Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.26 @ 20:15:46 Player: CeJaay Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (50) 250 Value Destroyed (1552) 1552 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9422 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Remote Force Field Improved Field Recycling Unit (0) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Hybrid Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Weight Redist. System Targeting Computer Armor Integrity Analyzer Tractor Beam > --- WEAPON ----------- Beam Rifle Gatling Laser Proton Cannon Blade Saw > --- INVENTORY -------- Micro Nuclear Core Improved Heat Sink Targeting Computer Target Analyzer Layered Light Armor Plating Tractor Beam Improved Field Recycling Unit [Rating: 39] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 2 . 2 . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 7 | . . . . . 1 . 2 1 1 . 1 . 1 Utility 6 | . . 2 1 1 . . . 1 1 . . . . Weapon 4 | . . . 1 . 1 . . . . . 1 . 1 Parts Attached 93 | 7 . 3 5 47 1 4 8 6 4 2 . 2 4 Power 18 | 1 . . 1 12 . 1 . 2 1 . . . . Engine 9 | 1 . . 1 7 . . . . . . . . . Core 8 | . . . . 5 . 1 . 2 . . . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 24 | 2 . . . 12 . . 3 3 . 1 . 2 1 Treads 4 | . . . . 2 . . 2 . . . . . . Leg 5 | 2 . . . 3 . . . . . . . . . Wheel 7 | . . . . 7 . . . . . . . . . Hover 2 | . . . . . . . 1 1 . . . . . Flight 6 | . . . . . . . . 2 . 1 . 2 1 Utility 27 | 2 . 2 2 11 . 1 2 . 3 1 . . 3 Device 17 | 1 . 1 2 7 . . 1 . 2 . . . 3 Storage 2 | 1 . . . 1 . . . . . . . . . Processor 4 | . . 1 . . . 1 1 . . 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . Protection 3 | . . . . 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 24 | 2 . 1 2 12 1 2 3 1 . . . . . Energy Gun 3 | 1 . . . 1 1 . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . . . . Ballistic Gun 13 | 1 . 1 2 8 . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 3 | . . . . 1 . . 1 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . System Corruption 2 | . . . . . . . 2 . . . . . . Parts Lost 56 | . . . . 21 . 16 3 3 5 . 3 . 5 Power 8 | . . . . 5 . 3 . . . . . . . Propulsion 16 | . . . . 6 . 2 1 2 2 . 1 . 2 Utility 19 | . . . . 4 . 6 1 1 2 . 2 . 3 Weapon 13 | . . . . 6 . 5 1 . 1 . . . . Highest Loss Streak 13 | . . . . 8 . 13 3 1 5 . 3 . 2 To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 67 | . 100 97 98 95 93 78 21 20 26 8 6 . 8 Engine 5 | . 14 11 9 6 13 10 . . . . . . . Core 2 | . . . . 7 . . . . . . . . . Leg 6 | . 28 22 18 6 . . . . . . . . . Wheel 3 | . . . . 6 13 11 . . . . . . . Device 15 | . 14 22 25 24 26 18 2 . 7 . . . 4 Storage 5 | . 14 11 9 7 6 6 . . . . . . . Processor 6 | . . 9 9 7 6 11 10 8 4 6 4 . . Protection 1 | . . . . 4 . . . . . . . . . Energy Gun 2 | . 14 11 5 . 13 11 . . . . . . . Ballistic Gun 9 | . 14 11 21 16 6 . . . . . . . . Slashing Weapon 1 | . . . . 3 . . . . . . . . . Peak Build Rating 39 | 7 7 10 18 33 35 39 24 27 35 16 16 20 18 Average Rating 19 | 5 7 8 15 26 35 31 16 18 25 10 7 4 14 On Entrance 13 | . 7 7 10 16 31 35 5 21 16 6 16 2 12 Naked Turns 145 | . . . . . . . . . . . 44 45 56 Heaviest Build 50 | 15 15 18 21 50 36 38 5 3 7 . . . 3 Greatest Support 56 | 20 20 20 20 35 35 35 56 9 8 8 8 15 7 Greatest Overweight (x) 4 | 1 . . 1 4 1 3 1 . 2 . . . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 8 8 8 7 5 5 5 5 5 5 5 Most Carried 8 | 5 7 8 8 8 8 8 5 5 5 5 5 5 5 Average Carried 6 | 2 6 6 7 7 7 6 4 4 5 5 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 5 7 8 8 8 8 5 5 5 5 5 5 5 3 Class Distribution -------------------- 47% | Mutant 14% | Scavenger-Gunner 14% | Gunner 13% | Scavenger-Mutant 9% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/DSF Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Matter Collected 1438 | 223 46 91 91 804 . 23 70 70 20 . . . . Remotely 322 | . . . . 285 . 23 14 . . . . . . Salvage Created 1851 | 56 46 108 154 1171 . 98 . 192 26 . . . . Parts 111 | 7 6 6 12 66 . 2 . 10 2 . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 42 | . 3 4 5 24 . 2 . 4 . . . . . Melee 11 | . . . . 7 . . . 4 . . . . . Guns 30 | . 3 4 5 17 . 1 . . . . . . . Classes Destroyed 9 | 1 1 1 . 5 . 1 . . . . . . . Worker 2 | . . . . 1 . . . . 1 . . . . Tunneler 3 | 2 . . . 1 . . . . . . . . . Recycler 3 | . . . . 3 . . . . . . . . . Swarmer 21 | . 3 3 3 10 . . . 2 . . . . . Grunt 9 | . . . . 8 . . . 1 . . . . . Duelist 2 | . . . . 1 . 1 . . . . . . . Sentry 6 | . . 1 2 2 . . . 1 . . . . . Specialist 1 | . . . . . . 1 . . . . . . . Programmer 3 | . . . . 3 . . . . . . . . . Best Kill Streak 7 | 2 3 4 1 7 . 1 . 3 1 . . . . Combat Bots Only 5 | . 3 4 1 5 . 1 . 3 . . . . . Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 . 1 1 . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 814 | . 6 22 26 272 . 73 58 108 42 10 55 . 142 Missed 257 | . 2 4 7 68 . 15 16 47 12 3 22 . 61 Damage Taken 10189 | . 37 200 195 2868 . 1355 992 1003 764 137 791 . 1847 Core 5269 | . . 46 29 434 . 568 491 808 455 100 719 . 1619 Absorbed by Shields 75 | . . . . . . . . . 75 . . . . Ignored by Resistances 42 | . . . . 42 . . . . . . . . . Core Remaining (%) 63 | 100 100 88 94 38 . 33 50 29 . 57 . 50 . Volleys Fired 123 | 4 4 12 9 76 . 11 7 . . . . . . Largest 3 | 2 2 2 3 3 . 3 1 . . . . . . Hottest 211 | 70 70 70 93 81 . 211 23 . . . . . . Shots Fired 225 | 8 8 24 27 129 . 22 7 . . . . . . Gun 219 | 8 8 24 27 127 . 19 6 . . . . . . Cannon 3 | . . . . . . 3 . . . . . . . Launcher . | . . . . . . . . . . . . . . Special 3 | . . . . 2 . . 1 . . . . . . Kinetic 173 | 4 4 12 23 124 . . 6 . . . . . . Thermal 46 | 4 4 12 4 3 . 19 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 3 | . . . . . . 3 . . . . . . . Robot Hit Streak 15 | 2 3 13 8 14 . 15 10 . . . . . . Robot Miss Streak 6 | 1 1 3 1 6 . 1 1 . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 191 | 4 4 18 20 110 . 20 5 9 1 . . . . Core Hits 100 | 2 3 5 8 61 . 8 3 7 1 . . . 2 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 4 | 1 . 1 1 . . 1 . . . . . . . Burn 4 | 1 . 1 1 . . 1 . . . . . . . Melee Attacks 53 | . . . . 33 . . . 19 1 . . . . Impact . | . . . . . . . . . . . . . . Slashing 33 | . . . . 33 . . . . . . . . . Piercing 20 | . . . . . . . . 19 1 . . . . Sneak Attacks 3 | . . . . 1 . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3686 | 65 50 211 212 2125 . 460 62 373 78 . 2 . 48 Guns 2464 | 65 50 211 212 1446 . 434 46 . . . . . . Cannons 26 | . . . . . . 26 . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 1106 | . . . . 655 . . . 373 78 . . . . Ramming 90 | . . . . 24 . . 16 . . . 2 . 48 Kinetic 1793 | 27 12 111 187 1410 . . 46 . . . . . . Thermal 671 | 38 38 100 25 36 . 434 . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . 26 . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 655 | . . . . 655 . . . . . . . . . Piercing 451 | . . . . . . . . 373 78 . . . . Highest Corruption 5 | . . . . 4 . . 5 . 1 1 . . 1 Average Corruption 2 | . . . . 1 . . 4 . 1 1 . . 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . 14 . . 6 . 2 . . . . Message Errors 7 | . . . . 2 . . 5 . . . . . . Matter Fused 3 | . . . . 3 . . . . . . . . . Heat Flow Errors 2 | . . . . 1 . . 1 . . . . . . Energy Discharges 3 | . . . . 2 . . . . 1 . . . . Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 4 | . . . . 4 . . . . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 112 | . . . . 35 . . . 77 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 112 | . . . . 35 . . . 77 . . . . . Knockbacks 1 | . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . 12 . . 7 . . . 1 . 20 Shots . | . . . . . . . . . . . . . . Rammed 28 | . . . . 3 . 1 4 . . . 2 . 18 Targets Rammed 28 | . . . . 3 . 1 4 . . . 2 . 18 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 340 | 27 36 54 19 252 . 21 74 . . . 340 . . Average Temperature 41 | 12 19 42 10 52 . 11 54 . . . 193 . . Received Heat Transfer 1619 | . . 63 27 507 . 261 . 123 84 48 506 . . Effects 2 | . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . Parts Melted 6 | 1 . 2 . . . 3 . . . . . . . Heat Transferred 1983 | 185 111 370 148 74 . 1095 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Peak Influence 457 | 10 95 186 253 240 76 76 60 366 192 124 189 120 457 Initial 192 | . 6 39 78 23 76 56 . 21 192 79 69 105 72 Average 86 | 3 41 81 136 75 76 56 14 143 175 92 107 117 173 Maximum Alert Level 2 | . . . 1 1 . . . 1 . . . . 2 Low Security (%) 91 | 100 100 100 71 96 100 100 100 67 100 100 100 100 69 Level 1 8 | . . . 28 3 . . . 32 . . . . 28 Level 2 . | . . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . . 1 1 4 . 1 . 2 . . 2 . 3 Investigation 2 | . . 1 . . . . . 1 . . . . . Extermination 4 | . . . . 3 . . . 1 . . . . . Reinforcement 8 | . . . 1 1 . 1 . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Distress Signals 6 | . . . . 2 . . . 2 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 165 | . 3 6 9 47 . 8 7 22 4 7 15 3 34 Peak Tracking Total 12 | . 2 4 4 7 . 6 4 10 3 4 9 3 12 Tactical Retreats 29 | . . . 3 4 . 2 4 5 1 1 3 . 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Traps Triggered 8 | . . . . 1 . . 4 2 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Machines Disabled . | . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Machines Accessed 13 | . 3 1 3 2 1 . 1 1 1 . . . . Terminals 12 | . 3 1 3 2 1 . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 23 | . 3 6 6 2 1 . 1 3 1 . . . . Successful 14 | . 1 6 5 . 1 . . 1 . . . . . Failed 9 | . 2 . 1 2 . . 1 2 1 . . . . Catastrophic 1 | . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 22 | . 3 6 6 2 1 . 1 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 14 | . 1 6 5 . 1 . . 1 . . . . . Record 8 | . . 5 2 . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 7 | . 1 1 1 1 . . 1 1 1 . . . . Full Trace Events 2 | . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Turns Passed 4568 | 97 275 224 415 1671 88 207 567 296 143 50 123 60 352 Spaces Moved 4655 | 60 218 145 208 929 82 102 814 620 314 104 253 128 678 Core 1405 | 4 . . . 1 . 25 811 106 45 53 158 88 114 Treads 8 | . . . . 5 . . 3 . . . . . . Legs 939 | 56 218 145 208 312 . . . . . . . . . Wheels 770 | . . . . 611 82 77 . . . . . . . Hover 220 | . . . . . . . . 220 . . . . . Flight 1313 | . . . . . . . . 294 269 51 95 40 564 Fastest Speed 30 | 50 120 120 120 80 105 50 50 32 32 40 40 30 30 Average Speed 75 | 116 120 120 142 131 105 98 63 37 38 45 46 43 33 Slowest Speed 260 | 190 120 120 190 260 105 200 160 50 150 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 21 | 5 33 17 18 31 2 70 21 16 12 21 10 21 18 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 3 | . . . . 3 . . . . . . . . . Terrain Destroyed 3 | . . . . 3 . . . . . . . . . Melee 3 | . . . . 3 . . . . . . . . . Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Res Qua Res Tes Acc Total 5389 | 75 223 170 309 1210 83 185 857 650 332 105 258 131 801 Wait 352 | . . 8 82 77 . 61 7 3 10 . 4 . 100 Move 4636 | 59 217 144 207 928 81 101 813 619 313 103 252 127 672 Hop 3 | . . . . . . . . . . . . . 3 Pick Up 39 | 5 2 2 2 21 1 1 3 . . . . . 2 Fast Attach 50 | 7 . 1 3 18 . 1 5 5 4 2 . 2 2 Attach 31 | . . 1 1 19 1 3 3 1 . . . . 2 Detach 2 | . . . . . . . . 1 . . . 1 . Swap 12 | . . 1 1 10 . . . . . . . . . Drop 37 | . . 1 4 25 . 1 . 2 1 . . 1 2 Fire 123 | 4 4 12 9 76 . 11 7 . . . . . . Melee 53 | . . . . 33 . . . 19 1 . . . . Ram 28 | . . . . 3 . 1 4 . . . 2 . 18 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . 15 . 3 . . . . Rewire 5 | . . . . . . 5 . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -3/Research -3/Quarantine -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 3) 373 | -10/Materials | Entered another Materials area 373 | -9/Materials | Evolved 2 slots: Utility x2 578 | -9/Materials | Discovered new exit (range 16) 597 | -9/Materials | Entered another Materials area 597 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 937 | -8/Materials | Build established: Gunner 966 | -8/Materials | Discovered new exit (range 16) 1012 | -8/Materials | Entered Factory 1012 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1885 | -7/Factory | Build established: Scavenger-Mutant 2136 | -7/Factory | Lost 7 parts (1p2n2u2w) 2282 | -7/Factory | Core integrity fell below 50% 2631 | -7/Factory | Lost 8 parts (2p2n2u2w) 2670 | -7/Factory | Discovered new exit (range 15) 2683 | -7/Factory | Entered another Factory area 2683 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2771 | -6/Factory | Identified exit to DSF 2771 | -6/Factory | Entered DSF 2847 | -6/DSF | Additional patrols routed to DSF 2912 | -6/DSF | Build established: Scavenger-Gunner 2968 | -6/DSF | Discovered new exit (range 16) 2969 | -6/DSF | Core integrity fell below 50% 2978 | -6/DSF | Entered Factory 2978 | -5/Factory | Evolved 2 slots: Propulsion x2 3003 | -5/Factory | Lost 13 parts (3p2n5u3w) 3248 | -5/Factory | Build established: Mutant 3269 | -5/Factory | Lost 3 parts (1n1u1w) 3538 | -5/Factory | Discovered new exit (range 15) 3545 | -5/Factory | Entered another Factory area 3545 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3725 | -4/Factory | Core integrity fell below 50% 3837 | -4/Factory | Discovered new exit (range 10) 3841 | -4/Factory | Entered Research 3841 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3885 | -3/Research | Spotted B-86 Titan 3938 | -3/Research | Spotted B-86 Titan 3969 | -3/Research | Spotted B-90 Cyclops 3976 | -3/Research | Discovered new exit (range 16) 3984 | -3/Research | Entered Quarantine 3995 | -3/Quarantine | Lost 5 parts (2n2u1w) 4028 | -3/Quarantine | Discovered new exit (range 13) 4034 | -3/Quarantine | Entered Research 4034 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 4073 | -2/Research | Spotted B-90 Cyclops 4144 | -2/Research | Lost 3 parts (1n2u) 4152 | -2/Research | Discovered new exit (range 11) 4157 | -2/Research | Entered Testing 4211 | -2/Testing | Spotted Alpha 7 4215 | -2/Testing | Discovered new exit (range 4) 4217 | -2/Testing | Entered Access 4217 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 4520 | -1/Access | Core integrity fell below 50% 4554 | -1/Access | Core integrity fell below 20% 4569 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- reinforcements to Terminal A006. ALERT: Hostiles spotted, dispatching reinforcements to Terminal A007. C-30 ARC bursts open, deploying its payload. S-43 Plague unfolds itself. K-01 Serf collects debris. Adv. Sensor Array destroyed. O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. Cld. Q-thruster destroyed. S-43 Plague destroyed. R-10 Processor collects Xenon Bombardment Thruster. Q-thruster destroyed. ECM Suite destroyed. Slammed into S-43 Plague. Destabilizing: System corrupted (+1). Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ????????????????????????# | | ??????????####+########## | | ??????????# | | ??????????# | | ??????????# | | ??????????+ | | ??????????# | | ??????????# | | ??????????+ | | ??????????####### ####### | | ???"????????????# #?????# | | ???"????????????# #?????# | | ???? ???????????# #?????# | | ???? ???????????# ####### | | ????#/??????????# # # | | ????# ??????????# # # | | ????# ########### # #### ### | | ????# %%%%%%% + ! #??? #?? | | ????# s########## * #??? #?? | | ????# #????????# ! #??? ??? | | ????# s#????????# #??????? | | ????# ##/########?#######??????? | | ????# # #??????????????? | | ????#?+ = #??????????????? | | ??????# #??????????????? | | ??????#@ #??????????????? | | ??????+ **! #??????????????? | | ??????# ** #??????????????? | | ??????#= */ #??????????????? | | ??????# #??????????????? | | ??????###########??????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Denied? Leap Before You Look Novice Programmer Universal Adapter Use The Force Challenges ------------ None Game ------ Seed PlatingDecoderBallwheel Manual? 0 Play Time 00:54:39 Cumulative 13.4 hours Start 2024.12.26 @ 19:23:41 End 2024.12.26 @ 20:15:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c6ffdbd0-87b6-4b0d-a5c0-a849cec7b71b