Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 17:59:03 Player: Giro Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (104) 520 Value Destroyed (2837) 2837 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 6145 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 0/700 Matter 146/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Improved Terrain Scan Processor Improved Shield Generator Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Heat Sink Small Storage Unit High-capacity Storage Unit Core Shielding Improved Shield Generator > --- WEAPON ----------- Assault Cannon Rocket Launcher Heavy Missile Launcher > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Heat Sink Heat Sink Cargo Storage Unit Advanced Weight Redist. System Improved Terrain Scan Processor Hardened Heavy Armor Plating Improved Shield Generator Improved Shield Generator Improved Shield Generator Shotgun Shotgun Improved Assault Rifle Heavy Rocket Launcher Proton Bomb Trap Proton Bomb Trap [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Titanium Leg Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Parts Attached 70 | 8 3 . 19 4 9 27 Power 5 | 1 . . 2 . . 2 Engine 3 | 1 . . 2 . . . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 18 | 2 . . 8 . 2 6 Treads 10 | 2 . . 4 . 2 2 Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . . 4 . . 1 Utility 24 | 3 1 . 4 4 2 10 Device 10 | 2 . . . 1 1 6 Storage 6 | 1 1 . 1 2 . 1 Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 6 | . . . 3 1 . 2 Artifact . | . . . . . . . Weapon 23 | 2 2 . 5 . 5 9 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 10 | 1 . . 2 . 3 4 Ballistic Cannon 2 | . 1 . . . . 1 Launcher 9 | . 1 . 2 . 2 4 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 21 | . . . 3 . 1 17 Power 1 | . . . . . . 1 Propulsion 7 | . . . 1 . . 6 Utility 8 | . . . 2 . 1 5 Weapon 5 | . . . . . . 5 Highest Loss Streak 4 | . . . 1 . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 100 100 94 88 92 82 Engine 7 | . 14 14 11 11 9 3 Core 1 | . . . . . . 2 Treads 24 | . 28 28 24 33 34 19 Leg 2 | . . . . . . 4 Device 11 | . 14 14 6 . 13 13 Storage 11 | . 14 14 11 11 9 12 Protection 6 | . . . 13 11 4 6 Ballistic Gun 10 | . 14 14 12 22 17 5 Ballistic Cannon 2 | . 1 . . . . 5 Launcher 6 | . 11 14 7 . . 6 Naked Turns 82 | . . . . . . 82 Heaviest Build 156 | 13 15 14 156 156 58 80 Greatest Support 92 | 40 40 40 69 69 92 92 Greatest Overweight (x) 26 | . . . 4 2 . 26 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 30 | 8 8 8 30 30 20 20 Average Capacity 14 | 7 7 8 8 9 20 19 Most Carried 20 | 5 8 8 8 8 15 20 Average Carried 10 | 1 7 7 4 6 12 13 Final Capacity 30 | 8 8 8 30 20 20 5 Final Carried 15 | 4 8 8 5 8 15 4 Class Distribution -------------------- 73% | Mutant 21% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2274 | 292 133 . 418 103 233 1095 Remotely 90 | 90 . . . . . . Salvage Created 2225 | 108 173 29 715 21 228 951 Parts 147 | 5 14 5 48 2 12 61 Haulers Intercepted 3 | . 1 . 1 . 1 . Recyclers Shooed 6 | . 1 1 1 1 . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 68 | . 5 6 19 . 5 33 Melee 3 | . . . . . . 3 Guns 21 | . 2 1 9 . 3 6 Cannons 12 | . . . 1 . . 11 AOE 32 | . 3 5 9 . 2 13 Classes Destroyed 15 | 2 5 . 1 1 . 6 Worker 6 | . . . . 1 . 5 Builder 11 | . 2 . 3 . . 6 Tunneler 5 | 1 . . 2 . 1 1 Hauler 3 | . 1 . 1 . 1 . Recycler 4 | 1 1 . 1 . . 1 Mechanic 1 | . . . . . . 1 Watcher 6 | . 1 . 3 . . 2 Swarmer 23 | . 3 6 8 . . 6 Grunt 24 | . 2 . 7 . 4 11 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 7 | . . . 4 . 1 2 Hunter 4 | . . . . . . 4 Programmer 6 | . . . . . . 6 Best Kill Streak 8 | 1 5 3 6 1 3 8 Combat Bots Only 5 | . 3 3 5 . 2 5 Max Kills in Single Turn 3 | 1 3 2 2 1 2 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . 1 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 589 | . 11 24 82 . 16 456 Missed 190 | . 5 9 21 . 4 151 Damage Taken 4190 | . 126 140 547 . 148 3229 Core 863 | . 38 11 79 . 25 710 Absorbed by Shields 574 | . . . . . . 574 Redirected to Shielding 98 | . . . 51 . . 47 Ignored by Resistances 1389 | . 37 43 163 . 43 1103 Core Remaining (%) 88 | 100 . 80 . 80 95 . Volleys Fired 151 | 4 14 8 44 4 10 67 Largest 3 | 2 2 2 2 2 2 3 Hottest 120 | 70 50 50 120 46 63 116 Shots Fired 286 | 8 21 15 68 8 20 146 Gun 156 | 8 13 8 50 8 16 53 Cannon 46 | . . . . . . 46 Launcher 81 | . 8 7 15 . 4 47 Special 3 | . . . 3 . . . Kinetic 198 | 4 13 8 50 8 16 99 Thermal 7 | 4 . . 3 . . . Explosive 81 | . 8 7 15 . 4 47 Electromagnetic . | . . . . . . . Robot Hit Streak 23 | 6 11 3 16 10 17 23 Robot Miss Streak 6 | . 2 3 3 4 3 6 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 181 | 6 12 5 33 5 18 102 Core Hits 198 | 3 12 9 41 1 16 116 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . . . 1 . . 4 Destroy 1 | . . . 1 . . . Blast 4 | . . . . . . 4 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8679 | 78 797 424 1487 105 560 5228 Guns 1831 | 78 109 35 393 105 247 864 Cannons 838 | . . . . . . 838 Explosions 5853 | . 682 389 1070 . 289 3423 Melee . | . . . . . . . Ramming 133 | . 6 . . . 24 103 Kinetic 2618 | 27 109 35 393 105 247 1702 Thermal 267 | 51 . 54 24 . . 138 Explosive 5661 | . 682 335 1070 . 289 3285 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . . 9 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . . . 14 Message Errors 4 | . . . . . . 4 Matter Fused 5 | . . . . . . 5 Energy Discharges 3 | . . . . . . 3 Data Loss (major) 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 299 | . 34 27 24 . . 214 Projectiles . | . . . . . . . Explosions 299 | . 34 27 24 . . 214 Melee . | . . . . . . . Knockbacks 14 | . . . . . . 14 Impact 1 | . . . . . . 1 Kinetic 12 | . . . . . . 12 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 610 | . 82 47 21 . . 460 Shots 21 | . 4 2 1 . . 14 Rammed 25 | . 1 . . . 1 23 Targets Rammed 30 | . 2 . . . 1 27 Kicked 1 | . . . . . . 1 Crushed 4 | . 1 . . . . 3 Highest Temperature 33 | 27 12 . 33 . 7 32 Average Temperature 10 | 12 6 . 11 . 7 10 Received Heat Transfer 1113 | . 24 . 195 . 126 768 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | 1 . . . . . . Heat Transferred 298 | 148 . 50 50 . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 682 | 10 261 216 682 208 226 381 Initial 203 | . 5 19 70 203 68 9 Average 195 | 4 122 58 447 208 133 168 Maximum Alert Level 2 | . 1 1 2 1 1 1 Low Security (%) 49 | 100 66 96 9 . 64 54 Level 1 39 | . 33 3 17 100 35 45 Level 2 11 | . . . 72 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 21 | . . . 2 . 1 18 Investigation 7 | . . . . . 1 6 Extermination 3 | . . . . . . 3 Reinforcement 8 | . . . 2 . . 6 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 4 | . 1 . 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 8 6 30 . 6 45 Peak Tracking Total 11 | . 4 3 5 . 2 11 Tactical Retreats 4 | . . . 2 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . 4 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . . . 2 Most Traps Carried 2 | . . . . 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 9 | . 2 1 2 . . 4 Max in Single Turn 3 | . 2 1 1 . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 10 | . 2 . 1 . 1 6 Terminals 5 | . 1 . 1 . . 3 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access . | . . . . . . . Total Hacks 31 | . 6 . 2 . 6 17 Successful 18 | . 4 . 1 . 6 7 Failed 13 | . 2 . 1 . . 10 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual 2 | . . . 1 . 1 . Terminals 14 | . 4 . 2 . . 8 Fabricators 7 | . . . . . . 7 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 8 | . . . . . 6 2 Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 . 1 . . 3 Record 1 | . . . 1 . . . Level Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Disarm Traps 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Registered Components 1 | . . . . . . 1 Fabricator Hacks 3 | . . . . . . 3 Load Schematic 2 | . . . . . . 2 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 7 | . . . . . 6 1 Insert Component 4 | . . . . . 3 1 Analyze 3 | . . . . . 3 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 . 1 . 1 4 Full Trace Events 6 | . . . 1 . 1 4 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed 3 | . . . . . 3 . Part Schematics Acquired 3 | . . . . . 3 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 4467 | 114 426 277 684 386 501 2079 Spaces Moved 2291 | 64 224 149 347 222 271 1014 Core 165 | 19 . . 5 . . 141 Treads 1976 | 45 224 149 304 222 271 761 Legs 98 | . . . . . . 98 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 52 | . . . 38 . . 14 Fastest Speed 29 | 50 160 160 29 160 160 35 Average Speed 164 | 127 160 160 148 162 160 175 Slowest Speed 1350 | 160 160 160 320 320 160 1350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 6 37 37 30 35 24 23 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . . 10 . . . . Terrain Destroyed 541 | . 41 56 129 . 30 285 Melee . | . . . . . . . Projectile 2 | . . . 1 . . 1 AOE 539 | . 41 56 128 . 30 284 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2732 | 90 273 173 454 242 322 1178 Wait 66 | 1 16 15 9 3 11 11 Move 2285 | 63 223 148 346 221 270 1014 Hop . | . . . . . . . Pick Up 63 | 12 8 1 12 4 12 14 Fast Attach . | . . . . . . . Attach 68 | 8 3 . 18 4 9 26 Detach 37 | 1 3 . 13 3 7 10 Swap 2 | . . . 1 . . 1 Drop 28 | 1 4 1 11 1 2 8 Fire 151 | 4 14 8 44 4 10 67 Melee . | . . . . . . . Ram 12 | . . . . . . 12 Kick 1 | . . . . . . 1 Crush 17 | . 2 . . . 1 14 Escape Stasis . | . . . . . . . Rewire 2 | . . . . 2 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 541 | -10/Materials | Entered Mines 548 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 804 | -10/Mines | Discovered new exit (range 5) 818 | -10/Mines | Entered Materials 818 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1372 | -9/Materials | Discovered new exit (range 15) 1502 | -9/Materials | Entered Mines 1578 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1668 | -9/Mines | Found a hidden stash of uninstalled traps 1828 | -9/Mines | Learned Materials stockpile data 1828 | -9/Mines | Discovered new exit (range 9) 1888 | -9/Mines | Entered Materials 1888 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2261 | -8/Materials | Met 7R-MNS 2347 | -8/Materials | Discovered new exit (range 16) 2389 | -8/Materials | Entered Factory 2389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2390 | -7/Factory | Caught up to 7R-MNS 2553 | -7/Factory | Garrison activated, responded to threat 2729 | -7/Factory | Identified exit to Factory 3111 | -7/Factory | Build established: Tank 3365 | -7/Factory | Fabricated Titanium Leg? 3500 | -7/Factory | Lost 4 parts (2n1u1w) 3756 | -7/Factory | Build established: Mutant 3933 | -7/Factory | Lost 4 parts (1p1n1u1w) 4003 | -7/Factory | Lost 3 parts (2u1w) 4048 | -7/Factory | Cargo convoy interrupted 4380 | -7/Factory | Released all parts (7) 4428 | -7/Factory | Core integrity fell below 50% 4457 | -7/Factory | Core integrity fell below 20% 4468 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. KRE P7G :E/3FKH:UREJN>OGKP, Slammed into U-05 Engineer. Slammed into H-61 Shepherd. H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Knocked back. Slammed into H-61 Shepherd. Acquired 5 matter. Acquired 95 matter. Knocked back. Slug penetrates Power Conduit. Map ----- +----------------------------------------------------+ | ?????????????????????????# #?????????????????????? | | ????????????????????????## #?????????????????????? | | ????????????????????????#"!#?????????????????????? | | ????????????????????????##!#?????????????????????? | | ?????????????????????????"]#?????????????????????? | | ????????????????????????##[##????????????????????? | | ????????????????????????# [#???"""??????????????? | | ????????????????????????+% ]#??? ??????????????? | | ????????????????????????#=H=#?? """??????????????? | | ????????????????????????## ##?? """??????????????? | | ?????????????????????????# #?? """"?????????????? | | ?????????????????????????# ### """" "???????????? | | ?????????????????????????# + ???????? | | ?????????????????????????# h# = ???????? | | ????????????????????????## #######+####????????? | | ????????????????????????# ???????? | | ????????????????????????# ???????? | | ????????????????????????+ ???????? | | ????????????????????????# " " #+????????? | | ????????????????????????# t " " #?????????? | | ????????????????????????# " " ???????????? | | ????????????????????????#% " " ???????????? | | ????????????????????????# " " ???????????? | | ??????????????=?????????# " " ???????????? | | ???????????????????????## " " ???????????? | | ???????????????????????# @ " " ???????????? | | ???????????????????????#t " " " " ???????????? | | ?????????????????????? ""G"" ??????????? | | ???????????????????? ??????????? | | ?????????????????? #?????????? | | ???????????????? #####T#############?????????? | | ?????????????? ????###?????????????????????? | | ?????????????#####o#?????????????????????????????? | | ???????????????? ??????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 33 Evasion (%) 64 Targeting Accuracy 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Assault Rifle | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Titanium Leg | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Remodeling Tank Challenges ------------ None Game ------ Seed TitaniumBattleSource Manual? 0 Play Time 01:06:20 Cumulative 4.6 hours Start 2024.04.01 @ 16:50:39 End 2024.04.01 @ 17:59:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 1 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5540fe6a-105b-43b0-9079-8db54c26d757