Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 11:31:14 Player: Afromullet Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (10) 50 Value Destroyed (296) 296 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2066 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 151/300 Energy 204/275 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (8) ---- Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Sensor Array Heavy EM Shotgun Medium Laser Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Small Storage Unit Sensor Array Light Armor Plating > --- WEAPON ----------- Particle Gun Light Assault Rifle Bore Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Sensor Array Heavy EM Shotgun Medium Laser [Rating: 16] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 17 | 6 1 1 7 1 . 1 Power 3 | 1 . . 1 . . 1 Engine 3 | 1 . . 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 2 | 2 . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 3 | 1 1 . 1 . . . Device 1 | . 1 . . . . . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 9 | 2 . 1 5 1 . . Energy Gun 5 | 1 . . 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 1 1 . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 8 | . . 1 1 . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . . . . 2 Weapon 3 | . . 1 . . . 2 Highest Loss Streak 4 | . . 1 1 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 86 | . 86 100 90 88 88 70 Engine 11 | . 14 14 11 11 11 11 Wheel 16 | . 28 28 14 11 11 10 Device 9 | . 1 14 11 11 11 10 Storage 11 | . 14 14 11 11 11 11 Protection 6 | . . . 9 11 11 2 Energy Gun 13 | . 14 14 15 11 11 11 Ballistic Gun 13 | . 14 14 17 16 11 2 Ballistic Cannon 3 | . . . . 5 11 11 Peak Build Rating 16 | 6 7 7 15 16 16 16 Average Rating 11 | 4 6 6 12 14 16 14 On Entrance 9 | . 6 7 7 12 16 16 Naked Turns . | . . . . . . . Heaviest Build 31 | 12 13 13 25 31 31 31 Greatest Support 32 | 32 32 32 32 16 16 16 Greatest Overweight (x) 8 | . . . 1 1 1 8 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 6 7 8 8 8 8 Average Carried 6 | 1 4 6 7 8 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 6 7 8 8 8 7 Class Distribution -------------------- 36% | Mutant 29% | Scavenger-Tank 27% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 275 | 138 . . 137 . . . Remotely . | . . . . . . . Salvage Created 357 | . 98 43 216 . . . Parts 20 | . 4 6 10 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 1 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 9 | . 2 3 4 . . . Guns 9 | . 2 3 4 . . . Classes Destroyed 4 | . 1 1 2 . . . Watcher 1 | . . . 1 . . . Swarmer 3 | . . 3 . . . . Grunt 3 | . 2 . 1 . . . Sentry 3 | . . . 3 . . . Best Kill Streak 3 | . 2 3 2 . . . Combat Bots Only 3 | . 2 3 2 . . . Max Kills in Single Turn 1 | . 1 1 1 . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 88 | . 19 19 20 . . 30 Missed 24 | . 5 5 2 . . 12 Damage Taken 1264 | . 171 118 501 26 . 448 Core 478 | . 28 46 294 11 . 99 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 70 . . . . Volleys Fired 32 | . 11 6 15 . . . Largest 3 | . 2 2 3 . . . Hottest 141 | . 60 60 141 . . . Shots Fired 77 | . 22 10 45 . . . Gun 77 | . 22 10 45 . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 30 | . 11 4 15 . . . Thermal 45 | . 11 6 28 . . . Explosive . | . . . . . . . Electromagnetic 2 | . . . 2 . . . Robot Hit Streak 7 | . 3 7 5 . . . Robot Miss Streak 3 | . 2 1 3 . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 48 | . 12 9 27 . . . Core Hits 20 | . 6 5 9 . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . 1 . . . Burn 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 597 | . 108 101 334 54 . . Guns 524 | . 108 90 326 . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 73 | . . 11 8 54 . . Kinetic 145 | . 65 22 58 . . . Thermal 356 | . 43 68 245 . . . Explosive . | . . . . . . . Electromagnetic 23 | . . . 23 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 35 | . . 5 4 26 . . Shots . | . . . . . . . Rammed 8 | . . 2 1 5 . . Targets Rammed 8 | . . 2 1 5 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 727 | . 141 20 727 . . . Average Temperature 219 | . 63 15 293 . . . Received Heat Transfer 279 | . 96 . 111 . . 72 Effects 19 | . . . 19 . . . Shutdowns 4 | . . . 4 . . . Energy Bleed 3 | . . . 3 . . . Interference 1 | . . . 1 . . . Matter Decay 3 | . . . 3 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . 1 . . . Heat Transferred 893 | . 100 150 643 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 182 | . 50 79 182 70 . . Initial 70 | . . 19 30 70 . . Average 87 | . 12 49 145 70 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 17 | . 4 3 8 . . 2 Peak Tracking Total 3 | . 3 3 2 . . 1 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 990 | 53 173 44 377 141 53 149 Spaces Moved 662 | 42 131 23 181 115 47 123 Core 5 | 3 . . . . . 2 Treads . | . . . . . . . Legs . | . . . . . . . Wheels 657 | 39 131 23 181 115 47 121 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 115 115 115 Average Speed 109 | 96 100 100 109 115 115 120 Slowest Speed 450 | 100 100 100 115 115 115 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 3 32 9 24 33 8 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 863 | 51 152 34 333 123 46 124 Wait 129 | . 8 2 117 2 . . Move 656 | 41 130 22 180 114 46 123 Hop . | . . . . . . . Pick Up 13 | 4 2 1 6 . . . Fast Attach 11 | 6 1 1 2 1 . . Attach 2 | . . . 1 . . 1 Detach . | . . . . . . . Swap 4 | . . . 4 . . . Drop 8 | . . . 7 1 . . Fire 32 | . 11 6 15 . . . Melee . | . . . . . . . Ram 8 | . . 2 1 5 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Exi]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 12) 227 | -10/Materials | Entered Mines 264 | -10/Mines | Discovered new exit (range 9) 265 | -10/Mines | Discovered new exit (range 5) 271 | -10/Mines | Entered Materials 271 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 405 | -9/Materials | Core integrity fell below 50% 615 | -9/Materials | Discovered new exit (range 10) 648 | -9/Materials | Entered Mines 712 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 778 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 788 | -9/Mines | Assembled infested the area 789 | -9/Mines | Entered Zion 831 | -7/Zion | Discovered new exit (range 10) 842 | -7/Zion | Entered Proximity Caves 879 | -6/Proximity Caves | Spotted B-75 Beast 920 | -6/Proximity Caves | Learned Factory stockpile data 973 | -6/Proximity Caves | Core integrity fell below 20% 991 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- me show you to a place where you won't have to worry about staying in one piece!" YL-FN1(z) disappears into a concealed tunnel. ALERT: Infestation in the mines, dispatching Demolisher response squad. LOCATION=UNKNOWN GOAL=ESCAPE YL-FN1(z): "It's not far from here, follow me." EXIT=FOUND 7Q-G5S(z) emerges from the cave. LOCATION=UNKNOWN GOAL=ESCAPE Lgt. Armor Plating destroyed. Lgt. Assault Rifle destroyed. Acquired derelict log, extracted data. Data stored: Factory stockpile data. Deuterium Engine destroyed. Sensor Array destroyed. Com. Wheel destroyed. Bore Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????"##??????????? | | ????????????????????????????????????""##?????????? | | ??????????????????????????????????##"""#?????????? | | #####????????????????####????######"" #?????????? | | # #???????????????## ##??## ## ##????????? | | # #????????????#### #?## # ##???????? | | # #???????????## ## ### #???????? | | #??????????## #?# ## % #???????? | | #?########## ### #???????? | | ### ## ####" ? | | # ##??## | | ## ## #???? ## | | ?##### ## ##??# ##??? | | ?????# ### ##?# ###???? | | ?????# ##?# ###### #?????? | | ????# #??# #????# ## ????? | | ????### ## #?????###?## ???? | | ??????## ##### % #??????????? ??? | | ???????### ######@ #???????????? ??? | | ?????????### ## ### #; ##????????????? ??? | | ???????????######### % ##??????????????????? | | ??????????????????## ##???????????????????? | | ?????????????????##" #????????????????????? | | ??#####????????###% #????????????????????? | | ?## ##??????## ;## #????????????????????? | | ## ######## #?? #????????????????????? | | # #?? #????????????????????? | | # ##??$ #????????????????????? | | ## ######## ##??? #????????????????????? | | ?# ##??????## #???? #????????????????????? | | ?# ##???????# ##??? #????????????????????? | | ?#### ########" ###? #????????????????????? | | ????# ????????????????????? | | ???## $ ????????????????????? | | #### #####""###########? ????????????????????? | | ##????###??????????? ????????????????????? | | #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | # ##?????????????????????????????????????????? | | ## ###??????????????????????????????????????????? | | ?###?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 275 Matter Stores 234 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreCloakCasing Manual? 0 Play Time 00:08:04 Cumulative 35.0 hours Start 2024.09.27 @ 11:22:34 End 2024.09.27 @ 11:31:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 103 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 64x42 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9f4c3f07-4b9d-4990-a2d9-7a01c262c74c