Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 22:00:05

Player: btracker

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (55)      275
Value Destroyed (1468)     1468
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 4105

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     151/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (25) ---
     Light Deuterium Engine
     Micro Nuclear Core
  Improved Melee Analysis Suite
           ECM Suite
           Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
       Enhanced Nuclear Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                VSS Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Sensor Array
>               --- WEAPON -----------
                Shock Rifle
                Gatling Laser
       Enhanced Autogun
                Assault Cannon
                Axe
>               --- INVENTORY --------
                Ion Engine
                Ion Engine
                Ion Engine
          Light Ion Engine
          Light Ion Engine
          Light Deuterium Engine
          Micro Nuclear Core
        Compact Wheel
                Visual Processing Unit
                Sensor Array
       Improved Signal Interpreter
                Melee Analysis Suite
       Improved Melee Analysis Suite
                Particle Charger
                ECM Suite
                Hacking Suite
          Light Assault Rifle
                Flak Gun
           Mini Grenade Launcher
                Datajack
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
Weapon                     Enhanced Autogun
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   2   .   1   
Parts Attached             53   | 6   5   6   17  19  
  Power                    7    | 1   .   .   1   5   
    Engine                 4    | 1   .   .   1   2   
    Core                   3    | .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   1   9   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   1   8   1   
    Wheel                  2    | .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 1   2   .   1   1   
    Device                 2    | .   1   .   1   .   
    Storage                3    | 1   1   .   .   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   3   5   6   11  
    Energy Gun             4    | 1   .   1   .   2   
    Energy Cannon          4    | .   .   2   1   1   
    Ballistic Gun          14   | 1   2   2   4   5   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               2    | .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   
Parts Lost                 21   | .   1   .   .   20  
  Power                    3    | .   .   .   .   3   
  Propulsion               6    | .   .   .   .   6   
  Utility                  2    | .   .   .   .   2   
  Weapon                   10   | .   1   .   .   9   
  Highest Loss Streak      6    | .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   91  100 99  83  
  Engine                   9    | .   14  11  9   5   
  Core                     2    | .   .   .   .   8   
  Leg                      25   | .   28  22  35  20  
  Device                   7    | .   3   11  9   6   
  Storage                  9    | .   16  11  9   6   
  Energy Gun               3    | .   .   2   .   8   
  Energy Cannon            4    | .   .   12  2   2   
  Ballistic Gun            22   | .   23  28  32  13  
  Ballistic Cannon         1    | .   .   .   .   3   
  Slashing Weapon          1    | .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             91   | 12  55  58  61  91  
  Greatest Support         57   | 20  20  20  57  57  
  Greatest Overweight (x)  30   | .   2   2   1   30  
  Average Overweight (x)   1    | .   1   2   1   2   
Largest Inventory Capacity 25   | 8   20  20  20  25  
  Average Capacity         19   | 7   16  20  20  20  
  Most Carried             20   | 6   8   10  19  20  
  Average Carried          11   | 3   7   8   11  16  
  Final Capacity           25   | 8   20  20  20  25  
  Final Carried            19   | 6   8   10  19  5   

 Class Distribution 
--------------------
 73% | Skirmisher
 22% | Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials
 Skirmisher | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1458 | 219 165 69  617 388 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1559 | .   160 108 652 639 
  Parts                    130  | .   19  12  55  44  
Haulers Intercepted        3    | .   1   .   2   .   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  39   | .   7   2   18  12  
  Guns                     34   | .   5   1   17  11  
  Cannons                  3    | .   .   1   1   1   
  AOE                      2    | .   2   .   .   .   
Classes Destroyed          12   | .   4   2   1   5   
  Worker                   4    | .   .   .   2   2   
  Builder                  2    | .   .   .   .   2   
  Hauler                   3    | .   1   .   2   .   
  Recycler                 2    | .   .   .   .   2   
  Operator                 1    | .   .   1   .   .   
  Watcher                  4    | .   1   .   2   1   
  Swarmer                  22   | .   5   .   14  3   
  Grunt                    9    | .   2   1   2   4   
  Sentry                   3    | .   .   1   2   .   
  Specialist               2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           7    | .   3   1   7   7   
  Combat Bots Only         7    | .   3   1   7   6   
Max Kills in Single Turn   3    | .   2   1   3   2   
  Gunslinging              1    | .   1   .   1   .   
  Exploded                 2    | .   2   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        232  | .    45   12   56   119  
  Missed                   61   | .    15   3    13   30   
Damage Taken               3323 | .    300  117  475  2431 
  Core                     869  | .    72   15   77   705  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  71   96   86   .    
Volleys Fired              97   | .    19   5    47   26   
  Largest                  5    | .    2    4    4    5    
  Hottest                  218  | .    50   179  179  218  
Shots Fired                284  | .    29   20   149  86   
  Gun                      238  | .    26   14   133  65   
  Cannon                   40   | .    .    6    16   18   
  Launcher                 6    | .    3    .    .    3    
  Special                  .    | .    .    .    .    .    
  Kinetic                  218  | .    26   14   133  45   
  Thermal                  53   | .    .    6    16   31   
  Explosive                6    | .    3    .    .    3    
  Electromagnetic          7    | .    .    .    .    7    
  Robot Hit Streak         18   | .    7    6    18   5    
  Robot Miss Streak        6    | .    2    2    3    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    .    4    .    
    Max Gunslinging Chain  2    | .    1    .    2    .    
Shots Hit Robots           164  | .    18   13   84   49   
  Core Hits                93   | .    16   5    32   40   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              22   | .    .    .    2    20   
  Impact                   .    | .    .    .    .    .    
  Slashing                 22   | .    .    .    2    20   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3685 | .    358  170  1514 1643 
  Guns                     2305 | .    217  108  1269 711  
  Cannons                  523  | .    .    62   245  216  
  Explosions               571  | .    141  .    .    430  
  Melee                    286  | .    .    .    .    286  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  1974 | .    217  108  1269 380  
  Thermal                  806  | .    .    62   245  499  
  Explosive                571  | .    141  .    .    430  
  Electromagnetic          48   | .    .    .    .    48   
  Impact                   .    | .    .    .    .    .    
  Slashing                 286  | .    .    .    .    286  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    6    .    .    10   
  Average Corruption       5    | .    3    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  48   | .    12   .    .    36   
    Message Errors         12   | .    4    .    .    8    
    Matter Fused           10   | .    1    .    .    9    
    Heat Flow Errors       7    | .    2    .    .    5    
    Energy Discharges      2    | .    .    .    .    2    
    Data Loss (minor)      7    | .    3    .    .    4    
    Data Loss (major)      4    | .    .    .    .    4    
    Misfires               1    | .    .    .    .    1    
    Alerts                 3    | .    1    .    .    2    
    Weapon Failures        2    | .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            255  | .    2    .    .    253  
  Projectiles              .    | .    .    .    .    .    
  Explosions               165  | .    2    .    .    163  
  Melee                    90   | .    .    .    .    90   
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      333  | .    49   .    .    284  
  Shots                    9    | .    2    .    .    7    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        632  | .    146  198  518  632  
  Average Temperature      168  | .    50   82   142  207  
  Received Heat Transfer   327  | .    24   51   117  135  
  Effects                  41   | .    .    .    11   30   
    Shutdowns              8    | .    .    .    1    7    
    Energy Bleed           3    | .    .    .    2    1    
    Interference           12   | .    .    .    5    7    
    Matter Decay           2    | .    .    .    .    2    
    Short Circuit          2    | .    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         10   | .    .    .    3    7    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    
  Heat Transferred         1603 | .    .    111  444  1048 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             430  | .   187 46  430 411 
  Initial                  195  | .   .   6   18  195 
  Average                  126  | .   52  13  91  257 
Maximum Alert Level        2    | .   .   .   2   2   
  Low Security (%)         76   | 100 100 100 80  47  
  Level 1                  14   | .   .   .   15  30  
  Level 2                  8    | .   .   .   3   21  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          11   | .   .   1   3   7   
  Investigation            .    | .   .   .   .   .   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            5    | .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           5    | .   1   1   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              54   | .   9   3   22  20  
  Peak Tracking Total      7    | .   3   2   7   4   
  Tactical Retreats        3    | .   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            4    | .   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          24   | .   .   .   .   24  
  Max in Single Turn       5    | .   .   .   .   5   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          15   | .   3   2   5   5   
  Terminals                10   | .   2   1   4   3   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   1   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                29   | .   6   4   11  8   
  Successful               7    | .   1   2   1   3   
  Failed                   22   | .   5   2   10  5   
    Catastrophic           10   | .   2   1   6   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   4   4   9   4   
  Terminals                20   | .   4   3   9   4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   2   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   
Terminal Hacks             4    | .   1   1   1   1   
  Open DSF                 1    | .   .   .   .   1   
  Level Access Points      2    | .   1   .   1   .   
  Maintenance Status       1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   1   .   2   
  Report Inventory         2    | .   .   1   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         11   | .   2   1   4   4   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   1   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               4613 | 74   699  1098 1056 1686 
Spaces Moved               1287 | 53   313  202  311  408  
  Core                     44   | 5    .    .    .    39   
  Treads                   .    | .    .    .    .    .    
  Legs                     1241 | 48   313  202  311  367  
  Wheels                   2    | .    .    .    .    2    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  260  180  160  
  Average Speed            224  | 113  202  260  184  269  
  Slowest Speed            1550 | 120  260  260  190  1550 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       23   | 4    50   19   30   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 15   | .    .    .    2    13   
Terrain Destroyed          84   | .    15   .    2    67   
  Melee                    15   | .    .    .    2    13   
  Projectile               1    | .    .    .    .    1    
  AOE                      68   | .    15   .    .    53   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2823 | 64  350 765 737 907 
  Wait                     1318 | .   3   547 345 423 
  Move                     1283 | 52  312 201 310 408 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  27   | 6   6   3   7   5   
  Fast Attach              28   | 6   3   3   9   7   
  Attach                   14   | .   2   2   2   8   
  Detach                   .    | .   .   .   .   .   
  Swap                     11   | .   .   1   6   4   
  Drop                     23   | .   5   3   9   6   
  Fire                     97   | .   19  5   47  26  
  Melee                    22   | .   .   .   2   20  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 3)
  294 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 14)
  717 | -10/Materials | Identified exit to Materials
  774 | -10/Materials | Entered another Materials area
  774 | -9/Materials  | Evolved 2 slots: Weapon x2
 1086 | -9/Materials  | Build established: Skirmisher
 1781 | -9/Materials  | Discovered new exit (range 16)
 1872 | -9/Materials  | Entered another Materials area
 1872 | -8/Materials  | Evolved 2 slots: Propulsion x2
 2661 | -8/Materials  | Identified exit to Factory
 2699 | -8/Materials  | Garrison activated, responded to threat
 2745 | -8/Materials  | Destroyed 7 combat bots
 2928 | -8/Materials  | Entered Factory
 2928 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 3572 | -7/Factory    | Crushed by falling debris
 3612 | -7/Factory    | Crushed by falling debris
 4239 | -7/Factory    | Core integrity fell below 50%
 4406 | -7/Factory    | Discovered new exit (range 12)
 4446 | -7/Factory    | Lost 6 parts (1p1n1u3w)
 4585 | -7/Factory    | Lost 3 parts (1p1u1w)
 4588 | -7/Factory    | Core integrity fell below 20%
 4597 | -7/Factory    | System corruption reached 10%
 4614 | -7/Factory    | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
04550_ System corrupted: Mni. Grenade Launcher
  misfires.
04550_ Imp. Sensor Array destroyed.
04550_ Destroyed Imp. Sensor Array.
04554_ Fusion Modulator explodes. <x3>
04554_ Terminal disabled.
04554_ Mni. Grenade Launcher destroyed.
04554_ Destroyed Mni. Grenade Launcher.
04554_ Enh. Nuclear Core destroyed.
04554_ Destroyed Enh. Nuclear Core.
04581_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
04583_ System corrupted: IFF burst signal
  emitted.
04602_ Lgt. Assault Rifle destroyed.
04611_ System corrupted: Substantial component
  data lost.
04611_ Penetrated by Slug.
04613_ Slug penetrates Wall.
04614_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ########     #???????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          26
Energy Capacity            400
Matter Stores              281
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator

 Challenges 
------------
None

 Game 
------
Seed              BarrageInsulationPlatform
  Manual?         0
Play Time         00:32:04
  Cumulative      10.9 hours
  Start           2024.08.04 @ 21:22:55
  End             2024.08.04 @ 22:00:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          35
  Rogue           35
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c55ea895-9fa3-428b-8ec7-04d8868b815c