Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 08:04:34 Player: Wesmed Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (53) 265 Value Destroyed (1401) 1401 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 6869 Bonus ------- Follower Combat Kills 143 Cogmind --------- Core Integrity 985/1150 Matter 47/300 Energy 34/465 System Corruption 0% Temperature Cool (0) Movement Rolling (225) Ox9 Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine > --- PROPULSION (4) --- Armored Wheel > --- UTILITY (10) ----- Experimental Cooling System Huge Storage Unit Large Battery Enhanced Optical Array Signal Interpreter Transmission Jammer Improved Hardlight Generator Improved System Guard > --- WEAPON (3) ------- Phase Cannon Great Maul > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Wheel Improved Heat Sink Experimental Heat Sink Improved Cooling System High-capacity Matter Pod (0) Precision Energy Filter Kinecellerator ECM Suite Improved Medium Armor Plating Improved Hardlight Generator Point Defense Array System Shield Improved System Guard Plasma Cannon Phase Cannon Phase Cannon Heavy Plasma Cannon Mini Smartbomb Launcher Improved Datajack Katana Ionic Axe Peak State ------------ > --- POWER ------------ Fission Core Light Antimatter Reactor > --- PROPULSION ------- Wheel Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Large Battery Structural Scanner Enhanced Optical Array Signal Interpreter Core Analyzer Transmission Jammer Improved Medium Armor Plating System Shield > --- WEAPON ----------- Plasma Cannon Phase Cannon Mini Smartbomb Launcher > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Ion Engine Improved Heat Sink Improved Heat Sink Improved Cooling System High-capacity Matter Pod Precision Energy Filter Kinecellerator ECM Suite System Shield Improved System Guard Improved System Guard Phase Cannon Phase Cannon Heavy Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Improved Datajack Great Maul Katana Ionic Axe [Rating: 79] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Smartbomb Launcher Impact Weapon Great Maul Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 2 2 2 . . Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . . . Utility 8 | . . . 1 1 2 2 1 1 . . Weapon 1 | . . . . . . . . 1 . . Parts Attached 86 | 4 4 4 14 9 14 8 7 17 2 3 Power 8 | . . . 1 2 1 . 1 1 . 2 Engine 3 | . . . . . 1 . . . . 2 Core 4 | . . . 1 2 . . 1 . . . Reactor 1 | . . . . . . . . 1 . . Propulsion 23 | 1 1 4 5 6 3 1 . 2 . . Treads 3 | . . 2 1 . . . . . . . Leg 10 | . . . 4 6 . . . . . . Wheel 10 | 1 1 2 . . 3 1 . 2 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 1 3 . 3 1 5 2 4 9 1 1 Device 13 | . . . . . 3 2 2 5 . 1 Storage 3 | 1 1 . . . . . 1 . . . Processor 7 | . 1 . 1 . 1 . 1 2 1 . Hackware 1 | . . . . 1 . . . . . . Protection 6 | . 1 . 2 . 1 . . 2 . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . . 5 . 5 5 2 5 1 . Energy Gun 4 | 1 . . 1 . 1 . 1 . . . Energy Cannon 4 | . . . . . . 1 1 2 . . Ballistic Gun 4 | 1 . . 3 . . . . . . . Ballistic Cannon 6 | . . . . . 1 3 . 2 . . Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 4 | . . . 1 . 2 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . . . . 3 . . Parts Lost 21 | . . . 8 2 . . 1 2 2 6 Power 4 | . . . . 1 . . . . 1 2 Propulsion 5 | . . . 2 1 . . . 1 . 1 Utility 8 | . . . 3 . . . 1 1 1 2 Weapon 4 | . . . 3 . . . . . . 1 Highest Loss Streak 6 | . . . 5 2 . . 1 2 2 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 73 85 78 79 90 90 93 91 92 88 Engine 3 | . . . 3 . 6 6 5 1 . 2 Core 2 | . . . 5 8 . . 4 5 4 . Leg 10 | . . . 15 34 19 . . . . . Wheel 11 | . 20 27 6 . 6 20 17 14 15 12 Device 8 | . . . . . 8 17 19 17 15 20 Storage 9 | . 14 14 11 9 7 6 11 10 10 10 Processor 11 | . 7 14 9 9 12 13 11 15 14 15 Hackware 3 | . . . . . 7 6 5 5 5 4 Protection 3 | . 2 . 4 . 3 6 1 2 5 . Energy Gun 4 | . 14 14 7 . 6 . . . . . Energy Cannon 1 | . . . . . . . 5 8 5 5 Ballistic Gun 7 | . 14 14 13 18 4 . . . . . Ballistic Cannon 2 | . . . . . . 11 5 5 5 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 136 | 8 88 83 92 88 98 105 119 136 133 131 Greatest Support 50 | 10 26 26 30 47 48 50 50 50 50 50 Greatest Overweight (x) 28 | . 8 3 28 2 3 2 2 3 2 10 Average Overweight (x) 2 | . 3 3 4 1 1 1 2 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 25 Most Carried 25 | 7 13 16 25 25 25 25 25 25 23 24 Average Carried 21 | 4 9 14 20 24 24 24 24 24 22 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 7 13 16 24 25 25 25 25 24 22 23 Class Distribution -------------------- 43% | Mutant 42% | Scavenger-Mutant 6% | Infiltrator-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Infiltrator-Gunner | -4/Factory Scavenger-Mutant | -4/Waste Infiltrator-Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Matter Collected 1308 | 184 85 12 366 137 200 84 53 187 . . Remotely . | . . . . . . . . . . . Salvage Created 1592 | . 67 . 566 229 449 23 . 173 . 85 Parts 112 | . 8 . 31 20 36 2 . 8 . 7 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Combat Hostiles Destroyed 33 | . 3 . 9 6 4 3 . 4 . 4 Melee 2 | . . . . . 2 . . . . . Guns 20 | . 3 . 9 6 2 . . . . . Cannons 9 | . . . . . . 2 . 3 . 4 AOE 2 | . . . . . . 1 . 1 . . Classes Destroyed 9 | . 2 . 4 1 2 . . . . . Worker 8 | . . . . . 6 1 . 1 . . Builder 6 | . . . 1 . 5 . . . . . Hauler 1 | . . . 1 . . . . . . . Recycler 2 | . . . . 1 1 . . . . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 13 | . 3 . . 4 . 2 . . . 4 Grunt 9 | . . . 5 2 2 . . . . . Sentry 6 | . . . 4 . . 1 . 1 . . Programmer 5 | . . . . . 2 . . 3 . . Best Kill Streak 7 | . 3 . 5 5 7 3 . 2 . 4 Combat Bots Only 4 | . 3 . 3 4 2 2 . 2 . 4 Max Kills in Single Turn 3 | . 1 . 1 1 1 3 . 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . 1 . 1 . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Hostile Shots Fired 286 | . 15 . 55 43 17 41 3 29 . 83 Missed 73 | . 2 . 8 13 4 16 1 12 . 17 Damage Taken 3523 | . 118 . 986 368 177 349 91 420 317 697 Core 423 | . 20 . 135 74 12 17 . 36 49 80 Absorbed by Shields 474 | . . . . . 20 . 5 53 . 396 Redirected to Shielding 57 | . . . . . 14 35 8 . . . Regen/Repaired (Parts) 127 | . . . . . . . . 127 . . Core Remaining (%) 91 | 100 . 92 66 86 98 98 100 . . . Volleys Fired 145 | . 20 . 46 23 23 9 . 14 . 10 Largest 3 | . 2 . 2 2 2 2 . 3 . 2 Hottest 213 | . 70 . 73 40 100 96 . 213 . 133 Shots Fired 287 | . 40 . 91 46 31 18 . 41 . 20 Gun 208 | . 40 . 91 46 31 . . . . . Cannon 79 | . . . . . . 18 . 41 . 20 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 190 | . 20 . 74 46 8 18 . 14 . 10 Thermal 97 | . 20 . 17 . 23 . . 27 . 10 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . 7 . 12 11 4 9 . 6 . 3 Robot Miss Streak 4 | . 3 . 3 4 4 1 . 1 . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . 1 . 3 2 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 176 | . 21 . 53 28 24 11 . 25 . 14 Core Hits 87 | . 6 . 23 16 20 6 . 10 . 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 4 | . . . 1 1 . 1 . 1 . . Destroy 2 | . . . 1 1 . . . . . . Blast 2 | . . . . . . 1 . 1 . . Melee Attacks 51 | . . . 2 . 5 1 . . 40 3 Impact 43 | . . . . . . . . . 40 3 Slashing 7 | . . . 2 . 4 1 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3502 | . 232 . 637 317 455 533 . 876 . 452 Guns 1543 | . 232 . 632 317 362 . . . . . Cannons 1464 | . . . . . . 313 . 814 . 337 Explosions 282 | . . . . . . 220 . 62 . . Melee 183 | . . . . . 68 . . . . 115 Ramming 30 | . . . 5 . 25 . . . . . Kinetic 1696 | . 119 . 484 317 17 313 . 286 . 160 Thermal 1311 | . 113 . 148 . 345 . . 528 . 177 Explosive 282 | . . . . . . 220 . 62 . . Electromagnetic . | . . . . . . . . . . . Impact 115 | . . . . . . . . . . 115 Slashing 68 | . . . . . 68 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 10 . 4 . . 2 9 . Average Corruption 4 | . . . 9 . 2 . . 1 9 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 31 | . . . 18 . 12 . . 1 . . Message Errors 8 | . . . 4 . 4 . . . . . Matter Fused 3 | . . . 2 . 1 . . . . . Heat Flow Errors 4 | . . . 3 . 1 . . . . . Energy Discharges 4 | . . . 2 . 1 . . 1 . . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . Data Loss (minor) 2 | . . . 1 . 1 . . . . . Data Loss (major) 3 | . . . . . 3 . . . . . Misfires 1 | . . . 1 . . . . . . . Alerts 1 | . . . . . 1 . . . . . Misdirections 1 | . . . 1 . . . . . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 94 | . . . . . . 5 . 89 . . Projectiles 94 | . . . . . . 5 . 89 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . 1 . 4 . 1 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . 1 . 4 . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 260 | . . . . . . 124 . 136 . . Shots 4 | . . . . . . 2 . 2 . . Rammed . | . . . . . . . . . . . Targets Rammed 3 | . . . 2 . 1 . . . . . Kicked 3 | . . . 2 . 1 . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 303 | . 40 . 303 14 192 45 . 108 . . Average Temperature 59 | . 20 . 99 8 42 25 . 41 . . Received Heat Transfer 612 | . 18 . 309 180 27 30 . 9 . 39 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 . . . . . . 2 . . Heat Transferred 2458 | . 333 . 444 . 750 . . 709 . 222 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Peak Influence 237 | . 112 5 236 226 125 237 150 186 84 133 Initial 115 | . . 5 1 56 18 60 115 73 53 46 Average 71 | . 25 5 100 96 33 143 119 98 68 65 Maximum Alert Level 1 | . . . 1 1 . 1 . . . . Low Security (%) 93 | 100 100 100 90 84 100 64 100 100 100 100 Level 1 6 | . . . 9 15 . 35 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 11 | . . . 2 1 5 1 1 1 . . Investigation 2 | . . . . . 1 . 1 . . . Extermination 3 | . . . . . 2 . . 1 . . Reinforcement 6 | . . . 2 1 2 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Distress Signals 5 | . 1 . 3 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 74 | . 9 . 20 12 7 4 3 5 8 6 Peak Tracking Total 6 | . 4 . 4 4 3 3 1 2 3 6 Tactical Retreats 16 | . 2 . 1 3 2 1 . 1 6 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Traps Triggered 4 | . . . . . . . 1 3 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 12 | . . . 6 6 . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Disabled 7 | . . . . . . 3 . 4 . . Max in Single Turn 3 | . . . . . . 2 . 3 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Machines Accessed 12 | . 1 . 2 1 4 2 1 1 . . Terminals 8 | . 1 . 1 1 3 1 1 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 3 | . . . 1 . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 34 | . 3 . 5 3 8 4 3 8 . . Successful 16 | . 2 . 3 1 3 1 . 6 . . Failed 18 | . 1 . 2 2 5 3 3 2 . . Catastrophic 3 | . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . 1 . . . . Terminals 22 | . 3 . 3 3 7 3 3 . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations 11 | . . . 2 . . 1 . 8 . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 2 . 2 1 2 1 . . . . Record 2 | . . . . . 2 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Disarm Traps 3 | . . . 2 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks 7 | . . . 1 . . . . 6 . . Scan Component 3 | . . . . . . . . 3 . . Repair 3 | . . . . . . . . 3 . . Refit 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . . . 2 1 3 2 1 1 . . Full Trace Events 2 | . . . . . 1 . 1 . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 2 . . Time 120 | . . . . . . . . 120 . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 50 | . . . 50 . . . . . . . Total Damage 502 | . . . 502 . . . . . . . Kills 5 | . . . 5 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Turns Passed 4513 | 56 418 240 603 479 1126 391 214 614 228 144 Spaces Moved 2397 | 54 242 172 183 174 587 280 168 369 89 79 Core 4 | 1 . . 3 . . . . . . . Treads . | . . . . . . . . . . . Legs 502 | . . . 57 174 271 . . . . . Wheels 1891 | 53 242 172 123 . 316 280 168 369 89 79 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 192 101 105 120 120 120 120 Average Speed 150 | 79 134 135 225 226 171 119 120 121 120 121 Slowest Speed 1450 | 80 200 135 1450 260 262 120 120 140 120 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 3 | . . . 2 . . . . . 1 . Exploration Rate (%) 22 | 4 39 43 17 21 17 7 7 9 75 3 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 45 | . . . 1 . 2 2 . . 40 . Terrain Destroyed 140 | . . . 1 . 2 33 . 59 40 5 Melee 44 | . . . 1 . 2 1 . . 40 . Projectile 16 | . . . . . . 4 . 7 . 5 AOE 80 | . . . . . . 28 . 52 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Total 2922 | 64 297 178 264 220 664 318 181 505 130 101 Wait 127 | . 25 . 5 4 4 6 . 82 . 1 Move 2387 | 53 241 171 182 173 586 279 167 369 87 79 Hop . | . . . . . . . . . . . Pick Up 63 | 7 5 3 11 4 12 6 3 9 . 3 Fast Attach 41 | 4 4 . 7 3 9 3 3 7 . 1 Attach 17 | . . . 4 1 . . 4 4 2 2 Detach 4 | . 1 . . . . . 1 2 . . Swap 28 | . . 4 3 5 5 5 . 6 . . Drop 54 | . 1 . 1 7 19 9 3 12 . 2 Fire 145 | . 20 . 46 23 23 9 . 14 . 10 Melee 51 | . . . 2 . 5 1 . . 40 3 Ram 1 | . . . 1 . . . . . . . Kick 3 | . . . 2 . 1 . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . 1 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 6) 475 | -10/Materials | Entered Mines 522 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 576 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 629 | -10/Mines | Learned location of Zion (-7) 647 | -10/Mines | Discovered new exit (range 15) 650 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 664 | -10/Mines | Discovered new exit (range 17) 715 | -10/Mines | Entered Materials 715 | -9/Materials | Accompanied by 3 allies 715 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Crushed by falling debris 926 | -9/Materials | Crushed by falling debris 926 | -9/Materials | System corruption reached 10% 957 | -9/Materials | Lost 5 parts (1n2u2w) 1286 | -9/Materials | Build established: Scavenger-Mutant 1297 | -9/Materials | Discovered new exit (range 9) 1318 | -9/Materials | Entered another Materials area 1318 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1717 | -8/Materials | Discovered new exit (range 18) 1797 | -8/Materials | Entered Factory 1797 | -7/Factory | Evolved 2 slots: Utility x2 2219 | -7/Factory | Build established: Mutant 2876 | -7/Factory | Build established: Scavenger-Mutant 2920 | -7/Factory | Discovered new exit (range 4) 2923 | -7/Factory | Entered another Factory area 2923 | -6/Factory | Evolved 2 slots: Utility x2 3284 | -6/Factory | Build established: Mutant 3293 | -6/Factory | Discovered new exit (range 18) 3314 | -6/Factory | Entered another Factory area 3314 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3470 | -5/Factory | Found Prototype Launcher 3483 | -5/Factory | Discovered new exit (range 9) 3496 | -5/Factory | Identified exit to Factory 3528 | -5/Factory | Entered another Factory area 3528 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3609 | -4/Factory | Repaired Imp. Cooling System 3926 | -4/Factory | Identified Mni. Smartbomb Launcher 4008 | -4/Factory | Repaired Arm. Wheel 4142 | -4/Factory | Sucked down chute 4142 | -4/Factory | Entered Waste 4163 | -4/Waste | Spotted C-40 Crusher 4197 | -4/Waste | Spotted C-40 Crusher 4233 | -4/Waste | Spotted C-40 Crusher 4238 | -4/Waste | Spotted C-40 Crusher 4265 | -4/Waste | Spotted C-40 Crusher 4296 | -4/Waste | Build established: Scavenger-Mutant 4338 | -4/Waste | Crushed by falling debris 4359 | -4/Waste | Discovered new exit (range 10) 4369 | -4/Waste | Identified exit to Factory 4370 | -4/Waste | Entered Factory 4514 | -4/Factory | Self-destructed Last Messages --------------- 04491_ Wheel destroyed. 04491_ R-10 Processor collects Autogun. 04493_ S-27 Virus destroyed. 04493_ System Shield destroyed. 04493_ Penetrated by Slug. 04493_ U-05 Engineer builds a Wall. 04495_ R-10 Processor collects VTOL Module. 04498_ R-10 Processor collects Lgt. Nuclear Core. 04499_ Slug penetrates Wall. 04500_ Structural Scanner destroyed. 04501_ R-10 Processor collects Arm. Huge Wheel. 04502_ Penetrated by Slug. 04502_ U-05 Engineer builds a Wall. 04504_ R-10 Processor collects VTOL Module. 04504_ Penetrated by Slug. 04504_ Adv. Assault Cannon destroyed. 04506_ R-10 Processor collects Lgt. Nuclear Core. 04507_ Penetrated by Slug. 04511_ Lgt. Antimatter Reactor destroyed. 04513_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????############?????????????????? | | ??????????????????#############????????????????? | | ??????????????????## ###????????????????? | | ??????????????????## "" ;##????????????????? | | ??????????????????## "" ##?????????????????? | | ??????????????????## """ # ?????????????????? | | ??????????????????## """ ##?????????????????? | | ?????############### """ ##?????????????????? | | ?????############### s ##?????????????????? | | ?????## # ##?????????????????? | | ?????## # %Y@ ######?????????????? | | ?????## ####R##########?????????????? | | ?????## # %% ##?????????????? | | ?????## # %% ##?????????????? | | ?????## + """%] ##?????????????? | | ?????## " """ ######## ??????? | | ?????## # """ ######## ??????? | | ?????## # # ??????? | | ?????## # # ??????? | | ?????## + # ??????? | | ?????## ##### + ??????? | | ?????################### # ??????? | | ?????## #?## # ??????? | | ??????????????????????## # ??????? | | ??????????????????????##+######### # ??????? | | ??????????????????????## ] # # ??????? | | ??????????????????????## # # ??????? | | ??????????????????????## """" + # ??????? | | ??????????????????????## """" # # ??????? | | ??????????????? ## ##### """" # ##??????? | | ?? ## ##### """" # ##??????? | | ? / # ##??????? | | ?## = ## # # ##??????? | | ?###??????????? ## ####/###### # ??????? | | ????????????????## # ??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Corruption Containment 12 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 44 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal Challenges ------------ None Game ------ Seed DynamicMappingSystem Manual? 0 Play Time 00:48:39 Cumulative 17.3 hours Start 2024.04.24 @ 15:18:36 End 2024.04.25 @ 08:04:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 9 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f53e0d1-f22c-4ffc-b51d-ae0afcef49e3