Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:13:39 Player: Sooty Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1669) 1669 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5009 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 80/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Improved Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved EM Pulse Cannon Remote Datajack [Rating: 48] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . . 1 1 . Propulsion 1 | . . . . . 1 Utility 4 | . . 2 1 1 . Weapon 1 | . . . . . 1 Parts Attached 74 | 5 10 8 21 8 22 Power 12 | 1 1 1 4 1 4 Engine 9 | 1 . 1 4 . 3 Core 3 | . 1 . . 1 1 Reactor . | . . . . . . Propulsion 20 | 2 5 1 3 2 7 Treads 4 | . . . . . 4 Leg 11 | . 2 1 3 2 3 Wheel 4 | 2 2 . . . . Hover . | . . . . . . Flight 1 | . 1 . . . . Utility 19 | . 2 5 6 2 4 Device 11 | . 1 3 3 1 3 Storage 1 | . . 1 . . . Processor 3 | . 1 1 1 . . Hackware . | . . . . . . Protection 4 | . . . 2 1 1 Artifact . | . . . . . . Weapon 23 | 2 2 1 8 3 7 Energy Gun 16 | 2 2 1 6 1 4 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 1 . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 31 | . 4 1 5 3 18 Power 9 | . 1 . 2 1 5 Propulsion 3 | . 1 . . . 2 Utility 8 | . . . 2 1 5 Weapon 11 | . 2 1 1 1 6 Highest Loss Streak 6 | . 2 1 5 2 6 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 78 | . 78 80 87 91 68 Engine 9 | . 5 2 16 10 9 Core 4 | . 6 8 . 5 4 Treads 1 | . . . . . 4 Leg 13 | . 10 22 18 14 9 Wheel 1 | . 9 . . . . Device 9 | . 12 11 5 14 8 Storage 5 | . . 2 9 7 5 Processor 12 | . 7 13 18 15 9 Protection 3 | . . . 2 7 5 Energy Gun 13 | . 24 20 17 12 3 Launcher 1 | . . . . . 2 Naked Turns 11 | . . . . . 11 Heaviest Build 61 | 6 13 22 34 39 61 Greatest Support 50 | 26 26 20 36 36 50 Greatest Overweight (x) 2 | . 2 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 10 10 10 10 Average Capacity 8 | 5 5 6 10 10 9 Most Carried 10 | 3 3 5 10 10 10 Average Carried 5 | 1 1 2 8 9 6 Final Capacity 10 | 5 5 10 10 10 5 Final Carried 9 | 2 2 5 9 9 1 Class Distribution -------------------- 59% | Mutant 32% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1004 | 141 162 20 278 . 403 Remotely . | . . . . . . Salvage Created 2012 | . 367 259 576 69 741 Parts 111 | . 19 17 39 11 25 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 6 | . . . . 1 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . 5 5 10 1 13 Melee 2 | . 1 . . . 1 Guns 15 | . 4 3 5 . 3 Cannons 4 | . . . . . 4 AOE 11 | . . 2 4 1 4 Classes Destroyed 14 | . 6 3 4 . 1 Worker 3 | . 2 . . . 1 Builder 4 | . 1 . . 1 2 Hauler 1 | . . . 1 . . Recycler 3 | . 2 . . . 1 Operator 3 | . . 1 1 1 . Watcher 4 | . 1 . 3 . . Swarmer 9 | . 3 . 3 . 3 Grunt 11 | . 2 3 . . 6 Brawler 1 | . . 1 . . . Sentry 5 | . . 1 3 . 1 Specialist 3 | . . . 2 1 . Hunter 3 | . . . 1 . 2 Programmer 1 | . . . . . 1 Heavy 1 | . . . 1 . . Best Kill Streak 5 | . 3 2 5 3 4 Combat Bots Only 4 | . 3 2 4 1 3 Max Kills in Single Turn 5 | . 2 2 5 2 2 Gunslinging . | . . . . . . Exploded 4 | . . 2 4 1 2 Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 363 | . 34 14 40 34 241 Missed 106 | . 7 4 9 13 73 Damage Taken 4666 | . 365 180 701 382 3038 Core 1270 | . 115 31 86 178 860 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 63 | . . . . 63 . Core Remaining (%) 80 | 100 54 92 84 74 . Volleys Fired 135 | . 39 11 23 8 54 Largest 3 | . 2 2 2 2 3 Hottest 185 | . 90 90 105 100 185 Shots Fired 235 | . 70 22 46 10 87 Gun 197 | . 70 22 43 3 59 Cannon 16 | . . . . . 16 Launcher 19 | . . . 3 7 9 Special 3 | . . . . . 3 Kinetic 2 | . . . . . 2 Thermal 104 | . 50 . 3 . 51 Explosive 19 | . . . 3 7 9 Electromagnetic 107 | . 20 22 40 3 22 Robot Hit Streak 13 | . 6 5 13 6 12 Robot Miss Streak 8 | . 8 3 2 2 4 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 150 | . 37 13 32 7 61 Core Hits 84 | . 15 8 23 3 35 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 11 | . 1 . 2 . 8 Burn 7 | . 1 . . . 6 Destroy 2 | . . . . . 2 Corrupt 2 | . . . 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4170 | . 529 328 907 522 1884 Guns 2143 | . 515 218 516 16 878 Cannons 292 | . . . . . 292 Explosions 1664 | . . 110 391 506 657 Melee . | . . . . . . Ramming 71 | . 14 . . . 57 Kinetic 20 | . . . . . 20 Thermal 1399 | . 361 110 104 . 824 Explosive 1486 | . . . 323 506 657 Electromagnetic 1194 | . 154 218 480 16 326 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 11 | . . . . . 11 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . 11 . 29 6 Projectiles . | . . . . . . Explosions 46 | . . 11 . 29 6 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 35 | . 5 30 . . . Shots 1 | . . 1 . . . Rammed 10 | . 8 . . . 2 Targets Rammed 24 | . 8 . . . 16 Kicked 14 | . . . . . 14 Crushed . | . . . . . . Highest Temperature 670 | . 210 105 328 24 670 Average Temperature 114 | . 62 39 94 10 217 Received Heat Transfer 813 | . 147 42 126 81 417 Effects 15 | . . . 1 . 14 Energy Bleed 6 | . . . 1 . 5 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 5 | . . . . . 5 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 8 | . . 2 6 . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . 2 . . . 7 Heat Transferred 3175 | . 1040 50 124 . 1961 Parts Sabotaged 1 | . . . . . 1 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . 2 1 . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 353 | . 187 203 353 263 268 Initial 143 | . . 13 85 143 128 Average 161 | . 91 115 246 169 149 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 67 | 100 100 70 37 87 67 Level 1 32 | . . 29 62 12 32 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . . 2 4 2 4 Investigation 2 | . . . . . 2 Extermination 1 | . . . . . 1 Reinforcement 9 | . . 2 4 2 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . . 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 12 9 17 6 44 Peak Tracking Total 27 | . 3 3 5 3 27 Tactical Retreats 5 | . 1 1 2 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 7 | . 1 . . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 7 | . . 1 . . 6 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . 2 2 1 2 3 Terminals 5 | . 2 1 1 . 1 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 1 1 Garrison Access . | . . . . . . Total Hacks 34 | . 4 7 2 12 9 Successful 22 | . 1 7 . 10 4 Failed 12 | . 3 . 2 2 5 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 11 | . 4 2 2 . 3 Fabricators 2 | . . . . . 2 Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 17 | . . 5 . 8 4 Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 2 . . 1 Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 14 | . . 5 . 8 1 Insert Component 8 | . . 3 . 4 1 Analyze 6 | . . 2 . 4 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 1 . . Used . | . . . . . . Hacking Detections 8 | . 2 1 1 1 3 Full Trace Events 2 | . . 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 2 . 4 . Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 2 | . . . . . 2 Parts Repaired 1 | . . . . 1 . Time 22 | . . . . 22 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 7 | . . 2 . 4 1 Part Schematics Acquired 6 | . . 2 . 4 . Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2793 | 38 443 329 736 241 1006 Spaces Moved 1413 | 31 256 207 362 138 419 Core 34 | 3 11 . . . 20 Treads 213 | . . . . . 213 Legs 1008 | . 115 207 362 138 186 Wheels 145 | 28 117 . . . . Hover . | . . . . . . Flight 13 | . 13 . . . . Fastest Speed 50 | 50 50 120 120 120 50 Average Speed 148 | 86 109 126 168 127 178 Slowest Speed 330 | 90 150 190 190 190 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 52 24 35 4 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 110 | . . 3 41 43 23 Melee . | . . . . . . Projectile . | . . . . . . AOE 110 | . . 3 41 43 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1877 | 42 352 255 445 191 592 Wait 133 | . 22 17 9 32 53 Move 1408 | 30 255 206 361 137 419 Hop . | . . . . . . Pick Up 62 | 7 12 8 18 4 13 Fast Attach 2 | . . . 1 1 . Attach 59 | 5 10 7 11 4 22 Detach 11 | . . 3 3 . 5 Swap 13 | . . 1 9 3 . Drop 30 | . 6 2 10 2 10 Fire 135 | . 39 11 23 8 54 Melee . | . . . . . . Ram 8 | . 8 . . . . Kick 14 | . . . . . 14 Crush 2 | . . . . . 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 39 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 474 | -10/Materials | Discovered new exit (range 9) 475 | -10/Materials | Identified exit to Materials 482 | -10/Materials | Entered another Materials area 482 | -9/Materials | Evolved 2 slots: Utility x2 727 | -9/Materials | Discovered new exit (range 15) 811 | -9/Materials | Entered another Materials area 811 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1177 | -8/Materials | Build established: Scavenger-Mutant 1428 | -8/Materials | Discovered new exit (range 13) 1467 | -8/Materials | Lost 5 parts (2p2u1w) 1547 | -8/Materials | Entered Factory 1547 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1609 | -7/Factory | Discovered new exit (range 20) 1690 | -7/Factory | Repaired Imp. Carbon-fiber Leg 1788 | -7/Factory | Entered another Factory area 1788 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1856 | -6/Factory | Fabricated Lgt. Ion Engine? 1957 | -6/Factory | Build established: Mutant 2316 | -6/Factory | Lost 3 parts (1p2w) 2387 | -6/Factory | Lost 3 parts (2p1u) 2709 | -6/Factory | Lost 6 parts (1n2u3w) 2720 | -6/Factory | System corruption reached 10% 2721 | -6/Factory | Core integrity fell below 50% 2786 | -6/Factory | Cargo convoy interrupted 2787 | -6/Factory | Core integrity fell below 20% 2794 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02786_ C-30 ARC bursts open, deploying its payload. 02786_ X-67 Chaingunner unfolds itself. 02786_ H-66 Slayer unfolds itself. 02786_ P-60 Hacker unfolds itself. 02786_ I-36 Angel unfolds itself. 02786_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 02786_ Triggered Ambush Trap. 02786_ S-27 Virus emerges from a hatch in the floor. 02787_ Dropped Broken Hyp. Gauss Rifle. 02787_ U-05 Engineer lays Concrete. 02787_ K-01 Serf cleans the Matter Pump. 02789_ P-60 Hacker resets E-15 Imp, system corruption cleaned. 02792_ S-27 Virus destroyed. 02793_ Acquired Imp. Titanium Leg. 02794_ Imp. Titanium Leg blown off. 02794_ E-15 Imp destroyed. 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"%" ?????????? | | ?????????#"" p s] ?????????? | | ?????????# %"""hx*!p""" = ????????? | | ?????????# """" ![ """ss ????????? | | ?????????# """ xg"""s/Rk ????????? | | ?????????# u Rxhb s s%/! #########???????????? | | ########## """ """g g=!@ #???????????????????? | | """ """ != #???????????????????? | | """ """ +???????????????????? | | b b "" "" #???????????????????? | | k ""F"" #???????????????????? | | k """ #???????????????????? | | ########## ###############???????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????+ +?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | ?????????# #?????????????????????????????????? | | "????????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ????# #?????????????????????????????????? | | ####?????# #?????????????????????????????????? | | ?????????? ??????????????????????????????????? | | ####?????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 30 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 600 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Arm. Treads | -7/Factory | Scanalyzed Adv. Beam Rifle | -7/Factory | Scanalyzed Imp. Light Armor Plating | -7/Factory | Scanalyzed Imp. Signal Interpreter | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Ion Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed AuthchipIntegratedOptics Manual? 0 Play Time 01:05:05 Cumulative 9.0 hours Start 2024.04.02 @ 19:02:39 End 2024.04.02 @ 20:13:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44ef8563-3819-4af7-b9a3-c18b6898252b