Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.09 @ 17:30:59 // Halloween2020/ForbiddenLore Player: whisper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (5020) 5020 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (563) 563 TOTAL SCORE: 11903 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 381 Met Data Miner 300 Friendly Fire -131 Cogmind --------- Core Integrity 545/850 Matter 271/300 Energy 290/290 System Corruption 9% Temperature Cool (0) Movement Rolling (115) Ox2 Location -6/Zion Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Armored Treads Armored Wheel Armored Huge Wheel > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Utility Shielding Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Light Fission Core Light Fission Core Armored Wheel Armored Wheel Armored Wheel Advanced Heat Sink Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Energy Filter Hardened Light Armor Plating Plasma Rifle Force Rifle Heavy Plasma Cannon Hypervelocity Gauss Rifle Gauss Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Mini Grenade Launcher Heavy Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Triangulator Layered Medium Armor Plating Hacking Suite > --- WEAPON ----------- Phase Cannon Phase Cannon > --- INVENTORY -------- Light Nuclear Core Reinforced Deuterium Engine Armored Huge Wheel Advanced Sensor Array Advanced Sensor Array Improved Terrain Scanner Advanced Terrain Scan Processor Utility Shielding Improved Field Recycling Unit Bomb Drone Bay Electrolaser Plasma Rifle Heavy Particle Cannon Phase Cannon Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator Shock Bomb Launcher Mini Grenade Launcher Heavy Missile Launcher Scythe [Rating: 60] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Utility Shielding Weapon Phase Cannon Energy Gun Improved Medium Laser Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 . . . Utility 6 | . . . 2 . . . 2 2 . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 204 | 6 11 . 14 2 . 5 40 28 12 14 . 6 62 1 3 . Power 18 | 1 1 . 1 . . . 6 5 1 1 . . 2 . . . Engine 13 | 1 1 . 1 . . . 5 2 1 1 . . 1 . . . Core 5 | . . . . . . . 1 3 . . . . 1 . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 35 | 2 3 . 3 . . 1 8 5 1 . . . 11 . 1 . Treads 12 | . 2 . 3 . . 1 3 . . . . . 3 . . . Leg 4 | 2 1 . . . . . . . . . . . 1 . . . Wheel 18 | . . . . . . . 4 5 1 . . . 7 . 1 . Hover 1 | . . . . . . . 1 . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 84 | 1 5 . 5 1 . 2 17 10 6 6 . 1 29 1 . . Device 49 | . . . 2 1 . 2 14 6 4 3 . . 16 1 . . Storage 9 | 1 5 . . . . . 1 1 . . . . 1 . . . Processor 6 | . . . 1 . . . 1 1 . . . 1 2 . . . Hackware 2 | . . . 1 . . . 1 . . . . . . . . . Protection 18 | . . . 1 . . . . 2 2 3 . . 10 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 67 | 2 2 . 5 1 . 2 9 8 4 7 . 5 20 . 2 . Energy Gun 17 | . 1 . 4 . . . 4 6 . 1 . 1 . . . . Energy Cannon 13 | . . . 1 1 . 1 1 . . 2 . . 7 . . . Ballistic Gun 16 | 2 1 . . . . 1 3 . . 2 . 2 5 . . . Ballistic Cannon 11 | . . . . . . . . 2 3 . . . 5 . 1 . Launcher 7 | . . . . . . . 1 . 1 2 . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 3 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . 5 . . . . . 1 . . . Parts Lost 42 | . . . 2 . . 2 4 11 5 7 . 1 10 . . . Power 9 | . . . . . . . 1 4 1 1 . . 2 . . . Propulsion 7 | . . . . . . . 1 3 1 . . . 2 . . . Utility 12 | . . . 1 . . . 1 2 1 3 . 1 3 . . . Weapon 14 | . . . 1 . . 2 1 2 2 3 . . 3 . . . Highest Loss Streak 6 | . . . 1 . . 2 2 4 5 6 . 1 5 . . . Average Slot Usage (%) 93 | . 96 100 97 100 100 99 96 90 85 90 92 89 90 93 93 86 Engine 6 | . 14 14 11 11 11 11 6 2 6 6 7 7 4 6 6 6 Core 1 | . . . . . . . 2 3 . . . . 1 . . . Treads 8 | . 12 28 22 22 22 21 15 . . . . . 2 6 6 6 Wheel 7 | . . . . . . . 2 10 6 7 7 7 14 13 13 13 Device 10 | . . . 8 11 11 11 11 10 11 13 15 12 12 12 13 13 Storage 21 | . 26 28 22 22 22 22 19 23 23 23 23 23 19 20 20 20 Processor 5 | . . . 5 . . . 7 6 7 7 7 11 6 6 6 6 Hackware 8 | . . . 2 11 11 11 12 15 15 8 7 7 6 6 6 6 Protection 3 | . . . 3 . . . . 2 2 7 7 3 6 6 6 6 Energy Gun 4 | . 6 14 16 18 11 2 5 5 2 . . 1 . . . . Energy Cannon 4 | . . . . 3 11 10 5 . . 4 . . 5 6 6 3 Ballistic Gun 4 | . 20 14 5 . . 8 7 . . 6 15 11 2 . . . Ballistic Cannon 2 | . . . . . . . . 6 7 1 . . 3 6 5 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 105 | 11 71 38 50 52 52 52 79 85 90 97 88 88 105 104 98 98 Greatest Support 60 | 20 40 40 44 44 44 44 44 32 28 28 28 28 60 40 40 40 Greatest Overweight (x) 3 | 3 3 . 1 1 1 2 3 3 3 3 3 3 3 2 2 2 Average Overweight (x) 1 | . . . . 1 1 1 . 2 2 2 3 2 1 2 2 2 Largest Inventory Capacity 24 | 6 20 16 16 16 16 16 24 24 24 24 24 24 24 24 24 24 Average Capacity 20 | 5 12 16 16 16 16 16 17 23 24 24 24 24 23 24 24 24 Most Carried 24 | 6 10 10 16 16 16 16 22 24 24 22 21 24 24 24 24 24 Average Carried 19 | 4 7 10 14 15 16 15 15 21 21 20 21 23 22 23 24 24 Final Capacity 24 | 6 16 16 16 16 16 16 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 6 10 10 15 16 16 15 22 23 22 21 21 23 24 24 24 24 Class Distribution -------------------- 62% | Hauler-Mutant 29% | Mutant 4% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Zion Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Matter Collected 4263 | 238 265 . 159 3 . 100 494 367 411 390 . 75 1638 42 81 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4955 | . 218 . 437 . . 296 824 445 291 704 . 49 1630 24 37 . Parts 224 | . 13 . 24 . . 10 32 18 12 26 . 5 76 1 7 . Haulers Intercepted 6 | . . . 1 . . . 5 . . . . . . . . . Recyclers Shooed 4 | . 2 . . . . . . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . . . . . 11 24 . 16 . 1 7 . Prevented 8 | . . . . . . . . . 1 7 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Combat Hostiles Destroyed 107 | . 4 . 15 . . 4 10 13 8 17 . 5 26 1 4 . Guns 39 | . 4 . 9 . . 2 5 5 1 4 . . 9 . . . Cannons 47 | . . . 2 . . 2 5 7 7 6 . . 17 1 . . AOE 21 | . . . 4 . . . . 1 . 7 . 5 . . 4 . Classes Destroyed 14 | . 4 . 4 . . 3 1 1 . . . . 1 . . . Worker 5 | . 1 . . . . . . 1 . . . . 3 . . . Builder 5 | . 1 . 1 . . 1 1 . . . . . 1 . . . Tunneler 2 | . . . . . . . . . . . . . 2 . . . Hauler 6 | . . . 1 . . . 5 . . . . . . . . . Recycler 4 | . . . . . . 1 2 . . . . . 1 . . . Operator 4 | . . . 1 . . . 1 . . . . . 2 . . . Watcher 3 | . 1 . 1 . . . . . . . . . 1 . . . Swarmer 28 | . . . 8 . . . . 4 . 7 . 5 . . 4 . Grunt 45 | . 4 . 6 . . 2 5 5 4 5 . . 14 . . . Brawler 5 | . . . 1 . . . . . . 3 . . 1 . . . Duelist 3 | . . . . . . 1 . . 1 . . . 1 . . . Sentry 14 | . . . . . . . 5 2 1 2 . . 4 . . . Hunter 3 | . . . . . . 1 . . . . . . 2 . . . Programmer 9 | . . . . . . . . 2 2 . . . 4 1 . . Best Kill Streak 9 | . 4 . 9 . . 5 4 2 5 9 . 5 4 1 4 . Combat Bots Only 9 | . 2 . 8 . . 3 2 2 5 9 . 5 4 1 4 . Max Kills in Single Turn 3 | . 1 . 2 . . 1 1 1 1 2 . 2 2 1 3 . Gunslinging 1 | . . . . . . . . . . . . . 1 . . . Exploded 3 | . . . 2 . . . . 1 . 2 . 2 . . 3 . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Damage Taken 9171 | . 312 . 535 . . 637 1072 1166 905 963 . 243 3248 59 31 . Core 1235 | . 42 . 105 . . 143 258 144 49 140 . 49 305 . . . Absorbed by Shields 10 | . . . . . . . . . . . . . 10 . . . Core Remaining (%) 63 | 100 . 83 . . . 38 53 . . . . 45 . . . . Volleys Fired 384 | . 28 . 41 . . 18 54 41 27 29 . 8 126 5 7 . Largest 2 | . 2 . 2 . . 2 2 2 2 2 . 1 2 2 1 . Hottest 180 | . 70 . 112 . . 116 136 125 128 124 . 30 180 138 90 . Shots Fired 721 | . 56 . 80 . . 36 104 82 42 52 . 8 243 10 7 1 Gun 370 | . 56 . 74 . . 21 73 26 8 19 . 1 92 . . . Cannon 332 | . . . 6 . . 15 29 56 31 28 . . 151 10 5 1 Launcher 19 | . . . . . . . 2 . 3 5 . 7 . . 2 . Special . | . . . . . . . . . . . . . . . . . Kinetic 385 | . 43 . 22 . . 10 29 56 31 31 . 1 156 5 . 1 Thermal 291 | . 13 . 52 . . 26 73 6 8 16 . . 87 5 5 . Explosive 13 | . . . . . . . 2 . . 2 . 7 . . 2 . Electromagnetic 32 | . . . 6 . . . . 20 3 3 . . . . . . Robot Hit Streak 13 | . 8 . 4 . . 8 10 13 9 11 . 1 9 3 . 1 Robot Miss Streak 6 | . 2 . 2 . . 3 3 6 5 5 . 2 5 1 2 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . Secondary Targets 6 | . . . . . . . . 2 . . . . 4 . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . 1 . . . Shots Hit Robots 492 | . 36 . 41 . . 24 70 77 36 35 . 1 165 6 . 1 Core Hits 309 | . 17 . 20 . . 11 31 58 32 47 . 11 75 1 4 2 Critical Hits 17 | . 1 . . . . . 1 . . 1 . . 12 2 . . Critical Kills 8 | . 1 . . . . . . . . 1 . . 6 . . . Critical Parts Destroyed 9 | . . . . . . . 1 . . . . . 6 2 . . Melee Attacks 6 | . . . . . . . . . . . . . 6 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . 6 . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 12185 | . 576 . 1409 . . 527 1395 1004 755 1210 . 466 4327 215 278 23 Guns 3969 | . 358 . 500 . . 249 908 341 126 241 . . 1246 . . . Cannons 5645 | . . . 95 . . 278 380 626 566 470 . . 2992 215 . 23 Explosions 2571 | . 218 . 814 . . . 107 37 63 499 . 466 89 . 278 . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 4960 | . 220 . 78 . . 114 277 626 566 468 . . 2493 95 . 23 Thermal 5046 | . 138 . 1034 . . 413 1011 191 126 268 . . 1745 120 . . Explosive 1566 | . 218 . 202 . . . 107 . . 226 . 466 69 . 278 . Electromagnetic 613 | . . . 95 . . . . 187 63 248 . . 20 . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 1 2 8 8 8 9 9 9 9 Average Corruption 5 | . . . . . . . . 1 1 6 8 8 5 9 9 9 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 162 | . . . . . . . . 2 8 22 3 9 88 12 15 3 Message Errors 33 | . . . . . . . . . 2 7 1 . 17 1 4 1 Matter Fused 38 | . . . . . . . . . . 6 1 4 20 2 5 . Heat Flow Errors 14 | . . . . . . . . . 1 1 1 1 7 2 1 . Energy Discharges 21 | . . . . . . . . . 3 2 . . 14 1 1 . Parts Rejected 2 | . . . . . . . . . . . . . 2 . . . Data Loss (minor) 23 | . . . . . . . . 1 2 2 . 2 9 4 2 1 Data Loss (major) 5 | . . . . . . . . . . 1 . . 3 . 1 . Misfires 10 | . . . . . . . . . . 2 . 1 6 . . 1 Targeting Errors 13 | . . . . . . . . 1 . 1 . . 8 2 1 . Weapon Failures 3 | . . . . . . . . . . . . 1 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 367 | . . . 238 . . . 12 47 . . . . 70 . . . Projectiles 70 | . . . . . . . . . . . . . 70 . . . Explosions 297 | . . . 238 . . . 12 47 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 52 | . . . . . . . . 17 8 1 . . 22 2 . 2 Impact . | . . . . . . . . . . . . . . . . . Kinetic 50 | . . . . . . . . 17 7 1 . . 21 2 . 2 Secondary 2 | . . . . . . . . . 1 . . . 1 . . . Self-Inflicted Damage 513 | . . . 166 . . . 49 245 . 21 . 32 . . . . Shots 11 | . . . 3 . . . 1 5 . 1 . 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 411 | . 229 . 348 . . 190 237 90 411 121 138 84 241 221 212 . Average Temperature 69 | . 80 . 65 . . 91 59 29 193 56 81 61 56 59 120 . Received Heat Transfer 2631 | . 177 . 90 . . 234 423 261 270 303 . . 873 . . . Effects 5 | . 1 . 1 . . . 1 . 2 . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . Interference 2 | . 1 . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . 1 1 . 2 . . . 4 1 . . Heat Transferred 7678 | . 407 . 1449 . . 740 1887 375 300 374 . . 2035 111 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . . 2 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Peak Influence 410 | . 185 11 348 135 . 106 204 302 . . . . 410 . . . Initial 135 | . . 11 3 135 . . . 92 . . . . 69 . . . Average 148 | . 60 11 203 135 . 34 72 168 . . . . 219 . . . Maximum Alert Level 2 | . . . 1 . . . 1 1 . . . . 2 . . . Low Security (%) 70 | 100 100 100 43 100 . 100 97 78 . . . . 43 . . . Level 1 29 | . . . 56 . . . 2 21 . . . . 55 . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 5 . . . 3 6 . 1 . . 8 . . . Investigation 6 | . . . . . . . 2 . . . . . 4 . . . Extermination 5 | . . . . . . . . 2 . . . . 3 . . . Reinforcement 7 | . . . 5 . . . 1 . . . . . 1 . . . Assault 1 | . . . . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Distress Signals 4 | . 1 . 2 . . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 174 | . 9 . 28 . . 4 25 18 8 27 . 8 42 1 3 1 Peak Tracking Total 10 | . 4 . 9 . . 3 3 4 5 10 . 5 5 1 4 1 Tactical Retreats 11 | . 2 . . . . . 1 1 . 4 . 1 2 . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Traps Triggered 10 | . 3 . . . . . . 7 . . . . . . . . Indirectly 4 | . . . . . . . . 4 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Disabled 26 | . 1 . 6 . . . 2 9 . . . . 8 . . . Max in Single Turn 4 | . 1 . 4 . . . 1 4 . . . . 2 . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Machines Accessed 47 | . 5 . 5 1 1 . 6 4 2 . 4 . 18 . 1 . Terminals 24 | . 4 . 2 . . . 5 2 . . . . 10 . 1 . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . Repair Stations 3 | . . . 1 . . . . . . . . . 2 . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . . . 1 . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . . . Total Hacks 132 | . 10 . 16 1 5 . 17 10 4 . 27 . 41 . 1 . Successful 86 | . 2 . 13 1 5 . 12 7 4 . 27 . 14 . 1 . Failed 46 | . 8 . 3 . . . 5 3 . . . . 27 . . . Catastrophic 6 | . 2 . 1 . . . 1 . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 22 | . 3 . 1 . . . 8 . . . . . 10 . . . Terminals 48 | . 8 . 3 . . . 12 4 . . . . 20 . 1 . Fabricators 10 | . . . . . . . . 6 . . . . 4 . . . Repair Stations 6 | . . . 2 . . . . . . . . . 4 . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . Scanalyzers 23 | . . . 11 . . . 5 . . . . . 7 . . . Garrison Access 6 | . . . . . . . . . . . . . 6 . . . Terminal Hacks 52 | . 1 . 2 1 5 . 6 2 4 . 27 . 3 . 1 . Record 20 | . . . . . 5 . . . 3 . 11 . . . 1 . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . 1 . . . 3 . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . . . . 1 . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks 6 | . . . . . . . . 5 . . . . 1 . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . Load Schematic 2 | . . . . . . . . 2 . . . . . . . . Build 3 | . . . . . . . . 2 . . . . 1 . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . 2 . . . Scan Component 2 | . . . 1 . . . . . . . . . 1 . . . Repair 2 | . . . 1 . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer 20 | . . . 9 . . . 5 . . . . . 6 . . . Insert Component 8 | . . . 4 . . . 2 . . . . . 2 . . . Analyze 12 | . . . 5 . . . 3 . . . . . 4 . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 2 . . . Seal Access 2 | . . . . . . . . . . . . . 2 . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . . . . . . . Terminals 1 | . . . . . . . 1 . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 4 . 3 . . . 3 4 . . . . 17 . . . Full Trace Events 5 | . . . . . . . 1 . . . . . 4 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . 4 . . . 2 . . . 8 . 2 . . . Parts Built 4 | . . . . . . . . 3 . . . . 1 . . . Matter 438 | . . . . . . . . 248 . . . . 190 . . . Time 156 | . . . . . . . . 61 . . . . 95 . . . Total Part Build Rating 10 | . . . . . . . . 5 . . . . 5 . . . Parts Repaired 2 | . . . 1 . . . . . . . . . 1 . . . Time 45 | . . . 32 . . . . . . . . . 13 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 4 . . . 2 . . . . . 2 . . . Part Schematics Acquired 8 | . . . 4 . . . 2 . . . . . 2 . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total Allies 7 | . . 3 . . . . 1 . . 2 . 1 . . . . Largest Group 3 | . . 3 3 . . . 1 . . 2 . 1 1 . . . Highest-Rated Group 94 | . . 40 40 . . . 10 . . 62 . 94 94 . . . Highest-Rated Ally 94 | . . 16 16 . . . 10 . . 32 . 94 94 . . . Total Orders 10 | . . . . . . . 4 . . 1 . . 5 . . . FOLLOW 1 | . . . . . . . . . . 1 . . . . . . EXPLORE 7 | . . . . . . . 2 . . . . . 5 . . . RETURN 2 | . . . . . . . 2 . . . . . . . . . Ally Attacks 81 | . . . 14 . . . 9 . . 18 . 19 21 . . . Total Damage 1870 | . . . 203 . . . . . . 645 . 509 513 . . . Kills 14 | . . . 2 . . . . . . 3 . 6 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 9 | . . 1 . 2 . . . . 2 2 . 1 . . 1 . Drone Launches 19 | . . . . . . . 11 . . . . . 8 . . . Drone Recoveries 3 | . . . . . . . 2 . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Turns Passed 12136 | 63 509 224 771 291 499 843 1578 1071 793 678 111 425 3368 315 538 59 Spaces Moved 7317 | 42 276 139 358 166 303 455 761 587 574 412 86 274 2146 257 432 49 Core 8 | 8 . . . . . . . . . . . . . . . . Treads 2205 | . 126 139 358 166 303 455 655 . . . . . 3 . . . Legs 184 | 34 150 . . . . . . . . . . . . . . . Wheels 4920 | . . . . . . . 106 587 574 412 86 274 2143 257 432 49 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 145 165 165 165 110 120 120 120 130 120 110 115 115 115 Average Speed 132 | 116 146 160 159 165 165 165 154 120 120 128 130 128 115 115 115 115 Slowest Speed 220 | 200 210 160 180 165 165 185 205 130 130 130 130 130 220 115 115 115 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 4 50 40 31 29 65 94 60 14 68 58 71 50 53 47 60 9 Regions Visited 16 Branch Regions 11 Pre-discovered Areas 2 | . . . . . 1 . . . . . 1 . . . . . Known Exits Taken 9 | . 1 . 1 . . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . . 1 1 . . . . . Scrap Searched 13 | . . . . 1 . 1 . . 4 2 . 2 . 1 2 . Spaces Dug 37 | . . . . . . . . . . . . 11 11 . 15 . Terrain Destroyed 285 | . 8 . 66 . . 1 23 33 6 27 . 48 52 4 17 . Melee 6 | . . . . . . . . . . . . . 6 . . . Projectile 56 | . . . . . . 1 6 . 6 . . . 34 4 5 . AOE 223 | . 8 . 66 . . . 17 33 . 27 . 48 12 . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Total 9078 | 53 333 141 488 184 302 510 1067 868 630 509 85 337 2788 266 465 52 Wait 925 | . 8 3 36 12 . 31 151 184 14 44 . 42 374 2 23 1 Move 7301 | 41 275 138 357 165 302 454 760 586 573 411 85 273 2145 256 431 49 Hop . | . . . . . . . . . . . . . . . . . Pick Up 126 | 6 6 . 20 2 . 2 23 15 4 8 . 5 34 1 . . Fast Attach 50 | 6 6 . 6 . . . 9 5 . . . . 18 . . . Attach 67 | . 4 . 3 1 . 3 17 13 4 8 . 1 13 . . . Detach 30 | . 3 . 1 1 . . 14 4 . . . . 7 . . . Swap 87 | . 1 . 5 1 . 2 14 10 8 6 . 5 31 1 3 . Drop 100 | . 2 . 19 2 . . 25 10 . 1 . 3 34 1 1 2 Fire 384 | . 28 . 41 . . 18 54 41 27 29 . 8 126 5 7 . Melee 6 | . . . . . . . . . . . . . 6 . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Identified exit to Mines 177 | -10/Materials | Discovered new exit (range 6) 406 | -10/Materials | Discovered new exit (range 4) 573 | -10/Materials | Entered Mines 575 | -10/Mines | Build established: Mutant 612 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 642 | -10/Mines | Learned Materials stockpile data 783 | -10/Mines | Discovered new exit (range 8) 797 | -10/Mines | Entered Materials 797 | -9/Materials | Accompanied by 3 allies 797 | -9/Materials | Evolved 2 slots: Utility x2 1010 | -9/Materials | Destroyed 8 combat bots 1361 | -9/Materials | Discovered new exit (range 14) 1381 | -9/Materials | Identified exit to Mines 1381 | -9/Materials | Identified exit to Storage 1452 | -9/Materials | Repaired Imp. Sensor Array 1568 | -9/Materials | Entered Mines 1575 | -9/Mines | Discovered new exit (range 8) 1649 | -9/Mines | Learned Materials trap positions 1771 | -9/Mines | Found the Drone Emporium 1780 | -9/Mines | Found Prototype Device 1850 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1852 | -9/Mines | Discovered new exit (range 5) 1859 | -9/Mines | Entered Exiles 1897 | -9/Exiles | Met 8R-AWN 1927 | -9/Exiles | Met EX-HEX 2011 | -9/Exiles | Met EX-DEC 2047 | -9/Exiles | Visited The Gauntlet 2204 | -9/Exiles | Learned location of Zion (-6) 2336 | -9/Exiles | Discovered new exit (range 15) 2358 | -9/Exiles | Entered Mines 2533 | -8/Mines | Core integrity fell below 50% 3184 | -8/Mines | Discovered new exit (range 13) 3201 | -8/Mines | Entered Materials 3201 | -8/Materials | Evolved 2 slots: Utility x2 3202 | -8/Materials | Loaded intel: 5 trap records 3215 | -8/Materials | Identified Bomb Drone Bay 3732 | -8/Materials | Build established: Scavenger-Mutant 4269 | -8/Materials | Discovered new exit (range 15) 4298 | -8/Materials | Identified exit to Factory 4495 | -8/Materials | Build established: Hacker-Mutant 4779 | -8/Materials | Entered Factory 4779 | -7/Factory | Evolved 2 slots: Utility x2 4848 | -7/Factory | Build established: Hauler-Mutant 4940 | -7/Factory | Lost 3 parts (1p1u1w) 5086 | -7/Factory | Lost 4 parts (2n1u1w) 5246 | -7/Factory | Fabricated Com. Wheel (x2) 5428 | -7/Factory | Fabricated Adv. Sensor Array (x1) 5488 | -7/Factory | Identified exit to Lower Caves 5506 | -7/Factory | Garrison activated, responded to threat 5621 | -7/Factory | Garrison activated, responded to threat 5850 | -7/Factory | Entered Lower Caves 6083 | -7/Lower Caves | Identified exit to Lower Caves 6177 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 6192 | -7/Lower Caves | Learned Armory emergency access door positions 6192 | -7/Lower Caves | Learned Factory garrison access intel 6643 | -7/Lower Caves | Entered another Lower Caves area 6734 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6809 | -7/Lower Caves | Destroyed 9 combat bots 6855 | -7/Lower Caves | Lost 6 parts (1p3u2w) 6956 | -7/Lower Caves | Spotted B-75 Beast 7194 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7231 | -7/Lower Caves | Learned Factory security intel 7247 | -7/Lower Caves | Learned Factory trap positions 7250 | -7/Lower Caves | Encountered a Warlord checkpoint 7276 | -7/Lower Caves | Discovered new exit (range 15) 7321 | -7/Lower Caves | Entered Data Miner 7321 | -7/Data Miner | Discovered new exit (range 7) 7346 | -7/Data Miner | Met Data Miner 7379 | -7/Data Miner | Learned location of Section 7 (-3) 7379 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7402 | -7/Data Miner | Received God Mode back door access code from Data Miner 7432 | -7/Data Miner | Entered Proximity Caves 7720 | -6/Proximity Caves | Escorted by Enhanced Grunt 7729 | -6/Proximity Caves | Core integrity fell below 50% 7814 | -6/Proximity Caves | Discovered new exit (range 5) 7818 | -6/Proximity Caves | Identified exit to Factory 7857 | -6/Proximity Caves | Entered Factory 7857 | -6/Factory | Accompanied by 1 ally 7857 | -6/Factory | Evolved 2 slots: Propulsion x2 7858 | -6/Factory | Loaded intel: 104 trap records 7860 | -6/Factory | Loaded intel: 4 garrison access locations 8148 | -6/Factory | Fabricated Lyr. Medium Armor Plating (x1) 8441 | -6/Factory | Lost 5 parts (1p1n2u1w) 8621 | -6/Factory | Incoming investigation squad redirected 8815 | -6/Factory | Discovered new exit (range 5) 8863 | -6/Factory | Identified exit to Factory 9247 | -6/Factory | Incoming investigation squad redirected 9545 | -6/Factory | Incoming investigation squad redirected 9624 | -6/Factory | Discovered exit to Factory (range 8) 10299 | -6/Factory | Repaired Lrg. Storage Unit 10557 | -6/Factory | Discovered exit to Factory (range 16) 10770 | -6/Factory | Identified exit to Lower Caves 10770 | -6/Factory | Identified exit to Extension 11225 | -6/Factory | Entered Lower Caves 11527 | -6/Lower Caves | Discovered new exit (range 3) 11529 | -6/Lower Caves | Identified exit to Lower Caves 11540 | -6/Lower Caves | Entered another Lower Caves area 11855 | -6/Lower Caves | Identified exit to Zion 12043 | -6/Lower Caves | Encountered a Warlord checkpoint 12078 | -6/Lower Caves | Entered Zion 12108 | -6/Zion | Attacked by Zionites 12137 | -6/Zion | Self-destructed Last Messages --------------- 11861_ Searching scrap... 11861_ Found Adv. Assault Cannon. 11861_ Found 22 Matter. 11862_ Acquired 22 matter. 11914_ System corrupted: Substantial component data lost. 11957_ System corrupted: Matter fused (-6). 12032_ System corrupted: Component data lost. 12043_ ZA-XQE(M): "WARLORD FOREVER!" 12065_ System corrupted: Matter fused (-6). LOCATION=ZION GOAL=ESCAPE 12089_ O=A121Z/Z%:YI2>4EY FSWF 12108_ System corrupted: FCS attempts to trigger Hvy. Flak Cannon. 12108_ System corrupted: Hvy. Flak Cannon misfires. 12108_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 12108_ G7-UJ3(c) knocked back. 12108_ Dropped Phase Cannon. 12109_ G7-UJ3(c) calibrates the Prototype Hold. 12109_ Dropped Hvy. Flak Cannon. 12125_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????? z???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ????????????????????####?? #???????????????? | | ??????????????####### ## #???????????????? | | ?????????????? ##??????????????? | | ????????????? #??????????????? | | ?????????????? ##?????????????? | | ??????????????? ###???????????? | | ????????????????# ##??????????? | | ????????????????? ##?????????? | | ??????????????????? #?????????? | | ????????????????????# #?????????? | | ?????????????????????? #?????????? | | ???????????????????????# z #??????????? | | ????????######??????????#@ #???????????? | | ??????### ##???????### ##???????????? | | ??????? #?####### ##????????????? | | ???????? #?? ! ### ##?????????????? | | ????###?# #?#""c""## ##?????????????? | | ????# ## ??# ""## ####??????????? | | ????# #??#" ]""# ##?????????? | | ??????# #?### ]## #?????????? | | ?????## ### # # #?????????? | | ?????# ##?????????? | | ?????# ####??????????? | | ?????# ## ##?????????????? | | ?????# #### #??????????????? | | ?????## # #??# #??????????????? | | ??????### #??# ### #??????????????? | | ????????# #??## ####?# ##??????????????? | | ????????# #???####????## ##???????????????? | | ????????# #????????????## #????????????????? | | ????????# #??????????????##????????????????? | | ???????## ##???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????## ##???????????????????????????????? | | ??????## #???????????????????????????????? | | ??????# ##???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 16 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Imp. Heat Sink | -9/Materials | Scanalyzed Imp. Sensor Array | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Utility Shielding | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Arm. Huge Wheel | -6/Factory | Scanalyzed Adv. Heat Sink | -6/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Com. Wheel | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Lyr. Medium Armor Plating | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataSupersonicStorm Manual? 0 Play Time 02:46:32 Cumulative 37.1 hours Start 2020.11.06 @ 22:21:21 End 2020.11.09 @ 17:30:59 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 36 Achievement% 32 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df466370-8235-4293-9760-52c4154909e4