Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.10.04 @ 18:52:35 Player: Zemdu Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (131) 655 Value Destroyed (6584) 6584 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3500) 3500 TOTAL SCORE: 19659 Bonus ------- Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 1564/1600 Matter 300/300 Energy 441/490 System Corruption 0% Temperature Cool (37) Movement Hovering (39) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Light Antimatter Reactor Light Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (9) --- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Advanced Cloaking Device Heavy Regenerative Plating SHELL Armor Ghost Barrier Advanced Corruption Screen > --- WEAPON (3) ------- Centrium Greatsword Plasma Lance > --- INVENTORY (5) ---- Improved Fusion Compressor Improved Antigrav System Advanced Phase Shifter Experimental Shock Absorption System Vibroblade Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System Antigrav Array > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Advanced Cloaking Device Heavy Regenerative Plating SHELL Armor Ghost Barrier Advanced Corruption Screen > --- WEAPON ----------- Centrium Greatsword Plasma Lance > --- INVENTORY -------- Improved Fusion Compressor Improved Antigrav System Improved Antigrav System Experimental Shock Absorption System Vibroblade [Rating: 203] Favorites ----------- Power Light Quantum Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Antigrav System Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Q-thruster Utility Improved Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Hackware Ghost Barrier Protection SHELL Armor Weapon Vibroblade Energy Gun Cooled Phase Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Gravity Flail Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Slots Evolved 18 | . . . 2 2 2 . . 2 . . 2 2 . . 2 2 . 2 Power 2 | . . . . . . . . . . . . 1 . . 1 . . . Propulsion 7 | . . . . 1 . . . 1 . . 2 1 . . 1 . . 1 Utility 8 | . . . 1 1 2 . . 1 . . . . . . . 2 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . Parts Attached 203 | 5 3 . 17 6 28 2 1 1 4 22 10 6 4 . 17 7 48 22 Power 31 | 1 1 . 1 . 4 . . . 1 3 3 1 1 . 3 2 5 5 Engine 9 | 1 1 . 1 . 2 . . . 1 1 2 . . . . . . . Core 9 | . . . . . 2 . . . . 2 1 1 1 . . . 1 1 Reactor 13 | . . . . . . . . . . . . . . . 3 2 4 4 Propulsion 66 | 2 . . 5 3 3 . . . 1 5 4 1 1 . 4 1 25 11 Treads . | . . . . . . . . . . . . . . . . . . . Leg 18 | 2 . . 5 3 3 . . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 47 | . . . . . . . . . . 5 4 1 1 . 4 1 20 11 Flight 1 | . . . . . . . . . 1 . . . . . . . . . Utility 66 | . 1 . 5 1 10 . 1 1 1 9 . 3 2 . 7 4 16 5 Device 32 | . . . 1 . 5 . . 1 1 2 . 2 1 . 5 4 6 4 Storage 3 | . . . 1 . . . . . . . . . 1 . . . 1 . Processor 18 | . 1 . 2 1 1 . . . . 7 . 1 . . 1 . 3 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 12 | . . . 1 . 4 . 1 . . . . . . . 1 . 5 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 1 . 6 2 11 2 . . 1 5 3 1 . . 3 . 2 1 Energy Gun 15 | . . . 4 . 5 . . . . 2 2 1 . . 1 . . . Energy Cannon 3 | . . . 1 . . . . . 1 1 . . . . . . . . Ballistic Gun 11 | 2 . . 1 2 4 2 . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . 2 . . . . 1 . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Slashing Weapon 3 | . . . . . . . . . . . . . . . 2 . . 1 Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 . . . . . 1 2 2 2 . . 3 . 11 2 Parts Lost 34 | . . . . . 1 . 5 1 . . . . 6 3 1 1 13 3 Power 5 | . . . . . 1 . 1 . . . . . 1 . . . 1 1 Propulsion 16 | . . . . . . . 1 . . . . . 3 . 1 1 8 2 Utility 8 | . . . . . . . . 1 . . . . 2 2 . . 3 . Weapon 5 | . . . . . . . 3 . . . . . . 1 . . 1 . Highest Loss Streak 8 | . . . . . 1 . 5 1 . . . . 3 3 1 1 8 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 5 | . 2 5 4 6 7 8 6 4 4 4 4 4 3 2 4 4 4 4 Power . | . . 1 1 1 . . . 1 2 . 1 1 . . . 1 . . Propulsion 1 | . 2 2 2 1 1 1 . . . . . 1 1 . . . 1 2 Utility 2 | . . . 1 3 4 5 4 3 2 2 2 1 1 2 4 3 1 . Weapon . | . . 2 . . 1 2 1 . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 21 | . . . 1 2 2 . . 4 . 1 2 . . . 3 . 5 1 Power 1 | . . . . 1 . . . . . . . . . . . . . . Propulsion 5 | . . . . . . . . 1 . . . . . . . . 3 1 Utility 13 | . . . . 1 1 . . 3 . 1 2 . . . 3 . 2 . Weapon 2 | . . . 1 . 1 . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 72 85 93 99 99 99 64 4 7 76 87 88 88 81 86 94 82 84 Engine 3 | . 14 14 10 9 3 7 3 . . 5 3 . . . . . . . Core 2 | . . . . . 3 . . . . . 1 9 9 10 4 . . 2 Reactor 3 | . . . . . . . . . . . . . . . 8 13 9 8 Leg 9 | . 28 28 22 27 23 23 15 . . . . . . . . . 8 . Hover 15 | . . . . . . . . . . 12 22 26 25 26 26 29 22 35 Device 12 | . . . 5 . 10 15 10 1 6 15 17 19 18 12 19 29 14 11 Storage 2 | . . . 2 9 7 7 4 . . . . . 1 5 . . . . Processor 11 | . 2 14 17 26 19 15 10 . . 25 23 16 15 12 8 4 3 4 Protection 4 | . . . 1 . 6 7 4 . . . . . . . 3 4 8 8 Energy Gun 5 | . . . 12 17 9 6 8 . . 5 10 10 10 7 6 . . . Ballistic Gun 3 | . 27 14 14 9 11 6 4 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . 8 7 4 Piercing Weapon 1 | . . . . . . . . . . . . 5 5 5 4 4 2 4 Peak Build Rating 203 | 5 6 6 17 22 39 39 39 8 17 77 90 109 109 101 135 147 189 203 Average Rating 93 | 3 5 6 13 20 35 38 23 4 7 61 84 106 106 93 117 143 162 195 On Entrance 56 | . 5 6 6 17 21 39 39 1 2 17 72 90 109 101 87 132 145 179 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . 2 2 . . . 1 . 3 . Naked Turns 170 | . . . . . . . 31 139 . . . . . . . . . . Heaviest Build 120 | 6 6 6 22 22 41 41 37 7 8 38 36 50 52 52 63 71 112 120 Greatest Support 125 | 20 20 20 20 30 38 38 38 3 8 44 51 70 71 62 84 85 125 122 Greatest Overweight (x) 4 | . . . 1 . 1 1 . 2 . 1 . . 1 . 1 . 4 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 8 8 8 6 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 2 5 5 6 8 8 8 8 5 5 5 5 5 5 2 5 5 5 5 Average Carried 5 | . 2 5 4 6 7 8 6 4 4 4 4 4 3 2 4 4 4 4 Final Capacity 8 | 5 5 5 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 2 5 5 6 8 8 8 5 5 4 5 5 5 2 2 5 5 5 5 Class Distribution -------------------- 19% | Scavenger-Gunner 17% | Mutant 17% | Scavenger-Sprinter 12% | Scavenger-Mutant 10% | Gunner 8% | Scout 6% | Ninja 3% | Sprinter 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Scout | -6/Factory Scout | -5/Factory Ninja | -4/Factory Ninja | -4/Extension Mutant | -4/Cetus Mutant | -3/Research Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Matter Collected 4135 | 258 34 . 251 139 522 354 184 . . 115 266 124 289 . 157 115 663 664 Remotely 991 | . . . . . 522 354 115 . . . . . . . . . . . Salvage Created 6909 | 47 47 . 344 717 634 71 196 . . 115 104 . 432 . 187 223 2569 1223 Parts 334 | 2 6 . 24 34 27 . 6 . . 15 4 . 14 . 13 13 112 64 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . 3 10 . . . . . . . . . . . Prevented 4 | . . . . . . . 4 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Combat Hostiles Destroyed 99 | 1 3 . 10 13 12 3 4 . . 3 2 . 1 . 3 3 27 14 Melee 47 | . . . . . . . . . . . . . 1 . 3 3 27 13 Guns 45 | 1 3 . 9 13 10 . 4 . . 3 2 . . . . . . . Cannons 5 | . . . 1 . 1 3 . . . . . . . . . . . . Classes Destroyed 17 | 1 1 . 2 3 2 1 1 . . 2 . . . . . . 3 1 Worker 2 | . . . . . 1 . . . . . . . . . . . . 1 Builder 3 | . . . 1 . . . . . . . . . 1 . . . 1 . Tunneler 2 | . . . . . . . . . . 2 . . . . . . . . Recycler 8 | . . . . 2 1 . . . . . . . 2 . . . 1 2 Operator 2 | . . . . . . . . . . 1 . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . . 1 . . . . . . 1 . 2 . . 1 1 3 Swarmer 20 | . 3 . 4 3 . . . . . 3 1 . . . . 1 . 5 Grunt 34 | 1 . . 4 7 6 2 3 . . . 1 . . . . . 10 . Brawler 1 | . . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . . . 1 . . . . . . . . . 2 . . Researcher 7 | . . . . . . . . . . . . . . . . . 7 . Sentry 10 | . . . 2 2 4 . . . . . . . 1 . . . . 1 Hunter 5 | . . . . 1 . . . . . . . . . . . . 2 2 Programmer 22 | . . . . . 2 . . . . . . . . . 3 . 13 4 Q-Series 2 | . . . . . . . . . . . . . . . . . . 2 Protovariant D 1 | . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 . 6 6 7 3 4 . . 3 2 . 4 . 2 3 5 6 Combat Bots Only 5 | 1 3 . 5 5 5 3 4 . . 3 1 . 1 . 2 3 5 5 Max Kills in Single Turn 2 | 1 1 . 2 2 1 1 1 . . 1 1 . 1 . 1 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Hostile Shots Fired 858 | 2 17 . 30 54 78 18 44 63 . 4 5 . 69 4 29 22 305 114 Missed 250 | 1 3 . 10 23 25 2 12 22 . 3 1 . 26 4 9 7 69 33 Hits 608 | 1 14 . 20 31 53 16 32 41 . 1 4 . 43 . 20 15 236 81 Melee 35 | . . . . . . 2 10 . . . . . . . . 14 . 9 Projectile 573 | 1 14 . 20 31 53 14 22 41 . 1 4 . 43 . 20 1 236 72 AOE 18 | . . . . . . . . . . . . . . . . . 17 1 Critical Strikes 36 | . . . . 1 . . 4 . . . . . 4 . 4 5 16 2 Actively Blocked 24 | . . . . . . . . . . . . . 4 . 4 5 11 . Part Disruptions 3 | . . . . . 1 . . . . . . . . . . . 2 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . Damage Taken 10955 | 8 81 . 153 345 861 222 666 453 . 13 58 . 1092 351 273 350 4278 1751 Core 1373 | . 12 . 31 39 267 24 134 413 . 13 . . 107 . 27 21 249 36 Absorbed by Shields 444 | . . . . . . . . . . . . . . . 100 121 223 . Ignored by Resistances 3197 | 2 28 . 48 98 185 64 164 135 . 4 16 . 231 . 100 127 1524 471 Regen/Repaired (Parts) 3059 | . . . . . . . . . . . . . . . . . 1809 1250 Core Remaining (%) 84 | 100 . 95 92 92 . . 39 . . 49 100 . . 90 97 . 81 97 Volleys Fired 122 | 2 6 . 18 32 29 9 9 2 . 6 9 . . . . . . . Largest 3 | 2 2 . 3 3 3 3 3 1 . 3 2 . . . . . . . Hottest 182 | 40 40 . 126 135 166 113 182 40 . 135 135 . . . . . . . Shots Fired 328 | 4 12 . 54 94 79 24 24 2 . 14 18 . 3 . . . . . Gun 287 | 4 12 . 46 94 71 6 23 . . 10 18 . 3 . . . . . Cannon 40 | . . . 8 . 8 18 1 2 . 3 . . . . . . . . Launcher 1 | . . . . . . . . . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 157 | 4 12 . 28 32 45 24 10 2 . . . . . . . . . . Thermal 146 | . . . 18 62 34 . 14 . . 6 9 . 3 . . . . . Explosive 1 | . . . . . . . . . . 1 . . . . . . . . Electromagnetic 24 | . . . 8 . . . . . . 7 9 . . . . . . . Robot Hit Streak 42 | 4 7 . 37 38 42 7 23 3 . 5 12 . 2 . . . . . Robot Miss Streak 4 | . 1 . 1 2 4 1 1 . . 2 4 . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 9 | . 1 . 1 3 2 . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 495 | 4 9 . 39 77 67 19 22 2 . 7 12 . 12 . 14 18 131 62 Core Hits 246 | 2 4 . 17 31 59 5 13 1 . 10 14 . 8 . 4 8 48 22 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . 2 Critical Strikes 51 | . . . 1 5 3 2 . 1 . . . . 1 . 4 1 23 10 Burn 9 | . . . 1 5 3 . . . . . . . . . . . . . Blast 3 | . . . . . . 2 . 1 . . . . . . . . . . Smash 2 | . . . . . . . . . . . . . . . . . . 2 Sever 35 | . . . . . . . . . . . . . . . 4 1 22 8 Impale 2 | . . . . . . . . . . . . . 1 . . . 1 . Melee Attacks 400 | . . . . . . . . . . . . 5 33 4 35 28 183 112 Impact 8 | . . . . . . . . . . . . . . . . . 3 5 Slashing 296 | . . . . . . . . . . . . . . . 10 24 162 100 Piercing 96 | . . . . . . . . . . . . 5 33 4 25 4 18 7 Sneak Attacks 21 | . . . . . . . . . . . . . 3 . . . 15 3 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . 5 . Follow-up Attacks 51 | . . . . . . . . . . . . . . . 2 6 33 10 Damage Inflicted 18729 | 41 105 5 566 1213 1549 551 510 48 . 260 385 . 595 . 653 682 7813 3753 Guns 4249 | 41 105 . 466 1210 1354 73 503 . . 121 326 . 50 . . . . . Cannons 879 | . . . 99 . 186 478 . 48 . 68 . . . . . . . . Explosions 130 | . . . . . . . . . . 71 59 . . . . . . . Melee 13446 | . . . . . . . . . . . . . 545 . 653 682 7813 3753 Ramming 25 | . . 5 1 3 9 . 7 . . . . . . . . . . . Kinetic 2400 | 41 105 . 224 361 881 551 189 48 . . . . . . . . . . Thermal 2428 | . . . 242 849 659 . 314 . . 99 215 . 50 . . . . . Explosive 71 | . . . . . . . . . . 71 . . . . . . . . Electromagnetic 359 | . . . 99 . . . . . . 90 170 . . . . . . . Impact 304 | . . . . . . . . . . . . . . . . . 143 161 Slashing 11607 | . . . . . . . . . . . . . . . 389 585 7231 3402 Piercing 1535 | . . . . . . . . . . . . . 545 . 264 97 439 190 Highest Corruption 12 | . . . 1 . 3 3 3 . 4 4 . . 7 12 . . 2 . Average Corruption 2 | . . . 1 . 2 3 3 . 4 4 . . 6 9 . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . . . . . . 4 2 Effects 54 | . . . 2 . 6 10 1 . 3 5 . . 10 1 . . 16 . Message Errors 12 | . . . . . 1 2 . . 1 1 . . 1 1 . . 5 . Matter Fused 15 | . . . . . 1 3 1 . . 2 . . 4 . . . 4 . Heat Flow Errors 5 | . . . . . 1 3 . . . . . . . . . . 1 . Energy Discharges 6 | . . . 1 . 1 . . . . 1 . . 1 . . . 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 5 | . . . 1 . . . . . 1 . . . 1 . . . 2 . Data Loss (major) 4 | . . . . . 2 . . . 1 . . . . . . . 1 . Misfires 4 | . . . . . . . . . . 1 . . 3 . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1315 | . . . . . 32 15 . . . 2 . . 81 . 68 29 675 413 Projectiles 49 | . . . . . 32 15 . . . 2 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 1266 | . . . . . . . . . . . . . 81 . 68 29 675 413 Knockbacks 5 | . . . . . 1 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . 1 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 1 1 1 2 . 2 . . . . . . . . . . . Kicked 7 | . . 1 1 1 2 . 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 589 | . . . 137 397 589 378 579 . . 180 182 306 98 . 272 42 298 308 Average Temperature 119 | . . . 37 140 263 169 312 . . 61 77 161 31 . 104 11 95 76 Received Heat Transfer 1269 | 6 . . 69 162 165 126 198 48 . . 27 . 141 . . . 300 27 Effects 50 | . . . . 2 15 6 18 . . . . 2 . . 1 . 4 2 Shutdowns 7 | . . . . . 5 1 1 . . . . . . . . . . . Energy Bleed 9 | . . . . . 2 2 3 . . . . . . . 1 . 1 . Interference 10 | . . . . . 1 2 1 . . . . 2 . . . . 3 1 Matter Decay 4 | . . . . 1 . . 2 . . . . . . . . . . 1 Short Circuit 2 | . . . . . 1 . 1 . . . . . . . . . . . Damage (minor) 5 | . . . . 1 2 1 1 . . . . . . . . . . . Damage (major) 10 | . . . . . 2 . 8 . . . . . . . . . . . Damage (core) 3 | . . . . . 2 . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . . . . . . . . . . . . 6 Impact Corruptions 5 | . . . . . . . . . . . . . . . . . 1 4 Robots Melted 1 | . . . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . . 1 . . . . . . 1 . Heat Transferred 5495 | . . . 740 2368 1443 . 565 . . 125 180 . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Maximum Alert Level 1 | . . . . 1 1 . . . . . . . . . . . 1 1 Low Security (%) 95 | 100 100 100 100 89 96 . . 100 100 100 100 100 100 100 100 100 84 97 Level 1 4 | . . . . 10 3 . . . . . . . . . . . 15 2 Level 2 . | . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 340 | 20 60 9 178 210 212 . . 22 . 69 54 7 72 38 123 82 340 226 Initial 165 | . 5 9 . 31 78 . . 22 . . 24 . . 34 . 55 27 165 Average 69 | 3 24 1 87 92 78 . . 2 . 5 13 . 15 15 13 61 156 81 Influence Increases 3784 | 20 70 . 288 339 356 70 120 3 . 115 93 26 221 4 221 91 1149 598 Destroy 0b10 Robot/C 2100 | 20 60 . 200 260 240 60 80 . . 60 40 . 20 . 60 60 660 280 Destroy 0b10 Robot/NC 135 | . . . 5 15 10 . . . . 15 5 . 25 . . 5 25 30 Destroy Leader 408 | . 10 . 40 62 80 10 10 . . 10 2 . 14 . 20 2 82 66 Successful Hack 161 | . . . 42 . 15 . . 3 . 12 4 3 . . . . 40 42 Disable Machine 72 | . . . . . 9 . . . . 18 . . 9 . . . 27 9 Destroy Structure 293 | . . . 1 2 2 . . . . . 12 8 18 4 36 24 75 111 Partial Spotted 120 | . . . . . . . . . . . 15 . 30 . 30 . 30 15 Lose Combat Pursuer 495 | . . . . . . . 30 . . . 15 15 105 . 75 . 210 45 Influence Decreases 3571 | 10 50 30 200 227 500 126 80 43 . 56 152 23 152 76 108 148 889 701 Entered New Map 563 | . 5 21 . 57 122 26 . 18 . . 35 . 3 38 . 58 29 151 Time Decay 2707 | 10 45 9 200 170 368 100 30 25 . 56 117 23 108 8 108 80 730 520 Lost Part 301 | . . . . . 10 . 50 . . . . . 41 30 . 10 130 30 Squads Dispatched 36 | . . . 1 4 3 . 1 1 . 1 2 3 1 . 1 . 11 7 Investigation 8 | . . . 1 . 1 . . 1 . . 1 1 1 . . . . 2 Extermination 14 | . . . . . 1 . . . . 1 . 1 . . 1 . 6 4 Reinforcement 8 | . . . . 2 1 . . . . . 1 1 . . . . 2 1 Assault 1 | . . . . . . . 1 . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Distress Signals 6 | . . . . 3 . . . . . . 1 . 1 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 193 | 1 4 . 11 19 12 3 13 4 5 4 6 2 16 5 10 4 48 26 Peak Tracking Total 11 | 1 4 . 4 7 6 3 9 3 5 3 2 3 11 5 5 3 8 6 Tactical Retreats 16 | . . . . . . . 1 . . . 1 1 2 . 1 . 9 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Traps Triggered 14 | . . . 2 1 4 . . 2 . . . 1 . . 1 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Machines Disabled 8 | . . . . . 1 . . . . 2 . . 1 . . . 3 1 Max in Single Turn 1 | . . . . . 1 . . . . 1 . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Machines Accessed 36 | . 1 . 4 1 5 . . 1 . 2 5 2 4 . . 1 4 6 Terminals 34 | . 1 . 4 1 4 . . 1 . 2 5 2 4 . . . 4 6 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Total Hacks 71 | . 3 . 9 2 9 . . 3 . 2 12 3 7 . . 1 9 11 Successful 42 | . 2 . 5 2 6 . . 3 . 1 5 1 6 . . 1 7 3 Failed 29 | . 1 . 4 . 3 . . . . 1 7 2 1 . . . 2 8 Catastrophic 4 | . . . . . . . . . . 1 . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 35 | . 1 . 7 1 3 . . 1 . 2 6 1 4 . . . 3 6 Terminals 67 | . 3 . 9 2 6 . . 3 . 2 12 3 7 . . . 9 11 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzers 3 | . . . . . 3 . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Terminal Hacks 24 | . 1 . 2 1 2 . . 2 . . 3 1 4 . . . 6 2 Record 3 | . . . . . . . . . . . . . 2 . . . 1 . Open Door 3 | . . . . . . . . . . . . 1 . . . . 1 1 Open DSF 3 | . . . . . 2 . . . . . 1 . . . . . . . Level Access Points 3 | . . . 1 . . . . . . . . . . . . . 1 1 Branch Access Points 4 | . 1 . . . . . . . . . 1 . 1 . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . 1 . Dispatch Records 1 | . . . . . . . . 1 . . . . . . . . . . Zone Layout 5 | . . . 1 1 . . . 1 . . . . 1 . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . 1 . . Report Inventory 1 | . . . . . . . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . 3 . . . . . . . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . . . . . . . Analyze 2 | . . . . . 2 . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 3 1 1 . . 1 . 1 2 . 2 . . . 1 1 Terminals 14 | . 1 . 3 1 1 . . 1 . 1 2 . 2 . . . 1 1 Botnet 14 | . 1 . 3 1 1 . . 1 . 1 2 . 2 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 26 | . . . 3 . 5 . . 1 . 1 4 1 2 . . 1 3 5 Full Trace Events 7 | . . . 1 . 1 . . 1 . . 1 . 1 . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . . . . . . 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Total Allies 1 | . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . . . . Highest-Rated Group 31 | . . . . . . . . . 31 . . . . . . . . . Highest-Rated Ally 31 | . . . . . . . . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . 7 . . . . . . . . . Total Damage 128 | . . . . . . . . . 128 . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Active Infowar (turns) 3417 | . . . . . 2 . . . 99 383 382 278 406 36 541 165 452 673 Optics 2598 | . . . . . . . . . . 338 382 278 406 36 541 165 452 . Sensors 1558 | . . . . . . . . . 99 383 382 278 400 16 . . . . Traps 2317 | . . . . . . . . . . 263 382 268 406 36 541 165 256 . Seismic 2 | . . . . . 2 . . . . . . . . . . . . . Machine Analysis 1340 | . . . . . . . . . . 258 382 278 406 16 . . . . Cloaking 1836 | . . . . . . . . . . 290 382 260 231 . . . . 673 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Turns Passed 7832 | 84 138 93 498 358 923 563 78 297 99 383 382 278 406 36 541 165 1470 1040 Spaces Moved 7730 | 67 97 77 296 192 550 350 67 382 174 528 527 541 815 61 772 297 1052 885 Core 630 | 16 . . . . . . 63 382 169 . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 1999 | 51 97 77 296 192 550 350 4 . . . . . . . . . 382 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 4990 | . . . . . . . . . . 422 527 541 815 61 772 297 670 885 Flight 111 | . . . . . . . . . 5 106 . . . . . . . . Fastest Speed 28 | 50 120 120 120 120 120 120 50 50 40 40 42 34 34 42 31 31 31 28 Average Speed 65 | 103 120 120 134 120 129 145 54 72 49 60 48 34 36 42 41 31 69 30 Slowest Speed 306 | 120 120 120 190 120 190 190 120 150 50 126 56 38 100 42 97 35 306 96 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . 16 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 1 1 . . . . Exploration Rate (%) 29 | 8 23 29 26 22 19 59 17 10 86 17 17 13 70 23 20 7 78 23 Regions Visited 18 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 . 1 . . . 1 . . . . 1 1 1 . . 1 . Unknown Exits Taken 9 | 1 . 1 . 1 1 1 . . . 1 1 . . . 1 1 . . Scrap Searched 4 | . . . . . . 4 . . . . . . . . . . . . Spaces Dug 110 | . . . . . . . . . . . . 4 18 4 17 7 24 36 Terrain Destroyed 120 | . . . . . 2 2 1 . . . 5 4 18 4 17 7 24 36 Melee 110 | . . . . . . . . . . . . 4 18 4 17 7 24 36 Projectile 5 | . . . . . 2 2 1 . . . . . . . . . . . AOE 5 | . . . . . . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Fac Fac Ext Cet Res Res Tes Acc Total 9748 | 75 107 77 355 252 707 382 86 404 185 577 639 625 867 64 943 337 1589 1477 Wait 973 | . . . 7 . 55 15 5 2 6 . 78 61 12 . 97 3 211 421 Move 7711 | 66 96 76 295 191 549 349 66 382 173 527 526 540 813 60 771 296 1051 884 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 83 | 2 1 . 2 9 9 . . 8 1 6 4 2 2 . 7 3 19 8 Fast Attach 115 | 5 2 . 11 1 8 2 . 1 2 16 5 5 1 . 15 1 28 12 Attach 60 | . . . 1 2 6 . 3 1 2 5 3 3 5 . 2 4 18 5 Detach 40 | . 1 . 2 . 1 . . . . 5 3 4 . . 4 2 17 1 Swap 85 | . 1 . 6 5 19 4 1 . . 2 2 1 . . 2 3 22 17 Drop 182 | . . . 12 11 29 3 . 8 1 10 9 4 . . 12 4 50 29 Fire 122 | 2 6 . 18 32 29 9 9 2 . 6 9 . . . . . . . Melee 336 | . . . . . . . . . . . . 5 33 4 33 21 140 100 Ram . | . . . . . . . . . . . . . . . . . . . Kick 7 | . . 1 1 1 2 . 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . . . . . . . . . . 1 . . . 33 . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory (discovered 2 exits: [*Upp] / *Ext) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -3/Research -2/Research -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 59 | -11/Scrapyard | Discovered new exit (range 8) 85 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Identified exit to Mines 223 | -10/Materials | Entered Mines 309 | -10/Mines | Discovered new exit (range 4) 316 | -10/Mines | Entered Materials 316 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 317 | -9/Materials | Build established: Mutant 593 | -9/Materials | Identified exit to Materials 814 | -9/Materials | Entered another Materials area 814 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 836 | -8/Materials | Build established: Scavenger-Gunner 1001 | -8/Materials | Discovered new exit (range 10) 1006 | -8/Materials | Garrison activated, responded to threat 1172 | -8/Materials | Entered Factory 1172 | -7/Factory | Evolved 2 slots: Utility x2 2082 | -7/Factory | Discovered new exit (range 5) 2095 | -7/Factory | Entered Lower Caves 2122 | -7/Lower Caves | Learned 4 Factory zone layouts 2276 | -7/Lower Caves | Build established: Gunner 2652 | -7/Lower Caves | Discovered new exit (range 6) 2658 | -7/Lower Caves | Entered another Lower Caves area 2660 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2677 | -7/Lower Caves | Build established: Scavenger-Gunner 2698 | -7/Lower Caves | Core integrity fell below 50% 2705 | -7/Lower Caves | Released all parts (10) 2709 | -7/Lower Caves | Identified exit to Factory 2736 | -7/Lower Caves | Lost 5 parts (1p1n3w) 2736 | -7/Lower Caves | Entered Factory 2736 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2990 | -6/Factory | Build established: Mutant 3033 | -6/Factory | Sucked down chute 3033 | -6/Factory | Entered Waste 3034 | -6/Waste | Met a frightened Derelict 3048 | -6/Waste | EMP discharged 3067 | -6/Waste | Spotted C-40 Crusher 3071 | -6/Waste | Spotted C-40 Crusher 3071 | -6/Waste | Spotted C-40 Crusher 3084 | -6/Waste | Spotted C-40 Crusher 3088 | -6/Waste | Spotted C-40 Crusher 3090 | -6/Waste | Spotted C-40 Crusher 3121 | -6/Waste | Discovered new exit (range 15) 3132 | -6/Waste | Entered Factory 3353 | -6/Factory | Spotted B-75 Beast 3492 | -6/Factory | Core integrity fell below 50% 3502 | -6/Factory | Discovered new exit (range 14) 3515 | -6/Factory | Entered another Factory area 3515 | -5/Factory | Evolved 2 slots: Propulsion x2 3525 | -5/Factory | Identified exit to DSF 3539 | -5/Factory | Identified exit to Upper Caves 3893 | -5/Factory | Discovered new exit (range 9) 3897 | -5/Factory | Entered another Factory area 3897 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3993 | -4/Factory | Discovered new exit (range 9) 4063 | -4/Factory | Spotted B-86 Titan 4150 | -4/Factory | Build established: Ninja 4174 | -4/Factory | Discovered new exit (range 6) 4175 | -4/Factory | Identified exit to Extension 4175 | -4/Factory | Entered Extension 4239 | -4/Extension | Spotted B-86 Titan 4328 | -4/Extension | Crushed by falling debris 4447 | -4/Extension | Identified exit to Cetus 4527 | -4/Extension | Spotted B-86 Titan 4568 | -4/Extension | Discovered new exit (range 20) 4576 | -4/Extension | Identified exit to Research 4581 | -4/Extension | Lost 3 parts (1p2n) 4581 | -4/Extension | Entered Cetus 4597 | -4/Cetus | Crushed by falling debris 4597 | -4/Cetus | System corruption reached 10% 4598 | -4/Cetus | Spotted Cetus Guard 4599 | -4/Cetus | Spotted Cetus Guard 4599 | -4/Cetus | Spotted Cetus Guard 4602 | -4/Cetus | Spotted Cetus Guard 4608 | -4/Cetus | Discovered exit to Research (range 22) 4617 | -4/Cetus | Entered Research 4617 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 4628 | -3/Research | Lost 3 parts (2u1w) 4902 | -3/Research | Build established: Mutant 4981 | -3/Research | Spotted B-86 Titan 5131 | -3/Research | Discovered new exit (range 8) 5154 | -3/Research | Found Prototype Device 5154 | -3/Research | Identified Adv. EM Shield 5158 | -3/Research | Entered another Research area 5158 | -2/Research | Evolved 2 slots: Utility x2 5311 | -2/Research | Discovered new exit (range 8) 5323 | -2/Research | Entered Testing 5410 | -2/Testing | Garrison activated, responded to threat 5436 | -2/Testing | Scanned by Researcher 5527 | -2/Testing | Found Prototype Protection 5527 | -2/Testing | Identified Med. Regenerative Plating 5597 | -2/Testing | Found Prototype Protection 5597 | -2/Testing | Identified SHELL Armor 5606 | -2/Testing | Found Prototype Protection 5615 | -2/Testing | Lost 8 parts (6n2u) 5776 | -2/Testing | Found Med. Regenerative Plating 5784 | -2/Testing | Identified Hvy. Regenerative Plating 5926 | -2/Testing | Build established: Scavenger-Mutant 6122 | -2/Testing | Spotted PD-ZK9FXRACEN 6157 | -2/Testing | Destroyed PD-ZK9FXRACEN 6221 | -2/Testing | Identified exit to Access 6234 | -2/Testing | Spotted Striker 6510 | -2/Testing | Found Prototype Hackware 6510 | -2/Testing | Identified Ghost Barrier 6642 | -2/Testing | Found Prototype Device 6642 | -2/Testing | Identified Exp. Shock Absorption System 6665 | -2/Testing | Build established: Scavenger-Sprinter 6793 | -2/Testing | Entered Access 6793 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 7202 | -1/Access | Found Prototype Processor 7202 | -1/Access | Identified Exp. Terrain Scan Processor 7384 | -1/Access | Lost 3 parts (1p2n) 7491 | -1/Access | Identified exit to Surface 7833 | *** | Escaped! Last Messages --------------- 07821_ Acquired 20 matter. 07821_ U-05 Engineer builds a Wall. 07822_ U-05 Engineer lays Concrete. 07824_ The unstable cave ceiling collapses. 07824_ Dropped Imp. Antigrav System. 07824_ K-01 Serf collects debris. 07824_ Acquired Adv. Phase Shifter. 07825_ U-05 Engineer lays Concrete. 07828_ The unstable cave ceiling collapses. 07828_ U-05 Engineer lays Concrete. 07830_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 07830_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 07831_ The Access Shell folds into the floor. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: Epsilon Run] [Achievement: On My Own Terms] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ?????????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ???????? | | ?????????????????????????????????????? ????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????###?????? #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" 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" ?# ??? | | ???????????????????????? ??# ??? | | ??????????????????????? ??# ??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 75 Energy Capacity 690 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 710 Cloak Strength 4 Power Amplification 30 EM Shielding 3 Corruption Block 19 Armor Coverage 1950 Resistance: KI 20 Resistance: TH 50 Resistance: EX 95 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Point Defense Rating 240 Evasion (%) 62 Targeting Accuracy 18 Core Analysis 6 Armor Integrity Analysis 30 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Hvy. Dispersion Rifle | -2/Testing | Archive Enh. Force Rifle | -2/Testing | Archive Centrium Light Armor Plating | -2/Testing | Archive Exp. Core Analyzer | -2/Testing | Archive Exp. Heat Sink | -2/Testing | Archive Multireflex Exoskeleton | -2/Testing | Archive Exp. Thermal Shield | -2/Testing | Archive Adv. Dynamic Insulation System | -2/Testing | Archive Hvy. Tesla Rifle | -2/Testing | Archive Exp. Signal Interpreter | -2/Testing | Archive Electron Diverter | -2/Testing | Archive Exp. Cooling System | -2/Testing | Archive Enh. Multireflex Exoskeleton | -2/Testing | Archive Enh. Biometal Leg | -2/Testing | Archive Quantum Shading Machine | -2/Testing | Archive Cld. Field Propulsion Drive | -2/Testing | Archive Robot Schematics ------------------ K-01 Serf | -2/Testing | Archive C-65 Expert | -2/Testing | Archive A-02 Transporter | -2/Testing | Archive M-36 Artificer | -2/Testing | Archive G-73 Enforcer | -2/Testing | Archive A-27 Freighter | -2/Testing | Archive S-43 Plague | -2/Testing | Archive A-15 Conveyor | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Botjacking Crack Shot Dangerous Findings Denied? Dynamic Key Epsilon Run For Emergencies Only I Have A Map? I Laugh At Your Crits I Spy IP Theft Infodabbler It's Just You Live, Flee, And Rebuild Made in Tau Ceti IV More Dakka Please More Power To You Novice Programmer On My Own Terms One Hack Too Far Ooh, Shiny! Organ Harvest Overwhelming Part-time Excavator Power Corrupts Quantum Hacking Respectable Loadout Risk Taker Rockin' Loadout Serviceable Loadout Spot Them First System Compromised Tailor-made There's More Where That Came From Tourist Troublemaker True Hacker Ultimate Loadout Uninvited Guest Unlikely Earthworm Use The Force We Love MA Well Done Challenges ------------ None Game ------ Seed FlakThiefPower Manual? 0 Play Time 03:55:58 Cumulative 3.9 hours Start 2026.10.04 @ 14:42:27 End 2026.10.04 @ 18:52:35 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 789fae96-79cf-4081-8ced-eaa16439cbda