Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.07 @ 21:17:06 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (2165) 2165 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (980) 980 TOTAL SCORE: 6940 Bonus ------- High Alert Combat Kills 247 Follower Combat Kills 292 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -259 Cogmind --------- Core Integrity 0/850 Matter 22/300 Energy 100/100 System Corruption 4% Temperature Cool (18) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Deuterium Engine Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Improved Signal Interpreter Improved Targeting Computer Kinecellerator Weapon Cycler > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Katana > --- INVENTORY -------- Light Deuterium Engine Enhanced Nuclear Core Improved Terrain Scanner Insulated Plating Gauss Rifle Gauss Rifle Gauss Rifle Grenade Launcher Remote Datajack [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Shotgun Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Slots Evolved 8 | . . 2 . . 2 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 1 . . 1 1 2 Weapon 2 | . . 1 . . 1 . . Parts Attached 97 | 8 2 8 7 2 22 30 18 Power 9 | 1 . 1 . . 3 1 3 Engine 7 | 1 . 1 . . 2 1 2 Core 2 | . . . . . 1 . 1 Reactor . | . . . . . . . . Propulsion 26 | 3 . 2 2 . 4 12 3 Treads 12 | . . 2 2 . . 8 . Leg 7 | . . . . . 2 2 3 Wheel 7 | 3 . . . . 2 2 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 2 2 2 . . 3 3 4 Device 6 | 1 . . . . 2 . 3 Storage 2 | 1 1 . . . . . . Processor 5 | . 1 . . . 1 3 . Hackware . | . . . . . . . . Protection 3 | . . 2 . . . . 1 Artifact . | . . . . . . . . Weapon 46 | 2 . 3 5 2 12 14 8 Energy Gun 14 | . . 1 . . 8 5 . Energy Cannon . | . . . . . . . . Ballistic Gun 19 | 2 . 1 4 1 3 4 4 Ballistic Cannon . | . . . . . . . . Launcher 3 | . . . . . . 2 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon 1 | . . 1 . . . . . Slashing Weapon 5 | . . . . . . 3 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 1 1 . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 38 | . . 6 . . 8 3 21 Power 2 | . . . . . 1 . 1 Propulsion 10 | . . 2 . . 2 . 6 Utility 6 | . . 1 . . . . 5 Weapon 20 | . . 3 . . 5 3 9 Highest Loss Streak 9 | . . 6 . . 3 2 9 Average Slot Usage (%) 95 | . 100 86 100 100 94 98 78 Engine 8 | . 14 11 11 11 7 7 2 Treads 11 | . . 6 22 22 4 13 6 Leg 2 | . . . . . 4 3 3 Wheel 5 | . 28 13 . . 7 5 . Device 5 | . 4 . . . 7 7 10 Storage 8 | . 14 11 11 11 9 7 6 Processor 17 | . 9 11 11 11 18 22 19 Protection 3 | . . 6 11 11 1 . 1 Energy Gun 8 | . . 5 . . 10 16 . Ballistic Gun 18 | . 28 17 33 33 20 7 16 Slashing Weapon 1 | . . . . . . 3 3 Naked Turns . | . . . . . . . . Heaviest Build 49 | 13 24 32 38 38 42 43 49 Greatest Support 72 | 26 20 40 40 40 40 72 72 Greatest Overweight (x) 15 | . 1 8 . . 3 4 15 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 10 10 10 Most Carried 10 | 6 7 9 10 10 10 10 9 Average Carried 8 | 3 6 6 8 10 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 Final Carried 10 | 6 7 9 10 10 10 10 2 Class Distribution -------------------- 28% | Mutant 26% | Scavenger-Gunner 12% | Scavenger-Mutant 10% | Scavenger-Tank 10% | Commander-Tank 9% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Commander-Tank | -9/Storage Scavenger-Tank | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Matter Collected 1759 | 320 4 135 86 222 559 224 209 Remotely . | . . . . . . . . Salvage Created 2480 | 86 17 203 13 323 964 665 209 Parts 132 | 5 4 17 2 18 43 29 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Combat Hostiles Destroyed 51 | . . 6 . 8 20 13 4 Melee 2 | . . . . . . . 2 Guns 42 | . . 6 . 8 20 7 1 AOE 6 | . . . . . . 5 1 Classes Destroyed 13 | 2 1 3 . . 4 2 1 Worker 2 | . . . . . 1 1 . Builder 1 | . . . . . . . 1 Tunneler 1 | 1 . . . . . . . Recycler 2 | 1 . . . . . 1 . Operator 3 | . . 1 1 . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 10 | . . 3 . 3 . 4 . Grunt 32 | . . 3 . 7 14 6 2 Brawler 1 | . . . . . 1 . . Duelist 3 | . . . . . 2 . 1 Sentry 5 | . . . . . 3 1 1 Hunter 1 | . . . . . . 1 . Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | 2 1 7 1 4 10 5 2 Combat Bots Only 10 | . . 4 . 4 10 4 1 Max Kills in Single Turn 3 | 1 1 1 1 2 1 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Damage Taken 6425 | . 24 878 34 272 1101 746 3370 Core 1299 | . . 94 17 12 155 169 852 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 83 | 100 100 . . 69 71 75 . Volleys Fired 134 | 10 1 21 1 17 44 28 12 Largest 4 | 2 2 3 3 3 4 4 4 Hottest 234 | 40 40 80 66 69 230 234 112 Shots Fired 368 | 20 2 51 3 51 138 73 30 Gun 357 | 20 2 51 3 51 138 66 26 Cannon . | . . . . . . . . Launcher 10 | . . . . . . 7 3 Special 1 | . . . . . . . 1 Kinetic 257 | 20 2 39 3 51 97 19 26 Thermal 46 | . . . . . 31 15 . Explosive 10 | . . . . . . 7 3 Electromagnetic 54 | . . 12 . . 10 32 . Robot Hit Streak 20 | 3 2 5 4 9 20 8 7 Robot Miss Streak 5 | 2 . 2 1 5 4 2 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 16 | . . 4 . 3 6 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 263 | 10 1 34 2 36 104 50 26 Core Hits 144 | 4 1 12 2 20 58 33 14 Critical Hits 1 | . . 1 . . . . . Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 22 | . . 1 . . . 12 9 Impact 1 | . . 1 . . . . . Slashing 21 | . . . . . . 12 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4655 | 78 14 312 43 471 1580 1307 850 Guns 3785 | 78 14 293 43 471 1580 826 480 Cannons . | . . . . . . . . Explosions 697 | . . . . . . 481 216 Melee 168 | . . 19 . . . . 149 Ramming 5 | . . . . . . . 5 Kinetic 2549 | 78 14 183 43 471 1107 173 480 Thermal 595 | . . . . . 332 263 . Explosive 633 | . . . . . . 417 216 Electromagnetic 705 | . . 110 . . 141 454 . Impact 19 | . . 19 . . . . . Slashing 149 | . . . . . . . 149 Piercing . | . . . . . . . . Highest Corruption 7 | . 1 . . . . 7 4 Average Corruption 4 | . 1 . . . . 5 3 Corruption Purged . | . . . . . . . . Effects 26 | . . . . . . 14 12 Message Errors 3 | . . . . . . 3 . Matter Fused 6 | . . . . . . 2 4 Heat Flow Errors 3 | . . . . . . 3 . Energy Discharges 4 | . . . . . . 3 1 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 2 | . . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Targeting Errors 4 | . . . . . . 1 3 Overload Shots . | . . . . . . . . Overflow Damage 59 | . . . . . . 36 23 Projectiles . | . . . . . . . . Explosions 38 | . . . . . . 36 2 Melee 21 | . . . . . . . 21 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 121 | . . . . . . 69 52 Shots 4 | . . . . . . 2 2 Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 512 | . . 108 6 97 512 276 286 Average Temperature 102 | . . 42 4 27 145 107 124 Received Heat Transfer 2733 | . . 342 . 96 540 216 1539 Effects 9 | . . . . . 7 2 . Energy Bleed 1 | . . . . . . 1 . Interference 4 | . . . . . 3 1 . Short Circuit 1 | . . . . . 1 . . Damage (minor) 2 | . . . . . 2 . . Damage (major) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 3 | . . . . . 2 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1323 | . . . . . 851 472 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Peak Influence 698 | 10 44 188 180 698 630 374 229 Average Influence 278 | 3 26 101 123 529 482 247 179 Maximum Alert Level 2 | . . . . 2 2 1 1 Low Security (%) 38 | 100 100 100 100 16 . 16 69 Level 1 36 | . . . . 5 15 83 30 Level 2 24 | . . . . 78 84 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 2 1 . 1 3 1 Investigation 2 | . . . . . . 2 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . 2 1 . 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Distress Signals 7 | . . 2 . . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 106 | . 1 16 4 22 33 21 9 Peak Tracking Total 12 | . 1 7 2 6 12 4 4 Tactical Retreats 8 | . . . . . 6 1 1 Traps | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Traps Triggered 6 | . 1 . . . 1 2 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . . . . 2 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Machines Disabled 3 | . . 2 . . . 1 . Max in Single Turn 1 | . . 1 . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 4 | . . . . . . 4 . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Machines Accessed 12 | . 3 1 3 . 1 4 . Terminals 10 | . 3 1 2 . 1 3 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 25 | . 10 2 5 . 2 6 . Successful 11 | . 4 2 1 . 2 2 . Failed 14 | . 6 . 4 . . 4 . Catastrophic 2 | . . . 1 . . 1 . Database Lockouts . | . . . . . . . . Manual 15 | . 8 1 1 . 2 3 . Terminals 21 | . 10 2 3 . 2 4 . Fabricators 2 | . . . . . . 2 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 3 | . . 1 . . 1 1 . Prototype ID Bank 1 | . . 1 . . . . . Unreport Threat 1 | . . . . . 1 . . Disarm Traps 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks 21 | . 12 2 1 . 2 4 . Terminals 6 | . 4 1 . . 1 . . Track 1 | . 1 . . . . . . Botnet 5 | . 3 1 . . 1 . . Fabricators 1 | . . . . . . 1 . Overload 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 11 | . 3 1 3 . 1 3 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Sto Gar Mat Fac Fac Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Total Allies 11 | . . . 11 . . . . Largest Group 10 | . . . 10 7 . . . Highest-Rated Group 171 | . . . 171 64 . . . Highest-Rated Ally 99 | . . . 99 16 . . . Total Orders . | . . . . . . . . Ally Attacks 82 | . . . 12 70 . . . Total Damage 742 | . . . 156 586 . . . Kills 17 | . . . 3 14 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 ------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Turns Passed 3407 | 118 210 192 229 470 566 1199 423 Spaces Moved 1936 | 83 234 103 130 259 301 668 158 Core 11 | 1 . 1 . . . . 9 Treads 1073 | . . 27 130 259 58 526 73 Legs 168 | . . . . . 71 21 76 Wheels 684 | 82 234 75 . . 172 121 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 160 160 90 120 120 Average Speed 136 | 87 84 111 160 160 121 147 181 Slowest Speed 800 | 100 90 450 160 160 210 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 5 36 13 35 59 22 22 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . . . . 11 4 Terrain Destroyed 47 | . . . . . . 31 16 Melee 15 | . . . . . . 11 4 Projectile . | . . . . . . . . AOE 32 | . . . . . . 20 12 Actions | -11 -10 -9 -9 -9 -8 -7 -6 --------- Run | Scr Mat Mat Sto Gar Mat Fac Fac Total 2387 | 106 243 139 148 276 404 811 260 Wait 130 | . . . 5 . 21 46 58 Move 1929 | 82 233 102 130 257 300 667 158 Hop . | . . . . . . . . Pick Up 34 | 6 4 7 2 . 5 8 2 Fast Attach 43 | 7 . 2 . . 16 12 6 Attach 23 | . . 5 1 . 3 5 9 Detach 1 | . . . . . 1 . . Swap 31 | 1 2 1 6 2 3 13 3 Drop 39 | . 3 . 3 . 11 20 2 Fire 134 | 10 1 21 1 17 44 28 12 Melee 22 | . . 1 . . . 12 9 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 164 | -10/Materials | Discovered new exit (range 5) 190 | -10/Materials | Identified exit to Mines 287 | -10/Materials | Discovered new exit (range 4) 291 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 492 | -9/Materials | Lost 6 parts (2n1u3w) 503 | -9/Materials | Discovered new exit (range 5) 510 | -9/Materials | Identified exit to Storage 521 | -9/Materials | Entered Storage 532 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 631 | -9/Storage | Met 01-MTF 750 | -9/Storage | Identified exit to Garrison 750 | -9/Storage | Entered Garrison 750 | -9/Garrison | Accompanied by 8 allies 755 | -9/Garrison | 01-MTF left 762 | -9/Garrison | Triggered checkpoint 811 | -9/Garrison | Build established: Commander-Tank 826 | -9/Garrison | Triggered checkpoint 832 | -9/Garrison | Triggered checkpoint 843 | -9/Garrison | Triggered checkpoint 862 | -9/Garrison | Triggered checkpoint 896 | -9/Garrison | Triggered checkpoint 965 | -9/Garrison | Discovered new exit (range 9) 980 | -9/Garrison | Identified exit to Materials 1154 | -9/Garrison | Triggered checkpoint 1164 | -9/Garrison | Discovered exit to Materials (range 14) 1167 | -9/Garrison | Build established: Scavenger-Tank 1212 | -9/Garrison | Installed Relay Interface Framework 1220 | -9/Garrison | Entered Materials 1220 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1383 | -8/Materials | Destroyed 10 combat bots 1389 | -8/Materials | Lost 3 parts (1p1n1w) 1515 | -8/Materials | Build established: Scavenger-Gunner 1759 | -8/Materials | Discovered new exit (range 5) 1785 | -8/Materials | Identified exit to Factory 1786 | -8/Materials | Entered Factory 1786 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2800 | -7/Factory | Discovered new exit (range 8) 2983 | -7/Factory | Identified exit to Factory 2985 | -7/Factory | Entered another Factory area 2985 | -6/Factory | Evolved 2 slots: Utility x2 3203 | -6/Factory | Lost 8 parts (3n1u4w) 3266 | -6/Factory | Lost 3 parts (2n1u) 3373 | -6/Factory | Core integrity fell below 50% 3397 | -6/Factory | Core integrity fell below 20% 3408 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03228_ Fusion Compressor destroyed. 03235_ Carbon-fiber Leg destroyed. 03236_ Detecting nearby Garrison Access. Remote Datajacks cannot fire with other weapons in the same volley. 03244_ Jacked G-50 Soldier... >>parse_system Reading system data... 03258_ Slammed into T-07 Excavator. 03270_ System corrupted: Matter fused (-5). 03339_ Remote Datajack destroyed. 03341_ Carbon-fiber Leg destroyed. 03343_ Gauss Rifle destroyed. 03346_ System corrupted: Matter fused (-8). 03353_ Gauss Rifle destroyed. 03353_ Enh. Nuclear Core destroyed. 03355_ Gauss Rifle destroyed. 03370_ Katana destroyed. 03372_ Weapon Cycler destroyed. 03390_ Imp. Targeting Computer destroyed. 03396_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##############?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# ]]= #?????????????????? | | ??????????????????# ]= #?????????????????? | | ??????????????????# ]= #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# #?????????????????? | | ??????????????????# g @ #?????????????????? | | ??????????????????# g + #??????????????? | | ??????????????????#+#####/##+######??????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ??????????????????# #???????????????????? | | ????????###########+## #???????????????????? | | ????????# # #???????????????????? | | ????????# #? ?????????????????? | | ????????# #? #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # #????????????????? | | ????????# # ##+#????????????????? | | ????????# # #???????????????????? | | ###?????# # #???????????????????? | | #############/###### #???????????????????? | | +???????????????????? | | #???????????????????? | | ""G"" #???????????????????? | | " " +???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingArmorTorch Manual? 0 Play Time 00:48:15 Cumulative 32.5 hours Start 2020.01.07 @ 19:38:20 End 2020.01.07 @ 21:17:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 29 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89a45da9-1ea1-4a8f-8b85-ab234918c1ee