Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.17 @ 03:17:44 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (188) 940 Value Destroyed (7451) 7451 Prototype IDs (109) 2180 Alien Tech Used (1) 200 Bonus (9182) 9182 TOTAL SCORE: 30253 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1950 Follower Combat Kills 2815 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Friendly Fire -2283 Cogmind --------- Core Integrity 1340/1600 Matter 300/300 Energy 6/100 System Corruption 3% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Biomechanical Wings Impulse Thruster Impulse Thruster > --- UTILITY (12) ----- Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Experimental Actuator Array Advanced Transmission Jammer > --- WEAPON (4) ------- Nanosword Nanosword Nanosword CR-A16's Behemoth Slayer > --- INVENTORY (5) ---- Advanced Sensor Array Improved System Backup Module Transdimensional Reconstructor Enhanced Nova Cannon Nanosword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Cooled Field Propulsion Drive Field Propulsion Array Electron Diverter Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Advanced Signal Interpreter Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Core Analyzer Improved Armor Integrity Analyzer Microactuators Experimental Actuator Array Advanced Transmission Jammer Advanced Reaction Control System Improved Cloaking Device > --- WEAPON ----------- Nanosword Nanosword Nanosword Nanosword > --- INVENTORY -------- Light Antimatter Reactor Biomechanical Wings Impulse Thruster Impulse Thruster Experimental Energy Well Advanced Sensor Array Improved System Backup Module Transdimensional Reconstructor Enhanced Nova Cannon CR-A16's Behemoth Slayer [Rating: 189] Favorites ----------- Power Zionite Light DM Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Enhanced Armored Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Experimental Propulsion Shielding Weapon CR-A16's Behemoth Slayer Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Nanosword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . 1 . . . . . 2 . . . . 2 . . . . . . 1 . . . . 2 . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 472 | 2 32 20 15 11 . 1 4 38 16 2 . 1 21 12 16 3 10 17 11 69 5 1 6 . 17 47 67 20 8 Power 44 | . 2 3 3 . . . 1 4 1 . . . . . 2 . 2 . 1 9 . . . . . 4 11 . 1 Engine 9 | . 2 3 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . Core 13 | . . . 2 . . . 1 3 . . . . . . 1 . . . 1 5 . . . . . . . . . Reactor 22 | . . . . . . . . 1 1 . . . . . 1 . 1 . . 4 . . . . . 3 10 . 1 Propulsion 96 | 2 23 9 6 2 . . . 7 3 . . 1 8 5 3 . . 2 . 6 . . . . 1 7 4 4 3 Treads 16 | . 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Wheel 17 | 2 13 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 61 | . . 1 6 2 . . . 7 3 . . 1 6 5 3 . . 2 . 6 . . . . 1 7 4 4 3 Utility 264 | . 3 1 5 5 . . 3 15 6 2 . . 7 7 11 3 6 9 10 50 5 1 6 . 14 30 50 12 3 Device 185 | . 2 . 2 2 . . 1 7 4 2 . . 2 5 6 2 6 5 10 39 4 1 4 . 9 20 40 11 1 Storage 17 | . 1 . 1 1 . . . 1 . . . . 2 1 1 . . 1 . . . . 2 . . 2 3 1 . Processor 13 | . . . . . . . . 2 . . . . 2 . . . . . . 2 . . . . 1 1 4 . 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 4 . . . Protection 44 | . . 1 2 2 . . 2 5 2 . . . 1 1 4 1 . 3 . 8 1 . . . 4 3 3 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 68 | . 4 7 1 4 . 1 . 12 6 . . . 6 . . . 2 6 . 4 . . . . 2 6 2 4 1 Energy Gun 8 | . 2 1 . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . Energy Cannon 16 | . . 2 . 1 . . . 3 . . . . 2 . . . 1 3 . 3 . . . . . 1 . . . Ballistic Gun 14 | . 1 3 1 1 . . . 3 2 . . . 2 . . . . . . . . . . . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Launcher 4 | . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 1 3 . Piercing Weapon 16 | . . . . . . 1 . 3 3 . . . 2 . . . . . . 1 . . . . 1 2 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . 3 1 . . . . 10 . 1 . . 1 2 1 . . 7 . 9 . . 3 . 2 5 5 . . Parts Lost 40 | . 2 . . . . . 4 1 4 . . 1 . . 1 . . . . 2 . 1 . . . 1 5 5 13 Power 8 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 1 3 . 2 Propulsion 14 | . . . . . . . 2 . 3 . . 1 . . . . . . . . . . . . . . 1 1 6 Utility 16 | . . . . . . . 1 . 1 . . . . . 1 . . . . 2 . 1 . . . . 1 4 5 Weapon 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 12 | . 1 . . . . . 4 1 3 . . 1 . . 1 . . . . 1 . 1 . . . 1 1 3 12 Average Slot Usage (%) 94 | . 95 98 97 99 100 100 93 94 95 100 100 100 96 90 87 88 88 91 94 89 89 87 88 89 89 91 99 91 94 Engine 2 | . 12 11 6 . . . . . . . . . . . . . . . . . . . . . . . 1 . . Core 1 | . . . 2 7 7 7 6 4 . . . . . . . . . . 2 4 . . . . . . . . . Reactor 3 | . . . . . . . . 1 6 6 6 6 5 5 5 5 5 5 2 1 5 5 5 5 4 3 6 8 7 Treads 1 | . 4 22 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | . 23 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 30 | . . . 41 52 53 53 49 43 42 46 46 46 39 35 35 35 35 35 35 30 31 31 31 31 28 29 29 24 23 Device 13 | . 11 11 9 14 15 15 14 10 10 13 13 13 11 17 22 18 17 13 11 12 17 13 14 15 19 9 13 23 23 Storage 8 | . 14 11 9 7 7 7 7 6 6 6 6 6 5 7 5 5 5 8 11 10 10 10 10 10 9 9 5 4 4 Processor 7 | . . . . . . . . 13 13 13 13 13 21 14 5 5 5 5 5 5 5 5 5 5 8 8 17 16 17 Hackware 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 13 11 . . Protection 4 | . . 9 8 . . . . 2 2 . . . . . 5 9 11 11 11 9 8 10 10 10 8 4 3 . 2 Energy Cannon 2 | . . 8 9 6 7 7 5 3 . . . . 2 2 . . . 2 5 2 . . . . . . . . . Ballistic Gun 3 | . 21 11 9 6 7 3 . 1 8 13 13 13 2 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 15 15 Piercing Weapon 3 | . . . . . . 3 6 4 3 . . . 4 5 5 5 5 5 5 7 10 10 10 10 9 6 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 65 | 10 28 39 25 32 28 28 27 40 37 33 33 33 33 35 41 39 40 46 45 47 42 42 42 42 47 46 65 65 58 Greatest Support 70 | 20 32 40 25 35 35 35 30 53 47 36 36 43 43 42 42 42 42 46 46 49 42 42 42 42 58 53 70 68 61 Greatest Overweight (x) 2 | . . 2 . . . . . . 1 . . . 1 . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 10 Average Capacity 10 | 8 12 15 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 15 | 6 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 13 10 Average Carried 10 | 4 10 14 8 8 10 9 9 9 9 10 10 9 9 9 9 10 9 9 10 9 9 9 9 10 9 9 9 9 9 Final Capacity 15 | 8 15 15 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 10 5 Final Carried 15 | 6 15 15 7 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 9 5 Class Distribution -------------------- 39% | Sprinter 16% | Hacker-Sprinter 14% | Mutant 13% | Scavenger-Sprinter 5% | Scavenger-Mutant 4% | Machinist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Lower Caves Scavenger-Sprinter | -6/Data Miner Scavenger-Sprinter | -5/Proximity Caves Scavenger-Scout | -5/Factory Scavenger-Sprinter | -5/Waste Scavenger-Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Machinist-Sprinter | -1/Access Machinist-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Matter Collected 5774 | 230 454 291 23 278 20 11 86 500 380 110 . 75 240 160 155 . 130 149 131 610 99 36 70 . 150 507 649 . 230 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12892 | 95 817 822 76 371 . . 81 310 609 160 . 210 468 786 430 . 129 . 167 1991 65 . 355 . 383 994 2814 253 506 Parts 525 | 4 42 55 4 21 . . 7 8 23 3 . 2 13 18 12 . 7 . 14 85 . . 9 . 13 45 97 15 28 Haulers Intercepted 20 | . 2 3 1 1 . . . 2 . . . . 3 . . . . . . . . . . . . 1 6 1 . Recyclers Shooed 12 | 1 1 . . . . . . 4 . . . . . . 1 . . . . 1 . . . . . 2 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . . . . . . 5 . 22 2 . 4 . . . . 5 . 12 . . 5 8 . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . 1 6 . . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Combat Hostiles Destroyed 103 | . 11 21 . 4 . . 1 1 6 . . . 2 . 5 . 2 . 2 17 . . . . 3 7 16 1 4 Melee 54 | . . . . . . . 1 1 . . . . . . 5 . 1 . 1 17 . . . . 3 7 15 . 3 Guns 33 | . 11 15 . . . . . . 5 . . . 2 . . . . . . . . . . . . . . . . Cannons 7 | . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 4 . 1 . . 1 . 2 1 . . . . 1 . . . . . . . . . . . . . . Worker 11 | . . 1 . 7 . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 20 | . 2 3 1 1 . . . 2 . . . . 3 . . . . . . . . . . . . 1 6 1 . Recycler 18 | 1 3 . . 1 . . . . . . . . . . 1 . . . . 4 . . . . . 2 6 . . Operator 8 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . 1 2 1 . . Watcher 19 | . . 1 . . . . . . . . . . . . . . . . . 4 . . . . 2 3 6 . 3 Swarmer 17 | . . 12 . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Grunt 38 | . 11 5 . 4 . . . . 2 . . . 1 . 2 . 1 . . 7 . . . . . 2 3 . . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 4 . . . . . . 1 . . . 1 . . . . . . 6 . . . . 1 . 1 . 1 Hunter 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 2 . 4 . . Programmer 16 | . . . . . . . . . 1 . . . . . 2 . . . 1 3 . . . . . 4 3 . 2 Behemoth 8 | . . . . . . . 1 1 1 . . . . . . . 1 . 1 . . . . . . . 1 1 1 Packrat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Wasp 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 4 12 1 6 . . 1 1 2 . . . 2 . 3 . 2 . 1 5 . . . . 3 3 10 1 3 Combat Bots Only 12 | . 3 12 . 4 . . 1 1 2 . . . 2 . 2 . 2 . 1 4 . . . . 3 2 7 1 1 Max Kills in Single Turn 2 | 1 1 2 1 2 . . 1 1 1 1 . . 2 1 1 . 1 . 1 1 . . . . 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 1 . . . . . . 1 . 1 . 1 1 . . . . 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Damage Taken 8988 | . 562 465 193 171 . . 549 219 730 . . 117 60 . 211 . 51 . 122 1139 . 86 . . 318 1036 1530 334 1095 Core 1725 | . 146 113 16 32 . . 187 102 87 . . 23 . . 27 . . . 36 244 . 39 . . 51 118 244 41 219 Absorbed by Shields 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 41 71 97 . . . 68 . . . . 75 . . . . . . 93 . . . . 75 . 87 83 . . Volleys Fired 259 | 5 77 48 4 29 . 1 . 21 30 9 . 7 16 . . . 2 . 10 . . . . . . . . . . Largest 2 | 2 2 2 2 2 . 1 . 2 2 2 . 2 2 . . . 1 . 1 . . . . . . . . . . Hottest 180 | 40 100 91 91 96 . 28 . 180 66 66 . 66 90 . . . 35 . 35 . . . . . . . . . . Shots Fired 455 | 10 153 95 8 52 . 1 . 24 45 18 . 14 23 . . . 2 . 10 . . . . . . . . . . Gun 363 | 10 152 68 4 23 . 1 . 14 45 18 . 14 14 . . . . . . . . . . . . . . . . Cannon 84 | . . 26 4 23 . . . 10 . . . . 9 . . . 2 . 10 . . . . . . . . . . Launcher 7 | . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 319 | 10 143 47 4 23 . 1 . . 45 18 . 14 14 . . . . . . . . . . . . . . . . Thermal 129 | . 10 47 4 23 . . . 24 . . . . 9 . . . 2 . 10 . . . . . . . . . . Explosive 7 | . . 1 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 9 17 16 4 5 . . . 4 9 7 . 6 9 . . . . . . . . . . . . . . . . Robot Miss Streak 7 | . 3 6 1 7 . . . 3 2 1 . 1 2 . . . . . . . . . . . . . . . . Penetration Max 2 | . . . . 1 . . . . 1 . . 2 1 . . . . . . . . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 575 | 9 105 60 6 22 . . 6 18 36 13 . 6 15 23 11 . 2 . 3 63 1 . 4 . 12 45 96 2 17 Core Hits 304 | 4 44 33 3 20 . . 3 8 17 5 . 6 8 13 8 . 1 . 2 44 1 . 3 . 11 21 41 1 7 Critical Kills 16 | . 1 . . 2 . . . . 7 2 . 2 2 . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . 1 . . . . . . . 1 1 . 3 2 . . . . . . . . . . . . . . . . Critical Strikes 53 | . 3 . . 2 . . . . 8 3 . 5 8 3 3 . . . . 12 . . . . 2 1 3 . . Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 25 | . 2 . . 2 . . . . 8 3 . 5 5 . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Puncture 24 | . . . . . . . . . . . . . 3 3 3 . . . . 12 . . . . 2 1 . . . Melee Attacks 558 | . . . . . . . 10 47 13 . . . 11 23 24 . 8 6 9 105 7 8 5 1 25 79 138 10 29 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 203 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 137 9 28 Piercing 355 | . . . . . . . 10 47 13 . . . 11 23 24 . 8 6 9 105 7 8 5 1 25 50 1 1 1 Sneak Attacks 62 | . . . . . . . . 4 . . . . 4 10 1 . 1 . . 9 . . . . . 4 24 2 3 Combat Hostiles 11 | . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . 5 1 2 Follow-up Attacks 47 | . . . . . . . . . . . . . . . . . . . . 7 . . . . 4 12 18 . 6 Damage Inflicted 27548 | 71 887 1096 104 1090 . . 237 905 398 69 . 96 732 2030 652 . 160 . 63 3654 182 . 586 . 611 2682 9647 180 1416 Guns 2725 | 71 883 677 62 338 . . . 284 187 69 . 96 58 . . . . . . . . . . . . . . . . Cannons 784 | . . 419 42 265 . . . 58 . . . . . . . . . . . . . . . . . . . . . Explosions 487 | . . . . 487 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 23548 | . . . . . . . 237 563 211 . . . 674 2030 652 . 160 . 63 3654 182 . 586 . 611 2682 9647 180 1416 Ramming 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2052 | 71 809 362 62 338 . . . . 187 69 . 96 58 . . . . . . . . . . . . . . . . Thermal 1457 | . 74 734 42 265 . . . 342 . . . . . . . . . . . . . . . . . . . . . Explosive 487 | . . . . 487 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 12273 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1030 9647 180 1416 Piercing 11275 | . . . . . . . 237 563 211 . . . 674 2030 652 . 160 . 63 3654 182 . 586 . 611 1652 . . . Highest Corruption 6 | . . . . 1 1 1 . . . . . . . . . . . . 1 3 2 . . . 5 6 5 . 3 Average Corruption 2 | . . . . 1 1 1 . . . . . . . . . . . . 1 1 1 . . . 5 3 3 . 2 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . 4 2 . . . . 6 . . . Effects 38 | . . . . 1 1 . . . . . . . . . . . . . 2 7 . . . . 1 19 7 . . Message Errors 19 | . . . . 1 1 . . . . . . . . . . . . . 1 4 . . . . . 9 3 . . Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 2 . . Heat Flow Errors 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . Energy Discharges 6 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . 3 1 . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Data Loss (major) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3782 | . . 12 1 12 . . . 189 . . . . 1 413 127 . . . . 502 . . . . . 464 2037 . 24 Projectiles 27 | . . 12 1 5 . . . 9 . . . . . . . . . . . . . . . . . . . . . Explosions 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Melee 3748 | . . . . . . . . 180 . . . . 1 413 127 . . . . 502 . . . . . 464 2037 . 24 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 472 | . 18 6 9 168 85 177 2 358 168 11 7 267 198 7 49 . 118 2 50 472 . . . . 1 221 201 . . Average Temperature 40 | . 6 4 5 47 30 78 2 61 43 4 3 56 55 7 14 . 44 2 7 40 . . . . 1 115 93 . . Received Heat Transfer 1313 | . 273 66 99 63 . . 72 36 141 . . 9 9 . 42 . 39 . 9 197 . 12 . . 30 66 99 9 42 Effects 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 2701 | . 296 1406 74 481 . . . 444 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Peak Influence 2751 | 10 364 478 401 702 . . . 1124 . . . . 637 222 1868 . . . . 1829 . . . . 441 829 1522 1425 2751 Initial 912 | . 6 25 201 123 . . . 18 . . . . . 222 155 . . . . 37 . . . . . 247 420 912 912 Average 553 | 7 124 345 251 371 . . . 355 . . . . 260 222 1180 . . . . 830 . . . . 154 402 874 1073 1413 Maximum Alert Level 5 | . 1 2 2 3 . . . 4 . . . . 2 1 5 . . . . 5 . . . . 2 3 4 4 5 Low Security (%) 25 | 100 76 10 . 27 . . . 44 . . . . 46 . 10 . . . . 23 . . . . 66 . . . . Level 1 30 | . 23 53 99 34 . . . 24 . . . . 29 100 . . . . . 17 . . . . 32 73 . . . Level 2 12 | . . 35 . 35 . . . 10 . . . . 23 . 6 . . . . . . . . . . 3 44 . . Level 3 15 | . . . . 2 . . . 15 . . . . . . 23 . . . . 17 . . . . . 22 31 62 38 Level 4 13 | . . . . . . . . 4 . . . . . . 34 . . . . 38 . . . . . . 24 37 34 Level 5 2 | . . . . . . . . . . . . . . . 25 . . . . 2 . . . . . . . . 19 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 51 | . 2 1 2 8 . . . 2 . . . . 5 . 9 . . . . 12 . . . . 1 5 2 . 2 Investigation 17 | . 1 . 1 3 . . . 1 . . . . 4 . 4 . . . . 2 . . . . . 1 . . . Extermination 8 | . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 2 1 . . Reinforcement 9 | . 1 1 1 2 . . . . . . . . . . 1 . . . . 3 . . . . . . . . . Assault 13 | . . . . . . . . . . . . . 1 . 2 . . . . 5 . . . . . 2 1 . 2 Garrison 4 | . . . . 3 . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Distress Signals 28 | . 2 1 . 3 . . . 4 . . . . . . 3 . . . . 1 . . . . 2 1 9 1 1 Communications Jammed 115 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 14 11 5 82 Distress Signals 111 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 14 7 5 82 Times Spotted 462 | . 29 28 21 22 . . 2 43 7 . . 9 20 . 31 5 3 4 2 66 . 12 . . 19 24 61 33 21 Peak Tracking Total 25 | . 3 8 17 10 . . 2 9 3 . . 9 10 . 9 5 2 6 1 19 . 7 . . 8 4 17 25 9 Tactical Retreats 70 | . 3 . 2 5 . . . 10 1 . . . 3 . 2 1 2 . . 9 . 5 . . 3 5 12 6 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Traps Triggered 15 | . 2 . . . . . . 1 . . . . 2 . 1 . . . . . . . . . . 4 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . 1 . . . . 3 6 . 1 1 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Disabled 28 | . . 1 . . . 1 . 3 . . . . . . 12 . . . . 1 . 2 . . . 4 . 1 3 Max in Single Turn 1 | . . 1 . . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . . 1 . . 1 Garrison Access 7 | . . . . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Machines Accessed 80 | . 8 4 4 11 . . 1 1 . 1 4 . 3 . 4 1 . 7 . 5 2 . 9 1 1 6 5 1 1 Terminals 24 | . 7 4 3 7 . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . Fabricators 6 | . . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . . 1 1 . . Repair Stations 7 | . 1 . . . . . . . . . . . 1 . . . . . . 1 . . . . . 2 1 . 1 Recycling Units 5 | . . . 1 . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . Scanalyzers 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Garrison Access 11 | . . . . 2 . . . 1 . . . . 1 . 2 . . . . 1 . . . . . 1 2 1 . Total Hacks 257 | . 29 15 22 31 . . 1 1 . 1 23 . 8 . 12 1 . 11 . 10 8 . 47 1 2 18 13 2 1 Successful 173 | . 15 8 12 13 . . 1 1 . 1 23 . 3 . 7 1 . 11 . 4 8 . 47 1 1 9 7 . . Failed 82 | . 13 7 9 18 . . . . . . . . 5 . 5 . . . . 6 . . . . 1 9 6 2 1 Catastrophic 14 | . 1 1 1 3 . . . . . . . . 1 . 2 . . . . 2 . . . . 1 1 . 1 . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 286 | . 21 11 20 22 . . . 38 . . . . 29 . 29 . . 3 . 37 . 1 . . 9 17 10 15 24 Terminals 79 | . 27 15 14 20 . . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . Fabricators 17 | . . . . 2 . . . . . . . . . . 3 . . . . 4 . . . . . 4 4 . . Repair Stations 19 | . 2 . . . . . . . . . . . 2 . . . . . . 1 . . . . . 8 5 . 1 Recycling Units 22 | . . . 8 . . . . . . . . . 4 . 7 . . . . 2 . . . . . . 1 . . Scanalyzers 12 | . . . . 5 . . . . . . . . . . . . . . . . . . . . 2 5 . . . Garrison Access 18 | . . . . 4 . . . 1 . . . . 2 . 2 . . . . 3 . . . . . 1 3 2 . Terminal Hacks 117 | . 8 6 6 4 . . 1 . . 1 23 . . . . 1 . 11 . . 8 . 47 1 . . . . . Record 66 | . . . . . . . 1 . . . 11 . . . . 1 . 9 . . 7 . 36 1 . . . . . Part Schematic 8 | . . . . . . . . . . . 5 . . . . . . . . . . . 3 . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 2 1 4 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . 2 1 . 1 . . . . . . 3 . . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . 1 . . . . . . . 2 . . 1 . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . 3 3 . . Load Schematic 4 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 1 . . Build 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 2 . . Repair Station Hacks 6 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Retrieve Components 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Scanalyzer 8 | . . . . 4 . . . . . . . . . . . . . . . . . . . . 1 3 . . . Insert Component 5 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 . . . Analyze 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Unauthorized Hacks 28 | . 5 2 6 5 . . . 1 . . . . 3 . 4 . . . . 2 . . . . . . . . . Terminals 14 | . 5 2 2 5 . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . . . 4 . . . . . . . . . 2 . 3 . . . . . . . . . . . . . . Monitor 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Reject 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Recyclers 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . Jam 4 | . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 8 4 4 10 . . . . . . . . 3 . 3 . . . . 5 . . . 1 1 4 4 1 1 Full Trace Events 8 | . 1 . 1 3 . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . 3 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 79 | . . . . 2 . . . 35 . . 5 . 22 . 11 . . . . . . . 3 . . 1 . . . Parts Built 6 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 2 2 . . Matter 2034 | . . . . . . . . . . . . . . . 285 . . . . 213 . . . . . 768 768 . . Time 644 | . . . . . . . . . . . . . . . 152 . . . . 152 . . . . . 136 204 . . Total Part Build Rating 42 | . . . . . . . . . . . . . . . 5 . . . . 5 . . . . . 16 16 . . Parts Repaired 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Time 127 | . 38 . . . . . . . . . . . . . . . . . . . . . . . . 49 40 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 10 . . Parts Scanalyzed 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total Allies 137 | . 2 . . 1 . 6 . 9 . . . 1 6 20 9 . . . . 29 . . . . 3 . 3 9 39 Largest Group 36 | . 1 1 . . . 6 6 5 1 . . 1 4 20 20 4 . . . 17 . . . . 2 . 3 3 36 Highest-Rated Group 3958 | . 10 10 . . . 217 217 400 95 . . 95 295 789 816 170 . . . 982 . . . . 206 . 271 436 3958 Highest-Rated Ally 269 | . 10 10 . . . 41 41 95 95 . . 95 85 50 50 46 . . . 96 . . . . 103 . 122 269 269 Zionite Dispatches 16 | . . . . . . . . 2 . . . . 2 . 1 . . . . 3 . . . . 2 . 2 4 . Heavy 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . Light 5 | . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . . . 1 . Fire 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Total Orders 12 | . . . . . . . . . . . . . . . 6 . . . . . . . . . 2 . 2 2 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . EXPLORE 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . Ally Attacks 479 | . . . . . . . 5 79 16 . . 4 18 . 144 2 . . . 61 . . . . 11 . 6 1 132 Total Damage 23948 | . . . . . . . 42 2443 738 . . 169 551 . 5819 26 . . . 1692 . . . . 987 . 579 . 10902 Kills 116 | . . . . . . . . 20 1 . . . 1 . 37 . . . . 7 . . . . 3 . 4 . 43 Allies Corrupted 6 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 2 1 . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Robot Analysis Total 11 | . 2 1 4 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 13 | . . . . . 1 3 1 . 2 1 . 1 . . . 1 1 . 1 . 1 . . . . . . . . Drone Launches 11 | . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Decoded 0b10 Intel 197 | . . . . . . . . 137 . . . . 44 15 . . . . . . . . . . . . 1 . . Items 196 | . . . . . . . . 137 . . . . 44 15 . . . . . . . . . . . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Intel Received 35 | . . . . . . . . 9 . . . . 4 . 4 . . . . 5 . . . . 1 4 1 1 6 Branch Access 4 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . 1 Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Guard Positions 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Component Stockpiles 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . 1 Prototype Stockpiles 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 1 Component Schematics 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Prototype Schematics 5 | . . . . . . . . 2 . . . . 2 . 1 . . . . . . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 3 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Trap Installations 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Active Terminals 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Active Garrisons 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Turns Passed 12442 | 42 1082 764 130 306 91 563 244 1114 327 167 16 110 315 210 407 69 301 288 386 1540 285 174 73 143 322 1282 1152 216 323 Spaces Moved 26328 | 30 750 420 262 806 315 1221 300 2542 655 612 80 373 879 438 1267 225 930 973 911 3138 700 524 209 432 722 2243 2752 617 1002 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Wheels 1199 | 30 750 419 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25127 | . . . 262 806 315 1221 300 2542 655 612 80 373 878 438 1267 225 930 973 911 3138 700 524 209 432 722 2243 2752 617 1002 Fastest Speed 5 | 80 80 115 23 17 17 17 20 5 5 17 17 6 6 20 23 24 24 22 22 19 23 23 23 23 23 21 20 23 23 Average Speed 25 | 80 96 128 23 17 17 19 20 17 17 17 17 15 17 20 23 24 24 22 22 22 23 23 23 23 23 23 20 23 23 Slowest Speed 200 | 80 100 160 24 17 17 20 23 23 91 17 17 17 200 26 24 24 24 26 22 26 23 23 23 23 24 27 24 93 28 Overloaded Moves 276 | . . . . . . . . 133 24 . . 34 60 . . . . . . 25 . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 168 | . . . 12 15 . . . 14 . . . 4 3 . 1 1 . . . 28 . 4 . . 28 15 34 8 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 96 41 29 33 23 90 57 55 73 77 70 61 29 95 29 41 87 94 95 62 85 59 62 67 20 94 41 26 38 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 17 | . . . . . . 3 . . . . 1 . . . . 1 . 1 1 3 2 . 3 . . . . . 2 Known Exits Taken 17 | . . . . 1 . . 1 1 1 . . . . . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 . 1 1 . . . 1 1 1 . . . . . . . 1 . . . . . . . . . Scrap Searched 21 | . . . . . 1 2 1 . 2 1 . 3 . . . 1 4 . 2 . 2 1 . 1 . . . . . Spaces Dug 152 | . 1 . . 7 . . . 32 . . . 2 13 . 6 . 8 5 16 9 4 4 . 1 7 6 25 5 1 Terrain Destroyed 185 | . 1 10 . 18 . . . 38 3 . . 3 15 . 6 . 8 5 16 9 4 4 . 1 7 6 25 5 1 Melee 120 | . . . . . . . . 31 . . . . 4 . 6 . 6 5 6 9 4 4 . 1 7 6 25 5 1 Projectile 29 | . 1 . . . . . . 7 . . . . 9 . . . 2 . 10 . . . . . . . . . . AOE 28 | . . 10 . 18 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Com Total 30878 | 40 969 559 317 903 351 1543 462 3077 792 655 81 404 999 533 1352 236 992 1029 1072 3859 811 561 229 474 820 2878 3143 668 1069 Wait 2993 | . 90 30 21 67 37 313 139 359 68 33 2 28 41 47 27 10 39 17 129 508 101 31 2 42 75 480 199 19 39 Move 25983 | 29 749 419 237 777 314 1220 299 2515 654 611 79 366 873 437 1264 222 929 972 910 3085 699 515 208 431 670 2212 2687 600 1000 Hop 149 | . . . 12 13 . . . 12 . . . 2 3 . 1 1 . . . 24 . 4 . . 23 15 30 8 1 Pick Up 175 | 2 13 16 8 5 . 4 4 27 5 . . . 10 2 5 . . 3 1 19 1 2 2 . 5 14 21 5 1 Fast Attach 143 | . 2 3 3 . . . 2 14 4 . . . 7 8 5 . 3 11 1 27 . . 6 . 5 19 16 6 1 Attach 60 | 2 2 1 6 2 . . 2 3 5 . . 1 2 2 . . 1 2 . 8 . 1 . . 2 2 7 5 4 Detach 16 | . . 1 1 . . . . 2 2 . . . 1 . . . 1 . . 4 . . . . 1 2 . 1 . Swap 271 | . 28 16 6 9 . 1 . 22 7 2 . . 12 2 11 3 6 4 10 34 5 . 1 . 10 26 44 9 3 Drop 302 | 2 6 25 19 1 . 4 6 38 4 . . . 19 12 9 . 3 14 2 48 . 2 6 . 8 33 29 8 4 Fire 259 | 5 77 48 4 29 . 1 . 21 30 9 . 7 16 . . . 2 . 10 . . . . . . . . . . Melee 472 | . . . . . . . 10 47 13 . . . 11 23 24 . 8 6 9 89 5 6 4 1 21 62 110 7 16 Ram 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Rewire 39 | . . . . . . . . 17 . . . . 4 . 5 . . . . 13 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / Min / Sto) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp / Ext) -5/Waste -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 43 | -11/Scrapyard | Entered Materials 333 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 6) 511 | -10/Materials | Core integrity fell below 50% 608 | -10/Materials | Central database locked down 687 | -10/Materials | Discovered new exit (range 6) 782 | -10/Materials | Discovered new exit (range 6) 814 | -10/Materials | Discovered new exit (range 5) 928 | -10/Materials | Repaired Imp. Heat Sink 943 | -10/Materials | Discovered new exit (range 11) 1125 | -10/Materials | Entered another Materials area 1125 | -9/Materials | Accompanied by 1 ally 1125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1253 | -9/Materials | Destroyed 12 combat bots 1555 | -9/Materials | Build established: Scavenger-Mutant 1576 | -9/Materials | Discovered new exit (range 10) 1803 | -9/Materials | Discovered new exit (range 13) 1808 | -9/Materials | Identified exit to Mines 1808 | -9/Materials | Identified exit to Storage 1889 | -9/Materials | Entered another Materials area 1889 | -8/Materials | Evolved 2 slots: Propulsion x2 2010 | -8/Materials | Discovered new exit (range 9) 2012 | -8/Materials | Central database locked down 2019 | -8/Materials | Entered Factory 2019 | -7/Factory | Evolved 2 slots: Propulsion x2 2209 | -7/Factory | Discovered new exit (range 14) 2222 | -7/Factory | Identified exit to Lower Caves 2325 | -7/Factory | Entered Lower Caves 2326 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2326 | -7/Lower Caves | Learned Factory emergency access door positions 2416 | -7/Lower Caves | Entered Zion 2420 | -7/Zion | Found CR-A16's Pointy Stick 2424 | -7/Zion | Learned Factory security intel 2425 | -7/Zion | Learned 4 Factory zone layouts 2433 | -7/Zion | Gained Derelict followers 2435 | -7/Zion | Discovered new exit (range 11) 2462 | -7/Zion | System corruption cleaned by Quarantine Array 2476 | -7/Zion | Given the Hacking Drone Bay 2480 | -7/Zion | Learned location of Extension (-5) 2519 | -7/Zion | Given A8's code to call for help 2520 | -7/Zion | Learned location of Quarantine (-2) 2591 | -7/Zion | Learned location of Warlord (-5) 2611 | -7/Zion | Build established: Sprinter 2657 | -7/Zion | Found Prototype Device 2713 | -7/Zion | Imprinted 2715 | -7/Zion | Declared Zion's savior 2979 | -7/Zion | Entered Proximity Caves 2979 | -6/Proximity Caves | Accompanied by 6 allies 3002 | -6/Proximity Caves | Identified exit to Factory 3015 | -6/Proximity Caves | Spotted B-75 Beast 3192 | -6/Proximity Caves | Destroyed B-75 Beast 3222 | -6/Proximity Caves | Lost 4 parts (1p2n1u) 3223 | -6/Proximity Caves | Entered Factory 3223 | -6/Factory | Evolved 2 slots: Utility x2 3334 | -6/Factory | Discovered new exit (range 15) 3529 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 3565 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 3566 | -6/Factory | Retrieved Zion intel report: Component Schematics 3571 | -6/Factory | Discovered new exit (range 4) 3646 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3706 | -6/Factory | Retrieved Zion intel report: Branch Access 3706 | -6/Factory | Identified exit to Lower Caves 3726 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3782 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 3783 | -6/Factory | Retrieved Zion intel report: Trap Installations 3909 | -6/Factory | Discovered new exit (range 5) 4034 | -6/Factory | Discovered new exit (range 16) 4046 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4047 | -6/Factory | Zion Light squad teleported in 4054 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4056 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4072 | -6/Factory | Found Prototype Protection 4073 | -6/Factory | Identified Zio. Weapon Casing 4087 | -6/Factory | Found Zio. Weapon Casing 4187 | -6/Factory | Spotted B-75 Beast 4205 | -6/Factory | Destroyed B-75 Beast 4215 | -6/Factory | Zion Light squad teleported in 4337 | -6/Factory | Entered Lower Caves 4337 | -6/Lower Caves | Accompanied by 1 ally 4437 | -6/Lower Caves | Spotted B-75 Beast 4468 | -6/Lower Caves | Revealed the true nature of CR-A16's Pointy Stick 4476 | -6/Lower Caves | Destroyed B-75 Beast 4500 | -6/Lower Caves | Lost 3 parts (2n1u) 4618 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4639 | -6/Lower Caves | Encountered a Warlord checkpoint 4639 | -6/Lower Caves | Identified exit to Lower Caves 4640 | -6/Lower Caves | Learned 4 Factory zone layouts 4664 | -6/Lower Caves | Entered another Lower Caves area 4677 | -6/Lower Caves | Identified Phasing AFG 4761 | -6/Lower Caves | Discovered new exit (range 5) 4787 | -6/Lower Caves | Learned 12 Factory zone layouts 4831 | -6/Lower Caves | Entered Data Miner 4831 | -6/Data Miner | Discovered new exit (range 6) 4835 | -6/Data Miner | Met Data Miner 4838 | -6/Data Miner | Learned location of Section 7 (-2) 4838 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4840 | -6/Data Miner | Received God Mode back door access code from Data Miner 4847 | -6/Data Miner | Entered Proximity Caves 4869 | -5/Proximity Caves | Build established: Scavenger-Sprinter 4870 | -5/Proximity Caves | Learned Factory non-interactive machine intel 4922 | -5/Proximity Caves | Escorted by Enhanced Grunt 4952 | -5/Proximity Caves | Discovered new exit (range 11) 4957 | -5/Proximity Caves | Entered Factory 4957 | -5/Factory | Evolved 2 slots: Utility x2 4958 | -5/Factory | Identified exit to Upper Caves 4958 | -5/Factory | Identified exit to Extension 4959 | -5/Factory | Loaded intel: 212 non-interactive machine locations 5000 | -5/Factory | Incoming investigation squad redirected 5029 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5030 | -5/Factory | Zion Heavy squad teleported in 5036 | -5/Factory | Zion Light squad teleported in 5108 | -5/Factory | Incoming investigation squad redirected 5135 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5135 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5188 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5231 | -5/Factory | Incoming investigation squad redirected 5257 | -5/Factory | First assault squad dispatched 5272 | -5/Factory | Manually triggered Chute Trap 5272 | -5/Factory | Sucked down chute 5272 | -5/Factory | Entered Waste 5273 | -5/Waste | Joined by Warlord forces that had cleared the area 5375 | -5/Waste | Discovered new exit (range 10) 5383 | -5/Waste | Identified exit to Factory 5384 | -5/Waste | Found Prototype Device 5384 | -5/Waste | Identified Exp. Actuator Array 5441 | -5/Waste | Found Adv. Force Booster 5482 | -5/Waste | Entered Factory 5482 | -5/Factory | Accompanied by 14 allies 5548 | -5/Factory | Incoming investigation squad redirected 5552 | -5/Factory | Retrieved Zion intel report: Active Terminals 5564 | -5/Factory | Retrieved Zion intel report: Branch Access 5565 | -5/Factory | Zion Fire squad teleported in 5570 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5625 | -5/Factory | Allied Derelicts emerged from ambush trap array 5673 | -5/Factory | Garrison activated, responded to threat 5754 | -5/Factory | Retrieved Zion intel report: Guard Positions 5758 | -5/Factory | Incoming investigation squad redirected 5782 | -5/Factory | First assault squad dispatched 5836 | -5/Factory | Discovered new exit (range 61) 5874 | -5/Factory | Fabricated Exp. Propulsion Shielding? 5877 | -5/Factory | Incoming assault squad redirected 5889 | -5/Factory | Entered Upper Caves 5889 | -5/Upper Caves | Accompanied by 4 allies 5953 | -5/Upper Caves | Discovered new exit (range 15) 5958 | -5/Upper Caves | Identified exit to Upper Caves 5958 | -5/Upper Caves | Entered another Upper Caves area 6037 | -5/Upper Caves | Learned 4 Factory zone layouts 6098 | -5/Upper Caves | Discovered new exit (range 3) 6202 | -5/Upper Caves | Spotted B-75 Beast 6204 | -5/Upper Caves | Destroyed B-75 Beast 6235 | -5/Upper Caves | Discovered new exit (range 16) 6241 | -5/Upper Caves | Identified exit to Warlord 6259 | -5/Upper Caves | Entered Warlord 6279 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6362 | -5/Warlord | Rebuked by Warlord 6365 | -5/Warlord | Opened Warlord's prototype stash 6373 | -5/Warlord | Found Prototype Reactor 6375 | -5/Warlord | Found Prototype Device 6375 | -5/Warlord | Identified System Purifier 6377 | -5/Warlord | Warlord's base attacked by MAIN.C 6442 | -5/Warlord | Found Prototype Energy Gun 6442 | -5/Warlord | Identified Vortex Rail 6445 | -5/Warlord | Found Prototype Energy Cannon 6445 | -5/Warlord | Identified Vortex Driver 6447 | -5/Warlord | Found Prototype Energy Gun 6447 | -5/Warlord | Identified Vortex Rifle 6467 | -5/Warlord | Learned 4 Research zone layouts 6467 | -5/Warlord | Learned Armory fabricator intel 6467 | -5/Warlord | Learned Armory trap positions 6467 | -5/Warlord | Learned Quarantine emergency access door positions 6529 | -5/Warlord | Opened side exit 6543 | -5/Warlord | Discovered new exit (range 8) 6544 | -5/Warlord | Identified exit to Proximity Caves 6547 | -5/Warlord | Entered Proximity Caves 6596 | -4/Proximity Caves | Spotted B-86 Titan 6598 | -4/Proximity Caves | Destroyed B-86 Titan 6661 | -4/Proximity Caves | Build established: Sprinter 6901 | -4/Proximity Caves | Discovered new exit (range 12) 6903 | -4/Proximity Caves | Identified exit to Factory 6933 | -4/Proximity Caves | Entered Factory 6933 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6934 | -4/Factory | Identified exit to Research 6934 | -4/Factory | Identified exit to Armory 7117 | -4/Factory | Identified Vortex Chain Reactor 7298 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 7311 | -4/Factory | Incoming investigation squad redirected 7353 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 7354 | -4/Factory | Zion Light squad teleported in 7468 | -4/Factory | Retrieved Zion intel report: Active Garrisons 7481 | -4/Factory | Found Prototype Processor 7481 | -4/Factory | Identified Exp. Melee Analysis Suite 7498 | -4/Factory | Found Exp. Melee Analysis Suite 7500 | -4/Factory | Found Exp. Melee Analysis Suite 7519 | -4/Factory | Retrieved Zion intel report: Guard Positions 7520 | -4/Factory | Zion Hacker squad teleported in 7569 | -4/Factory | Cargo convoy interrupted 7577 | -4/Factory | Found Prototype Hackware 7577 | -4/Factory | Identified Exp. Hacking Suite 7683 | -4/Factory | First assault squad dispatched 7709 | -4/Factory | Incoming assault squad redirected 7839 | -4/Factory | Local fabrication network quarantined 7914 | -4/Factory | Fabricated Exp. Propulsion Shielding? 7952 | -4/Factory | Incoming assault squad redirected 7955 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7956 | -4/Factory | Zion Fire squad teleported in 8209 | -4/Factory | Incoming assault squad redirected 8211 | -4/Factory | Incoming assault squad redirected 8253 | -4/Factory | Terminal network hard line cut 8342 | -4/Factory | Incoming assault squad redirected 8453 | -4/Factory | Discovered exit to Research (range 5) 8462 | -4/Factory | Incoming assault squad redirected 8465 | -4/Factory | Discovered new exit (range 15) 8473 | -4/Factory | Entered Upper Caves 8670 | -4/Upper Caves | Learned location of Armory (-4) 8670 | -4/Upper Caves | Learned location of 1 exit from Research 8670 | -4/Upper Caves | Learned Extension emergency access door positions 8738 | -4/Upper Caves | Discovered new exit (range 13) 8757 | -4/Upper Caves | Identified exit to Upper Caves 8758 | -4/Upper Caves | Entered another Upper Caves area 8775 | -4/Upper Caves | Discovered exit to Research (range 16) 8840 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 8914 | -4/Upper Caves | Discovered new exit (range 15) 8921 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 8925 | -4/Upper Caves | Found Prototype Special Weapon 8932 | -4/Upper Caves | Identified exit to Zhirov 8932 | -4/Upper Caves | Entered Zhirov 8932 | -4/Zhirov | Discovered new exit (range 3) 8937 | -4/Zhirov | Met Zhirov 8942 | -4/Zhirov | Learned location of Command (-1) 8946 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8951 | -4/Zhirov | Found Alien Artifact 8951 | -4/Zhirov | Identified Integrated Dissipator 8951 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 8988 | -4/Zhirov | Found Alien Artifact 9005 | -4/Zhirov | Identified exit to Proximity Caves 9005 | -4/Zhirov | Entered Proximity Caves 9147 | -3/Proximity Caves | Discovered exit to Research (range 6) 9148 | -3/Proximity Caves | Entered Research 9148 | -3/Research | Evolved 2 slots: Utility x2 9149 | -3/Research | Identified exit to Testing 9348 | -3/Research | Retrieved Zion intel report: Component Stockpiles 9349 | -3/Research | Zion Heavy squad teleported in 9426 | -3/Research | Zion Melee Resupply teleported in 9430 | -3/Research | Found Prototype Slashing Weapon 9430 | -3/Research | Identified Nanosword 9470 | -3/Research | Entered Testing 9484 | -3/Testing | Found Prototype Device 9484 | -3/Testing | Identified Exp. ECM Suite 9530 | -3/Testing | Retrieved Zion intel report: Active Terminals 9610 | -3/Testing | Retrieved Zion intel report: Branch Access 9710 | -3/Testing | Repaired Mni. Fusion Reactor 9859 | -3/Testing | Retrieved Zion intel report: Emergency Access 9930 | -3/Testing | Found Prototype Energy Cannon 9930 | -3/Testing | Identified Cld. Nova Cannon 9962 | -3/Testing | Found Prototype Ballistic Gun 9962 | -3/Testing | Identified Hyp. Multirail 10052 | -3/Testing | Build established: Hacker-Sprinter 10055 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 10197 | -3/Testing | Found Prototype Device 10197 | -3/Testing | Identified Exp. Transmission Jammer 10309 | -3/Testing | Fabricated Nanosword (x1) 10377 | -3/Testing | Fabricated Nanosword (x1) 10464 | -3/Testing | Local fabrication network quarantined 10470 | -3/Testing | First assault squad dispatched 10470 | -3/Testing | Spotted Striker 10470 | -3/Testing | Spotted Striker 10472 | -3/Testing | Spotted Alpha 7 10474 | -3/Testing | Stole the SGEMP Prototype 10496 | -3/Testing | Incoming assault squad redirected 10689 | -3/Testing | Spotted PG-ZQUYTRXRGB 10707 | -3/Testing | Terminal network hard line cut 10741 | -3/Testing | Incoming assault squad redirected 10750 | -3/Testing | Discovered new exit (range 8) 10752 | -3/Testing | Identified exit to Research 10752 | -3/Testing | Entered Research 10752 | -2/Research | Evolved 2 slots: Utility x2 10769 | -2/Research | Found Exp. Actuator Array 10891 | -2/Research | Retrieved Zion intel report: Active Terminals 10892 | -2/Research | Zion Infowar Resupply teleported in 11000 | -2/Research | Spotted B-90 Cyclops 11001 | -2/Research | Destroyed B-90 Cyclops 11002 | -2/Research | First assault squad dispatched 11158 | -2/Research | Found Prototype Processor 11158 | -2/Research | Identified Spectral Analyzer 11373 | -2/Research | Zion Heavy squad teleported in 11494 | -2/Research | Repaired Exp. Propulsion Shielding 11628 | -2/Research | Spotted B-90 Cyclops 11753 | -2/Research | Fabricated Nanosword (x1) 11767 | -2/Research | Destroyed 7 combat bots 11858 | -2/Research | Fabricated Nanosword (x1) 11893 | -2/Research | Discovered new exit (range 16) 11902 | -2/Research | Identified exit to Access 11904 | -2/Research | Entered Access 11904 | -1/Access | Evolved 2 slots: Weapon x2 11905 | -1/Access | Loaded intel: 119 machine locations 11905 | -1/Access | Loaded intel: 80 trap records 11905 | -1/Access | Identified exit to Surface 11905 | -1/Access | Discovered exit to Surface (range 139) 11905 | -1/Access | Identified exit to Command 11905 | -1/Access | Discovered exit to Command (range 237) 11905 | -1/Access | Delivered the SGEMP Prototype to Zhirov 11905 | -1/Access | Zhirov transferred Access data 11965 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 11974 | -1/Access | Spotted B-99 Colossus 11975 | -1/Access | Destroyed B-99 Colossus 12066 | -1/Access | Zion Light squad teleported in 12071 | -1/Access | Lost 3 parts (1n2u) 12094 | -1/Access | Zion Experimental squad teleported in 12096 | -1/Access | Zion hero teleported in (1C-UTU) 12099 | -1/Access | Zion Infowar Resupply teleported in 12120 | -1/Access | Entered Command 12120 | -1/Command | Accompanied by 2 allies (1C-UTU) 12131 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 12186 | -1/Command | Disengaged cave seal 12186 | -1/Command | Zionites emerged from the dark tunnel 12187 | -1/Command | Disengaged cave seal 12189 | -1/Command | Retrieved Zion intel report: Branch Access 12229 | -1/Command | Build established: Machinist-Sprinter 12251 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/0 12261 | -1/Command | Retrieved Zion intel report: Component Stockpiles 12273 | -1/Command | Retrieved Zion intel report: Unaware Schematics 12358 | -1/Command | Retrieved Zion intel report: Emergency Access 12370 | -1/Command | First assault squad dispatched 12390 | -1/Command | Incoming assault squad redirected 12417 | -1/Command | High security lockdown imminent 12420 | -1/Command | Spotted B-99 Colossus 12424 | -1/Command | Destroyed B-99 Colossus 12436 | -1/Command | Spotted M Guard 12439 | -1/Command | Spotted Striker 12443 | -1/Command | Self-destructed Last Messages --------------- 12424_ Adv. Weight Redist. System destroyed. 12426_ Dropped Lgt. Quantum Reactor. 12426_ Imp. Q-thruster destroyed. 12428_ Detecting system override signal. 12436_ Field Propulsion Array destroyed. 12436_ Lgt. Antimatter Reactor destroyed. 12436_ Electron Diverter destroyed. 12436_ Impulse Thruster destroyed. 12437_ Penetrated by EMDS Slug. 12439_ The unstable cave ceiling collapses. 12439_ Penetrated by EMDS Slug. 12439_ Imp. Cloaking Device destroyed. 12439_ Penetrated by EMDS Slug. 12442_ Dropped Exp. Energy Well. 12442_ Adv. Reaction Control System destroyed. 12442_ Microactuators destroyed. 12442_ Impulse Thruster destroyed. 12442_ Cld. Field Propulsion Drive destroyed. 12442_ Dropped Med. Storage Unit. 12443_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ??????? | | ??????????????????????????????????????? ????? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# #??? | | ??????????????????????????????????????# ##+# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????##??????????????# | | ???????????????????#### ######????????# | | ??????????????????## # ##???????# | | ??????????????????# ##??????# | | ?????????????????## # #####??# | | ?????????????????# # #??#% #? | | ?????????????# #; W W # W #### ## | | ???????? @ / "" | | ???????? Y / "" | | ???????? / T | | ????????? / !!! "" | | ????????? /K !!! "" | | ?????????? ### ## W # W ### W ##### !!! ## | | ?????????????# ??## ### #?# #???# #? | | ?????????????##????####??#####?#####???# #? | | ???????????????????????????????????????# #? | | ???????????????????????????????????????# != #? | | ???????????????????????????????????????# == #? | | ???????????????????????????????????????# == #? | | ?????????????????????????????????????###]! #? | | ?????????????????????????????????????#%![! #? | | ?????????????????????????????????????#==! #? | | ?????????????????????????????????????###*% ## | | ???????????????????????????????????????#* # | | ???????????????????????????????????????# # | | ????????????????????????????????????#### # | | ????????????????????????????????????# # | | ????????????????????????????????????# # | | ????????????????????????????????????# | | ???????????????????????????????????## | | ???????????????????????????????????# | | ???????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 55 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 Jamming Range 22 Cloak Strength 3 Power Amplification 40 Additional Mass Support 20 Armor Coverage 450 Resistance: TH 15 Propulsion Shielding 90 Weapon Shielding 100 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 93 Melee Accuracy 24 Core Analysis 10 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 36 Defensive Hacking 14 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Microactuators | -6/Factory | Z-intel Thermal Shield | -6/Factory | Z-intel Hvy. Ion Cannon | -6/Factory | Z-intel Minigun | -6/Factory | Z-intel Imp. Trap Extractor | -6/Factory | Z-intel Matter Compressor | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Arc Projector | -6/Factory | Z-intel Imp. Trap Scanner | -6/Factory | Z-intel Adv. Terrain Scanner | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Imp. Light Armor Plating | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Com. Ion Cannon | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Imp. Heavy Machine Gun | -5/Factory | Z-intel Hvy. Proton Missile Launcher | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Ionic Axe | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Prc. Assault Rifle | -5/Factory | Z-intel Cold Fusion Reactor | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Exp. Propulsion Shielding | -5/Factory | Z-intel Hpw. Electrolaser | -5/Factory | Z-intel Prc. Shock Rifle | -5/Factory | Z-intel Thermal Defense Suite | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Enh. Flexi-carbon Leg | -5/Factory | Z-intel Cld. Plasma Rifle | -5/Factory | Z-intel Thunder Hammer | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Adv. Power Amplifier | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Ion Burst Cannon | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Exp. Utility Shielding | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Tesla Bomb Launcher | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Nanosword | -3/Testing | Scanalyzed Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free T-07 Excavator | -1/Command | Z-intel K-01 Serf | -1/Command | Z-intel P-80 Master | -1/Command | Z-intel Fabricated ------------ Exp. Propulsion Shielding | x1 | -5/Factory Exp. Propulsion Shielding | x1 | -4/Factory Nanosword | x1 | -3/Testing Nanosword | x1 | -3/Testing Nanosword | x1 | -2/Research Nanosword | x1 | -2/Research Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Help From High Places Heroic Deeds Reappropriation Challenges ------------ None Game ------ Seed ChipCannonCasing Manual? 0 Play Time 07:32:34 Cumulative 279.4 hours Start 2021.07.15 @ 19:54:42 End 2021.07.17 @ 03:17:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 147 Rogue 147 Adventurer 0 Explorer 0 Win Type - Total 8 Types 6/0/1/1/0/0/0/0/0 Lore% 77 Gallery% 82 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 407f09b4-a721-409e-ab75-932b05124f78