Cogmind - Beta 15 *** ADVENTURER MODE // 2025.09.24 @ 01:13:34 Player: slugman Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (4087) 4087 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (148) 148 TOTAL SCORE: 8380 Bonus ------- High Alert Combat Kills 148 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 120/185 System Corruption 0% Temperature Critical (825) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine Light Nuclear Core > --- PROPULSION (2) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ Small Storage Unit Advanced Visual Processing Unit Targeting Computer Improved Light Armor Plating Reflective Plating Hacking Suite > --- WEAPON (4) ------- Dispersion Rifle Dispersion Rifle Minigun Mini Grenade Launcher > --- INVENTORY (8) ---- Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-powered Shotgun Mini Assault Cannon Proton Missile Launcher Enhanced Flamer Enhanced Flamer Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Visual Processing Unit Targeting Computer Reflective Plating Hacking Suite > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle Minigun Mini Grenade Launcher > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg High-powered Shotgun Mini Assault Cannon Proton Missile Launcher Enhanced Flamer Enhanced Flamer [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Weapon Shielding Weapon Minigun Energy Gun Beam Rifle Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . 1 . . . . 1 Propulsion . | . . . . . . . . Utility 4 | . . 1 1 2 . . . Weapon 2 | . . . 1 . . . 1 Parts Attached 63 | 8 5 6 23 7 3 . 11 Power 9 | 1 1 . 4 1 . . 2 Engine 6 | 1 1 . 2 1 . . 1 Core 3 | . . . 2 . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 4 . 2 5 1 1 . 2 Treads 2 | . . 2 . . . . . Leg 9 | 2 . . 3 1 1 . 2 Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 15 | 1 1 3 3 2 1 . 4 Device 7 | . . 3 1 1 1 . 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . 1 . . . 1 Hackware 2 | . . . 1 1 . . . Protection 3 | . 1 . . . . . 2 Artifact . | . . . . . . . . Weapon 24 | 2 3 1 11 3 1 . 3 Energy Gun 5 | . . 1 2 . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 . 5 2 1 . . Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 5 | . 1 . 3 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 5 . . . 1 Parts Lost 17 | . . 2 5 3 4 . 3 Power 3 | . . 1 . 1 . . 1 Propulsion 3 | . . 1 . 1 1 . . Utility 6 | . . . 3 . 1 . 2 Weapon 5 | . . . 2 1 2 . . Highest Loss Streak 4 | . . 1 2 2 4 . 1 To Critical Strikes . | . . . . . . . . Average Backups 5 | 2 3 5 7 5 3 4 7 Power . | . . . . . . . . Propulsion . | 1 2 1 . . . . 1 Utility 1 | . . 2 2 . . 1 1 Weapon 3 | 1 1 1 4 5 3 3 4 Tool/Special . | . . . . . . . . Unused Backups 7 | . . . 2 . . . 5 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . . . 2 Weapon 4 | . . . 1 . . . 3 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 88 90 98 95 98 100 91 Engine 11 | . 13 18 17 1 7 7 6 Core 4 | . . . . 11 7 7 6 Leg 12 | . . . 17 13 14 15 13 Wheel 3 | . 28 12 . . . . . Device 12 | . . 14 15 15 14 15 7 Storage 8 | . 14 11 9 7 7 7 6 Processor 6 | . . . 8 7 7 7 10 Hackware 7 | . . . 1 14 15 15 9 Protection 1 | . 4 6 . . . . 2 Energy Gun 1 | . . 1 2 . . . 4 Ballistic Gun 15 | . 16 17 15 14 14 15 12 Ballistic Cannon 2 | . . . 4 3 . . 2 Launcher 4 | . 10 2 3 3 6 7 6 Peak Build Rating 54 | 6 7 13 34 39 37 37 54 Average Rating 28 | 4 6 10 27 36 36 37 43 On Entrance 21 | . 6 7 13 34 37 37 37 Naked Turns . | . . . . . . . . Heaviest Build 39 | 10 16 20 33 29 27 22 39 Greatest Support 40 | 32 32 40 40 36 36 36 36 Greatest Overweight (x) 5 | . . 1 5 1 1 . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 8 8 Most Carried 8 | 5 7 8 8 7 6 6 8 Average Carried 5 | 2 3 5 7 5 3 4 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 4 7 8 6 4 6 7 Class Distribution -------------------- 29% | Hacker-Gunner 20% | Hacker-Tank 19% | Skirmisher 18% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 2884 | 200 96 450 1154 540 180 . 264 Remotely . | . . . . . . . . Salvage Created 4277 | . 191 479 1922 773 125 . 787 Parts 258 | . 16 34 106 37 6 . 59 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 4 | . . . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . . 9 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 92 | . 5 11 39 15 3 . 19 Guns 56 | . 4 9 22 7 1 . 13 Cannons 13 | . . . 5 5 . . 3 AOE 23 | . 1 2 12 3 2 . 3 Classes Destroyed 13 | . 5 3 3 2 . . . Worker 4 | . . 1 1 . . . 2 Builder 12 | . 1 . 4 4 . . 3 Hauler 2 | . . 1 1 . . . . Recycler 4 | . 1 . 1 2 . . . Operator 1 | . . . 1 . . . . Watcher 10 | . 1 3 4 1 . . 1 Swarmer 24 | . 3 4 6 4 . . 7 Grunt 49 | . 2 4 24 7 2 . 10 Brawler 2 | . . . 2 . . . . Duelist 2 | . . . 1 1 . . . Sentry 10 | . . 3 6 . . . 1 Hunter 3 | . . . . 1 1 . 1 Programmer 2 | . . . . 2 . . . Best Kill Streak 8 | . 4 7 8 5 2 . 8 Combat Bots Only 5 | . 3 4 5 5 2 . 5 Max Kills in Single Turn 5 | . 3 2 3 2 2 . 5 Gunslinging 1 | . . 1 . 1 . . 1 Exploded 3 | . 1 2 3 1 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 444 | . 23 67 120 79 30 . 125 Missed 140 | . 2 21 39 33 13 . 32 Hits 304 | . 21 46 81 46 17 . 93 Melee 5 | . . . 2 3 . . . Projectile 299 | . 21 46 79 43 17 . 93 Critical Strikes 12 | . . 1 5 2 1 . 3 Damage Taken 3843 | . 154 392 786 571 218 18 1704 Core 1239 | . 66 110 93 85 27 6 852 Absorbed by Shields 545 | . . 69 256 214 6 . . Redirected to Shielding 18 | . . 18 . . . . . Ignored by Resistances 1156 | . 49 135 300 220 65 5 382 Regen/Repaired (Parts) 29 | . . . 29 . . . . Core Remaining (%) 82 | 100 73 72 83 . . 83 . Volleys Fired 256 | . 27 37 87 48 12 1 44 Largest 4 | . 2 2 3 3 3 3 4 Hottest 206 | . 50 50 118 87 87 80 206 Shots Fired 588 | . 33 70 244 102 28 3 108 Gun 480 | . 30 69 187 87 23 2 82 Cannon 71 | . . . 34 12 4 . 21 Launcher 37 | . 3 1 23 3 1 1 5 Special . | . . . . . . . . Kinetic 480 | . 30 69 186 99 27 2 67 Thermal 67 | . . . 31 . . . 36 Explosive 18 | . 3 1 4 3 1 1 5 Electromagnetic 23 | . . . 23 . . . . Robot Hit Streak 21 | . 6 18 21 19 18 . 19 Robot Miss Streak 4 | . 2 2 4 3 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 2 1 1 . . 3 Max Gunslinging Chain 2 | . . 1 1 1 . . 2 Shots Hit Robots 421 | . 22 62 165 73 24 . 75 Core Hits 230 | . 13 25 92 39 11 . 50 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 5 | . . . 1 . . . 4 Burn 1 | . . . 1 . . . . Destroy 4 | . . . . . . . 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10169 | . 474 905 4434 1798 442 . 2116 Guns 5805 | . 210 791 2106 1147 294 . 1257 Cannons 1149 | . . . 502 257 42 . 348 Explosions 3115 | . 264 106 1736 392 106 . 511 Melee . | . . . . . . . . Ramming 100 | . . 8 90 2 . . . Kinetic 5749 | . 210 791 2186 1404 336 . 822 Thermal 1826 | . . . 886 157 . . 783 Explosive 1643 | . 264 106 421 235 106 . 511 Electromagnetic 851 | . . . 851 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 2 1 1 1 . Average Corruption 1 | . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . 2 19 . 6 1 . Message Errors 6 | . . . 4 . 1 1 . Matter Fused 5 | . . . 4 . 1 . . Heat Flow Errors 3 | . . . 3 . . . . Energy Discharges 1 | . . . 1 . . . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 6 | . . . 4 . 2 . . Data Loss (major) 2 | . . . 1 . 1 . . Misfires 2 | . . 1 1 . . . . Alerts 1 | . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 186 | . . . 161 6 . . 19 Projectiles 13 | . . . 8 5 . . . Explosions 173 | . . . 153 1 . . 19 Melee . | . . . . . . . . Knockbacks 12 | . . . 6 2 2 . 2 Impact 1 | . . . 1 . . . . Kinetic 10 | . . . 4 2 2 . 2 Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 161 | . . 4 57 62 4 19 15 Shots 9 | . . . 5 1 1 1 1 Rammed 2 | . . 2 . . . . . Targets Rammed 9 | . . 2 6 1 . . . Kicked 7 | . . . 6 1 . . . Crushed . | . . . . . . . . Highest Temperature 825 | . 27 10 294 26 39 8 825 Average Temperature 130 | . 13 4 58 12 16 6 329 Received Heat Transfer 1363 | . 57 166 489 102 120 . 429 Effects 37 | . . . . . . . 37 Shutdowns 15 | . . . . . . . 15 Energy Bleed 1 | . . . . . . . 1 Interference 9 | . . . . . . . 9 Matter Decay 2 | . . . . . . . 2 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 5 | . . . 5 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 3 . . . 2 Heat Transferred 2572 | . . . 1349 150 . . 1073 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . 2 1 . . 1 Low Security (%) 58 | 100 100 100 29 53 . . 83 Level 1 19 | . . . 18 46 . . 16 Level 2 22 | . . . 52 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 584 | . 60 157 584 322 . . 338 Initial 175 | . . . 45 175 . . . Average 206 | . 21 103 344 194 . . 65 Influence Increases 2807 | . 147 327 1225 507 70 . 531 Destroy 0b10 Robot/C 1840 | . 100 220 780 300 60 . 380 Destroy 0b10 Robot/NC 165 | . 15 25 60 35 . . 30 Destroy Leader 404 | . 22 78 170 72 10 . 52 Successful Hack 38 | . . . 20 15 . . 3 Disable Machine 117 | . . . 45 45 . . 27 Destroy Structure 138 | . 10 4 60 40 . . 24 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 90 | . . . 75 . . . 15 Influence Decreases 2469 | . 147 200 902 645 382 . 193 Entered New Map 498 | . . . 82 275 141 . . Time Decay 1801 | . 147 180 770 340 201 . 163 Lost Part 170 | . . 20 50 30 40 . 30 Squads Dispatched 16 | . . 2 5 4 . . 5 Investigation 3 | . . . . 2 . . 1 Extermination 1 | . . . . 1 . . . Reinforcement 11 | . . 2 4 1 . . 4 Assault 1 | . . . 1 . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced 3 | . . . . . . . 3 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . . 1 2 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 10 16 58 20 5 . 23 Peak Tracking Total 7 | . 4 5 7 4 4 . 4 Tactical Retreats 5 | . . . 4 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 6 | . 1 1 3 1 . . . Indirectly 1 | . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 14 | . . . 5 5 . 1 3 Max in Single Turn 5 | . . . 1 5 . 1 1 Garrison Access 2 | . . . 1 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 12 | . . . 3 6 . 1 2 Terminals 4 | . . . . 3 . . 1 Fabricators 3 | . . . . 2 . . 1 Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . 1 1 . . . Total Hacks 23 | . . . 7 12 . 1 3 Successful 17 | . . . 5 10 . 1 1 Failed 6 | . . . 2 2 . . 2 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 8 | . . . . 6 . . 2 Fabricators 6 | . . . . 5 . . 1 Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access 3 | . . . 2 1 . . . Terminal Hacks 6 | . . . . 5 . 1 . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . 1 . . . Alert Level 2 | . . . . 2 . . . Patrol Status 1 | . . . . 1 . . . Recall Extermination 1 | . . . . 1 . . . Fabricator Hacks 5 | . . . . 4 . . 1 Load Schematic 2 | . . . . 2 . . . Build 3 | . . . . 2 . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 2 | . . . 1 1 . . . Seal Access 2 | . . . 1 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . . . 2 4 . . 1 Full Trace Events 3 | . . . . 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 4 | . . . . 2 . . 2 Authchips . | . . . . . . . . Time 285 | . . . . 168 . . 117 Total Part Build Rating 22 | . . . . 8 . . 14 Parts Repaired 1 | . . . 1 . . . . Time 16 | . . . 16 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged 1 | . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 3597 | . . 46 1543 688 797 83 440 Optics 3551 | . . . 1543 688 797 83 440 Sensors 865 | . . 46 819 . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4505 | 88 377 389 1546 688 797 83 537 Spaces Moved 2828 | 79 300 217 944 386 626 66 210 Core 29 | 29 . . . . . . . Treads 89 | . . 68 21 . . . . Legs 2217 | 7 . . 922 386 626 66 210 Wheels 492 | 43 300 149 . . . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Fastest Speed 50 | 50 100 100 120 120 120 120 120 Average Speed 118 | 83 100 119 121 126 121 120 124 Slowest Speed 370 | 120 100 160 370 190 190 120 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 4 48 34 73 12 81 8 9 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . . 2 . . Spaces Dug 12 | . . . . . . 12 . Terrain Destroyed 170 | . 8 4 71 50 4 12 21 Melee . | . . . . . . . . Projectile 4 | . . . 4 . . . . AOE 166 | . 8 4 67 50 4 12 21 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 3509 | 99 345 276 1158 512 645 68 406 Wait 218 | . 5 . 31 64 2 . 116 Move 2821 | 78 299 216 943 385 625 65 210 Hop . | . . . . . . . . Pick Up 78 | 9 6 9 31 4 2 2 15 Fast Attach . | . . . . . . . . Attach 41 | 7 3 4 10 7 4 . 6 Detach 2 | 1 . . . 1 . . . Swap 49 | 4 3 5 29 2 . . 6 Drop 35 | . 2 3 21 . . . 9 Fire 256 | . 27 37 87 48 12 1 44 Melee . | . . . . . . . . Ram 2 | . . 2 . . . . . Kick 7 | . . . 6 1 . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 12) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 836 | -9/Materials | Discovered new exit (range 10) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -8/Materials | Build established: Skirmisher 1880 | -8/Materials | Repaired Shield Generator 2055 | -8/Materials | First assault squad dispatched 2326 | -8/Materials | Discovered new exit (range 20) 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Utility x2 2442 | -7/Factory | Build established: Hacker-Tank 2491 | -7/Factory | Identified exit to DSF 2922 | -7/Factory | Fabricated Imp. Carbon-fiber Leg (x2) 2993 | -7/Factory | Discovered new exit (range 11) 3089 | -7/Factory | Entered Lower Caves 3090 | -7/Lower Caves | Encountered a Warlord checkpoint 3137 | -7/Lower Caves | Lost 4 parts (1n1u2w) 3328 | -7/Lower Caves | Learned location of 1 exit from Factory 3499 | -7/Lower Caves | Build established: Hacker-Gunner 3723 | -7/Lower Caves | Learned Factory emergency access door positions 3869 | -7/Lower Caves | Discovered new exit (range 9) 3886 | -7/Lower Caves | Entered another Lower Caves area 3906 | -7/Lower Caves | Discovered new exit (range 9) 3969 | -7/Lower Caves | Entered Factory 3969 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3970 | -6/Factory | Identified exit to Lower Caves 4162 | -6/Factory | Fabricated Dispersion Rifle (x2) 4475 | -6/Factory | Core integrity fell below 50% 4500 | -6/Factory | Core integrity fell below 20% 4507 | -6/Factory | Core destroyed Last Messages --------------- Power failure, Lgt. Ion Engine shutdown. Lgt. Nuclear Core destroyed. R-10 Processor collects Lgt. Angular Momentum Engine. Adv. Heat Sink melted. G-50 Soldier destroyed. Critical hit (Burn: +37). Power failure, Lgt. Ion Engine shutdown. G-50 Soldier destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Core damaged (-161). Overheating: Sml. Storage Unit damaged (-2). G-50 Soldier destroyed. Overheating: System interference. Dispersion Rifle temporarily disabled. R-10 Processor collects Carbon-fiber Leg. Flexi-carbon Leg broken. Overheating: Short circuit. R-10 Processor collects Carbon-fiber Leg. Overheating: Core damaged (-153). 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"" ????????# [ ## #???????# | | ????????? ?" ????????## ### #???????# | | ????????????"???????????# #?# ######+#####???# | | ??????????????????????### ###+### #???# | | ??????????????????????? # # """ #???# | | ???????????????????????## # + """ #???? | | ????????????????????????# # """ # """ #?????# | | ????????????????????????# # """ # #?????# | | ????????????????????????# + """ # """ #?????# | | ????????????????????????# # # """ #?????# | | ????????????????????????+ # [ # """ #?????# | | ????????????????????????## ## # #?????# | | ?????????????????????????# ?########+##+########## | | ?????????????????????????# ???# # | | ?????????????????????????? ???# "" # [ | | ??????????????????????+??? ???# F" # """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Carbon-fiber Leg | x2 | -7/Factory Dispersion Rifle | x2 | -6/Factory | Preloaded Repaired ---------- Shield Generator | 3% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed ShadePointSaw Manual? 0 Play Time 01:02:06 Cumulative 4.3 hours Start 2025.09.23 @ 20:39:41 End 2025.09.24 @ 01:13:34 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6249b79f-97e5-4715-984f-2caa74a9b7d8