Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.28 @ 12:57:03 Player: M4-TR4 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (5557) 5557 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 9495 Bonus ------- Follower Combat Kills 58 Cogmind --------- Core Integrity 461/700 Matter 274/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Walking (109) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Melee Analysis Suite Core Analyzer Hardened Heavy Armor Plating > --- WEAPON (2) ------- Axe Great Axe > --- INVENTORY (20) --- Improved Deuterium Engine Aluminum Leg Aluminum Leg Improved Titanium Leg High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Microactuators Microactuators Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Shield Generator Improved Shield Generator Missile Launcher Heavy Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- High-capacity Storage Unit Heavy Armor Plating Layered Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Impact Mace Scythe > --- INVENTORY -------- Light Angular Momentum Engine Aluminum Leg Aluminum Leg High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Core Analyzer Microactuators Microactuators Reaction Control System Medium Armor Plating Medium Armor Plating Improved Light Armor Plating Mini Grenade Launcher Missile Launcher Powered Hammer Scythe [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Airjet Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Scythe Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 115 | . 7 32 3 29 11 1 32 Power 14 | . . 4 1 4 3 . 2 Engine 6 | . . 4 . . 1 . 1 Core 8 | . . . 1 4 2 . 1 Reactor . | . . . . . . . . Propulsion 43 | . . 13 2 16 2 . 10 Treads . | . . . . . . . . Leg 41 | . . 12 2 16 2 . 9 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight 1 | . . 1 . . . . . Utility 39 | . 4 8 . 7 4 1 15 Device 14 | . 1 2 . 3 2 1 5 Storage 4 | . 2 1 . . . . 1 Processor 6 | . . 1 . . . . 5 Hackware . | . . . . . . . . Protection 15 | . 1 4 . 4 2 . 4 Artifact . | . . . . . . . . Weapon 19 | . 3 7 . 2 2 . 5 Energy Gun . | . . . . . . . . Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 2 | . 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . 1 . . . Special Weapon 1 | . 1 . . . . . . Impact Weapon 5 | . 1 3 . . . . 1 Slashing Weapon 8 | . . 2 . 1 2 . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 4 . . . . 3 Parts Lost 18 | . . 5 . 5 1 . 7 Power 3 | . . . . 2 . . 1 Propulsion 10 | . . 3 . 2 . . 5 Utility 4 | . . 1 . 1 1 . 1 Weapon 1 | . . 1 . . . . . Highest Loss Streak 2 | . . 1 . 2 1 . 2 To Critical Strikes . | . . . . . . . . Average Backups 17 | . 11 14 16 19 19 20 19 Power 1 | . 1 1 1 1 1 2 1 Propulsion 2 | . 6 1 2 3 2 3 2 Utility 8 | . 2 6 7 8 9 10 12 Weapon 4 | . 1 4 4 4 5 5 3 Tool/Special . | . . . . . . . . Unused Backups 58 | . 9 12 . 9 1 1 26 Power 7 | . 1 4 . 1 . . 1 Propulsion 12 | . 6 2 . 1 . . 3 Utility 24 | . 1 3 . 3 . . 17 Weapon 14 | . 1 3 . 3 1 1 5 Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 97 | . 97 98 100 99 99 100 94 Engine 5 | . 14 11 6 . . . 4 Core 3 | . . . 4 8 6 7 2 Leg 34 | . 28 32 33 36 38 38 37 Device 6 | . 3 8 7 9 11 15 4 Storage 9 | . 16 11 11 9 7 7 7 Processor 6 | . . 4 11 9 3 . 7 Protection 9 | . 6 9 3 8 14 15 11 Ballistic Gun 1 | . 15 . . . . . . Impact Weapon 3 | . 1 15 . . . . 1 Slashing Weapon 12 | . . 4 22 17 15 15 13 Peak Build Rating 51 | . 9 18 19 34 44 41 51 Average Rating 29 | . 7 15 18 29 41 41 46 On Entrance 22 | 6 6 9 18 19 34 44 41 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 85 | 10 30 58 58 59 67 59 85 Greatest Support 81 | 20 20 30 30 56 76 76 81 Greatest Overweight (x) 2 | . 1 2 1 1 . . 1 Average Overweight (x) . | . . . 1 . . . . Largest Inventory Capacity 20 | . 15 20 20 20 20 20 20 Average Capacity 18 | . 13 15 20 20 20 20 20 Most Carried 20 | . 15 15 19 20 20 20 20 Average Carried 17 | . 11 14 16 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 Final Carried 20 | 6 14 15 19 20 20 20 20 Class Distribution -------------------- 34% | Mutant 30% | Scavenger-Mutant 17% | Gladiator 13% | Scientist-Gladiator 4% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Scientist-Gladiator | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 1981 | 200 53 453 164 336 165 . 610 Remotely . | . . . . . . . . Salvage Created 7190 | . 451 1563 430 1952 345 . 2449 Parts 387 | . 20 78 22 108 18 . 141 Haulers Intercepted 12 | . 2 4 . 1 1 . 4 Recyclers Shooed 2 | . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 129 | . 6 40 4 33 5 . 41 Melee 98 | . . 23 4 31 5 . 35 Guns 6 | . 6 . . . . . . Cannons 7 | . . 7 . . . . . AOE 8 | . . . . 2 . . 6 Classes Destroyed 14 | . 4 4 2 2 1 . 1 Worker 7 | . 1 1 2 1 . . 2 Builder 1 | . . . 1 . . . . Tunneler 3 | . . . 1 1 . . 1 Hauler 12 | . 2 4 . 1 1 . 4 Recycler 8 | . 1 . 2 2 . . 3 Mechanic 2 | . . 1 . 1 . . . Operator 4 | . . 2 . 1 1 . . Watcher 2 | . . . . 2 . . . Swarmer 23 | . . 13 . 3 . . 7 Grunt 62 | . 6 17 4 19 3 . 13 Brawler 1 | . . . . . . . 1 Sentry 30 | . . 10 . 9 1 . 10 Hunter 4 | . . . . 2 . . 2 Programmer 9 | . . . . . 1 . 8 Best Kill Streak 7 | . 4 7 3 3 3 . 5 Combat Bots Only 7 | . 2 7 2 3 3 . 5 Max Kills in Single Turn 4 | . 1 1 1 2 1 . 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . 2 . . 4 Melee 1 | . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 972 | . 32 236 12 175 31 . 486 Missed 302 | . 13 59 1 44 11 . 174 Hits 670 | . 19 177 11 131 20 . 312 Melee 3 | . . . . . . . 3 Projectile 667 | . 19 177 11 131 20 . 309 AOE 2 | . . . . . . . 2 Critical Strikes 12 | . . . 1 5 1 . 5 Damage Taken 5973 | . 192 1519 119 1506 164 . 2473 Core 700 | . 57 211 21 172 28 . 211 Absorbed by Shields 208 | . . . . . . . 208 Redirected to Shielding 6 | . . 6 . . . . . Ignored by Resistances 1876 | . 58 461 36 426 54 . 841 Regen/Repaired (Parts) 107 | . . 107 . . . . . Core Remaining (%) 71 | 100 77 . 42 68 . . . Volleys Fired 79 | . 44 31 . 2 . . 2 Largest 2 | . 2 1 . 1 . . 1 Hottest 100 | . 100 68 . 36 . . 36 Shots Fired 120 | . 85 31 . 2 . . 2 Gun 85 | . 83 2 . . . . . Cannon 29 | . . 29 . . . . . Launcher 4 | . . . . 2 . . 2 Special 2 | . 2 . . . . . . Kinetic 44 | . 42 2 . . . . . Thermal 72 | . 43 29 . . . . . Explosive 4 | . . . . 2 . . 2 Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | . 26 10 . 1 . . . Robot Miss Streak 2 | . 1 2 . 1 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 468 | . 67 134 16 93 17 . 141 Core Hits 173 | . 24 33 9 42 6 . 59 Critical Kills 4 | . 1 3 . . . . . Critical Parts Destroyed 6 | . . 6 . . . . . Critical Strikes 54 | . 1 11 2 11 2 . 27 Destroy 1 | . 1 . . . . . . Smash 9 | . . 9 . . . . . Sever 44 | . . 2 2 11 2 . 27 Melee Attacks 511 | . . 145 22 118 18 . 208 Impact 128 | . . 126 . . . . 2 Slashing 383 | . . 19 22 118 18 . 206 Piercing . | . . . . . . . . Sneak Attacks 41 | . . 8 6 12 2 . 13 Combat Hostiles 1 | . . . . 1 . . . Follow-up Attacks 36 | . . 12 1 9 1 . 13 Damage Inflicted 15864 | . 650 4480 687 3358 645 . 6044 Guns 632 | . 626 6 . . . . . Cannons 509 | . . 509 . . . . . Explosions 496 | . . . . 98 . . 398 Melee 14203 | . . 3965 687 3260 645 . 5646 Ramming . | . . . . . . . . Kinetic 248 | . 242 6 . . . . . Thermal 917 | . 408 509 . . . . . Explosive 496 | . . . . 98 . . 398 Electromagnetic . | . . . . . . . . Impact 3535 | . . 3472 . . . . 63 Slashing 10668 | . . 493 687 3260 645 . 5583 Piercing . | . . . . . . . . Highest Corruption 9 | . . 5 5 . . . 9 Average Corruption 5 | . . 5 5 . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 181 | . . 55 31 . . . 95 Message Errors 43 | . . 12 8 . . . 23 Matter Fused 44 | . . 14 6 . . . 24 Heat Flow Errors 24 | . . 8 6 . . . 10 Energy Discharges 22 | . . 9 5 . . . 8 Parts Rejected 1 | . . . . . . . 1 Parts Fused 2 | . . 1 . . . . 1 Data Loss (minor) 31 | . . 10 4 . . . 17 Data Loss (major) 9 | . . 1 2 . . . 6 Alerts 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 1288 | . . 656 23 151 79 . 379 Projectiles 1 | . . 1 . . . . . Explosions . | . . . . . . . . Melee 1287 | . . 655 23 151 79 . 379 Knockbacks 10 | . . 10 . . . . . Impact 10 | . . 10 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 23 | . . . . 23 . . . Shots 1 | . . . . 1 . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 274 | . 114 274 200 12 . . 254 Average Temperature 74 | . 34 98 84 5 . . 87 Received Heat Transfer 2685 | . 144 603 105 846 72 . 915 Effects 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 13 | . . 13 . . . . . Combat Hostiles 10 | . . 10 . . . . . Parts Fried 13 | . . 13 . . . . . Impact Corruptions 28 | . . 28 . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 2 . . . . . . Heat Transferred 1850 | . 925 925 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | . 100 98 100 100 100 100 100 Level 1 . | . . 1 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 217 | . 90 217 64 142 60 11 110 Initial 11 | . . . . . 1 11 . Average 29 | . 10 59 6 38 13 1 19 Influence Increases 4083 | . 217 1126 159 1195 143 . 1243 Destroy 0b10 Robot/C 2620 | . 120 800 100 680 100 . 820 Destroy 0b10 Robot/NC 195 | . 20 40 30 45 10 . 50 Destroy Leader 768 | . 34 198 20 206 32 . 278 Allied During Kill 6 | . . . 6 . . . . Successful Hack 24 | . 4 . . 10 . . 10 Disable Machine 36 | . 9 . . 9 . . 18 Destroy Structure 119 | . . 13 3 35 1 . 67 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 300 | . 15 75 . 210 . . . Influence Decreases 4083 | . 217 1126 159 1190 107 41 1243 Entered New Map 34 | . . . . . 4 30 . Time Decay 3884 | . 217 1076 159 1125 93 11 1203 Lost Part 150 | . . 50 . 50 10 . 40 Lost Ally 15 | . . . . 15 . . . Squads Dispatched 30 | . . 6 . 6 2 . 16 Investigation 8 | . . 3 . 3 . . 2 Extermination 11 | . . . . . 1 . 10 Reinforcement 10 | . . 3 . 2 1 . 4 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 15 | . 2 6 . 3 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 212 | . 14 64 5 60 5 5 59 Peak Tracking Total 8 | . 4 8 3 5 3 5 6 Tactical Retreats 15 | . 1 4 . 9 . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 11 | . . 1 . 5 1 . 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 4 | . 1 . . 1 . . 2 Max in Single Turn 1 | . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 32 | . 2 6 . 10 1 . 13 Terminals 10 | . 1 1 . 5 1 . 2 Fabricators 2 | . . . . . . . 2 Repair Stations 1 | . . 1 . . . . . Recycling Units 10 | . 1 2 . 2 . . 5 Scanalyzers 7 | . . 2 . 2 . . 3 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 75 | . 6 19 . 26 2 . 22 Successful 45 | . 4 14 . 16 . . 11 Failed 28 | . 2 5 . 9 2 . 10 Catastrophic 3 | . . 1 . . . . 2 Database Lockouts 2 | . . . . 1 . . 1 Manual 18 | . 3 3 . 7 2 . 3 Terminals 21 | . 3 3 . 10 2 . 3 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . 2 . . . . . Recycling Units 22 | . 3 4 . 4 . . 11 Scanalyzers 24 | . . 10 . 9 . . 5 Garrison Access 4 | . . . . 3 . . 1 Terminal Hacks 4 | . 1 . . 3 . . . Branch Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Locate Traps 1 | . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 11 | . 2 2 . 2 . . 5 Process 1 | . . . . . . . 1 Report Inventory 1 | . 1 . . . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 8 | . 1 2 . 2 . . 3 Scanalyzer 21 | . . 10 . 8 . . 3 Insert Component 6 | . . 3 . 2 . . 1 Analyze 7 | . . 4 . 3 . . . Retrieve Study 8 | . . 3 . 3 . . 2 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 5 | . 1 . . 3 . . 1 Terminals 5 | . 1 . . 3 . . 1 Botnet 5 | . 1 . . 3 . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 2 4 . 5 1 . 7 Full Trace Events 6 | . . 2 . 2 . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . 3 . 2 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 7 | . . 2 . 3 . . 2 Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 147 | . . . . . . . 147 Retrieved Matter 178 | . . . . . . . 178 Retrieved Components 32 | . 3 . . 12 . . 17 Parts Scanalyzed 6 | . . 3 . 2 . . 1 Part Schematics Acquired 5 | . . 3 . 2 . . . Parts Damaged 1 | . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 2 . . . Highest-Rated Group 40 | . . . 40 24 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders . | . . . . . . . . Ally Attacks 16 | . . . 10 6 . . . Total Damage 179 | . . . 124 55 . . . Kills 2 | . . . 1 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Active Infowar (turns) 6387 | . 269 1101 845 2823 . 133 1216 Sensors 128 | . . . . 128 . . . Terrain 3917 | . . 377 845 2695 . . . Structural 993 | . 269 724 . . . . . Seismic 1349 | . . . . . . 133 1216 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 13538 | . 1215 2908 1266 3010 472 133 4534 Spaces Moved 6963 | 1 575 1207 680 1330 320 106 2744 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 6963 | 1 575 1207 680 1330 320 106 2744 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 109 | 120 120 120 175 112 111 116 109 Average Speed 156 | 120 179 184 175 179 115 116 130 Slowest Speed 260 | 120 190 260 175 186 116 116 186 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 2 93 93 99 94 10 73 83 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 90 | . . 13 3 13 1 . 60 Terrain Destroyed 127 | . . 13 3 43 1 . 67 Melee 90 | . . 13 3 13 1 . 60 Projectile . | . . . . . . . . AOE 37 | . . . . 30 . . 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 8807 | . 681 1669 725 1808 405 116 3403 Wait 956 | . 37 215 22 296 38 8 340 Move 6957 | . 574 1206 679 1329 320 105 2744 Hop . | . . . . . . . . Pick Up 78 | . 10 17 1 17 5 1 27 Fast Attach 57 | . 5 17 . 8 3 . 24 Attach 21 | . . 5 . 7 4 . 5 Detach 4 | . 2 2 . . . . . Swap 74 | . 2 18 4 20 8 1 21 Drop 132 | . 7 37 . 28 10 1 49 Fire 79 | . 44 31 . 2 . . 2 Melee 449 | . . 121 19 101 17 . 191 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: [*Fac x4] / [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 16) 478 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Discovered new exit (range 16) 1165 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1979 | -9/Materials | Destroyed 7 combat bots 2179 | -9/Materials | Discovered new exit (range 16) 2210 | -9/Materials | Discovered new exit (range 13) 2438 | -9/Materials | Discovered new exit (range 6) 2476 | -9/Materials | Discovered new exit (range 8) 2561 | -9/Materials | Build established: Scavenger-Mutant 2686 | -9/Materials | Discovered new exit (range 11) 3193 | -9/Materials | Repaired Med. Armor Plating 3455 | -9/Materials | Discovered new exit (range 16) 3711 | -9/Materials | Core integrity fell below 50% 4124 | -9/Materials | Entered Mines 4243 | -9/Mines | Discovered new exit (range 15) 4258 | -9/Mines | Learned location of Storage (-9) 4490 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5170 | -9/Mines | Discovered new exit (range 8) 5390 | -9/Mines | Entered Materials 5390 | -8/Materials | Accompanied by 2 allies 5390 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6064 | -8/Materials | Discovered new exit (range 10) 6265 | -8/Materials | Build established: Mutant 6500 | -8/Materials | Discovered new exit (range 3) 7303 | -8/Materials | Discovered new exit (range 16) 7446 | -8/Materials | Garrison activated, responded to threat 7903 | -8/Materials | Central database locked down 8400 | -8/Materials | Entered Factory 8400 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8511 | -7/Factory | Build established: Gladiator 8872 | -7/Factory | Sucked down chute 8872 | -7/Factory | Entered Waste 8883 | -7/Waste | Spotted C-40 Crusher 8953 | -7/Waste | Spotted C-40 Crusher 8961 | -7/Waste | Spotted C-40 Crusher 8975 | -7/Waste | Spotted C-40 Crusher 8983 | -7/Waste | Spotted C-40 Crusher 8995 | -7/Waste | Discovered new exit (range 10) 9005 | -7/Waste | Entered Factory 9645 | -7/Factory | Discovered new exit (range 16) 10265 | -7/Factory | Discovered new exit (range 11) 10654 | -7/Factory | Discovered new exit (range 6) 10792 | -7/Factory | Discovered new exit (range 15) 10793 | -7/Factory | Build established: Mutant 10818 | -7/Factory | Allied Derelicts emerged from ambush trap array 11326 | -7/Factory | Build established: Scientist-Mutant 11997 | -7/Factory | Build established: Scientist-Gladiator 12121 | -7/Factory | Central database locked down 12174 | -7/Factory | Discovered new exit (range 14) 13539 | -7/Factory | Self-destructed Last Messages --------------- 13439_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 5 components... Flak Gun Imp. Aluminum Leg Imp. Deuterium Engine Imp. Light Armor Plating Imp. VSS Leg Feedback: System corruption (+1%). 13439_ ALERT: Suspicious activity at Recycling Unit F003. Dispatching Investigation squad. 13441_ Acquired Imp. Deuterium Engine. 13446_ System corrupted: Component data lost. 13474_ LERORKQ>NOKZ|,DP&SXKE&KA&AY/O|TQB 13484_ Connecting with Terminal... 13489_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13492_ Terminal disabled. 13493_ System corrupted: IFF burst signal emitted. 13497_ Destroyed Unknown Hover Unit. 13536_ Connecting with Scanalyzer... 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""S""" # """ # | | ???????????????????# @ """ # + | | ???????????????????# # """ # # | | ???????????????????# # """ # # | | ???????????????????# """"""" # """ + =[ + | | ???????????????????# """"""" ] # ####+####### | | ???????????????????# """"""" # # %= #??# | | ?????????########### """"""" # # """ #??# | | ????????[ # # # """ #??# | | ???????????""" """ ; = ####### """ #??# | | ???????????""" """ #+##+#########?????# #??# | | ??????# """ """ # #?????############ | | ??????# # #????????????# | | ??????# """ """ + #????????????# | | ??????# """ """ # #????????????# [ | | ??????# """ """ + #????????????# | | ??????# # #????????????# " | | ??????# # #????????????# """ | | ??????# + #????????????# """ | | ??????# ### #????????????# | | ??????##############?# #????????????# " | | ?????????????????????# #????????????# """ | | ?????????????#########+#+## #????????????# """ | | ?????????????# """T""" # #????????????# | | ?????????????# """ "" # ###+#############+ | | ?????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 6 Core Analysis 6 Force Boost 20 Offensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Scythe | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 10% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Scythe | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Titanium Leg | -7/Factory | Hacked Great Axe | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ConceptQuantumRigger Manual? 0 Play Time 01:49:27 Cumulative 61.8 hours Start 2026.08.28 @ 00:50:54 End 2026.08.28 @ 12:57:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 24 Adventurer 2 Explorer 9 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 40 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51f60897-ae05-47d1-ab48-048d793d9829