Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 16:36:21 Player: OurFastestFox Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (783) 783 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 5156 Bonus ------- Follower Combat Kills 188 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Signal Interpreter Targeting Computer Hacking Suite > --- WEAPON (5) ------- Thermic Laser > --- INVENTORY (15) --- Terrain Scan Processor Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Advanced ECM Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- EM Pulse Gun Light Assault Rifle Improved Assault Rifle Improved Assault Rifle Remote Datajack > --- INVENTORY -------- Light Treads Self-destruct Interrupter Self-destruct Interrupter [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 3 | . . . 1 . . . 2 Parts Attached 43 | 4 3 2 4 . 7 8 15 Power 4 | 1 . . . . 1 1 1 Engine 4 | 1 . . . . 1 1 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 8 | 2 . . . . . 3 3 Treads 7 | 2 . . . . . 3 2 Leg 1 | . . . . . . . 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | . 2 2 2 . 5 1 4 Device 7 | . . 1 2 . 2 1 1 Storage 3 | . 2 . . . 1 . . Processor 4 | . . 1 . . 1 . 2 Hackware 2 | . . . . . 1 . 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 15 | 1 1 . 2 . 1 3 7 Energy Gun 4 | . 1 . . . . . 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 8 | 1 . . 1 . 1 3 2 Ballistic Cannon 1 | . . . 1 . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . Parts Lost 25 | . . 1 . . . 9 15 Power 3 | . . . . . . 2 1 Propulsion 6 | . . . . . . 2 4 Utility 5 | . . 1 . . . 2 2 Weapon 11 | . . . . . . 3 8 Highest Loss Streak 10 | . . 1 . . . 4 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 80 99 100 100 100 89 52 Engine 9 | . 14 14 11 11 11 8 1 Treads 20 | . 28 28 22 22 22 21 7 Device 5 | . . 2 11 11 7 . 3 Storage 10 | . 10 21 11 11 11 11 6 Processor 9 | . . 3 11 11 11 6 7 Hackware 4 | . . . . . 3 11 7 Energy Gun 1 | . 12 14 2 . . . 6 Ballistic Gun 19 | . 14 14 19 22 22 22 6 Ballistic Cannon 8 | . . . 11 11 11 6 . Naked Turns . | . . . . . . . . Heaviest Build 41 | 6 15 15 18 18 34 35 41 Greatest Support 68 | 40 40 40 40 40 40 56 68 Greatest Overweight (x) 11 | 1 . . . . . 1 11 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 15 | 5 8 8 8 8 15 15 15 Average Capacity 10 | 5 7 8 8 8 9 15 15 Most Carried 12 | 5 5 8 8 8 10 12 7 Average Carried 7 | 4 3 5 7 8 8 9 3 Final Capacity 15 | 5 8 8 8 8 15 15 15 Final Carried 10 | 5 3 7 8 8 10 6 3 Class Distribution -------------------- 47% | Derelict-Gunner 17% | Mutant 13% | Skirmisher 8% | Derelict-Skirmisher 5% | Gunner 3% | Scavenger-Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Mines Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1098 | 240 17 148 133 . 95 290 175 Remotely 20 | . . . 20 . . . . Salvage Created 808 | . 17 125 142 . . 184 340 Parts 55 | . 3 10 16 . . 12 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 23 | . . 3 7 . . 7 6 Guns 15 | . . 2 3 . . 7 3 Cannons 5 | . . . 4 . . . 1 AOE 1 | . . 1 . . . . . Classes Destroyed 10 | . 1 3 1 . . 3 2 Tunneler 1 | . . 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 3 | . 1 . 2 . . . . Swarmer 13 | . . 3 6 . . 4 . Grunt 4 | . . . . . . 1 3 Sentry 1 | . . . 1 . . . . Hunter 2 | . . . . . . 1 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | . 1 5 4 . . 3 3 Combat Bots Only 3 | . . 3 3 . . 3 3 Max Kills in Single Turn 3 | . 1 3 1 . . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 333 | . . 15 37 . . 105 176 Missed 87 | . . 3 14 . . 27 43 Damage Taken 3870 | . . 141 184 . . 1136 2409 Core 1048 | . . 10 42 . . 124 872 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 354 | . . . . . 354 . . Core Remaining (%) 84 | 100 . 96 . . . 58 . Volleys Fired 82 | . 5 6 18 . . 23 30 Largest 4 | . 2 2 3 . . 3 4 Hottest 253 | . 60 60 78 . . 86 253 Shots Fired 198 | . 9 12 54 . . 66 57 Gun 150 | . 9 12 36 . . 46 47 Cannon 46 | . . . 18 . . 20 8 Launcher . | . . . . . . . . Special 2 | . . . . . . . 2 Kinetic 156 | . 5 6 54 . . 66 25 Thermal 24 | . . . . . . . 24 Explosive . | . . . . . . . . Electromagnetic 16 | . 4 6 . . . . 6 Robot Hit Streak 11 | . 2 2 4 . . 7 11 Robot Miss Streak 5 | . 4 3 5 . . 4 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 106 | . 3 5 25 . . 32 41 Core Hits 48 | . 3 4 12 . . 14 15 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . . . . . . 2 Burn 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1896 | . 39 173 339 . . 570 775 Guns 1292 | . 39 72 179 . . 437 565 Cannons 500 | . . . 160 . . 133 207 Explosions 101 | . . 101 . . . . . Melee . | . . . . . . . . Ramming 3 | . . . . . . . 3 Kinetic 1139 | . 6 27 339 . . 570 197 Thermal 632 | . . 101 . . . . 531 Explosive . | . . . . . . . . Electromagnetic 122 | . 33 45 . . . . 44 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . 2 2 2 . 11 Average Corruption 5 | . . . 1 2 2 . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 23 | . . . 3 3 . . 17 Message Errors 5 | . . . 1 1 . . 3 Matter Fused 5 | . . . . 2 . . 3 Heat Flow Errors 3 | . . . 2 . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Alerts 2 | . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 18 | . . 17 . . . . 1 Projectiles 1 | . . . . . . . 1 Explosions 17 | . . 17 . . . . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . . 3 . Impact . | . . . . . . . . Kinetic 4 | . . . 1 . . 3 . Secondary . | . . . . . . . . Self-Inflicted Damage 37 | . . 36 . . . . 1 Shots 1 | . . 1 . . . . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 294 | . 20 52 178 . . 179 294 Average Temperature 70 | . 12 25 37 . . 103 84 Received Heat Transfer 441 | . . . 9 . . 117 315 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Melted 7 | . . . . . . . 7 Heat Transferred 1450 | . . 150 . . . . 1300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 247 | . 37 97 247 18 . . 102 Initial 33 | . . 14 33 18 . . 12 Average 50 | . 21 61 118 18 . . 20 Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 90 | 100 100 100 65 100 . . 100 Level 1 9 | . . . 34 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . . . . . . 3 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 37 | . 2 3 9 . . 12 11 Peak Tracking Total 4 | . 4 3 3 . . 4 4 Tactical Retreats 4 | . . . . . . 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . . . 2 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 1 | . . . 1 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 1 . 2 . . . 1 Terminals 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 7 | . 1 . 5 . . . 1 Successful 5 | . 1 . 3 . . . 1 Failed 2 | . . . 2 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 8 | . . . . . 8 . . Terminals 4 | . . . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . . . 1 . . . 1 Open DSF 1 | . . . . . . . 1 Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 1 . 2 . . . . Report Inventory 2 | . 1 . 1 . . . . Retrieve Matter 1 | . . . 1 . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 1 | . . . 1 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter 38 | . . . 38 . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 4 | . . . . . 4 . . Largest Group 4 | . . . . . 4 4 . Highest-Rated Group 153 | . . . . . 153 153 . Highest-Rated Ally 39 | . . . . . 39 39 . Total Orders . | . . . . . . . . Ally Attacks 27 | . . . . . . 27 . Total Damage 777 | . . . . . . 777 . Kills 6 | . . . . . . 6 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 5225 | 68 86 192 421 114 2625 1009 710 Spaces Moved 2704 | 47 44 103 203 72 1453 529 253 Core 74 | 19 . . . . . . 55 Treads 2524 | 28 44 103 203 72 1453 529 92 Legs 106 | . . . . . . . 106 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 Average Speed 165 | 120 160 160 160 160 160 160 229 Slowest Speed 600 | 160 160 160 160 160 160 240 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 16 23 16 16 92 63 4 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 4 | . . 1 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . Scrap Searched 7 | . . 1 . . 5 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 5 | . . 3 . . . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 3 | . . 3 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3293 | 58 52 121 264 71 1755 637 335 Wait 412 | . . . 31 . 283 74 24 Move 2697 | 46 43 102 202 71 1452 528 253 Hop . | . . . . . . . . Pick Up 40 | 8 1 7 5 . 4 3 12 Fast Attach 7 | 1 . . 1 . 5 . . Attach 34 | 3 3 3 3 . 1 6 15 Detach 3 | . . 1 1 . 1 . . Swap 3 | . . . . . 1 2 . Drop 14 | . . 2 3 . 8 1 . Fire 82 | . 5 6 18 . . 23 30 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 8) 155 | -10/Materials | Entered Mines 191 | -10/Mines | Learned location of Mines (-8) 244 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 247 | -10/Mines | Found Prototype Device 287 | -10/Mines | Identified Exp. Sensor Array 310 | -10/Mines | Discovered new exit (range 13) 318 | -10/Mines | Build established: Mutant 345 | -10/Mines | Identified exit to Materials 347 | -10/Mines | Entered Materials 347 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 643 | -9/Materials | Discovered new exit (range 16) 766 | -9/Materials | Identified exit to Mines 768 | -9/Materials | Entered Mines 797 | -9/Mines | Learned location of Storage (-8) 833 | -9/Mines | Build established: Skirmisher 872 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 880 | -9/Mines | Identified exit to Zion 882 | -9/Mines | Entered Zion 929 | -7/Zion | System corruption cleaned by Quarantine Array 1099 | -7/Zion | Learned 8 Factory zone layouts 1517 | -7/Zion | Build established: Derelict-Gunner 1601 | -7/Zion | Imprinted 1603 | -7/Zion | Declared Zion's savior 1896 | -7/Zion | Identified exit to Proximity Caves 2560 | -7/Zion | Build established: Derelict-Skirmisher 2658 | -7/Zion | Received a hallucinogenic algorithm 3022 | -7/Zion | Build established: Derelict-Gunner 3185 | -7/Zion | Visited the Megawrench Repair Shop 3185 | -7/Zion | Megawrench repaired 7 parts 3507 | -7/Zion | Entered Proximity Caves 3507 | -6/Proximity Caves | Accompanied by 4 allies 3637 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3898 | -6/Proximity Caves | Learned Factory garrison access intel 4176 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4272 | -6/Proximity Caves | Spotted B-75 Beast 4404 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4506 | -6/Proximity Caves | Discovered new exit (range 6) 4516 | -6/Proximity Caves | Entered Factory 4516 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4518 | -6/Factory | Loaded intel: 4 garrison access locations 4747 | -6/Factory | Lost 10 parts (1p3n1u5w) 4784 | -6/Factory | Core integrity fell below 50% 4849 | -6/Factory | System corruption reached 10% 5087 | -6/Factory | Lost 4 parts (1n1u2w) 5181 | -6/Factory | Core integrity fell below 20% 5226 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- R-10 Processor collects Shock Rifle. R-10 Processor collects Gravmag System. Slammed into R-10 Processor. Detecting system override signal. System corrupted: Energy discharge (-32). P-60 Hacker heat spikes uncontrollably. P-60 Hacker suffers critical hit (Burn). P-60 Hacker critical meltdown. Target Analyzer melted. Shock Rifle melted. Imp. Heat Sink melted. Remote Datajack melted. Imp. Heat Sink melted. System corrupted: Energy discharge (-23). ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. System corrupted: Energy discharge (-24). Penetrated by Slug. Knocked back. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | ###?????????????????????????????????????????? | | + ??????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | """ #???????????????????????????????????????????? | | #??????????????????????#????????????????????? | | ######?????????????????????"#?????#??????????????? | | ?????????????????#???????? ????? ???????????????? | | ???????????????? #????###+###??? ?#??????????????? | | ###############+####### #?? #??????????????? | | ## #??????????????? | | #??????????????? | | % ###??????????????????? | | ##########+############% %% #????????????????????? | | ????# ! #?????????### ###????????????????????? | | ????# !%% ##??????????#@#??????????????????????? | | ????# % % #???????????# #??????????????????????? | | ????# ! #???????????# ??????????????????????? | | ????# ! #???????????# ??????????????????????? | | ????# #???????????; k?????????????????????? | | ????# #???????????# ?????????????????????? | | ????# ! # ??????????# ????????????????????? | | ????# # "?????????# ????????????????????? | | ????# # ""????????# ???????????????????? | | ????# #? ???????? ???????????????????? | | ????#########??###??????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? H ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 250 Matter Stores 366 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Item Schematics ----------------- Hvy. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Point Defense System | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club I'm Back, Baby! It's Just You Made in Tau Ceti IV Robot Respite System Compromised The One Challenges ------------ None Game ------ Seed ThrowingOmegaBrace Manual? 0 Play Time 01:07:52 Cumulative 2.8 hours Start 2024.04.05 @ 09:27:19 End 2024.04.05 @ 16:36:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d69f13cf-c5e0-44b1-bbae-e5b8179371fb