Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 07:52:05 Player: NikedNOGsing_in_can't Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (78) 390 Value Destroyed (2735) 2735 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (577) 577 TOTAL SCORE: 8442 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 76 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/850 Matter 252/300 Energy 95/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Reinforced Deuterium Engine Micro Nuclear Core Improved Hacking Suite Improved Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Plasma Rifle Thermic Laser AWS/Gauss > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Phase Shifter Layered Medium Armor Plating Improved Hacking Suite Improved Hacking Suite System Shield Maul [Rating: 76] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon AWS/Gauss Energy Gun Plasma Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . 2 Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 . . . . 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 114 | 7 3 5 5 2 15 3 4 . 16 54 Power 17 | 2 . . 1 2 1 1 . . 3 7 Engine 10 | 2 . . 1 2 1 1 . . . 3 Core 6 | . . . . . . . . . 2 4 Reactor 1 | . . . . . . . . . 1 . Propulsion 19 | 2 . 2 . . 4 1 . . 1 9 Treads . | . . . . . . . . . . . Leg 19 | 2 . 2 . . 4 1 . . 1 9 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 1 2 3 . 2 . . . 5 20 Device 23 | . 1 2 1 . 1 . . . 5 13 Storage 2 | 1 . . 1 . . . . . . . Processor 4 | . . . 1 . 1 . . . . 2 Hackware . | . . . . . . . . . . . Protection 5 | . . . . . . . . . . 5 Artifact . | . . . . . . . . . . . Weapon 44 | 2 2 1 1 . 8 1 4 . 7 18 Energy Gun 16 | 1 . 1 . . 5 . . . 2 7 Energy Cannon 10 | . . . . . 1 1 2 . 3 3 Ballistic Gun 8 | 1 1 . 1 . 1 . 2 . 1 1 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon 4 | . 1 . . . 1 . . . 1 1 Impact Weapon 4 | . . . . . . . . . . 4 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . 2 . . . . 1 Corrupted Parts 1 | . . . . . . . . . 1 . System Corruption 5 | . . . . . . . . . 5 . Parts Lost 34 | . . . . . . . . . 6 28 Power 7 | . . . . . . . . . 3 4 Propulsion 11 | . . . . . . . . . 1 10 Utility 9 | . . . . . . . . . 1 8 Weapon 7 | . . . . . . . . . 1 6 Highest Loss Streak 16 | . . . . . . . . . 3 16 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 89 84 85 83 84 84 84 80 91 Engine 8 | . 14 14 14 14 9 15 15 15 2 4 Core 2 | . . . . . . . . . 3 5 Leg 26 | . 28 28 28 28 22 29 30 30 30 22 Device 8 | . 12 14 7 . 9 7 7 7 8 10 Storage 7 | . 14 4 6 14 9 7 7 7 7 5 Processor 10 | . . . 6 14 16 7 7 7 7 12 Energy Gun 8 | . 14 14 7 . 5 6 . . 2 16 Energy Cannon 2 | . . . . . . . 7 7 7 1 Ballistic Gun 6 | . 13 14 14 14 9 7 6 7 5 1 Naked Turns 1 | . . . . . . . . . . 1 Heaviest Build 56 | 13 14 24 29 20 29 41 45 41 52 56 Greatest Support 80 | 20 20 20 20 20 60 80 80 80 80 76 Greatest Overweight (x) 2 | . . 1 1 . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 5 6 8 8 8 8 8 8 7 Most Carried 8 | 4 6 8 8 8 8 8 8 8 8 8 Average Carried 7 | 1 5 5 6 7 6 6 7 8 6 7 Final Capacity 8 | 8 8 5 8 8 8 8 8 8 8 5 Final Carried 8 | 4 6 5 8 8 8 8 8 8 7 5 Class Distribution -------------------- 35% | Mutant 27% | Gunner 21% | Skirmisher 12% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Data Miner Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Matter Collected 1482 | 282 . 101 . 70 130 . 65 . 206 628 Remotely . | . . . . . . . . . . . Salvage Created 3515 | 101 . 78 . 235 958 . 48 . 639 1456 Parts 193 | 9 . 6 . 12 53 . 8 . 30 75 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 7 | 1 . . . . 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 19 . Prevented 10 | . . . . . . . . . 10 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Combat Hostiles Destroyed 54 | . . 2 . 8 8 . 2 . 10 24 Guns 36 | . . 2 . 8 8 . . . 2 16 Cannons 12 | . . . . . . . 2 . 7 3 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 16 | 3 . 1 . 1 4 . 1 . 3 3 Worker 5 | 1 . . . . 2 . . . . 2 Builder 3 | . . . . . 2 . . . . 1 Tunneler 1 | 1 . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 6 | 1 . . . . 3 . . . . 2 Operator 1 | . . . . . . . . . . 1 Watcher 7 | . . . . . 5 . . . . 2 Swarmer 15 | . . . . 4 . . . . 4 7 Grunt 19 | . . 2 . 4 7 . . . 3 3 Brawler 1 | . . . . . . . . . 1 . Sentry 4 | . . . . . 1 . . . . 3 Specialist 2 | . . . . . . . . . . 2 Hunter 3 | . . . . . . . . . . 3 Programmer 7 | . . . . . . . . . 1 6 Behemoth 1 | . . . . . . . . . 1 . Master Thief 2 | . . . . . . . 2 . . . Best Kill Streak 5 | 3 . 2 . 3 5 . 2 . 4 4 Combat Bots Only 4 | . . 2 . 3 3 . 2 . 4 4 Max Kills in Single Turn 2 | 1 . 1 . 1 2 . 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Hostile Shots Fired 423 | . . 13 . 25 5 . 4 . 110 266 Missed 130 | . . 3 . 9 3 . . . 37 78 Damage Taken 5518 | . . 126 . 175 53 . 16 . 1327 3821 Core 1159 | . . 12 . 39 . . . . 256 852 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 85 | 100 . . . 79 100 . . . 63 . Volleys Fired 141 | 4 4 6 . . 34 . 4 . 29 60 Largest 4 | 2 2 2 . . 1 . 3 . 3 4 Hottest 320 | 60 100 60 . . 100 . 218 . 218 320 Shots Fired 463 | 8 5 12 . 35 74 . 15 . 91 223 Gun 365 | 8 2 12 . 35 65 . 9 . 42 192 Cannon 83 | . . . . . . . 6 . 48 29 Launcher . | . . . . . . . . . . . Special 15 | . 3 . . . 9 . . . 1 2 Kinetic 201 | 4 1 6 . 35 40 . 9 . 33 73 Thermal 198 | 4 4 6 . . 15 . 4 . 28 137 Explosive . | . . . . . . . . . . . Electromagnetic 64 | . . . . . 19 . 2 . 30 13 Robot Hit Streak 17 | 2 1 6 . 8 6 . 4 . 12 17 Robot Miss Streak 6 | 1 1 1 . 5 4 . 1 . 5 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Autonomous 179 | . . . . 35 40 . 10 . 35 59 Shots Hit Robots 315 | 5 1 9 . 19 42 . 11 . 62 166 Core Hits 139 | 4 . 4 . 9 25 . 3 . 19 75 Critical Kills 2 | . . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 8 | . . . . . 1 . . . . 7 Burn 5 | . . . . . . . . . . 5 Destroy 2 | . . . . . 1 . . . . 1 Smash 1 | . . . . . . . . . . 1 Melee Attacks 26 | . . . . . . . . . . 26 Impact 26 | . . . . . . . . . . 26 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8203 | 62 13 103 . 560 1412 . 227 . 1693 4133 Guns 6382 | 62 13 103 . 560 1223 . 179 . 929 3313 Cannons 1109 | . . . . . . . 48 . 764 297 Explosions 257 | . . . . . 189 . . . . 68 Melee 455 | . . . . . . . . . . 455 Ramming . | . . . . . . . . . . . Kinetic 4053 | 41 13 47 . 560 931 . 179 . 718 1564 Thermal 2789 | 21 . 56 . . 238 . 24 . 492 1958 Explosive . | . . . . . . . . . . . Electromagnetic 906 | . . . . . 243 . 24 . 483 156 Impact 455 | . . . . . . . . . . 455 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 22 | . . . . . . . . . 5 22 Average Corruption 2 | . . . . . . . . . 5 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . 13 Effects 51 | . . . . . . . . . 16 35 Message Errors 11 | . . . . . . . . . 4 7 Matter Fused 19 | . . . . . . . . . 7 12 Heat Flow Errors 3 | . . . . . . . . . 1 2 Energy Discharges 8 | . . . . . . . . . 2 6 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . Data Loss (major) 3 | . . . . . . . . . 1 2 Misfires 2 | . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . 3 Overload Shots 5 | . . . . . . . . . . 5 Overflow Damage 58 | . . . . . . . 22 . . 36 Projectiles 22 | . . . . . . . 22 . . . Explosions . | . . . . . . . . . . . Melee 36 | . . . . . . . . . . 36 Knockbacks 5 | . . . . . . . . . . 5 Impact 1 | . . . . . . . . . . 1 Kinetic 4 | . . . . . . . . . . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 77 | . . . . . 23 . . . . 54 Shots 3 | . . . . . 1 . . . . 2 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 725 | . . 23 . . . . 111 . 395 725 Average Temperature 161 | . . 13 . . . . 35 . 120 179 Received Heat Transfer 719 | . . 90 . 60 18 . . . 195 356 Effects 34 | . . . . . . . . . 4 30 Shutdowns 12 | . . . . . . . . . 2 10 Energy Bleed 3 | . . . . . . . . . 1 2 Interference 3 | . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . 4 Damage (minor) 3 | . . . . . . . . . 1 2 Damage (major) 7 | . . . . . . . . . . 7 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 2 | . . . . . 1 . . . 1 . Impact Corruptions 2 | . . . . . . . . . . 2 Robots Melted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Melted 11 | . . . . . . . . . . 11 Heat Transferred 6172 | 50 . 125 . . 311 . 50 . 1000 4636 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen 2 | . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Peak Influence 444 | 15 12 69 . 145 142 64 . . . 444 Initial 64 | . 9 4 . . 31 64 . . . . Average 71 | 2 9 67 . 42 54 64 . . . 90 Maximum Alert Level 2 | . . . . . . . . . . 2 Low Security (%) 92 | 100 100 100 . 100 100 100 . . . 85 Level 1 4 | . . . . . . . . . . 8 Level 2 3 | . . . . . . . . . . 5 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . . . . . 1 1 . . . 10 Investigation 1 | . . . . . 1 . . . . . Extermination 6 | . . . . . . 1 . . . 5 Reinforcement 4 | . . . . . . . . . . 4 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Distress Signals 5 | . 1 . . . 2 . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 76 | . . 2 . 9 12 . 3 . 12 38 Peak Tracking Total 5 | . . 2 . 4 3 1 2 . 4 5 Tactical Retreats 3 | . . . . . . . . . 3 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Traps Triggered 1 | . . . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Disabled 13 | . . . . 4 1 . . . . 8 Max in Single Turn 2 | . . . . 1 1 . . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Machines Accessed 27 | . 1 1 5 1 4 2 1 4 1 7 Terminals 12 | . 1 . . 1 3 . . . 1 6 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 118 | . 1 1 50 3 10 2 3 30 1 17 Successful 97 | . 1 1 50 . 3 1 3 30 1 7 Failed 21 | . . . . 3 7 1 . . . 10 Catastrophic 7 | . . . . 2 2 1 . . . 2 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . 1 . . . . . 1 3 Terminals 26 | . 1 . . 3 8 . . . 1 13 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 2 . . . . 4 Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . . Terminal Hacks 95 | . 1 1 50 . 3 . 3 30 1 6 Record 69 | . . . 49 . . . 3 11 1 5 Part Schematic 10 | . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . 6 . . Robot Analysis 1 | . . . . . . . . . . 1 Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Alert Level 2 | . . . . . 2 . . . . . Zone Layout 1 | . 1 . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . Insert Component 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 Used . | . . . . . . . . . . . Hacking Detections 12 | . . . . 1 3 1 . . . 7 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 10 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Total Allies 4 | . . . . 3 . . . . . 1 Largest Group 3 | . . . . 3 3 . . . . 1 Highest-Rated Group 75 | . . . . 75 75 . . . . 10 Highest-Rated Ally 31 | . . . . 31 31 . . . . 10 Total Orders 1 | . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . 1 . Ally Attacks 19 | . . . . 2 17 . . . . . Total Damage 537 | . . . . 259 278 . . . . . Kills 5 | . . . . 4 1 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Robot Analysis Total 1 | . . . . . . . . . . 1 Derelict Logs Recovered 7 | . . 1 . 1 . . 3 . 2 . Drone Launches 16 | . . . . . . . . . 16 . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Turns Passed 10417 | 103 200 351 1108 1000 1166 348 631 129 1700 3681 Spaces Moved 5478 | 65 148 190 705 563 576 256 461 100 787 1627 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 5472 | 59 148 190 705 563 576 256 461 100 787 1627 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 130 130 130 127 110 Average Speed 135 | 113 120 166 148 120 154 130 130 130 127 134 Slowest Speed 260 | 120 120 190 190 120 190 130 130 130 130 260 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 49 | 5 33 53 74 89 38 5 57 74 81 31 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . 1 1 1 . . 1 1 . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 1 . 1 . . 1 . 2 . Spaces Dug 19 | . 3 . . . 8 . . . . 8 Terrain Destroyed 116 | . 3 . . 35 42 . 8 . 9 19 Melee 8 | . . . . . . . . . . 8 Projectile 100 | . 3 . . 35 34 . 8 . 9 11 AOE 8 | . . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Dat Pro Fac Total 8149 | 85 159 217 769 888 804 273 488 99 1432 2935 Wait 2269 | . . . 46 319 163 6 15 . 586 1134 Move 5468 | 64 147 189 704 562 575 255 460 99 786 1627 Hop . | . . . . . . . . . . . Pick Up 70 | 10 4 6 6 2 7 5 3 . 8 19 Fast Attach 19 | . . 1 4 . 3 . 1 . 1 9 Attach 45 | 6 1 1 1 . 5 3 3 . 13 12 Detach 6 | . . . . . 1 . . . 5 . Swap 50 | 1 2 3 . 2 7 . . . 2 33 Drop 55 | . 1 11 8 3 9 4 2 . 2 15 Fire 141 | 4 4 6 . . 34 . 4 . 29 60 Melee 26 | . . . . . . . . . . 26 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 5) 279 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 304 | -10/Materials | Entered Mines 350 | -10/Mines | Learned location of Zion (-6) 402 | -10/Mines | Found the Drone Emporium 408 | -10/Mines | Found Prototype Device 413 | -10/Mines | Identified Decoy Drone Bay 640 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 640 | -10/Mines | Discovered new exit (range 5) 655 | -10/Mines | Entered Exiles 698 | -10/Exiles | Discovered new exit (range 15) 719 | -10/Exiles | Met 8R-AWN 866 | -10/Exiles | Met EX-HEX 953 | -10/Exiles | Met EX-DEC 1015 | -10/Exiles | Met EX-BIN 1104 | -10/Exiles | Aligned with FarCom system 1106 | -10/Exiles | Given EX-Vault access code 1208 | -10/Exiles | Opened EX-Vault 1219 | -10/Exiles | Found Prototype Ballistic Gun 1219 | -10/Exiles | Identified AWS/Gauss 1235 | -10/Exiles | Found Prototype Device 1235 | -10/Exiles | Identified Cloak of Protection 1242 | -10/Exiles | Found Prototype Processor 1242 | -10/Exiles | Identified Modified TNC 1290 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1498 | -10/Exiles | Discovered new exit (range 14) 1763 | -10/Exiles | Stole three prototypes: Modified TNC, AWS/Gauss, Cloak of Protection 1763 | -10/Exiles | Entered Mines 2401 | -9/Mines | Learned location of Storage (-8) 2737 | -9/Mines | Discovered new exit (range 10) 2742 | -9/Mines | Escorted by a lone wolf Derelict 2763 | -9/Mines | Entered Materials 2763 | -8/Materials | Accompanied by 3 allies 2763 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2768 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2928 | -8/Materials | Lost 3 allies 3111 | -8/Materials | Build established: Skirmisher 3879 | -8/Materials | Discovered new exit (range 16) 3929 | -8/Materials | Entered Factory 3929 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3931 | -7/Factory | FarCom data flow suspended 4235 | -7/Factory | Build established: Gunner 4262 | -7/Factory | Discovered new exit (range 9) 4277 | -7/Factory | Entered Lower Caves 4277 | -7/Lower Caves | Spotted JQ-LHX(f) 4278 | -7/Lower Caves | Encountered a Master Thief 4280 | -7/Lower Caves | AWS/Gauss stolen by Master Thief 4281 | -7/Lower Caves | Destroyed JQ-LHX(f) 4282 | -7/Lower Caves | Spotted JX-OS1(f) 4283 | -7/Lower Caves | Encountered a Master Thief 4288 | -7/Lower Caves | AWS/Gauss stolen by Master Thief 4291 | -7/Lower Caves | Destroyed JX-OS1(f) 4445 | -7/Lower Caves | Learned 4 Factory zone layouts 4475 | -7/Lower Caves | Learned Factory trap positions 4475 | -7/Lower Caves | Learned Research trap positions 4480 | -7/Lower Caves | Identified exit to Lower Caves 4495 | -7/Lower Caves | Encountered a Warlord checkpoint 4742 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4908 | -7/Lower Caves | Entered Data Miner 4908 | -7/Data Miner | Discovered new exit (range 6) 4933 | -7/Data Miner | Met Data Miner 4985 | -7/Data Miner | Learned location of Section 7 (-2) 4985 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5010 | -7/Data Miner | Received God Mode back door access code from Data Miner 5037 | -7/Data Miner | Entered Proximity Caves 5230 | -6/Proximity Caves | Spotted B-75 Beast 5362 | -6/Proximity Caves | Lost 3 parts (2p1u) 5662 | -6/Proximity Caves | Build established: Mutant 5912 | -6/Proximity Caves | Lost 15 allies 6001 | -6/Proximity Caves | Destroyed B-75 Beast 6145 | -6/Proximity Caves | Build established: Gunner 6671 | -6/Proximity Caves | Learned 12 Factory zone layouts 6699 | -6/Proximity Caves | Discovered new exit (range 6) 6737 | -6/Proximity Caves | Entered Factory 6737 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6738 | -6/Factory | Identified exit to Lower Caves 6740 | -6/Factory | Loaded intel: 101 trap records 7732 | -6/Factory | Build established: Scavenger-Gunner 8282 | -6/Factory | P-60 Hacker assimilated allied Technician 5a 8682 | -6/Factory | Cargo convoy interrupted 8933 | -6/Factory | Build established: Skirmisher 10237 | -6/Factory | First assault squad dispatched 10381 | -6/Factory | Core integrity fell below 50% 10395 | -6/Factory | System corruption reached 10% 10414 | -6/Factory | Core integrity fell below 20% 10418 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 10393_ B-48 Gladiator suffers critical hit (Smash). 10393_ Destroyed Lgt. Treads. 10393_ B-48 Gladiator system corrupted by crushing effect. 10394_ Adv. Signal Interpreter destroyed. 10394_ System corrupted by crushing effect (+5). 10402_ Knocked back. 10405_ Critical hit (Burn: +50). 10409_ Angular Momentum Engine destroyed. 10409_ System corrupted by crushing effect (+5). 10410_ System corrupted: Energy discharge (-30). 10411_ Broken Arm. Leg destroyed. 10415_ Adv. Targeting Computer destroyed. 10415_ System corrupted by crushing effect (+4). 10415_ Broken Flexi-carbon Leg destroyed. 10416_ M-13 Machinist repairs B-48 Gladiator. 10417_ Maul severed. 10418_ M-13 Machinist fits Backup Propulsion I on B-48 Gladiator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????" #"""" # #### ####+###????? | | ????????????????????" #"""" # #??# ????? | | ???????????????????? #"""" # #??# ????? | | ????????????????????### # #??# ????? | | ??????????????????????######## #??# ????? | | ???????????????????########??# #??# ????? | | ???????????????????# #??# #??# ????? | | ???????????????????# #??# #?##+####+## ????? | | ???????????????????# #??# ### # ????? | | ???????????????????# ml #??# ## """# ????? | | ???????????????????# b@#??# ### """# ????? | | ???????????????????# g i#?## #?# """# ????? | | ????????????????# #####g##### #?# # ????? | | ????????????????# #?# # ????? | | ????????????????# #?# # ????? | | ????????????????# #?# # ????? | | ????????????????# #?# # ????? | | ????????????????####+##### #?########## ????? | | ?????????????????# # #??????????# ????? | | ?????????????????# / #??????????##????# | | ?????????????????# """ # #????????????????# | | ?????????????????# """ # ############????## | | ?????????????????# """ # ##???? | | ?????????????????#??###### ????? | | ??????????????############ """ """ ????? | | # #???# ## #?# """ """ ?? | | ###### ###?# ## """" #?# ! """ """ ??### | | #?# ### ## """" ### """ "?" #?###### | | ### # """" + %" #?# | | # """" # " """ """ #?# | | ### # """" # """ """ #?# | | #?# ## # """" + """ """ #?# | | ######+#### # """" ### """ """ #?# | | # #?# + #?# # #?# [ | | # """ #?# ###+######?# # """ #?# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Hardlight Generator | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look Release The Drones! The Oracle True Hacker Challenges ------------ None Game ------ Seed DynamicLinearDissipator Manual? 0 Play Time 01:59:55 Cumulative 19.2 hours Start 2024.04.06 @ 17:54:35 End 2024.04.07 @ 07:52:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af9f6bfd-bf88-4af2-9039-53ae3956ad4a