Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 18:43:59 Player: 5H-4SQ Result: Destroyed by Golem with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2643) 2643 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (2259) 2259 TOTAL SCORE: 9562 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 196 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 91/100 System Corruption 0% Temperature Cool (57) Movement Walking (110) Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (4) ------ Improved Cooling System Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Weapon Casing Zionite Light Carapace Hacking Drone Bay (1/1) Storm Laser Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Cooling System Large Storage Unit Zionite Biocell Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Heat Sink Experimental Heat Sink Zionite Weapon Casing Zionite Light Carapace Zionite Heavy Carapace Hacking Drone Bay Storm Laser Plasma Cutter [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Protection Heavy Armor Plating Weapon YOLO Cannon Energy Gun Medium Laser Energy Cannon YOLO Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 62 | 7 4 2 4 . 12 11 . 7 . 15 Power 11 | 1 2 . 2 . 1 2 . . . 3 Engine 8 | 1 2 . 2 . 1 2 . . . . Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 19 | 2 . 1 2 . 5 4 . 2 . 3 Treads . | . . . . . . . . . . . Leg 13 | 2 . . 2 . . 4 . 2 . 3 Wheel 6 | . . 1 . . 5 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 18 | 2 2 . . . 3 4 . 2 . 5 Device 5 | 1 . . . . 1 2 . . . 1 Storage 4 | 1 1 . . . 1 . . . . 1 Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . 1 . . . 1 2 . 2 . 3 Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 1 . . 3 1 . 3 . 4 Energy Gun 7 | 1 . 1 . . 2 . . . . 3 Energy Cannon 2 | . . . . . 1 . . 1 . . Ballistic Gun 3 | 1 . . . . . 1 . 1 . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . . . . 1 . . . 9 Corrupted Parts 3 | . . . . . 3 . . . . . System Corruption 12 | . . . . . 12 . . . . . Parts Lost 28 | . . 5 . . 3 1 . 1 . 18 Power 5 | . . 1 . . . . . . . 4 Propulsion 9 | . . 2 . . 2 1 . . . 4 Utility 6 | . . . . . 1 . . 1 . 4 Weapon 8 | . . 2 . . . . . . . 6 Highest Loss Streak 10 | . . 5 . . 1 1 . 1 . 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 9 | . 6 9 9 9 7 9 8 12 9 8 Power 1 | . 1 2 3 4 1 1 2 2 . . Propulsion 1 | . 1 2 1 1 . . . 1 2 1 Utility 3 | . 3 4 2 2 2 5 4 3 3 4 Weapon 2 | . . . . 1 2 1 1 3 3 1 Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . 1 . . . 3 . . 1 3 3 Power 4 | . 1 . . . 3 . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 4 | . . . . . . . . 1 1 2 Weapon 2 | . . . . . . . . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 99 69 84 85 85 81 84 84 84 82 Engine 13 | . 13 4 14 14 17 15 15 15 15 4 Reactor 1 | . . . . . . . . . . 8 Leg 24 | . 28 9 27 28 3 6 30 30 30 28 Wheel 5 | . . 9 . . 30 21 . . . . Device 7 | . 11 14 6 . 9 7 7 7 7 7 Storage 9 | . 14 14 14 14 9 7 7 7 7 9 Protection 6 | . 2 . 7 14 5 7 7 7 7 6 Energy Gun 3 | . 14 12 14 14 1 . . . . 6 Energy Cannon 5 | . . . . . 7 7 7 7 7 2 Ballistic Gun 5 | . 14 4 . . . 7 7 6 5 4 Peak Build Rating 81 | 7 10 10 12 12 39 61 61 64 66 81 Average Rating 47 | 5 8 6 9 12 34 51 61 62 65 65 On Entrance 30 | . 7 10 5 12 12 39 61 61 64 66 Avg Prop Armor Cover (%) 6 | . . . . . 6 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 83 | 14 22 22 23 23 58 78 78 83 78 78 Greatest Support 92 | 20 20 20 20 20 58 74 74 78 78 92 Greatest Overweight (x) 2 | . 1 2 1 1 2 1 1 1 . 1 Average Overweight (x) . | . . . . 1 . 1 1 . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 10 11 15 15 15 15 15 Most Carried 15 | 2 10 10 10 10 10 13 10 15 15 15 Average Carried 11 | . 6 9 9 10 8 11 9 13 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Final Carried 15 | 1 10 9 10 10 10 9 10 14 15 13 Class Distribution -------------------- 56% | Tank 24% | Mutant 12% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 1265 | 256 114 1 . 60 162 93 189 160 8 222 Remotely . | . . . . . . . . . . . Salvage Created 2751 | 42 340 . . . 1555 326 . 128 . 360 Parts 132 | 8 15 . . . 65 17 . 10 . 17 Haulers Intercepted 3 | . 1 . . . 2 . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 2 13 . . Prevented 6 | . . . . . . . . 6 . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 53 | . 5 . . . 24 7 . 6 . 11 Guns 12 | . 5 . . . . 2 . . . 5 Cannons 15 | . . . . . 10 2 . 1 . 2 AOE 20 | . . . . . 12 1 . 4 . 3 Classes Destroyed 20 | 2 3 . . . 9 1 . 2 . 3 Worker 6 | 1 1 . . . 3 1 . . . . Builder 4 | . . . . . 4 . . . . . Tunneler 3 | 2 . . . . 1 . . . . . Hauler 3 | . 1 . . . 2 . . . . . Recycler 4 | . . . . . 4 . . . . . Carrier 1 | . . . . . 1 . . . . . Mechanic 1 | . . . . . 1 . . . . . Watcher 4 | . 2 . . . 1 1 . . . . Swarmer 4 | . . . . . . . . 4 . . Grunt 22 | . 5 . . . 14 3 . . . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . 2 1 . . . . Protector 1 | . . . . . 1 . . . . . Sentry 7 | . . . . . 5 1 . 1 . . Hunter 2 | . . . . . 1 1 . . . . Programmer 1 | . . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . . 5 Z-Light 7 | . . . . . . . . . . 7 Assembled 3 | . . . . . . . . . . 3 Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 20 | 1 2 . . . 20 4 . 4 . 5 Combat Bots Only 7 | . 2 . . . 7 4 . 4 . 3 Max Kills in Single Turn 5 | 1 1 . . . 4 2 . 3 . 5 Gunslinging 1 | . . . . . . . . . . 1 Exploded 2 | . . . . . 2 1 . 2 . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 360 | . 19 25 . . 46 89 . 32 . 149 Missed 108 | . 4 8 . . 13 30 . 5 . 48 Hits 252 | . 15 17 . . 33 59 . 27 . 101 Melee 10 | . . 1 . . . 9 . . . . Projectile 242 | . 15 16 . . 33 50 . 27 . 101 AOE 7 | . . 7 . . . . . . . . Critical Strikes 5 | . . . . . 3 1 . . . 1 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 5568 | . 174 463 . . 628 823 . 492 . 2988 Core 964 | . 22 126 . . 95 80 . 43 . 598 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 25 | . . . . . . 25 . . . . Core Remaining (%) 74 | 100 . . . 40 82 . . . . . Volleys Fired 152 | 8 26 2 . . 37 37 . 7 . 35 Largest 3 | 2 2 2 . . 2 1 . 1 . 3 Hottest 180 | 70 70 70 . . 110 100 . 100 . 180 Shots Fired 205 | 16 52 4 . . 42 36 . 7 . 48 Gun 144 | 16 52 4 . . 12 27 . . . 33 Cannon 57 | . . . . . 30 9 . 7 . 11 Launcher 4 | . . . . . . . . . . 4 Special . | . . . . . . . . . . . Kinetic 80 | 8 26 2 . . . 27 . . . 17 Thermal 104 | 8 26 2 . . 30 9 . 7 . 22 Explosive 4 | . . . . . . . . . . 4 Electromagnetic 12 | . . . . . 12 . . . . . Phasic 5 | . . . . . . . . . . 5 Robot Hit Streak 12 | 5 9 2 . . 12 7 . 2 . 3 Robot Miss Streak 10 | 2 3 2 . . 2 3 . 4 . 10 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 2 Max Gunslinging Chain 2 | . . . . . . . . . . 2 Shots Hit Robots 116 | 8 31 2 . . 27 26 . 3 . 19 Core Hits 104 | 4 18 1 . . 39 12 . 6 . 24 Critical Kills 7 | . . . . . 3 2 . 1 . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 11 | . 3 1 . . 3 2 . 1 . 1 Burn 3 | . 2 1 . . . . . . . . Meltdown 7 | . . . . . 3 2 . 1 . 1 Destroy 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10653 | 84 353 22 . . 4725 1387 . 702 . 3380 Guns 1392 | 84 341 22 . . 209 413 . . . 323 Cannons 3330 | . . . . . 2002 442 . 292 . 594 Explosions 5916 | . . . . . 2511 532 . 410 . 2463 Melee . | . . . . . . . . . . . Ramming 15 | . 12 . . . 3 . . . . . Kinetic 641 | 22 100 10 . . . 413 . . . 96 Thermal 9487 | 62 241 12 . . 4513 974 . 702 . 2983 Explosive 235 | . . . . . . . . . . 235 Electromagnetic 209 | . . . . . 209 . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 66 | . . . . . . . . . . 66 Highest Corruption 12 | . . . . . 12 2 2 2 2 . Average Corruption 4 | . . . . . 11 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 71 | . . . . . 30 3 10 27 1 . Message Errors 14 | . . . . . 4 1 3 6 . . Matter Fused 19 | . . . . . 6 1 1 10 1 . Heat Flow Errors 12 | . . . . . 8 . 2 2 . . Energy Discharges 12 | . . . . . 3 . 3 6 . . Parts Rejected 1 | . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 5 | . . . . . 3 . . 2 . . Data Loss (major) 3 | . . . . . 2 . . 1 . . Alerts 1 | . . . . . 1 . . . . . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 2 | . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 800 | . . . . . 310 96 . . . 394 Projectiles 353 | . . . . . 183 74 . . . 96 Explosions 447 | . . . . . 127 22 . . . 298 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 161 | . . . . . 78 . . 56 . 27 Shots 4 | . . . . . 2 . . 1 . 1 Rammed 1 | . . . . . 1 . . . . . Targets Rammed 3 | . 2 . . . 1 . . . . . Kicked 2 | . 2 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 467 | 80 209 30 . . 207 2 200 171 . 467 Average Temperature 96 | 33 59 16 . . 66 2 102 67 . 160 Received Heat Transfer 1261 | . 99 20 . . 306 108 . . . 728 Effects 3 | . . . . . . . . . . 3 Energy Bleed 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 8 | . . . . . 4 2 . 1 . 1 Combat Hostiles 6 | . . . . . 2 2 . 1 . 1 Parts Melted 17 | 1 3 . . . 8 1 . 1 . 3 Heat Transferred 8406 | 185 851 111 . . 4097 960 . 800 . 1402 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level 3 | . . . . . 3 2 . . . . Low Security (%) 55 | 100 100 100 . 100 20 . . . . . Level 1 15 | . . . . . 2 88 . . . . Level 2 9 | . . . . . 20 11 . . . . Level 3 19 | . . . . . 56 . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 828 | 5 70 . . . 828 409 . . . . Initial 376 | . 3 . . . . 376 . . . . Average 256 | 1 16 . . . 552 356 . . . . Influence Increases 1988 | 15 175 . . . 1224 241 77 256 . . Destroy 0b10 Robot/C 980 | . 100 . . . 480 140 60 200 . . Destroy 0b10 Robot/NC 130 | 15 20 . . . 85 10 . . . . Destroy Leader 224 | . 26 . . . 116 42 10 30 . . Allied During Kill 33 | . . . . . . . 7 26 . . Successful Hack 67 | . 14 . . . 48 5 . . . . Disable Machine 150 | . . . . . 150 . . . . . Anti-Garrison Action 150 | . . . . . 150 . . . . . Destroy Structure 239 | . . . . . 195 44 . . . . Partial Spotted 15 | . 15 . . . . . . . . . Influence Decreases 1988 | 10 180 . . . 396 676 468 203 55 . Entered New Map 657 | . 2 . . . . 452 146 2 55 . Time Decay 1271 | 10 178 . . . 366 214 302 201 . . Lost Part 40 | . . . . . 30 10 . . . . Lost Ally 20 | . . . . . . . 20 . . . Squads Dispatched 10 | . 1 . . . 6 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 5 | . 1 . . . 3 1 . . . . Assault 3 | . . . . . 3 . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 127 | . 11 23 . . 29 7 3 10 . 44 Peak Tracking Total 40 | . 4 21 . . 7 4 3 4 . 40 Tactical Retreats . | . . . . . . . . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 19 | . . . . . 11 . . 2 4 2 Max in Single Turn 2 | . . . . . 2 . . 1 1 2 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 5 | . . . . . . . . 1 4 . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 17 | . 3 . 2 . 6 2 2 1 1 . Terminals 9 | . 3 . . . 5 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 47 | . 9 . 6 . 17 4 8 1 2 . Successful 34 | . 5 . 6 . 9 3 8 1 2 . Failed 12 | . 4 . . . 7 1 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 15 | . 7 . 1 . 7 . . . . . Terminals 25 | . 9 . . . 15 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . . . . 3 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 3 . 6 . 5 1 8 1 2 . Record 12 | . . . 5 . . . 7 . . . Part Schematic 2 | . . . . . . . . . 2 . Prototype ID Bank 3 | . 1 . . . 2 . . . . . Open Door 2 | . . . . . . . 1 1 . . Open DSF 1 | . . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . 1 . . . . . Retrieve Study 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . 3 . . . . . Terminals 5 | . 2 . . . 3 . . . . . Botnet 5 | . 2 . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 3 . . . 6 2 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . 1 . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 26 | . . . . . . 26 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . Machine Destruction 1 | . . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 3 . . . . 2 3 . . Largest Group 3 | . . 2 1 . . . 2 3 3 3 Highest-Rated Group 62 | . . 46 31 . . . 62 60 60 60 Highest-Rated Ally 31 | . . 31 31 . . . 31 20 20 20 Total Orders . | . . . . . . . . . . . Ally Attacks 25 | . . 3 . . . . 13 9 . . Total Damage 480 | . . 41 . . . . 189 250 . . Kills 9 | . . 1 . . . . 3 5 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 940 | 29 602 159 150 . . . . . . . Seismic 940 | 29 602 159 150 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 1 . . 1 3 3 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 7431 | 114 720 159 340 287 918 442 675 1976 933 867 Spaces Moved 4424 | 69 363 122 269 152 632 265 352 1009 619 572 Core 4 | 4 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3444 | 65 363 19 269 152 . 24 352 1009 619 572 Wheels 976 | . . 103 . . 632 241 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 100 120 190 95 108 192 125 127 110 Average Speed 142 | 115 146 114 122 190 101 116 192 181 127 121 Slowest Speed 260 | 120 190 260 190 190 130 193 192 195 127 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 51 | 4 39 42 67 42 59 8 62 91 70 79 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . 1 . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 10 | . . 1 . . . . 4 4 1 . Spaces Dug 1 | . . . . . 1 . . . . . Terrain Destroyed 463 | . . . . . 243 60 . 70 . 90 Melee . | . . . . . . . . . . . Projectile 22 | . . . . . 9 3 . 4 . 6 AOE 441 | . . . . . 234 57 . 66 . 84 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 5173 | 85 504 136 279 151 802 355 352 1130 694 685 Wait 334 | . 93 11 . . 95 31 . 39 27 38 Move 4414 | 68 362 121 268 151 631 264 351 1008 618 572 Hop . | . . . . . . . . . . . Pick Up 49 | 2 11 . 4 . 7 5 1 8 4 7 Fast Attach 30 | 6 1 1 . . 9 2 . 2 . 9 Attach 30 | 1 . 1 3 . 7 7 . 3 . 8 Detach 7 | . . . . . 2 1 . 1 . 3 Swap 21 | . 6 . 2 . 2 3 . 4 2 2 Drop 38 | . 3 . 2 . 11 5 . 4 6 7 Fire 152 | 8 26 2 . . 37 37 . 7 . 35 Melee . | . . . . . . . . . . . Ram 1 | . . . . . 1 . . . . . Kick 2 | . 2 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 55 | . . . . . . . . 51 . 4 Trap . | . . . . . . . . . . . Miscellaneous 40 | . . . . . . . . 3 37 . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 808 | -10/Materials | Discovered new exit (range 15) 835 | -10/Materials | Entered Mines 836 | -10/Mines | Assembled infested the area 836 | -10/Mines | Met a Derelict testing a Signal Generator 879 | -10/Mines | Core integrity fell below 50% 884 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 912 | -10/Mines | Lost 5 parts (1p2n2w) 973 | -10/Mines | Learned location of Zion (-7) 977 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 978 | -10/Mines | Discovered new exit (range 5) 994 | -10/Mines | Entered Exiles 994 | -10/Exiles | Accompanied by 1 ally 1024 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1027 | -10/Exiles | Met 8R-AWN 1072 | -10/Exiles | Met EX-HEX 1105 | -10/Exiles | Met EX-BIN 1120 | -10/Exiles | Aligned with FarCom system 1121 | -10/Exiles | Given EX-Vault access code 1151 | -10/Exiles | Opened EX-Vault 1159 | -10/Exiles | Found YOLO Cannon 1212 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1242 | -10/Exiles | Met EX-DEC 1311 | -10/Exiles | Discovered new exit (range 14) 1334 | -10/Exiles | Left Exiles lab with YOLO Cannon 1334 | -10/Exiles | Entered Mines 1388 | -9/Mines | Learned Materials emergency access door positions 1610 | -9/Mines | Discovered new exit (range 6) 1621 | -9/Mines | Entered Materials 1621 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 1714 | -8/Materials | Central database locked down 1827 | -8/Materials | System corruption reached 10% 1859 | -8/Materials | Destroyed 7 combat bots 2151 | -8/Materials | Build established: Scavenger-Mutant 2421 | -8/Materials | First assault squad dispatched 2535 | -8/Materials | Discovered new exit (range 6) 2539 | -8/Materials | Entered Factory 2539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2717 | -7/Factory | Repaired Wheel 2851 | -7/Factory | Discovered new exit (range 14) 2981 | -7/Factory | Entered Lower Caves 3176 | -7/Lower Caves | Entered an active Warlord outpost 3183 | -7/Lower Caves | A Commander dispatched an escort 3200 | -7/Lower Caves | Learned 12 Factory zone layouts 3212 | -7/Lower Caves | Learned location of Extension (-6) 3212 | -7/Lower Caves | Learned Extension emergency access door positions 3212 | -7/Lower Caves | Learned Armory security intel 3212 | -7/Lower Caves | Learned Armory emergency access door positions 3268 | -7/Lower Caves | Build established: Tank 3616 | -7/Lower Caves | Discovered new exit (range 8) 3656 | -7/Lower Caves | Entered another Lower Caves area 3656 | -7/Lower Caves | Accompanied by 1 ally 3657 | -7/Lower Caves | Commander's escort returned to base 4034 | -7/Lower Caves | Learned 8 Factory zone layouts 4066 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4156 | -7/Lower Caves | Discovered new exit (range 13) 4159 | -7/Lower Caves | Encountered a Warlord checkpoint 4464 | -7/Lower Caves | Found DRS Beacon 4570 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4963 | -7/Lower Caves | Spotted B-75 Beast 4975 | -7/Lower Caves | Allies destroyed B-75 Beast 5069 | -7/Lower Caves | Identified exit to Factory 5632 | -7/Lower Caves | Entered Zion 5632 | -7/Zion | Accompanied by 3 allies 5646 | -7/Zion | Given the Hacking Drone Bay 5649 | -7/Zion | Found Prototype Device 5693 | -7/Zion | Discovered new exit (range 16) 5768 | -7/Zion | Found Prototype Energy Gun 5797 | -7/Zion | System corruption cleaned by Quarantine Array 5854 | -7/Zion | Learned Factory garrison access intel 6123 | -7/Zion | Learned Factory security intel 6178 | -7/Zion | Learned Factory terminal intel 6554 | -7/Zion | Discovered new exit (range 5) 6557 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6565 | -7/Zion | Entered Deep Caves 6565 | -7/Deep Caves | Accompanied by 3 allies 6712 | -7/Deep Caves | Z-Facility disabled 6738 | -7/Deep Caves | Attacked by Z-Imprinter 6746 | -7/Deep Caves | Destroyed Z-Imprinter 6775 | -7/Deep Caves | Lost 3 allies 6893 | -7/Deep Caves | Identified Hacking Drone Bay 6915 | -7/Deep Caves | Core integrity fell below 50% 6949 | -7/Deep Caves | Lost 10 parts (3p2n2u3w) 6985 | -7/Deep Caves | Found Prototype Protection 6985 | -7/Deep Caves | Identified Zio. Weapon Casing 7048 | -7/Deep Caves | Found Prototype Protection 7308 | -7/Deep Caves | Spotted Golem 7322 | -7/Deep Caves | Identified Zio. Heavy Carapace 7423 | -7/Deep Caves | Triggered Deep Caves wall 7423 | -7/Deep Caves | Spotted Assembler 7424 | -7/Deep Caves | Core integrity fell below 20% 7432 | -7/Deep Caves | Destroyed by Golem with Assembled Focal Cannon Last Messages --------------- QD12WHW8W33 TDK1 81FTS" 07322_ Identified Zio. Heavy Carapace. 07386_ Zio. Heavy Carapace destroyed. 07389_ Zio. Laser-S destroyed. 07423_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 07425_ as-09759 released from Mobile Assembly Unit. 07425_ Zio. Light DM Reactor destroyed. 07426_ Imp. Titanium Leg destroyed. 07428_ as-87340 destroyed. 07429_ Attempting to rewire 1K-DRU(g). 07429_ 1K-DRU(g) is broken beyond repair. 07429_ Critical hit (Burn: +80). 07430_ Attempting to rewire 1K-DRU(g). 07430_ 1K-DRU(g) is broken beyond repair. 07431_ Attempting to rewire 1K-DRU(g). 07431_ 1K-DRU(g) is broken beyond repair. 07432_ Zio. Composite Leg I destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????####### | | ??????????????????????????????????# ## | | ?????????????????????????????????##"" | | ????????????????????????????????## ## | | ????????????????? ?????????## ##? | | ??????????????? ???????## ##?? | | ???????????? ???????# #??? | | ?????????? #??##???# #??? | | ????????"" ! * #?? #??## ##??? | | ???????## ### ##?# ## #???? | | ??????? * # ??# ### #???? | | ?????? * s ##?## #?# #???? | | ?????? #### "?# #???? | | ????? ?## #?# #???? | | ????? a [[ ! ! #???### #?# #???? | | ????? a * g ##????# #?# #???? | | ???? a ! #??### #?# #???? | | ???? a s a #?## ### ##??? | | ??????" aaa [ #?# "#??? | | ????????#a aaaa! #?# ##??? | | ?????????" [aaaa [ #?## ######???? | | ?????????" a #??# ###???????? | | ?????????" / /a aa [ #??# ####????? | | ?????????" / aa [ #### #### | | ?????????" ! [= ## | | ????????# @g ## | | ????????" g ## | | ????????" ! = ## | | ????????" l G | | ????????""" M! = = ## | | ????????? ## ##?# | | ????????"" ####### #??? # | | ????????" #?????? #???? # | | ????????"" ##?????? ##????? | | ????????? # # #???????##??????? | | ?????????? #### ## ## ##????????????????? | | ??????????" ##???# ?# ####?????????????????? | | ???????????? ?????##?# #????????????????????? | | ???????????????????????#?????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 49 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: TH 15 Weapon Shielding 100 Evasion (%) 55 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 37% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Into The Breach Preemptive Strike That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed WardroneAmuletStrikerail Manual? 0 Play Time 00:52:37 Cumulative 60.8 hours Start 2026.10.25 @ 17:50:47 End 2026.10.25 @ 18:43:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 86 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 35 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f25ed898-7236-46bb-8c30-0b3f1ca80562