Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.22 @ 19:31:23 Player: RBrandon Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (98) 490 Value Destroyed (3758) 3758 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1783) 1783 TOTAL SCORE: 10951 Bonus ------- High Alert Combat Kills 464 Follower Combat Kills 858 Met Imprinter 300 Was Imprinted 300 Friendly Fire -139 Cogmind --------- Core Integrity 0/1000 Matter 209/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Propulsion (4) Utility (8) Improved Target Analyzer Advanced Armor Integrity Analyzer Weapon (3) Inventory (4) Medium Storage Unit Bomb Factory No. 2 Dirty Bomb Trap Peak State ------------ Power Improved Deuterium Engine Micro Nuclear Core Propulsion Aluminum Leg Carbon-fiber Leg Titanium Leg Makeshift Leg Utility Advanced Heat Sink Medium Storage Unit Experimental Optical Array 0b10 Decoder Chip [Skirmisher] Improved Target Analyzer Improved Target Analyzer Advanced Armor Integrity Analyzer Improved Light Armor Plating Weapon Enhanced Autogun Enhanced Autogun Enhanced Autogun Inventory Improved Heat Sink Medium Storage Unit Improved Target Analyzer Bomb Factory No. 2 Enhanced Autogun KE Penetrator Shock Maul [Rating: 72] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved EM Shotgun Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Impact Weapon Shock Maul Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . 1 . Utility 6 | . . 1 1 . 2 . . . . 1 1 Weapon 1 | . . . 1 . . . . . . . . Parts Attached 103 | 9 6 8 3 28 7 6 2 8 3 5 18 Power 11 | 2 . 1 . 4 1 . . . 1 . 2 Engine 4 | 2 . 1 . . . . . . 1 . . Core 7 | . . . . 4 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 4 3 2 6 1 3 1 . . 1 3 Treads . | . . . . . . . . . . . . Leg 24 | . 4 3 2 6 1 3 1 . . 1 3 Wheel 2 | 2 . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | 2 1 1 1 8 3 1 . 8 2 4 7 Device 11 | . . . 1 4 1 . . 1 1 1 2 Storage 5 | 2 1 . . . . 1 . . . . 1 Processor 17 | . . 1 . 2 1 . . 6 1 2 4 Hackware . | . . . . . . . . . . . . Protection 5 | . . . . 2 1 . . 1 . 1 . Artifact . | . . . . . . . . . . . . Weapon 28 | 3 1 3 . 10 2 2 1 . . . 6 Energy Gun 2 | 1 . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 22 | 2 1 2 . 8 2 1 1 . . . 5 Ballistic Cannon 1 | . . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 . . . . 1 Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . 1 . 4 . . 1 Parts Lost 31 | . 2 . . 5 . 1 . . 3 . 20 Power 5 | . . . . 2 . . . . . . 3 Propulsion 9 | . 1 . . 2 . . . . . . 6 Utility 9 | . . . . 1 . 1 . . 3 . 4 Weapon 8 | . 1 . . . . . . . . . 7 Highest Loss Streak 12 | . 2 . . 1 . 1 . . 3 . 12 Average Slot Usage (%) 93 | . 98 99 88 98 91 99 100 94 92 87 77 Engine 2 | . 14 11 9 . . . . . 3 6 1 Core 5 | . . . . 8 7 7 7 7 3 . 4 Leg 22 | . 15 33 27 26 23 23 23 23 23 20 17 Device 7 | . . . 7 7 13 7 7 6 2 12 9 Storage 10 | . 28 22 18 10 7 9 15 8 7 6 4 Processor 16 | . . 10 9 14 17 19 15 21 20 14 18 Protection 3 | . . . . 3 . 7 7 2 7 6 2 Ballistic Gun 20 | . 24 17 9 21 21 20 21 23 23 20 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 17 20 25 26 34 29 30 30 53 33 34 51 Greatest Support 68 | 26 26 30 35 40 37 37 47 47 47 62 68 Greatest Overweight (x) 5 | . 1 . . . . . . 1 . . 5 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 8 8 8 8 8 8 8 Average Capacity 8 | 5 8 10 10 8 8 8 8 8 8 8 7 Most Carried 10 | 6 8 10 10 10 8 8 8 8 8 8 8 Average Carried 7 | 3 6 9 9 8 7 8 8 7 7 7 6 Final Capacity 4 | . . . . . . . . . . . 4 Final Carried 4 | . . . . . . . . . . . 4 Class Distribution -------------------- 26% | Messiah-Gunner 19% | Gunner 14% | Scavenger-Gunner 11% | Commander-Gunner 9% | Scavenger-Mutant 8% | Mutant 3% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Commander-Gunner | -7/Factory Commander-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Matter Collected 3545 | 290 149 194 49 1578 45 287 56 60 159 197 481 Remotely . | . . . . . . . . . . . . Salvage Created 5038 | 125 483 191 92 2452 25 387 74 . 344 116 749 Parts 201 | 1 17 11 4 111 2 13 4 . 13 6 19 Haulers Intercepted 4 | . . . . 4 . . . . . . . Recyclers Shooed 6 | . 1 1 . 3 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . 15 4 . 12 . . Prevented 4 | . . . . . . . . . 4 . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 78 | . 7 4 2 39 1 6 1 . 6 2 10 Melee 2 | . . . . . . . . . . . 2 Guns 71 | . 7 4 1 38 1 6 1 . 6 2 5 Cannons 1 | . . . . 1 . . . . . . . AOE 1 | . . . 1 . . . . . . . . Classes Destroyed 14 | 2 3 1 . 6 1 . . . . . 1 Worker 3 | . . . . 3 . . . . . . . Builder 1 | . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . Hauler 4 | . . . . 4 . . . . . . . Recycler 6 | 1 1 . . 3 . . . . . . 1 Operator 2 | . 1 . . 1 . . . . . . . Watcher 2 | . . . . 1 . . . . . 1 . Swarmer 7 | . . . . . 1 1 . . 1 1 3 Grunt 45 | . 7 3 2 26 . 4 . . 1 1 1 Brawler 2 | . . . . 1 . . . . 1 . . Duelist 3 | . . . . 1 . . . . 2 . . Sentry 18 | . . 1 . 10 . 1 1 . 1 . 4 Demolisher 1 | . . . . . . . . . . . 1 Hunter 2 | . . . . 1 . . . . . . 1 Packrat 1 | . . . . . . 1 . . . . . Best Kill Streak 17 | 2 5 2 2 17 1 6 1 . 6 2 3 Combat Bots Only 7 | . 2 2 2 7 1 6 1 . 6 1 3 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 1 . 2 1 1 Gunslinging 1 | . . . . . . 1 . . 1 . . Exploded 1 | . . . 1 . . . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Damage Taken 6955 | . 550 197 86 1593 . 314 133 . 360 323 3399 Core 1525 | . 124 11 28 192 . 53 7 . 48 45 1017 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 80 | 100 50 97 . 60 . . . . 84 94 . Volleys Fired 315 | 9 37 17 2 141 4 19 4 . 13 18 51 Largest 3 | 1 2 2 2 3 3 3 3 . 3 3 3 Hottest 112 | 50 70 68 68 112 75 75 75 . 75 75 75 Shots Fired 833 | 9 74 34 4 413 12 57 12 . 39 54 125 Gun 787 | 9 74 34 4 367 12 57 12 . 39 54 125 Cannon 46 | . . . . 46 . . . . . . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 801 | . 59 33 2 408 12 57 12 . 39 54 125 Thermal 24 | 9 15 . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 8 | . . 1 2 5 . . . . . . . Robot Hit Streak 17 | 7 9 12 3 17 6 14 9 . 13 4 10 Robot Miss Streak 6 | 1 2 3 1 6 5 2 1 . 3 4 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 12 | . 1 . . 5 1 2 . . 3 . . Max Gunslinging Chain 1 | . 1 . . 1 1 1 . . 1 . . Shots Hit Robots 573 | 8 53 23 4 273 6 42 9 . 30 24 101 Core Hits 206 | 3 24 8 5 94 1 15 3 . 16 8 29 Critical Hits 13 | . . . . 4 . . . . 2 . 7 Critical Kills 3 | . . . . 1 . . . . . . 2 Critical Parts Destroyed 10 | . . . . 3 . . . . 2 . 5 Melee Attacks 34 | . . . . 3 . 2 . . . . 29 Impact 31 | . . . . . . 2 . . . . 29 Slashing 3 | . . . . 3 . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9578 | 100 591 343 119 4598 145 744 144 . 520 325 1949 Guns 8321 | 100 591 343 66 4059 145 626 144 . 520 325 1402 Cannons 527 | . . . . 527 . . . . . . . Explosions 53 | . . . 53 . . . . . . . . Melee 665 | . . . . . . 118 . . . . 547 Ramming 12 | . . . . 12 . . . . . . . Kinetic 8515 | . 468 343 31 4511 145 626 144 . 520 325 1402 Thermal 276 | 100 123 . 53 . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 110 | . . . 35 75 . . . . . . . Impact 665 | . . . . . . 118 . . . . 547 Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 2 . . . . . . . 12 . 4 Average Corruption 4 | . 2 . . . . . . . 10 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 14 | . 1 . . . . . . . 8 . 5 Message Errors 5 | . 1 . . . . . . . 2 . 2 Matter Fused 1 | . . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . . . 2 . . Energy Discharges 4 | . . . . . . . . . 3 . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 164 | . . . . 31 . 26 . . . . 107 Projectiles 31 | . . . . 31 . . . . . . . Explosions . | . . . . . . . . . . . . Melee 133 | . . . . . . 26 . . . . 107 Knockbacks 6 | . . . . 3 . 1 . . . . 2 Impact 3 | . . . . . . 1 . . . . 2 Kinetic 3 | . . . . 3 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 56 | . . . 56 . . . . . . . . Shots 1 | . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . . . . 4 . . . . . 1 . Kicked 5 | . . . . 4 . . . . . 1 . Crushed . | . . . . . . . . . . . . Highest Temperature 452 | 50 291 6 21 452 . 123 32 . 339 . . Average Temperature 87 | 21 133 2 16 71 . 52 20 . 173 . . Received Heat Transfer 1815 | . 312 87 18 693 . 144 42 . 9 78 432 Effects 7 | . 1 . . 5 . . . . 1 . . Shutdowns 1 | . . . . 1 . . . . . . . Energy Bleed 2 | . 1 . . . . . . . 1 . . Interference 2 | . . . . 2 . . . . . . . Damage (major) 2 | . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 Impact Corruptions 9 | . . . . . . 2 . . . . 7 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . Heat Transferred 766 | 296 370 . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Peak Influence 1123 | 10 218 189 136 1123 665 . . . . 364 208 Average Influence 288 | 2 95 119 88 483 514 . . . . 173 107 Maximum Alert Level 4 | . 1 . . 4 2 . . . . 1 1 Low Security (%) 57 | . . . . . . . . . . . . Level 1 14 | . . . . . . . . . . . . Level 2 19 | . . . . . . . . . . . . Level 3 7 | . . . . . . . . . . . . Level 4 1 | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . 2 . 1 10 2 . . . 1 1 5 Investigation 5 | . 1 . 1 3 . . . . . . . Extermination 2 | . . . . . . . . . . 1 1 Reinforcement 6 | . 1 . . 4 . . . . . . 1 Assault 1 | . . . . . . . . . 1 . . Garrison 8 | . . . . 3 2 . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Distress Signals 6 | . 1 . . 2 . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 146 | . 10 7 2 60 5 13 1 . 9 14 25 Peak Tracking Total 14 | . 4 3 2 7 4 7 1 . 14 5 8 Tactical Retreats 18 | . 1 2 . 11 . . . . 1 . 3 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Traps Triggered 7 | . 2 1 . 2 . . . . . . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Disabled 4 | . . . . 3 . 1 . . . . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Machines Accessed 21 | . 3 . 1 12 3 . . 1 . . 1 Terminals 14 | . 3 . . 9 2 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . . 1 1 . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Scanalyzers 2 | . . . 1 . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 65 | . 14 . 3 33 8 . . 6 . . 1 Successful 40 | . 9 . 2 17 5 . . 6 . . 1 Failed 25 | . 5 . 1 16 3 . . . . . . Catastrophic 2 | . . . . 2 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 65 | . 9 . . 18 3 . . 1 . 17 17 Terminals 44 | . 14 . . 26 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . . 1 4 . . . . . . Recycling Units 3 | . . . . 3 . . . . . . . Scanalyzers 4 | . . . 3 . . . . . . . 1 Garrison Access 3 | . . . . 3 . . . . . . . Terminal Hacks 23 | . 6 . . 10 1 . . 6 . . . Part Schematic 9 | . 1 . . 1 1 . . 6 . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open Door 4 | . . . . 4 . . . . . . . Alert Level 3 | . 2 . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 5 | . . . . 1 4 . . . . . . Scan Component 3 | . . . . 1 2 . . . . . . Repair 2 | . . . . . 2 . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 23 | . 7 . . 14 . . . . . . 2 Terminals 5 | . 3 . . 2 . . . . . . . Track 1 | . 1 . . . . . . . . . . Botnet 3 | . 1 . . 2 . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . Mask 1 | . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Researchers 1 | . . . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . Jam 1 | . . . . 1 . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 3 . 1 10 2 . . . . . 1 Full Trace Events 3 | . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 3 5 Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . 1 . 1 1 1 . . 6 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . . 2 . . . . . . Time 120 | . . . . . 120 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total Allies 20 | . . . . 10 . . . 4 2 3 1 Largest Group 10 | . . . . 10 8 7 1 5 5 7 2 Highest-Rated Group 227 | . . . . 173 128 112 14 166 166 227 54 Highest-Rated Ally 40 | . . . . 29 16 16 14 40 40 37 36 Zionite Dispatches 3 | . . . . . . . . . . 1 2 Recon 2 | . . . . . . . . . . 1 1 Infowar Resupply 1 | . . . . . . . . . . . 1 Total Orders 10 | . . . . 2 . . . . . 6 2 GOTO 2 | . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . 1 EXPLORE 6 | . . . . 2 . . . . . 3 1 Ally Attacks 179 | . . . . 19 28 62 . . 16 54 . Total Damage 3201 | . . . . 202 359 727 . . 489 1424 . Kills 33 | . . . . 3 4 9 . . 3 14 . Allies Corrupted 2 | . . . . 1 . . . . 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 3 2 . . Drone Launches 2 | . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . . . . . 5 5 Patrols 4 | . . . . . . . . . . 2 2 Guards 6 | . . . . . . . . . . 3 3 Zionite Intel Received 5 | . . . . . . . . . . 3 2 Main Access 1 | . . . . . . . . . . 1 . Unaware Schematics 2 | . . . . . . . . . . 1 1 Active Terminals 1 | . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Turns Passed 6896 | 116 352 251 75 1413 496 695 281 1408 359 504 946 Spaces Moved 4323 | 91 193 154 53 736 290 514 217 934 212 337 592 Core 65 | 3 . . . . . . . . . . 62 Treads . | . . . . . . . . . . . . Legs 4125 | . 148 154 53 736 290 514 217 934 212 337 530 Wheels 133 | 88 45 . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 123 123 130 130 127 50 Average Speed 127 | 88 113 120 120 120 120 123 124 147 130 129 123 Slowest Speed 300 | 90 150 120 120 120 123 123 130 160 130 130 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 38 | 6 32 19 7 84 10 79 38 88 47 26 31 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 7 | . . . . . . . . 1 . 6 . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . 1 . . Scrap Searched 14 | . . . . . . 5 4 4 1 . . Spaces Dug 2 | . . . . 2 . . . . . . . Terrain Destroyed 15 | . . . 5 10 . . . . . . . Melee 2 | . . . . 2 . . . . . . . Projectile 8 | . . . . 8 . . . . . . . AOE 5 | . . . 5 . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Zio Pro Fac Fac Total 5240 | 114 256 188 62 1066 434 554 223 970 282 384 707 Wait 309 | . 13 2 . 108 128 10 . 10 11 18 9 Move 4312 | 90 192 153 52 735 289 513 216 933 211 336 592 Hop . | . . . . . . . . . . . . Pick Up 36 | 4 3 3 1 14 2 . . 5 . 3 1 Fast Attach 55 | 9 2 2 1 12 4 2 . 6 1 5 11 Attach 20 | . 1 1 1 6 1 . . 2 2 . 6 Detach 21 | 2 1 . 1 5 . . . 6 . 1 5 Swap 28 | . 3 5 1 10 2 4 2 . . . 1 Drop 62 | . 4 5 3 28 4 4 1 8 1 2 2 Fire 315 | 9 37 17 2 141 4 19 4 . 13 18 51 Melee 34 | . . . . 3 . 2 . . . . 29 Ram . | . . . . . . . . . . . . Kick 5 | . . . . 4 . . . . . 1 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 43 | . . . . . . . . . 43 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 716 | -9/Materials | Discovered new exit (range 6) 720 | -9/Materials | Entered another Materials area 720 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -8/Materials | Discovered new exit (range 6) 795 | -8/Materials | Entered Storage 1250 | -8/Storage | Discovered new exit (range 10) 1304 | -8/Storage | Garrison activated, responded to threat 1367 | -8/Storage | Build established: Scavenger-Gunner 1900 | -8/Storage | Destroyed 7 combat bots 2138 | -8/Storage | Discovered new exit (range 16) 2147 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2208 | -8/Storage | Entered Factory 2208 | -7/Factory | Accompanied by 8 allies 2208 | -7/Factory | Evolved 2 slots: Utility x2 2463 | -7/Factory | Repaired Enh. Autogun 2524 | -7/Factory | Repaired Enh. Autogun 2565 | -7/Factory | Garrison activated, responded to threat 2679 | -7/Factory | Discovered new exit (range 14) 2704 | -7/Factory | Entered Lower Caves 2704 | -7/Lower Caves | Accompanied by 7 allies 2823 | -7/Lower Caves | Build established: Commander-Gunner 2952 | -7/Lower Caves | Attacked by a faux Warlord 3029 | -7/Lower Caves | Encountered a Warlord checkpoint 3093 | -7/Lower Caves | Attracted the attention of an 0b10 base 3383 | -7/Lower Caves | Discovered new exit (range 5) 3399 | -7/Lower Caves | Entered another Lower Caves area 3399 | -7/Lower Caves | Accompanied by 1 ally 3498 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3658 | -7/Lower Caves | Discovered new exit (range 8) 3680 | -7/Lower Caves | Entered Zion 3680 | -7/Zion | Accompanied by 1 ally 3711 | -7/Zion | Given A8's code to call for help 3872 | -7/Zion | Identified exit to Proximity Caves 3881 | -7/Zion | Identified exit to Deep Caves 3902 | -7/Zion | Build established: Gunner 4092 | -7/Zion | Learned location of Testing (-3) 4189 | -7/Zion | Found Prototype Device 4189 | -7/Zion | Identified Bomb Factory No. 2 4295 | -7/Zion | Found Prototype Processor 4295 | -7/Zion | Identified Exp. Core Analyzer 4301 | -7/Zion | Found Prototype Processor 4301 | -7/Zion | Identified Exp. Signal Interpreter 4304 | -7/Zion | Found Prototype Processor 4304 | -7/Zion | Identified Spectral Analyzer 4308 | -7/Zion | Found Exp. Core Analyzer 4635 | -7/Zion | Received a hallucinogenic algorithm 4734 | -7/Zion | Imprinted 4736 | -7/Zion | Declared Zion's savior 5032 | -7/Zion | Learned 12 Factory zone layouts 5035 | -7/Zion | Build established: Messiah-Gunner 5088 | -7/Zion | Entered Proximity Caves 5088 | -6/Proximity Caves | Accompanied by 5 allies 5092 | -6/Proximity Caves | Learned 8 Factory zone layouts 5216 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5249 | -6/Proximity Caves | Crushed by falling debris 5249 | -6/Proximity Caves | System corruption reached 10% 5280 | -6/Proximity Caves | Lost 3 parts (3u) 5407 | -6/Proximity Caves | Discovered new exit (range 13) 5414 | -6/Proximity Caves | Learned Factory emergency access door positions 5447 | -6/Proximity Caves | Entered Factory 5447 | -6/Factory | Accompanied by 4 allies 5447 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5448 | -6/Factory | Identified exit to Factory 5512 | -6/Factory | Allied Derelicts emerged from ambush trap array 5579 | -6/Factory | Zion Recon squad teleported in 5779 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 5796 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 5811 | -6/Factory | Retrieved Zion intel report: Main Access 5951 | -6/Factory | Entered another Factory area 5951 | -5/Factory | Accompanied by 2 allies 5951 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6078 | -5/Factory | Discovered new exit (range 5) 6200 | -5/Factory | Retrieved Zion intel report: Active Terminals 6305 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 6306 | -5/Factory | Zion Infowar Resupply teleported in 6354 | -5/Factory | Zion Recon squad teleported in 6461 | -5/Factory | Garrison activated, responded to threat 6787 | -5/Factory | Lost 12 parts (1p4n3u4w) 6796 | -5/Factory | Core integrity fell below 50% 6868 | -5/Factory | Core integrity fell below 20% 6893 | -5/Factory | Spotted B-75 Beast 6897 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 06857_ Lgt. Fission Core destroyed. 06859_ BSL2CSRTBCKMEH ZUI =02I:|O/8JKG7 06866_ Flexi-carbon Leg destroyed. 06867_ Autogun destroyed. 06868_ Dropped Med. Storage Unit. 06881_ System corrupted: Energy discharge (-19). 06891_ Detecting system override signal. 06894_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : QB-TJL(p)/Hacker(2) ] [ 2 : 09-6UM(Z)/Heavy(2) ] [ 3 : PQ-1EG(z)/Light(3) ] >>\\ZION-DISPATCH-2 [ Target locked, reinforcements inbound... ] 06894_ Terminal disabled. 06897_ Megafabricator disabled. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ?#" | | ?????????????????????????????????????# ##" | | ?????????????????????????????????????# ??? | | ?????????????????????????????????????# ??? | | ?????????????????????????????????????# ??# | | ?????????????????????????????????????# ??# | | ??????????????????????????????????????# #??# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# | | ??????????????????????????????######### | | ??????????????????????????????# | | ??????????????????????????????# | | ??????????????????????????????+ !! | | ??????????????????????????????# ^ !! | | ??????????????????????????????# !! """ | | ??????????????????????????????# """ | | ??????????????????######+###### """ | | ??????????????????#BB | | ??????????????????#BB """ """ """ | | ????????????????????; "" """ """ """ | | ????????????????????# "T" """ """ """ | | ????????????????????# " | | ????????????????????# | | ????????????????????+ | | ????????????????????# ! #### | | ????????????????????# @ #??? | | ????????????????????# #??? | | ????????????????????# """" """" """"" #??? | | ????????????????????# """"""""" """"" #??? | | ????????????????????# """"""""" """ #??? | | ????????????????????# """"""""" ????#??? | | ????????????????????# """""""?" ???????? | | ????????????????????# ????????" ??????? | | ????????????????????# ???????? ######??????? | | ????????????????????# R ????????" #???????????? | | ????????????????????# ????????" #???????????? | | ????????????????????# ????????? #???????????? | | ????????????????????# ?????????? ????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 26 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 13 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 66 Item Schematics ----------------- Datajack | -10/Materials | Hacked Carbon-fiber Leg | -8/Materials | Scanalyzed Coil Gun | -8/Storage | Hacked Targeting Computer | -7/Factory | Hacked Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ I-36 Angel | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel R-06 Scavenger | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel G-50 Soldier | -5/Factory | Z-intel P-60 Hacker | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed WeaponQuantumShredder Manual? 0 Play Time 01:32:04 Cumulative 71.0 hours Start 2019.10.22 @ 16:50:21 End 2019.10.22 @ 19:31:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 49 Gallery% 61 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20e72c78-9f18-450c-bd60-954f33fdb20d