Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 08:04:34

Player: Wesmed

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (53)      265
Value Destroyed (1401)     1401
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (143)                143
              TOTAL SCORE: 6869

 Bonus
-------
Follower Combat Kills      143

 Cogmind 
---------
Core Integrity             985/1150
Matter                     47/300
Energy                     34/465
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (225) Ox9
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Ion Engine
>               --- PROPULSION (4) ---
        Armored Wheel
>               --- UTILITY (10) -----
   Experimental Cooling System
                Huge Storage Unit
          Large Battery
       Enhanced Optical Array
                Signal Interpreter
                Transmission Jammer
       Improved Hardlight Generator
       Improved System Guard
>               --- WEAPON (3) -------
                Phase Cannon
                Great Maul
>               --- INVENTORY (25) ---
       Improved Ion Engine
       Improved Ion Engine
                Wheel
       Improved Heat Sink
   Experimental Heat Sink
       Improved Cooling System
  High-capacity Matter Pod (0)
      Precision Energy Filter
                Kinecellerator
                ECM Suite
       Improved Medium Armor Plating
       Improved Hardlight Generator
                Point Defense Array
                System Shield
       Improved System Guard
                Plasma Cannon
                Phase Cannon
                Phase Cannon
          Heavy Plasma Cannon
           Mini Smartbomb Launcher
       Improved Datajack
                Katana
                Ionic Axe

 Peak State 
------------
>               --- POWER ------------
                Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Wheel
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
   Experimental Cooling System
                Huge Storage Unit
          Large Battery
                Structural Scanner
       Enhanced Optical Array
                Signal Interpreter
                Core Analyzer
                Transmission Jammer
       Improved Medium Armor Plating
                System Shield
>               --- WEAPON -----------
                Plasma Cannon
                Phase Cannon
           Mini Smartbomb Launcher
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Ion Engine
       Improved Heat Sink
       Improved Heat Sink
       Improved Cooling System
  High-capacity Matter Pod
      Precision Energy Filter
                Kinecellerator
                ECM Suite
                System Shield
       Improved System Guard
       Improved System Guard
                Phase Cannon
                Phase Cannon
          Heavy Plasma Cannon
       Advanced Assault Cannon
       Advanced Assault Cannon
                Rocket Launcher
       Improved Datajack
                Great Maul
                Katana
                Ionic Axe
[Rating: 79]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   .   2   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   1   1   2   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             86   | 4   4   4   14  9   14  8   7   17  2   3   
  Power                    8    | .   .   .   1   2   1   .   1   1   .   2   
    Engine                 3    | .   .   .   .   .   1   .   .   .   .   2   
    Core                   4    | .   .   .   1   2   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               23   | 1   1   4   5   6   3   1   .   2   .   .   
    Treads                 3    | .   .   2   1   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   4   6   .   .   .   .   .   .   
    Wheel                  10   | 1   1   2   .   .   3   1   .   2   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  30   | 1   3   .   3   1   5   2   4   9   1   1   
    Device                 13   | .   .   .   .   .   3   2   2   5   .   1   
    Storage                3    | 1   1   .   .   .   .   .   1   .   .   .   
    Processor              7    | .   1   .   1   .   1   .   1   2   1   .   
    Hackware               1    | .   .   .   .   1   .   .   .   .   .   .   
    Protection             6    | .   1   .   2   .   1   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   .   5   .   5   5   2   5   1   .   
    Energy Gun             4    | 1   .   .   1   .   1   .   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   1   1   2   .   .   
    Ballistic Gun          4    | 1   .   .   3   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   .   1   3   .   2   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        4    | .   .   .   1   .   2   1   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   .   3   .   .   
Parts Lost                 21   | .   .   .   8   2   .   .   1   2   2   6   
  Power                    4    | .   .   .   .   1   .   .   .   .   1   2   
  Propulsion               5    | .   .   .   2   1   .   .   .   1   .   1   
  Utility                  8    | .   .   .   3   .   .   .   1   1   1   2   
  Weapon                   4    | .   .   .   3   .   .   .   .   .   .   1   
  Highest Loss Streak      6    | .   .   .   5   2   .   .   1   2   2   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   73  85  78  79  90  90  93  91  92  88  
  Engine                   3    | .   .   .   3   .   6   6   5   1   .   2   
  Core                     2    | .   .   .   5   8   .   .   4   5   4   .   
  Leg                      10   | .   .   .   15  34  19  .   .   .   .   .   
  Wheel                    11   | .   20  27  6   .   6   20  17  14  15  12  
  Device                   8    | .   .   .   .   .   8   17  19  17  15  20  
  Storage                  9    | .   14  14  11  9   7   6   11  10  10  10  
  Processor                11   | .   7   14  9   9   12  13  11  15  14  15  
  Hackware                 3    | .   .   .   .   .   7   6   5   5   5   4   
  Protection               3    | .   2   .   4   .   3   6   1   2   5   .   
  Energy Gun               4    | .   14  14  7   .   6   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   5   8   5   5   
  Ballistic Gun            7    | .   14  14  13  18  4   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   11  5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             136  | 8   88  83  92  88  98  105 119 136 133 131 
  Greatest Support         50   | 10  26  26  30  47  48  50  50  50  50  50  
  Greatest Overweight (x)  28   | .   8   3   28  2   3   2   2   3   2   10  
  Average Overweight (x)   2    | .   3   3   4   1   1   1   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  
  Average Capacity         24   | 7   21  25  25  25  25  25  25  25  25  25  
  Most Carried             25   | 7   13  16  25  25  25  25  25  25  23  24  
  Average Carried          21   | 4   9   14  20  24  24  24  24  24  22  23  
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  25  
  Final Carried            25   | 7   13  16  24  25  25  25  25  24  22  23  

 Class Distribution 
--------------------
 43% | Mutant
 42% | Scavenger-Mutant
  6% | Infiltrator-Gunner
  4% | Scavenger-Gunner

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -7/Factory
             Mutant | -6/Factory
             Mutant | -5/Factory
 Infiltrator-Gunner | -4/Factory
   Scavenger-Mutant | -4/Waste
 Infiltrator-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Matter Collected           1308 | 184 85  12  366 137 200 84  53  187 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1592 | .   67  .   566 229 449 23  .   173 .   85  
  Parts                    112  | .   8   .   31  20  36  2   .   8   .   7   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   2   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  33   | .   3   .   9   6   4   3   .   4   .   4   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Guns                     20   | .   3   .   9   6   2   .   .   .   .   .   
  Cannons                  9    | .   .   .   .   .   .   2   .   3   .   4   
  AOE                      2    | .   .   .   .   .   .   1   .   1   .   .   
Classes Destroyed          9    | .   2   .   4   1   2   .   .   .   .   .   
  Worker                   8    | .   .   .   .   .   6   1   .   1   .   .   
  Builder                  6    | .   .   .   1   .   5   .   .   .   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   .   .   .   
  Watcher                  3    | .   1   .   2   .   .   .   .   .   .   .   
  Swarmer                  13   | .   3   .   .   4   .   2   .   .   .   4   
  Grunt                    9    | .   .   .   5   2   2   .   .   .   .   .   
  Sentry                   6    | .   .   .   4   .   .   1   .   1   .   .   
  Programmer               5    | .   .   .   .   .   2   .   .   3   .   .   
Best Kill Streak           7    | .   3   .   5   5   7   3   .   2   .   4   
  Combat Bots Only         4    | .   3   .   3   4   2   2   .   2   .   4   
Max Kills in Single Turn   3    | .   1   .   1   1   1   3   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   1   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Hostile Shots Fired        286  | .   15  .   55  43  17  41  3   29  .   83  
  Missed                   73   | .   2   .   8   13  4   16  1   12  .   17  
Damage Taken               3523 | .   118 .   986 368 177 349 91  420 317 697 
  Core                     423  | .   20  .   135 74  12  17  .   36  49  80  
  Absorbed by Shields      474  | .   .   .   .   .   20  .   5   53  .   396 
  Redirected to Shielding  57   | .   .   .   .   .   14  35  8   .   .   .   
  Regen/Repaired (Parts)   127  | .   .   .   .   .   .   .   .   127 .   .   
Core Remaining (%)         91   | 100 .   92  66  86  98  98  100 .   .   .   
Volleys Fired              145  | .   20  .   46  23  23  9   .   14  .   10  
  Largest                  3    | .   2   .   2   2   2   2   .   3   .   2   
  Hottest                  213  | .   70  .   73  40  100 96  .   213 .   133 
Shots Fired                287  | .   40  .   91  46  31  18  .   41  .   20  
  Gun                      208  | .   40  .   91  46  31  .   .   .   .   .   
  Cannon                   79   | .   .   .   .   .   .   18  .   41  .   20  
  Launcher                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  190  | .   20  .   74  46  8   18  .   14  .   10  
  Thermal                  97   | .   20  .   17  .   23  .   .   27  .   10  
  Explosive                .    | .   .   .   .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         12   | .   7   .   12  11  4   9   .   6   .   3   
  Robot Miss Streak        4    | .   3   .   3   4   4   1   .   1   .   2   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   .   .   
  Secondary Targets        6    | .   1   .   3   2   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   1   .   .   .   .   .   .   
Shots Hit Robots           176  | .   21  .   53  28  24  11  .   25  .   14  
  Core Hits                87   | .   6   .   23  16  20  6   .   10  .   6   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   1   1   .   .   .   .   .   .   
  Critical Strikes         4    | .   .   .   1   1   .   1   .   1   .   .   
    Destroy                2    | .   .   .   1   1   .   .   .   .   .   .   
    Blast                  2    | .   .   .   .   .   .   1   .   1   .   .   
Melee Attacks              51   | .   .   .   2   .   5   1   .   .   40  3   
  Impact                   43   | .   .   .   .   .   .   .   .   .   40  3   
  Slashing                 7    | .   .   .   2   .   4   1   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   .   .   
Damage Inflicted           3502 | .   232 .   637 317 455 533 .   876 .   452 
  Guns                     1543 | .   232 .   632 317 362 .   .   .   .   .   
  Cannons                  1464 | .   .   .   .   .   .   313 .   814 .   337 
  Explosions               282  | .   .   .   .   .   .   220 .   62  .   .   
  Melee                    183  | .   .   .   .   .   68  .   .   .   .   115 
  Ramming                  30   | .   .   .   5   .   25  .   .   .   .   .   
  Kinetic                  1696 | .   119 .   484 317 17  313 .   286 .   160 
  Thermal                  1311 | .   113 .   148 .   345 .   .   528 .   177 
  Explosive                282  | .   .   .   .   .   .   220 .   62  .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact                   115  | .   .   .   .   .   .   .   .   .   .   115 
  Slashing                 68   | .   .   .   .   .   68  .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Corruption         10   | .   .   .   10  .   4   .   .   2   9   .   
  Average Corruption       4    | .   .   .   9   .   2   .   .   1   9   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   .   .   
  Effects                  31   | .   .   .   18  .   12  .   .   1   .   .   
    Message Errors         8    | .   .   .   4   .   4   .   .   .   .   .   
    Matter Fused           3    | .   .   .   2   .   1   .   .   .   .   .   
    Heat Flow Errors       4    | .   .   .   3   .   1   .   .   .   .   .   
    Energy Discharges      4    | .   .   .   2   .   1   .   .   1   .   .   
    Parts Rejected         1    | .   .   .   1   .   .   .   .   .   .   .   
    Parts Fused            1    | .   .   .   1   .   .   .   .   .   .   .   
    Data Loss (minor)      2    | .   .   .   1   .   1   .   .   .   .   .   
    Data Loss (major)      3    | .   .   .   .   .   3   .   .   .   .   .   
    Misfires               1    | .   .   .   1   .   .   .   .   .   .   .   
    Alerts                 1    | .   .   .   .   .   1   .   .   .   .   .   
    Misdirections          1    | .   .   .   1   .   .   .   .   .   .   .   
    Weapon Failures        2    | .   .   .   2   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   .   .   
Overflow Damage            94   | .   .   .   .   .   .   5   .   89  .   .   
  Projectiles              94   | .   .   .   .   .   .   5   .   89  .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Knockbacks                 6    | .   .   .   .   .   .   1   .   4   .   1   
  Impact                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   .   .   .   1   .   4   .   1   
  Secondary                .    | .   .   .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      260  | .   .   .   .   .   .   124 .   136 .   .   
  Shots                    4    | .   .   .   .   .   .   2   .   2   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   .   .   
Targets Rammed             3    | .   .   .   2   .   1   .   .   .   .   .   
  Kicked                   3    | .   .   .   2   .   1   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   .   .   
Highest Temperature        303  | .   40  .   303 14  192 45  .   108 .   .   
  Average Temperature      59   | .   20  .   99  8   42  25  .   41  .   .   
  Received Heat Transfer   612  | .   18  .   309 180 27  30  .   9   .   39  
Siege Activations          .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Melted             3    | .   1   .   .   .   .   .   .   2   .   .   
  Heat Transferred         2458 | .   333 .   444 .   750 .   .   709 .   222 
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Peak Influence             237  | .   112 5   236 226 125 237 150 186 84  133 
  Initial                  115  | .   .   5   1   56  18  60  115 73  53  46  
  Average                  71   | .   25  5   100 96  33  143 119 98  68  65  
Maximum Alert Level        1    | .   .   .   1   1   .   1   .   .   .   .   
  Low Security (%)         93   | 100 100 100 90  84  100 64  100 100 100 100 
  Level 1                  6    | .   .   .   9   15  .   35  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   1   5   1   1   1   .   .   
  Investigation            2    | .   .   .   .   .   1   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   2   .   .   1   .   .   
  Reinforcement            6    | .   .   .   2   1   2   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Distress Signals           5    | .   1   .   3   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              74   | .   9   .   20  12  7   4   3   5   8   6   
  Peak Tracking Total      6    | .   4   .   4   4   3   3   1   2   3   6   
  Tactical Retreats        16   | .   2   .   1   3   2   1   .   1   6   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Traps Triggered            4    | .   .   .   .   .   .   .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   6   6   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Machines Disabled          7    | .   .   .   .   .   .   3   .   4   .   .   
  Max in Single Turn       3    | .   .   .   .   .   .   2   .   3   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Machines Accessed          12   | .   1   .   2   1   4   2   1   1   .   .   
  Terminals                8    | .   1   .   1   1   3   1   1   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   1   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   3   .   5   3   8   4   3   8   .   .   
  Successful               16   | .   2   .   3   1   3   1   .   6   .   .   
  Failed                   18   | .   1   .   2   2   5   3   3   2   .   .   
    Catastrophic           3    | .   .   .   .   .   1   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Terminals                22   | .   3   .   3   3   7   3   3   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          11   | .   .   .   2   .   .   1   .   8   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   .   2   1   2   1   .   .   .   .   
  Record                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   
  Disarm Traps             3    | .   .   .   2   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   1   .   .   .   .   6   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   3   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   3   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   .   .   2   1   3   2   1   1   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   .   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   2   .   .   
  Time                     120  | .   .   .   .   .   .   .   .   120 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               50   | .   .   .   50  .   .   .   .   .   .   .   
  Total Damage             502  | .   .   .   502 .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   5   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Was  Fac  
Turns Passed               4513 | 56   418  240  603  479  1126 391  214  614  228  144  
Spaces Moved               2397 | 54   242  172  183  174  587  280  168  369  89   79   
  Core                     4    | 1    .    .    3    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     502  | .    .    .    57   174  271  .    .    .    .    .    
  Wheels                   1891 | 53   242  172  123  .    316  280  168  369  89   79   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   135  135  192  101  105  120  120  120  120  
  Average Speed            150  | 79   134  135  225  226  171  119  120  121  120  121  
  Slowest Speed            1450 | 80   200  135  1450 260  262  120  120  140  120  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    2    .    .    .    .    .    1    .    
Exploration Rate (%)       22   | 4    39   43   17   21   17   7    7    9    75   3    
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 45   | .    .    .    1    .    2    2    .    .    40   .    
Terrain Destroyed          140  | .    .    .    1    .    2    33   .    59   40   5    
  Melee                    44   | .    .    .    1    .    2    1    .    .    40   .    
  Projectile               16   | .    .    .    .    .    .    4    .    7    .    5    
  AOE                      80   | .    .    .    .    .    .    28   .    52   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac 
Total                      2922 | 64  297 178 264 220 664 318 181 505 130 101 
  Wait                     127  | .   25  .   5   4   4   6   .   82  .   1   
  Move                     2387 | 53  241 171 182 173 586 279 167 369 87  79  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  63   | 7   5   3   11  4   12  6   3   9   .   3   
  Fast Attach              41   | 4   4   .   7   3   9   3   3   7   .   1   
  Attach                   17   | .   .   .   4   1   .   .   4   4   2   2   
  Detach                   4    | .   1   .   .   .   .   .   1   2   .   .   
  Swap                     28   | .   .   4   3   5   5   5   .   6   .   .   
  Drop                     54   | .   1   .   1   7   19  9   3   12  .   2   
  Fire                     145  | .   20  .   46  23  23  9   .   14  .   10  
  Melee                    51   | .   .   .   2   .   5   1   .   .   40  3   
  Ram                      1    | .   .   .   1   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   2   .   1   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  468 | -10/Materials | Discovered new exit (range 6)
  475 | -10/Materials | Entered Mines
  522 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  576 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  629 | -10/Mines     | Learned location of Zion (-7)
  647 | -10/Mines     | Discovered new exit (range 15)
  650 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  664 | -10/Mines     | Discovered new exit (range 17)
  715 | -10/Mines     | Entered Materials
  715 | -9/Materials  | Accompanied by 3 allies
  715 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  923 | -9/Materials  | Crushed by falling debris
  926 | -9/Materials  | Crushed by falling debris
  926 | -9/Materials  | System corruption reached 10%
  957 | -9/Materials  | Lost 5 parts (1n2u2w)
 1286 | -9/Materials  | Build established: Scavenger-Mutant
 1297 | -9/Materials  | Discovered new exit (range 9)
 1318 | -9/Materials  | Entered another Materials area
 1318 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1717 | -8/Materials  | Discovered new exit (range 18)
 1797 | -8/Materials  | Entered Factory
 1797 | -7/Factory    | Evolved 2 slots: Utility x2
 2219 | -7/Factory    | Build established: Mutant
 2876 | -7/Factory    | Build established: Scavenger-Mutant
 2920 | -7/Factory    | Discovered new exit (range 4)
 2923 | -7/Factory    | Entered another Factory area
 2923 | -6/Factory    | Evolved 2 slots: Utility x2
 3284 | -6/Factory    | Build established: Mutant
 3293 | -6/Factory    | Discovered new exit (range 18)
 3314 | -6/Factory    | Entered another Factory area
 3314 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3470 | -5/Factory    | Found Prototype Launcher
 3483 | -5/Factory    | Discovered new exit (range 9)
 3496 | -5/Factory    | Identified exit to Factory
 3528 | -5/Factory    | Entered another Factory area
 3528 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3609 | -4/Factory    | Repaired Imp. Cooling System
 3926 | -4/Factory    | Identified Mni. Smartbomb Launcher
 4008 | -4/Factory    | Repaired Arm. Wheel
 4142 | -4/Factory    | Sucked down chute
 4142 | -4/Factory    | Entered Waste
 4163 | -4/Waste      | Spotted C-40 Crusher
 4197 | -4/Waste      | Spotted C-40 Crusher
 4233 | -4/Waste      | Spotted C-40 Crusher
 4238 | -4/Waste      | Spotted C-40 Crusher
 4265 | -4/Waste      | Spotted C-40 Crusher
 4296 | -4/Waste      | Build established: Scavenger-Mutant
 4338 | -4/Waste      | Crushed by falling debris
 4359 | -4/Waste      | Discovered new exit (range 10)
 4369 | -4/Waste      | Identified exit to Factory
 4370 | -4/Waste      | Entered Factory
 4514 | -4/Factory    | Self-destructed

 Last Messages 
---------------
04491_ Wheel destroyed.
04491_ R-10 Processor collects Autogun.
04493_ S-27 Virus destroyed.
04493_ System Shield destroyed.
04493_ Penetrated by Slug.
04493_ U-05 Engineer builds a Wall.
04495_ R-10 Processor collects VTOL Module.
04498_ R-10 Processor collects Lgt. Nuclear Core.
04499_ Slug penetrates Wall.
04500_ Structural Scanner destroyed.
04501_ R-10 Processor collects Arm. Huge Wheel.
04502_ Penetrated by Slug.
04502_ U-05 Engineer builds a Wall.
04504_ R-10 Processor collects VTOL Module.
04504_ Penetrated by Slug.
04504_ Adv. Assault Cannon destroyed.
04506_ R-10 Processor collects Lgt. Nuclear Core.
04507_ Penetrated by Slug.
04511_ Lgt. Antimatter Reactor destroyed.
04513_ Penetrated by Slug.

 Map 
-----
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| ??????????????????????##+#########     # ???????   |
| ??????????????????????##       ] #     # ???????   |
| ??????????????????????##         #     # ???????   |
| ??????????????????????##    """" +     # ???????   |
| ??????????????????????##    """" #     # ???????   |
| ??????????????? ## #####    """" #     ##???????   |
| ??              ## #####    """" #     ##???????   |
| ?                      /         #     ##???????   |
| ?##        =    ##     #         #     ##???????   |
| ?###??????????? ##     ####/######     # ???????   |
| ????????????????##                     # ???????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          34
Energy Capacity            675
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              12
Corruption Containment     12
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                44
Core Analysis              6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              DynamicMappingSystem
  Manual?         0
Play Time         00:48:39
  Cumulative      17.3 hours
  Start           2024.04.24 @ 15:18:36
  End             2024.04.25 @ 08:04:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           9
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f53e0d1-f22c-4ffc-b51d-ae0afcef49e3