Cogmind - Beta 9 X6 @@@ ROGUE MODE // 2019.10.16 @ 23:14:26 // Halloween2019/Abominations Player: lsend Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (13) 65 Value Destroyed (282) 282 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (13058) 13058 TOTAL SCORE: 19985 Bonus ------- Pacifist 200 Win 3000 Win Speed 9858 Cogmind --------- Core Integrity 1524/1600 Matter 290/300 Energy 31/170 System Corruption 0% Temperature Cool (8) Location To Epsilon Eridani Parts ------- Power (3) Backup Power III Light Antimatter Reactor Backup Power VII Propulsion (9) Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Array Utility (11) Advanced Weight Redist. System Enhanced Optical Array Improved Cloaking Device Improved Core Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Focal Shield Hacking Suite Hacking Suite Experimental Hacking Suite Improved System Shield Weapon (2) Shock Maul Inventory (4) Light Ion Engine Improved Ion Engine Enhanced Nova Cannon Peak State ------------ Power Backup Power III Light Angular Momentum Engine Backup Power VII Propulsion Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Field Propulsion Drive Nuclear Pulse Array Impulse Thruster Impulse Thruster Array Utility Advanced Weight Redist. System Enhanced Optical Array Improved Cloaking Device Improved Core Shielding Improved Utility Shielding Hardened Medium Armor Plating Improved Focal Shield Hacking Suite Hacking Suite Experimental Hacking Suite Improved System Shield Weapon Shock Maul Inventory Light Ion Engine Improved Ion Engine Light Antimatter Reactor Enhanced Nova Cannon [Rating: 125] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Field Propulsion Drive Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Hacking Suite Device Improved Cloaking Device Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Shock Maul Energy Gun Backup Laser VII Launcher Rocket Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 7 | . . 1 1 . 1 1 1 1 1 . Utility 9 | . . 1 1 1 1 1 1 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 62 | 2 . 7 . 3 12 7 16 2 2 11 Power 5 | . . . . . . . 2 . . 3 Engine 4 | . . . . . . . 2 . . 2 Core . | . . . . . . . . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 . 3 . 2 6 2 8 . 1 4 Treads 3 | 2 . . . . . . 1 . . . Leg 3 | . . . . . 3 . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . . . . . 2 . . . . Flight 20 | . . 3 . 2 3 . 7 . 1 4 Utility 20 | . . 2 . . 3 3 5 2 1 4 Device 4 | . . . . . 1 . 1 . . 2 Storage . | . . . . . . . . . . . Processor 2 | . . . . . 1 1 . . . . Hackware 5 | . . . . . . 1 1 1 1 1 Protection 9 | . . 2 . . 1 1 3 1 . 1 Artifact . | . . . . . . . . . . . Weapon 9 | . . 2 . 1 3 2 1 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 2 . 1 1 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 1 . . . . Slashing Weapon 1 | . . . . . . . 1 . . . Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . 1 . . Parts Lost 34 | . . 2 . 1 13 8 2 1 4 3 Power 6 | . . . . . 2 2 1 . . 1 Propulsion 18 | . . 2 . . 7 4 . 1 3 1 Utility 6 | . . . . 1 2 1 1 . 1 . Weapon 4 | . . . . . 2 1 . . . 1 Highest Loss Streak 6 | . . 2 . 1 6 6 2 1 4 2 Average Slot Usage (%) 49 | . 28 29 36 32 28 43 71 80 70 78 Engine 5 | . . . 6 7 4 8 5 9 8 8 Treads 1 | . 28 5 . . . . . . . . Leg 2 | . . . . . 2 14 . . . . Hover 1 | . . . . . . 7 3 . . . Flight 13 | . . 11 18 22 6 . 25 28 18 22 Device 2 | . . . . . . . 4 4 4 9 Processor 2 | . . . . . . 1 5 4 4 4 Hackware 4 | . . . . . . 2 6 9 15 16 Protection 6 | . . 4 9 1 5 4 8 13 10 9 Impact Weapon 1 | . . . . . . . 5 4 4 4 Piercing Weapon 1 | . . . . . 4 . . . . . Naked Turns 4 | . . 4 . . . . . . . . Heaviest Build 36 | . . 8 8 9 9 3 35 35 35 36 Greatest Support 75 | 3 3 8 8 12 12 3 36 37 75 66 Greatest Overweight (x) 2 | . . 2 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . 4 4 4 4 4 4 4 3 3 4 Average Carried 3 | . 2 3 4 3 3 3 1 3 3 3 Final Capacity 4 | . . . . . . . . . . 4 Final Carried 3 | . . . . . . . . . . 3 Class Distribution -------------------- 65% | Mutant 21% | Hacker-Sprinter 6% | Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 850 | 220 . 125 . 29 145 45 157 30 10 89 Remotely . | . . . . . . . . . . . Salvage Created 602 | . . 69 . . 122 . . 182 139 90 Parts 12 | . . 3 . . 2 . . 3 1 3 Haulers Intercepted 4 | . . . . . 1 . . 2 . 1 Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 6 | . . 3 . . 3 . . . . . AOE 6 | . . 3 . . 3 . . . . . Classes Destroyed 5 | . . 1 . . 2 . . . 2 . Worker 2 | . . . . . . . . . 2 . Hauler 4 | . . . . . 1 . . 2 . 1 Recycler 1 | . . . . . . . . . 1 . Assembled 3 | . . . . . 3 . . . . . Abomination 3 | . . 3 . . . . . . . . Best Kill Streak 3 | . . 3 . . 3 . . 2 3 1 Combat Bots Only 3 | . . 3 . . 3 . . . . . Max Kills in Single Turn 2 | . . 2 . . 1 . . 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . 2 . . 1 . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 4373 | . 59 134 123 63 1211 982 560 215 732 294 Core 1376 | . . 80 31 . 656 327 45 . 161 76 Absorbed by Shields 66 | . . . . . 35 . . . 31 . Reduced by Siege Mode 68 | . . . . . . . . . . 68 Core Remaining (%) 85 | 100 100 80 94 100 22 67 96 100 88 95 Volleys Fired 12 | . . 3 3 1 3 2 . . . . Largest 2 | . . 2 2 1 1 1 . . . . Hottest 66 | . . 66 60 33 33 33 . . . . Shots Fired 17 | . . 5 6 1 3 2 . . . . Gun 6 | . . . 6 . . . . . . . Cannon . | . . . . . . . . . . . Launcher 11 | . . 5 . 1 3 2 . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 6 | . . . 6 . . . . . . . Explosive 11 | . . 5 . 1 3 2 . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 6 | . . . 6 . 1 1 . . . . Robot Miss Streak 1 | . . 1 . . 1 1 . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 21 | . . . 6 . 2 1 . 6 4 2 Core Hits 19 | . . 9 . . 6 1 . 2 . 1 Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 33 | . . . . . 3 1 11 7 9 2 Impact 27 | . . . . . . 1 11 6 8 1 Slashing 3 | . . . . . . . . 1 1 1 Piercing 3 | . . . . . 3 . . . . . Sneak Attacks 8 | . . . . . 1 . . 2 3 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 1 . 1 Damage Inflicted 1532 | . . 213 64 . 229 83 . 364 380 199 Guns 64 | . . . 64 . . . . . . . Cannons . | . . . . . . . . . . . Explosions 421 | . . 213 . . 125 83 . . . . Melee 1047 | . . . . . 104 . . 364 380 199 Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 64 | . . . 64 . . . . . . . Explosive 421 | . . 213 . . 125 83 . . . . Electromagnetic . | . . . . . . . . . . . Impact 780 | . . . . . . . . 324 380 76 Slashing 163 | . . . . . . . . 40 . 123 Piercing 104 | . . . . . 104 . . . . . Highest Corruption 2 | . . . . . 2 . 2 . . . Average Corruption 1 | . . . . . 1 . 1 . . . Corruption Purged . | . . . . . . . . . . . Effects 5 | . . . . . 4 . 1 . . . Message Errors 3 | . . . . . 3 . . . . . Energy Discharges 1 | . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 343 | . . . . . . 8 . 105 230 . Projectiles . | . . . . . . . . . . . Explosions 8 | . . . . . . 8 . . . . Melee 335 | . . . . . . . . 105 230 . Knockbacks 3 | . . . . . . . . . 3 . Impact 3 | . . . . . . . . . 3 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . . 7 92 . . . . Shots 3 | . . . . . 1 2 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 740 | . 740 . 10 . 19 . 14 2 19 5 Average Temperature 231 | . 510 . 4 . 19 . 6 1 10 3 Received Heat Transfer 704 | . 6 54 72 . 263 27 75 27 144 36 Effects 6 | . 6 . . . . . . . . . Damage (minor) 2 | . 2 . . . . . . . . . Damage (major) 4 | . 4 . . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . 1 3 . Impact Corruptions 9 | . . . . . . . . 2 7 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 54 | . . . 54 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 239 | . 45 48 118 146 137 42 206 158 197 239 Average Influence 80 | . 17 37 54 67 58 26 117 107 133 184 Maximum Alert Level 1 | . . . . . . . 1 . . 1 Low Security (%) 90 | . . . . . . . . . . . Level 1 9 | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 85 | . 1 2 1 4 17 13 14 12 14 7 Investigation 14 | . . 1 . 3 1 2 3 1 3 . Extermination . | . . . . . . . . . . . Reinforcement 39 | . 1 1 1 1 5 8 4 8 7 3 Assault 4 | . . . . . 1 1 1 . 1 . Garrison 28 | . . . . . 10 2 6 3 3 4 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 14 | . . . . 1 1 4 1 4 2 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 72 | . . 5 4 1 10 18 12 5 13 4 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 189 | . 7 8 11 10 37 15 47 11 35 8 Peak Tracking Total 24 | . 6 7 10 8 9 7 21 9 24 4 Tactical Retreats 35 | . 1 2 1 2 7 5 10 1 5 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . 1 . . . 2 . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 3 | . . 2 . 1 . . . . . . Max in Single Turn 2 | . . 2 . 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 . Energy Cycler 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 37 | . . 2 4 3 7 4 10 1 2 4 Terminals 23 | . . 2 3 2 3 2 6 1 1 3 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 7 | . . . 1 1 2 . 2 . . 1 Recycling Units 6 | . . . . . 1 2 2 . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 95 | . . 7 10 9 12 10 23 5 5 14 Successful 44 | . . 3 4 7 6 6 9 2 2 5 Failed 51 | . . 4 6 2 6 4 14 3 3 9 Catastrophic 9 | . . 1 1 1 1 1 3 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 26 | . . 2 3 5 1 2 4 5 . 4 Terminals 69 | . . 7 8 7 8 6 14 5 3 11 Fabricators 1 | . . . . . 1 . . . . . Repair Stations 13 | . . . 2 2 2 . 4 . . 3 Recycling Units 12 | . . . . . 1 4 5 . 2 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . . 2 2 4 3 3 5 1 1 2 Prototype ID Bank 1 | . . 1 . . . . . . . . Level Access Points 5 | . . . 1 1 . . . 1 1 1 Emergency Access Points 5 | . . . 1 . . 2 2 . . . Terminal Index 1 | . . . . . . . . . . 1 Locate Traps 4 | . . 1 . 1 1 . 1 . . . Zone Layout 7 | . . . . 2 2 1 2 . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks 6 | . . . 1 1 1 . 2 . . 1 Refit 6 | . . . 1 1 1 . 2 . . 1 Recycling Unit Hacks 6 | . . . . . 1 2 2 . 1 . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Components 5 | . . . . . . 2 2 . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 18 | . . 2 2 4 . 2 . 4 . 4 Terminals 8 | . . 1 1 2 . 1 . 1 . 2 Track 1 | . . . . 1 . . . . . . Botnet 7 | . . 1 1 1 . 1 . 1 . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . . 2 3 2 4 3 8 1 2 3 Full Trace Events 3 | . . . . 1 . . 2 . . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Matter 212 | . . . . . 212 . . . . . Time 106 | . . . . . 106 . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . . . . . . 3 2 . 1 . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . . . 5 . . Largest Group 3 | . . . . . . . . 3 . . Highest-Rated Group 138 | . . . . . . . . 138 . . Highest-Rated Ally 46 | . . . . . . . . 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 20 | . . . . . . . . 20 . . Total Damage 662 | . . . . . . . . 662 . . Kills 2 | . . . . . . . . 2 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 5 | . . . . . . . . 5 . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2018 | 18 51 134 74 118 497 318 369 124 150 165 Spaces Moved 4565 | 31 94 210 172 304 1033 581 964 333 382 461 Core 1044 | 31 94 97 . . 221 581 20 . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3521 | . . 113 172 304 812 . 944 333 382 461 Fastest Speed 28 | 50 50 37 37 34 34 50 31 31 28 31 Average Speed 38 | 50 50 46 37 36 41 50 32 31 32 31 Slowest Speed 150 | 50 50 150 37 37 50 50 50 31 34 34 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 29 | . . . 3 6 7 . 3 6 3 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 3 23 22 25 14 48 29 43 19 20 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 15 | . . . . . 2 . 10 . 3 . Terrain Destroyed 142 | . . 68 . 6 35 20 10 . 3 . Melee 15 | . . . . . 2 . 10 . 3 . Projectile . | . . . . . . . . . . . AOE 127 | . . 68 . 6 33 20 . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4719 | 32 97 239 173 301 1082 595 997 336 392 475 Wait 48 | . . 19 . . 25 4 . . . . Move 4499 | 30 93 208 165 292 1019 580 957 321 376 458 Hop 25 | . . . 3 5 6 . 3 5 2 1 Pick Up 13 | . 4 . . . 3 . 4 . . 2 Fast Attach 45 | 2 . 5 . 1 9 4 13 2 2 7 Attach 14 | . . 2 . 2 1 3 3 . . 3 Detach 5 | . . 2 . . . 1 . . . 2 Swap 3 | . . . . . 2 . . . . 1 Drop 11 | . . . 2 . 3 . 6 . . . Fire 12 | . . 3 3 1 3 2 . . . . Melee 30 | . . . . . 3 1 11 6 8 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 12 | . . . . . 8 . . . 4 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . 2 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 70 | -10/Materials | Entered another Materials area 70 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 104 | -9/Materials | Discovered new exit (range 12) 197 | -9/Materials | Discovered new exit (range 15) 204 | -9/Materials | Entered another Materials area 204 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 261 | -8/Materials | Identified exit to Factory 278 | -8/Materials | Entered Factory 278 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 286 | -7/Factory | Identified exit to Factory 305 | -7/Factory | Build established: Mutant 396 | -7/Factory | Entered another Factory area 396 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 408 | -6/Factory | Garrison activated, responded to threat 509 | -6/Factory | Lost 6 parts (1p4n1w) 513 | -6/Factory | Garrison activated, responded to threat 518 | -6/Factory | Fabricated Mass Driver? 530 | -6/Factory | Garrison activated, responded to threat 796 | -6/Factory | Core integrity fell below 50% 817 | -6/Factory | Garrison activated, responded to threat 823 | -6/Factory | Garrison activated, responded to threat 826 | -6/Factory | Lost 4 parts (1n2u1w) 870 | -6/Factory | Garrison activated, responded to threat 887 | -6/Factory | Discovered new exit (range 13) 893 | -6/Factory | Entered another Factory area 893 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 923 | -5/Factory | Garrison activated, responded to threat 924 | -5/Factory | Discovered new exit (range 16) 942 | -5/Factory | Garrison activated, responded to threat 1200 | -5/Factory | Discovered new exit (range 22) 1211 | -5/Factory | Entered another Factory area 1211 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1212 | -4/Factory | Lost 6 parts (1p3n1u1w) 1278 | -4/Factory | Garrison activated, responded to threat 1306 | -4/Factory | Garrison activated, responded to threat 1390 | -4/Factory | Garrison activated, responded to threat 1568 | -4/Factory | Discovered new exit (range 22) 1580 | -4/Factory | Entered Research 1580 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1625 | -3/Research | Allied Derelicts emerged from ambush trap array 1634 | -3/Research | Identified exit to Research 1634 | -3/Research | Garrison activated, responded to threat 1685 | -3/Research | Found Prototype Hackware 1685 | -3/Research | Identified Exp. Hacking Suite 1693 | -3/Research | Garrison activated, responded to threat 1702 | -3/Research | Garrison activated, responded to threat 1704 | -3/Research | Entered another Research area 1704 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1715 | -2/Research | Identified exit to Access 1744 | -2/Research | Garrison activated, responded to threat 1776 | -2/Research | Garrison activated, responded to threat 1817 | -2/Research | Lost 4 parts (3n1u) 1829 | -2/Research | Garrison activated, responded to threat 1854 | -2/Research | Entered Access 1854 | -1/Access | Evolved 2 slots: Power x1, Utility x1 1870 | -1/Access | Garrison activated, responded to threat 1876 | -1/Access | Energy Cycler disabled 1880 | -1/Access | Garrison activated, responded to threat 1920 | -1/Access | Garrison activated, responded to threat 1993 | -1/Access | Identified exit to Surface 2019 | *** | Escaped! Last Messages --------------- Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 01973_ Discarded System Shield. 01993_ Connecting with Terminal... >>Access(Main) Found 1 level access point to Surface: (112,54) Map updated. 01999_ U-05 Engineer builds a Wall. 02007_ Corrupting Anomaly triggered EM Surge Trap. 02007_ The floor emits a surge of raw power. 02008_ Acquired 14 matter. 02011_ Xenon Bombardment Thruster destroyed. 02017_ The Access Shell folds into the floor. 02018_ Lgt. Angular Momentum Engine destroyed. 02018_ Knocked back. 02018_ Penetrated by Slug. 02018_ Slug penetrates Sealed Heavy Doors. Map ----- +----------------------------------------------------+ | """"" #????????????????????? | | """"" ##????????????????????? | | """"" #?????????????????????? | | """"" ##### ##????????????????????? | | # #????????????????????? | | # = #????????????????????? | | # #????????????????????? | | ######## % # #????????????????????? | | ???????## ^ # #????????????????????? | | ????????# ####????????????????????? | | ???????## #???????????????????????? | | ???????# %= ##???????????????????????? | | ???????## % #????????????????????????? | | ???????## #????????????????????????? | | ???????# #########????????????????????????? | | ???????## ##????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????# #?????????????????????????????????? | | ???????## #???###???????????????????????????? | | ????????# ;;##### ##########??????????????????? | | ???????## ; n"""T""" "??????????????????? | | ???????# ; "" """ "??????????????????? | | ???????## ; A "??????????????????? | | ????????# ; "??????????????????? | | ???????# ; "" "??????????????????? | | ???????## ; A @" "??????????????????? | | ????????# ; "??????????????????? | | ???????# ; "??????????????????? | | ???????## ; "??????????????????? | | ????????# ; "??????????????????? | | ????????# ; ;;##### ##########??????????????????? | | ???????# ; #???###???????????????????????????? | | ???????##;; #?????????????????????????????????? | | ??????? ?????????????????????????????????? | | ?????? ?????????????????????????????????? | | ????? ?????????????????????????????????? | | ???? ?????????????????????????????????? | | ???? ?????????????????????????????????? | | ????% ????????????????????????????????? | | ???? ????????????????????????????????? | | ????? ????????????????????????????????? | | ??????? ?????????????????????????????????? | | ?????????? #?????????????????????????????????? | | ???????????? ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 450 Resistance: KI 25 Core Shielding 30 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 63 Offensive Hacking 36 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Mass Driver | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableLightningSuite Manual? 0 Play Time 01:00:53 Cumulative 462.2 hours Start 2019.10.16 @ 21:49:30 End 2019.10.16 @ 23:14:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 387 Rogue 387 Adventurer 0 Explorer 0 Win Type 0 Total 126 Types 80/5/27/6/3/2/3 Lore% 98 Gallery% 95 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 86x75 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: aff0a046-bcd0-4904-a302-2a27cdc5fe44