Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.02 @ 14:37:00 Player: Redman9012 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (81) 405 Value Destroyed (2081) 2081 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4306 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 256/300 Energy 157/160 System Corruption 0% Temperature Cool (72) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser High-powered Shotgun > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink Cooling System Large Storage Unit Improved Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Reactive Plating System Shield Advanced Beam Cannon Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Improved Ion Engine Cooling System Large Storage Unit Light Armor Plating Light Armor Plating Light Armor Plating Medium Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon High-powered Shotgun High-powered Shotgun Improved Datajack [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 1 | . . 1 . . Weapon 1 | . . . . 1 Parts Attached 56 | 8 . 10 18 20 Power 12 | 1 . 2 3 6 Engine 9 | 1 . 2 3 3 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 17 | 3 . 3 7 4 Treads 4 | . . . 2 2 Leg 2 | . . . . 2 Wheel 11 | 3 . 3 5 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 2 . 3 4 2 Device 4 | 1 . 1 2 . Storage 3 | 1 . 1 . 1 Processor 1 | . . . . 1 Hackware 1 | . . . 1 . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 16 | 2 . 2 4 8 Energy Gun 8 | 1 . 1 2 4 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 . 1 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . 1 . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . 1 . System Corruption 1 | . . . 1 . Parts Lost 29 | . . 3 12 14 Power 1 | . . . . 1 Propulsion 14 | . . 2 6 6 Utility 5 | . . 1 3 1 Weapon 9 | . . . 3 6 Highest Loss Streak 8 | . . 2 4 8 To Critical Strikes . | . . . . . Average Backups 12 | 3 7 10 13 14 Power 1 | 1 3 2 1 . Propulsion . | . 1 . . . Utility 3 | . 1 3 3 5 Weapon 6 | 1 2 4 6 6 Tool/Special . | . . . . . Unused Backups 26 | 1 3 1 7 14 Power 6 | . 2 . 3 1 Propulsion 3 | 1 . . 1 1 Utility 12 | . . . 2 10 Weapon 5 | . 1 1 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 100 96 86 92 Engine 11 | . 14 11 11 12 Core 2 | . . . . 5 Treads 8 | . . . 4 15 Wheel 15 | . 28 30 22 2 Device 4 | . 14 17 4 . Storage 12 | . 14 11 15 10 Processor 3 | . . . . 7 Hackware 4 | . . . 2 8 Protection 1 | . . 3 3 . Energy Gun 11 | . 14 11 10 10 Ballistic Gun 13 | . 14 11 11 15 Peak Build Rating 23 | 7 7 15 18 23 Average Rating 15 | 5 7 10 13 21 On Entrance 9 | . 7 7 15 16 Avg Prop Armor Cover (%) 4 | . . . 6 1 Naked Turns . | . . . . . Heaviest Build 47 | 11 11 41 41 47 Greatest Support 60 | 26 20 30 48 60 Greatest Overweight (x) 13 | . . 3 10 13 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 Average Capacity 14 | 7 8 12 15 15 Most Carried 15 | 8 8 15 15 15 Average Carried 12 | 3 7 10 13 14 Final Capacity 15 | 8 8 15 15 15 Final Carried 15 | 6 8 14 15 11 Class Distribution -------------------- 45% | Scavenger-Mutant 33% | Scavenger-Skirmisher 15% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1480 | 285 37 125 381 652 Remotely 46 | . . . 46 . Salvage Created 3032 | 132 207 477 1205 1011 Parts 175 | 8 9 24 65 69 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 3 | 1 . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 57 | . 7 7 21 22 Guns 57 | . 7 7 21 22 Classes Destroyed 13 | 2 2 5 . 4 Worker 3 | . . 1 2 . Builder 4 | . . 1 . 3 Tunneler 2 | 2 . . . . Hauler 1 | . . . . 1 Recycler 8 | 1 . 1 5 1 Operator 1 | . . 1 . . Watcher 5 | . . 1 1 3 Swarmer 17 | . 3 . 7 7 Grunt 24 | . 4 4 7 9 Brawler 1 | . . . . 1 Sentry 13 | . . 3 7 3 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Best Kill Streak 6 | 2 3 3 4 6 Combat Bots Only 6 | . 3 2 4 6 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 351 | . 26 44 126 155 Missed 91 | . 11 11 39 30 Hits 260 | . 15 33 87 125 Projectile 260 | . 15 33 87 125 Critical Strikes 8 | . . 1 2 5 Damage Taken 3850 | . 150 458 1039 2203 Core 903 | . 21 127 194 561 Absorbed by Shields 9 | . . . 9 . Regen/Repaired (Parts) 77 | . . . . 77 Core Remaining (%) 70 | 100 91 . 19 . Volleys Fired 239 | 25 17 38 81 78 Largest 3 | 2 2 2 2 3 Hottest 137 | 60 60 60 79 137 Shots Fired 515 | 36 34 70 161 214 Gun 515 | 36 34 70 161 214 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 291 | 25 17 38 80 131 Thermal 210 | 11 17 32 73 77 Explosive . | . . . . . Electromagnetic 14 | . . . 8 6 Robot Hit Streak 17 | 6 6 17 16 14 Robot Miss Streak 6 | 4 3 2 5 6 Penetration Max . | . . . . . Secondary Targets 8 | . 2 1 1 4 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 317 | 21 20 51 103 122 Core Hits 137 | 6 11 22 40 58 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 14 | . . . 6 8 Burn 12 | . . . 5 7 Destroy 2 | . . . 1 1 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4659 | 204 193 518 1612 2132 Guns 4453 | 204 193 489 1605 1962 Cannons . | . . . . . Explosions 166 | . . . . 166 Melee . | . . . . . Ramming 40 | . . 29 7 4 Kinetic 2609 | 117 81 230 859 1322 Thermal 1898 | 87 112 259 680 760 Explosive . | . . . . . Electromagnetic 112 | . . . 66 46 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 68 | . . 9 . 59 Projectiles . | . . . . . Explosions 59 | . . . . 59 Melee 9 | . . 9 . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 17 | . . 14 3 . Shots . | . . . . . Rammed 3 | . . 1 1 1 Targets Rammed 4 | . . 1 1 2 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 482 | 40 70 13 187 482 Average Temperature 111 | 25 31 5 39 169 Received Heat Transfer 1338 | . 60 177 327 774 Effects 22 | . . . . 22 Shutdowns 8 | . . . . 8 Energy Bleed 3 | . . . . 3 Interference 7 | . . . . 7 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . 1 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 2 2 . Heat Transferred 5269 | 200 250 575 2109 2135 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 82 | 100 100 100 100 59 Level 1 17 | . . . . 40 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 270 | 5 90 59 164 270 Initial 44 | . . 37 20 44 Average 97 | . 44 21 88 143 Influence Increases 1676 | 15 160 197 618 686 Destroy 0b10 Robot/C 1140 | . 140 140 420 440 Destroy 0b10 Robot/NC 120 | 15 . 25 40 40 Destroy Leader 262 | . 20 32 112 98 Successful Hack 10 | . . . 10 . Disable Machine 45 | . . . . 45 Destroy Structure 54 | . . . 6 48 Lose Combat Pursuer 45 | . . . 30 15 Influence Decreases 1528 | 15 70 239 559 645 Entered New Map 144 | . . 53 28 63 Time Decay 1094 | 15 70 156 411 442 Lost Part 290 | . . 30 120 140 Squads Dispatched 8 | . 2 . 2 4 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 5 | . 2 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 79 | . 8 10 26 35 Peak Tracking Total 8 | . 4 3 5 8 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 8 | . . 2 4 2 Terminals 6 | . . 2 3 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 27 | . . 4 14 9 Successful 17 | . . 2 9 6 Failed 10 | . . 2 5 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 18 | . . 4 11 3 Fabricators . | . . . . . Repair Stations 6 | . . . . 6 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . . 2 6 2 Record 1 | . . 1 . . Robot Schematic 1 | . . . 1 . Robot Analysis 1 | . . . 1 . Open Door 1 | . . . 1 . Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . 1 . Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Reinforcement Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . . 4 Scan Component 2 | . . . . 2 Repair 2 | . . . . 2 Recycling Unit Hacks 3 | . . . 3 . Process 1 | . . . 1 . Report Inventory 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 1 4 2 Full Trace Events 5 | . . 1 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . . 2 Time 58 | . . . . 58 Parts Recycled . | . . . . . Recycled Matter 44 | . . . 44 . Retrieved Matter 44 | . . . 44 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked 1 | . . . 1 . Non-combat 1 | . . . 1 . Combat . | . . . . . Robot Hacks Applied 1 | . . . 1 . parse_system 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 1560 | 3 155 270 . 1132 Optics 1132 | . . . . 1132 Seismic 428 | 3 155 270 . . Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3360 | 142 155 443 1188 1432 Spaces Moved 1614 | 74 125 327 650 438 Core 26 | 9 . . 14 3 Treads 468 | . . . 82 386 Legs 49 | . . . . 49 Wheels 1071 | 65 125 327 554 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 95 160 Average Speed 141 | 84 80 84 124 237 Slowest Speed 700 | 90 80 125 550 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 25 28 59 23 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . . . . 64 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . . . . 64 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2244 | 123 151 433 872 665 Wait 191 | . 2 37 64 88 Move 1610 | 73 124 326 649 438 Hop . | . . . . . Pick Up 85 | 15 5 16 26 23 Fast Attach . | . . . . . Attach 54 | 8 . 9 16 21 Detach . | . . . . . Swap 6 | . . 1 4 1 Drop 37 | 2 3 5 13 14 Fire 239 | 25 17 38 81 78 Melee 2 | . . . 2 . Ram 2 | . . 1 1 . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis 16 | . . . 16 . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 143 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 3) 298 | -10/Materials | Entered another Materials area 298 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 605 | -9/Materials | Build established: Scavenger-Mutant 647 | -9/Materials | Discovered new exit (range 15) 721 | -9/Materials | Discovered new exit (range 11) 741 | -9/Materials | Entered Storage 1081 | -9/Storage | Lost 3 parts (1n2u) 1099 | -9/Storage | Core integrity fell below 50% 1248 | -9/Storage | Lost 4 parts (3n1u) 1488 | -9/Storage | Discovered new exit (range 16) 1786 | -9/Storage | Core integrity fell below 20% 1929 | -9/Storage | Entered Materials 1929 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2005 | -8/Materials | Repaired Lgt. Treads 2039 | -8/Materials | Repaired Imp. Ion Engine 2513 | -8/Materials | Build established: Scavenger-Skirmisher 3158 | -8/Materials | Core integrity fell below 50% 3349 | -8/Materials | Core integrity fell below 20% 3361 | -8/Materials | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 03343_ Beam Rifle destroyed. 03346_ Penetrated by Slug. 03346_ K-01 Serf collects debris. 03348_ Penetrated by Slug. 03348_ Hacking Suite destroyed. 03348_ Critical hit (Blast). 03351_ U-05 Engineer builds a Wall. 03351_ Med. Laser destroyed. 03352_ X-62 Marksman destroyed. 03352_ R-06 Scavenger collects Targeting Computer. 03352_ K-01 Serf collects debris. 03352_ Aluminum Leg destroyed. 03354_ Identified Imp. Medium Laser. 03354_ K-01 Serf collects debris. [Achievement: Hydra] 03355_ R-06 Scavenger collects Gauss Rifle. 03355_ U-05 Engineer builds a Wall. 03358_ Penetrated by Slug. 03359_ U-05 Engineer builds a Wall. 03361_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ???????????????????????????????????????########### | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# # | | ???????????????????????????????????????# ! # | | ???????????????????????????????????????# + | | ???????????????????????????????????????# ] # | | ???????????????????????????????????????# # | | ?????????????????????????????################+#### | | ?????????????????????????????# ! #### ### | | ?????????????#???????????????# + | | ?????????????=???????????????# #### | | ??????????????=??????????????# #??# ### | | ?????????????? #?????????????# #??## ##?? | | ???????????????/?????????????# ] #???# #??? | | ???????????????# ????????????# #???# #??? | | ???????????????# ????????????# #???# #??? | | ???????????????# ?########??#+#####+###??## #### | | ???????????????# ?# """" #?## ### ##### # | | ???????????????# # """"%###% =% # " | | ???????????????# # "" %+ =% + " | | ???????????????# ; H k%@### ### ##### [% # " | | ???????????????# # x! !!#?# #?###########+### | | ???????????????# # ;?# #?????# =!# | | ???????????????# ##########= ####### [[ # | | ??????????????# *!%!!= + %! # | | ???????????? ????######### ####### [ # | | ?????????? ????????????# #?????# ### | | ??????????? ?????????????# #?????# #?? | | ??????????#+### ?????????????# #?????# #?? | | ??????????????#??????????????#%#?????# #?? | | ?????????????????????????????# #???#############?? | | ?????????????????????????????# #???# #????? | | ?????????????????????????????# #???# #????? | | ?????????????????????????????# #???#""" #????? | | ?????????????????????????????# #???#""" ###### | | ?????????????????????????????# #???#""" # || | | ?????????????????????????????# #???#""" # ||| | | ?????????????????????????????# #???#" == # || | | ?????????????????????????????# #???# /*% # | | ?????????????????????????????# #???# !%[ % # % | | ?????????????????????????????# #???######+### | | ?????????????????????????????# #??????# ###+## | | ?????????????????????????????# #??????# | | ??????????????????????" ???#?# ######## | | ?????????????????????"" ## # # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 21 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 58% | -8/Materials Imp. Ion Engine | 72% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Hydra Challenges ------------ None Game ------ Seed TimingMinesnifferNukerbomber Manual? 0 Play Time 00:34:37 Cumulative 23.1 hours Start 2026.08.02 @ 14:02:10 End 2026.08.02 @ 14:37:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09ddf55e-910a-440d-bb0d-6f9be144ae1f