Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.24 @ 23:14:47 Player: Microwavium Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2372) 2372 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5060 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/700 Matter 4/300 Energy 84/100 System Corruption 7% Temperature Critical (503) Movement Core (1450) Ox28 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Assault Rifle Autogun > --- INVENTORY (25) --- Light Treads Light Treads Heat Sink Small Matter Pod (11) Weight Redist. System Visual Processing Unit Backup Plating I Rocket Launcher Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Power Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Ion Cannon Plasma Cannon Mini Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Heat Sink Small Matter Pod Weight Redist. System Visual Processing Unit Backup Plating I Assault Rifle Autogun Rocket Launcher Mace [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 2 | . . . 1 1 Parts Attached 76 | 6 3 26 7 34 Power 9 | 1 . 4 1 3 Engine 7 | 1 . 3 1 2 Core 2 | . . 1 . 1 Reactor . | . . . . . Propulsion 18 | 2 . 5 2 9 Treads 18 | 2 . 5 2 9 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 22 | 1 3 8 3 7 Device 9 | . 1 4 2 2 Storage 3 | 1 1 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 8 | . . 3 1 4 Artifact . | . . . . . Weapon 27 | 2 . 9 1 15 Energy Gun 4 | 1 . 2 . 1 Energy Cannon 3 | . . . . 3 Ballistic Gun 11 | 1 . 4 1 5 Ballistic Cannon 1 | . . . . 1 Launcher 6 | . . 2 . 4 Special Weapon . | . . . . . Impact Weapon 2 | . . 1 . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Corrupted Parts 1 | . . 1 . . System Corruption 3 | . . 3 . . Parts Lost 32 | . . 5 . 27 Power 5 | . . 1 . 4 Propulsion 8 | . . 2 . 6 Utility 8 | . . 1 . 7 Weapon 11 | . . 1 . 10 Highest Loss Streak 8 | . . 3 . 8 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 92 | . 96 95 91 91 Engine 13 | . 14 19 13 9 Treads 22 | . 28 20 25 21 Device 7 | . 5 8 6 8 Storage 8 | . 13 11 9 7 Processor 2 | . 6 3 . 3 Protection 8 | . . 8 9 9 Energy Gun 5 | . 14 4 9 3 Energy Cannon 1 | . . . . 3 Ballistic Gun 11 | . 14 11 18 8 Ballistic Cannon 1 | . . . . 4 Launcher 4 | . . 5 . 7 Peak Build Rating 34 | 6 7 13 19 34 Average Rating 18 | 4 6 10 16 26 On Entrance 8 | . 6 7 11 19 Naked Turns . | . . . . . Heaviest Build 122 | 14 15 96 106 122 Greatest Support 62 | 40 40 40 60 62 Greatest Overweight (x) 28 | 4 . 4 2 28 Average Overweight (x) 1 | . . 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 23 | 7 7 23 25 25 Most Carried 23 | 5 6 22 23 21 Average Carried 14 | 2 3 12 21 15 Final Capacity 25 | 8 8 25 25 25 Final Carried 21 | 2 6 20 21 9 Class Distribution -------------------- 52% | Tank 39% | Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1827 | 250 79 427 354 717 Remotely . | . . . . . Salvage Created 2067 | . 79 795 271 922 Parts 122 | . 3 53 20 46 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 2 18 3 27 Melee 2 | . . . . 2 Guns 24 | . 1 8 3 12 Cannons 8 | . . . . 8 AOE 15 | . . 10 . 5 Classes Destroyed 13 | . 1 9 . 3 Worker 3 | . . 2 1 . Builder 2 | . . 1 1 . Hauler 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 2 | . . 1 . 1 Watcher 9 | . . 4 2 3 Swarmer 9 | . . 1 . 8 Grunt 26 | . 2 14 . 10 Brawler 1 | . . 1 . . Sentry 6 | . . 2 3 1 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Programmer 5 | . . . . 5 Best Kill Streak 6 | . 2 6 2 4 Combat Bots Only 4 | . 2 2 2 4 Max Kills in Single Turn 3 | . 1 3 2 3 Gunslinging 1 | . . . . 1 Exploded 2 | . . 2 . 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 519 | . 31 70 22 396 Missed 158 | . 8 25 8 117 Damage Taken 4894 | . 322 721 148 3703 Core 953 | . 91 142 13 707 Absorbed by Shields 568 | . . . 58 510 Redirected to Shielding 50 | . . 4 . 46 Regen/Repaired (Parts) 140 | . . 88 . 52 Core Remaining (%) 81 | 100 63 64 97 . Volleys Fired 175 | . 15 51 20 89 Largest 4 | . 2 2 3 4 Hottest 188 | . 70 83 93 188 Shots Fired 388 | . 28 77 60 223 Gun 296 | . 28 64 60 144 Cannon 59 | . . . . 59 Launcher 33 | . . 13 . 20 Special . | . . . . . Kinetic 255 | . 15 56 40 144 Thermal 100 | . 13 8 20 59 Explosive 33 | . . 13 . 20 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 9 9 7 12 Robot Miss Streak 4 | . 2 3 4 4 Penetration Max . | . . . . . Secondary Targets 2 | . . . . 2 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 227 | . 21 47 32 127 Core Hits 120 | . 3 46 12 59 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 8 | . 2 1 1 4 Burn 7 | . 2 1 1 3 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5253 | . 258 1485 457 3053 Guns 2351 | . 258 487 456 1150 Cannons 1045 | . . . . 1045 Explosions 1839 | . . 994 . 845 Melee . | . . . . . Ramming 18 | . . 4 1 13 Kinetic 2370 | . 110 475 319 1466 Thermal 1026 | . 148 12 137 729 Explosive 1813 | . . 968 . 845 Electromagnetic 26 | . . 26 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 15 | . . 15 . 7 Average Corruption 8 | . . 12 . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . . 32 . 16 Message Errors 12 | . . 8 . 4 Matter Fused 14 | . . 7 . 7 Heat Flow Errors 8 | . . 8 . . Energy Discharges 4 | . . 2 . 2 Data Loss (minor) 4 | . . 3 . 1 Data Loss (major) 1 | . . 1 . . Misfires 4 | . . 3 . 1 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 40 | . . 6 . 34 Projectiles 34 | . . . . 34 Explosions 6 | . . 6 . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 5 | . . . . 5 Secondary . | . . . . . Self-Inflicted Damage 150 | . . 139 . 11 Shots 6 | . . 5 . 1 Rammed 4 | . . 1 1 2 Targets Rammed 7 | . . 2 1 4 Kicked . | . . . . . Crushed 3 | . . 1 . 2 Highest Temperature 733 | . 250 288 186 733 Average Temperature 111 | . 124 72 46 147 Received Heat Transfer 1422 | . 195 258 61 908 Effects 20 | . . 1 . 19 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . . 3 Interference 3 | . . 1 . 2 Matter Decay 1 | . . . . 1 Short Circuit 4 | . . . . 4 Damage (minor) 1 | . . . . 1 Damage (major) 4 | . . . . 4 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 7 | . 2 . . 5 Heat Transferred 2766 | . 592 111 481 1582 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 423 | . 50 423 211 295 Initial 82 | . . 20 82 32 Average 182 | . 8 268 103 181 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 54 | 100 100 13 91 61 Level 1 43 | . . 80 8 38 Level 2 2 | . . 6 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 12 | . . 3 . 9 Investigation 2 | . . 1 . 1 Extermination 4 | . . . . 4 Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 3 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 3 26 9 35 Peak Tracking Total 5 | . 2 5 3 4 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . . 1 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 8 | . . 4 . 4 Max in Single Turn 4 | . . 3 . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 2 | . . 1 . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . . 7 . 5 Successful 6 | . . 4 . 2 Failed 6 | . . 3 . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 12 | . . 7 . 5 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 4 . 2 Scan Component 4 | . . 3 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 48 | . . 26 . 22 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3846 | 72 185 1228 722 1639 Spaces Moved 1235 | 48 84 333 252 518 Core 25 | 24 . . . 1 Treads 1210 | 24 84 333 252 517 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 235 Average Speed 255 | 125 160 312 252 248 Slowest Speed 1450 | 250 160 480 320 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 22 42 29 13 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 208 | . . 86 . 122 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 205 | . . 86 . 119 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1582 | 59 106 443 293 681 Wait 25 | . . . . 25 Move 1231 | 47 83 332 251 518 Hop . | . . . . . Pick Up 55 | 6 5 24 10 10 Fast Attach 2 | 2 . . . . Attach 45 | 4 1 13 5 22 Detach 5 | . . 5 . . Swap 29 | . 2 13 2 12 Drop 8 | . . 3 4 1 Fire 175 | . 15 51 20 89 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . . 2 1 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 15) 258 | -10/Materials | Entered another Materials area 258 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 303 | -9/Materials | Build established: Mutant 713 | -9/Materials | Lost 3 parts (1p1n1u) 862 | -9/Materials | Repaired Lgt. Treads 897 | -9/Materials | System corruption reached 10% 1301 | -9/Materials | Discovered new exit (range 16) 1486 | -9/Materials | Entered another Materials area 1486 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1795 | -8/Materials | Build established: Tank 2129 | -8/Materials | Discovered new exit (range 12) 2208 | -8/Materials | Entered Factory 2208 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2363 | -7/Factory | Lost 3 parts (2u1w) 3127 | -7/Factory | Lost 4 parts (1p2u1w) 3257 | -7/Factory | Lost 5 parts (1p1n1u2w) 3737 | -7/Factory | Repaired Imp. Deuterium Engine 3825 | -7/Factory | Core integrity fell below 50% 3830 | -7/Factory | Core integrity fell below 20% 3848 | -7/Factory | Core destroyed Last Messages --------------- U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer builds a Wall. Mni. Assault Cannon broken. Overheating: Short circuit. Broken Plasma Cannon destroyed. Dropped Broken Mni. Assault Cannon. Overheating: Assault Rifle damaged (-10). K-01 Serf collects debris. U-05 Engineer builds a Wall. Assault Rifle broken. Overheating: Short circuit. K-01 Serf collects debris. G-47 Trooper heat damages Aluminum Leg, Particle Gun, Lgt. Nuclear Core. U-05 Engineer builds a Wall. R-06 Scavenger inserts Imp. Hover Unit into recycling unit. K-01 Serf collects debris. Overheating: Core damaged (-70). 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