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (42) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (4) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Light Fission Core Hardened Medium Armor Plating Hardened Medium Armor Plating Coil Gun Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Light Fission Core Fusion Compressor > --- PROPULSION ------- Armored Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Kinecellerator Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Barrage Gun Flak Gun Heavy Battle Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Nuclear Core Light Fission Core Titanium Leg Flexi-carbon Leg Salvage Targeting Computer Light Armor Plating Advanced Assault Cannon Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Great Maul Powered Hammer CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Battle Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . 2 2 Power 3 | . . 1 . . . . . 1 1 Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . . 1 1 . . . 1 . Weapon 2 | . . . . 1 . . . . 1 Parts Attached 152 | 5 6 19 21 36 2 4 7 35 17 Power 34 | 1 . 4 1 8 2 . 1 11 6 Engine 11 | 1 . 4 1 1 1 . . 2 1 Core 22 | . . . . 7 1 . 1 9 4 Reactor 1 | . . . . . . . . . 1 Propulsion 48 | 2 . 6 9 12 . 1 5 8 5 Treads 30 | 2 . 6 9 3 . . 3 7 . Leg 16 | . . . . 9 . 1 2 1 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 30 | 1 3 . 7 9 . . 1 8 1 Device 11 | . . . . 6 . . 1 3 1 Storage 2 | 1 1 . . . . . . . . Processor . | . . . . . . . . . . Hackware 1 | . . . . 1 . . . . . Protection 16 | . 2 . 7 2 . . . 5 . Artifact . | . . . . . . . . . . Weapon 40 | 1 3 9 4 7 . 3 . 8 5 Energy Gun 4 | . 1 . . 2 . . . . 1 Energy Cannon 3 | . . . 1 1 . . . . 1 Ballistic Gun 19 | 1 . 4 2 1 . 3 . 6 2 Ballistic Cannon 1 | . . . . . . . . 1 . Launcher 6 | . . 4 1 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . 2 1 . 2 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon 1 | . . . . 1 . . . . . Unidentified Prototypes 7 | . . 1 1 1 . . . 2 2 Corrupted Parts 5 | . . . 1 . . . 2 2 . System Corruption 26 | . . . 2 . . . 10 14 . Parts Lost 66 | . 2 3 7 14 3 . 2 11 24 Power 14 | . . . 1 1 1 . . 4 7 Propulsion 24 | . . 2 3 7 1 . 1 1 9 Utility 13 | . 1 . 2 4 . . 1 2 3 Weapon 15 | . 1 1 1 2 1 . . 4 5 Highest Loss Streak 14 | . 2 3 4 8 3 . 2 3 14 To Critical Strikes 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 93 | . 97 95 99 85 84 97 99 97 44 Engine 8 | . 14 22 18 5 3 7 6 4 5 Core 7 | . . . . 9 10 7 7 15 2 Treads 15 | . 28 28 35 12 . . . 25 6 Leg 11 | . . . . 6 23 28 29 . 3 Device 10 | . . . . 14 15 15 14 12 2 Storage 7 | . 14 11 9 7 7 7 7 6 5 Hackware 4 | . . . . 2 7 7 7 6 3 Protection 5 | . 12 11 18 5 . . . 5 1 Ballistic Gun 13 | . 10 5 7 5 . 19 23 18 3 Impact Weapon 3 | . 12 11 9 5 7 1 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 78 | 12 30 43 56 57 42 46 50 78 61 Greatest Support 116 | 40 40 60 80 80 46 53 80 116 112 Greatest Overweight (x) 12 | . . 1 . 4 1 1 1 1 12 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 Most Carried 15 | 7 9 15 15 15 15 15 15 15 15 Average Carried 13 | 4 7 11 13 12 13 14 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 7 9 14 15 15 13 15 12 15 7 Class Distribution -------------------- 44% | Scavenger-Gunner 25% | Mutant 25% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Matter Collected 2875 | 250 53 366 175 538 58 40 174 939 282 Remotely 113 | . . . . . . . . . 113 Salvage Created 3112 | . 320 684 302 710 66 . 174 702 154 Parts 169 | . 17 38 17 33 4 . 10 39 11 Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 5 . 14 . . Prevented 4 | . . . . . 1 . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 81 | . 10 19 7 16 3 . 3 18 5 Melee 10 | . 3 1 1 3 2 . . . . Guns 40 | . 4 4 3 7 1 . 3 16 2 Cannons 8 | . . . . 5 . . . 1 2 AOE 11 | . . 8 2 . . . . 1 . Classes Destroyed 13 | . 2 4 1 1 . . 1 3 1 Worker 1 | . . . . . . . . 1 . Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . 1 . . . . . . . Operator 3 | . . 1 . 1 . . . 1 . Watcher 1 | . . . 1 . . . . . . Swarmer 22 | . 3 3 . 3 3 . . 7 3 Grunt 36 | . 7 11 2 10 . . . 6 . Brawler 2 | . . 1 1 . . . . . . Sentry 12 | . . 4 4 2 . . 1 1 . Hunter 3 | . . . . . . . 1 . 2 Programmer 5 | . . . . 1 . . 1 3 . Fireman 1 | . . . . . . . . 1 . Best Kill Streak 6 | . 4 6 2 3 2 . 1 6 5 Combat Bots Only 6 | . 4 6 2 3 2 . 1 5 4 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 1 . . . . 1 . Melee 1 | . 1 1 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Hostile Shots Fired 1240 | . 61 102 86 348 42 . 63 291 247 Missed 386 | . 14 37 14 103 13 . 22 112 71 Damage Taken 12330 | . 530 870 1112 2869 419 . 624 2978 2928 Core 2212 | . 101 166 133 370 50 . 54 332 1006 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 53 | . 8 25 20 . . . . . . Regen/Repaired (Parts) 499 | . . 12 13 . . 474 . . . Core Remaining (%) 64 | 100 59 58 75 . . . 32 60 . Volleys Fired 224 | . 19 27 22 56 10 . 14 58 18 Largest 3 | . 1 1 1 2 1 . 3 3 1 Hottest 100 | . 50 33 33 96 65 . 94 100 90 Shots Fired 405 | . 19 27 22 99 11 . 42 167 18 Gun 339 | . 19 19 19 63 11 . 42 155 11 Cannon 54 | . . . . 36 . . . 11 7 Launcher 12 | . . 8 3 . . . . 1 . Special . | . . . . . . . . . . Kinetic 322 | . 17 19 19 48 . . 42 166 11 Thermal 71 | . 2 . . 51 11 . . . 7 Explosive 12 | . . 8 3 . . . . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 12 | . 10 7 12 12 12 . 6 10 4 Robot Miss Streak 8 | . 2 3 1 3 1 . 8 7 3 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . 1 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 1 . Shots Hit Robots 319 | . 26 36 27 85 10 . 27 98 10 Core Hits 158 | . 10 17 11 31 3 . 19 59 8 Critical Kills 5 | . . 2 . 1 . . . . 2 Critical Parts Destroyed 13 | . 3 3 2 3 . . . 2 . Critical Strikes 21 | . 4 5 2 6 . . . 2 2 Burn 2 | . 1 . . 1 . . . . . Meltdown 2 | . . . . 1 . . . . 1 Destroy 5 | . . 1 . 1 . . . 2 1 Smash 12 | . 3 4 2 3 . . . . . Melee Attacks 69 | . 14 19 12 16 5 . . . 3 Impact 65 | . 14 19 12 15 5 . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 Sneak Attacks 1 | . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8319 | . 471 1462 809 1829 217 . 577 2329 625 Guns 4361 | . 185 214 254 870 115 . 577 2043 103 Cannons 866 | . . . . 525 . . . 127 214 Explosions 1213 | . . 575 192 . . . . 153 293 Melee 1858 | . 286 673 363 434 102 . . . . Ramming 21 | . . . . . . . . 6 15 Kinetic 4202 | . 161 214 254 723 . . 577 2170 103 Thermal 1107 | . 24 . . 672 115 . . 82 214 Explosive 1131 | . . 575 192 . . . . 71 293 Electromagnetic . | . . . . . . . . . . Impact 1858 | . 286 673 363 434 102 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . 2 1 1 1 10 15 . Average Corruption 4 | . . . 2 1 1 1 8 8 . Corruption Purged 5 | . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . 3 2 1 1 . 30 . Message Errors 9 | . . . 1 . . . . 8 . Matter Fused 6 | . . . 1 . . . . 5 . Heat Flow Errors 5 | . . . . . . . . 5 . Energy Discharges 4 | . . . 1 1 . . . 2 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 3 . Data Loss (major) 2 | . . . . . . 1 . 1 . Misfires 4 | . . . . 1 1 . . 2 . Weapon Failures 3 | . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . Overflow Damage 609 | . 73 245 171 62 30 . . . 28 Projectiles . | . . . . . . . . . . Explosions 35 | . . 7 . . . . . . 28 Melee 574 | . 73 238 171 62 30 . . . . Knockbacks 6 | . 2 2 2 . . . . . . Impact 6 | . 2 2 2 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 292 | . . 49 45 . . . . 63 135 Shots 6 | . . 2 1 . . . . 1 2 Rammed 1 | . . . . . . . . 1 . Targets Rammed 6 | . . . . . . . . 1 5 Kicked 5 | . . . . . . . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 443 | . 20 27 31 107 . . 37 443 120 Average Temperature 75 | . 10 8 9 18 . . 18 111 49 Received Heat Transfer 2715 | . 276 312 450 858 . . 123 579 117 Effects 6 | . . . . . . . . 6 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . . 1 . Short Circuit 2 | . . . . . . . . 2 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 12 | . 2 6 3 . 1 . . . . Impact Corruptions 24 | . 3 9 7 3 2 . . . . Robots Melted 2 | . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . 1 . . . . 1 Parts Melted 7 | . . . . 4 2 . . . 1 Heat Transferred 2085 | . 148 . . 1369 296 . . 50 222 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Peak Influence 388 | . 217 388 320 185 . . . 272 300 Initial 122 | . . 26 122 60 . . . 60 99 Average 140 | . 75 203 202 74 . . . 163 169 Maximum Alert Level 1 | . 1 1 1 . . . . 1 1 Low Security (%) 69 | 100 95 46 52 100 . . . 57 53 Level 1 30 | . 4 53 47 . . . . 42 46 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 . 6 . . . 9 4 Investigation 6 | . . . . 3 . . . 2 1 Extermination 4 | . . . . 1 . . . 3 . Reinforcement 6 | . 1 1 . 2 . . . 1 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . . . 3 2 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Distress Signals 9 | . 1 3 2 . . . . 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 142 | . 16 23 10 21 5 . 10 39 18 Peak Tracking Total 7 | . 5 5 4 5 4 . 4 7 7 Tactical Retreats 5 | . . 1 . . . . . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Traps Triggered 2 | . . . . . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Disabled 11 | . . 1 . . . . . 6 4 Max in Single Turn 4 | . . 1 . . . . . 4 2 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Machines Accessed 13 | . 3 1 2 3 . 1 1 1 1 Terminals 3 | . 2 . . . . . 1 . . Fabricators 3 | . . . . 2 . . . . 1 Repair Stations 2 | . . 1 1 . . . . . . Recycling Units 3 | . 1 . . 1 . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 33 | . 5 2 4 10 . 5 1 2 4 Successful 22 | . 4 2 4 3 . 5 1 2 1 Failed 11 | . 1 . . 7 . . . . 3 Catastrophic 2 | . . . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 9 | . . . . . . . . 6 3 Terminals 4 | . 3 . . . . . 1 . . Fabricators 11 | . . . . 7 . . . . 4 Repair Stations 4 | . . 2 2 . . . . . . Recycling Units 7 | . 2 . . 3 . . . 2 . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 2 . . . . 5 1 . . Record 2 | . 1 . . . . . 1 . . Part Schematic 5 | . . . . . . 5 . . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . . . 1 Load Schematic 2 | . . . . 1 . . . . 1 Repair Station Hacks 4 | . . 2 2 . . . . . . Scan Component 2 | . . 1 1 . . . . . . Repair 2 | . . 1 1 . . . . . . Recycling Unit Hacks 5 | . 2 . . 2 . . . 1 . Recycle Component 2 | . 1 . . 1 . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . . . . 1 . . . 1 . Scanalyzer 2 | . . . 2 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Tunnel 1 | . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . . 2 3 . . . 1 1 Full Trace Events 4 | . . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . 1 . . 5 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . 1 1 . . . . . . Time 80 | . . 36 44 . . . . . . Parts Recycled 2 | . 1 . . 1 . . . . . Recycled Matter 35 | . 35 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . parse_system 1 | . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total Allies 12 | . . . . . . 6 . 3 3 Largest Group 6 | . . . . . . 6 6 5 3 Highest-Rated Group 210 | . . . . . . 202 202 161 210 Highest-Rated Ally 70 | . . . . . . 42 42 42 70 Zionite Dispatches 2 | . . . . . . . . 1 1 Light 1 | . . . . . . . . . 1 Fire 1 | . . . . . . . . 1 . Total Orders . | . . . . . . . . . . Ally Attacks 71 | . . . . . . . 42 17 12 Total Damage 2201 | . . . . . . . 1426 461 314 Kills 14 | . . . . . . . 6 5 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Turns Passed 8255 | 90 573 948 456 1306 175 1835 795 1791 286 Spaces Moved 4621 | 49 302 471 196 529 76 1377 577 939 105 Core 7 | 2 . . . 3 . . . . 2 Treads 2393 | 47 302 471 196 373 . . 1 939 64 Legs 2220 | . . . . 153 76 1377 576 . 38 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . . 1 Fastest Speed 50 | 50 160 160 160 120 120 122 122 160 160 Average Speed 152 | 155 160 160 161 198 184 129 123 161 201 Slowest Speed 650 | 160 160 240 163 260 190 190 193 240 650 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 5 64 44 20 9 9 91 77 28 4 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . 4 1 1 . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 4 | . . . . . . 3 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 172 | . . 58 22 . . . 1 54 37 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . . 1 7 1 AOE 163 | . . 58 22 . . . . 47 36 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Fac Total 5346 | 60 348 596 284 658 92 1425 634 1100 149 Wait 164 | . 2 37 28 5 . 41 22 29 . Move 4612 | 48 301 470 195 528 75 1376 576 938 105 Hop . | . . . . . . . . . . Pick Up 55 | 7 4 12 4 5 . 1 5 16 1 Fast Attach 50 | 5 3 4 1 9 . 4 2 14 8 Attach 45 | . 2 2 9 9 2 . 3 9 9 Detach 8 | . 1 1 1 1 . 2 . 2 . Swap 57 | . 1 13 11 18 . . 2 12 . Drop 54 | . 1 11 1 11 . 1 9 20 . Fire 224 | . 19 27 22 56 10 . 14 58 18 Melee 69 | . 14 19 12 16 5 . . . 3 Ram . | . . . . . . . . . . Kick 5 | . . . . . . . . . 5 Crush 1 | . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 1 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 14) 256 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 10) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1118 | -9/Materials | Lost 3 parts (2n1w) 1414 | -9/Materials | Build established: Scavenger-Mutant 1450 | -9/Materials | Discovered new exit (range 15) 1557 | -9/Materials | Repaired Corrupted Lgt. Treads 1612 | -9/Materials | Entered another Materials area 1612 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1614 | -8/Materials | Discovered new exit (range 15) 1898 | -8/Materials | Lost 4 parts (1p2n1w) 1997 | -8/Materials | Repaired Corrupted Imp. Ion Engine 2060 | -8/Materials | Discovered new exit (range 7) 2068 | -8/Materials | Entered Factory 2068 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2071 | -7/Factory | Discovered new exit (range 15) 2231 | -7/Factory | Lost 8 parts (1p4n2u1w) 2484 | -7/Factory | Build established: Mutant 3246 | -7/Factory | Build established: Scavenger-Mutant 3267 | -7/Factory | Core integrity fell below 50% 3374 | -7/Factory | Entered Lower Caves 3425 | -7/Lower Caves | Lost 3 parts (1p1n1w) 3536 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3549 | -7/Lower Caves | Entered Zion 3608 | -7/Zion | System corruption cleaned by Quarantine Array 3707 | -7/Zion | Learned Factory stockpile data 3896 | -7/Zion | Gained Derelict followers 3993 | -7/Zion | Learned location of Data Miner (-6) 4025 | -7/Zion | Found CR-A16's Pointy Stick 4076 | -7/Zion | Learned location of Warlord (-4) 4143 | -7/Zion | Build established: Scavenger-Gunner 4342 | -7/Zion | Imprinted 4344 | -7/Zion | Declared Zion's savior 4525 | -7/Zion | Visited the Megawrench Repair Shop 4525 | -7/Zion | Learned location of Armory (-4) 4525 | -7/Zion | Megawrench repaired 11 parts 4686 | -7/Zion | Discovered new exit (range 16) 5384 | -7/Zion | Entered Proximity Caves 5384 | -6/Proximity Caves | Accompanied by 6 allies 5385 | -6/Proximity Caves | Identified exit to Factory 5797 | -6/Proximity Caves | Learned location of 1 exit from Factory 5851 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5939 | -6/Proximity Caves | Spotted B-75 Beast 5981 | -6/Proximity Caves | Allies destroyed B-75 Beast 6177 | -6/Proximity Caves | System corruption reached 10% 6179 | -6/Proximity Caves | Entered Factory 6179 | -6/Factory | Accompanied by 5 allies 6179 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6180 | -6/Factory | Identified exit to Factory 6305 | -6/Factory | Garrison activated, responded to threat 6351 | -6/Factory | Lost 5 allies 6569 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6570 | -6/Factory | Zion Fire squad teleported in 6884 | -6/Factory | P-60 Hacker assimilated allied AZ-8A2(i) 6886 | -6/Factory | P-60 Hacker assimilated allied T0-WSM(i) 7105 | -6/Factory | Lost 3 parts (1p2w) 7411 | -6/Factory | Lost 3 parts (2p1u) 7412 | -6/Factory | System corruption reached 10% 7564 | -6/Factory | Terminal network hard line cut 7731 | -6/Factory | Discovered exit to Factory (range 18) 7970 | -6/Factory | Entered another Factory area 7970 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 8137 | -5/Factory | Core integrity fell below 50% 8146 | -5/Factory | Garrison activated, responded to threat 8180 | -5/Factory | Lost 14 parts (4p5n2u3w) 8199 | -5/Factory | Zion Light squad teleported in 8248 | -5/Factory | Core integrity fell below 20% 8256 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 08244_ Slug penetrates Wall. 08244_ R-10 Processor collects Prototype Protection. 08245_ Slug penetrates Door. 08245_ Zio. Laser-S destroyed. 08245_ Slug penetrates Wall. 08247_ K-01 Serf collects debris. 08247_ Penetrated by Slug. 08248_ Slug penetrates Wall. 08250_ VTOL Module destroyed. 08250_ Carbon-fiber Leg destroyed. 08250_ Penetrated by Slug. 08251_ K-01 Serf collects debris. 08251_ Lgt. Nuclear Core destroyed. 08252_ VTOL Module destroyed. 08252_ Lgt. Nuclear Core destroyed. 08253_ Penetrated by Slug. 08253_ Lgt. Nuclear Core destroyed. 08254_ K-01 Serf collects debris. 08256_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????"??????#??????????????????? | | ???????????????????? ??" ???= #??????????????????? | | ???????????????????" ??" ???= #??????????????????? | | ???????????????"???" ??" ??? #??????????????????? | | ??????????????? ??? ? ??? ########???????????? | | ??????????????"" ??" """^""" ??????????? | | ??????????""??"" """ """ """ ??????????? | | ??????? ?""" """ """ """ """ #???????????? | | ???? """ """ """ """ """ #???????????? | | ??? #???????????? | | ??? #???????????? | | ???# # ## ### #???????????? | | ???# # #???????????? | | ???# %# = ## """ !!!#???????????? | | ???# [# k =%%###R " """ !!!#???????????? | | ???# # Y!|g% @ "" !!!#???????????? | | ???# h! =### lg #???????????? | | ???# # %* ##g "" "" #???????????? | | ???# # ####+##########???????????? | | #### ! % ???????????????????? | | # ???????????????? | | # ! ????????????????? | | + # ????????????????? | | # # """ """ ???????????????? | | ###### ### """ """ #?????????????? | | #### #????#######?# ! """ """ #?????????????? | | ! # #????????????# ?????????????????? | | # #????????????# ""? ??????????????????? | | # #????????????# """ ?????????????????? | | """# #????????????#! "??? ?????????????????? | | """# #????????????# ???? ?????????????????? | | "# #?????????????##??????#?????????????????? | | "F"# #???????????????????????????????????????? | | """# #???????????????????????????????????????? | | # ???????????????????????????????????????? | | #### ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???# ??????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ????###??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 54 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 450 Power Shielding 33 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed NuclearAblativeFacilitator Manual? 0 Play Time 01:47:05 Cumulative 10.2 hours Start 2024.06.22 @ 17:59:04 End 2024.06.22 @ 19:45:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05fde2da-bff8-44d9-9bdd-fafa15cbff46