Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.05 @ 19:03:02 Player: Departed Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (251) 1255 Value Destroyed (7832) 7832 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (943) 943 TOTAL SCORE: 14850 Bonus ------- High Alert Combat Kills 994 Friendly Fire -51 Cogmind --------- Core Integrity 0/1000 Matter 234/300 Energy 99/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Gravity Neutralizer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Antigrav System Coil Gun Mass Driver Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Energy Well Advanced Weight Redist. System Gravity Neutralizer Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Long-range Proton Cannon Heavy Plasma Cannon Heavy Missile Launcher Improved Plasma Cutter [Rating: 88] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . . 2 . 2 2 . . 2 2 . Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 6 | . . . . . . 2 . . 2 2 . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 215 | 6 10 2 13 6 53 52 2 2 16 50 3 Power 41 | 1 1 2 2 3 8 10 . . 3 10 1 Engine 23 | 1 1 2 2 3 6 1 . . 1 5 1 Core 18 | . . . . . 2 9 . . 2 5 . Reactor . | . . . . . . . . . . . . Propulsion 81 | 2 4 . 6 2 25 21 2 . 4 14 1 Treads . | . . . . . . . . . . . . Leg 43 | 2 . . . . 7 17 2 . 4 10 1 Wheel 6 | . 2 . . . 3 1 . . . . . Hover 31 | . 2 . 6 2 15 2 . . . 4 . Flight 1 | . . . . . . 1 . . . . . Utility 43 | 1 3 . 2 . 5 13 . 1 7 11 . Device 23 | . 1 . 1 . 3 9 . 1 3 5 . Storage 6 | 1 1 . 1 . 1 . . . . 2 . Processor 4 | . . . . . . 2 . . 1 1 . Hackware 1 | . . . . . . 1 . . . . . Protection 9 | . 1 . . . 1 1 . . 3 3 . Artifact . | . . . . . . . . . . . . Weapon 50 | 2 2 . 3 1 15 8 . 1 2 15 1 Energy Gun 21 | 2 . . 2 . 8 4 . . . 4 1 Energy Cannon 5 | . . . . . 1 . . . 1 3 . Ballistic Gun 13 | . . . . 1 6 3 . . 1 2 . Ballistic Cannon 4 | . . . . . . . . . . 4 . Launcher 2 | . . . . . . . . 1 . 1 . Special Weapon 3 | . 2 . . . . . . . . 1 . Impact Weapon 2 | . . . 1 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 3 . . . 1 . Corrupted Parts 3 | . . . . 1 2 . . . . . . System Corruption 11 | . . . . 7 4 . . . . . . Parts Lost 80 | . 2 . 1 6 19 17 1 . 2 21 11 Power 18 | . 1 . . 3 4 4 . . . 4 2 Propulsion 32 | . 1 . 1 2 9 5 1 . 1 8 4 Utility 14 | . . . . . 2 5 . . 1 4 2 Weapon 16 | . . . . 1 4 3 . . . 5 3 Highest Loss Streak 11 | . 2 . 1 5 8 9 1 . 1 6 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 89 | . 87 100 96 84 83 88 91 91 91 90 67 Engine 6 | . 13 14 22 16 14 2 . . 2 4 7 Core 7 | . . . . . . 10 15 15 10 4 . Leg 17 | . 11 . . . 5 20 29 30 24 18 17 Hover 6 | . 8 28 32 31 16 1 . . . 2 . Device 12 | . 4 14 8 5 7 20 . 5 11 17 15 Storage 7 | . 14 14 11 11 9 7 7 7 6 7 5 Processor 1 | . . . . . . . . . 1 5 5 Protection 4 | . . . . . . . 7 7 12 6 . Energy Gun 9 | . 26 . 13 6 14 14 7 7 1 4 . Energy Cannon 1 | . . . . . 1 . . . 4 3 8 Ballistic Gun 4 | . . . . . 9 3 7 7 6 1 2 Launcher 1 | . . . . . . . . 6 6 . . Impact Weapon 2 | . . . 7 11 1 3 7 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 78 | 12 15 13 23 24 42 51 51 56 75 78 54 Greatest Support 87 | 20 20 12 20 20 45 59 45 45 70 87 72 Greatest Overweight (x) 9 | 2 4 1 1 1 8 9 1 1 1 3 3 Average Overweight (x) . | . . . . . 1 . 1 1 . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 7 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 2 8 4 8 7 10 10 10 10 10 10 3 Average Carried 7 | 1 4 3 4 6 7 7 7 10 9 9 2 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 3 4 7 4 6 8 10 10 10 4 3 Class Distribution -------------------- 40% | Scavenger-Mutant 27% | Scavenger-Gunner 18% | Mutant 8% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Matter Collected 4101 | 259 71 25 100 96 931 779 115 54 421 1185 65 Remotely . | . . . . . . . . . . . . Salvage Created 9662 | 83 328 8 356 206 1946 2878 275 216 1190 2050 126 Parts 469 | 3 17 1 16 8 123 150 13 4 50 72 12 Haulers Intercepted 4 | . 1 . 1 . 1 1 . . . . . Recyclers Shooed 9 | . . . . . 1 1 . . 3 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 14 5 . . 13 Prevented 2 | . . . . . . . 1 1 . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 166 | . 6 2 6 3 38 41 9 3 17 36 5 Melee 7 | . . . 1 2 . 1 3 . . . . Guns 99 | . 6 . 4 . 31 38 6 . 3 8 3 Cannons 31 | . . 2 . . 1 . . . 6 20 2 AOE 23 | . . . . . 6 1 . 3 7 6 . Classes Destroyed 18 | 2 4 1 1 2 3 4 1 . . . . Worker 17 | . . 1 . 1 8 7 . . . . . Builder 18 | . . . . 1 3 9 . . 1 4 . Tunneler 4 | 1 . 1 . . . 2 . . . . . Hauler 4 | . 1 . 1 . 1 1 . . . . . Recycler 24 | 1 1 . . 1 3 10 . . 4 4 . Minesweeper 1 | . . . . . . . 1 . . . . Mechanic 1 | . . . . . . 1 . . . . . Operator 9 | . . . . . 2 5 . . . 2 . Watcher 10 | . 1 . 1 . 3 4 . . . 1 . Swarmer 49 | . 3 1 . . 11 8 6 3 8 4 5 Grunt 74 | . 3 1 5 2 19 17 . . 3 24 . Brawler 6 | . . . 1 . 2 2 . . . 1 . Duelist 2 | . . . . . . 1 . . . 1 . Sentry 14 | . . . . . 5 3 1 . 2 3 . Demolisher 1 | . . . . 1 . . . . . . . Hunter 7 | . . . . . 1 4 . . 1 1 . Programmer 12 | . . . . . . 5 2 . 3 2 . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 17 | 2 5 2 3 4 17 13 3 3 4 10 5 Combat Bots Only 11 | . 5 1 3 2 11 5 3 3 4 8 5 Max Kills in Single Turn 7 | 1 1 2 1 1 7 7 1 3 4 3 2 Gunslinging 1 | . . . . . 1 1 . . . . . Exploded 4 | . . . . . 4 1 . 3 3 2 . Melee 1 | . . . 1 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Damage Taken 11274 | . 432 102 129 519 1865 2444 548 . 589 3309 1337 Core 2382 | . 126 38 17 173 459 461 88 . 18 390 612 Absorbed by Shields 240 | . . . . . . 39 . . 201 . . Redirected to Shielding 38 | . . . . . . . . . 20 18 . Regen/Repaired (Parts) 247 | . . . 8 . . 173 . . . 66 . Core Remaining (%) 53 | 100 . 34 . 52 16 . . 21 97 . . Volleys Fired 469 | 5 29 6 22 7 92 139 19 5 39 102 4 Largest 3 | 2 2 2 2 1 3 3 2 2 3 3 3 Hottest 252 | 100 100 200 112 56 159 155 103 103 162 222 252 Shots Fired 1034 | 10 58 12 31 7 227 319 36 10 79 233 12 Gun 812 | 10 58 . 31 7 217 319 36 9 39 82 4 Cannon 188 | . . . . . 10 . . . 31 139 8 Launcher 18 | . . . . . . . . 1 9 8 . Special 16 | . . 12 . . . . . . . 4 . Kinetic 318 | . . . . . 78 58 19 5 39 119 . Thermal 668 | 10 58 12 31 7 139 261 17 4 31 90 8 Explosive 18 | . . . . . . . . 1 9 8 . Electromagnetic 30 | . . . . . 10 . . . . 16 4 Robot Hit Streak 45 | 5 12 7 12 2 15 32 19 10 8 45 35 Robot Miss Streak 5 | 1 2 1 2 1 5 4 5 1 3 3 1 Penetration Max 2 | . . . . . . 1 1 . 2 1 . Secondary Targets 19 | . 2 . . . 9 6 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 1 . . . . Shots Hit Robots 825 | 8 41 9 23 19 163 267 40 6 52 193 4 Core Hits 523 | 2 14 5 10 7 103 187 33 11 38 108 5 Critical Kills 12 | . . . 1 2 . 2 . . 3 4 . Critical Parts Destroyed 20 | . . . 1 3 . 4 5 . 5 2 . Critical Strikes 62 | 2 4 . 4 6 3 12 5 . 8 18 . Burn 18 | 2 4 . 2 1 3 6 . . . . . Meltdown 3 | . . . . . . . . . 1 2 . Destroy 14 | . . . . . . 3 . . 7 4 . Blast 11 | . . . . . . . . . . 11 . Smash 15 | . . . 2 5 . 3 5 . . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 47 | . . . 14 14 . 9 10 . . . . Impact 47 | . . . 14 14 . 9 10 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 9 | . . . . 4 . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22780 | 97 464 240 376 403 4364 7019 937 319 2048 6383 130 Guns 11493 | 97 464 . 263 74 2472 5413 679 127 332 1503 69 Cannons 4694 | . . . . . 276 . . . 735 3622 61 Explosions 4925 | . . . . . 1612 1045 . 192 940 1136 . Melee 1229 | . . . 113 329 . 529 258 . . . . Ramming 151 | . . . . . 4 32 . . 41 74 . Kinetic 5367 | . . . . . 917 814 329 18 332 2957 . Thermal 11166 | 97 464 240 263 74 1653 4599 350 109 861 2355 101 Explosive 4279 | . . . . . 1514 1045 . 192 814 714 . Electromagnetic 588 | . . . . . 276 . . . . 283 29 Impact 1229 | . . . 113 329 . 529 258 . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 7 7 . 2 2 1 2 2 Average Corruption 1 | . . . . 7 5 . 1 2 1 1 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 40 | . . . . 1 7 . 15 1 2 9 5 Message Errors 11 | . . . . . 2 . 4 . . 3 2 Matter Fused 5 | . . . . 1 . . 3 . . 1 . Heat Flow Errors 8 | . . . . . . . 4 . 2 1 1 Energy Discharges 6 | . . . . . 2 . . . . 2 2 Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 4 | . . . . . . . 3 . . 1 . Data Loss (major) 3 | . . . . . 1 . 1 . . 1 . Misfires 1 | . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1460 | . . . 25 93 255 650 159 . 131 147 . Projectiles 107 | . . . . . 22 . . . 23 62 . Explosions 731 | . . . . . 233 308 . . 108 82 . Melee 622 | . . . 25 93 . 342 159 . . 3 . Knockbacks 30 | . . . 2 3 . 2 . . 1 22 . Impact 8 | . . . 1 3 . 2 . . 1 1 . Kinetic 19 | . . . . . . . . . . 19 . Secondary 3 | . . . 1 . . . . . . 2 . Self-Inflicted Damage 635 | . . . . . 210 157 . . 136 132 . Shots 13 | . . . . . 4 2 . . 3 4 . Rammed 2 | . . . . . . . . . . 1 1 Targets Rammed 16 | . . . . . 1 2 . . 3 9 1 Kicked 14 | . . . . . 1 2 . . 3 8 . Crushed . | . . . . . . . . . . . . Highest Temperature 668 | 156 586 68 176 176 668 435 367 96 432 492 360 Average Temperature 166 | 68 248 31 53 95 236 124 148 45 117 176 154 Received Heat Transfer 3294 | . 162 72 99 92 774 525 108 . 6 1240 216 Effects 107 | . 15 . . . 52 10 6 . 1 23 . Shutdowns 29 | . 3 . . . 10 2 2 . 1 11 . Energy Bleed 9 | . 1 . . . 3 . 2 . . 3 . Interference 28 | . 2 . . . 15 5 2 . . 4 . Matter Decay 8 | . . . . . 4 2 . . . 2 . Short Circuit 8 | . 1 . . . 4 1 . . . 2 . Damage (minor) 7 | . 1 . . . 6 . . . . . . Damage (major) 15 | . 5 . . . 9 . . . . 1 . Damage (core) 3 | . 2 . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 13 | . . . . 1 . 7 3 . . 2 . Impact Corruptions 23 | . . . 1 5 . 9 7 . . 1 . Robots Melted 5 | 1 . . . . . 1 . . 1 2 . Combat Hostiles 4 | . . . . . . 1 . . 1 2 . Parts Melted 41 | 1 . 1 2 . 8 19 . . 6 4 . Heat Transferred 21106 | 444 1665 500 814 259 4017 8545 295 85 1200 3121 161 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Peak Influence 834 | 10 230 138 269 74 744 788 . . 451 834 . Initial 252 | . 5 75 45 24 19 252 . . 121 148 . Average 381 | 4 108 98 134 55 476 532 . . 249 431 . Maximum Alert Level 3 | . 1 . 1 . 3 3 . . 2 3 . Low Security (%) 25 | 100 99 100 78 100 16 . . . 32 7 . Level 1 29 | . . . 21 . 5 13 . . 64 59 . Level 2 34 | . . . . . 67 73 . . 2 9 . Level 3 10 | . . . . . 9 13 . . . 23 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 1 . 9 14 . . 4 8 . Investigation 15 | . 1 . . . 3 6 . . 1 4 . Extermination 7 | . . . . . . 2 . . 3 2 . Reinforcement 8 | . . . 1 . 1 4 . . . 2 . Assault 2 | . . . . . 1 1 . . . . . Garrison 5 | . . . . . 4 1 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Distress Signals 11 | . 2 . . 1 6 1 . . 1 . . Communications Jammed 18 | . . . . . . 16 . . . 2 . Distress Signals 16 | . . . . . . 14 . . . 2 . Times Spotted 277 | . 13 4 8 11 57 77 10 3 27 48 19 Peak Tracking Total 13 | . 6 2 2 7 10 9 5 3 4 9 13 Tactical Retreats 14 | . 1 . . . 1 3 1 . 1 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Traps Triggered 7 | . . . 2 . 2 2 . . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Machines Disabled 26 | . . . . . 7 5 . . 8 6 . Max in Single Turn 5 | . . . . . 3 2 . . 5 3 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Machines Accessed 32 | . 2 1 3 . 3 10 2 . 3 7 1 Terminals 17 | . 2 1 1 . 3 7 . . . 2 1 Fabricators 3 | . . . . . . . . . 1 2 . Repair Stations 5 | . . . 1 . . 2 . . 1 1 . Recycling Units 4 | . . . . . . 1 . . 1 2 . Scanalyzers 1 | . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 95 | . 6 1 9 . 10 26 14 . 7 19 3 Successful 57 | . 2 1 7 . 4 13 14 . 3 10 3 Failed 38 | . 4 . 2 . 6 13 . . 4 9 . Catastrophic 4 | . . . . . 1 1 . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 18 | . 5 1 2 . 5 4 . . . . 1 Terminals 45 | . 6 1 2 . 10 17 . . . 6 3 Fabricators 6 | . . . . . . . . . 1 5 . Repair Stations 14 | . . . 3 . . 6 . . 3 2 . Recycling Units 12 | . . . . . . 3 . . 3 6 . Scanalyzers 4 | . . . 4 . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 37 | . 2 1 1 . 4 7 14 . . 5 3 Record 20 | . . . . . 1 3 13 . . . 3 Robot Schematic 1 | . . . . . . . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . . 2 . . . . . Level Access Points 3 | . 1 1 1 . . . . . . . . Emergency Access Points 3 | . 1 . . . 1 . . . . 1 . Locate Traps 1 | . . . . . . 1 . . . . . Surveillance Status 1 | . . . . . . . . . . 1 . Recall Investigation 1 | . . . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . . 1 . Zone Layout 3 | . . . . . 1 1 . . . 1 . Fabricator Hacks 3 | . . . . . . . . . 1 2 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . . Repair Station Hacks 11 | . . . 2 . . 6 . . 1 2 . Scan Component 6 | . . . 1 . . 3 . . 1 1 . Repair 5 | . . . 1 . . 3 . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . 1 1 . Retrieve Components 2 | . . . . . . . . . 1 1 . Scanalyzer 4 | . . . 4 . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . 3 . . . 2 . Used 2 | . . . . . . 2 . . . . . Hacking Detections 22 | . 2 . 2 . 2 7 . . 2 7 . Full Trace Events 13 | . 2 . . . 1 5 . . 1 4 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . 1 . Robots Built 1 | . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . Total Robot Build Rating 5 | . . . . . . . . . 5 . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . 3 . . . 1 . Time 133 | . . . 13 . . 95 . . . 25 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 2 1 . Parts Scanalyzed 2 | . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 19 | . . . . . . . . . 19 . . Highest-Rated Ally 19 | . . . . . . . . . 19 . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Turns Passed 8379 | 66 327 200 517 129 952 2166 1091 156 1115 1406 254 Spaces Moved 4348 | 37 190 264 366 71 421 1013 523 72 485 728 178 Core 55 | 7 5 . . . 7 4 . . . 9 23 Treads . | . . . . . . . . . . . . Legs 2882 | 30 54 . . . 84 856 523 72 485 623 155 Wheels 142 | . 74 . . . 65 3 . . . . . Hover 1269 | . 57 264 366 71 265 150 . . . 96 . Flight . | . . . . . . . . . . . . Fastest Speed 48 | 50 56 56 52 52 48 120 190 190 120 48 50 Average Speed 139 | 110 108 56 101 97 133 145 190 190 189 127 130 Slowest Speed 500 | 150 250 116 116 112 450 500 190 190 190 200 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 34 45 38 33 47 33 69 15 20 17 30 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . Known Exits Taken 4 | . . 1 . 1 . . . 1 1 . . Unknown Exits Taken 7 | 1 1 . 1 . 1 1 1 . . 1 . Scrap Searched 7 | . . 1 . . . . 4 . . . 2 Spaces Dug 5 | . . . 5 . . . . . . . . Terrain Destroyed 327 | . . 1 5 . 48 29 . 10 77 154 3 Melee 5 | . . . 5 . . . . . . . . Projectile 49 | . . 1 . . 1 . . . 6 38 3 AOE 273 | . . . . . 47 29 . 10 71 116 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Fac Fac Upp Total 5608 | 49 258 278 454 98 614 1409 565 82 604 1007 190 Wait 295 | . 2 7 29 . 3 131 4 3 40 73 3 Move 4338 | 36 189 263 365 70 421 1012 522 71 484 727 178 Hop . | . . . . . . . . . . . . Pick Up 83 | 2 11 . 5 . 14 23 6 . 7 14 1 Fast Attach 85 | 6 6 . 6 2 24 20 . 1 4 16 . Attach 67 | . 4 . 3 4 16 17 1 . 4 16 2 Detach 35 | . 4 . 2 1 11 9 . 1 2 5 . Swap 63 | . . 2 4 . 13 15 1 1 8 18 1 Drop 111 | . 13 . 4 . 20 32 2 . 13 27 . Fire 469 | 5 29 6 22 7 92 139 19 5 39 102 4 Melee 47 | . . . 14 14 . 9 10 . . . . Ram 2 | . . . . . . . . . . 1 1 Kick 13 | . . . . . . 2 . . 3 8 . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp / [*Ext]) -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Core integrity fell below 50% 272 | -10/Materials | Identified exit to Materials 327 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 5) 394 | -10/Materials | Entered Mines 497 | -10/Mines | Learned Materials stockpile data 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 712 | -9/Materials | Repaired Hover Unit 733 | -9/Materials | Discovered new exit (range 5) 936 | -9/Materials | Discovered new exit (range 16) 937 | -9/Materials | Identified exit to Materials 973 | -9/Materials | Discovered new exit (range 16) 1048 | -9/Materials | Build established: Scavenger-Mutant 1111 | -9/Materials | Entered Mines 1181 | -9/Mines | Assembled infested the area 1218 | -9/Mines | Discovered exit to Materials (range 8) 1237 | -9/Mines | Lost 5 parts (2p2n1w) 1240 | -9/Mines | Entered Materials 1240 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1271 | -8/Materials | Garrison activated, responded to threat 1391 | -8/Materials | Garrison activated, responded to threat 1459 | -8/Materials | Core integrity fell below 50% 1472 | -8/Materials | Destroyed 11 combat bots 1476 | -8/Materials | Lost 8 parts (3p4n1w) 1841 | -8/Materials | Build established: Scavenger-Gunner 2040 | -8/Materials | First assault squad dispatched 2093 | -8/Materials | Core integrity fell below 20% 2125 | -8/Materials | Lost 3 parts (2n1u) 2187 | -8/Materials | Discovered new exit (range 3) 2192 | -8/Materials | Entered Factory 2192 | -7/Factory | Evolved 2 slots: Utility x2 2463 | -7/Factory | Repaired Hpw. Shotgun 2613 | -7/Factory | Repaired Carbon-fiber Leg 2653 | -7/Factory | Repaired Field Laser 3315 | -7/Factory | Cargo convoy interrupted 3410 | -7/Factory | Lost 9 parts (2p4n1u2w) 3644 | -7/Factory | Build established: Mutant 3792 | -7/Factory | First assault squad dispatched 3925 | -7/Factory | Core integrity fell below 50% 4076 | -7/Factory | Garrison activated, responded to threat 4240 | -7/Factory | Build established: Scavenger-Mutant 4301 | -7/Factory | Discovered new exit (range 6) 4358 | -7/Factory | Entered Lower Caves 4366 | -7/Lower Caves | Lost 5 parts (1n3u1w) 4518 | -7/Lower Caves | Learned Extension stockpile data 4518 | -7/Lower Caves | Learned Research terminal intel 4518 | -7/Lower Caves | Learned 8 Research zone layouts 4518 | -7/Lower Caves | Learned Armory terminal intel 4518 | -7/Lower Caves | Learned Research garrison access intel 5341 | -7/Lower Caves | Discovered new exit (range 14) 5449 | -7/Lower Caves | Entered another Lower Caves area 5450 | -7/Lower Caves | Identified exit to Factory 5460 | -7/Lower Caves | Learned location of Extension (-5) 5605 | -7/Lower Caves | Entered Factory 5605 | -6/Factory | Evolved 2 slots: Utility x2 5606 | -6/Factory | Identified exit to Factory 5861 | -6/Factory | Fabricated R-10 Processor (x1) 6720 | -6/Factory | Entered another Factory area 6720 | -5/Factory | Evolved 2 slots: Utility x2 7104 | -5/Factory | Discovered new exit (range 11) 7586 | -5/Factory | Build established: Scavenger-Gunner 7717 | -5/Factory | Destroyed 8 combat bots 7718 | -5/Factory | Lost 4 parts (1p2n1w) 7907 | -5/Factory | Repaired Energy Well? 7981 | -5/Factory | Lost 6 parts (1p2n2u1w) 8063 | -5/Factory | Lost 4 parts (1p1n2w) 8092 | -5/Factory | Discovered new exit (range 14) 8126 | -5/Factory | Entered Upper Caves 8155 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8230 | -5/Upper Caves | Encountered a Warlord checkpoint 8280 | -5/Upper Caves | Attracted the attention of an 0b10 base 8315 | -5/Upper Caves | Learned Research stockpile data 8315 | -5/Upper Caves | Learned Research security intel 8333 | -5/Upper Caves | Core integrity fell below 50% 8364 | -5/Upper Caves | Core integrity fell below 20% 8380 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08319_ Found 21 Matter. 08320_ Acquired 21 matter. 08320_ Hvy. Plasma Cannon destroyed. 08322_ Hvy. Beamcaster destroyed. 08324_ Lrn. Proton Cannon destroyed. 08325_ Carbon-fiber Leg destroyed. 08326_ Acquired 23 matter. 08329_ Critical hit (Burn: +37). 08329_ Carbon-fiber Leg destroyed. 08330_ System corrupted: Energy discharge (-2). 08334_ Carbon-fiber Leg destroyed. 08334_ Lgt. Angular Momentum Engine destroyed. 08336_ Storage Shell breached. 08343_ S-27 Virus destroyed. 08344_ Adv. Heat Sink destroyed. 08354_ Slammed into S-27 Virus. 08354_ Adv. Weight Redist. System destroyed. 08360_ System corrupted: Energy discharge (-21). 08377_ S-27 Virus suffers critical hit (Burn). 08379_ WFCGVIWZ83PQ2=HO%X5Q Map ----- +----------------------------------------------------+ | ????????????????????????????# ##????????????????? | | ????????????????????????????# #?????????????????? | | ?????????????????????######## #?????????????????? | | ?????????????????????# ## #?????????????????? | | ?????????????????##### #####?????????????? | | ???????????????### #?????????????? | | ???????????????# #######???????? | | ???????????????# %% #???????? | | ???????????????# % #?????? | | ???????????????## %########/ ###### #???????? | | ????????????????# #"""""" "??# #???????? | | ????????????????# #"" ! "??# #???????? | | ????????????????# #" ""# ##??????? | | ????????????????## # #T # #??????? | | ?????????????????#### # # #??????? | | ????????????????????# + """""[ # #??????? | | ????????????????# + " " % # #??????? | | ???????????????# # / #???????? | | ???????????? #" # / #???????? | | ????????? ## #" # # #???????? | | ?????????? ### ?# #" # ## ## #???????? | | ?????????? ????# ??# #" # # # #???????? | | ???????????????# ??# #" # # # #???????? | | ???????????????# ???# ?" # # # #???????? | | ??????????????? ???# ######//######## #???????? | | ?????????????? ????# @ s g g g gY #???????? | | ?????????????#??????# s s s g #???????? | | ????????????????????######################???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 31 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 12 Base Temperature (-) 100 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Sml. Storage Unit | -9/Materials | Scanalyzed Shotgun | -9/Materials | Scanalyzed Robot Schematics ------------------ S-27 Virus | -5/Factory | Hacked Fabricated ------------ R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Batter Up Challenges ------------ None Game ------ Seed SmallTeslaWarhead Manual? 0 Play Time 02:11:03 Cumulative 52.2 hours Start 2022.04.03 @ 20:12:43 End 2022.04.05 @ 19:03:02 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 0 Adventurer 51 Explorer 16 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 48 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 674c6d49-6ed3-4535-9bf2-9a3fca066b46