Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 15:12:15 Player: Laraso Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1011) 1011 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (847) 847 TOTAL SCORE: 3773 Bonus ------- Follower Combat Kills 247 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Warm (166) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (2) ------ Small Storage Unit Spectral Analyzer > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Aluminum Leg Improved Sensor Array Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Beam Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Spectral Analyzer > --- WEAPON ----------- Heavy Ion Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Improved Sensor Array Experimental Terrain Scan Processor Experimental Core Analyzer Advanced Beam Cannon Grenade Launcher Chainsword [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Processor Spectral Analyzer Protection Medium Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 40 | 7 6 5 7 2 6 7 Power 6 | 1 2 2 . . . 1 Engine 6 | 1 2 2 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . 1 3 2 1 3 Treads 2 | . . 1 1 . . . Leg 10 | 2 . . 2 2 1 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 5 | 1 2 1 . . 1 . Device . | . . . . . . . Storage 1 | 1 . . . . . . Processor 3 | . 1 1 . . 1 . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 17 | 3 2 1 4 . 4 3 Energy Gun 1 | 1 . . . . . . Energy Cannon 6 | . . . 2 . 3 1 Ballistic Gun 5 | 2 2 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . 2 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 11 | . . 2 . . . 9 Power 2 | . . . . . . 2 Propulsion 6 | . . 1 . . . 5 Utility 1 | . . 1 . . . . Weapon 2 | . . . . . . 2 Highest Loss Streak 7 | . . 1 . . . 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 95 87 100 100 96 Engine 12 | . 14 14 11 11 11 10 Treads 4 | . . 4 19 8 . . Leg 29 | . 28 18 13 35 44 43 Storage 12 | . 14 14 11 11 11 11 Processor 9 | . 4 6 11 11 11 11 Protection 2 | . 7 7 . . . . Energy Cannon 11 | . . . 14 11 22 18 Ballistic Gun 11 | . 26 28 4 . . . Naked Turns . | . . . . . . . Heaviest Build 28 | 10 23 23 20 19 24 28 Greatest Support 45 | 20 20 20 40 40 40 45 Greatest Overweight (x) 1 | . 1 1 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 2 8 8 8 8 8 8 Average Carried 7 | 1 5 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 7 8 7 8 8 6 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 933 | 160 . 331 291 30 50 71 Remotely . | . . . . . . . Salvage Created 1140 | . . 283 421 101 . 335 Parts 72 | . . 21 28 7 . 16 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 26 | . . . . . . 26 Prevented 5 | . . . . . . 5 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . . 10 12 3 . 6 Melee 1 | . . . . . . 1 Guns 13 | . . 10 3 . . . Cannons 13 | . . . 7 1 . 5 AOE 4 | . . . 2 2 . . Classes Destroyed 7 | . . 3 3 . . 1 Worker 2 | . . . 2 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Swarmer 11 | . . 6 4 . . 1 Grunt 16 | . . 2 8 3 . 3 Sentry 3 | . . 2 . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | . . 4 5 3 . 5 Combat Bots Only 5 | . . 4 4 3 . 5 Max Kills in Single Turn 2 | . . 2 2 2 . 1 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . . 2 2 . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1856 | . . 516 398 32 . 910 Core 416 | . . 16 86 11 . 303 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 93 . . . . Volleys Fired 82 | 4 2 23 32 3 . 18 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 40 40 46 136 98 . 133 Shots Fired 149 | 8 4 46 64 4 . 23 Gun 82 | 8 4 46 24 . . . Cannon 61 | . . . 35 3 . 23 Launcher 6 | . . . 5 1 . . Special . | . . . . . . . Kinetic 82 | 8 4 46 24 . . . Thermal 61 | . . . 35 3 . 23 Explosive 6 | . . . 5 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 2 1 10 7 6 . 9 Robot Miss Streak 6 | 3 6 3 2 . . 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 101 | 4 1 34 36 4 . 22 Core Hits 59 | 1 . 14 24 5 . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . . 1 Sever 1 | . . . . . . 1 Melee Attacks 5 | . . . . . . 5 Impact . | . . . . . . . Slashing 5 | . . . . . . 5 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2296 | 27 6 509 956 162 . 636 Guns 834 | 27 6 509 292 . . . Cannons 954 | . . . 409 62 . 483 Explosions 355 | . . . 255 100 . . Melee 145 | . . . . . . 145 Ramming 8 | . . . . . . 8 Kinetic 834 | 27 6 509 292 . . . Thermal 954 | . . . 409 62 . 483 Explosive 355 | . . . 255 100 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 145 | . . . . . . 145 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . . 6 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles 1 | . . . 1 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 433 | . . 56 396 90 . 433 Average Temperature 114 | . . 18 137 47 . 147 Received Heat Transfer 612 | . . 93 132 18 . 369 Effects 1 | . . . 1 . . . Shutdowns 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 2 . . 1 Heat Transferred 1517 | . . . 740 111 . 666 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 293 | . 15 220 293 208 . . Initial 96 | . . 5 . 96 . . Average 102 | . 14 97 172 201 . . Maximum Alert Level 1 | . . 1 1 1 . . Low Security (%) 73 | 100 100 77 49 14 . . Level 1 26 | . . 22 50 85 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 1 11 17 3 . 17 Peak Tracking Total 11 | . 1 4 4 3 . 11 Tactical Retreats 2 | . . 1 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 2 | . 2 . . . . . Successful 2 | . 2 . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 159 | . . . . . 159 159 Highest-Rated Ally 41 | . . . . . 41 41 Total Orders . | . . . . . . . Ally Attacks 21 | . . . . . . 21 Total Damage 992 | . . . . . . 992 Kills 9 | . . . . . . 9 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . . 2 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3065 | 71 296 908 480 47 704 559 Spaces Moved 1897 | 48 179 491 239 28 550 362 Core 13 | 13 . . . . . . Treads 324 | . . 187 137 . . . Legs 1560 | 35 179 304 102 28 550 362 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 137 | 101 150 168 142 120 120 120 Slowest Speed 190 | 120 190 190 160 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 3 30 87 16 7 86 38 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . . 1 Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 9 | . . 1 . . 4 4 Spaces Dug . | . . . . . . . Terrain Destroyed 25 | . . . 13 9 . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 22 | . . . 13 9 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2218 | 62 207 536 322 38 597 456 Wait 116 | . . 7 26 . 28 55 Move 1891 | 47 178 490 238 27 549 362 Hop . | . . . . . . . Pick Up 37 | 3 10 4 8 3 6 3 Fast Attach 16 | 5 3 1 3 1 1 2 Attach 23 | 2 3 4 4 1 4 5 Detach 15 | 1 5 4 2 . 2 1 Swap 1 | . . . . . 1 . Drop 29 | . 6 3 9 3 6 2 Fire 82 | 4 2 23 32 3 . 18 Melee 5 | . . . . . . 5 Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 11) 368 | -10/Materials | Entered Mines 408 | -10/Mines | Learned location of Zion (-7) 1245 | -10/Mines | Discovered new exit (range 14) 1276 | -10/Mines | Entered Materials 1276 | -9/Materials | Evolved 2 slots: Propulsion x2 1650 | -9/Materials | Build established: Scavenger-Mutant 1750 | -9/Materials | Discovered new exit (range 6) 1756 | -9/Materials | Entered Mines 1765 | -9/Mines | Discovered new exit (range 8) 1797 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1803 | -9/Mines | Entered Zion 1916 | -7/Zion | Found Prototype Processor 1916 | -7/Zion | Identified Spectral Analyzer 1921 | -7/Zion | Found Prototype Processor 1942 | -7/Zion | Found Prototype Processor 2030 | -7/Zion | Identified exit to Proximity Caves 2202 | -7/Zion | Imprinted 2204 | -7/Zion | Declared Zion's savior 2507 | -7/Zion | Entered Proximity Caves 2507 | -6/Proximity Caves | Accompanied by 4 allies 2515 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2783 | -6/Proximity Caves | Learned location of Extension (-5) 2935 | -6/Proximity Caves | Identified exit to Factory 3055 | -6/Proximity Caves | Core integrity fell below 50% 3062 | -6/Proximity Caves | Core integrity fell below 20% 3066 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03043_ System corrupted: Heat flow error (+206). 03045_ Autogun fries itself beyond repair. 03048_ G-50 Soldier misfires. 03048_ Lgt. Ion Engine destroyed. 03048_ Kicked G-50 Soldier out of the way. 03049_ Imp. Proton Missile Launcher destroyed. 03049_ Kicked G-50 Soldier. 03049_ G-50 Soldier knocked back. 03050_ VTOL Module fries itself beyond repair. 03051_ Carbon-fiber Leg fries itself beyond repair. 03051_ Kicked G-50 Soldier out of the way. 03051_ Aluminum Leg destroyed. 03052_ Adv. Heat Sink fries itself beyond repair. 03052_ Hvy. Ion Cannon destroyed. 03053_ Carbon-fiber Leg destroyed. 03053_ G-50 Soldier Hvy. Laser severed. 03054_ Hvy. Laser fries itself beyond repair. 03056_ Aluminum Leg destroyed. 03060_ G-50 Soldier destroyed. 03065_ Carbon-fiber Leg fries itself beyond repair. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | ##?????????? ??????????#??????????????????????? | | #?????????? ##?????### ??????????????????????? | | #????????? #????## ??????????????????????? | | #?????? #????? ??????????????????????? | | ##### #?????? ??????????????????????? | | #?????? ??????????????????????? | | # #?####++???????????????? | | #### ### ?# #?"""" ????????????????? | | ##???####??? #??##### #?" " ?????????????????? | | ##########? #?## # ??????????????????? | | #? #?# # ???????????????????? | | # #? ### # #???????????????????? | | # ##### #? ## # #???????????????????? | | # #?### #?# ## %+ #???????????????????? | | # ##?# ### ### ! ; #???????????????????? | | ## #??# ## ## % %# / ??????????????? | | ?####??## #?#;% %### """" #??????????? | | ????????## #??;%==?????"""" """????????? | | ?????????# ##??#%=!???????"" "??????????? | | ########## #???# #????????? T??????????? | | #%! ##???#%[#???????????"??????????? | | #! ##????#/%################ #????? | | # ## ###### #?????#%[% g #????? | | # ## #??# ## ##?????#%@=g #????? | | ## ##?#### #??????##[ ########????? | | ###??# #########* g ##???????????? | | #??# % ####????????????? | | #??# ##???????????????? | | ###!%! #??####################????????????????? | | ??#########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed DrainedStormShielding Manual? 0 Play Time 00:24:26 Cumulative 14.0 hours Start 2022.03.23 @ 14:51:40 End 2022.03.23 @ 15:12:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 25 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 20 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f55dd86-5795-4b02-87b4-a9d2741363ef