Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 22:00:05 Player: btracker Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1468) 1468 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 4105 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (25) --- Light Deuterium Engine Micro Nuclear Core Improved Melee Analysis Suite ECM Suite Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array > --- WEAPON ----------- Shock Rifle Gatling Laser Enhanced Autogun Assault Cannon Axe > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Light Ion Engine Light Ion Engine Light Deuterium Engine Micro Nuclear Core Compact Wheel Visual Processing Unit Sensor Array Improved Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Particle Charger ECM Suite Hacking Suite Light Assault Rifle Flak Gun Mini Grenade Launcher Datajack [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 3 | . . 2 . 1 Parts Attached 53 | 6 5 6 17 19 Power 7 | 1 . . 1 5 Engine 4 | 1 . . 1 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 14 | 2 . 1 9 2 Treads . | . . . . . Leg 12 | 2 . 1 8 1 Wheel 2 | . . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 1 1 Device 2 | . 1 . 1 . Storage 3 | 1 1 . . 1 Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 27 | 2 3 5 6 11 Energy Gun 4 | 1 . 1 . 2 Energy Cannon 4 | . . 2 1 1 Ballistic Gun 14 | 1 2 2 4 5 Ballistic Cannon 1 | . . . . 1 Launcher 2 | . 1 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 1 1 Parts Lost 21 | . 1 . . 20 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 2 | . . . . 2 Weapon 10 | . 1 . . 9 Highest Loss Streak 6 | . 1 . . 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 91 100 99 83 Engine 9 | . 14 11 9 5 Core 2 | . . . . 8 Leg 25 | . 28 22 35 20 Device 7 | . 3 11 9 6 Storage 9 | . 16 11 9 6 Energy Gun 3 | . . 2 . 8 Energy Cannon 4 | . . 12 2 2 Ballistic Gun 22 | . 23 28 32 13 Ballistic Cannon 1 | . . . . 3 Slashing Weapon 1 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 91 | 12 55 58 61 91 Greatest Support 57 | 20 20 20 57 57 Greatest Overweight (x) 30 | . 2 2 1 30 Average Overweight (x) 1 | . 1 2 1 2 Largest Inventory Capacity 25 | 8 20 20 20 25 Average Capacity 19 | 7 16 20 20 20 Most Carried 20 | 6 8 10 19 20 Average Carried 11 | 3 7 8 11 16 Final Capacity 25 | 8 20 20 20 25 Final Carried 19 | 6 8 10 19 5 Class Distribution -------------------- 73% | Skirmisher 22% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1458 | 219 165 69 617 388 Remotely . | . . . . . Salvage Created 1559 | . 160 108 652 639 Parts 130 | . 19 12 55 44 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 3 | . 1 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 7 2 18 12 Guns 34 | . 5 1 17 11 Cannons 3 | . . 1 1 1 AOE 2 | . 2 . . . Classes Destroyed 12 | . 4 2 1 5 Worker 4 | . . . 2 2 Builder 2 | . . . . 2 Hauler 3 | . 1 . 2 . Recycler 2 | . . . . 2 Operator 1 | . . 1 . . Watcher 4 | . 1 . 2 1 Swarmer 22 | . 5 . 14 3 Grunt 9 | . 2 1 2 4 Sentry 3 | . . 1 2 . Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 3 1 7 7 Combat Bots Only 7 | . 3 1 7 6 Max Kills in Single Turn 3 | . 2 1 3 2 Gunslinging 1 | . 1 . 1 . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 232 | . 45 12 56 119 Missed 61 | . 15 3 13 30 Damage Taken 3323 | . 300 117 475 2431 Core 869 | . 72 15 77 705 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 71 96 86 . Volleys Fired 97 | . 19 5 47 26 Largest 5 | . 2 4 4 5 Hottest 218 | . 50 179 179 218 Shots Fired 284 | . 29 20 149 86 Gun 238 | . 26 14 133 65 Cannon 40 | . . 6 16 18 Launcher 6 | . 3 . . 3 Special . | . . . . . Kinetic 218 | . 26 14 133 45 Thermal 53 | . . 6 16 31 Explosive 6 | . 3 . . 3 Electromagnetic 7 | . . . . 7 Robot Hit Streak 18 | . 7 6 18 5 Robot Miss Streak 6 | . 2 2 3 6 Penetration Max . | . . . . . Secondary Targets 5 | . 1 . 4 . Max Gunslinging Chain 2 | . 1 . 2 . Shots Hit Robots 164 | . 18 13 84 49 Core Hits 93 | . 16 5 32 40 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 22 | . . . 2 20 Impact . | . . . . . Slashing 22 | . . . 2 20 Piercing . | . . . . . Sneak Attacks 4 | . . . . 4 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3685 | . 358 170 1514 1643 Guns 2305 | . 217 108 1269 711 Cannons 523 | . . 62 245 216 Explosions 571 | . 141 . . 430 Melee 286 | . . . . 286 Ramming . | . . . . . Kinetic 1974 | . 217 108 1269 380 Thermal 806 | . . 62 245 499 Explosive 571 | . 141 . . 430 Electromagnetic 48 | . . . . 48 Impact . | . . . . . Slashing 286 | . . . . 286 Piercing . | . . . . . Highest Corruption 10 | . 6 . . 10 Average Corruption 5 | . 3 . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . 12 . . 36 Message Errors 12 | . 4 . . 8 Matter Fused 10 | . 1 . . 9 Heat Flow Errors 7 | . 2 . . 5 Energy Discharges 2 | . . . . 2 Data Loss (minor) 7 | . 3 . . 4 Data Loss (major) 4 | . . . . 4 Misfires 1 | . . . . 1 Alerts 3 | . 1 . . 2 Weapon Failures 2 | . 1 . . 1 Overload Shots . | . . . . . Overflow Damage 255 | . 2 . . 253 Projectiles . | . . . . . Explosions 165 | . 2 . . 163 Melee 90 | . . . . 90 Knockbacks 3 | . . . . 3 Impact . | . . . . . Kinetic 3 | . . . . 3 Secondary . | . . . . . Self-Inflicted Damage 333 | . 49 . . 284 Shots 9 | . 2 . . 7 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 632 | . 146 198 518 632 Average Temperature 168 | . 50 82 142 207 Received Heat Transfer 327 | . 24 51 117 135 Effects 41 | . . . 11 30 Shutdowns 8 | . . . 1 7 Energy Bleed 3 | . . . 2 1 Interference 12 | . . . 5 7 Matter Decay 2 | . . . . 2 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 10 | . . . 3 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 2 . Heat Transferred 1603 | . . 111 444 1048 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 430 | . 187 46 430 411 Initial 195 | . . 6 18 195 Average 126 | . 52 13 91 257 Maximum Alert Level 2 | . . . 2 2 Low Security (%) 76 | 100 100 100 80 47 Level 1 14 | . . . 15 30 Level 2 8 | . . . 3 21 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 1 3 7 Investigation . | . . . . . Extermination 3 | . . . . 3 Reinforcement 5 | . . 1 . 4 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 1 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 54 | . 9 3 22 20 Peak Tracking Total 7 | . 3 2 7 4 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 24 | . . . . 24 Max in Single Turn 5 | . . . . 5 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 3 2 5 5 Terminals 10 | . 2 1 4 3 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 29 | . 6 4 11 8 Successful 7 | . 1 2 1 3 Failed 22 | . 5 2 10 5 Catastrophic 10 | . 2 1 6 1 Database Lockouts . | . . . . . Manual 21 | . 4 4 9 4 Terminals 20 | . 4 3 9 4 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units 5 | . 2 1 . 2 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 1 1 1 1 Open DSF 1 | . . . . 1 Level Access Points 2 | . 1 . 1 . Maintenance Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . 1 . 2 Report Inventory 2 | . . 1 . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 2 1 4 4 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 1 | . . . . 1 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4613 | 74 699 1098 1056 1686 Spaces Moved 1287 | 53 313 202 311 408 Core 44 | 5 . . . 39 Treads . | . . . . . Legs 1241 | 48 313 202 311 367 Wheels 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 180 160 Average Speed 224 | 113 202 260 184 269 Slowest Speed 1550 | 120 260 260 190 1550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 23 | 4 50 19 30 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 2 13 Terrain Destroyed 84 | . 15 . 2 67 Melee 15 | . . . 2 13 Projectile 1 | . . . . 1 AOE 68 | . 15 . . 53 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2823 | 64 350 765 737 907 Wait 1318 | . 3 547 345 423 Move 1283 | 52 312 201 310 408 Hop . | . . . . . Pick Up 27 | 6 6 3 7 5 Fast Attach 28 | 6 3 3 9 7 Attach 14 | . 2 2 2 8 Detach . | . . . . . Swap 11 | . . 1 6 4 Drop 23 | . 5 3 9 6 Fire 97 | . 19 5 47 26 Melee 22 | . . . 2 20 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Discovered new exit (range 3) 294 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 14) 717 | -10/Materials | Identified exit to Materials 774 | -10/Materials | Entered another Materials area 774 | -9/Materials | Evolved 2 slots: Weapon x2 1086 | -9/Materials | Build established: Skirmisher 1781 | -9/Materials | Discovered new exit (range 16) 1872 | -9/Materials | Entered another Materials area 1872 | -8/Materials | Evolved 2 slots: Propulsion x2 2661 | -8/Materials | Identified exit to Factory 2699 | -8/Materials | Garrison activated, responded to threat 2745 | -8/Materials | Destroyed 7 combat bots 2928 | -8/Materials | Entered Factory 2928 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3572 | -7/Factory | Crushed by falling debris 3612 | -7/Factory | Crushed by falling debris 4239 | -7/Factory | Core integrity fell below 50% 4406 | -7/Factory | Discovered new exit (range 12) 4446 | -7/Factory | Lost 6 parts (1p1n1u3w) 4585 | -7/Factory | Lost 3 parts (1p1u1w) 4588 | -7/Factory | Core integrity fell below 20% 4597 | -7/Factory | System corruption reached 10% 4614 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 04550_ System corrupted: Mni. Grenade Launcher misfires. 04550_ Imp. Sensor Array destroyed. 04550_ Destroyed Imp. Sensor Array. 04554_ Fusion Modulator explodes. 04554_ Terminal disabled. 04554_ Mni. Grenade Launcher destroyed. 04554_ Destroyed Mni. Grenade Launcher. 04554_ Enh. Nuclear Core destroyed. 04554_ Destroyed Enh. Nuclear Core. 04581_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04583_ System corrupted: IFF burst signal emitted. 04602_ Lgt. Assault Rifle destroyed. 04611_ System corrupted: Substantial component data lost. 04611_ Penetrated by Slug. 04613_ Slug penetrates Wall. 04614_ Penetrated by Slug. 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