Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.30 @ 17:28:10

Player: Pimski

Result: Destroyed by Dirty Bomb Trap

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (22)       4400
Robots Destroyed (140)     700
Value Destroyed (5544)     5544
Prototype IDs (56)         1120
Alien Tech Used (0)        0
Bonus (540)                540
              TOTAL SCORE: 14804

 Bonus
-------
High Alert Combat Kills    203
Follower Combat Kills      198
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -2761

 Cogmind 
---------
Core Integrity             0/1000
Matter                     260/300
Energy                     41/100
System Corruption          18%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -5/Warlord

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Electron Diverter
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved VTOL Module

 Peak State 
------------
>              --- POWER ------------
               Vortex Chain Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Nuclear Pulse Array
               Electron Diverter
>              --- UTILITY ----------
  Experimental Heat Sink
        Medium Storage Unit
      Advanced Weight Redist. System
       Zionite Metafield Generator
      Advanced Melee Analysis Suite
      Advanced Reaction Control System
      Advanced Phase Shifter
               Centrium Light Armor Plating
>              --- WEAPON -----------
         Heavy Pick
         Heavy Pick
>              --- INVENTORY --------
      Improved VTOL Module
      Improved VTOL Module
               Nuclear Pulse Array
               Electron Diverter
               Vortex Rail
               Vortex Rail
               Vortex Rail
[Rating: 120]

 Favorites 
-----------
Power                      Reinforced Fission Core
  Engine                   Light Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Experimental Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Slashing Weapon          Axe
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             164  | 1   21  4   13  4   34  13  .   .   1   3   10  .   3   .   1   3   12  2   18  .   1   20  
  Power                    14   | .   1   1   1   .   1   1   .   .   .   1   2   .   .   .   .   .   2   .   2   .   .   2   
    Engine                 5    | .   1   1   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   6    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   1   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               36   | .   4   .   2   2   9   4   .   .   .   .   2   .   .   .   .   1   4   .   4   .   .   4   
    Treads                 15   | .   4   .   2   1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   4   .   4   .   .   4   
  Utility                  58   | 1   6   .   5   .   8   6   .   .   .   1   3   .   2   .   1   1   4   2   10  .   1   7   
    Device                 12   | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   4   
    Storage                13   | 1   4   .   2   .   3   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Processor              7    | .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   1   1   
    Hackware               9    | .   .   .   .   .   .   4   .   .   .   .   1   .   1   .   .   .   .   2   1   .   .   .   
    Protection             17   | .   .   .   3   .   3   1   .   .   .   1   .   .   .   .   1   .   1   .   5   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   56   | .   10  3   5   2   16  2   .   .   1   1   3   .   1   .   .   1   2   .   2   .   .   7   
    Energy Gun             21   | .   7   .   1   1   6   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          18   | .   3   3   3   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   5   
Parts Lost                 59   | .   6   .   6   .   16  .   .   .   1   3   3   .   .   1   .   .   2   .   1   .   .   20  
  Power                    6    | .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   2   
  Propulsion               13   | .   1   .   2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Utility                  15   | .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   9   
  Weapon                   25   | .   5   .   2   .   9   .   .   .   1   1   2   .   .   1   .   .   .   .   .   .   .   4   
  Highest Loss Streak      16   | .   3   .   6   .   5   .   .   .   1   2   1   .   .   1   .   .   1   .   1   .   .   16  
Average Slot Usage (%)     92   | .   98  99  98  85  91  97  100 100 100 90  92  93  98  100 93  93  90  91  88  88  88  70  
  Engine                   4    | .   14  14  12  .   .   7   7   7   7   7   1   .   .   .   .   .   .   .   .   .   .   .   
  Core                     4    | .   .   .   1   14  8   .   .   .   .   .   4   6   6   6   6   6   .   .   1   5   5   .   
  Treads                   14   | .   23  28  28  14  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   7    | .   .   .   .   .   .   28  30  30  30  30  26  26  26  26  26  26  26  26  26  17  17  15  
  Device                   3    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   6   6   17  17  20  
  Storage                  19   | .   24  28  22  14  28  9   7   7   7   7   6   6   6   6   6   6   9   13  10  5   5   4   
  Processor                2    | .   .   .   .   .   5   .   .   .   .   .   7   6   6   6   6   8   5   .   .   .   4   4   
  Hackware                 5    | .   .   .   .   .   .   27  30  30  30  25  23  26  26  26  26  24  18  18  17  11  6   .   
  Protection               7    | .   .   .   5   14  8   6   7   7   7   10  13  13  13  13  13  13  12  13  8   11  11  6   
  Energy Gun               3    | .   17  3   1   14  .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
  Ballistic Gun            11   | .   9   24  25  .   17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   6   7   7   2   7   5   6   6   6   6   4   5   6   4   .   .   .   
Naked Turns                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
Heaviest Build             159  | 15  39  43  75  64  159 23  23  23  23  24  24  22  23  23  22  27  27  26  39  39  39  63  
  Greatest Support         62   | 20  40  40  40  40  43  24  24  24  24  24  24  24  24  24  24  26  26  26  46  46  46  62  
  Greatest Overweight (x)  5    | .   .   1   1   3   5   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 36   | 8   16  16  20  12  36  36  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         16   | 6   12  16  15  12  29  10  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   7   
  Most Carried             36   | 6   16  16  20  12  36  36  8   8   8   7   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          15   | 6   11  15  14  11  27  9   8   7   8   6   7   8   8   8   8   7   7   8   7   7   8   7   
  Final Capacity           36   | 8   16  16  12  12  36  8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   8   4   
  Final Carried            36   | 6   16  16  12  12  36  8   8   8   8   5   8   8   8   8   8   8   8   8   6   8   8   1   

 Class Distribution 
--------------------
 28% | Hauler-Mutant
 23% | Hacker-Sprinter
 22% | Mutant
 16% | Scavenger-Mutant
  3% | Scavenger-Sprinter
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -10/Exiles
             Mutant | -9/Mines
      Hauler-Mutant | -8/Materials
    Hacker-Sprinter | -7/Factory
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Waste
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -6/Deep Caves
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
 Scavenger-Sprinter | -5/Upper Caves
           Sprinter | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Matter Collected           2916 | 210  200  100  309  51   1300 116  20   .    .    20   30   .    .    29   56   15   145  20   125  50   10   110  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5602 | 66   749  64   128  208  2886 116  .    .    .    .    267  .    .    .    .    .    384  .    503  .    .    231  
  Parts                    277  | 1    43   7    3    8    148  6    .    .    .    .    19   .    .    .    .    .    14   .    20   .    .    8    
Haulers Intercepted        14   | .    2    .    .    .    6    1    .    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Prevented                33   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Combat Hostiles Destroyed  89   | .   14  3   5   5   41  .   .   .   .   .   6   .   .   .   .   .   4   .   8   .   .   3   
  Melee                    11   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   3   .   .   .   .   2   
  Guns                     65   | .   14  3   2   5   39  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  AOE                      13   | .   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
Classes Destroyed          14   | 1   4   .   1   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Worker                   5    | .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   14   | .   2   .   .   .   6   1   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
  Recycler                 10   | 1   2   .   .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  23   | .   4   2   .   .   7   .   .   .   .   .   6   .   .   .   .   .   .   .   4   .   .   .   
  Grunt                    33   | .   10  1   .   1   19  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Brawler                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Demolisher               2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Z-Technician             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Tinkerer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assembled                10   | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | 1   3   2   4   3   7   1   .   .   .   .   3   .   .   .   .   .   4   .   4   .   .   2   
  Combat Bots Only         6    | .   3   2   4   3   6   .   .   .   .   .   3   .   .   .   .   .   3   .   4   .   .   1   
Max Kills in Single Turn   4    | 1   1   1   3   1   2   1   .   .   .   .   1   .   .   .   .   .   1   .   4   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  8R-AWN (-10/Exiles)
  Z-Imprinter (-6/Deep Caves)
  Warlord (-5/Warlord)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Damage Taken               9527  | .    762  181  998  10   2897 28   .    174  46   263  480  .    .    144  38   .    78   .    397  67   24   2940 
  Core                     2035  | .    88   21   123  .    320  14   .    78   .    139  173  .    .    41   19   .    .    .    88   .    .    931  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    .    .    7    41   .    .    .    .    67   .    .    .    .    .    .    .    72   .    .    .    .    
Volleys Fired              348   | 6    72   21   26   1    203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Largest                  2     | 2    2    2    2    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Hottest                  130   | 80   105  85   43   33   130  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
Shots Fired                726   | 12   133  42   76   20   422  .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    16   
  Gun                      721   | 12   133  42   73   19   421  .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    16   
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 5     | .    .    .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  482   | .    20   40   46   .    376  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  223   | 12   113  2    27   19   45   .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Explosive                5     | .    .    .    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         30    | 7    11   6    14   13   30   .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    
  Robot Miss Streak        6     | 1    6    4    3    1    6    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               71    | .    .    .    27   19   20   .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
Shots Hit Robots           646   | 10   92   22   59   17   328  4    .    .    1    .    15   .    1    .    .    .    24   .    15   .    .    58   
  Core Hits                268   | 2    39   6    24   6    133  2    .    .    .    .    8    .    .    .    .    .    12   .    19   .    .    17   
  Critical Hits            9     | .    1    .    1    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    2    
  Critical Kills           4     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
Melee Attacks              215   | .    .    .    .    .    .    14   .    .    1    3    43   .    2    .    .    9    40   .    35   3    1    64   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 141   | .    .    .    .    .    .    14   .    .    .    3    43   .    2    .    .    9    40   .    30   .    .    .    
  Piercing                 74    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    5    3    1    64   
  Sneak Attacks            27    | .    .    .    .    .    .    2    .    .    1    .    2    .    .    .    .    .    14   .    4    .    .    4    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           16753 | 107  1057 162  1583 417  4988 316  .    .    90   3    720  .    42   .    .    .    2119 .    2421 .    .    2728 
  Guns                     8276  | 107  1053 156  1131 417  4758 .    .    .    .    .    .    .    .    .    .    .    147  .    .    .    .    507  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2213  | .    .    .    452  .    141  .    .    .    .    .    .    .    .    .    .    .    .    .    1620 .    .    .    
  Melee                    6162  | .    .    .    .    .    .    316  .    .    90   .    720  .    42   .    .    .    1972 .    801  .    .    2221 
  Ramming                  102   | .    4    6    .    .    89   .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4598  | .    80   125  415  .    3978 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3518  | 107  973  31   716  417  780  .    .    .    .    .    .    .    .    .    .    .    147  .    347  .    .    .    
  Explosive                1708  | .    .    .    452  .    141  .    .    .    .    .    .    .    .    .    .    .    .    .    1115 .    .    .    
  Electromagnetic          158   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    158  .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3626  | .    .    .    .    .    .    316  .    .    .    .    720  .    42   .    .    .    1972 .    576  .    .    .    
  Piercing                 2536  | .    .    .    .    .    .    .    .    .    90   .    .    .    .    .    .    .    .    .    225  .    .    2221 
  Entropic                 507   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    507  
Highest Corruption         18    | .    1    1    1    1    .    .    .    .    .    .    .    10   10   10   10   10   2    2    .    .    .    18   
  Average Corruption       2     | .    1    1    1    1    .    .    .    .    .    .    .    10   10   10   10   10   2    2    .    .    .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53    | .    2    2    2    2    .    .    .    .    .    .    .    .    10   3    9    .    3    .    .    .    .    20   
    Message Errors         12    | .    1    .    .    1    .    .    .    .    .    .    .    .    3    2    1    .    .    .    .    .    .    4    
    Matter Fused           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    4    
    Energy Discharges      6     | .    .    2    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      6     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    1    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    4    .    .    .    .    .    .    .    
    Targeting Errors       5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            999   | .    .    .    .    .    2    71   .    .    .    .    2    .    .    .    .    .    585  .    159  .    .    180  
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               115   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    115  .    .    .    
  Melee                    884   | .    .    .    .    .    2    71   .    .    .    .    2    .    .    .    .    .    585  .    44   .    .    180  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      30    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    29   .    .    .    
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   14    | .    1    2    .    .    10   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             14    | .    1    2    .    .    10   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        397   | 108  397  68   20   12   81   .    .    .    .    11   21   .    175  303  271  .    4    .    .    .    .    254  
  Average Temperature      63    | 56   119  27   9    6    19   .    .    .    .    6    12   .    73   116  94   .    4    .    .    .    .    102  
  Received Heat Transfer   1845  | .    375  30   .    6    1035 18   .    .    6    33   132  .    .    9    18   .    9    .    18   12   9    135  
  Effects                  6     | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7     | .    2    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4925  | 250  2373 74   225  500  1258 .    .    .    .    .    .    .    .    .    .    .    45   .    200  .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Peak Influence             874  | 5   197 169 .   155 874 448 .   .   .   .   296 68  70  .   .   .   .   .   755 .   .   .   
  Average Influence        229  | 2   59  73  .   32  351 412 .   .   .   .   186 56  60  .   .   .   .   .   391 .   .   .   
Maximum Alert Level        3    | .   .   .   .   .   3   2   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Low Security (%)         51   | 100 100 100 .   100 13  .   .   .   .   .   50  100 100 .   .   .   .   .   30  .   .   .   
  Level 1                  28   | .   .   .   .   .   57  13  .   .   .   .   49  .   .   .   .   .   .   .   4   .   .   .   
  Level 2                  16   | .   .   .   .   .   22  86  .   .   .   .   .   .   .   .   .   .   .   .   57  .   .   .   
  Level 3                  3    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   .   1   10  .   .   .   .   .   2   .   1   .   .   .   .   .   7   .   .   .   
  Investigation            6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            12   | .   2   .   .   .   6   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   
  Assault                  2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Distress Signals           12   | .   5   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              376  | .   29  9   5   7   91  12  .   14  4   19  36  6   1   9   1   .   8   4   48  1   5   67  
  Peak Tracking Total      33   | .   7   3   6   5   10  13  .   9   4   11  7   6   1   7   1   .   3   4   16  1   3   33  
  Tactical Retreats        66   | .   5   2   .   .   7   4   .   2   .   5   10  .   .   2   .   .   1   .   13  .   1   14  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Traps Triggered            8    | .   3   .   .   .   1   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   8   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Machines Disabled          23   | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   15  .   .   2   
  Max in Single Turn       4    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   1   
  Garrison Access          4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Machines Accessed          60   | .   5   .   2   .   9   3   .   .   3   .   13  .   3   .   .   .   .   .   18  .   .   4   
  Terminals                27   | .   3   .   .   .   4   .   .   .   .   .   7   .   2   .   .   .   .   .   11  .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   3   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Total Hacks                185  | .   15  .   2   .   25  6   .   .   21  .   39  .   11  .   .   .   .   .   58  .   .   8   
  Successful               126  | .   8   .   2   .   14  3   .   .   21  .   25  .   8   .   .   .   .   .   37  .   .   8   
  Failed                   58   | .   7   .   .   .   11  3   .   .   .   .   14  .   3   .   .   .   .   .   20  .   .   .   
    Catastrophic           5    | .   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   73   | .   4   .   1   .   10  .   .   .   .   .   18  .   6   .   .   1   .   .   32  .   .   1   
  Terminals                90   | .   10  .   .   .   9   .   .   .   .   .   20  .   9   .   .   .   .   .   42  .   .   .   
  Fabricators              23   | .   .   .   .   .   .   .   .   .   .   .   11  .   2   .   .   .   .   .   10  .   .   .   
  Repair Stations          18   | .   4   .   .   .   5   .   .   .   .   .   7   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          9    | .   1   .   .   .   5   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   2   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   
Terminal Hacks             54   | .   2   .   2   .   1   .   .   .   21  .   5   .   4   .   .   .   .   .   11  .   .   8   
  Record                   14   | .   .   .   1   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   2   
  Part Schematic           8    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        8    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Branch Access Points     4    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           12   | .   .   .   .   .   .   .   .   .   .   .   5   .   2   .   .   .   .   .   5   .   .   .   
  Load Schematic           7    | .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   3   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   2   .   .   .   
Repair Station Hacks       14   | .   4   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           8    | .   2   .   .   .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   6    | .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       5    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      5    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         32   | .   2   .   .   .   3   .   .   .   .   .   9   .   2   .   .   .   .   .   16  .   .   .   
  Terminals                26   | .   2   .   .   .   1   .   .   .   .   .   7   .   2   .   .   .   .   .   14  .   .   .   
    Track                  6    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   3   .   .   .   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   .   
    Botnet                 11   | .   1   .   .   .   1   .   .   .   .   .   4   .   1   .   .   .   .   .   4   .   .   .   
    Detonate               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Operators              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
    Siphon                 3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   4   .   .   .   9   3   .   .   .   .   8   .   1   .   .   .   .   .   13  .   .   .   
  Full Trace Events        4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   1   1   .   .   7   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 1145 | .   .   .   .   .   .   .   .   .   .   .   383 .   318 .   .   .   .   .   444 .   .   .   
    Time                   601  | .   .   .   .   .   .   .   .   .   .   .   174 .   169 .   .   .   .   .   258 .   .   .   
  Total Part Build Rating  18   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   12  .   .   .   
Parts Repaired             6    | .   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Time                     170  | .   52  .   .   .   50  .   .   .   .   .   49  .   .   .   .   .   .   .   19  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   .   .   .   13  1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Total Allies               13   | .   .   3   .   1   .   .   .   .   .   .   1   1   .   .   .   2   .   .   5   .   .   .   
  Largest Group            3    | .   .   3   1   1   1   .   .   .   .   .   1   1   .   .   .   2   2   .   2   .   .   .   
  Highest-Rated Group      188  | .   .   40  8   31  31  .   .   .   .   .   26  31  .   .   .   188 188 .   75  .   .   .   
  Highest-Rated Ally       94   | .   .   16  8   31  31  .   .   .   .   .   26  31  .   .   .   94  94  .   49  .   .   .   
Total Orders               6    | .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  GOTO                     3    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               54   | .   .   26  .   8   2   .   .   .   .   .   .   .   .   .   .   .   15  .   3   .   .   .   
  Total Damage             842  | .   .   249 .   108 41  .   .   .   .   .   .   .   .   .   .   .   369 .   75  .   .   .   
  Kills                    13   | .   .   9   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Dee Pro Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   1   .   .   1   .   .   1   .   .   .   .   1   1   .   1   .   3   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Turns Passed               11689 | 31   1347 1068 1201 664  3566 252  77   71   49   150  544  19   137  71   97   355  379  49   607  46   68   841  
Spaces Moved               13285 | 10   648  578  593  440  1233 690  281  268  105  466  1324 71   342  229  346  870  725  171  1770 219  332  1574 
  Core                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Treads                   2853  | .    521  578  593  1    1160 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     137   | 10   127  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   512   | .    .    .    .    439  73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   9778  | .    .    .    .    .    .    690  281  268  105  466  1324 71   342  229  346  870  725  171  1770 219  332  1569 
  Fastest Speed            13    | 120  120  160  180  130  130  26   26   26   26   26   26   26   26   26   26   26   26   27   13   16   16   16   
  Average Speed            64    | 120  152  165  180  130  211  26   26   26   26   26   26   26   26   26   26   35   29   27   19   16   16   17   
  Slowest Speed            240   | 120  160  180  180  180  240  26   26   26   26   26   26   26   26   26   26   102  102  27   27   16   16   108  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            60    | .    .    .    .    .    .    .    .    1    2    5    8    1    6    .    .    .    .    .    31   .    .    6    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58    | 3    81   99   68   86   94   18   53   46   77   76   30   79   9    52   59   83   68   45   36   51   49   92   
  Regions Visited          22
    Branch Regions         15
  Pre-discovered Areas     7     | .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    3    .    .    .    1    .    .    
  Known Exits Taken        5     | .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Unknown Exits Taken      15    | 1    .    1    1    1    .    1    1    1    1    1    .    .    .    1    1    1    1    1    .    .    1    .    
Scrap Searched             24    | .    .    2    .    1    .    .    6    2    .    .    .    .    .    1    2    4    .    3    .    2    1    .    
Spaces Dug                 91    | .    .    .    .    .    .    10   .    .    .    3    27   .    .    .    .    4    11   .    18   3    1    14   
Terrain Destroyed          336   | .    .    .    10   16   14   10   .    .    .    3    27   .    .    .    .    4    11   .    213  3    1    24   
  Melee                    91    | .    .    .    .    .    .    10   .    .    .    3    27   .    .    .    .    4    11   .    18   3    1    14   
  Projectile               16    | .    .    .    1    4    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  AOE                      229   | .    .    .    9    12   13   .    .    .    .    .    .    .    .    .    .    .    .    .    195  .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  
Total                      15357 | 16   880  665  689  531  1796 750  284  268  122  484  1444 69   378  239  352  902  819  172  1933 223  344  1997 
  Wait                     1087  | .    105  36   13   82   246  5    4    .    18   17   51   .    20   11   5    16   28   .    117  .    10   303  
  Move                     13148 | 9    647  577  592  439  1232 689  280  265  101  457  1308 68   330  228  345  869  724  170  1707 218  331  1562 
  Hop                      57    | .    .    .    .    .    .    .    .    1    1    4    8    1    5    .    .    .    .    .    31   .    .    6    
  Pick Up                  136   | .    21   11   20   1    49   1    .    1    .    .    12   .    .    .    .    2    5    .    4    2    .    7    
  Fast Attach              61    | 1    9    2    2    1    10   1    .    .    .    .    7    .    1    .    .    2    5    1    7    .    1    11   
  Attach                   71    | .    7    1    7    1    20   12   .    .    .    3    1    .    .    .    .    1    4    .    7    .    .    7    
  Detach                   12    | .    .    .    2    1    5    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
  Swap                     33    | .    5    1    4    2    5    .    .    .    1    .    2    .    2    .    1    .    3    1    4    .    .    2    
  Drop                     153   | .    13   14   23   3    16   28   .    1    .    .    11   .    .    .    1    3    9    .    12   .    1    18   
  Fire                     348   | 6    72   21   26   1    203  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Melee                    210   | .    .    .    .    .    .    14   .    .    1    3    43   .    2    .    .    9    40   .    35   3    1    59   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    1    2    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    9    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves (discovered 2 exits: [*Low] / *Zio)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Waste
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord

 History 
---------
  Turn | Location           | Event
    19 | -11/Scrapyard      | Discovered new exit (range 3)
    32 | -11/Scrapyard      | Entered Materials
   108 | -10/Materials      | Identified exit to Mines
   349 | -10/Materials      | Build established: Mutant
   359 | -10/Materials      | Lost 3 parts (3w)
   525 | -10/Materials      | Discovered new exit (range 6)
   598 | -10/Materials      | Discovered new exit (range 16)
   670 | -10/Materials      | Build established: Scavenger-Mutant
   819 | -10/Materials      | Repaired Lgt. Treads
   847 | -10/Materials      | Repaired Lgt. Assault Rifle
  1020 | -10/Materials      | Build established: Mutant
  1379 | -10/Materials      | Entered Mines
  1384 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1475 | -10/Mines          | Discovered new exit (range 11)
  1825 | -10/Mines          | Discovered new exit (range 14)
  2026 | -10/Mines          | Learned location of Mines (-9)
  2153 | -10/Mines          | Joined a pair of Derelicts in attacking an 0b10 outpost
  2268 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  2268 | -10/Mines          | Discovered new exit (range 5)
  2447 | -10/Mines          | Entered Exiles
  2447 | -10/Exiles         | Accompanied by 1 ally
  2462 | -10/Exiles         | Build established: Scavenger-Mutant
  2491 | -10/Exiles         | Met 8R-AWN
  2503 | -10/Exiles         | Discovered new exit (range 15)
  2596 | -10/Exiles         | Met EX-HEX
  2677 | -10/Exiles         | Met EX-DEC
  2706 | -10/Exiles         | Learned location of Zion (-6)
  2886 | -10/Exiles         | Met EX-BIN
  2911 | -10/Exiles         | Aligned with FarCom system
  2913 | -10/Exiles         | Given EX-Vault access code
  2955 | -10/Exiles         | Opened EX-Vault
  2965 | -10/Exiles         | Found AWS/Thermal
  3003 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  3078 | -10/Exiles         | Build established: Hauler-Mutant
  3443 | -10/Exiles         | Attacked by the Exiles
  3469 | -10/Exiles         | Build established: Scavenger-Mutant
  3480 | -10/Exiles         | Core integrity fell below 50%
  3515 | -10/Exiles         | Core integrity fell below 20%
  3551 | -10/Exiles         | Destroyed 8R-AWN
  3564 | -10/Exiles         | Found Prototype Processor
  3578 | -10/Exiles         | Lost 6 parts (2n2u2w)
  3648 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  3648 | -10/Exiles         | Entered Mines
  3674 | -9/Mines           | Learned location of 1 exit from Materials
  3717 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3815 | -9/Mines           | Build established: Mutant
  3900 | -9/Mines           | Assembled infested the area
  3905 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  4168 | -9/Mines           | Met a Derelict testing a Signal Generator
  4296 | -9/Mines           | Discovered new exit (range 11)
  4312 | -9/Mines           | Entered Materials
  4312 | -8/Materials       | Accompanied by 1 ally
  4312 | -8/Materials       | Evolved 4 slots: Utility x4
  4313 | -8/Materials       | Identified exit to Factory
  4662 | -8/Materials       | Build established: Hauler-Mutant
  4799 | -8/Materials       | Lost 5 parts (1n4w)
  5095 | -8/Materials       | Build established: Scavenger-Mutant
  5236 | -8/Materials       | Repaired Lgt. Angular Momentum Engine
  5636 | -8/Materials       | Build established: Hauler-Mutant
  7112 | -8/Materials       | First assault squad dispatched
  7574 | -8/Materials       | Garrison activated, responded to threat
  7604 | -8/Materials       | Core integrity fell below 50%
  7861 | -8/Materials       | Discovered exit to Factory (range 9)
  7878 | -8/Materials       | Entered Factory
  7878 | -7/Factory         | Evolved 2 slots: Propulsion x2
  7965 | -7/Factory         | Discovered new exit (range 3)
  8130 | -7/Factory         | Entered Lower Caves
  8141 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
  8145 | -7/Lower Caves     | Learned Factory terminal intel
  8182 | -7/Lower Caves     | Build established: Hacker-Sprinter
  8205 | -7/Lower Caves     | Discovered new exit (range 11)
  8207 | -7/Lower Caves     | Entered another Lower Caves area
  8277 | -7/Lower Caves     | Discovered new exit (range 6)
  8278 | -7/Lower Caves     | Entered Data Miner
  8278 | -7/Data Miner      | Discovered new exit (range 6)
  8283 | -7/Data Miner      | Met Data Miner
  8288 | -7/Data Miner      | Learned location of Section 7 (-3)
  8288 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8292 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8327 | -7/Data Miner      | Entered Proximity Caves
  8374 | -6/Proximity Caves | Spotted B-75 Beast
  8381 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8473 | -6/Proximity Caves | Learned Factory trap positions
  8474 | -6/Proximity Caves | Discovered new exit (range 12)
  8477 | -6/Proximity Caves | Entered Factory
  8477 | -6/Factory         | Evolved 2 slots: Utility x2
  8478 | -6/Factory         | Loaded intel: 89 trap records
  8479 | -6/Factory         | Loaded intel: 20 terminal locations
  8550 | -6/Factory         | Identified exit to Lower Caves
  8739 | -6/Factory         | Fabricated Imp. VTOL Module?
  8807 | -6/Factory         | Repaired Axe
  8881 | -6/Factory         | Fabricated Imp. VTOL Module?
  8967 | -6/Factory         | Repaired Imp. VTOL Module?
  9021 | -6/Factory         | Manually triggered Chute Trap
  9021 | -6/Factory         | Sucked down chute
  9021 | -6/Factory         | Entered Waste
  9022 | -6/Waste           | Met a frightened Derelict
  9026 | -6/Waste           | Spotted C-40 Crusher
  9026 | -6/Waste           | Spotted C-40 Crusher
  9027 | -6/Waste           | Spotted C-40 Crusher
  9035 | -6/Waste           | Spotted C-40 Crusher
  9035 | -6/Waste           | Spotted C-40 Crusher
  9036 | -6/Waste           | EMP discharged
  9036 | -6/Waste           | System corruption reached 10%
  9037 | -6/Waste           | Spotted C-40 Crusher
  9037 | -6/Waste           | Discovered new exit (range 10)
  9040 | -6/Waste           | Entered Factory
  9132 | -6/Factory         | Discovered new exit (range 3)
  9177 | -6/Factory         | Entered Lower Caves
  9244 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9247 | -6/Lower Caves     | Discovered new exit (range 2)
  9248 | -6/Lower Caves     | Entered another Lower Caves area
  9343 | -6/Lower Caves     | Discovered new exit (range 6)
  9345 | -6/Lower Caves     | Entered Zion
  9353 | -6/Zion            | System corruption cleaned by Quarantine Array
  9360 | -6/Zion            | Discovered new exit (range 16)
  9399 | -6/Zion            | Learned location of Warlord (-5)
  9454 | -6/Zion            | Given A8's code to call for help
  9551 | -6/Zion            | Discovered new exit (range 3)
  9683 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  9685 | -6/Zion            | Enhanced Grunt warped into view, answering call for help
  9694 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
  9700 | -6/Zion            | Entered Deep Caves
  9700 | -6/Deep Caves      | Accompanied by 2 allies
  9751 | -6/Deep Caves      | Attacked by Z-Imprinter
  9756 | -6/Deep Caves      | Destroyed Z-Imprinter
  9778 | -6/Deep Caves      | Found Prototype Device
  9779 | -6/Deep Caves      | Identified Zio. Metafield Generator
  9858 | -6/Deep Caves      | Z-Facility disabled
 10055 | -6/Deep Caves      | Discovered new exit (range 7)
 10079 | -6/Deep Caves      | Entered Proximity Caves
 10099 | -5/Proximity Caves | Learned Factory trap positions
 10104 | -5/Proximity Caves | Spotted Q0-7L8(f)
 10105 | -5/Proximity Caves | Encountered a Master Thief
 10105 | -5/Proximity Caves | Spotted FS-WN5(f)
 10106 | -5/Proximity Caves | Encountered a Master Thief
 10127 | -5/Proximity Caves | Discovered new exit (range 6)
 10128 | -5/Proximity Caves | Entered Factory
 10128 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10129 | -5/Factory         | Loaded intel: 70 trap records
 10193 | -5/Factory         | Identified exit to Upper Caves
 10193 | -5/Factory         | Identified exit to Extension
 10195 | -5/Factory         | Central database locked down
 10204 | -5/Factory         | Spotted B-75 Beast
 10248 | -5/Factory         | Repaired Imp. Propulsion Shielding
 10490 | -5/Factory         | Fabricated Nuclear Pulse Array?
 10735 | -5/Factory         | Entered Upper Caves
 10770 | -5/Upper Caves     | Spotted B-75 Beast
 10771 | -5/Upper Caves     | Identified exit to Upper Caves
 10781 | -5/Upper Caves     | Entered another Upper Caves area
 10785 | -5/Upper Caves     | Learned Factory emergency access door positions
 10817 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10848 | -5/Upper Caves     | Discovered new exit (range 9)
 10849 | -5/Upper Caves     | Entered Warlord
 10855 | -5/Warlord         | System corruption cleaned by Quarantine Array
 10914 | -5/Warlord         | Opened side exit
 10937 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 10948 | -5/Warlord         | Visited the Vortex Lab
 10950 | -5/Warlord         | Found Prototype Energy Gun
 10951 | -5/Warlord         | Found Prototype Energy Gun
 10951 | -5/Warlord         | Identified Vortex Rail (x2)
 10954 | -5/Warlord         | Found Vortex Rail
 10960 | -5/Warlord         | Found Vortex Rail
 10971 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10976 | -5/Warlord         | Met Warlord
 10977 | -5/Warlord         | Opened Warlord's prototype stash
 10979 | -5/Warlord         | Found Prototype Reactor
 10979 | -5/Warlord         | Identified Vortex Chain Reactor
 10984 | -5/Warlord         | Found Prototype Device
 10984 | -5/Warlord         | Identified Exp. Cloaking Device
 11208 | -5/Warlord         | Attacked by Warlord forces
 11217 | -5/Warlord         | Spotted RU-YEE(K)
 11217 | -5/Warlord         | Spotted D8-UYH(K)
 11235 | -5/Warlord         | Spotted U1-QNH(g)
 11236 | -5/Warlord         | Spotted Y4-E33(B)
 11236 | -5/Warlord         | Spotted MA-HZM(g)
 11321 | -5/Warlord         | Warlord forces counterattacked
 11415 | -5/Warlord         | Spotted Executioner
 11611 | -5/Warlord         | System corruption reached 10%
 11637 | -5/Warlord         | Core integrity fell below 50%
 11662 | -5/Warlord         | Core integrity fell below 20%
 11670 | -5/Warlord         | Destroyed Warlord
 11690 | -5/Warlord         | Destroyed by Dirty Bomb Trap

 Last Messages 
---------------
11665_ Penetrated by HV Slug.
11665_ HV Slug penetrates Wall.
11667_ Penetrated by HV Slug.
11667_ Knocked back.
11667_ Penetrated by HV Slug.
11668_ Acquired Vortex Rail.
11669_ HV Slug penetrates Wall.
11670_ Vortex penetrates Warlord.
11670_ Warlord: "IMPOSS00101101 01101001 01010111 01001001 01001100
  01001100 01110010 01100101 01110100 01110101 01110010 01101110"
11670_ Warlord destroyed.
11671_ ANNOUNCEMENT: Detected 1 Grunt squad, 1 Melee squad, 1 Saboteur
  squad, 1 Programmer squad, with prototype support.
11671_ Knocked back.
11672_ Dropped Vortex Rail.
11674_ Penetrated by HV Slug.
11687_ System corrupted: Matter fused (-5).
11690_ System corruption misinterpreted.
11690_ Triggered Dirty Bomb Trap.
11690_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
|         # #####""#????????????????##  =#"#      #? |
|         ###???#""#????????????????#   ###      ##? |
|   ###   #?????#""#???????????????##  ##?#      #?? |
|  #??    #??????""????????????????#   #??## =  ##?? |
|  #### #####??????????????????????#   ????##%! #??? |
|  #        #??????????????????????#  #?????#   #??? |
|  # %  """ #??????????????????????#  #?????##  ##?? |
|  #    """ #?????????????????????##  ##????##   #?? |
|  #    """ #????????????????????## =  ##??##    #?? |
|  +    """ #????????????????????# =*   ##?#     #?? |
|  #    """ #????????????????#####  ##   ###     #?? |
|  #        #???????????????##  #  ####   #" =   #?? |
|  #        #???????????????#       #?##  "#!%   #?? |
|  #        #???????????????#       ##?#  %##   ##?? |
|  #######"##???????????????#   ##   #?##= %    #??? |
|  #???##"###???????????????######   #??###    ##??? |
| ###??#    #???????????????????#   ##????######???? |
|   #??#    #???????????????????#  ##??????????????? |
|   #??#    #???????????????????#  #???????????????? |
|   ##?#    #???????????????????#  #???????????????? |
|   "#?##  ##???????????????????#  #???????????????? |
|   ##??#  ##???????????????????#  #???????????????? |
|   #???#   #???????????????????#  #???????????????? |
|   ##??#  ##??????###??????????#  #???????????????? |
|   "####  #########X############  #???????????????? |
|   "^^                    @       #???????????????? |
| #######                          #???????????????? |
| ??????############################???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          55
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Propulsion Shielding       90
Utility Shielding          66
Phase Shifting             15
Evasion (%)                95
Targeting Accuracy         8
Melee Accuracy             12
Recoil Reduction           2
Salvage Targeting          4
Offensive Hacking          35
Defensive Hacking          24

 Item Schematics 
-----------------
               Hacking Suite | -8/Materials  | Scanalyzed
            Imp. VTOL Module | -7/Factory    | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
           Exp. Sensor Array | -7/Data Miner | Free
     Exp. Targeting Computer | -7/Data Miner | Free
     Mni. Smartbomb Launcher | -7/Data Miner | Free
 Exp. Terrain Scan Processor | -7/Data Miner | Free
        Exp. Terrain Scanner | -7/Data Miner | Free
         Nuclear Pulse Array | -5/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. VTOL Module | x1 | -6/Factory 
    Imp. VTOL Module | x1 | -6/Factory 
 Nuclear Pulse Array | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TeslaMappingMediator
  Manual?         0
Play Time         03:50:11
  Cumulative      702.3 hours
  Start           2020.05.23 @ 15:10:47
  End             2020.05.30 @ 17:28:10
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          442
  Rogue           442
  Adventurer      0
  Explorer        0
Win Type          -
  Total           106
  Types           72/6/8/10/5/1/4
Lore%             97
Gallery%          95
Achievement%      80
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40cb9a8c-a139-46e8-ad70-1c313881721e