Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.13 @ 04:23:49 Player: Ourotelos Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (72) 360 Value Destroyed (2570) 2570 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5590 Bonus ------- None Cogmind --------- Core Integrity 653/700 Matter 245/300 Energy 82/140 System Corruption 0% Temperature Cool (0) Movement Walking (127) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor Improved Power Shielding > --- WEAPON (4) ------- Shock Rifle Shock Rifle Lightning Gun Grenade Launcher > --- INVENTORY (15) --- Improved Ion Engine Light Nuclear Core Thermal Generator Advanced Weight Redist. System Signal Interpreter Particle Charger Shock Rifle Shock Rifle Shock Rifle Beam Rifle Improved Medium Laser Field Laser Field Laser Enhanced Autogun Plasma Cutter Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Improved Terrain Scan Processor Improved Power Shielding > --- WEAPON ----------- Shock Rifle Shock Rifle Lightning Gun Grenade Launcher > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Thermal Generator Advanced Weight Redist. System Signal Interpreter Particle Charger Shock Rifle Shock Rifle Shock Rifle Beam Rifle Improved Medium Laser Field Laser Field Laser Enhanced Autogun Plasma Cutter [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . . 2 . Weapon 2 | . . . . . 2 Parts Attached 69 | 9 6 11 7 32 4 Power 8 | 2 . 2 1 3 . Engine 8 | 2 . 2 1 3 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 4 2 4 6 7 1 Treads 12 | 2 . 4 6 . . Leg 7 | . 2 . . 4 1 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 15 | 1 2 1 . 10 1 Device 5 | . 1 1 . 3 . Storage 3 | 1 1 . . 1 . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 5 | . . . . 5 . Artifact . | . . . . . . Weapon 22 | 2 2 4 . 12 2 Energy Gun 15 | . . 3 . 10 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 . . 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Parts Lost 12 | . 1 3 . 8 . Power 3 | . . 2 . 1 . Propulsion 2 | . . . . 2 . Utility 4 | . . . . 4 . Weapon 3 | . 1 1 . 1 . Highest Loss Streak 3 | . 1 1 . 3 . To Critical Strikes . | . . . . . . Average Backups 18 | 4 18 20 24 14 14 Power . | 1 1 . . 1 2 Propulsion 3 | 1 3 1 5 2 . Utility 6 | . 6 7 8 4 3 Weapon 8 | . 7 10 9 5 8 Tool/Special . | . . . . . . Unused Backups 39 | . 10 1 12 10 6 Power 2 | . . . . . 2 Propulsion 7 | . 3 1 . 3 . Utility 20 | . 6 . 8 3 3 Weapon 10 | . 1 . 4 4 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 94 90 100 95 93 Engine 10 | . 14 10 11 8 7 Treads 27 | . 10 36 44 20 . Leg 7 | . 3 . . 14 30 Wheel 1 | . 13 . . . . Device 10 | . 11 11 11 10 . Storage 10 | . 14 11 11 9 7 Protection 4 | . . . . 12 7 Energy Gun 16 | . . 16 22 16 17 Ballistic Gun 4 | . 25 5 . . . Peak Build Rating 40 | 6 11 15 17 33 40 Average Rating 18 | 3 9 13 16 25 35 On Entrance 12 | . 6 10 15 16 30 Naked Turns . | . . . . . . Heaviest Build 113 | 12 90 93 93 113 40 Greatest Support 92 | 40 46 86 83 92 69 Greatest Overweight (x) 9 | . 9 1 1 2 . Average Overweight (x) . | . 1 . 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 15 Average Capacity 21 | 5 23 25 25 16 15 Most Carried 25 | 6 25 25 25 25 15 Average Carried 18 | 4 19 20 24 14 14 Final Capacity 25 | 8 25 25 25 15 15 Final Carried 25 | 6 19 25 25 15 15 Class Distribution -------------------- 49% | Scavenger-Mutant 44% | Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 1476 | 239 240 308 100 477 112 Remotely . | . . . . . . Salvage Created 2491 | . 401 380 876 621 213 Parts 144 | . 31 28 59 22 4 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 63 | . 9 10 25 15 4 Guns 55 | . 6 8 24 15 2 AOE 7 | . 3 2 1 . 1 Classes Destroyed 10 | . 4 1 4 1 . Worker 1 | . 1 . . . . Builder 3 | . 1 2 . . . Recycler 1 | . . . 1 . . Watcher 4 | . 2 . 1 1 . Swarmer 7 | . . . 4 3 . Grunt 35 | . 9 5 11 7 3 Brawler 1 | . . . 1 . . Duelist 2 | . . . 1 1 . Sentry 16 | . . 5 8 2 1 Hunter 2 | . . . . 2 . Best Kill Streak 5 | . 5 4 4 3 3 Combat Bots Only 4 | . 3 3 4 3 3 Max Kills in Single Turn 3 | . 3 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 1 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 441 | . 58 57 79 179 68 Missed 123 | . 18 14 23 37 31 Hits 318 | . 40 43 56 142 37 Melee 12 | . . . 1 11 . Projectile 306 | . 40 43 55 131 37 Critical Strikes 12 | . . 3 2 6 1 Actively Blocked 1 | . . . . 1 . Damage Taken 4063 | . 529 618 528 1977 411 Core 745 | . 93 114 101 390 47 Absorbed by Shields 349 | . . . 192 157 . Redirected to Shielding 87 | . . . . 73 14 Ignored by Resistances 80 | . . . . 80 . Regen/Repaired (Parts) 94 | . . . . 94 . Core Remaining (%) 59 | 100 62 . 46 29 . Volleys Fired 205 | . 39 20 55 77 14 Largest 3 | . 2 2 2 2 3 Hottest 155 | . 40 130 130 130 155 Shots Fired 362 | . 58 40 110 123 31 Gun 351 | . 52 36 110 122 31 Cannon 2 | . . 2 . . . Launcher 8 | . 6 2 . . . Special 1 | . . . . 1 . Kinetic 75 | . 52 10 . 13 . Thermal 249 | . . 28 110 97 14 Explosive 8 | . 6 2 . . . Electromagnetic 30 | . . . . 13 17 Robot Hit Streak 16 | . 9 16 16 10 6 Robot Miss Streak 13 | . 3 2 13 10 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 271 | . 37 34 99 81 20 Core Hits 247 | . 28 44 126 42 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . 2 1 Burn 3 | . . . . 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4458 | . 743 644 1335 1280 456 Guns 3748 | . 441 454 1207 1279 367 Cannons 39 | . . 39 . . . Explosions 670 | . 302 151 128 . 89 Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 763 | . 441 137 . 185 . Thermal 2742 | . . 356 1207 919 260 Explosive 581 | . 302 151 128 . . Electromagnetic 371 | . . . . 175 196 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . 2 . . 3 . Average Corruption 2 | . 2 . . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 33 | . 7 . . 26 . Message Errors 13 | . 1 . . 12 . Matter Fused 2 | . 1 . . 1 . Heat Flow Errors 8 | . 4 . . 4 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 2 | . 1 . . 1 . Data Loss (major) 3 | . . . . 3 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 38 | . 38 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 663 | . 276 180 472 663 243 Average Temperature 135 | . 80 63 122 173 103 Received Heat Transfer 1555 | . 264 240 225 610 216 Effects 19 | . . . 2 17 . Shutdowns 5 | . . . 1 4 . Energy Bleed 1 | . . . . 1 . Interference 4 | . . . . 4 . Matter Decay 2 | . . . . 2 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . 1 . . Damage (major) 4 | . . . . 4 . Damage (core) 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 1 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 10 | . . 1 1 5 3 Heat Transferred 4606 | . . 440 1485 2100 581 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 76 100 100 Level 1 6 | . . . 23 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 370 | . 164 127 370 147 109 Initial 147 | . . . 20 147 32 Average 60 | . 51 45 104 39 23 Influence Increases 1947 | . 323 306 714 440 164 Destroy 0b10 Robot/C 1260 | . 180 200 500 300 80 Destroy 0b10 Robot/NC 45 | . 20 10 10 5 . Destroy Leader 378 | . 44 80 142 92 20 Successful Hack 29 | . 10 6 . 13 . Disable Machine 135 | . 15 . 45 30 45 Destroy Structure 55 | . 24 10 17 . 4 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 30 | . 15 . . . 15 Influence Decreases 1848 | . 323 256 414 717 138 Entered New Map 274 | . . . 30 203 41 Time Decay 1300 | . 197 246 344 416 97 Lost Part 80 | . 10 10 . 60 . Purge Threat 194 | . 116 . 40 38 . Squads Dispatched 20 | . 3 3 5 8 1 Investigation 9 | . 2 2 2 3 . Extermination . | . . . . . . Reinforcement 5 | . 1 1 . 2 1 Assault . | . . . . . . Garrison 6 | . . . 3 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 4 | . 1 . 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 13 10 33 23 6 Peak Tracking Total 5 | . 4 3 5 4 3 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 8 | . 2 1 1 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 9 | . 1 . 3 2 3 Max in Single Turn 2 | . 1 . 2 1 1 Machines Repaired . | . . . . . . Machines Dismantled 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 16 | . 3 2 6 4 1 Terminals 12 | . 3 2 5 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 3 | . . . 1 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 52 | . 8 6 16 21 1 Successful 31 | . 4 3 8 15 1 Failed 21 | . 4 3 8 6 . Catastrophic 5 | . 1 . 4 . . Database Lockouts . | . . . . . . Manual 23 | . 7 6 8 2 . Terminals 34 | . 8 6 12 8 . Fabricators . | . . . . . . Repair Stations 10 | . . . . 10 . Recycling Units 8 | . . . 4 3 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 3 . 4 6 . Record 3 | . . . . 3 . Prototype ID Bank 2 | . . . 1 1 . Open Door 1 | . . . 1 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 3 | . 1 . 1 1 . Security Status 1 | . . . . 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . . 8 . Scan Component 5 | . . . . 5 . Repair 3 | . . . . 3 . Recycling Unit Hacks 5 | . . . 3 1 1 Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 3 | . . . 1 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 3 1 . . Terminals 5 | . 1 3 1 . . Assimilate 1 | . . 1 . . . Skim 4 | . 1 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . 3 2 5 4 1 Full Trace Events 8 | . 2 1 2 3 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . . . 3 . Time 123 | . . . . 123 . Parts Recycled 1 | . . . 1 . . Recycled Matter 294 | . . . 294 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 448 | . . . . 184 264 Optics 448 | . . . . 184 264 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 4796 | 56 599 795 1425 1657 264 Spaces Moved 1949 | 39 266 246 494 752 152 Core 7 | 6 1 . . . . Treads 1219 | 7 79 246 494 393 . Legs 528 | . 17 . . 359 152 Wheels 195 | 26 169 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 160 240 130 127 Average Speed 184 | 89 165 237 240 152 127 Slowest Speed 500 | 160 500 240 240 320 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 49 18 58 39 5 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 67 | . 34 15 15 . 3 Melee . | . . . . . . Projectile . | . . . . . . AOE 67 | . 34 15 15 . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 2803 | 57 371 415 633 1142 185 Wait 376 | . 10 122 40 204 . Move 1944 | 38 265 245 493 751 152 Hop . | . . . . . . Pick Up 99 | 9 29 13 15 30 3 Fast Attach 12 | 4 4 . . 3 1 Attach 33 | 3 2 5 . 19 4 Detach 3 | . . . . 1 2 Swap 54 | 2 6 8 10 24 4 Drop 72 | 1 16 2 20 32 1 Fire 205 | . 39 20 55 77 14 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous 4 | . . . . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Sto) -9/Storage -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 14) 656 | -10/Materials | Entered another Materials area 656 | -9/Materials | Evolved 2 slots: Propulsion x2 1123 | -9/Materials | Discovered new exit (range 7) 1321 | -9/Materials | Discovered new exit (range 9) 1451 | -9/Materials | Entered Storage 1524 | -9/Storage | Build established: Scavenger-Mutant 2189 | -9/Storage | Garrison activated, responded to threat 2408 | -9/Storage | Core integrity fell below 50% 2537 | -9/Storage | Discovered new exit (range 15) 2876 | -9/Storage | Entered Materials 2876 | -8/Materials | Evolved 2 slots: Utility x2 3312 | -8/Materials | Repaired Shield Generator 3763 | -8/Materials | Build established: Mutant 3852 | -8/Materials | Lost 3 parts (2n1u) 3955 | -8/Materials | Core integrity fell below 50% 4143 | -8/Materials | Repaired Broken Titanium Leg 4183 | -8/Materials | Repaired Field Laser 4330 | -8/Materials | Garrison activated, responded to threat 4477 | -8/Materials | Discovered new exit (range 5) 4533 | -8/Materials | Entered Factory 4533 | -7/Factory | Evolved 2 slots: Weapon x2 4797 | -7/Factory | Self-destructed Last Messages --------------- >>Recycling(Report) Matter reserves: 0 Inventory: Empty 04671_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04677_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F005. 04712_ Acquired Lightning Gun. 04727_ Acquired Imp. Terrain Scan Processor. 04762_ Construction Platform disabled. 04765_ Chain reaction triggered in Lgt. Nuclear Core. 04765_ Imp. Heat Sink fried. 04765_ G-47 Trooper destroyed. 04765_ Fabricator disabled. 04784_ Critical hit (Burn: +37). 04785_ G-47 Trooper destroyed. 04789_ Acquired 49 matter. 04790_ Imp. Heat Sink fried. 04790_ G-47 Trooper destroyed. 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""" !????????????????????????????? | | ?? ???? ??" ????????????????????????????? | | ??######??????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 300 Resistance: TH 10 Power Shielding 66 Evasion (%) 63 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Shield Generator | 43% | -8/Materials Titanium Leg | 88% | -8/Materials | Broken Field Laser | 23% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed ShockCoilTelecube Manual? 0 Play Time 01:12:53 Cumulative 4.3 hours Start 2025.06.02 @ 16:40:29 End 2025.07.13 @ 04:23:49 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 2 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5aea53a5-c6d9-4e3f-a441-7c1b146bfff5