Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 16:54:11 Player: Mozco Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2682) 2682 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (759) 759 TOTAL SCORE: 7726 Bonus ------- Pacifist 470 High Alert Combat Kills 252 Follower Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Micro Fission Core Improved Matter Compressor (300) Improved Reaction Control System Improved Corruption Screen Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Improved VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Matter Compressor Enhanced Optical Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Melee Analysis Suite Medium Reactive Plating Improved Thermal Shield Hardlight Generator Improved Corruption Screen > --- WEAPON ----------- Great Maul Great Maul > --- INVENTORY -------- Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Improved Melee Analysis Suite Improved Reaction Control System Improved Light Armor Plating Layered Light Armor Plating Dynamic Insulation System Improved Corruption Screen Improved Corruption Screen Improved Corruption Screen Great Maul Great Maul [Rating: 82] Favorites ----------- Power Enhanced Nuclear Core Engine Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Improved Melee Analysis Suite Device Hardlight Generator Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Great Maul Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . 2 . Utility 8 | . . 2 . 2 2 . 2 Weapon . | . . . . . . . . Parts Attached 71 | . 1 . . 13 15 19 23 Power 7 | . . . . 2 2 1 2 Engine 6 | . . . . 2 2 . 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 25 | . . . . 4 3 8 10 Treads . | . . . . . . . . Leg 24 | . . . . 4 3 8 9 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 32 | . 1 . . 6 8 8 9 Device 8 | . . . . 2 1 4 1 Storage 3 | . . . . 1 . . 2 Processor 12 | . . . . 2 3 2 5 Hackware 1 | . . . . 1 . . . Protection 8 | . 1 . . . 4 2 1 Artifact . | . . . . . . . . Weapon 7 | . . . . 1 2 2 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 6 | . . . . 1 1 2 2 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 1 Corrupted Parts 1 | . . . . . 1 . . System Corruption 10 | . . . . . 10 . . Parts Lost 41 | . . 1 . 2 4 . 34 Power 4 | . . . . . 1 . 3 Propulsion 16 | . . . . . 1 . 15 Utility 17 | . . 1 . 2 2 . 12 Weapon 4 | . . . . . . . 4 Highest Loss Streak 30 | . . 1 . 1 3 . 30 To Critical Strikes . | . . . . . . . . Average Backups 8 | 2 5 5 5 5 7 7 11 Power 1 | . 2 2 2 1 . . 1 Propulsion 2 | 1 2 2 2 3 2 1 2 Utility 3 | . 1 1 1 . 2 3 5 Weapon 1 | . . . . . 1 2 1 Tool/Special . | . . . . . . . . Unused Backups 5 | . . . . . 2 1 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . . 1 1 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 82 | . 9 7 . 39 86 93 91 Engine 2 | . . . . 4 6 2 . Core 2 | . . . . . . 3 4 Leg 19 | . . . . 12 14 25 20 Device 12 | . . . . 3 9 17 12 Storage 6 | . . . . 6 7 6 7 Processor 19 | . . . . 4 20 23 21 Protection 6 | . 9 7 . . 10 5 7 Impact Weapon 6 | . . . . 6 11 1 10 Slashing Weapon 1 | . . . . . 1 5 . Peak Build Rating 82 | . 1 1 . 17 43 66 82 Average Rating 50 | . . . . 8 33 59 70 On Entrance 15 | . . 1 . . 17 43 64 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 126 | . 11 12 82 21 . . . Heaviest Build 88 | . 3 3 . 16 30 49 88 Greatest Support 76 | 3 3 3 3 27 27 76 76 Greatest Overweight (x) 13 | . . . . . 1 . 13 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 5 5 5 5 8 8 8 20 Average Capacity 10 | 5 5 5 5 7 8 8 17 Most Carried 19 | 5 5 5 5 7 8 8 19 Average Carried 8 | 3 5 5 5 5 7 7 11 Final Capacity 20 | 5 5 5 5 8 8 8 20 Final Carried 8 | 5 5 5 5 7 8 8 4 Class Distribution -------------------- 77% | Gladiator 21% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Matter Collected 1373 | 200 . . . 85 217 237 634 Remotely . | . . . . . . . . Salvage Created 4002 | . . . . 502 468 459 2573 Parts 102 | . . . . 12 21 25 44 Haulers Intercepted 3 | . . . . . 2 . 1 Recyclers Shooed 5 | . . . . 2 . 1 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 48 | . . . . 9 9 6 24 Melee 25 | . . . . 4 6 6 9 Classes Destroyed 10 | . . . . 3 4 2 1 Worker 2 | . . . . . . . 2 Builder 3 | . . . . . . 1 2 Hauler 3 | . . . . . 2 . 1 Recycler 13 | . . . . 3 . 1 9 Swarmer 5 | . . . . 4 . 1 . Grunt 20 | . . . . 5 5 . 10 Duelist 1 | . . . . . 1 . . Sentry 3 | . . . . . . 2 1 Hunter 10 | . . . . . 1 1 8 Programmer 9 | . . . . . 2 2 5 Best Kill Streak 9 | . . . . 8 4 2 9 Combat Bots Only 8 | . . . . 6 2 2 8 Max Kills in Single Turn 1 | . . . . 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Hostile Shots Fired 801 | . 13 19 60 54 44 124 487 Missed 255 | . 5 5 30 14 17 54 130 Hits 546 | . 8 14 30 40 27 70 357 Melee 2 | . . . . . 2 . . Projectile 544 | . 8 14 30 40 25 70 357 AOE 1 | . . . . . 1 . . Critical Strikes 16 | . . . . 1 . 1 14 Damage Taken 7196 | . 90 139 260 477 586 391 5253 Core 1702 | . 44 80 260 218 29 57 1014 Absorbed by Shields 380 | . . . . . 16 232 132 Ignored by Resistances 712 | . . . . . 21 119 572 Regen/Repaired (Parts) 37 | . . . . . . . 37 Core Remaining (%) 74 | 100 82 . 15 60 95 93 . Volleys Fired . | . . . . . . . . Largest . | . . . . . . . . Hottest . | . . . . . . . . Shots Fired . | . . . . . . . . Gun . | . . . . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak . | . . . . . . . . Robot Miss Streak . | . . . . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 170 | . . . . 23 26 27 94 Core Hits 32 | . . . . 5 5 7 15 Critical Kills 4 | . . . . 1 . . 3 Critical Parts Destroyed 37 | . . . . 3 7 . 27 Critical Strikes 45 | . . . . 4 7 4 30 Smash 41 | . . . . 4 7 . 30 Sever 4 | . . . . . . 4 . Melee Attacks 220 | . . . . 36 36 32 116 Impact 187 | . . . . 36 33 2 116 Slashing 33 | . . . . . 3 30 . Piercing . | . . . . . . . . Sneak Attacks 26 | . . . . 5 2 3 16 Combat Hostiles 1 | . . . . . . . 1 Follow-up Attacks 15 | . . . . . 3 . 12 Damage Inflicted 9140 | . . . 3 976 1324 1656 5181 Guns . | . . . . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 9137 | . . . . 976 1324 1656 5181 Ramming 3 | . . . 3 . . . . Kinetic . | . . . . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact 7438 | . . . . 976 1163 118 5181 Slashing 1699 | . . . . . 161 1538 . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . . 12 2 . Average Corruption 6 | . . . . . 10 1 . Corruption Purged 2 | . . . . . . 2 . Corruption Blocked 39 | . . . . . . . 39 Effects 8 | . . . . . 8 . . Message Errors 2 | . . . . . 2 . . Matter Fused 4 | . . . . . 4 . . Energy Discharges 1 | . . . . . 1 . . Data Loss (major) 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 2914 | . . . . 265 367 184 2098 Projectiles 1 | . . . . . . . 1 Explosions . | . . . . . . . . Melee 2913 | . . . . 265 367 184 2097 Knockbacks 40 | . . . . 4 4 1 31 Impact 37 | . . . . 3 4 1 29 Kinetic . | . . . . . . . . Secondary 3 | . . . . 1 . . 2 Self-Inflicted Damage 1 | . . . 1 . . . . Shots . | . . . . . . . . Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 12 | . . . . . . . 12 Average Temperature 4 | . . . . . . . 4 Received Heat Transfer 1448 | . 51 18 9 207 163 58 942 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 31 | . . . . 6 4 1 20 Combat Hostiles 23 | . . . . 5 3 . 15 Parts Fried 43 | . . . . 4 5 3 31 Impact Corruptions 95 | . . . . 12 11 4 68 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 81 | 100 100 100 100 100 100 100 47 Level 1 4 | . . . . . . . 14 Level 2 13 | . . . . . . . 38 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 474 | . . . 55 190 67 83 474 Initial 63 | . . . . 17 63 10 22 Average 104 | . . . 19 105 22 27 236 Influence Increases 1956 | . . . 75 280 258 282 1061 Destroy 0b10 Robot/C 980 | . . . . 180 180 120 500 Destroy 0b10 Robot/NC 115 | . . . . 15 10 10 80 Destroy Leader 238 | . . . . 20 44 50 124 Allied During Kill 13 | . . . . . . . 13 Successful Hack 69 | . . . . 5 21 10 33 Select Force Hacks 30 | . . . . . . 30 . Disable Machine 45 | . . . . 15 . . 30 Anti-Garrison Action 200 | . . . . . . . 200 Destroy Structure 11 | . . . . . 3 2 6 Partial Spotted 30 | . . . . 15 . . 15 Lose Combat Pursuer 225 | . . . 75 30 . 60 60 Influence Decreases 1575 | . . . 30 184 377 257 727 Entered New Map 143 | . . . . 28 78 12 25 Time Decay 1042 | . . . 30 136 269 245 362 Lost Part 390 | . . . . 20 30 . 340 Squads Dispatched 21 | . 1 2 . 1 4 5 8 Investigation 6 | . 1 . . . 1 2 2 Extermination 5 | . . . . . 1 2 2 Reinforcement 10 | . . 2 . 1 2 1 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Distress Signals 6 | . . . . . 1 2 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 7 7 10 13 15 14 45 Peak Tracking Total 10 | . 7 7 6 7 4 5 10 Tactical Retreats 10 | . . . 2 1 . 3 4 Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Disabled 3 | . . . . 1 . . 2 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Machines Accessed 15 | . . . . 2 4 5 4 Terminals 3 | . . . . 1 1 1 . Fabricators 4 | . . . . . 2 . 2 Repair Stations 4 | . . . . . 1 2 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers 2 | . . . . 1 . 1 . Garrison Access 1 | . . . . . . . 1 Total Hacks 33 | . . . . 6 10 9 8 Successful 18 | . . . . 5 3 4 6 Failed 15 | . . . . 1 7 5 2 Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual 9 | . . . . 2 3 2 2 Terminals 7 | . . . . 2 3 2 . Fabricators 10 | . . . . . 5 . 5 Repair Stations 7 | . . . . . 2 3 2 Recycling Units 1 | . . . . . . 1 . Scanalyzers 7 | . . . . 4 . 3 . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 1 | . . . . . 1 . . Part Schematic 1 | . . . . . 1 . . Fabricator Hacks 4 | . . . . . 2 . 2 Load Schematic 2 | . . . . . 1 . 1 Build 2 | . . . . . 1 . 1 Repair Station Hacks 3 | . . . . . . 1 2 Scan Component 2 | . . . . . . 1 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . 4 . 1 . Insert Component 3 | . . . . 2 . 1 . Analyze 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . . . 1 . 2 2 Terminals 2 | . . . . 1 . 1 . Botnet 2 | . . . . 1 . 1 . Fabricators 1 | . . . . . . . 1 Prioritize 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Tunnel 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Jam 1 | . . . . . . . 1 Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . . . . 2 3 4 2 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . . 2 1 . . Parts Built 3 | . . . . . 2 . 1 Authchips . | . . . . . . . . Time 61 | . . . . . 36 . 25 Total Part Build Rating 7 | . . . . . 6 . 1 Part Studies Acquired . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 25 | . . . . . . . 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . 1 . Part Schematics Acquired 2 | . . . . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 49 | . . . . . . . 49 Highest-Rated Ally 49 | . . . . . . . 49 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . . 9 Total Damage 431 | . . . . . . . 431 Kills 3 | . . . . . . . 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Active Infowar (turns) 2182 | . . . . 92 171 730 1189 Optics 993 | . . . . . . . 993 Sensors 263 | . . . . 92 171 . . Terrain 1375 | . . . . . . 730 645 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Turns Passed 3479 | 26 45 27 82 312 640 1158 1189 Spaces Moved 2283 | 41 87 54 159 255 406 795 486 Core 493 | 41 87 54 159 150 . . 2 Treads . | . . . . . . . . Legs 1790 | . . . . 105 406 795 484 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 90 105 112 Average Speed 107 | 50 50 50 50 78 116 113 147 Slowest Speed 700 | 50 50 50 50 120 185 122 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 3 28 12 44 28 11 21 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . . 1 . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . 3 2 2 Terrain Destroyed 7 | . . . . . 3 2 2 Melee 7 | . . . . . 3 2 2 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Total 2900 | 45 87 53 160 308 512 986 749 Wait 217 | . . . . . 36 103 78 Move 2276 | 40 86 53 158 254 405 794 486 Hop . | . . . . . . . . Pick Up 39 | 5 . . . 3 13 8 10 Fast Attach 32 | . 1 . . 8 7 7 9 Attach 29 | . . . . 3 5 4 17 Detach 2 | . . . . 1 . . 1 Swap 37 | . . . . 3 4 18 12 Drop 31 | . . . . . 12 18 1 Fire . | . . . . . . . . Melee 194 | . . . . 36 30 32 96 Ram 2 | . . . 2 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . . 2 . Rewire 39 | . . . . . . . 39 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 27 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Discovered new exit (range 16) 72 | -10/Materials | Entered another Materials area 72 | -9/Materials | Evolved 2 slots: Utility x2 91 | -9/Materials | Discovered new exit (range 14) 99 | -9/Materials | Entered Mines 122 | -9/Mines | Learned location of Zion (-6) 147 | -9/Mines | Core integrity fell below 50% 158 | -9/Mines | Learned location of 1 exit from Lower Caves 174 | -9/Mines | Discovered new exit (range 15) 178 | -9/Mines | Core integrity fell below 20% 181 | -9/Mines | Entered Materials 181 | -8/Materials | Evolved 2 slots: Utility x2 313 | -8/Materials | Build established: Mutant 417 | -8/Materials | Discovered new exit (range 15) 491 | -8/Materials | Identified exit to Factory 493 | -8/Materials | Entered Factory 493 | -7/Factory | Evolved 2 slots: Utility x2 549 | -7/Factory | Fabricated VSS Leg (x2) 704 | -7/Factory | Lost 3 parts (1p2u) 869 | -7/Factory | System corruption reached 10% 901 | -7/Factory | Discovered new exit (range 11) 920 | -7/Factory | Identified exit to Factory 984 | -7/Factory | Build established: Gladiator 1133 | -7/Factory | Entered another Factory area 1133 | -6/Factory | Evolved 2 slots: Propulsion x2 2133 | -6/Factory | Discovered new exit (range 15) 2291 | -6/Factory | Entered another Factory area 2291 | -5/Factory | Evolved 2 slots: Utility x2 2404 | -5/Factory | Repaired Imp. Reaction Control System 2547 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 3243 | -5/Factory | Cargo convoy interrupted 3375 | -5/Factory | Core integrity fell below 50% 3466 | -5/Factory | Core integrity fell below 20% 3479 | -5/Factory | Destroyed 8 combat bots 3480 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03465_ R-10 Processor suffers critical hit (Smash). 03465_ Destroyed Imp. Ion Engine. 03465_ Destroyed Com. Wheel. 03465_ R-10 Processor system corrupted by crushing effect. 03465_ R-10 Processor knocked back. 03466_ R-10 Processor system terminally corrupted. 03467_ Slug penetrates Recycling Unit. 03468_ Great Maul destroyed. 03468_ Penetrated by Slug. 03469_ Slug penetrates Recycling Unit. 03472_ K-01 Serf collects debris. 03472_ Slug penetrates Recycling Unit. 03475_ Dynamic Insulation System destroyed. 03475_ K-01 Serf collects debris. 03476_ Recycling Unit collapses. 03477_ Penetrated by Slug. 03477_ Slug penetrates Wall. 03478_ Penetrated by Slug. 03479_ K-01 Serf collects debris. 03480_ Penetrated by Slug. 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"R" # # ? # | | ?????????#? ???? ?"" # # ? # """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 2 Corruption Block 19 Armor Coverage 450 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 12 Armor Integrity Analysis 30 Offensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Flail | -8/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ VSS Leg | x2 | -7/Factory Hcp. Storage Unit | x1 | -5/Factory Repaired ---------- Imp. Reaction Control System | 7% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VisualTrackerTerminator Manual? 0 Play Time 00:32:28 Cumulative 276.6 hours Start 2025.11.16 @ 16:18:48 End 2025.11.16 @ 16:54:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 293 Rogue 289 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2197e08e-ee09-4d54-bab1-a348e4bd8a37