Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 20:46:42 Player: the Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (146) 730 Value Destroyed (4758) 4758 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (3476) 3476 TOTAL SCORE: 14784 Bonus ------- High Alert Combat Kills 544 Follower Combat Kills 1692 Awakened Behemoth Slayer 1000 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -860 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 35/100 System Corruption 13% Temperature Cool (86) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Experimental Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Particle Charger Smartbomb Launcher Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Energy Well Experimental Sensor Array Improved Signal Interpreter Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Particle Accelerator > --- WEAPON ----------- Heavy Wave Gun Heavy Wave Gun > --- INVENTORY -------- Antimatter Reactor Armored Medium Treads Armored Medium Treads Improved Cooling System Improved Cooling System Coolant Injector Advanced Terrain Scan Processor Experimental Targeting Computer Precision Matter Filter Layered Medium Armor Plating Advanced Shield Generator Long-range Tractor Beam Improved Lightning Gun Force Rifle Variable Charge Gun Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster Heavy Beamcaster CR-A16's Behemoth Slayer [Rating: 124] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Wheel Wheel Hover Unit Antigrav System Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Experimental Core Analyzer Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Heavy Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Slots Evolved 12 | . . 2 . . . 6 . . . 2 2 Power 1 | . . . . . . . . . . 1 . Propulsion 4 | . . 1 . . . 1 . . . . 2 Utility 7 | . . 1 . . . 5 . . . 1 . Weapon . | . . . . . . . . . . . . Parts Attached 147 | 7 18 22 5 6 . 26 7 1 5 35 15 Power 15 | 1 1 4 . . . 1 2 . . 5 1 Engine 10 | 1 1 4 . . . 1 . . . 3 . Core 2 | . . . . . . . . . . 1 1 Reactor 3 | . . . . . . . 2 . . 1 . Propulsion 37 | 2 4 7 2 2 . 6 2 . 4 4 4 Treads 27 | 2 1 7 2 2 . 5 2 . 4 . 2 Leg 1 | . . . . . . 1 . . . . . Wheel 3 | . 3 . . . . . . . . . . Hover 6 | . . . . . . . . . . 4 2 Flight . | . . . . . . . . . . . . Utility 56 | 2 5 5 1 4 . 10 3 . . 20 6 Device 24 | 1 1 3 . . . 5 2 . . 10 2 Storage 8 | 1 2 . . . . . . . . 4 1 Processor 17 | . 1 2 1 4 . 3 . . . 4 2 Hackware . | . . . . . . . . . . . . Protection 7 | . 1 . . . . 2 1 . . 2 1 Artifact . | . . . . . . . . . . . . Weapon 39 | 2 8 6 2 . . 9 . 1 1 6 4 Energy Gun 17 | . 4 1 . . . 5 . 1 1 3 2 Energy Cannon 6 | . 2 1 . . . 2 . . . 1 . Ballistic Gun 2 | 2 . . . . . . . . . . . Ballistic Cannon 5 | . . 2 . . . 1 . . . 1 1 Launcher 6 | . 1 2 2 . . . . . . . 1 Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 . 3 . 9 . 1 . 10 4 Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 2 | . . . . . . . . . . 2 . Parts Lost 50 | . . . . . . 3 . . . 25 22 Power 7 | . . . . . . . . . . 5 2 Propulsion 12 | . . . . . . 2 . . . 4 6 Utility 23 | . . . . . . . . . . 13 10 Weapon 8 | . . . . . . 1 . . . 3 4 Highest Loss Streak 21 | . . . . . . 2 . . . 21 21 To Critical Strikes . | . . . . . . . . . . . . Average Backups 18 | 4 14 19 20 19 19 19 18 20 20 17 5 Power 1 | . 1 2 2 2 2 2 2 2 2 . . Propulsion 3 | 2 3 5 4 3 2 1 . . . 1 . Utility 7 | . 4 6 7 8 10 8 9 9 8 8 2 Weapon 5 | . 4 5 6 5 5 6 7 9 8 6 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 40 | 5 1 7 1 1 . 5 4 . 3 11 2 Power 5 | . . 1 . . . 1 3 . . . . Propulsion 6 | 4 . . . . . . . . . 2 . Utility 17 | . 1 4 1 1 . 1 1 . 1 5 2 Weapon 12 | 1 . 2 . . . 3 . . 2 4 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 100 98 99 100 100 91 68 Engine 8 | . 14 10 11 11 11 6 . . . . 4 Reactor 1 | . . . . . . . 5 6 6 9 . Treads 26 | . 15 32 33 33 33 25 25 26 26 18 5 Wheel 1 | . 12 . . . . . . . . . . Device 10 | . 13 10 1 . . 15 20 20 20 19 14 Storage 9 | . 14 11 11 11 11 6 6 6 6 5 6 Processor 17 | . . 10 20 22 22 24 26 26 26 20 14 Energy Gun 4 | . 10 . . . . 7 13 13 13 9 1 Ballistic Cannon 5 | . . 20 . 1 21 5 . . . . 4 Launcher 6 | . 5 . 21 20 . . . . . . . Peak Build Rating 124 | 7 12 19 23 43 44 101 103 103 110 124 105 Average Rating 49 | 5 9 17 21 29 43 76 101 102 106 110 74 On Entrance 51 | . 7 12 18 23 43 44 94 102 103 110 63 Naked Turns 2 | . . . . . . . . . . 2 . Heaviest Build 102 | 14 52 59 55 58 58 68 74 74 74 102 70 Greatest Support 118 | 40 40 60 63 69 69 101 118 106 113 108 97 Greatest Overweight (x) 16 | . 2 . . . . . . . . 16 2 Average Overweight (x) . | . 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 20 20 20 18 11 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 9 Average Carried 18 | 4 14 19 19 19 19 19 19 20 19 17 6 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 20 20 20 19 20 20 20 20 20 5 4 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Matter Collected 4250 | 305 291 1014 664 38 223 759 120 . 20 478 338 Remotely 461 | . . 63 191 . . 207 . . . . . Salvage Created 6518 | 139 466 1076 460 . 68 1655 894 . 120 1155 485 Parts 304 | 14 31 62 25 . 7 72 13 . 11 48 21 Haulers Intercepted 11 | . 2 5 . . . 1 . . . 2 1 Recyclers Shooed 5 | . 2 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . 11 . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Combat Hostiles Destroyed 100 | . 11 23 18 . 5 25 . . 2 11 5 Melee 1 | . . . . . . . . . . 1 . Guns 22 | . . . . . . 9 . . 2 9 2 Cannons 25 | . 2 13 3 . 1 5 . . . . 1 AOE 50 | . 9 10 15 . 4 10 . . . . 2 Classes Destroyed 22 | 2 5 3 1 . . 7 . . 1 2 1 Worker 7 | . . . . . . 5 . . . 2 . Builder 8 | . 2 2 1 . . 2 . . . . 1 Tunneler 7 | 4 . . 2 . . 1 . . . . . Hauler 11 | . 2 5 . . . 1 . . . 2 1 Recycler 13 | 1 . 4 3 . . 3 . . . 1 1 Mechanic 1 | . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . . 1 . Watcher 6 | . 3 3 . . . . . . . . . Swarmer 18 | . 6 6 . . 5 1 . . . . . Saboteur 1 | . . . . . . . . . . 1 . Grunt 31 | . 5 8 6 . . 4 . . . 3 5 Brawler 5 | . . 1 2 . . 2 . . . . . Duelist 3 | . . 1 . . . . . . . 2 . Protector 2 | . . . . . . 2 . . . . . Sentry 10 | . . 7 . . . 3 . . . . . Specialist 3 | . . . . . . 2 . . 1 . . Hunter 5 | . . . . . . 4 . . . 1 . Programmer 8 | . . . . . . 6 . . . 2 . Heavy 2 | . . . . . . . . . 1 1 . Behemoth 2 | . . . . . . 1 . . . 1 . Z-Light 1 | . . . . . . . . . . . 1 Assembled 10 | . . . 10 . . . . . . . . Thug 1 | . . . . . . . . . . 1 . Best Kill Streak 15 | 5 6 10 10 . 3 15 . . 2 4 3 Combat Bots Only 10 | . 5 5 10 . 3 10 . . 2 4 3 Max Kills in Single Turn 14 | 1 3 4 3 . 2 14 . . 1 1 3 Gunslinging . | . . . . . . . . . . . . Exploded 9 | . 3 3 3 . 2 9 . . . . 2 Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Hostile Shots Fired 659 | . 32 31 14 . 15 98 . . 2 297 170 Missed 143 | . 8 7 3 . 8 31 . . . 53 33 Hits 516 | . 24 24 11 . 7 67 . . 2 244 137 Melee 18 | . . . 1 . . . . . . 10 7 Projectile 498 | . 24 24 10 . 7 67 . . 2 234 130 AOE 3 | . . . . . . 1 . . . 2 . Critical Strikes 33 | . . 1 1 . . 1 . . . 21 9 Part Disruptions 1 | . . . . . . 1 . . . . . Damage Taken 10201 | . 276 325 162 . 230 1155 . . 129 4908 3016 Core 2397 | . 40 57 . . 56 113 . . 20 947 1164 Absorbed by Shields 624 | . . . . . . . . . . 624 . Redirected to Shielding 116 | . . . . . . . . . . 116 . Ignored by Resistances 78 | . . . . . . . . . . 78 . Regen/Repaired (Parts) 89 | . 46 . . . . . 35 . 8 . . Core Remaining (%) 68 | 100 84 . . . 71 . . . 84 5 . Volleys Fired 366 | 12 48 86 37 . 10 53 14 . 6 81 19 Largest 2 | 2 2 2 2 . 2 2 2 . 2 2 2 Hottest 305 | 40 112 74 63 . 74 176 176 . 176 305 178 Shots Fired 568 | 24 57 142 40 . 12 92 28 . 12 131 30 Gun 260 | 24 8 6 . . . 38 28 . 12 131 13 Cannon 240 | . 40 129 6 . 4 50 . . . . 11 Launcher 63 | . 4 7 34 . 8 4 . . . . 6 Special 5 | . 5 . . . . . . . . . . Kinetic 210 | 24 . 126 6 . 4 50 . . . . . Thermal 234 | . 13 . . . . 38 28 . 12 119 24 Explosive 63 | . 4 7 34 . 8 4 . . . . 6 Electromagnetic 61 | . 40 9 . . . . . . . 12 . Robot Hit Streak 16 | 7 7 9 9 . 1 11 5 . 6 11 16 Robot Miss Streak 5 | 1 4 3 2 . 2 3 2 . 1 5 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 316 | 16 31 73 12 . 3 54 16 . 7 88 16 Core Hits 240 | 8 21 40 28 . 8 62 7 . 2 43 21 Critical Kills 2 | . . . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . . . . . 2 2 Critical Strikes 29 | . 4 4 . . . 5 3 . 1 8 4 Burn 14 | . 2 . . . . 2 3 . 1 6 . Destroy 6 | . . . . . . . . . . 2 4 Blast 6 | . . 4 . . . 2 . . . . . Corrupt 2 | . 2 . . . . . . . . . . Impale 1 | . . . . . . 1 . . . . . Melee Attacks 20 | . . . . . . 5 . . . 14 1 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 20 | . . . . . . 5 . . . 14 1 Sneak Attacks 6 | . . . . . . 1 . . . 4 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17094 | 180 1172 2858 1336 . 543 4559 633 . 259 3319 2235 Guns 5130 | 180 58 104 . . . 745 633 . 259 2893 258 Cannons 3490 | . 672 1700 132 . 46 634 . . . . 306 Explosions 7804 | . 442 1054 1204 . 497 3018 . . . . 1589 Melee 666 | . . . . . . 162 . . . 422 82 Ramming 4 | . . . . . . . . . . 4 . Kinetic 2656 | 180 . 1664 132 . 46 634 . . . . . Thermal 7846 | . 134 . . . . 3396 633 . 259 2675 749 Explosive 4833 | . 366 1054 1204 . 497 367 . . . . 1345 Electromagnetic 1089 | . 672 140 . . . . . . . 218 59 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 666 | . . . . . . 162 . . . 422 82 Highest Corruption 13 | . 3 4 4 4 . . . . . 11 13 Average Corruption 4 | . 2 4 4 4 . . . . . 5 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 73 | . 2 22 26 3 . . . . . 20 . Message Errors 18 | . . 4 9 1 . . . . . 4 . Matter Fused 13 | . . 5 4 . . . . . . 4 . Heat Flow Errors 8 | . . 3 2 1 . . . . . 2 . Energy Discharges 13 | . 2 5 5 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 8 | . . 3 1 . . . . . . 4 . Data Loss (major) 6 | . . 1 4 . . . . . . 1 . Misfires 2 | . . . 1 . . . . . . 1 . Alerts 1 | . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . 2 . Overload Shots 16 | . . . . . . . . . . 16 . Effects 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . Overflow Damage 666 | . 19 83 33 . 37 342 . . . 88 64 Projectiles 24 | . 18 6 . . . . . . . . . Explosions 554 | . 1 77 33 . 37 342 . . . . 64 Melee 88 | . . . . . . . . . . 88 . Knockbacks 8 | . . 3 . . 1 4 . . . . . Impact . | . . . . . . . . . . . . Kinetic 7 | . . 3 . . 1 3 . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 358 | . 25 25 . . 123 98 . . . . 87 Shots 9 | . 1 1 . . 3 3 . . . . 1 Rammed 2 | . . . . . . . . . . 2 . Targets Rammed 2 | . . . . . . . . . . 2 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 709 | . 277 265 170 164 6 146 220 . 106 641 709 Average Temperature 104 | . 81 31 55 82 4 53 88 . 28 157 309 Received Heat Transfer 2516 | . 117 102 57 . . 225 . . 6 1359 650 Effects 45 | . 2 . . . . . . . . 22 21 Shutdowns 6 | . . . . . . . . . . 4 2 Energy Bleed 10 | . 1 . . . . . . . . 4 5 Interference 10 | . 1 . . . . . . . . 5 4 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 . Damage (minor) 4 | . . . . . . . . . . 3 1 Damage (major) 11 | . . . . . . . . . . 5 6 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Melted 13 | . . . . . . 4 . . . 9 . Heat Transferred 7732 | . 346 . . . . 2629 1036 . 370 2868 483 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . 1 Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Maximum Alert Level 3 | . . 2 . . . 2 . . 1 3 3 Low Security (%) 72 | 100 100 77 100 . . 73 100 100 24 15 . Level 1 6 | . . 20 . . . 1 . . 75 3 1 Level 2 8 | . . 2 . . . 25 . . . 5 82 Level 3 12 | . . . . . . . . . . 76 16 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . Peak Influence 1010 | 10 140 418 182 . . 522 162 . 345 1010 893 Initial 412 | . . . 60 . . 75 162 . . 180 412 Average 230 | 2 36 170 70 . . 203 27 . 257 746 550 Influence Increases 5933 | 25 393 891 448 . 250 1085 2 . 451 1615 773 Destroy 0b10 Robot/C 2640 | . 220 460 160 . 140 560 . . 180 720 200 Destroy 0b10 Robot/NC 305 | 25 35 70 30 . 10 80 . . 5 35 15 Destroy Leader 648 | . 60 146 30 . 20 174 . . 20 156 42 Allied During Kill 768 | . . . 2 . 80 97 . . 205 340 44 Successful Hack 88 | . 21 41 . . . . . . . 26 . Disable Machine 495 | . 15 75 15 . . 105 . . 15 60 210 Anti-Garrison Action 150 | . . . . . . . . . . 150 . Destroy Structure 749 | . 42 99 211 . . 69 2 . 26 38 262 Lose Combat Pursuer 90 | . . . . . . . . . . 90 . Influence Decreases 5188 | 25 393 736 588 15 130 741 466 . 106 1118 870 Entered New Map 1052 | . . . 95 15 . 45 302 . . 165 430 Time Decay 3090 | 25 393 586 493 . 110 586 164 . . 553 180 Lost Part 500 | . . . . . . 30 . . . 250 220 Lost Ally 396 | . . . . . 20 80 . . 106 150 40 Purge Threat 150 | . . 150 . . . . . . . . . Squads Dispatched 36 | . 4 2 1 . . 10 . . 2 14 3 Investigation 8 | . 4 1 1 . . . . . . 2 . Extermination 5 | . . . . . . 3 . . . 2 . Reinforcement 8 | . . 1 . . . 1 . . 2 3 1 Assault 5 | . . . . . . 1 . . . 3 1 Garrison 10 | . . . . . . 5 . . . 4 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Distress Signals 5 | . . . . . . 3 . . . 2 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 183 | . 15 35 11 . 9 39 . . 9 47 18 Peak Tracking Total 11 | . 4 6 3 . 4 11 . . 8 6 8 Tactical Retreats 4 | . . . . . . . . . . 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Traps Triggered 12 | . 6 1 . . . 3 . . . 1 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Machines Disabled 34 | . 1 5 1 . . 7 . . 1 5 14 Max in Single Turn 6 | . 1 3 1 . . 6 . . . 2 6 Garrison Access 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Machines Accessed 30 | . 8 14 1 . . 2 . 1 . 4 . Terminals 18 | . 6 10 . . . . . 1 . 1 . Fabricators 2 | . . . . . . 1 . . . 1 . Repair Stations 2 | . 1 . . . . . . . . 1 . Recycling Units 4 | . 1 2 . . . 1 . . . . . Scanalyzers 3 | . . 2 . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . Total Hacks 83 | . 23 46 1 . . 2 . 1 . 10 . Successful 49 | . 15 24 1 . . 2 . 1 . 6 . Failed 34 | . 8 22 . . . . . . . 4 . Catastrophic 6 | . 2 2 . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . Manual 54 | . 15 19 . 1 . . . . . 14 5 Terminals 57 | . 20 35 . . . . . 1 . 1 . Fabricators 3 | . . . . . . 1 . . . 2 . Repair Stations 4 | . 2 . . . . . . . . 2 . Recycling Units 4 | . 1 2 . . . 1 . . . . . Scanalyzers 14 | . . 9 . . . . . . . 5 . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 21 | . 8 10 1 . . . . 1 . 1 . Part Schematic 1 | . 1 . . . . . . . . . . Robot Analysis 4 | . 2 2 . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . 1 . 1 . Level Access Points 1 | . . 1 . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Recall Investigation 2 | . 1 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 4 | . 3 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . 1 . Network Status 2 | . . . . . . 1 . . . 1 . Repair Station Hacks 3 | . 2 . . . . . . . . 1 . Scan Component 2 | . 1 . . . . . . . . 1 . Repair 1 | . 1 . . . . . . . . . . Recycling Unit Hacks 4 | . 1 2 . . . 1 . . . . . Retrieve Components 4 | . 1 2 . . . 1 . . . . . Scanalyzer 11 | . . 8 . . . . . . . 3 . Insert Component 6 | . . 4 . . . . . . . 2 . Analyze 5 | . . 4 . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 4 4 . . . . . . . . . Terminals 8 | . 4 4 . . . . . . . . . Botnet 7 | . 3 4 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 22 | . 6 12 . . . 1 . 1 . 2 . Full Trace Events 3 | . . 2 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 26 | . 2 14 . . . 10 . . . . . Parts Scanalyzed 5 | . . 4 . . . . . . . 1 . Part Schematics Acquired 4 | . . 4 . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Total Allies 35 | . . . 5 4 . . 20 . . 2 4 Largest Group 20 | . . . 5 7 7 4 20 20 20 10 3 Highest-Rated Group 830 | . . . 86 195 195 155 830 828 828 549 288 Highest-Rated Ally 135 | . . . 31 41 41 41 50 50 50 135 96 Zionite Dispatches 4 | . . . . . . . . . . 2 2 Light 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . 1 . Resource Resupply 1 | . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . 1 Total Orders 4 | . . . . . . . . . . 2 2 STAY 1 | . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . 1 1 COLLECT 1 | . . . . . . . . . . 1 . Ally Attacks 239 | . . . 3 . 22 28 . . 57 110 19 Total Damage 5876 | . . . 22 . 211 417 . . 1502 2790 934 Kills 51 | . . . . . 6 6 . . 8 26 5 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Active Infowar (turns) 8227 | 71 1316 2010 10 . . 1818 1001 138 225 1319 319 Sensors 4498 | . . . . . . 1818 1001 138 225 1316 . Seismic 5008 | 71 1314 2010 10 . . 1281 . . . 3 319 T.N.C. 2 | . 2 . . . . . . . . . . Jamming 2 | . . . . . . . . . . 2 . Robot Analysis Total 4 | . 2 2 . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Turns Passed 13335 | 135 1439 2046 1498 2350 703 1820 1001 138 225 1608 372 Spaces Moved 7074 | 54 881 999 819 1430 406 799 539 55 100 746 246 Core 24 | 7 . . . . . . . . . 5 12 Treads 6232 | 47 405 999 819 1430 406 799 539 55 100 536 97 Legs . | . . . . . . . . . . . . Wheels 476 | . 476 . . . . . . . . . . Hover 342 | . . . . . . . . . . 205 137 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 110 160 160 160 160 160 162 162 162 50 50 Average Speed 153 | 145 132 160 160 160 160 161 162 162 165 142 102 Slowest Speed 850 | 160 160 160 160 160 160 163 163 162 170 850 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 54 | 5 96 88 99 89 60 22 96 2 71 22 6 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . . 1 . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . . . Scrap Searched 3 | . . . 1 1 1 . . . . . . Spaces Dug 47 | . 4 11 24 . . 3 . . . 5 . Terrain Destroyed 777 | . 43 121 322 . 55 79 2 . . 18 137 Melee 2 | . . . . . . . . . . 2 . Projectile 58 | . 5 28 1 . . 5 2 . . 16 1 AOE 717 | . 38 93 321 . 55 74 . . . . 136 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac DSF Fac Fac Total 9003 | 88 1084 1316 968 1493 446 1231 651 105 154 1137 330 Wait 1063 | . 85 150 94 44 26 298 61 47 26 219 13 Move 7062 | 53 880 998 818 1429 405 799 538 54 97 745 246 Hop 1 | . . . . . . . . . 1 . . Pick Up 132 | 11 27 21 6 5 1 15 10 1 7 15 13 Fast Attach 56 | 7 1 2 . 1 . 8 6 . . 20 11 Attach 47 | . 2 5 . 2 . 12 1 . . 15 10 Detach 5 | . 1 . . . . 4 . . . . . Swap 116 | . 24 25 7 5 4 20 5 2 6 14 4 Drop 133 | 5 16 29 6 7 . 17 16 1 11 12 13 Fire 366 | 12 48 86 37 . 10 53 14 . 6 81 19 Melee 20 | . . . . . . 5 . . . 14 1 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . . . . . . . . 2 . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory -6/DSF -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 136 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 10) 308 | -10/Materials | Build established: Mutant 413 | -10/Materials | Discovered new exit (range 16) 522 | -10/Materials | Discovered new exit (range 11) 611 | -10/Materials | Discovered new exit (range 9) 1088 | -10/Materials | Repaired Ion Engine 1120 | -10/Materials | Discovered new exit (range 16) 1386 | -10/Materials | Build established: Scavenger-Mutant 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1695 | -9/Materials | Build established: Mutant 2107 | -9/Materials | Discovered new exit (range 9) 2551 | -9/Materials | Discovered new exit (range 10) 2789 | -9/Materials | Discovered new exit (range 13) 2816 | -9/Materials | Identified exit to Mines 2828 | -9/Materials | Identified exit to Materials 3097 | -9/Materials | Build established: Scavenger-Mutant 3589 | -9/Materials | Build established: Mutant 3621 | -9/Materials | Entered Mines 3690 | -9/Mines | Met a Derelict bent on vengeance 3751 | -9/Mines | Discovered exit to Materials (range 16) 3780 | -9/Mines | Met a Derelict shopkeep closing up shop 4089 | -9/Mines | Learned 2 Materials zone layouts 4392 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4401 | -9/Mines | Assembled infested the area 4434 | -9/Mines | Learned 8 Materials zone layouts 4447 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4452 | -9/Mines | Found Prototype Device 4568 | -9/Mines | Destroyed 10 combat bots 4605 | -9/Mines | Discovered exit to Materials (range 5) 4619 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5119 | -9/Mines | Entered Zion 5119 | -7/Zion | Accompanied by 5 allies 5169 | -7/Zion | Led the pair of lost Derelicts to a safe place 5191 | -7/Zion | Discovered new exit (range 13) 5297 | -7/Zion | System corruption cleaned by Quarantine Array 5484 | -7/Zion | Learned 4 Factory zone layouts 5564 | -7/Zion | Received a hallucinogenic algorithm 6374 | -7/Zion | Ran a hallucination algorithm 6558 | -7/Zion | Learned location of Quarantine (-2) 6582 | -7/Zion | Found Prototype Processor 6582 | -7/Zion | Identified Exp. Core Analyzer 6586 | -7/Zion | Found Prototype Processor 6586 | -7/Zion | Identified Exp. Armor Integrity Analyzer 6593 | -7/Zion | Found Prototype Processor 6593 | -7/Zion | Identified Exp. Melee Analysis Suite 6599 | -7/Zion | Found Exp. Core Analyzer 6733 | -7/Zion | Found Prototype Device 6901 | -7/Zion | Found Prototype Device 7015 | -7/Zion | Met Imprinter 7041 | -7/Zion | Imprinted 7043 | -7/Zion | Declared Zion's savior 7270 | -7/Zion | Found CR-A16's Pointy Stick 7469 | -7/Zion | Entered Proximity Caves 7469 | -6/Proximity Caves | Accompanied by 7 allies 7495 | -6/Proximity Caves | Learned location of 1 exit from Factory 8146 | -6/Proximity Caves | Discovered new exit (range 12) 8172 | -6/Proximity Caves | Entered Factory 8172 | -6/Factory | Accompanied by 4 allies 8172 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 8172 | -6/Factory | Identified Phasing AFG 8173 | -6/Factory | Identified exit to Factory 8173 | -6/Factory | Identified Mobile Refinery Mk. CCLXVII 8174 | -6/Factory | Identified exit to Lower Caves 8174 | -6/Factory | Identified Exp. Sensor Array 8485 | -6/Factory | Garrison activated, responded to threat 8826 | -6/Factory | Garrison activated, responded to threat 8921 | -6/Factory | Spotted B-75 Beast 8931 | -6/Factory | Revealed the true nature of CR-A16's Pointy Stick 8935 | -6/Factory | Destroyed B-75 Beast 9148 | -6/Factory | Discovered exit to Factory (range 15) 9254 | -6/Factory | Build established: Scavenger-Mutant 9515 | -6/Factory | Cargo convoy interrupted 9519 | -6/Factory | Terminal network hard line cut 9541 | -6/Factory | Destroyed 10 combat bots 9543 | -6/Factory | Garrison activated, responded to threat 9548 | -6/Factory | Found Prototype Processor 9548 | -6/Factory | Identified Exp. Terrain Scan Processor 9572 | -6/Factory | First assault squad dispatched 9829 | -6/Factory | Build established: Mutant 9989 | -6/Factory | Discovered exit to Factory (range 11) 9992 | -6/Factory | Sucked down chute 9992 | -6/Factory | Entered Waste 9993 | -6/Waste | Joined by Warlord forces that had cleared the area 10140 | -6/Waste | Found Unknown Protection 10413 | -6/Waste | Discovered new exit (range 14) 10967 | -6/Waste | Identified exit to Factory 10993 | -6/Waste | Entered Factory 10993 | -6/Factory | Accompanied by 20 allies 11073 | -6/Factory | Identified exit to DSF 11101 | -6/Factory | Build established: Scavenger-Mutant 11131 | -6/Factory | Entered DSF 11131 | -6/DSF | Accompanied by 20 allies 11150 | -6/DSF | Additional patrols routed to DSF 11183 | -6/DSF | Discovered exit to Factory (range 15) 11229 | -6/DSF | Lost 8 allies 11239 | -6/DSF | Sterilization system engaged 11259 | -6/DSF | Ambient heat levels rising (+10) 11274 | -6/DSF | Ambient heat levels rising (+10) 11289 | -6/DSF | Ambient heat levels rising (+10) 11304 | -6/DSF | Ambient heat levels rising (+10) 11319 | -6/DSF | Ambient heat levels rising (+10) 11334 | -6/DSF | Ambient heat levels rising (+10) 11349 | -6/DSF | Ambient heat levels rising (+10) 11356 | -6/DSF | Entered Factory 11356 | -5/Factory | Accompanied by 9 allies 11356 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11537 | -5/Factory | Build established: Mutant 11583 | -5/Factory | Zion hero teleported in (AD-0RF) 11612 | -5/Factory | Garrison activated, responded to threat 11645 | -5/Factory | Garrison activated, responded to threat 11674 | -5/Factory | Found Prototype Processor 11674 | -5/Factory | Identified Exp. Targeting Computer 11681 | -5/Factory | Lost 4 allies 11691 | -5/Factory | Found Exp. Targeting Computer 11766 | -5/Factory | Lost 3 allies 11889 | -5/Factory | Retrieved Zion intel report: Active Terminals 11890 | -5/Factory | Zion Resource Resupply teleported in 12065 | -5/Factory | Discovered new exit (range 7) 12127 | -5/Factory | Identified exit to Upper Caves 12185 | -5/Factory | Spotted B-75 Beast 12203 | -5/Factory | Destroyed B-75 Beast 12418 | -5/Factory | Discovered new exit (range 14) 12438 | -5/Factory | Identified exit to Factory 12553 | -5/Factory | Lost 3 parts (2u1w) 12556 | -5/Factory | First assault squad dispatched 12706 | -5/Factory | Found Prototype Device 12706 | -5/Factory | Identified Exp. Thermal Shield 12712 | -5/Factory | Core integrity fell below 50% 12733 | -5/Factory | Core integrity fell below 20% 12733 | -5/Factory | System corruption reached 10% 12762 | -5/Factory | Released all parts (7) 12780 | -5/Factory | Found Exp. Targeting Computer 12783 | -5/Factory | Terminal network hard line cut 12790 | -5/Factory | Lost 21 parts (4p4n11u2w) 12952 | -5/Factory | Discovered exit to Factory (range 11) 12964 | -5/Factory | Entered another Factory area 12964 | -4/Factory | Evolved 2 slots: Propulsion x2 12998 | -4/Factory | Zion Light squad teleported in 13052 | -4/Factory | Zion Heavy Resupply teleported in 13111 | -4/Factory | Build established: Scavenger-Mutant 13214 | -4/Factory | First assault squad dispatched 13254 | -4/Factory | Garrison activated, responded to threat 13322 | -4/Factory | Core integrity fell below 50% 13329 | -4/Factory | Core integrity fell below 20% 13330 | -4/Factory | System corruption reached 10% 13336 | -4/Factory | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- damaged (-5). 13327_ Acquired 72 matter. 13327_ Penetrated by Slug. 13328_ The unstable cave ceiling collapses. 13328_ Penetrated by Slug. 13328_ Acquired Prototype Device. 13328_ Identified Exp. Heat Sink. 13329_ Exp. Targeting Computer destroyed. 13329_ System corrupted by crushing effect (+4). 13330_ Overheating: System interference. 13330_ Exp. Heat Sink temporarily disabled. 13330_ M-36 Artificer repairs B-60 Warrior. 13330_ Acquired Prototype Hover Unit. 13330_ Identified Zio. Glidesys II. 13330_ Penetrated by Slug. 13330_ Zio. Glidesys II destroyed. 13332_ M-36 Artificer repairs B-60 Warrior. 13332_ Acquired 66 matter. 13334_ M-36 Artificer repairs M-36 Artificer Wheel. Map ----- +----------------------------------------------------+ | ???????????????? ?????????????????? | | ????????????##+# ???????????????? | | ???????????? #?????????????? | | ???????????? #?????????????? | | ????????????? #?????????????? | | ????????????? #?????????????? | | ????????????? #?????"???????? | | ?????????#+### #???# ???????? | | ?????? ?? ^ # ####" ?????? | | ?????? "" # ! " ????? | | ??????"" """ %! ![ ???? | | ?????""" S" ! !%%% ??? | | ?????""" """ gg *! ! ?? | | ????? "" " " g ? | | ???? "" %=% | | = # | | ???????##### # # | | ???????# % mm | | ???????# b=[ | | ???????#! =%! | | ???????# %! g ; | | ???????# """ # != | | ???????# """ # [%[ | | ???????# """ = ] # =% | | ???????# ] ! # | | ???????# """!! # @ | | ???????# """ + | | ???????# """ # | | ???????# # | | #################"### | | ; | | ; | | ; ; | | ;= ! ; | | ;;;; ## | | #######+#+########### ###;;#;###? | | # #?# #?? ??? | | # #?# #??"""? ?? | | # #?# #?????????? | | # #?# #?????????? | | # #?# +?????????? | | # | #?# #?????????? | | # #?# #?????????? | | #+################### #?????????? | | # #????????# #?????????? | | # #????????# #?????????? | | # ##???????# #?????????? | | ######### #?????????? | | != == #?????????? | | ########### ###+##+###???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 65 Energy Generation 37 Energy Capacity 1310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: TH 30 Weapon Shielding 90 Evasion (%) 54 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 12 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Matter Filtering 50 Particle Charging 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Assault Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Hvy. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 23% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed GunMediumNukerbomber Manual? 0 Play Time 02:21:03 Cumulative 182.0 hours Start 2025.07.08 @ 16:36:06 End 2025.07.08 @ 20:46:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 57 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f9e5e38-a7a5-4c67-84f5-465c3f958668