Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.06 @ 07:03:29 Player: FALKE Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (1520) 1520 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 4057 Bonus ------- High Alert Combat Kills 117 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Weight Redist. System > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Improved Aluminum Leg Medium Storage Unit Medium Reactive Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System Medium Armor Plating Shield Generator > --- WEAPON ----------- Arc Projector Improved Medium Laser EMP Blaster > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Medium Storage Unit Weight Redist. System Medium Reactive Plating Gatling Laser Mini Grenade Launcher Remote Datajack [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 56 | 6 7 2 25 7 9 Power 8 | 1 1 . 3 2 1 Engine 8 | 1 1 . 3 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 2 8 1 4 Treads 5 | . . 2 1 . 2 Leg 13 | 2 1 . 7 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 2 . 5 2 1 Device 4 | . . . 3 . 1 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 19 | 2 3 . 9 2 3 Energy Gun 5 | . 1 . 2 1 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 6 | 2 1 . 3 . . Ballistic Cannon . | . . . . . . Launcher 4 | . . . 2 1 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . 1 . 1 . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 7 | . . . 1 4 2 System Corruption 28 | . . . 6 18 4 Parts Lost 21 | . . . 4 . 17 Power 3 | . . . 1 . 2 Propulsion 6 | . . . . . 6 Utility 4 | . . . 1 . 3 Weapon 8 | . . . 2 . 6 Highest Loss Streak 13 | . . . 1 . 13 To Critical Strikes . | . . . . . . Average Backups 10 | 3 7 8 10 13 8 Power 1 | . . . . 1 1 Propulsion 2 | 1 3 3 1 3 2 Utility 2 | . 2 3 2 3 2 Weapon 3 | 1 1 1 4 3 1 Tool/Special . | . . . . . . Unused Backups 6 | . . . 2 4 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . . 2 1 . Weapon 1 | . . . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 95 100 95 96 59 Engine 10 | . 14 14 10 11 6 Treads 5 | . . 5 8 . 4 Leg 23 | . 28 22 23 29 13 Device 10 | . . . 12 12 10 Storage 11 | . 14 14 11 11 9 Processor 3 | . 9 14 3 . . Protection 3 | . . . 2 9 3 Energy Gun 7 | . 6 . 6 17 6 Energy Cannon 1 | . . . 1 . . Ballistic Gun 11 | . 18 28 12 2 . Launcher 1 | . . . . 2 5 Peak Build Rating 29 | 6 8 7 20 25 29 Average Rating 14 | 4 6 7 15 22 15 On Entrance 10 | . 6 7 7 20 24 Avg Prop Armor Cover (%) 9 | . . . 19 5 . Naked Turns . | . . . . . . Heaviest Build 54 | 11 17 15 34 54 49 Greatest Support 60 | 20 20 40 60 45 44 Greatest Overweight (x) 7 | 1 . . 2 5 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 13 | 7 9 10 13 15 15 Most Carried 15 | 6 10 8 15 15 13 Average Carried 10 | 3 7 8 10 13 8 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 14 | 5 8 8 13 14 4 Class Distribution -------------------- 96% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 1587 | 272 146 . 789 251 129 Remotely . | . . . . . . Salvage Created 1818 | 66 238 . 1097 135 282 Parts 121 | 2 8 . 95 2 14 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . 1 . 3 . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 46 | . 5 . 32 2 7 Guns 19 | . 5 . 13 . 1 Cannons 2 | . . . 2 . . AOE 24 | . . . 17 1 6 Classes Destroyed 9 | 1 3 . 5 . . Worker 8 | . . . 8 . . Builder 4 | . 1 . 2 . 1 Tunneler 2 | . . . 2 . . Recycler 3 | 1 1 . 1 . . Watcher 5 | . . . 5 . . Swarmer 18 | . 3 . 15 . . Grunt 21 | . 2 . 10 2 7 Duelist 2 | . . . 2 . . Sentry 5 | . . . 5 . . Best Kill Streak 10 | 1 3 . 10 1 8 Combat Bots Only 9 | . 3 . 9 1 7 Max Kills in Single Turn 4 | 1 1 . 4 1 3 Gunslinging . | . . . . . . Exploded 4 | . . . 4 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 364 | . 49 . 139 21 155 Missed 106 | . 13 . 40 3 50 Hits 258 | . 36 . 99 18 105 Melee 3 | . . . 1 . 2 Projectile 255 | . 36 . 98 18 103 Critical Strikes 10 | . . . 1 2 7 Damage Taken 3620 | . 372 . 1177 314 1757 Core 894 | . 118 . 171 44 561 Absorbed by Shields 81 | . . . 29 6 46 Core Remaining (%) 66 | 100 . 52 . 46 . Volleys Fired 130 | 3 28 . 72 8 19 Largest 2 | 2 2 . 2 2 2 Hottest 136 | 40 70 . 95 136 111 Shots Fired 234 | 6 49 . 128 16 35 Gun 204 | 6 49 . 112 13 24 Cannon 5 | . . . 5 . . Launcher 22 | . . . 11 3 8 Special 3 | . . . . . 3 Kinetic 101 | 6 24 . 71 . . Thermal 94 | . 25 . 46 13 10 Explosive 17 | . . . 11 . 6 Electromagnetic 19 | . . . . 3 16 Robot Hit Streak 16 | 2 10 . 16 12 6 Robot Miss Streak 11 | 1 3 . 11 3 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 144 | 2 33 . 82 11 16 Core Hits 127 | 2 12 . 86 4 23 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 3 1 . Burn 2 | . . . 1 1 . Destroy 2 | . . . 2 . . Melee Attacks 2 | . 1 . 1 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4291 | 24 399 . 2749 266 853 Guns 1870 | 24 399 . 1067 205 175 Cannons 113 | . . . 113 . . Explosions 2308 | . . . 1569 61 678 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 792 | 24 175 . 593 . . Thermal 1203 | . 224 . 684 205 90 Explosive 1977 | . . . 1333 . 644 Electromagnetic 319 | . . . 139 61 119 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . 6 24 4 Average Corruption 8 | . . . 6 18 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . . . 43 18 4 Message Errors 16 | . . . 9 7 . Matter Fused 17 | . . . 12 5 . Heat Flow Errors 9 | . . . 7 2 . Energy Discharges 3 | . . . 2 . 1 Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Data Loss (minor) 9 | . . . 7 2 . Data Loss (major) 2 | . . . . . 2 Misfires 4 | . . . 2 1 1 Alerts 1 | . . . 1 . . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 156 | . . . 142 1 13 Projectiles . | . . . . . . Explosions 156 | . . . 142 1 13 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 254 | . . . 131 43 80 Shots 9 | . . . 3 3 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 461 | . 155 . 289 461 424 Average Temperature 104 | . 50 . 59 204 190 Received Heat Transfer 1191 | . 111 . 315 186 579 Effects 7 | . . . 1 4 2 Shutdowns 3 | . . . . 2 1 Interference 1 | . . . 1 . . Matter Decay 2 | . . . . 1 1 Short Circuit 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 1 | . 1 . . . . Heat Transferred 2593 | . 666 . 1195 534 198 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 50 | 100 100 100 19 76 100 Level 1 14 | . . . 19 23 . Level 2 35 | . . . 61 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 624 | 5 90 23 624 242 158 Initial 242 | . . 23 . 242 41 Average 253 | . 22 5 385 154 55 Influence Increases 1560 | 5 145 . 1087 63 260 Destroy 0b10 Robot/C 920 | . 100 . 640 40 140 Destroy 0b10 Robot/NC 120 | 5 10 . 90 10 5 Destroy Leader 200 | . 20 . 150 10 20 Successful Hack 39 | . . . 39 . . Disable Machine 75 | . . . 60 . 15 Destroy Structure 116 | . . . 78 3 35 Lose Combat Pursuer 90 | . 15 . 30 . 45 Influence Decreases 1525 | 5 85 60 464 579 332 Entered New Map 484 | . . 37 . 381 66 Time Decay 871 | 5 85 23 430 198 130 Lost Part 170 | . . . 34 . 136 Squads Dispatched 12 | . 1 . 5 . 6 Investigation 3 | . . . 2 . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 . 3 Assault 1 | . . . 1 . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 9 | . . . 6 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 9 . 45 3 24 Peak Tracking Total 10 | . 5 . 9 2 10 Tactical Retreats 6 | . 1 . 2 . 3 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 4 | . . . 1 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 6 | . . . 5 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 8 | . . . 7 1 . Terminals 6 | . . . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . . . 14 1 . Successful 10 | . . . 9 1 . Failed 5 | . . . 5 . . Catastrophic 2 | . . . 2 . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 13 | . . . 13 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . . . 8 1 . Record 4 | . . . 4 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 6 . . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked 3 | . 1 . 1 . 1 Non-combat 1 | . 1 . . . . Combat 2 | . . . 1 . 1 Robot Hacks Applied 3 | . 1 . 1 . 1 parse_system 2 | . . . 1 . 1 no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 504 | . . . 504 . . Terrain 504 | . . . 504 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2932 | 67 345 139 1695 417 269 Spaces Moved 1331 | 40 171 105 725 178 112 Core 49 | 12 . . . 18 19 Treads 206 | . . 15 146 . 45 Legs 1076 | 28 171 90 579 160 48 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 135 | 106 120 125 128 164 180 Slowest Speed 400 | 120 120 160 260 300 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 3 38 40 52 32 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . Spaces Dug 7 | . . . 7 . . Terrain Destroyed 117 | . . . 74 3 40 Melee . | . . . . . . Projectile . | . . . . . . AOE 117 | . . . 74 3 40 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2228 | 59 260 111 1366 286 146 Wait 587 | . 41 5 471 69 1 Move 1326 | 39 170 104 724 177 112 Hop . | . . . . . . Pick Up 58 | 11 6 . 29 11 1 Fast Attach 9 | . . . 7 2 . Attach 29 | 6 2 . 9 2 10 Detach 3 | . 1 . 2 . . Swap 45 | . 8 2 25 8 2 Drop 39 | . 3 . 26 9 1 Fire 130 | 3 28 . 72 8 19 Melee 2 | . 1 . 1 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 403 | -10/Materials | Discovered new exit (range 7) 406 | -10/Materials | Discovered new exit (range 13) 413 | -10/Materials | Entered Mines 425 | -10/Mines | Learned location of Storage (-8) 427 | -10/Mines | Learned 4 Materials zone layouts 513 | -10/Mines | Discovered new exit (range 6) 552 | -10/Mines | Entered Materials 552 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 926 | -9/Materials | Destroyed 9 combat bots 2105 | -9/Materials | Discovered new exit (range 13) 2152 | -9/Materials | First assault squad dispatched 2247 | -9/Materials | Entered Mines 2250 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2302 | -9/Mines | Met a Derelict bent on vengeance 2308 | -9/Mines | System corruption reached 10% 2412 | -9/Mines | Identified exit to Materials 2433 | -9/Mines | Learned Materials emergency access door positions 2446 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2554 | -9/Mines | Discovered exit to Materials (range 5) 2580 | -9/Mines | Core integrity fell below 50% 2664 | -9/Mines | Entered Materials 2664 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2757 | -8/Materials | Garrison activated, responded to threat 2816 | -8/Materials | Destroyed 7 combat bots 2850 | -8/Materials | Lost 13 parts (1p4n3u5w) 2864 | -8/Materials | Core integrity fell below 50% 2913 | -8/Materials | Core integrity fell below 20% 2933 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02908_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02908_ U-05 Engineer lays Concrete. 02909_ Acquired 43 matter. 02909_ K-01 Serf collects debris. 02909_ U-05 Engineer lays Concrete. 02910_ U-05 Engineer builds a Wall. 02911_ R-06 Scavenger inserts Lgt. Nuclear Core into recycling unit. 02913_ K-01 Serf collects debris. 02920_ Triggered Alarm Trap. 02920_ An alarm sounds. 02920_ ALERT: Alarm triggered, dispatching investigation squad. 02923_ Lgt. Treads destroyed. 02923_ Critical hit (Burn: +37). 02927_ Material Compactor disabled. 02932_ Critical hit (Burn: +37). 02933_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????###########?????????????? | | #####????????## #?????????????? | | #???????## " #?????????????? | | #????#### "" #?????????????? | | #???## ## " #?????????????? | | #???# #??????????#??? | | ######" % #????????? #??? | | + / #???????? #??? | | ######## # #??????? #??? | | #?????### #####/# ####?/#??# #??? | | #??????## #"# ##k### #??? | | /####??????# #??? | | #????????# #??? | | ##########+#### # ##xrH ""#??? | | " #### # ### g Y"#??? | | / "T" # #x ""#??? | | # # " # #??? | | # """ """ # "G" # #??? | | # """"""""" # " " # ! #??? | | # """"" " # """ g #??? | | # !# ! """ #g #??? | | ############# """ #@ """ #??? | | #???????????? ?# """" #??? | | #??????????????######?# """"" #??? | | #?????????????????????# """""? #??? | | #????????????????????? """ ?? #??? | | #????????????????????? ???#??? | | #????????????????????? ???????? | | #????????????????????? ###???????? | | ?????????????????????? #?????????? | | ???????????????????????? #?????????? | | ??????????????????????? #?????????? | | ??????????????????????? #?????????? | | ???????????????????????### ##?????????? | | ?????????????????????????? ???????????? | | ?????????????????????????? ???????????? | | ??????????????????????????+???????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakImprinterGuard Manual? 0 Play Time 00:43:04 Cumulative 8.2 hours Start 2026.04.06 @ 00:52:22 End 2026.04.06 @ 07:03:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c8f830a9-65df-465c-afa0-239cdb312808