Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 18:23:36 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (11) 2200 Robots Destroyed (178) 890 Value Destroyed (7471) 7471 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 13548 Bonus ------- High Alert Combat Kills 669 Follower Combat Kills 414 Entered Garrisons 400 Aligned with FarCom 300 Friendly Fire -556 Cogmind --------- Core Integrity 16/550 Matter 221/300 Energy 280/280 System Corruption 8% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating System Shield > --- WEAPON (2) ------- Improved Spread Laser Improved Spread Laser > --- INVENTORY (15) --- Fission Core Micro Fission Core Light Treads Light Treads Improved Heat Sink Improved Light Armor Plating Hacking Suite Advanced System Shield PSU Rigger Improved Spread Laser Improved Spread Laser Rocket Array Heavy Hammer Power Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Hacking Suite System Shield PSU Rigger > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser > --- INVENTORY -------- Cooled Ion Engine Fission Core Micro Fission Core Light Treads Light Treads Improved Heat Sink Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Advanced System Shield Rocket Array Heavy Hammer Power Maul [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Impact Weapon Heavy Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . . Utility 3 | . . . 1 . . . 2 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 142 | 7 12 1 16 . 1 1 34 26 19 14 11 Power 10 | 1 1 . 1 . . . 2 2 2 . 1 Engine 4 | 1 1 . . . . . . . 1 . 1 Core 6 | . . . 1 . . . 2 2 1 . . Reactor . | . . . . . . . . . . . . Propulsion 26 | 2 1 1 4 . . . 5 6 4 2 1 Treads 22 | 2 1 1 4 . . . 5 3 3 2 1 Leg 4 | . . . . . . . . 3 1 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 50 | 1 5 . 2 . . . 11 11 9 5 6 Device 20 | . . . . . . . 6 4 3 2 5 Storage 4 | 1 3 . . . . . . . . . . Processor 2 | . . . . . . . 1 . 1 . . Hackware 2 | . . . 1 . . . . . 1 . . Protection 22 | . 2 . 1 . . . 4 7 4 3 1 Artifact . | . . . . . . . . . . . . Weapon 56 | 3 5 . 9 . 1 1 16 7 4 7 3 Energy Gun 23 | 1 1 . 6 . . 1 7 4 . 1 2 Energy Cannon 5 | . 1 . 1 . . . 3 . . . . Ballistic Gun 5 | 2 1 . 2 . . . . . . . . Ballistic Cannon 13 | . 1 . . . . . 4 1 3 3 1 Launcher 5 | . . . . . . . . 2 1 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . 1 . . . . . 2 . . 1 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . 3 . . . 2 . 1 . 1 Parts Lost 24 | . 1 . . . . . 11 9 . 3 . Power 1 | . . . . . . . 1 . . . . Propulsion 8 | . . . . . . . 4 4 . . . Utility 5 | . . . . . . . 2 2 . 1 . Weapon 10 | . 1 . . . . . 4 3 . 2 . Highest Loss Streak 6 | . 1 . . . . . 6 5 . 1 . To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 100 100 97 87 99 98 98 Engine 5 | . 14 14 10 . . . . . 1 9 9 Core 5 | . . . . 11 11 11 9 9 7 . . Treads 26 | . 27 28 32 33 33 33 26 15 22 27 27 Leg 1 | . . . . . . . . 5 4 . . Device 2 | . . . . . . . 10 . . 1 3 Storage 10 | . 16 14 11 11 11 11 9 9 9 9 9 Processor 4 | . . . . . . . 6 9 9 9 9 Hackware 9 | . . . 11 11 11 11 9 9 11 18 15 Protection 11 | . 10 14 11 11 11 11 8 14 15 7 8 Energy Gun 11 | . 5 . 17 22 13 22 9 12 9 7 6 Energy Cannon 2 | . 2 14 . . . . 6 . . . . Ballistic Gun 2 | . 16 . 2 . . . . . . . . Ballistic Cannon 2 | . 2 14 . . . . 1 . 8 5 10 Peak Build Rating 40 | 6 8 8 20 20 21 21 34 35 36 39 40 Average Rating 22 | 5 7 8 16 20 20 21 28 27 30 32 33 On Entrance 18 | . 6 8 8 20 20 20 21 33 30 31 28 Naked Turns . | . . . . . . . . . . . . Heaviest Build 49 | 12 34 34 37 36 36 36 47 40 48 48 49 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 60 60 60 Greatest Overweight (x) 2 | . . . . . . . . 1 2 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 1 8 15 14 15 14 14 14 12 13 13 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 15 14 11 15 13 14 Class Distribution -------------------- 60% | Scavenger-Mutant 32% | Mutant 6% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Matter Collected 2886 | 261 423 14 259 39 . 20 418 468 317 519 148 Remotely . | . . . . . . . . . . . . Salvage Created 6289 | . 806 37 1699 40 . 171 1654 629 515 563 175 Parts 395 | . 45 2 126 4 . 10 68 63 34 37 6 Haulers Intercepted 14 | . 2 . 6 . . . 3 . 3 . . Recyclers Shooed 1 | . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Combat Hostiles Destroyed 123 | . 14 . 27 2 . 5 23 28 5 16 3 Melee 2 | . . . . . . . . . . 2 . Guns 71 | . 12 . 24 2 . 5 12 10 2 2 2 Cannons 21 | . 2 . 1 . . . 7 3 3 4 1 AOE 24 | . . . 2 . . . 2 14 . 6 . Classes Destroyed 18 | . 7 1 1 . . . 3 4 1 1 . Worker 5 | . 1 . 3 . . . 1 . . . . Builder 8 | . 3 . 2 . . 1 2 . . . . Tunneler 1 | . . . . . . . . . 1 . . Hauler 14 | . 2 . 6 . . . 3 . 3 . . Recycler 5 | . . 1 . . . . 2 . 1 . 1 Mechanic 1 | . . . . . . . 1 . . . . Operator 4 | . 1 . 3 . . . . . . . . Watcher 14 | . 2 . 3 . . . 5 . 3 . 1 Swarmer 34 | . 3 . 8 2 . 3 4 12 2 . . Cutter 2 | . . . . . . . . . . 2 . Saboteur 4 | . . . . . . . . 4 . . . Grunt 54 | . 11 . 12 . . 2 13 3 3 8 2 Brawler 1 | . . . . . . . 1 . . . . Duelist 1 | . . . . . . . 1 . . . . Sentry 21 | . . . 9 . . . 4 3 1 3 1 Specialist 2 | . . . . . . . . 2 . . . Hunter 2 | . . . . . . . . 1 . 1 . Programmer 5 | . . . . . . . . 3 . 2 . Best Kill Streak 8 | . 4 1 4 2 . 3 8 4 4 6 3 Combat Bots Only 6 | . 4 . 3 2 . 3 6 4 2 6 2 Max Kills in Single Turn 4 | . 2 1 2 1 . 1 3 4 2 3 1 Gunslinging 1 | . 1 . 1 . . . . . . . . Exploded 4 | . . . 1 . . . 1 4 . 3 . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Hostile Shots Fired 486 | . 70 . 72 15 . 11 117 132 8 47 14 Missed 146 | . 21 . 25 5 . 2 34 35 3 17 4 Damage Taken 5161 | . 572 . 589 90 . 93 1274 1427 109 686 321 Core 714 | . 83 . 71 16 . 10 131 229 16 79 79 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 5 | . 5 . . . . . . . . . . Regen/Repaired (Parts) 242 | . 79 . 49 . . . . . . . 114 Core Remaining (%) 80 | 100 . 66 . . . 75 . . . . . Volleys Fired 397 | . 61 2 83 22 . 10 75 66 23 42 13 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 Hottest 150 | . 95 95 95 90 . 90 117 90 93 113 150 Shots Fired 663 | . 119 4 141 34 . 20 129 94 47 52 23 Gun 509 | . 109 . 135 34 . 20 77 66 23 31 14 Cannon 141 | . 10 4 6 . . . 52 20 24 16 9 Launcher 13 | . . . . . . . . 8 . 5 . Special . | . . . . . . . . . . . . Kinetic 215 | . 98 2 30 . . . 16 20 24 16 9 Thermal 26 | . 5 2 1 . . . 4 . . . 14 Explosive 13 | . . . . . . . . 8 . 5 . Electromagnetic 409 | . 16 . 110 34 . 20 109 66 23 31 . Robot Hit Streak 27 | . 9 . 12 3 . 5 16 23 11 18 27 Robot Miss Streak 7 | . 4 . 5 3 . 3 5 7 4 1 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 15 | . 6 . 4 . . 1 1 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . 1 1 1 . . . Shots Hit Robots 445 | . 73 . 100 9 3 15 106 54 33 34 18 Core Hits 308 | . 31 1 68 2 . 11 72 51 24 31 17 Critical Kills 1 | . . . . . . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . Critical Strikes 5 | . 1 . 1 . . . 1 . 1 1 . Destroy 1 | . 1 . . . . . . . . . . Blast 1 | . . . . . . . . . 1 . . Corrupt 2 | . . . 1 . . . 1 . . . . Smash 1 | . . . . . . . . . . 1 . Melee Attacks 35 | . 6 . . . 3 . 6 1 . 19 . Impact 32 | . 6 . . . . . 6 1 . 19 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 7 | . 3 . . . 3 . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11304 | . 1114 88 1913 132 . 220 2887 2198 777 1616 359 Guns 5653 | . 844 . 1600 132 . 212 1201 587 372 465 240 Cannons 2466 | . 106 . 73 . . . 1056 440 351 321 119 Explosions 2714 | . . 72 214 . . . 601 1171 54 602 . Melee 392 | . 164 . . . . . . . . 228 . Ramming 79 | . . 16 26 . . 8 29 . . . . Kinetic 2539 | . 726 . 331 . . . 251 440 351 321 119 Thermal 1421 | . 70 72 214 . . . 654 75 54 42 240 Explosive 1656 | . . . . . . . . 1096 . 560 . Electromagnetic 5217 | . 154 . 1342 132 . 212 1953 587 372 465 . Impact 392 | . 164 . . . . . . . . 228 . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 6 6 7 8 Average Corruption 6 | . . . . . . . . 5 6 6 7 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 94 | . . . . . . . . 35 23 25 11 Message Errors 23 | . . . . . . . . 9 6 4 4 Matter Fused 27 | . . . . . . . . 11 6 10 . Heat Flow Errors 11 | . . . . . . . . 7 1 . 3 Energy Discharges 7 | . . . . . . . . 2 2 2 1 Parts Fused 1 | . . . . . . . . . 1 . . Data Loss (minor) 12 | . . . . . . . . 4 5 2 1 Data Loss (major) 6 | . . . . . . . . . . 4 2 Misfires 5 | . . . . . . . . 1 2 2 . Weapon Failures 2 | . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 287 | . 92 . 1 . . . 96 70 6 22 . Projectiles 119 | . 8 . . . . . 76 7 6 22 . Explosions 84 | . . . 1 . . . 20 63 . . . Melee 84 | . 84 . . . . . . . . . . Knockbacks 26 | . 1 1 . . . . 9 8 4 2 1 Impact 3 | . 1 1 . . . . 1 . . . . Kinetic 22 | . . . . . . . 8 8 3 2 1 Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 295 | . . . 10 . . . 97 15 35 138 . Shots 13 | . . . 1 . . . 4 1 1 6 . Rammed 10 | . . 3 2 . . 1 4 . . . . Targets Rammed 13 | . . 3 4 . . 2 4 . . . . Kicked . | . . . . . . . . . . . . Crushed 3 | . . . 2 . . 1 . . . . . Highest Temperature 624 | . 99 42 183 313 . 210 373 246 132 190 624 Average Temperature 69 | . 21 24 42 127 . 77 95 51 43 49 183 Received Heat Transfer 1482 | . 267 . 222 9 . 18 558 171 36 117 84 Effects 15 | . . . . 3 . . 3 . . . 9 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 5 | . . . . . . . 1 . . . 4 Interference 3 | . . . . 2 . . 1 . . . . Matter Decay 1 | . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . Damage (major) 2 | . . . . . . . . . . . 2 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 10 | . 3 . . . . . 4 1 . 2 . Combat Hostiles 5 | . . . . . . . 2 1 . 2 . Parts Fried 28 | . 3 . 4 . . . 16 1 3 1 . Impact Corruptions 5 | . 4 . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . 1 . . . Heat Transferred 1659 | . 148 100 200 . . . 861 . 100 50 200 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 17 | . . . 5 . . . 7 2 2 1 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Peak Influence 1457 | . 272 139 540 529 . 76 301 1457 893 955 591 Initial 709 | . . 6 . 210 . . 7 196 709 138 465 Average 385 | . 107 68 287 412 . 45 86 1044 626 487 522 Maximum Alert Level 4 | . 1 . 2 2 . . 1 4 3 3 2 Low Security (%) 45 | 100 89 100 27 . . 100 94 . . 12 . Level 1 15 | . 10 . 43 32 . . 5 11 1 28 . Level 2 21 | . . . 29 67 . . . 11 57 40 100 Level 3 9 | . . . . . . . . 24 41 18 . Level 4 8 | . . . . . . . . 51 . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 4 . 5 . . . 6 . 1 . 2 Investigation 10 | . 2 . 3 . . . 3 . . . 2 Extermination . | . . . . . . . . . . . . Reinforcement 5 | . 2 . 2 . . . . . 1 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Distress Signals 4 | . . . 1 . . . 1 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 173 | . 26 1 41 7 . 5 35 27 10 16 5 Peak Tracking Total 6 | . 6 1 4 3 . 3 5 5 3 6 4 Tactical Retreats 5 | . . . 1 . . . 2 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Traps Triggered 5 | . . . . . . . 2 3 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 19 | . . . . . . . 5 5 5 2 2 Exploded 8 | . . . . . . . 2 1 3 2 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Disabled 38 | . 1 7 1 8 . . 3 9 1 8 . Max in Single Turn 6 | . 1 6 1 1 . . 1 2 1 2 . Garrison Relay 11 | . . . . . . . . 6 . 5 . Phase Generator 2 | . . . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Machines Accessed 48 | . 8 . 13 . 2 . 13 3 5 1 3 Terminals 34 | . 5 . 9 . . . 10 3 4 1 2 Fabricators . | . . . . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 . . . 1 Recycling Units 5 | . 2 . 2 . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Total Hacks 128 | . 22 . 34 . 2 . 32 6 19 4 9 Successful 75 | . 15 . 23 . 2 . 21 2 7 2 3 Failed 50 | . 6 . 10 . . . 10 4 12 2 6 Catastrophic 9 | . 2 . . . . . 1 2 2 . 2 Database Lockouts 3 | . 1 . 1 . . . 1 . . . . Manual 85 | . 19 . 23 . 1 . 25 3 8 3 3 Terminals 109 | . 18 . 28 . . . 29 6 18 4 6 Fabricators . | . . . . . . . . . . . . Repair Stations 8 | . 2 . 2 . . . 1 . . . 3 Recycling Units 5 | . 2 . 2 . . . 1 . . . . Scanalyzers 2 | . . . 2 . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . Terminal Hacks 25 | . 3 . 5 . 2 . 6 2 4 2 1 Record 1 | . . . . . 1 . . . . . . Robot Analysis 8 | . 2 . 2 . . . 3 . . . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . Alert Level 2 | . . . . . . . 1 . 1 . . Unreport Threat 6 | . . . 2 . . . 1 . 3 . . Dispatch Records 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . . . . . . 1 . Patrol Navigation 2 | . . . . . . . . 1 . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 6 | . 2 . 2 . . . . . . . 2 Scan Component 3 | . 1 . 1 . . . . . . . 1 Repair 3 | . 1 . 1 . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . Unlock Access 2 | . . . . . . . 1 . 1 . . Unauthorized Hacks 40 | . 10 . 14 . . . 14 . 2 . . Terminals 35 | . 8 . 12 . . . 13 . 2 . . Track 1 | . . . . . . . 1 . . . . Assimilate 7 | . 2 . 1 . . . 4 . . . . Botnet 6 | . 2 . 2 . . . 2 . . . . Operators 2 | . . . 1 . . . 1 . . . . Skim 19 | . 4 . 8 . . . 5 . 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 2 . 2 . . . 1 . . . . Tunnel 5 | . 2 . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 6 . 9 . . . 7 3 5 1 2 Full Trace Events 2 | . . . . . . . . . . . 2 Feedback Events 1 | . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . . . . . . . 1 Time 103 | . 26 . 51 . . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 3 | . . . . . 3 . . . . . . Non-combat 3 | . . . . . 3 . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . parse_system 3 | . . . . . 3 . . . . . . Relay Couplers Released 38 | . . . . . . . . 21 . 17 . Machine Destruction 38 | . . . . . . . . 21 . 17 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . 1 5 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total Allies 14 | . 2 3 . 1 . . 2 5 . 1 . Largest Group 4 | . 2 4 4 2 1 1 2 3 2 1 . Highest-Rated Group 62 | . 20 50 50 47 16 16 18 62 32 20 . Highest-Rated Ally 31 | . 10 16 16 31 16 16 10 31 16 20 . Total Orders 16 | . 5 2 3 . . . 2 4 . . . STAY 8 | . 2 1 2 . . . 1 2 . . . ROAM 1 | . 1 . . . . . . . . . . FOLLOW 7 | . 2 1 1 . . . 1 2 . . . Ally Attacks 130 | . . . 45 16 . 2 . 54 8 5 . Total Damage 1496 | . . . 455 242 . . . 624 79 96 . Kills 23 | . . . 8 6 . . . 6 2 1 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Robot Analysis Total 8 | . 2 . 2 . . . 3 . . . 1 Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Turns Passed 11304 | 70 1604 474 1769 352 420 544 1957 1771 975 977 391 Spaces Moved 5470 | 38 817 286 883 184 256 249 798 847 504 433 175 Core 2 | 2 . . . . . . . . . . . Treads 5211 | 36 817 286 883 184 256 249 798 670 424 433 175 Legs 257 | . . . . . . . . 177 80 . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 160 160 Average Speed 162 | 154 160 160 160 160 160 160 160 176 163 160 161 Slowest Speed 320 | 160 160 160 160 160 160 160 160 240 320 160 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 5 97 50 95 45 63 62 66 94 45 65 25 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 2 . 1 . 2 . . . . Known Exits Taken 4 | . . . 1 . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . . . . Scrap Searched 3 | . . 2 . . . 1 . . . . . Spaces Dug 20 | . 2 . . . . . 6 . 1 9 2 Terrain Destroyed 335 | . 2 24 17 . . . 20 113 11 143 5 Melee 17 | . 2 . . . . . 6 . . 9 . Projectile 9 | . . . . . . . . . 4 . 5 AOE 309 | . . 24 17 . . . 14 113 7 134 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Gar Mat Total 7129 | 47 983 301 1103 208 269 374 1331 1018 611 628 256 Wait 862 | . 63 3 86 3 . 111 376 40 27 107 46 Move 5460 | 37 816 285 882 183 255 248 798 846 503 432 175 Hop . | . . . . . . . . . . . . Pick Up 92 | 3 18 3 14 . 5 1 15 6 16 5 6 Fast Attach 24 | 5 3 . 2 . . . 7 4 2 . 1 Attach 25 | 1 1 . 2 . . . 10 6 1 3 1 Detach 4 | . . . . . . . 1 1 1 1 . Swap 93 | 1 8 1 12 . 1 1 17 16 16 11 9 Drop 80 | . 7 4 18 . 5 1 12 7 17 6 3 Fire 397 | . 61 2 83 22 . 10 75 66 23 42 13 Melee 35 | . 6 . . . 3 . 6 1 . 19 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 13 | . . 3 4 . . 2 4 . . . . Escape Stasis 5 | . . . . . . . . 5 . . . Rewire 20 | . . . . . . . 5 15 . . . Trap 19 | . . . . . . . 5 5 5 2 2 Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 16) 195 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 12) 940 | -10/Materials | Repaired Lgt. Treads 1185 | -10/Materials | Discovered new exit (range 14) 1276 | -10/Materials | Central database locked down 1675 | -10/Materials | Entered Mines 1675 | -10/Mines | Accompanied by 1 ally 1807 | -10/Mines | Learned location of Zion (-7) 1813 | -10/Mines | Found DCF Scrap (14 items) 1882 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1927 | -10/Mines | Discovered new exit (range 8) 1948 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2149 | -10/Mines | Entered Materials 2149 | -9/Materials | Accompanied by 4 allies 2149 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -9/Materials | Central database locked down 2456 | -9/Materials | Build established: Scavenger-Mutant 2830 | -9/Materials | Discovered new exit (range 5) 3030 | -9/Materials | Discovered new exit (range 5) 3180 | -9/Materials | Identified exit to Materials 3230 | -9/Materials | Learned Storage garrison access intel 3272 | -9/Materials | Identified exit to Mines 3305 | -9/Materials | Loaded intel: 2 recycling unit locations 3373 | -9/Materials | Learned Storage security intel 3447 | -9/Materials | Repaired Imp. EM Shotgun 3918 | -9/Materials | Entered Mines 3918 | -9/Mines | Accompanied by 1 ally 3936 | -9/Mines | Received a Mining Laser from a helpful Derelict 4235 | -9/Mines | Learned location of 1 exit from Materials 4261 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4262 | -9/Mines | Discovered new exit (range 5) 4270 | -9/Mines | Entered Exiles 4270 | -9/Exiles | Accompanied by 1 ally 4330 | -9/Exiles | Met 8R-AWN 4353 | -9/Exiles | Met EX-HEX 4399 | -9/Exiles | Met EX-BIN 4465 | -9/Exiles | Aligned with FarCom system 4466 | -9/Exiles | Given EX-Vault access code 4503 | -9/Exiles | Opened EX-Vault 4512 | -9/Exiles | Found PSU Rigger 4541 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4586 | -9/Exiles | Met EX-DEC 4674 | -9/Exiles | Discovered new exit (range 10) 4690 | -9/Exiles | Left Exiles lab with PSU Rigger 4690 | -9/Exiles | Entered Mines 4690 | -8/Mines | Accompanied by 1 ally 5218 | -8/Mines | Discovered exit to Materials (range 5) 5234 | -8/Mines | Entered Materials 5234 | -8/Materials | Evolved 2 slots: Utility x2 5235 | -8/Materials | Identified exit to Factory 5457 | -8/Materials | Lost 6 parts (2n1u3w) 5699 | -8/Materials | Build established: Mutant 5818 | -8/Materials | Central database locked down 5919 | -8/Materials | Learned 4 Factory zone layouts 5949 | -8/Materials | Learned location of Lower Caves (-7) 5980 | -8/Materials | Learned Storage emergency access door positions 5989 | -8/Materials | Learned location of 1 exit from Recycling 6010 | -8/Materials | Learned 8 Factory zone layouts 6915 | -8/Materials | Build established: Scavenger-Mutant 6948 | -8/Materials | Garrison activated, responded to threat 7146 | -8/Materials | Lost 3 parts (1p2n) 7191 | -8/Materials | Identified exit to Garrison 7191 | -8/Materials | Entered Garrison 7318 | -8/Garrison | Phase Generator disabled 7464 | -8/Garrison | Triggered checkpoint 7474 | -8/Garrison | Garrison Relay disabled 7656 | -8/Garrison | Garrison Relay disabled 7763 | -8/Garrison | Core integrity fell below 50% 7784 | -8/Garrison | Lost 5 parts (3n1u1w) 7929 | -8/Garrison | Triggered checkpoint 7949 | -8/Garrison | Triggered checkpoint 8036 | -8/Garrison | Garrison Relay disabled 8043 | -8/Garrison | Discovered new exit (range 12) 8047 | -8/Garrison | Triggered checkpoint 8068 | -8/Garrison | Garrison Relay disabled 8121 | -8/Garrison | Triggered checkpoint 8157 | -8/Garrison | Discovered new exit (range 6) 8257 | -8/Garrison | Triggered checkpoint 8358 | -8/Garrison | Discovered new exit (range 10) 8483 | -8/Garrison | Garrison Relay disabled 8548 | -8/Garrison | Build established: Mutant 8549 | -8/Garrison | Triggered checkpoint 8656 | -8/Garrison | Garrison Relay disabled 8774 | -8/Garrison | Discovered new exit (range 10) 8891 | -8/Garrison | Build established: Scavenger-Mutant 8962 | -8/Garrison | Entered Materials 8962 | -8/Materials | Accompanied by 2 allies 9530 | -8/Materials | Found Prototype Launcher 9530 | -8/Materials | Identified Rocket Array 9575 | -8/Materials | Discovered exit to Factory (range 6) 9936 | -8/Materials | Identified exit to Garrison 9937 | -8/Materials | Entered Garrison 10003 | -8/Garrison | Triggered checkpoint 10062 | -8/Garrison | Garrison Relay disabled 10319 | -8/Garrison | Triggered checkpoint 10319 | -8/Garrison | Triggered checkpoint 10465 | -8/Garrison | Phase Generator disabled 10479 | -8/Garrison | Discovered new exit (range 13) 10531 | -8/Garrison | Triggered checkpoint 10561 | -8/Garrison | Garrison Relay disabled 10678 | -8/Garrison | Discovered new exit (range 10) 10717 | -8/Garrison | Discovered new exit (range 51) 10717 | -8/Garrison | Discovered new exit (range 38) 10717 | -8/Garrison | Discovered new exit (range 16) 10741 | -8/Garrison | Rescued a captive Derelict 10839 | -8/Garrison | Core integrity fell below 20% 10866 | -8/Garrison | Garrison Relay disabled 10914 | -8/Garrison | Entered Materials 11052 | -8/Materials | Build established: Hacker-Mutant 11093 | -8/Materials | Repaired Lgt. Treads 11305 | -8/Materials | Self-destructed Last Messages --------------- 11209_ R-06 Scavenger collects Particle Gun. 11213_ R-06 Scavenger collects Imp. Heat Sink. 11214_ Dropped Cld. Ion Engine. 11214_ R-06 Scavenger destroyed. 11216_ Overheating: Energy bleed (-29). 11217_ Overheating: Energy bleed (-44). 11219_ Rigged Cld. Ion Engine with PSU Rigger. 11221_ 1RIKF7GOVUTQQO#O71Q3X3& 11221_ Acquired Rigged Cld. Ion Engine. 11224_ Acquired 92 matter. 11227_ Acquired Imp. Heat Sink. 11230_ Acquired 28 matter. 11241_ Dropped Rigged Cld. Ion Engine. 11292_ K-01 Serf collects debris. 11295_ K-01 Serf cleans the Fusion Modulator. 11304_ Fusion Modulator explodes. 11304_ K-01 Serf destroyed. 11304_ Penetrated by Slug. 11305_ K-01 Serf collects debris. 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[ | | ??????????# ]%= ] @ ############# ### | | ???????????????##"T"#;;;;;;; #???????????# ## | | ????????????????????# %; #???????????# ## | | ????????????????????#### ##a +???????????# ## | | ???????????????????????##### #???????????# ## | | ???????????????????????????# #???????????# #? | | ??????????????????????????? #??????????## ##? | | ?????????????????o???????? ??????????#! ## | | ?????????????????????????? ?????????# T | | ????????????????????????? ????????# "" | | ?????????????????????????##########???????# ! | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????????######## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# """ | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????#####? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 15 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockStructuralPick Manual? 0 Play Time 01:17:57 Cumulative 204.5 hours Start 2024.12.01 @ 03:30:42 End 2024.12.01 @ 18:23:36 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 101 Adventurer 36 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 56 Gallery% 66 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c26a7af9-0447-4189-93f0-4ece8ed7aefa