Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 20:39:09 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (95) 475 Value Destroyed (2393) 2393 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (389) 389 TOTAL SCORE: 5377 Bonus ------- High Alert Combat Kills 210 Follower Combat Kills 179 Cogmind --------- Core Integrity 320/550 Matter 300/300 Energy 61/280 System Corruption 3% Temperature Cool (80) Movement Rolling (100) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- Field Laser Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (15) --- Armored Wheel Airjet Aerolev Unit Aerolev Unit Advanced Heat Sink Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Hardened Light Armor Plating Heavy Particle Gun Precision Beam Rifle Improved Assault Rifle Mini Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Aerolev Unit > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Heat Sink High-capacity Matter Pod Machine Analyzer Experimental Sensor Array Improved Signal Interpreter Field Laser Field Laser Field Laser Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Great Maul [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Field Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . . 2 Weapon 1 | . . . 1 . Parts Attached 61 | 7 13 . 11 30 Power 6 | 1 . . 4 1 Engine 6 | 1 . . 4 1 Core . | . . . . . Reactor . | . . . . . Propulsion 13 | 2 4 . 2 5 Treads 3 | . . . 2 1 Leg 2 | 2 . . . . Wheel 7 | . 4 . . 3 Hover 1 | . . . . 1 Flight . | . . . . . Utility 13 | 2 2 . . 9 Device 6 | 1 . . . 5 Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 4 | . . . . 4 Artifact . | . . . . . Weapon 29 | 2 7 . 5 15 Energy Gun 8 | 1 1 . . 6 Energy Cannon . | . . . . . Ballistic Gun 18 | 1 5 . 5 7 Ballistic Cannon . | . . . . . Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . . 2 Parts Lost 7 | . . . . 7 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon . | . . . . . Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 99 100 99 99 Engine 11 | . 14 14 11 9 Treads 6 | . . . 11 8 Wheel 22 | . 24 28 22 18 Device 4 | . 12 . . 7 Storage 11 | . 14 14 11 9 Processor 8 | . 1 14 11 8 Protection 2 | . . . . 9 Energy Gun 1 | . 1 . . 3 Ballistic Gun 28 | . 25 28 32 23 Naked Turns . | . . . . . Heaviest Build 50 | 13 32 31 36 50 Greatest Support 48 | 20 32 32 32 48 Greatest Overweight (x) 3 | 3 1 . 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 Most Carried 15 | 8 15 15 15 15 Average Carried 13 | 5 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 15 15 15 14 Class Distribution -------------------- 32% | Mutant 32% | Gunner 22% | Tank 12% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 2648 | 284 323 127 758 1156 Remotely . | . . . . . Salvage Created 3316 | 123 323 64 1085 1721 Parts 228 | 5 29 7 85 102 Haulers Intercepted 10 | . 2 . 5 3 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 67 | . 9 3 18 37 Guns 62 | . 9 3 18 32 AOE 5 | . . . . 5 Classes Destroyed 14 | 2 4 . 3 5 Worker 1 | . . . 1 . Builder 1 | . . . . 1 Tunneler 3 | 2 . . . 1 Hauler 10 | . 2 . 5 3 Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Watcher 11 | . 3 . 4 4 Swarmer 25 | . 8 2 5 10 Grunt 22 | . 1 1 4 16 Brawler 2 | . . . . 2 Duelist 3 | . . . 1 2 Protector 1 | . . . . 1 Sentry 13 | . . . 8 5 Hunter 1 | . . . . 1 Best Kill Streak 11 | 3 3 1 5 11 Combat Bots Only 11 | . 3 1 2 11 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging 1 | . 1 . 1 . Exploded 3 | . . . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1841 | . 102 51 429 1259 Core 329 | . 21 . 78 230 Absorbed by Shields 312 | . . . . 312 Redirected to Shielding 31 | . . . . 31 Regen/Repaired (Parts) 11 | . . . 11 . Core Remaining (%) 90 | 100 . 91 80 . Volleys Fired 225 | 14 37 5 62 107 Largest 3 | 2 2 2 3 3 Hottest 189 | 60 60 46 69 189 Shots Fired 611 | 28 69 10 186 318 Gun 606 | 28 67 10 186 315 Cannon . | . . . . . Launcher 5 | . 2 . . 3 Special . | . . . . . Kinetic 558 | 14 61 10 186 287 Thermal 47 | 14 5 . . 28 Explosive 5 | . 2 . . 3 Electromagnetic 1 | . 1 . . . Robot Hit Streak 24 | 4 6 4 14 24 Robot Miss Streak 6 | 3 4 1 3 6 Penetration Max . | . . . . . Secondary Targets 8 | . 3 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 402 | 17 34 7 131 213 Core Hits 164 | 7 22 5 41 89 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 5 | 1 2 . 1 1 Critical Strikes 6 | 1 2 . 1 2 Destroy 6 | 1 2 . 1 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6665 | 166 405 116 2079 3899 Guns 6149 | 166 405 116 2079 3383 Cannons . | . . . . . Explosions 516 | . . . . 516 Melee . | . . . . . Ramming . | . . . . . Kinetic 5634 | 56 351 116 2079 3032 Thermal 515 | 110 54 . . 351 Explosive 516 | . . . . 516 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 13 | . . . . 13 Projectiles . | . . . . . Explosions 13 | . . . . 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 7 | . . . . 7 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 367 | 40 46 6 54 367 Average Temperature 33 | 18 25 4 10 46 Received Heat Transfer 736 | . 6 27 120 583 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 . . 2 Heat Transferred 1077 | 250 125 . . 702 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 706 | 15 251 141 355 706 Initial 44 | . 9 10 14 44 Average 241 | 5 132 60 139 568 Maximum Alert Level 3 | . 1 . 1 3 Low Security (%) 59 | 100 71 100 75 5 Level 1 18 | . 28 . 24 9 Level 2 21 | . . . . 81 Level 3 . | . . . . 3 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 1 . . 7 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault 4 | . . . . 4 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 6 | . . . 2 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 127 | . 19 6 36 66 Peak Tracking Total 8 | . 3 3 4 8 Tactical Retreats 15 | . 6 1 2 6 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 31 | . 8 . 15 8 Terminals 22 | . 7 . 11 4 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 4 | . 1 . 1 2 Scanalyzers 3 | . . . 1 2 Garrison Access . | . . . . . Total Hacks 118 | . 24 . 61 33 Successful 80 | . 11 . 41 28 Failed 36 | . 12 . 19 5 Catastrophic 2 | . 2 . . . Database Lockouts 2 | . 1 . 1 . Manual 60 | . 19 . 29 12 Terminals 86 | . 23 . 49 14 Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units 8 | . 1 . 2 5 Scanalyzers 20 | . . . 6 14 Garrison Access . | . . . . . Terminal Hacks 26 | . 5 . 17 4 Robot Analysis 5 | . 1 . 4 . Prototype ID Bank 8 | . 2 . 4 2 Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Unreport Threat 3 | . . . 3 . Locate Traps 4 | . 2 . 1 1 Disarm Traps 2 | . . . 2 . Hauler Manifests 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 3 | . . . 1 2 Retrieve Components 3 | . . . 1 2 Scanalyzer 20 | . . . 6 14 Insert Component 9 | . . . 3 6 Analyze 11 | . . . 3 8 Garrison Access Hacks . | . . . . . Unauthorized Hacks 27 | . 6 . 13 8 Terminals 24 | . 6 . 12 6 Track 9 | . 2 . 5 2 Assimilate 2 | . . . 1 1 Botnet 9 | . 2 . 5 2 Operators 4 | . 2 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 1 2 Reject 2 | . . . 1 1 Tunnel 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 29 | . 8 . 14 7 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . . . 3 6 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 200 | . . . 200 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 19 | . . . . 19 Parts Scanalyzed 9 | . . . 3 6 Part Schematics Acquired 9 | . . . 3 6 Parts Damaged 2 | . . . 2 . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 4 | . . 3 1 . Largest Group 4 | . . 3 4 2 Highest-Rated Group 50 | . . 40 50 26 Highest-Rated Ally 16 | . . 16 16 16 Total Orders 19 | . . . 16 3 STAY 9 | . . . 7 2 FOLLOW 8 | . . . 7 1 GUARD 2 | . . . 2 . Ally Attacks 45 | . . 6 36 3 Total Damage 423 | . . 44 362 17 Kills 12 | . . 2 10 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 5 | . 1 . 4 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 6284 | 148 1255 660 2545 1676 Spaces Moved 4238 | 69 1046 592 1606 925 Core 6 | 6 . . . . Treads 15 | . . . 15 . Legs 147 | 63 84 . . . Wheels 4070 | . 962 592 1591 925 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 100 115 100 Average Speed 107 | 118 90 100 116 113 Slowest Speed 240 | 200 120 100 240 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 72 | 5 97 96 93 71 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 2 | . . 1 . 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 37 | . 15 . . 22 Melee . | . . . . . Projectile . | . . . . . AOE 37 | . 15 . . 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 5516 | 107 1292 652 2157 1308 Wait 880 | 7 158 52 454 209 Move 4234 | 68 1045 591 1605 925 Hop . | . . . . . Pick Up 63 | 9 22 2 12 18 Fast Attach 18 | 7 2 . 2 7 Attach 14 | . 2 . 2 10 Detach 3 | . . . . 3 Swap 29 | . 9 . 7 13 Drop 50 | 2 17 2 13 16 Fire 225 | 14 37 5 62 107 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 149 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Build established: Mutant 472 | -10/Materials | Central database locked down 477 | -10/Materials | Discovered new exit (range 11) 592 | -10/Materials | Discovered new exit (range 16) 673 | -10/Materials | Discovered new exit (range 7) 1404 | -10/Materials | Entered Mines 1406 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1530 | -10/Mines | Discovered new exit (range 10) 1602 | -10/Mines | Discovered new exit (range 14) 1670 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1670 | -10/Mines | Discovered new exit (range 5) 1794 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1798 | -10/Mines | Found Prototype Device 1826 | -10/Mines | Learned Materials interactive machine intel 2064 | -10/Mines | Entered Materials 2064 | -9/Materials | Accompanied by 3 allies 2064 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2065 | -9/Materials | Loaded intel: 17 interactive machine locations 2352 | -9/Materials | Build established: Gunner 2712 | -9/Materials | Build established: Commander-Gunner 2778 | -9/Materials | Discovered new exit (range 7) 3101 | -9/Materials | Discovered new exit (range 16) 3204 | -9/Materials | Identified exit to Mines 3213 | -9/Materials | Central database locked down 3238 | -9/Materials | Identified Exp. Sensor Array 3252 | -9/Materials | Discovered new exit (range 5) 3483 | -9/Materials | Build established: Gunner 3542 | -9/Materials | Repaired Broken Exp. Sensor Array 3618 | -9/Materials | Identified exit to Materials 3906 | -9/Materials | Repaired Broken Hvy. Ion Engine 4609 | -9/Materials | Entered another Materials area 4609 | -8/Materials | Accompanied by 2 allies 4609 | -8/Materials | Evolved 2 slots: Utility x2 4699 | -8/Materials | Discovered new exit (range 14) 4939 | -8/Materials | Destroyed 11 combat bots 5009 | -8/Materials | First assault squad dispatched 5489 | -8/Materials | Discovered new exit (range 7) 5572 | -8/Materials | Discovered new exit (range 4) 5598 | -8/Materials | Build established: Tank 6012 | -8/Materials | Discovered new exit (range 9) 6285 | -8/Materials | Self-destructed Last Messages --------------- 06209_ ALERT: Significant disruption in Zone 4W, multiple assault carriers dispatched. 06209_ R-06 Scavenger inserts Imp. Assault Rifle into recycling unit. 06209_ Imp. Assault Rifle discarded by recycling unit. 06212_ R-06 Scavenger inserts Field Laser into recycling unit. 06212_ Field Laser discarded by recycling unit. 06243_ Acquired Arm. Wheel. 06253_ Y-45 Defender destroyed. 06266_ Beam Rifle melted. 06266_ Y-45 Defender destroyed. 06271_ Discarded Imp. Targeting Computer. 06272_ C-30 ARC bursts open, deploying its payload. 06272_ G-50 Soldier unfolds itself. 06272_ B-36 Bruiser unfolds itself. 06272_ L-31 Rogue unfolds itself. 06272_ G-47 Trooper unfolds itself. 06281_ Hrd. Medium Armor Plating destroyed. 06281_ Shield Generator destroyed. 06281_ System corrupted by crushing effect (+3). 06285_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 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Sensor Array | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Aerolev Unit | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Hcp. Matter Pod | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorGuidanceTreads Manual? 0 Play Time 01:03:03 Cumulative 270.2 hours Start 2022.04.10 @ 03:39:21 End 2022.04.10 @ 20:39:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 232 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a36c6ef-dcdc-4cad-b1df-2526c7db745a