Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 12:04:21 Player: Tereza Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (243) 1215 Value Destroyed (9657) 9657 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (2422) 2422 TOTAL SCORE: 22494 Bonus ------- High Alert Combat Kills 729 Follower Combat Kills 434 Entered Garrisons 400 Aligned with FarCom 300 Met Data Miner 300 Acquired ECA 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 9/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Encrypted Comm Array Graphene Brace Gamma Rifle Slug Cannon Scatter Rocket Array Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Terrain Scan Processor Advanced Target Analyzer Kinecellerator Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Focal Shield Hacking Suite > --- WEAPON ----------- Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Micro Antimatter Reactor Biometal Heavy Treads Advanced Cooling System Advanced Sensor Array Encrypted Comm Array Core Analyzer Graphene Brace High-powered Tractor Beam Tesla Rifle Gamma Rifle Compact HERF Cannon Heavy Battle Rifle Coil Gun Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Fusion Bomb Launcher Improved Plasma Cutter Powered Hammer [Rating: 112] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Graphene Brace Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Shotgun Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Slots Evolved 14 | . . . 2 . . . 2 . . . . 4 . . . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . . Utility 9 | . . . 1 . . . 1 . . . . 3 . . . . . . 1 . 1 . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 230 | 6 6 . 14 1 . 2 19 14 2 4 3 49 6 10 2 1 2 6 10 18 20 16 8 11 Power 29 | 1 . . 5 . . . 2 1 2 1 . 4 . . . . . 2 1 1 4 1 3 1 Engine 13 | 1 . . 4 . . . 1 1 1 1 . 2 . . . . . 1 . 1 . . . . Core 9 | . . . 1 . . . 1 . 1 . . 2 . . . . . 1 1 . . . 2 . Reactor 7 | . . . . . . . . . . . . . . . . . . . . . 4 1 1 1 Propulsion 61 | 2 . . 4 . . . 7 3 . 1 3 18 . 4 . 1 . . 2 8 4 3 . 1 Treads 45 | 2 . . 3 . . . 7 3 . 1 3 12 . 2 . 1 . . 2 4 1 3 . 1 Leg 8 | . . . . . . . . . . . . 3 . . . . . . . 4 1 . . . Wheel 8 | . . . 1 . . . . . . . . 3 . 2 . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 59 | 1 3 . 2 . . . 4 3 . 2 . 12 . 2 1 . . . 5 . 6 9 3 6 Device 18 | . . . . . . . . . . . . 5 . 1 1 . . . 2 . 2 2 3 2 Storage 5 | 1 2 . . . . . 1 . . . . . . . . . . . 1 . . . . . Processor 7 | . 1 . . . . . . 1 . . . 2 . . . . . . . . 1 . . 2 Hackware 6 | . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . 1 Protection 23 | . . . 2 . . . 3 2 . . . 3 . 1 . . . . 1 . 3 7 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 81 | 2 3 . 3 1 . 2 6 7 . . . 15 6 4 1 . 2 4 2 9 6 3 2 3 Energy Gun 3 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Ballistic Gun 36 | 2 3 . 3 . . 2 4 1 . . . 7 . 3 . . 1 2 1 2 3 1 1 . Ballistic Cannon 11 | . . . . . . . 1 3 . . . 3 . . . . . . . 2 . 1 . 1 Launcher 16 | . . . . . . . . . . . . 3 3 1 . . . 2 1 2 1 1 1 1 Special Weapon 4 | . . . . . . . . . . . . 1 3 . . . . . . . . . . . Impact Weapon 9 | . . . . 1 . . 1 2 . . . 1 . . . . . . . 3 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 1 1 . . . 2 . . . . . . . . . 1 . . Corrupted Parts 3 | . . . . . . . . . . . . 1 . . . . . . . 2 . . . . System Corruption 31 | . . . . . . . . . . . . 4 . . . . . . . 27 . . . . Parts Lost 90 | . 1 . 2 . . . 6 2 . . . 25 2 2 . 1 . 2 2 15 14 . 4 12 Power 14 | . . . . . . . 2 . . . . 4 . . . . . 1 . 1 2 . 3 1 Propulsion 37 | . . . 2 . . . 1 1 . . . 12 1 2 . 1 . . . 7 6 . . 4 Utility 28 | . . . . . . . 2 1 . . . 5 1 . . . . 1 2 5 4 . 1 6 Weapon 11 | . 1 . . . . . 1 . . . . 4 . . . . . . . 2 2 . . 1 Highest Loss Streak 10 | . 1 . 1 . . . 3 1 . . . 5 2 1 . 1 . 1 1 5 6 . 2 10 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 96 100 88 100 98 99 100 100 100 76 84 91 97 99 88 97 97 70 53 72 83 69 Engine 4 | . 14 14 7 . . . 3 9 6 9 9 2 6 6 6 6 6 1 1 1 3 . . . Core 2 | . . . 3 11 11 11 5 . 2 . . 1 . . . . . 4 3 1 . . 2 3 Treads 24 | . 28 28 21 22 22 22 35 35 36 36 36 11 23 20 33 32 33 33 34 18 10 9 15 11 Leg 1 | . . . . . . . . . . . . 4 . . . . . . . 5 1 . . . Wheel 2 | . . . 9 11 11 11 . . . . . 1 . 6 . . . . . . . 7 . . Device 7 | . . . . . . . . . . . . 9 13 14 20 20 20 20 19 14 11 11 23 19 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 6 6 6 6 6 6 6 6 7 5 5 5 3 Processor 8 | . 12 14 11 11 11 11 9 14 18 11 9 7 6 6 6 6 6 6 5 2 2 5 5 5 Hackware 4 | . . . . . . . . . . 13 18 13 7 6 6 6 6 4 4 2 . . . 1 Protection 6 | . . . 9 11 11 11 17 12 9 2 . 3 6 9 6 6 6 6 4 2 3 15 12 9 Ballistic Gun 11 | . 27 28 22 19 . 22 12 8 9 9 9 8 7 12 6 6 . 7 10 2 2 5 8 6 Ballistic Cannon 2 | . . . . . . . 5 5 9 9 9 2 . . . . . . . 3 3 2 1 1 Peak Build Rating 112 | 6 11 11 19 19 17 20 31 35 38 40 42 68 73 62 64 63 63 64 80 78 88 104 105 112 Average Rating 43 | 4 9 11 16 18 16 19 26 32 36 39 39 47 60 59 61 62 54 61 74 63 68 88 102 92 On Entrance 44 | . 6 11 11 19 18 17 20 28 35 38 40 39 68 56 59 63 63 62 59 77 72 47 102 104 Naked Turns 47 | . . . . . . . . . . . . . . . . . . . . . . . . 47 Heaviest Build 136 | 12 89 89 96 96 92 96 136 66 61 61 58 68 72 79 69 68 68 76 78 85 100 136 118 107 Greatest Support 210 | 40 40 40 40 10 10 10 86 85 82 82 82 150 150 130 130 130 128 128 158 200 200 210 210 210 Greatest Overweight (x) 9 | 3 2 2 9 9 9 9 1 . . . . 6 . 7 . . . . . 4 3 6 . . Average Overweight (x) 1 | . . 2 8 9 9 9 . . . . . 2 . 5 . . . . . . . 3 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 20 | 7 20 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 18 Most Carried 25 | 5 19 20 25 25 25 25 23 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 2 15 19 24 24 25 24 19 19 19 19 19 19 19 19 19 19 20 19 19 19 17 19 19 17 Final Capacity 25 | 8 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 25 | 4 19 20 25 25 25 24 20 19 20 20 20 20 19 20 20 20 20 19 20 18 16 20 19 5 Class Distribution -------------------- 47% | Mutant 36% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Hacker-Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Matter Collected 8470 | 236 380 67 757 90 . 53 788 641 429 55 38 1440 390 59 103 160 . 462 129 831 497 474 206 185 Remotely 149 | . . . . . . . . . . . . 135 . . . . . . . . . . . 14 Salvage Created 8381 | . 668 . 971 65 . 53 959 620 439 47 . 1024 172 108 . 70 . 364 155 1225 905 . 348 188 Parts 432 | . 49 . 63 8 . 7 54 28 30 3 . 54 . 11 . 3 . 22 11 21 34 . 19 15 Haulers Intercepted 8 | . 2 . 2 . . . 4 . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . . . 2 . . . 1 . . . . 3 . . . . . . 1 . 1 . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . . . . . . . . . 13 . . . . . . Prevented 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Combat Hostiles Destroyed 192 | . 16 1 20 4 . 4 20 14 13 1 . 29 1 5 . 1 . 17 3 16 18 . 8 1 Melee 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . Guns 111 | . 16 1 20 4 . 4 11 6 5 . . 16 . 1 . 1 . 8 1 3 8 . 5 1 Cannons 39 | . . . . . . . 9 7 8 1 . 8 . . . . . . . 4 1 . 1 . AOE 35 | . . . . . . . . . . . . 5 1 4 . . . 9 2 7 5 . 2 . Classes Destroyed 20 | . 5 1 3 . . . 3 . 1 . . 1 1 . . 1 . 1 . 1 2 . . . Worker 8 | . . . 1 1 . . . . . . . 2 . . . . . . 1 . 2 . 1 . Builder 6 | . . . . . . . 3 . . . . 1 . . . . . . . . 1 . 1 . Tunneler 4 | . . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 Hauler 8 | . 2 . 2 . . . 4 . . . . . . . . . . . . . . . . . Recycler 7 | . . . 1 . . . 1 1 . . . 1 . . . . . . . . 2 . . 1 Operator 7 | . 2 . 1 . . . 1 1 . . . 1 . . . . . . . . . . . 1 Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Watcher 11 | . 3 . 2 . . . . 1 . . . 1 . 1 . . . . 1 . . . 2 . Swarmer 57 | . 4 . 4 4 . 4 4 3 1 . . 5 . 4 . . . 13 . 1 5 . 5 . Cutter 3 | . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Grunt 73 | . 12 . 11 . . . 8 9 5 . . 15 . . . . . . . 7 6 . . . Brawler 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 32 | . . . 5 . . . 6 2 5 1 . 3 . 1 . . . 1 1 6 . . 1 . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Hunter 8 | . . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . . Programmer 10 | . . . . . . . . . . . . 4 . . . . . 1 . . 2 . 2 1 Compactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | . 5 1 4 4 . 4 5 7 3 1 . 5 1 5 . 1 . 5 3 3 8 . 7 2 Combat Bots Only 6 | . 5 1 4 4 . 4 5 6 3 1 . 4 1 4 . 1 . 5 2 3 5 . 5 1 Max Kills in Single Turn 5 | . 2 1 2 1 . 2 1 1 1 1 . 3 1 5 . 1 . 5 2 3 3 . 4 1 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . 3 1 4 . . . 5 2 3 2 . 2 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Hostile Shots Fired 1622 | . 79 2 66 16 . 18 110 56 47 . . 359 1 58 1 9 . 52 32 133 324 . 88 171 Missed 480 | . 25 . 20 4 . 2 35 9 16 . . 122 . 24 . 1 . 19 12 37 82 . 19 53 Damage Taken 18426 | . 560 74 574 98 . 123 1055 658 610 . . 3621 336 340 . 84 . 556 425 2164 3331 . 1286 2531 Core 2652 | . 120 . 67 15 . 6 15 16 19 . . 415 34 30 . 10 . 18 . 131 370 . 65 1321 Absorbed by Shields 1033 | . . . . . . . . . . . . . . . . . . . . . 996 . . 37 Reduced by Siege Mode 19 | . . . . . . . . . . . . . . . . . . . . . . . 10 9 Redirected to Shielding 110 | . . . . . . . . . . . . 110 . . . . . . . . . . . . Ignored by Resistances 429 | . . . . . . . . . . . . . . . . . . . . . . . 182 247 Core Remaining (%) 72 | 100 . 52 . . . 78 . . . . 90 . . . . . . 40 . 86 . . 62 . Volleys Fired 634 | . 56 1 63 7 . 3 86 46 39 2 . 115 10 9 5 4 . 21 9 56 56 . 34 12 Largest 2 | . 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 2 . 2 2 2 2 . 2 2 Hottest 122 | . 46 46 46 46 . 46 69 90 69 69 . 90 80 78 60 99 . 119 80 103 122 . 83 98 Shots Fired 1200 | . 111 4 125 16 . 6 167 92 78 4 . 219 17 17 6 8 . 41 18 94 85 1 69 22 Gun 871 | . 111 4 125 16 . 6 114 46 39 2 . 133 10 16 6 8 . 39 16 43 64 . 60 13 Cannon 297 | . . . . . . . 53 46 39 2 . 78 . . . . . . . 46 18 1 8 6 Launcher 27 | . . . . . . . . . . . . 7 3 1 . . . 2 2 5 3 . 1 3 Special 5 | . . . . . . . . . . . . 1 4 . . . . . . . . . . . Kinetic 1110 | . 111 4 125 16 . 6 167 76 78 4 . 211 10 16 6 4 . 24 16 89 61 1 68 17 Thermal 56 | . . . . . . . . 16 . . . . . . . 4 . 15 . . 21 . . . Explosive 27 | . . . . . . . . . . . . 7 3 1 . . . 2 2 5 3 . 1 3 Electromagnetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 22 | . 15 6 14 3 . 3 9 14 13 8 . 17 9 7 8 5 . 7 6 22 7 . 6 12 Robot Miss Streak 17 | . 3 1 4 3 . 1 9 5 8 1 . 14 4 5 1 . . 17 5 6 7 . 4 6 Penetration Max 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Secondary Targets 9 | . 1 . 1 1 . 2 . . . . . 1 . . . . . 2 . . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . . 1 . . . . . 1 . . 1 . . . Shots Hit Robots 920 | . 76 3 103 9 . 6 122 70 48 4 . 178 14 11 3 5 . 23 13 100 77 . 39 16 Core Hits 699 | . 39 3 56 5 . 4 92 46 51 2 . 134 7 13 . 4 . 30 15 99 69 . 19 11 Critical Kills 7 | . . . . . . . 1 1 . . . . . . . . . . 1 2 . . 1 1 Critical Parts Destroyed 13 | . . . 1 . . . 2 . . . . 1 . 1 . . . . . 4 3 . 1 . Critical Strikes 23 | . . . 1 . . . 3 1 . . . 3 . 1 . . . 1 1 6 3 . 2 1 Burn 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 13 | . . . 1 . . . 3 . . . . 2 . 1 . . . . 1 2 . . 2 1 Blast 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Smash 7 | . . . . . . . . . . . . . . . . . . . . 4 3 . . . Melee Attacks 73 | . . . . 1 . . 2 5 . . . 1 . . . . . . . 39 25 . . . Impact 73 | . . . . 1 . . 2 5 . . . 1 . . . . . . . 39 25 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 27715 | . 1172 49 1680 119 . 96 2164 1453 1093 61 . 4790 1465 534 68 98 . 1048 573 5579 3436 . 1435 802 Guns 11962 | . 1172 49 1667 119 . 96 1268 606 447 28 . 2173 203 192 68 98 . 480 222 773 855 . 1088 358 Cannons 5943 | . . . . . . . 891 847 646 31 . 1841 . . . . . . . 1124 346 . 114 103 Explosions 6371 | . . . . . . . . . . . . 776 1262 342 . . . 568 351 1173 1325 . 233 341 Melee 3419 | . . . . . . . . . . . . . . . . . . . . 2509 910 . . . Ramming 20 | . . . 13 . . . 5 . . 2 . . . . . . . . . . . . . . Kinetic 17108 | . 1172 49 1667 119 . 96 2159 1091 1093 59 . 4014 203 192 68 43 . 295 222 1897 1030 . 1202 437 Thermal 1083 | . . . . . . . . 362 . . . . . . . 55 . 185 . . 481 . . . Explosive 6061 | . . . . . . . . . . . . 776 1262 342 . . . 568 351 1173 1015 . 233 341 Electromagnetic 24 | . . . . . . . . . . . . . . . . . . . . . . . . 24 Impact 3419 | . . . . . . . . . . . . . . . . . . . . 2509 910 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 35 | . 2 2 5 5 5 5 . . 1 1 . 10 35 35 30 31 31 31 . 27 5 5 10 4 Average Corruption 11 | . 2 2 5 5 5 5 . . 1 1 . 5 25 33 30 30 31 31 . 25 4 5 7 2 Corruption Purged 8 | . . . . . . . . . . . . . . 5 . . . . . . . . 3 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 367 | . 18 8 19 18 15 1 . . . 3 . 55 17 21 16 29 8 72 . 20 3 15 29 . Message Errors 105 | . 7 2 8 4 5 . . . . . . 20 4 3 6 10 1 19 . 4 2 5 5 . Matter Fused 84 | . 5 4 5 2 5 . . . . 1 . 9 1 3 5 8 4 17 . 5 . 3 7 . Heat Flow Errors 40 | . 1 . 4 2 . 1 . . . . . 4 3 3 1 3 . 10 . 1 . 2 5 . Energy Discharges 37 | . 2 . . 1 . . . . . . . 7 2 4 1 3 2 7 . 1 . 2 5 . Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Parts Fused 4 | . . . . . . . . . . . . . . 1 . 1 . 1 . 1 . . . . Data Loss (minor) 41 | . . . 1 5 4 . . . . 1 . 9 3 2 1 1 1 3 . 2 . 2 6 . Data Loss (major) 14 | . 2 . . 1 1 . . . . . . 1 . 3 1 . . 3 . 2 . . . . Misfires 16 | . . 2 1 2 . . . . . . . 2 1 . . . . 3 . 3 . 1 1 . Alerts 15 | . 1 . . 1 . . . . . . . 2 . . 1 3 . 6 . 1 . . . . Misdirections 3 | . . . . . . . . . . . . . 2 1 . . . . . . . . . . Weapon Failures 6 | . . . . . . . . . . . . 1 1 1 . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1050 | . . . . . . . 5 7 . . . 75 6 15 . . . . 9 683 245 . 5 . Projectiles 72 | . . . . . . . 5 7 . . . 60 . . . . . . . . . . . . Explosions 61 | . . . . . . . . . . . . 15 6 15 . . . . 9 . 11 . 5 . Melee 917 | . . . . . . . . . . . . . . . . . . . . 683 234 . . . Knockbacks 101 | . . . . . . . 17 21 4 . . 21 . . . . . . . 12 25 . 1 . Impact 12 | . . . . . . . . . . . . . . . . . . . . 5 7 . . . Kinetic 81 | . . . . . . . 15 20 4 . . 20 . . . . . . . 5 16 . 1 . Secondary 8 | . . . . . . . 2 1 . . . 1 . . . . . . . 2 2 . . . Self-Inflicted Damage 773 | . . . 5 . . . . . . . . 66 288 . . . . 23 40 61 152 . 124 14 Shots 30 | . . . . . . . . . . . . 2 13 . . . . 1 2 3 5 . 3 1 Rammed 4 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . . . . Targets Rammed 4 | . . . 2 . . . 1 . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 387 | . 202 . 261 229 . 255 286 349 108 20 . 250 109 248 236 191 . 254 3 262 387 225 256 20 Average Temperature 75 | . 42 . 50 113 . 135 47 126 35 15 . 24 55 140 129 58 . 106 3 56 153 73 106 7 Received Heat Transfer 3364 | . 249 . 264 . . . 423 324 243 . . 882 . 12 . 60 . 9 18 381 279 . . 220 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Total Turns 14 | . . . . . . . . . . . . . . . . . . . . . . . 11 3 Longest Duration 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 3 Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . . . 6 3 . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . Parts Fried 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Impact Corruptions 28 | . . . . . . . . . . . . . . . . . . . . 17 11 . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . 3 . . . . . . . . . 1 . . . . . . Heat Transferred 1507 | . . . . . . . . 481 . . . . . . . 111 . 407 . . 508 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Peak Influence 1214 | . 290 26 301 219 . 90 270 502 1214 546 . 240 84 187 . . . . 454 953 716 250 358 299 Initial 546 | . . 26 . 117 . . 35 51 239 546 . . 69 19 . . . . 300 204 499 250 35 126 Average 228 | . 145 20 102 112 . 81 138 273 655 95 . 81 42 125 . . . . 328 646 561 183 158 172 Maximum Alert Level 4 | . 1 . 1 1 . . 1 2 4 2 . 1 . . . . . . 2 3 3 1 1 1 Low Security (%) 59 | 100 74 100 81 53 . 100 70 34 . 84 . 96 100 100 . . . . . . . 33 60 75 Level 1 22 | . 25 . 18 46 . . 29 50 24 12 . 3 . . . . . . 88 18 . 66 39 24 Level 2 9 | . . . . . . . . 14 26 2 . . . . . . . . 11 35 95 . . . Level 3 7 | . . . . . . . . . 44 . . . . . . . . . . 45 4 . . . Level 4 . | . . . . . . . . . 4 . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 4 . 1 1 . . 2 5 . . . 12 . . . . . . . . 6 . 3 4 Investigation 11 | . 2 . . 1 . . 1 . . . . 3 . . . . . . . . 2 . 1 1 Extermination 8 | . . . . . . . . . . . . 4 . . . . . . . . 1 . 2 1 Reinforcement 9 | . 2 . 1 . . . 1 1 . . . 2 . . . . . . . . . . . 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . Garrison 8 | . . . . . . . . 4 . . . 3 . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Distress Signals 7 | . 1 . 2 . . . 2 1 . . . . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 316 | . 31 1 36 4 . 4 40 21 24 1 . 39 6 7 1 1 . 16 6 26 22 . 14 16 Peak Tracking Total 14 | . 6 1 4 4 . 4 6 5 4 1 . 5 2 6 1 1 . 5 3 7 5 . 5 14 Tactical Retreats 21 | . 4 . 1 . . . 2 3 4 . . . . . . . . 1 . 3 1 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Traps Triggered 18 | . 2 . 2 . . . . . 2 . . 4 . . . . . . . 3 2 . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . Triggered 5 | . . . . . . . . . . . . . . . 1 . . . . 4 . . . . Most Traps Carried 2 | . . . . . . . . . . . . . . . 1 1 1 1 1 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Machines Disabled 35 | . . . . . . . 1 2 4 . . 5 . . . 1 . . . 3 3 . 12 4 Max in Single Turn 4 | . . . . . . . 1 1 1 . . 1 . . . 1 . . . 1 2 . 4 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Relay 5 | . . . . . . . . . 4 . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Machines Accessed 70 | . 5 . 8 2 2 . 6 3 2 9 . 11 . 1 . . 4 . 4 2 4 . 5 2 Terminals 45 | . 5 . 8 1 . . 6 2 2 6 . 4 . 1 . . . . 2 2 2 . 3 1 Fabricators 9 | . . . . . . . . . . . . 5 . . . . . . 1 . 2 . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . 1 . Total Hacks 177 | . 13 . 15 4 5 . 14 9 5 24 . 26 . 1 . . 32 . 6 5 5 . 8 5 Successful 100 | . 6 . 6 4 5 . 6 4 1 12 . 16 . . . . 32 . 3 1 . . 1 3 Failed 75 | . 6 . 9 . . . 8 5 4 11 . 10 . 1 . . . . 3 4 5 . 7 2 Catastrophic 19 | . 1 . 2 . . . 2 . 2 1 . 1 . 1 . . . . 2 1 2 . 3 1 Database Lockouts 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Manual 46 | . 4 . 4 . 1 . 6 2 . 14 . 6 . 1 . . . . 3 . 3 . 2 . Terminals 102 | . 13 . 15 3 . . 14 6 5 20 . 8 . 1 . . . . 4 5 3 . 4 1 Fabricators 19 | . . . . . . . . . . . . 13 . . . . . . 1 . 2 . 3 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . . . . . . . . 4 . . . . . . . . . . . 4 Garrison Access 6 | . . . . . . . . 3 . . . 1 . . . . . . 1 . . . 1 . Terminal Hacks 77 | . 6 . 6 4 5 . 6 3 1 7 . 4 . . . . 32 . 2 1 . . . . Record 17 | . . . . 2 4 . . . . . . . . . . . 11 . . . . . . . Part Schematic 15 | . . . . . . . . . . . . 1 . . . . 13 . 1 . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Robot Analysis 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 3 . . . . . . . . . . . . . . . 3 . . . . . . . Open Door 3 | . . . . 1 . . . 1 1 . . . . . . . . . . . . . . . Level Access Points 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 . . . . 1 . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 6 | . 1 . 1 1 . . 1 1 . 1 . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . 8 . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 5 | . . . . . . . . . . . . 4 . . . . . . . . . . 1 . Build 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . . . . 3 . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Analyze 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . 2 Garrison Access Hacks 3 | . . . . . . . . 1 . . . 1 . . . . . . 1 . . . . . Unlock Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . Terminals 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Botnet 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Tunnel 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 4 . 4 1 . . 5 3 1 6 . 8 . 1 . . . . 3 2 4 . 5 2 Full Trace Events 15 | . 1 . 1 . . . 1 . 1 4 . 2 . . . . . . . 2 1 . 1 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . . . . . . 2 . . . . 13 . 1 . . . . . Parts Built 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Time 266 | . . . . . . . . . . . . 266 . . . . . . . . . . . . Total Part Build Rating 25 | . . . . . . . . . . . . 25 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . 16 . . . . . . . . . . 4 . . . . Machine Destruction 20 | . . . . . . . . . 16 . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Total Allies 11 | . . . . 1 . . . . 5 . . 1 4 . . . . . . . . . . . Largest Group 3 | . . . . 1 1 . . . 3 1 . 1 1 . . . . . . . . . . . Highest-Rated Group 141 | . . . . 31 31 . . . 72 25 . 41 141 . . . . . . . . . . . Highest-Rated Ally 141 | . . . . 31 31 . . . 31 25 . 41 141 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 71 | . . . . . . . . . 42 4 . 10 15 . . . . . . . . . . . Total Damage 1793 | . . . . . . . . . 570 215 . 355 653 . . . . . . . . . . . Kills 14 | . . . . . . . . . 10 1 . 2 1 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . 1 4 . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Robot Analysis Total 4 | . 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Turns Passed 21837 | 67 1707 868 1910 812 478 78 1783 555 1260 885 873 2610 294 412 314 586 137 1350 558 1709 699 599 911 382 Spaces Moved 10236 | 37 626 269 725 363 222 30 869 228 687 534 553 973 156 220 187 355 83 794 318 720 240 357 453 237 Core 75 | 7 . . . . . . . . . . . . . . . . . . . . . . . 68 Treads 7650 | 30 626 269 74 . . . 869 228 687 534 553 352 156 24 187 355 83 794 318 612 180 97 453 169 Legs 532 | . . . . . . . . . . . . 384 . . . . . . . 108 40 . . . Wheels 1979 | . . . 651 363 222 30 . . . . . 237 . 196 . . . . . . 20 260 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 320 200 215 215 215 158 158 161 161 153 155 160 125 160 160 160 160 160 161 125 125 160 50 Average Speed 182 | 148 237 320 227 215 215 215 160 159 161 161 156 204 160 167 160 160 160 160 160 190 175 157 160 128 Slowest Speed 480 | 200 320 320 480 215 215 215 240 161 161 161 161 330 160 185 160 160 160 160 161 400 320 240 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 4 95 77 70 71 60 7 63 36 65 96 51 25 83 7 33 70 68 86 12 75 5 95 15 9 Regions Visited 24 Branch Regions 11 Pre-discovered Areas 6 | . . . . 1 1 . . . . 2 . . . . 1 . 1 . . . . . . . Known Exits Taken 8 | . 1 . 1 . . 1 1 1 . . . . . 1 . . . 1 1 . . . . . Unknown Exits Taken 10 | 1 . 1 . 1 1 . . . . 1 1 . . . 1 1 1 . . . . . 1 . Scrap Searched 9 | . . 1 . 1 . . . . . . 3 . . . . 1 . 3 . . . . . . Spaces Dug 8 | . . . . 1 . . 2 . . . . 2 . . . . . . . . . . 3 . Terrain Destroyed 497 | . . . . 1 . . 3 2 . . . 64 49 17 . 2 . 82 73 47 26 . 69 62 Melee 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . Projectile 44 | . . . . . . . 1 2 . . . 11 . . . 2 . 2 2 2 2 . 20 . AOE 450 | . . . . . . . . . . . . 53 49 17 . . . 80 71 45 24 . 49 62 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Was Fac Low Low Dat Pro Fac Gar Fac Was Fac Res Total 12108 | 47 749 276 871 380 224 38 1121 335 781 555 565 1391 172 245 197 366 88 829 341 901 381 396 570 289 Wait 600 | . 33 6 29 3 . 4 99 37 25 11 . 203 1 . . 3 . 6 2 31 30 1 67 9 Move 10211 | 36 625 268 724 362 221 29 868 227 686 533 552 973 155 219 186 354 82 793 317 716 240 356 452 237 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 158 | 5 21 1 20 3 1 . 20 2 2 2 4 26 . 4 3 2 1 1 1 12 10 7 4 6 Fast Attach 85 | 5 1 . 6 . . . 6 1 . 1 1 23 . 4 . 1 2 . 4 7 3 14 4 2 Attach 67 | 1 1 . 3 . . 1 6 3 . 1 1 16 1 2 2 . . 1 2 5 12 1 2 6 Detach 7 | . . . . . . . . . . 1 . 2 . . . . . . 1 1 . 2 . . Swap 78 | . 4 . 5 1 . 1 7 10 2 2 1 10 5 4 . . . 5 4 6 5 1 2 3 Drop 142 | . 8 . 19 3 2 . 26 4 3 1 6 22 . 3 1 2 3 2 1 14 . 13 5 4 Fire 634 | . 56 1 63 7 . 3 86 46 39 2 . 115 10 9 5 4 . 21 9 56 56 . 34 12 Melee 73 | . . . . 1 . . 2 5 . . . 1 . . . . . . . 39 25 . . . Ram 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 1 . . . 1 . . 1 . . . . . . . . . . . . . . Escape Stasis 21 | . . . . . . . . . 2 . . . . . . . . . . 9 . . . 10 Rewire 23 | . . . . . . . . . 22 . . . . . . . . . . . . 1 . . Trap 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling (discovered 2 exits: *Fac / [*Scr]) -8/Scraptown -6/Factory (discovered 6 exits: Fac x4 / Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / Upp x2 / Gar) -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Waste -4/Factory -3/Research History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 475 | -10/Materials | Central database locked down 631 | -10/Materials | Discovered new exit (range 8) 739 | -10/Materials | Discovered new exit (range 6) 864 | -10/Materials | Discovered new exit (range 8) 984 | -10/Materials | Discovered new exit (range 9) 1032 | -10/Materials | Identified exit to Mines 1775 | -10/Materials | Entered Mines 1900 | -10/Mines | Learned Materials stockpile data 2145 | -10/Mines | Assembled infested the area 2368 | -10/Mines | Learned Materials emergency access door positions 2595 | -10/Mines | Discovered new exit (range 13) 2643 | -10/Mines | Entered Materials 2643 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3279 | -9/Materials | Discovered new exit (range 3) 3375 | -9/Materials | Discovered new exit (range 12) 3445 | -9/Materials | Identified exit to Materials 4016 | -9/Materials | Identified exit to Mines 4553 | -9/Materials | Entered Mines 4924 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5108 | -9/Mines | Met a Derelict shopkeep closing up shop 5169 | -9/Mines | Learned Materials security intel 5214 | -9/Mines | Learned location of Storage (-8) 5312 | -9/Mines | Received a Mining Laser from a helpful Derelict 5354 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5356 | -9/Mines | Discovered new exit (range 5) 5365 | -9/Mines | Entered Exiles 5365 | -9/Exiles | Accompanied by 1 ally 5420 | -9/Exiles | Met 8R-AWN 5454 | -9/Exiles | Met EX-HEX 5512 | -9/Exiles | Met EX-BIN 5542 | -9/Exiles | Aligned with FarCom system 5544 | -9/Exiles | Given EX-Vault access code 5598 | -9/Exiles | Opened EX-Vault 5609 | -9/Exiles | Found Field Lobotomy Kit 5653 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5720 | -9/Exiles | Met EX-DEC 5733 | -9/Exiles | Learned location of Zion (-7) 5819 | -9/Exiles | Discovered new exit (range 12) 5843 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 5843 | -9/Exiles | Entered Mines 5902 | -8/Mines | Discovered exit to Materials (range 9) 5921 | -8/Mines | Entered Materials 5921 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6598 | -8/Materials | Lost 3 parts (1p1n1w) 6714 | -8/Materials | Discovered new exit (range 16) 7071 | -8/Materials | Discovered new exit (range 16) 7129 | -8/Materials | Identified exit to Storage 7704 | -8/Materials | Entered Storage 7780 | -8/Storage | Garrison activated, responded to threat 7899 | -8/Storage | Found Prototype Processor 7899 | -8/Storage | Identified Exp. Targeting Computer 8228 | -8/Storage | Garrison activated, responded to threat 8257 | -8/Storage | Identified exit to Garrison 8259 | -8/Storage | Entered Garrison 8269 | -8/Garrison | Triggered checkpoint 8477 | -8/Garrison | Triggered checkpoint 8503 | -8/Garrison | Garrison Relay disabled 8679 | -8/Garrison | Triggered checkpoint 8681 | -8/Garrison | Triggered checkpoint 8754 | -8/Garrison | Discovered new exit (range 8) 8851 | -8/Garrison | Rescued a captive Derelict 8852 | -8/Garrison | Rescued a captive Derelict 8993 | -8/Garrison | Garrison Relay disabled 9167 | -8/Garrison | Discovered new exit (range 9) 9243 | -8/Garrison | Triggered checkpoint 9274 | -8/Garrison | Garrison Relay disabled 9368 | -8/Garrison | Discovered new exit (range 10) 9465 | -8/Garrison | Garrison Relay disabled 9519 | -8/Garrison | Entered Recycling 9519 | -8/Recycling | Accompanied by 1 ally 10032 | -8/Recycling | Discovered new exit (range 16) 10038 | -8/Recycling | Build established: Hacker-Mutant 10367 | -8/Recycling | Scanned before Scraplab entrance 10389 | -8/Recycling | Entered Scraplab 10402 | -8/Recycling | Discovered new exit (range 2) 10404 | -8/Recycling | Entered Scraptown 10404 | -8/Scraptown | System corruption cleaned by C-Scrubber 10838 | -8/Scraptown | Discovered new exit (range 13) 10993 | -8/Scraptown | Visited Fellowship of the Rings 11023 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11026 | -8/Scraptown | Visited Supply Room 11050 | -8/Scraptown | Visited Awakened 11073 | -8/Scraptown | Visited Symbiants 11108 | -8/Scraptown | Visited TADAMA 11140 | -8/Scraptown | Visited SPCMW 11163 | -8/Scraptown | Turned away by UFD registrar 11223 | -8/Scraptown | Visited Comm Corps 11277 | -8/Scraptown | Entered Factory 11277 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11437 | -6/Factory | Found Prototype Launcher 11437 | -6/Factory | Identified Scatter Rocket Array 11441 | -6/Factory | Found Scatter Rocket Array 11443 | -6/Factory | Found Scatter Rocket Array 11467 | -6/Factory | Garrison activated, responded to threat 11526 | -6/Factory | Lost 4 parts (1p3n) 11666 | -6/Factory | Lost 5 parts (1p4n) 11917 | -6/Factory | Lost 4 parts (2n1u1w) 12207 | -6/Factory | Lost 4 parts (1p1n2u) 12582 | -6/Factory | Assimilated H-66 Slayer with FLK Orb 12780 | -6/Factory | Fabricated Scatter Rocket Array (x1) 12940 | -6/Factory | Build established: Scavenger-Mutant 13211 | -6/Factory | Fabricated Imp. Medium Treads? 13274 | -6/Factory | Identified exit to Factory 13456 | -6/Factory | System corruption reached 10% 13614 | -6/Factory | Fabricated Imp. Medium Treads (x2) 13823 | -6/Factory | Identified exit to Lower Caves 13887 | -6/Factory | Sucked down chute 13887 | -6/Factory | Entered Waste 13891 | -6/Waste | Build established: Hacker-Mutant 13902 | -6/Waste | EMP discharged 13919 | -6/Waste | Spotted C-40 Crusher 13939 | -6/Waste | Spotted C-40 Crusher 13940 | -6/Waste | Spotted C-40 Crusher 13944 | -6/Waste | Spotted C-40 Crusher 13947 | -6/Waste | Assimilated C-40 Crusher with FLK Orb 13960 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13999 | -6/Waste | Assimilated C-40 Crusher with FLK Orb 14002 | -6/Waste | EMP discharged 14012 | -6/Waste | Spotted C-40 Crusher 14019 | -6/Waste | Assimilated C-40 Crusher with FLK Orb 14042 | -6/Waste | Spotted C-40 Crusher 14087 | -6/Waste | Assimilated C-40 Crusher with FLK Orb 14101 | -6/Waste | Destroyed C-40 Crusher 14102 | -6/Waste | EMP discharged 14102 | -6/Waste | Core integrity fell below 50% 14102 | -6/Waste | System corruption reached 30% 14159 | -6/Waste | Discovered new exit (range 12) 14181 | -6/Waste | Entered Factory 14482 | -6/Factory | Build established: Scavenger-Mutant 14542 | -6/Factory | Discovered exit to Lower Caves (range 16) 14593 | -6/Factory | Entered Lower Caves 14594 | -6/Lower Caves | Encountered a Warlord checkpoint 14599 | -6/Lower Caves | Met a Warlord Commander 14600 | -6/Lower Caves | Learned location of Warlord (-5) 14601 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 14604 | -6/Lower Caves | Found Encrypted Comm Array 14887 | -6/Lower Caves | Discovered new exit (range 8) 14907 | -6/Lower Caves | Entered another Lower Caves area 14909 | -6/Lower Caves | Discovered exit to Factory (range 9) 15334 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 15479 | -6/Lower Caves | Discovered new exit (range 9) 15493 | -6/Lower Caves | Entered Data Miner 15493 | -6/Data Miner | Discovered new exit (range 6) 15525 | -6/Data Miner | Met Data Miner 15557 | -6/Data Miner | Learned location of Section 7 (-2) 15557 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15579 | -6/Data Miner | Received God Mode back door access code from Data Miner 15630 | -6/Data Miner | Entered Proximity Caves 15634 | -5/Proximity Caves | Spotter reported a threat 15634 | -5/Proximity Caves | Spotter reported a threat 16771 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16964 | -5/Proximity Caves | Discovered exit to Factory (range 10) 16980 | -5/Proximity Caves | Entered Factory 16980 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16993 | -5/Factory | Identified exit to Upper Caves 17094 | -5/Factory | Discovered new exit (range 7) 17279 | -5/Factory | Build established: Scavenger-Skirmisher 17532 | -5/Factory | Identified exit to Garrison 17538 | -5/Factory | Entered Garrison 17584 | -5/Garrison | Triggered checkpoint 17634 | -5/Garrison | Garrison Relay disabled 17680 | -5/Garrison | Build established: Scavenger-Mutant 17939 | -5/Garrison | Lost 4 parts (1p3n) 18182 | -5/Garrison | Build established: Mutant 18438 | -5/Garrison | Lost 5 parts (3n2u) 18485 | -5/Garrison | Lost 4 parts (3u1w) 18680 | -5/Garrison | Discovered new exit (range 10) 18794 | -5/Garrison | Build established: Scavenger-Mutant 18838 | -5/Garrison | System corruption reached 10% 18885 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 18990 | -5/Garrison | Discovered new exit (range 9) 19003 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 19066 | -5/Garrison | Triggered checkpoint 19225 | -5/Garrison | Discovered new exit (range 10) 19247 | -5/Garrison | Entered Factory 19247 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 19452 | -4/Factory | Incoming investigation squad redirected 19497 | -4/Factory | First assault squad dispatched 19525 | -4/Factory | Incoming assault squad redirected 19687 | -4/Factory | Incoming investigation squad redirected 19775 | -4/Factory | Lost 6 parts (1p2n2u1w) 19911 | -4/Factory | Garrison activated, responded to threat 19946 | -4/Factory | Sucked down chute 19946 | -4/Factory | Entered Waste 19946 | -4/Waste | The area was eerily silent 19982 | -4/Waste | Found Damper Plating 20030 | -4/Waste | Found Unknown Launcher 20030 | -4/Waste | Identified Fusion Bomb Launcher 20170 | -4/Waste | Found Prototype Device 20170 | -4/Waste | Identified Exp. Actuator Array 20460 | -4/Waste | Discovered new exit (range 12) 20545 | -4/Waste | Entered Factory 20682 | -4/Factory | System corruption reached 10% 21206 | -4/Factory | Incoming investigation squad redirected 21399 | -4/Factory | Discovered new exit (range 16) 21456 | -4/Factory | Entered Research 21456 | -3/Research | Evolved 2 slots: Utility x2 21751 | -3/Research | Spotted B-86 Titan 21791 | -3/Research | Released all parts (12) 21804 | -3/Research | Core integrity fell below 50% 21821 | -3/Research | Lost 10 parts (1p4n5u) 21830 | -3/Research | Core integrity fell below 20% 21838 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21806_ K-01 Serf collects debris. 21816_ Subatomic Condenser disabled. 21820_ Triggered Stasis Trap. 21820_ A bubble of rippling energy engulfs the area. 21820_ Field strength at 94. 21821_ Field strength at 88. 21822_ Field strength at 82. 21823_ Field strength at 76. 21824_ Field strength at 70. 21825_ Field strength at 64. 21826_ Field strength at 58. 21826_ Door malfunctions. 21827_ Field strength at 45. 21828_ Field strength at 39. 21829_ Field strength at 33. 21830_ Field strength at 3. 21831_ ALERT: Security rotation in progress. 21831_ Stasis field depleted. 21834_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????#+#+##???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#t #???????????????????? | | ????????????????????????# +???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????#@ #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #??Y????????????????? | | ????????????????????????# #???????????????????? | | ?????????Y??????????????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????# #????####???????????? | | ????????????????????????# #??? ????????????? | | ????????????????????????# #?? ?????????????? | | ????????????????????????# #? 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""???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 37 Energy Capacity 395 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 85 EM Shielding 3 Armor Coverage 1825 Resistance: KI 20 Resistance: EM 90 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 18 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Scatter Rocket Array | -6/Factory | Scanalyzed Imp. Medium Treads | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Thunder Hammer | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Arc Projector | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Hvy. Treads | -5/Factory | Hacked Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Scatter Rocket Array | x1 | -6/Factory | Authchip Imp. Medium Treads | x2 | -6/Factory Imp. Medium Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularMicroCompanion Manual? 0 Play Time 01:58:22 Cumulative 146.3 hours Start 2024.12.23 @ 10:05:39 End 2024.12.23 @ 12:04:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 58 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0ff80d08-9166-4ed9-88a4-1b03340331a1