Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 23:14:47

Player: Microwavium

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (68)      340
Value Destroyed (2372)     2372
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 5060

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/700
Matter                     4/300
Energy                     84/100
System Corruption          7%
Temperature                Critical (503)
Movement                   Core (1450) Ox28
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Assault Rifle
           Autogun
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
           Heat Sink
     Small Matter Pod (11)
           Weight Redist. System
           Visual Processing Unit
           Backup Plating I
           Rocket Launcher
           Mace

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
>           --- PROPULSION -------
      Light Treads
    Armored Treads
>           --- UTILITY ----------
            Huge Storage Unit
   Advanced Targeting Computer
            Power Shielding
   Hardened Medium Armor Plating
>           --- WEAPON -----------
            Ion Cannon
            Plasma Cannon
       Mini Assault Cannon
  Precision Grenade Launcher
>           --- INVENTORY --------
      Light Treads
      Light Treads
            Heat Sink
      Small Matter Pod
            Weight Redist. System
            Visual Processing Unit
            Backup Plating I
            Assault Rifle
            Autogun
            Rocket Launcher
            Mace
[Rating: 34]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Mace

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   1   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             76   | 6   3   26  7   34  
  Power                    9    | 1   .   4   1   3   
    Engine                 7    | 1   .   3   1   2   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   .   5   2   9   
    Treads                 18   | 2   .   5   2   9   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  22   | 1   3   8   3   7   
    Device                 9    | .   1   4   2   2   
    Storage                3    | 1   1   1   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   3   1   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   27   | 2   .   9   1   15  
    Energy Gun             4    | 1   .   2   .   1   
    Energy Cannon          3    | .   .   .   .   3   
    Ballistic Gun          11   | 1   .   4   1   5   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               6    | .   .   2   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      3    | .   .   3   .   .   
Parts Lost                 32   | .   .   5   .   27  
  Power                    5    | .   .   1   .   4   
  Propulsion               8    | .   .   2   .   6   
  Utility                  8    | .   .   1   .   7   
  Weapon                   11   | .   .   1   .   10  
  Highest Loss Streak      8    | .   .   3   .   8   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     92   | .   96  95  91  91  
  Engine                   13   | .   14  19  13  9   
  Treads                   22   | .   28  20  25  21  
  Device                   7    | .   5   8   6   8   
  Storage                  8    | .   13  11  9   7   
  Processor                2    | .   6   3   .   3   
  Protection               8    | .   .   8   9   9   
  Energy Gun               5    | .   14  4   9   3   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            11   | .   14  11  18  8   
  Ballistic Cannon         1    | .   .   .   .   4   
  Launcher                 4    | .   .   5   .   7   
Peak Build Rating          34   | 6   7   13  19  34  
  Average Rating           18   | 4   6   10  16  26  
  On Entrance              8    | .   6   7   11  19  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             122  | 14  15  96  106 122 
  Greatest Support         62   | 40  40  40  60  62  
  Greatest Overweight (x)  28   | 4   .   4   2   28  
  Average Overweight (x)   1    | .   .   1   1   1   
Largest Inventory Capacity 25   | 8   8   25  25  25  
  Average Capacity         23   | 7   7   23  25  25  
  Most Carried             23   | 5   6   22  23  21  
  Average Carried          14   | 2   3   12  21  15  
  Final Capacity           25   | 8   8   25  25  25  
  Final Carried            21   | 2   6   20  21  9   

 Class Distribution 
--------------------
 52% | Tank
 39% | Mutant
  5% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
   Tank | -8/Materials
   Tank | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Fac 
Matter Collected           1827 | 250 79  427 354 717 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            2067 | .   79  795 271 922 
  Parts                    122  | .   3   53  20  46  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  50   | .   2   18  3   27  
  Melee                    2    | .   .   .   .   2   
  Guns                     24   | .   1   8   3   12  
  Cannons                  8    | .   .   .   .   8   
  AOE                      15   | .   .   10  .   5   
Classes Destroyed          13   | .   1   9   .   3   
  Worker                   3    | .   .   2   1   .   
  Builder                  2    | .   .   1   1   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Operator                 2    | .   .   1   .   1   
  Watcher                  9    | .   .   4   2   3   
  Swarmer                  9    | .   .   1   .   8   
  Grunt                    26   | .   2   14  .   10  
  Brawler                  1    | .   .   1   .   .   
  Sentry                   6    | .   .   2   3   1   
  Specialist               2    | .   .   .   .   2   
  Hunter                   1    | .   .   .   .   1   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           6    | .   2   6   2   4   
  Combat Bots Only         4    | .   2   2   2   4   
Max Kills in Single Turn   3    | .   1   3   2   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 2    | .   .   2   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        519  | .    31   70   22   396  
  Missed                   158  | .    8    25   8    117  
Damage Taken               4894 | .    322  721  148  3703 
  Core                     953  | .    91   142  13   707  
  Absorbed by Shields      568  | .    .    .    58   510  
  Redirected to Shielding  50   | .    .    4    .    46   
  Regen/Repaired (Parts)   140  | .    .    88   .    52   
Core Remaining (%)         81   | 100  63   64   97   .    
Volleys Fired              175  | .    15   51   20   89   
  Largest                  4    | .    2    2    3    4    
  Hottest                  188  | .    70   83   93   188  
Shots Fired                388  | .    28   77   60   223  
  Gun                      296  | .    28   64   60   144  
  Cannon                   59   | .    .    .    .    59   
  Launcher                 33   | .    .    13   .    20   
  Special                  .    | .    .    .    .    .    
  Kinetic                  255  | .    15   56   40   144  
  Thermal                  100  | .    13   8    20   59   
  Explosive                33   | .    .    13   .    20   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         12   | .    9    9    7    12   
  Robot Miss Streak        4    | .    2    3    4    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           227  | .    21   47   32   127  
  Core Hits                120  | .    3    46   12   59   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         8    | .    2    1    1    4    
    Burn                   7    | .    2    1    1    3    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5253 | .    258  1485 457  3053 
  Guns                     2351 | .    258  487  456  1150 
  Cannons                  1045 | .    .    .    .    1045 
  Explosions               1839 | .    .    994  .    845  
  Melee                    .    | .    .    .    .    .    
  Ramming                  18   | .    .    4    1    13   
  Kinetic                  2370 | .    110  475  319  1466 
  Thermal                  1026 | .    148  12   137  729  
  Explosive                1813 | .    .    968  .    845  
  Electromagnetic          26   | .    .    26   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         15   | .    .    15   .    7    
  Average Corruption       8    | .    .    12   .    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  48   | .    .    32   .    16   
    Message Errors         12   | .    .    8    .    4    
    Matter Fused           14   | .    .    7    .    7    
    Heat Flow Errors       8    | .    .    8    .    .    
    Energy Discharges      4    | .    .    2    .    2    
    Data Loss (minor)      4    | .    .    3    .    1    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               4    | .    .    3    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            40   | .    .    6    .    34   
  Projectiles              34   | .    .    .    .    34   
  Explosions               6    | .    .    6    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    5    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      150  | .    .    139  .    11   
  Shots                    6    | .    .    5    .    1    
  Rammed                   4    | .    .    1    1    2    
Targets Rammed             7    | .    .    2    1    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  3    | .    .    1    .    2    
Highest Temperature        733  | .    250  288  186  733  
  Average Temperature      111  | .    124  72   46   147  
  Received Heat Transfer   1422 | .    195  258  61   908  
  Effects                  20   | .    .    1    .    19   
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           3    | .    .    .    .    3    
    Interference           3    | .    .    1    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             7    | .    2    .    .    5    
  Heat Transferred         2766 | .    592  111  481  1582 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             423  | .   50  423 211 295 
  Initial                  82   | .   .   20  82  32  
  Average                  182  | .   8   268 103 181 
Maximum Alert Level        2    | .   .   2   1   1   
  Low Security (%)         54   | 100 100 13  91  61  
  Level 1                  43   | .   .   80  8   38  
  Level 2                  2    | .   .   6   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          12   | .   .   3   .   9   
  Investigation            2    | .   .   1   .   1   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            6    | .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           4    | .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              73   | .   3   26  9   35  
  Peak Tracking Total      5    | .   2   5   3   4   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   .   1   1   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          8    | .   .   4   .   4   
  Max in Single Turn       4    | .   .   3   .   4   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          2    | .   .   1   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                12   | .   .   7   .   5   
  Successful               6    | .   .   4   .   2   
  Failed                   6    | .   .   3   .   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          12   | .   .   7   .   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   .   2   
  Scan Component           4    | .   .   3   .   1   
  Repair                   2    | .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   .   1   .   1   
  Full Trace Events        2    | .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   
  Time                     48   | .   .   26  .   22  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               3846 | 72   185  1228 722  1639 
Spaces Moved               1235 | 48   84   333  252  518  
  Core                     25   | 24   .    .    .    1    
  Treads                   1210 | 24   84   333  252  517  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  235  
  Average Speed            255  | 125  160  312  252  248  
  Slowest Speed            1450 | 250  160  480  320  1450 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 4    22   42   29   13   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          208  | .    .    86   .    122  
  Melee                    .    | .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    
  AOE                      205  | .    .    86   .    119  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      1582 | 59  106 443 293 681 
  Wait                     25   | .   .   .   .   25  
  Move                     1231 | 47  83  332 251 518 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  55   | 6   5   24  10  10  
  Fast Attach              2    | 2   .   .   .   .   
  Attach                   45   | 4   1   13  5   22  
  Detach                   5    | .   .   5   .   .   
  Swap                     29   | .   2   13  2   12  
  Drop                     8    | .   .   3   4   1   
  Fire                     175  | .   15  51  20  89  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    7    | .   .   2   1   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  138 | -10/Materials | Discovered new exit (range 15)
  258 | -10/Materials | Entered another Materials area
  258 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  303 | -9/Materials  | Build established: Mutant
  713 | -9/Materials  | Lost 3 parts (1p1n1u)
  862 | -9/Materials  | Repaired Lgt. Treads
  897 | -9/Materials  | System corruption reached 10%
 1301 | -9/Materials  | Discovered new exit (range 16)
 1486 | -9/Materials  | Entered another Materials area
 1486 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1795 | -8/Materials  | Build established: Tank
 2129 | -8/Materials  | Discovered new exit (range 12)
 2208 | -8/Materials  | Entered Factory
 2208 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2363 | -7/Factory    | Lost 3 parts (2u1w)
 3127 | -7/Factory    | Lost 4 parts (1p2u1w)
 3257 | -7/Factory    | Lost 5 parts (1p1n1u2w)
 3737 | -7/Factory    | Repaired Imp. Deuterium Engine
 3825 | -7/Factory    | Core integrity fell below 50%
 3830 | -7/Factory    | Core integrity fell below 20%
 3848 | -7/Factory    | Core destroyed

 Last Messages 
---------------
U-05 Engineer builds a Wall.
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
Mni. Assault Cannon broken.
Overheating: Short circuit.
Broken Plasma Cannon destroyed.
Dropped Broken Mni. Assault Cannon.
Overheating: Assault Rifle damaged (-10).
K-01 Serf collects debris. <x2>
U-05 Engineer builds a Wall.
Assault Rifle broken.
Overheating: Short circuit.
K-01 Serf collects debris. <x2>
G-47 Trooper heat damages Aluminum Leg, Particle
  Gun, Lgt. Nuclear Core.
U-05 Engineer builds a Wall.
R-06 Scavenger inserts Imp. Hover Unit into
  recycling unit.
K-01 Serf collects debris.
Overheating: Core damaged (-70).

 Map 
-----
+----------------------------------------------------+
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| ?????????????#  ###    #       +?????????????????? |
| ????????????## #       # k     #?????????????????? |
| ????????????#  #               ##############????? |
| ?????????????#   k   /  !==%   #            #????? |
| ????????????##         [%%*!   ;    """  """#????? |
| ????????????#          !%[=%[  #    """   R"#????? |
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| ??#            #       #       #        """ ##     |
| ??#                    # g     #            ##     |
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| ??#            # """           #?????????????#     |
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|                                                    |
|                    ^                               |
|                    ^                               |
|                  =                                 |
|                    ^                               |
|                                                    |
|                    ^                               |
| ############ #############+#################+##### |
| ???????????##???????#            #????#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             375
Power Shielding            33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CatalystArmageddonCyclogen
  Manual?         0
Play Time         00:34:12
  Cumulative      5.2 hours
  Start           2025.02.24 @ 22:40:50
  End             2025.02.24 @ 23:14:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           7
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3f735e2f-8a20-4418-ab6e-179b81d69f34