Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.17 @ 10:10:49 Player: Momo Result: Destroyed by 36-GNN(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (29) 145 Value Destroyed (988) 988 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1770) 1770 TOTAL SCORE: 6143 Bonus ------- Pacifist 470 Met Imprinter 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 53/300 Energy 30/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Armored Scrap Engine Zionite Weapon Casing > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Zionite Biocell Makeshift ECM Suite Makeshift Hacking Suite Makeshift System Shield Peak State ------------ > --- POWER ------------ Deuterium-Nuclear Engine > --- PROPULSION ------- VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Advanced Weight Redist. System Weapon Cycler Makeshift Armor Plating > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Makeshift ECM Suite Makeshift Hacking Suite Makeshift System Shield Mini Assault Cannon Heavy Missile Launcher [Rating: 53] Favorites ----------- Power Deuterium-Nuclear Engine Engine Deuterium-Nuclear Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hovering Airjet-Carbon Exoskeleton Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Insulated Plating Weapon Missile Launcher Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 4 | . . 1 1 2 . . . . Weapon . | . . . . . . . . . Parts Attached 47 | 5 . 4 11 12 . 4 8 3 Power 1 | . . . 1 . . . . . Engine . | . . . . . . . . . Core 1 | . . . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 1 4 3 . 2 1 1 Treads 1 | . . . 1 . . . . . Leg 1 | . . . 1 . . . . . Wheel 8 | 2 . . 2 3 . 1 . . Hover 1 | . . . . . . . . 1 Flight 3 | . . 1 . . . 1 1 . Utility 16 | 1 . 1 4 4 . 2 3 1 Device 7 | . . . 2 1 . 2 2 . Storage 1 | 1 . . . . . . . . Processor 2 | . . . 1 1 . . . . Hackware 1 | . . . . 1 . . . . Protection 5 | . . 1 1 1 . . 1 1 Artifact . | . . . . . . . . . Weapon 16 | 2 . 2 2 5 . . 4 1 Energy Gun 2 | 1 . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | 1 . 2 1 2 . . . . Ballistic Cannon 1 | . . . . 1 . . . . Launcher 4 | . . . . 2 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 . . 1 2 Parts Lost 28 | . . . 5 6 4 7 . 6 Power 3 | . . . . 1 . 1 . 1 Propulsion 12 | . . . 1 3 2 3 . 3 Utility 8 | . . . 2 2 1 2 . 1 Weapon 5 | . . . 2 . 1 1 . 1 Highest Loss Streak 5 | . . . 3 3 4 4 . 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 72 | . 71 70 77 87 90 54 62 63 Engine 2 | . . . . . . 1 7 3 Core 3 | . . . 8 5 6 2 . . Treads 1 | . . . 1 6 . . . . Wheel 10 | . 28 22 15 22 22 4 . . Hover 1 | . . . . . 3 6 . . Flight 7 | . . 7 7 . 2 3 13 14 Device 15 | . . . 5 8 7 13 27 28 Storage 4 | . 14 11 9 7 7 2 . . Processor 5 | . . . 7 7 15 10 . . Protection 5 | . . 7 6 7 6 . 6 7 Energy Gun 1 | . 14 1 3 4 . . . . Ballistic Gun 4 | . 14 20 10 7 6 . . . Launcher 4 | . . . . 1 7 6 4 5 Naked Turns . | . . . . . . . . . Heaviest Build 25 | 8 8 14 20 25 25 22 24 24 Greatest Support 44 | 20 20 20 32 44 38 25 18 18 Greatest Overweight (x) 2 | . . . 1 1 2 1 1 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 Average Capacity 6 | 6 8 8 8 8 8 6 5 5 Most Carried 8 | . 3 3 8 8 8 8 5 5 Average Carried 5 | . 1 3 7 7 7 5 4 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 Final Carried 8 | . 3 3 8 7 8 4 5 5 Class Distribution -------------------- 68% | Mutant 26% | Derelict-Mutant 3% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Derelict-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 1047 | 203 . . 303 357 26 31 58 69 Remotely . | . . . . . . . . . Salvage Created 1064 | . . . 462 423 35 44 . 100 Parts 56 | . . . 20 29 3 . . 4 Haulers Intercepted 2 | . . . 1 1 . . . . Recyclers Shooed 4 | . . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 . . Prevented 2 | . . . . . 2 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 22 | . . . 7 10 . 1 . 4 Guns 14 | . . . 7 7 . . . . AOE 8 | . . . . 3 . 1 . 4 Classes Destroyed 12 | . . . 5 5 1 . . 1 Worker 2 | . . . . 2 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 2 | . . . 1 1 . . . . Recycler 2 | . . . 1 1 . . . . Swarmer 3 | . . . . 3 . . . . Grunt 6 | . . . 3 2 . 1 . . Brawler 1 | . . . 1 . . . . . Sentry 5 | . . . 3 2 . . . . Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . 1 . . . . Z-Light 3 | . . . . . . . . 3 Samaritan 1 | . . . . . 1 . . . Best Kill Streak 9 | . . . 6 9 . 1 . 3 Combat Bots Only 5 | . . . 5 5 . 1 . 3 Max Kills in Single Turn 3 | . . . 1 3 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . 3 . 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 3396 | . . 24 640 907 325 414 . 1086 Core 830 | . . . 120 87 54 81 . 488 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 94 | 100 100 100 78 . . . . . Volleys Fired 93 | . . . 38 29 4 5 . 17 Largest 2 | . . . 2 2 1 1 . 1 Hottest 91 | . . . 63 91 28 36 . 39 Shots Fired 140 | . . . 63 51 4 5 . 17 Gun 105 | . . . 63 38 4 . . . Cannon 8 | . . . . 8 . . . . Launcher 27 | . . . . 5 . 5 . 17 Special . | . . . . . . . . . Kinetic 100 | . . . 57 39 4 . . . Thermal 13 | . . . 6 7 . . . . Explosive 27 | . . . . 5 . 5 . 17 Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . . . 16 10 5 . . 13 Robot Miss Streak 2 | . . . 2 2 . 1 . . Penetration Max 1 | . . . . 1 . . . . Secondary Targets 4 | . . . 2 2 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 107 | . . . 52 38 4 . . 13 Core Hits 70 | . . . 19 26 2 6 . 17 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Critical Strikes 2 | . . . . 2 . . . . Destroy 2 | . . . . 2 . . . . Melee Attacks 4 | . . . . . . . 1 3 Impact 4 | . . . . . . . 1 3 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3592 | . . . 821 1230 77 297 . 1167 Guns 1465 | . . . 821 567 77 . . . Cannons 187 | . . . . 187 . . . . Explosions 1940 | . . . . 476 . 297 . 1167 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1449 | . . . 717 655 77 . . . Thermal 203 | . . . 104 99 . . . . Explosive 1940 | . . . . 476 . 297 . 1167 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 17 | . . . . . . 5 . 12 Projectiles . | . . . . . . . . . Explosions 17 | . . . . . . 5 . 12 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 180 | . . . 28 180 . . . 19 Average Temperature 54 | . . . 11 80 . . . 6 Received Heat Transfer 1038 | . . 9 279 249 27 132 . 342 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 444 | . . . 222 222 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 420 | . 15 31 218 420 . . . . Initial 98 | . . 5 13 98 . . . . Average 146 | . 10 22 143 215 . . . . Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 69 | 100 100 100 63 59 . . . . Level 1 26 | . . . 36 30 . . . . Level 2 3 | . . . . 9 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . 1 . 1 3 . 1 . . Investigation . | . . . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 . 1 1 . . . . Assault 1 | . . . . . . 1 . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 1 | . . . . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 64 | . . 2 15 12 5 22 . 8 Peak Tracking Total 15 | . 1 4 6 5 5 15 . 5 Tactical Retreats 5 | . . . . . . 5 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . 2 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 2 | . . . . . . . . 2 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 5 | . . 1 2 2 . . . . Terminals 5 | . . 1 2 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 16 | . . 3 5 8 . . . . Successful 5 | . . 2 1 2 . . . . Failed 11 | . . 1 4 6 . . . . Catastrophic 3 | . . 1 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 2 . . 5 . Terminals 16 | . . 3 5 8 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . 2 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Security Status 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . . 2 . . . . Terminals 2 | . . . . 2 . . . . Botnet 2 | . . . . 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 2 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 13 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 2 | . . . . . . . 2 . Largest Group 2 | . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . 96 96 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . . . 9 Total Damage 2353 | . . . . . . . . 2353 Kills 6 | . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 2544 | 29 80 74 336 372 408 284 642 319 Spaces Moved 2663 | 28 97 84 246 290 370 311 920 317 Core 18 | 2 . . . . . . . 16 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 1237 | 26 97 84 246 290 370 124 . . Hover 171 | . . . . . . 168 . 3 Flight 1237 | . . . . . . 19 920 298 Fastest Speed 32 | 50 80 80 80 83 90 35 32 32 Average Speed 79 | 77 80 80 85 84 106 85 66 72 Slowest Speed 133 | 80 80 80 95 105 120 133 112 112 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 3 25 15 21 9 55 43 87 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 3 | . . . . 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . Scrap Searched 5 | . . . . . 2 1 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . . . 31 . 34 . 50 Melee . | . . . . . . . . . Projectile 1 | . . . . 1 . . . . AOE 114 | . . . . 30 . 34 . 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 2927 | 32 99 89 304 362 379 321 948 393 Wait 84 | . . . . 24 5 1 9 45 Move 2655 | 27 96 83 245 289 369 310 919 317 Hop . | . . . . . . . . . Pick Up 22 | . 3 . 8 3 1 . 5 2 Fast Attach 31 | 5 . 4 8 5 . 2 5 2 Attach 11 | . . . 3 2 . 2 3 1 Detach 3 | . . . . 1 . 1 1 . Swap 5 | . . . . 5 . . . . Drop 19 | . . 2 2 4 . . 5 6 Fire 93 | . . . 38 29 4 5 . 17 Melee 4 | . . . . . . . 1 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 76 | -10/Materials | Discovered new exit (range 15) 110 | -10/Materials | Entered another Materials area 110 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 170 | -9/Materials | Discovered new exit (range 16) 184 | -9/Materials | Entered another Materials area 184 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 325 | -8/Materials | Build established: Mutant 406 | -8/Materials | Lost 3 parts (1u2w) 427 | -8/Materials | Discovered new exit (range 16) 520 | -8/Materials | Entered Factory 520 | -7/Factory | Evolved 2 slots: Utility x2 520 | -7/Factory | Found Scrap Engine 765 | -7/Factory | Discovered new exit (range 16) 811 | -7/Factory | Lost 3 parts (2n1u) 829 | -7/Factory | Garrison activated, responded to threat 890 | -7/Factory | Identified exit to Lower Caves 891 | -7/Factory | Lost 3 parts (1p1n1u) 892 | -7/Factory | Entered Lower Caves 1247 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1288 | -7/Lower Caves | Discovered new exit (range 15) 1299 | -7/Lower Caves | Identified exit to Lower Caves 1300 | -7/Lower Caves | Entered another Lower Caves area 1301 | -7/Lower Caves | Encountered a Warlord checkpoint 1329 | -7/Lower Caves | Lost 4 parts (2n1u1w) 1403 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1470 | -7/Lower Caves | Lost 4 parts (1p1n2u) 1553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1580 | -7/Lower Caves | Discovered new exit (range 8) 1583 | -7/Lower Caves | Identified exit to Zion 1584 | -7/Lower Caves | Entered Zion 1607 | -7/Zion | Lost 3 parts (2n1w) 1607 | -7/Zion | Given A8's code to call for help 1652 | -7/Zion | Learned Factory emergency access door positions 1721 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1753 | -7/Zion | Learned location of Data Miner (-6) 1785 | -7/Zion | Found Prototype Launcher 1785 | -7/Zion | Identified Gui. Missile Launcher 2068 | -7/Zion | Build established: Derelict-Mutant 2177 | -7/Zion | Opened final containment barrier to the Deep Caves 2194 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2197 | -7/Zion | Discovered new exit (range 5) 2200 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2201 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2226 | -7/Zion | Entered Deep Caves 2226 | -7/Deep Caves | Accompanied by 2 allies 2362 | -7/Deep Caves | Z-Facility disabled 2380 | -7/Deep Caves | Attacked by Z-Imprinter 2395 | -7/Deep Caves | Destroyed Z-Imprinter 2494 | -7/Deep Caves | Core integrity fell below 50% 2526 | -7/Deep Caves | Found Prototype Protection 2526 | -7/Deep Caves | Identified Zio. Weapon Casing 2536 | -7/Deep Caves | Core integrity fell below 20% 2545 | -7/Deep Caves | Destroyed by 36-GNN(z) with Zionite Laser-S Last Messages --------------- 02505_ The unstable cave ceiling collapses. 02511_ Acquired Prototype Hover Unit. 02511_ Identified Zio. Glidesys I. 02514_ Dropped Imp. Heat Sink. 02515_ Adv. Weight Redist. System destroyed. 02521_ Acquired 39 matter. 02525_ Acquired Prototype Reactor. 02526_ Acquired Prototype Protection. 02526_ Identified Zio. Weapon Casing. 02528_ Dropped Weapon Cycler. 02530_ Cesium-ion Thruster destroyed. 02532_ Zio. Glidesys I destroyed. 02532_ Dropped Mak. Hammer. 02533_ VTOL Module destroyed. 02534_ Dropped Mak. Armor Plating. 02535_ Arm. Scrap Engine constructs Ballistic Assault Construct/C. 02537_ Discarded Ballistic Assault Construct/C. 02537_ Arm. Scrap Engine damaged due to network destabilization (-8). 02544_ Arm. Scrap Engine consumes Prototype Protection. 02545_ Arm. Scrap Engine consumes Zio. Weapon Casing. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????#####;########???????????????? | | ????????????????????# ![!@! =![=#???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #;# ######???????????????? | | ???????????????????## ###;z# # ###?????????????? | | ?????????????????### # # ##??## ?????? | | ?????????????????# #" ????? | | ?????????????????# ????? | | ?????????????????## ????? | | ??????????????????### z ????? | | ????????????????????#" z ????? | | ????????????????????# z ""?????? | | ????????????????##### ""?????? | | ????????????????#" " ! """""""" | | ????????????????# / """""""" | | ????????????????#! " """"" | | ????????????????####" """ | | ???????????????????## " | | ???????????????????# " | | ??????????????????### | | ?????????????????##"" | | ????????????????## # | | ????????????????# | | ????????????????# | | ????????????????# | | ????????????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 225 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 8 Defensive Hacking 10 Item Schematics ----------------- Power Sword | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Greatsword | -7/Zion | Archive Fission Core | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Microactuators | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveHardenedSplitter Manual? 0 Play Time 00:43:07 Cumulative 355.0 hours Start 2022.09.16 @ 16:28:49 End 2022.09.17 @ 10:10:49 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 171 Rogue 167 Adventurer 0 Explorer 4 Win Type - Total 19 Types 5/1/2/4/1/2/3/0/1 Lore% 83 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e97d2d9b-958e-4352-b91a-d67dd0644a8f