Cogmind - Beta 10 X1 @@@ ROGUE MODE // 2020.06.05 @ 02:00:42 Player: cptwinky Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (203) 1015 Value Destroyed (8988) 8988 Prototype IDs (58) 1160 Alien Tech Used (0) 0 Bonus (25792) 25792 TOTAL SCORE: 47255 Bonus ------- High Alert Combat Kills 829 Follower Combat Kills 2071 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -2708 Cogmind --------- Core Integrity 1113/1600 Matter 300/300 Energy 1212/1380 System Corruption 26% Temperature Cool (12) Movement Treading (150) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Armored Heavy Treads Advanced Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (13) ----- Experimental Heat Sink Experimental Coolant Injector High-capacity Storage Unit Experimental Energy Well Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Phase Shifter Heavy Insulated Plating Heavy Regenerative Plating Thermal Barrier AEGIS Remote Shield > --- WEAPON (4) ------- Multirail Hardcell Cannon P1-3CE's Gatling Flakker > --- INVENTORY (12) --- Reinforced Quantum Reactor Zero-point Reactor Biometal Heavy Treads Experimental Energy Well (1000) Experimental Matter Compressor (500) AEGIS Remote Shield Cooled Nova Cannon Hardcell Cannon Hypervelocity Mass Driver Gamma Bomb Array CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Large Storage Unit Experimental Energy Well Improved Armor Integrity Analyzer Matter Filter Advanced Phase Shifter Advanced Phase Shifter Heavy Regenerative Plating Thermal Barrier AEGIS Remote Shield > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon Compact Linear Accelerator CR-A16's Behemoth Slayer > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Cooling System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Quantum Shading Machine Advanced Transmission Jammer AEGIS Remote Shield Hardcell Cannon Hardcell Cannon Hypervelocity Mass Driver P1-3CE's Gatling Flakker Gamma Bomb Array [Rating: 219] Favorites ----------- Power Light Antimatter Reactor Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Biometal Heavy Treads Leg Myomer Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Spectral Analyzer Hackware Ghost Barrier Protection Light Regenerative Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Compact Linear Accelerator Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon CR-A16's Behemoth Slayer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . 2 . . . . 2 . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . 1 . . . . . Utility 11 | . . . . . 2 1 . . . . 1 . . . 2 . . . . 1 . . . 1 2 . . 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 384 | 7 2 5 1 10 29 43 11 6 1 13 14 1 4 2 10 15 8 12 1 16 1 10 11 12 27 8 17 43 44 Power 27 | 1 . . . . 2 2 . . . 1 1 . . . 1 . 1 1 . . . 3 3 . 2 1 1 4 3 Engine 4 | 1 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . Core 8 | . . . . . 1 . . . . 1 1 . . . 1 . 1 . . . . 2 1 . . . . . . Reactor 15 | . . . . . . . . . . . . . . . . . . 1 . . . 1 2 . 2 1 1 4 3 Propulsion 58 | 2 1 1 . 3 5 10 . . . 2 4 . . . . . . 3 . 2 1 1 . 2 8 . 5 3 5 Treads 18 | 1 . 1 . 1 2 . . . . . . . . . . . . . . . . . . . 2 . 3 3 5 Leg 10 | . . . . 2 1 . . . . 1 . . . . . . . . . . . . . . 4 . 2 . . Wheel 4 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover 26 | . . . . . . 10 . . . 1 4 . . . . . . 3 . 2 1 1 . 2 2 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 153 | 2 1 1 1 1 8 10 8 4 1 6 7 1 2 1 5 5 1 3 1 5 . 2 4 4 12 5 6 24 22 Device 84 | . . 1 . . 2 3 3 2 1 5 1 1 2 1 4 5 1 . 1 1 . 1 4 2 7 3 5 15 13 Storage 16 | 2 . . 1 . 2 1 1 . . . . . . . . . . 1 . 1 . 1 . 1 1 . . 1 3 Processor 14 | . . . . . 2 . . . . . . . . . 1 . . 1 . 1 . . . . 3 . . 3 3 Hackware 9 | . . . . . . 2 . . . . 3 . . . . . . 1 . 1 . . . 1 . . . 1 . Protection 30 | . 1 . . 1 2 4 4 2 . 1 3 . . . . . . . . 1 . . . . 1 2 1 4 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 146 | 2 . 3 . 6 14 21 3 2 . 4 2 . 2 1 4 10 6 5 . 9 . 4 4 6 5 2 5 12 14 Energy Gun 34 | 1 . . . 1 . 11 1 . . 4 1 . 1 . 2 2 1 3 . . . . . 1 2 1 . 2 . Energy Cannon 12 | . . . . . 6 1 . . . . . . . . . . . . . . . . . . . . . . 5 Ballistic Gun 42 | 1 . 2 . 3 4 4 . . . . . . . . . 4 3 . . 7 . 2 3 3 . . 2 3 1 Ballistic Cannon 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 7 4 Launcher 18 | . . . . 2 3 2 . 1 . . . . . . 1 3 1 . . 1 . . . 1 . . . . 3 Special Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . 1 . . . 1 . . 1 1 1 1 1 . . . . . . . . . . . Piercing Weapon 12 | . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . 2 1 1 3 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . . . 5 . . . 2 . . . . . . . 5 . . . 2 2 2 1 . 1 6 11 Parts Lost 53 | . . . . 2 1 4 . . . . . . . . . 2 1 . . 2 . 1 . 2 15 2 2 2 17 Power 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 . 1 Propulsion 11 | . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . 1 4 . . . 2 Utility 26 | . . . . . . 2 . . . . . . . . . 1 . . . 1 . . . 1 8 . 1 2 10 Weapon 11 | . . . . 2 1 . . . . . . . . . . 1 1 . . . . . . . 1 1 . . 4 Highest Loss Streak 13 | . . . . 2 1 3 . . . . . . . . . 1 1 . . 2 . 1 . 2 13 2 1 1 13 Average Slot Usage (%) 94 | . 100 100 100 99 98 98 99 100 100 100 98 100 100 100 100 99 100 95 88 92 94 99 100 98 86 90 95 87 77 Engine 2 | . 14 14 14 14 6 5 7 7 7 6 . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 2 1 . . . . 11 13 13 13 11 11 11 6 . . . 5 5 4 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . 2 5 5 5 4 4 4 5 6 7 7 7 Treads 4 | . 14 14 14 11 8 . . . . . . . . . . . . . . . . . . . 1 4 3 12 11 Leg 1 | . . . . 5 9 . . . . . . . . . . . . . . . . . . . 5 17 18 . . Wheel 1 | . 14 14 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . Hover 15 | . . . . . . 28 30 30 30 30 26 26 26 26 23 23 23 23 23 26 26 26 26 26 11 . . . . Device 11 | . . 4 14 11 7 10 10 6 7 7 2 5 6 6 11 10 11 8 10 7 5 9 10 9 11 9 12 19 21 Storage 12 | . 18 14 14 14 17 15 15 15 15 15 13 13 13 13 11 11 11 11 11 10 10 10 10 9 13 13 13 12 11 Processor 4 | . . . . . 1 . . . . . . . . . 5 5 5 7 5 8 10 10 10 9 10 14 13 11 4 Hackware 2 | . . . . . . 2 . . . . 7 . . . . . . 1 5 5 5 5 5 9 8 8 4 2 . Protection 10 | . 9 9 . 2 9 7 11 15 15 15 15 20 20 20 17 17 17 14 11 12 15 10 10 8 3 2 7 7 6 Energy Gun 5 | . 14 . . 1 . 10 3 3 . 3 18 20 19 17 12 12 10 4 5 2 . . . . 1 4 1 . . Ballistic Gun 7 | . 14 26 28 24 8 8 15 15 15 13 . . . . . 2 5 6 . 10 15 12 14 11 2 . 3 4 2 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 6 9 Piercing Weapon 1 | . . . . . . . . 3 . . . . . . . . . 1 5 1 . 2 . 2 6 5 4 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 16 16 14 26 29 69 68 65 70 70 70 77 77 73 73 75 74 81 84 85 99 99 99 90 93 102 115 128 136 174 Greatest Support 235 | 16 16 10 10 30 30 79 79 79 79 79 88 88 88 88 88 88 88 96 96 118 118 111 104 132 140 100 210 210 235 Greatest Overweight (x) 6 | . 1 1 2 2 6 6 . . . 1 . . . . . . . 1 . . . . . . 1 1 2 . . Average Overweight (x) . | . . 1 1 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 36 | 8 8 6 10 10 18 18 36 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 18 Average Capacity 15 | 6 6 6 6 10 17 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 15 Most Carried 18 | 6 7 6 7 10 18 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 Average Carried 14 | 3 6 5 6 8 15 15 15 15 16 15 15 15 15 15 15 15 15 15 15 14 15 15 15 15 14 13 15 15 14 Final Capacity 18 | 8 6 6 10 10 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 12 Final Carried 18 | 6 6 6 7 9 18 16 16 16 16 16 16 16 16 16 16 16 16 16 16 14 16 16 16 15 16 14 16 16 12 Class Distribution -------------------- 23% | Messiah-Mutant 21% | Mutant 20% | Messiah-Tank 10% | Tank 5% | Messiah-Gunner 5% | Messiah-Assassin 4% | Messiah-Skirmisher 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Skirmisher | -6/Lower Caves Tank | -6/Zion Messiah-Skirmisher | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Tank | -5/Upper Caves Messiah-Skirmisher | -5/Upper Caves Messiah-Tank | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Skirmisher | -4/Factory Messiah-Tank | -4/Waste Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Extension Messiah-Mutant | -3/Research Messiah-Mutant | -2/Research Messiah-Mutant | -2/Garrison Messiah-Mutant | -2/Research Messiah-Assassin | -1/Access Messiah-Tank | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Matter Collected 8982 | 283 55 36 30 258 424 581 252 134 . 242 10 46 134 10 124 272 109 120 10 257 200 . 660 95 254 60 299 1397 2630 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8786 | 67 139 47 . 85 641 1118 442 116 . 187 25 . . . 397 414 159 . 58 685 . . 268 262 1150 171 486 1029 840 Parts 465 | 3 11 3 . 4 44 49 16 8 . 12 3 . . . 19 15 6 . 3 37 . . 14 16 61 13 20 53 55 Haulers Intercepted 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 84 | . . . . . . . 4 7 . 11 . . . . . 9 5 47 1 . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Combat Hostiles Destroyed 155 | . 5 . . 15 18 16 1 5 . 4 . . . . 6 12 2 . 1 10 . . 3 5 14 2 7 17 12 Melee 29 | . . . . . . . . . . . . . . . 2 . . . 1 2 . . . . 14 1 3 5 1 Guns 42 | . 5 . . 5 3 6 1 1 . 1 . . . . . 3 2 . . 6 . . 3 . . 1 1 2 2 Cannons 30 | . . . . . 6 4 . . . . . . . . . . . . . . . . . . . . 3 10 7 AOE 47 | . . . . 10 9 5 . 4 . 3 . . . . 2 7 . . . 2 . . . 4 . . . . 1 Classes Destroyed 19 | 1 2 . . 1 7 3 1 1 . . . . . . . . . . . 1 . . . . . . . . 2 Worker 14 | . . . . . 1 3 . . . . . . . . 5 . . . . 1 . . . 1 1 . . 2 . Builder 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 . . 1 . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hauler 6 | . . . . . 2 4 . . . . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Operator 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Watcher 8 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . 1 . 1 2 Swarmer 45 | . 3 . . 3 7 . . 4 . 3 . . . . 1 5 . . . 2 . . . 4 5 . . 8 . Grunt 41 | . 2 . . . 6 11 . . . 1 . . . . 2 3 . . . 2 . . 3 . 4 . 3 4 . Brawler 2 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Duelist 4 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 Sentry 14 | . . . . . 2 3 . . . . . . . . 1 1 . . . 3 . . . . 1 . 1 1 1 Hunter 9 | . . . . . 1 1 . . . . . . . . 2 1 . . . . . . . 1 . . 1 . 2 Programmer 19 | . . . . . . 1 1 . . . . . . . . . 2 . 1 3 . . . . 3 2 2 3 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . Assembled 12 | . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 1 3 . . 8 10 6 1 4 . 2 1 . . . 4 4 2 . 1 3 . . 2 6 9 2 3 4 4 Combat Bots Only 9 | . 3 . . 8 7 6 1 4 . 2 . . . . 2 4 2 . 1 2 . . 2 4 9 2 3 4 3 Max Kills in Single Turn 4 | 1 1 1 . 4 4 2 1 3 . 2 1 . . . 4 3 1 . 1 2 . . 1 3 1 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . . 4 3 2 . 3 . 2 . . . . 2 3 . . . 2 . . . 2 . . . . 1 Melee 1 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . 1 1 1 1 1 Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 A7 (-4/Extension) P1-3CE (-1/Access) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Damage Taken 22552 | . 116 32 . 533 605 1314 47 46 . 237 69 . . . 803 658 123 132 148 1222 . 175 220 1192 2874 287 1585 2534 7600 Core 1734 | . 22 . . 98 140 142 . . . . . . . . 133 32 . . . 23 . 16 9 95 493 . 44 138 349 Absorbed by Shields 2619 | . . . . . . . . . . 17 . . . . 170 . . . . . . . 41 . 229 . 503 256 1403 Reduced by Siege Mode 736 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 41 678 Core Remaining (%) 80 | 100 . . . 52 74 . . . . 79 . . . 100 . . . . 83 . . . 95 92 . . 62 . 69 Volleys Fired 498 | 6 10 6 . 29 40 52 38 14 . 29 3 . . . 14 26 17 . . 25 7 1 13 5 . 13 14 30 106 Largest 4 | 2 2 2 . 2 3 3 3 1 . 2 3 . . . 3 3 3 . . 3 3 3 3 3 . 1 2 3 4 Hottest 340 | 60 60 100 . 85 161 161 76 39 . 56 60 . . . 60 68 81 . . 99 99 99 101 108 . 94 140 190 340 Shots Fired 937 | 12 20 7 . 51 79 131 48 14 . 31 9 . . . 40 32 25 . . 64 21 3 31 7 . 14 28 61 209 Gun 568 | 12 20 2 . 46 20 106 48 12 . 25 9 . . . 39 19 25 . . 61 21 3 31 3 . 14 8 30 14 Cannon 297 | . . . . . 52 19 . . . . . . . . . . . . . . . . . . . . 20 31 175 Launcher 67 | . . . . 5 7 6 . 2 . 6 . . . . 1 13 . . . 3 . . . 4 . . . . 20 Special 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 518 | 6 10 2 . 37 20 35 10 12 . 4 . . . . . 1 5 . . 61 21 3 31 3 . . 28 59 170 Thermal 236 | 6 10 5 . 9 52 53 8 . . . 9 . . . 39 10 7 . . . . . . . . 14 . . 14 Explosive 34 | . . . . 5 7 6 . 2 . 6 . . . . 1 7 . . . . . . . . . . . . . Electromagnetic 149 | . . . . . . 37 30 . . 21 . . . . . 14 13 . . 3 . . . 4 . . . 2 25 Robot Hit Streak 41 | 8 4 1 . 12 14 8 19 4 . 13 16 . . . 11 5 4 . . 10 5 1 5 4 . 7 5 15 41 Robot Miss Streak 7 | 1 3 . . 4 3 3 3 2 . 3 1 . . . 2 2 3 . . 5 5 2 3 1 . 2 2 1 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 1 . Secondary Targets 8 | . . . . . . . . . . . . . . . 2 1 1 . . 4 . . . . . . . . . Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . 1 1 1 . . 2 . . . . . . . . . Capacitor 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Shots Hit Robots 767 | 10 10 1 . 28 54 81 38 8 . 20 7 . . . 46 21 15 4 2 48 10 1 21 5 40 11 40 68 178 Core Hits 424 | 2 6 1 . 26 32 53 16 9 . 14 2 . . . 12 17 8 1 1 23 . 1 10 14 25 4 16 34 97 Critical Hits 64 | . . . . . 2 2 . . . 1 . . . . . . . . 1 13 2 . 8 1 7 . . 11 16 Critical Kills 19 | . . . . . . 1 . . . 1 . . . . . . . . 1 5 . . 3 . 4 . . 4 . Critical Parts Destroyed 31 | . . . . . 2 . . . . . . . . . . . . . . 7 . . 2 1 3 . . 6 10 Melee Attacks 360 | . . . . . . 13 19 7 . . 3 . . 3 24 . 1 26 3 9 . 13 3 22 81 28 32 55 18 Impact 30 | . . . . . . 13 17 . . . . . . . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . 2 . . . 3 . . 3 24 . 1 4 . . . . . . . . . . . Piercing 293 | . . . . . . . . 7 . . . . . . . . . 22 3 9 . 13 3 22 81 28 32 55 18 Sneak Attacks 31 | . . . . . . 2 . . . . . . . . 9 . . . 1 1 . . 3 . 4 1 2 8 . Combat Hostiles 12 | . . . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . 5 . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage Inflicted 30773 | 117 121 17 . 925 1772 2187 662 426 . 455 131 . . . 2474 1255 345 221 166 2145 307 24 798 736 2193 615 2209 3343 7129 Guns 7343 | 117 121 17 . 288 264 1089 662 132 . 147 131 . . . 632 201 308 . . 1360 307 24 387 64 . 366 190 247 289 Cannons 8545 | . . . . . 677 247 . . . . . . . . . . . . . . . . . . . . 595 1043 5983 Explosions 5577 | . . . . 637 831 672 . 294 . 308 . . . . 476 1054 37 . . 177 . . . 672 . . . . 419 Melee 9229 | . . . . . . 160 . . . . . . . . 1366 . . 221 166 561 . . 411 . 2193 248 1412 2053 438 Ramming 79 | . . . . . . 19 . . . . . . . . . . . . . 47 . . . . . 1 12 . . Kinetic 11133 | 62 39 17 . 232 264 185 211 132 . 20 . . . . . . 50 . . 1360 307 24 387 64 . . 785 1230 5764 Thermal 3978 | 55 82 . . 56 677 780 147 . . 47 131 . . . 632 111 137 . . . . . . 336 . 366 . . 421 Explosive 4070 | . . . . 637 831 672 . 294 . 261 . . . . 476 899 . . . . . . . . . . . . . Electromagnetic 2284 | . . . . . . 371 304 . . 127 . . . . . 245 158 . . 177 . . . 336 . . . 60 506 Impact 160 | . . . . . . 160 . . . . . . . . . . . . . . . . . . . . . . . Slashing 1366 | . . . . . . . . . . . . . . . 1366 . . . . . . . . . . . . . . Piercing 7703 | . . . . . . . . . . . . . . . . . . 221 166 561 . . 411 . 2193 248 1412 2053 438 Highest Corruption 26 | . . . . . 1 5 4 . . . . . . . . . 3 2 . 1 11 11 10 . 3 6 14 4 26 Average Corruption 10 | . . . . . 1 3 2 . . . . . . . . . 2 2 . 1 9 10 8 . 2 4 8 2 24 Corruption Purged 18 | . . . . . . 3 4 . . . . . . . . . 1 . . . . 1 5 . . . . 4 . Effects 345 | . . . . . . 28 9 . . . . . . . . . 5 . . . 3 8 39 . 2 9 21 21 200 Message Errors 69 | . . . . . . 5 4 . . . . . . . . . 3 . . . 1 1 8 . . 3 5 4 35 Matter Fused 53 | . . . . . . 7 2 . . . . . . . . . 1 . . . . 1 9 . 1 1 6 1 24 Heat Flow Errors 28 | . . . . . . 4 . . . . . . . . . . 1 . . . . 1 6 . . 2 2 1 11 Energy Discharges 31 | . . . . . . 2 2 . . . . . . . . . . . . . 2 1 3 . 1 1 2 3 14 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 27 | . . . . . . 3 1 . . . . . . . . . . . . . . . 2 . . . 1 5 15 Data Loss (major) 8 | . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 2 . 3 Misfires 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 3 Alerts 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Misdirections 43 | . . . . . . . . . . . . . . . . . . . . . . 3 4 . . . . . 36 Targeting Errors 63 | . . . . . . 5 . . . . . . . . . . . . . . . . 3 . . 1 3 5 46 Weapon Failures 14 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 10 Overload Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Overflow Damage 981 | . . . . . . 85 . . . 20 . . . . 204 45 . 23 69 7 . . 119 66 68 . 70 180 25 Projectiles 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 15 25 Explosions 165 | . . . . . . 21 . . . 20 . . . . 13 45 . . . . . . . 66 . . . . . Melee 730 | . . . . . . 64 . . . . . . . . 191 . . 23 69 7 . . 119 . 68 . 24 165 . Knockbacks 50 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 7 5 36 Impact 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 4 36 Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 232 | . . . . . 20 30 . . . 114 . . . . . 9 . . . 23 . . . 10 . . . . 26 Shots 12 | . . . . . 1 1 . . . 3 . . . . . 1 . . . . . . . 2 . . . . 4 Rammed 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 1 . . Targets Rammed 4 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 443 | 20 48 . . 268 271 443 75 1 . 105 175 4 4 4 159 248 219 . . 233 275 271 247 8 4 432 317 132 220 Average Temperature 57 | 20 31 . . 134 88 100 31 1 . 48 95 3 4 4 25 20 120 . . 92 124 84 103 5 2 158 145 17 71 Received Heat Transfer 2526 | . 48 18 . 32 216 378 . . . 24 . . . . 234 90 . 12 27 132 . 42 13 216 444 . 116 189 295 Effects 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Energy Bleed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Interference 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 Total Turns 184 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 71 86 Longest Duration 86 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 38 86 Robots Corrupted 8 | . . . . . . 1 2 . . 1 . . . . . 2 . . . . . . . 1 . . . . 1 Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . 2 . . . . . . . 1 . . . . 1 Parts Fried 31 | . . . . . . 4 10 . . 3 . . . . . 2 5 . . 2 . . . 2 . . . . 3 Impact Corruptions 4 | . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Melted 20 | . 1 . . . 3 3 . . . . . . . . 8 . 1 . . . . . 1 . . 1 2 . . Heat Transferred 6081 | 125 175 . . 148 1221 1406 259 . . 50 259 . . . 1221 222 222 . . . . . . 350 . 333 . . 90 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . 3 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Peak Influence 1195 | 5 180 74 . 100 380 1195 . . . . 228 . . . 974 . . . . 442 108 124 388 298 326 420 374 629 439 Average Influence 278 | 1 68 60 . 83 241 402 . . . . 173 . . . 458 . . . . 189 96 89 180 182 215 365 276 469 296 Maximum Alert Level 4 | . . . . . 1 4 . . . . 1 . . . 3 . . . . 2 . . 1 1 1 2 1 2 2 Low Security (%) 34 | 100 100 100 . 100 37 27 . . . . 42 . . . 19 . . . . 55 100 100 75 55 30 . 9 5 6 Level 1 33 | . . . . . 62 38 . . . . 57 . . . 28 . . . . 40 . . 24 44 69 47 90 10 25 Level 2 27 | . . . . . . 11 . . . . . . . . 30 . . . . 3 . . . . . 52 . 84 68 Level 3 3 | . . . . . . 15 . . . . . . . . 21 . . . . . . . . . . . . . . Level 4 . | . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 . . . 1 11 . . . . 4 . . . 5 . . . . 3 . 2 2 1 6 . 2 9 4 Investigation 24 | . 2 . . . . 7 . . . . 2 . . . 2 . . . . 1 . 1 1 1 5 . 1 1 . Extermination 9 | . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 3 1 Reinforcement 13 | . . . . . 1 2 . . . . 2 . . . 2 . . . . 1 . 1 1 . . . . . 3 Assault 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Distress Signals 46 | . 1 . . . 1 . . . . . . . . . . . . . . 3 . . . 2 1 . . 2 36 Communications Jammed 59 | . . . . . . 1 . . . . . . . . 2 . . . . . . . . 52 3 . 1 . . Distress Signals 56 | . . . . . . . . . . . . . . . 2 . . . . . . . . 50 3 . 1 . . Times Spotted 429 | . 8 5 . 16 22 22 1 3 . 8 4 . . . 47 13 2 23 4 33 5 10 16 53 54 2 19 33 26 Peak Tracking Total 24 | . 3 2 . 8 7 4 1 4 . 4 1 . . . 8 7 2 7 3 10 5 4 3 17 24 2 4 8 5 Tactical Retreats 49 | . . 2 . 1 . . . . . 1 . . . . 5 . . . 2 6 . 2 1 10 10 . 1 6 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Traps Triggered 11 | . 1 . . . 1 3 . . . . 1 . . . . . . . . 1 . . 2 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 2 1 . . . 2 . . . . . 4 . . . . . 1 . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Machines Disabled 22 | . . . . . . 4 . 1 . . 1 . . . 4 . . . . 2 . . 3 1 . . . 2 4 Max in Single Turn 1 | . . . . . . 1 . 1 . . 1 . . . 1 . . . . 1 . . 1 . . . . 1 1 Garrison Access 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Machines Accessed 63 | . 2 1 4 . 6 18 . 2 4 . 3 . 1 . 7 . 1 . . 1 . 3 1 1 6 . 1 1 . Terminals 11 | . 1 1 . . 2 6 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . 2 . . . . 1 . . . 1 . . . . . . . . . 2 . . . . Repair Stations 6 | . . . . . 1 1 . . . . . . . . 2 . . . . . . . . 1 . . 1 . . Recycling Units 13 | . 1 . . . 1 4 . . . . 1 . . . 1 . . . . . . 2 1 . 2 . . . . Scanalyzers 9 | . . . . . 2 2 . . . . . . . . 2 . . . . 1 . 1 . . 1 . . . . Garrison Access 6 | . . . . . . 3 . . . . . . . . 1 . . . . . . . . . 1 . . 1 . Total Hacks 193 | . 7 2 4 . 19 49 . 2 29 . 13 . 7 . 20 . 1 . . 2 . 11 2 2 19 . 2 2 . Successful 112 | . 5 2 4 . 12 24 . 2 29 . 7 . 7 . 8 . 1 . . . . 6 . . 4 . 1 . . Failed 81 | . 2 . . . 7 25 . . . . 6 . . . 12 . . . . 2 . 5 2 2 15 . 1 2 . Catastrophic 20 | . . . . . 1 6 . . . . 3 . . . 1 . . . . . . 2 1 . 5 . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 4 1 . . 8 25 . . . . 1 . . . 15 . . 1 . 6 . 9 13 9 10 . 6 16 4 Terminals 38 | . 5 2 . . 11 16 . . . . 4 . . . . . . . . . . . . . . . . . . Fabricators 26 | . . . . . . 8 . . . . 8 . . . 3 . . . . . . . . . 7 . . . . Repair Stations 12 | . . . . . 2 3 . . . . . . . . 3 . . . . . . . . 2 . . 2 . . Recycling Units 25 | . 2 . . . 1 7 . . . . 1 . . . 2 . . . . . . 5 2 . 5 . . . . Scanalyzers 35 | . . . . . 5 7 . . . . . . . . 10 . . . . 2 . 6 . . 5 . . . . Garrison Access 14 | . . . . . . 8 . . . . . . . . 2 . . . . . . . . . 2 . . 2 . Terminal Hacks 54 | . 3 2 4 . 4 1 . 2 29 . 1 . 7 . . . 1 . . . . . . . . . . . . Record 15 | . . . 4 . . . . . 11 . . . . . . . . . . . . . . . . . . . . Part Schematic 16 | . 1 . . . . . . . 8 . . . 7 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . 2 . . . . . . . . 1 . . . . . . . . . . . . Branch Access Points 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . . 3 . . . . 5 . . . 1 . . . . . . . . . 2 . . . . Load Schematic 5 | . . . . . . 1 . . . . 2 . . . 1 . . . . . . . . . 1 . . . . Build 6 | . . . . . . 2 . . . . 3 . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . Scan Component 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . 1 3 . . . . . . . . . . . . . . . 1 . . . . . . . Retrieve Components 6 | . 1 . . . 1 3 . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 19 | . . . . . 4 4 . . . . . . . . 6 . . . . . . 4 . . 1 . . . . Insert Component 10 | . . . . . 2 2 . . . . . . . . 3 . . . . . . 2 . . 1 . . . . Analyze 9 | . . . . . 2 2 . . . . . . . . 3 . . . . . . 2 . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . 1 . . . 3 10 . . . . 1 . . . 1 . . . . . . 1 . . . . . . . Terminals 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Tunnel 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Extract 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 4 . . . . . . . . 1 . . . . . . . . . . . . . . Reprogram 4 | . . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 44 | . 2 . . . 5 14 . . . . 3 . . . 7 . . . . 1 . 2 1 1 6 . 1 1 . Full Trace Events 13 | . . . . . 1 3 . . . . 2 . . . 1 . . . . . . 1 . . 4 . . 1 . Feedback Events 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Matter 189 | . . . . . . . . . . . 189 . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . 67 . . . . . . . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . 1 . . . 2 20 . . 8 . . . 7 . 1 . . . . . . 1 . . . . . . . Parts Built 8 | . . . . . . 4 . . . . 2 . . . . . . . . . . . . . 2 . . . . Matter 1084 | . . . . . . 380 . . . . 426 . . . . . . . . . . . . . 278 . . . . Time 340 | . . . . . . 142 . . . . 152 . . . . . . . . . . . . . 46 . . . . Total Part Build Rating 48 | . . . . . . 20 . . . . 10 . . . . . . . . . . . . . 18 . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 22 | . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . 1 . . . 3 14 . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . . . 2 2 . . . . . . . . 2 . . . . . . 2 . . . . . . . Part Schematics Acquired 6 | . . . . . 2 2 . . . . . . . . 1 . . . . . . 1 . . . . . . . Parts Damaged 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Machine Destruction 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . . . . . . . . 2 1 . . 1 . . 9 . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Hacks Repelled 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Total Allies 82 | . . 1 . . . 3 . . . 1 3 . 7 . 8 2 1 . . 1 . 1 21 . . . . 7 26 Largest Group 19 | . . 1 . . . 3 . . . 1 3 3 10 10 17 2 2 . . 1 . 1 19 8 . . . 5 13 Highest-Rated Group 1241 | . . 31 . . . 59 . . . 94 90 90 339 339 589 59 87 . . 49 . 32 1030 418 . . . 400 1241 Highest-Rated Ally 191 | . . 31 . . . 27 . . . 94 30 30 42 42 49 30 58 . . 49 . 32 156 96 . . . 163 191 Zionite Dispatches 12 | . . . . . . . . . . . . . . . 1 . . . . . . 1 4 . . . . 6 . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Recon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hacker 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 21 | . . . . . . . . . . . . . . . . . . . . . . 1 10 1 . . . 4 5 STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . 1 . ROAM 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . TUNNEL 5 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 3 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . COLLECT 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 3 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ally Attacks 484 | . . 4 . . . 7 . . . 11 . . . . 119 6 1 . . 8 . . 91 41 . . . 12 184 Total Damage 17302 | . . 64 . . . 65 . . . 431 . . . . 3135 76 23 . . 271 . . 3300 925 . . . 565 8447 Kills 82 | . . 2 . . . . . . . 5 . . . . 23 1 . . . 4 . . 12 4 . . . 3 28 Allies Corrupted 6 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 3 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . 2 1 . 1 . 1 1 1 . 1 2 . 1 . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decoded 0b10 Intel 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Traps 10 | . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Zionite Intel Received 12 | . . . . . . . . . . . . . . . 2 . . . . 1 . 2 1 2 2 . 1 . 1 Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Turns Passed 18729 | 74 189 644 430 330 835 1547 882 496 54 283 482 467 932 274 751 815 533 669 310 472 84 226 1026 372 727 423 634 1336 2432 Spaces Moved 17027 | 41 140 621 471 215 470 1822 1173 706 83 285 395 655 1041 329 741 747 598 728 390 515 91 282 837 493 639 260 348 590 1321 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1960 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 590 1321 Legs 753 | . . . . 23 43 . . . . . . . . . . . . . . . . . . . 128 260 299 . . Wheels 1954 | 39 140 621 471 192 427 64 . . . . . . . . . . . . . . . . . . . . . . . Hover 12358 | . . . . . . 1758 1173 706 83 285 395 655 1041 329 741 747 598 728 390 515 91 282 837 493 511 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 90 90 90 100 120 50 60 60 60 60 60 68 68 68 68 68 68 52 52 50 50 52 52 46 46 120 116 153 141 Average Speed 79 | 97 93 90 91 102 136 61 60 60 60 60 67 68 68 68 68 68 68 65 59 57 55 57 52 47 73 126 131 155 147 Slowest Speed 210 | 100 100 90 100 120 140 140 60 60 60 142 68 68 68 68 68 68 68 142 60 58 58 60 52 55 186 150 210 161 153 Overloaded Moves 70 | . . . . . . . . . . . . . . . . . . 2 15 27 26 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 50 | 3 27 94 90 41 38 41 97 76 70 44 12 55 90 47 24 84 68 85 59 24 74 14 77 33 23 59 14 15 40 Regions Visited 29 Branch Regions 16 Pre-discovered Areas 16 | . 1 . . . . 1 . . 1 . . 1 1 . 9 1 1 . . . . . . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 . . 1 1 . . 1 1 . . . . . . . . 1 1 . 1 . . Unknown Exits Taken 17 | 1 1 1 1 1 1 . . 1 1 . . 1 1 . . 1 1 1 1 . . 1 1 . . . . 1 . Scrap Searched 25 | . . 1 . 1 . . 8 3 . 1 . 1 4 2 . 2 1 . 1 . . . . . . . . . . Spaces Dug 183 | . . 5 . 7 . 5 11 4 . . 1 . . 3 5 . 1 15 1 1 . 13 . 22 20 24 9 24 12 Terrain Destroyed 536 | . . 5 . 37 51 21 11 38 . 75 1 . . 3 17 82 1 15 1 8 2 14 6 39 20 25 15 29 20 Melee 169 | . . . . . . 5 11 4 . . 1 . . 3 5 . 1 15 1 1 . 13 . 22 20 24 9 24 10 Projectile 47 | . . 5 . . 1 . . 2 . 1 . . . . . . . . . 7 2 1 6 . . 1 6 5 10 AOE 320 | . . . . 37 50 16 . 32 . 74 . . . . 12 82 . . . . . . . 17 . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Zio Pro Fac Upp Upp War Pro Fac Was Fac Ext Res Res Gar Res Acc Com Total 20801 | 59 177 689 473 274 590 2119 1277 755 86 363 597 677 1267 373 922 1017 698 879 463 625 108 320 1400 591 780 314 447 869 1592 Wait 1970 | . 23 47 . 12 14 132 25 17 3 27 166 18 205 38 123 216 67 93 65 38 4 9 383 46 29 . 17 98 55 Move 16997 | 40 139 620 470 214 469 1821 1172 705 82 284 394 654 1040 328 740 746 597 727 389 515 90 281 836 492 639 257 348 589 1319 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 157 | 6 . 5 1 5 16 21 4 2 . 3 6 2 9 1 6 3 2 4 3 2 4 1 5 6 2 4 4 15 15 Fast Attach 147 | 7 1 . . 2 12 13 4 2 . 3 1 . . . 1 5 1 7 . 3 . 3 5 2 20 3 11 20 21 Attach 50 | . . 1 . 1 3 5 . . . . 3 . . . 2 1 1 . . 4 . 2 . 3 3 2 1 7 11 Detach 53 | . 1 1 . 1 8 4 . . . . 2 . . . . 1 . 2 . 2 . . . . 5 1 2 11 12 Swap 188 | . 1 4 1 7 14 25 7 4 1 10 10 1 4 2 7 9 6 5 1 9 1 6 6 7 4 3 5 16 12 Drop 223 | . 2 5 1 3 14 32 8 4 . 7 6 2 9 1 5 6 2 13 2 5 2 4 12 8 5 4 13 27 21 Fire 498 | 6 10 6 . 29 40 52 38 14 . 29 3 . . . 14 26 17 . . 25 7 1 13 5 . 13 14 30 106 Melee 350 | . . . . . . 13 19 7 . . 3 . . 3 24 . 1 26 3 9 . 13 3 22 73 26 32 55 18 Ram 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . 1 Rewire 157 | . . . . . . . . . . . . . . . . 4 4 2 . 12 . . 133 . . . . 1 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Dat) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -4/Extension -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Garrison (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command 0b11 Command History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Discovered new exit (range 16) 223 | -10/Materials | Discovered new exit (range 15) 264 | -10/Materials | Entered Mines 294 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 318 | -10/Mines | Build established: Mutant 350 | -10/Mines | Discovered new exit (range 5) 381 | -10/Mines | Learned 2 Materials zone layouts 404 | -10/Mines | Learned Materials garrison access intel 423 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 424 | -10/Mines | Discovered new exit (range 5) 499 | -10/Mines | Received a Mining Laser from a helpful Derelict 726 | -10/Mines | Discovered new exit (range 7) 908 | -10/Mines | Entered Exiles 908 | -10/Exiles | Found Exiles lab abandoned 1326 | -10/Exiles | Discovered new exit (range 14) 1338 | -10/Exiles | Entered Mines 1339 | -9/Mines | Met a Derelict bent on vengeance 1396 | -9/Mines | Assembled infested the area 1474 | -9/Mines | Destroyed 8 combat bots 1607 | -9/Mines | Discovered new exit (range 15) 1668 | -9/Mines | Entered Materials 1668 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1670 | -8/Materials | Loaded intel: 1 garrison access location 2056 | -8/Materials | Discovered new exit (range 4) 2182 | -8/Materials | Destroyed 7 combat bots 2503 | -8/Materials | Entered Factory 2503 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -7/Factory | Lost 3 parts (2n1u) 2802 | -7/Factory | Discovered new exit (range 16) 2897 | -7/Factory | Repaired Lrn. Sensor Array 2947 | -7/Factory | Identified exit to Lower Caves 3339 | -7/Factory | Build established: Tank 3641 | -7/Factory | Fabricated Cmb. Airjet (x2) 3695 | -7/Factory | Fabricated Cmb. Airjet (x2) 3705 | -7/Factory | Local fabrication network quarantined 4050 | -7/Factory | Entered Lower Caves 4264 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4468 | -7/Lower Caves | Identified exit to Lower Caves 4643 | -7/Lower Caves | Build established: Mutant 4656 | -7/Lower Caves | Learned Factory non-interactive machine intel 4932 | -7/Lower Caves | Entered another Lower Caves area 5009 | -7/Lower Caves | Encountered a Warlord checkpoint 5018 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 5375 | -7/Lower Caves | Discovered new exit (range 16) 5428 | -7/Lower Caves | Entered Data Miner 5428 | -7/Data Miner | Discovered new exit (range 6) 5440 | -7/Data Miner | Met Data Miner 5452 | -7/Data Miner | Learned location of Section 7 (-2) 5452 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5463 | -7/Data Miner | Received God Mode back door access code from Data Miner 5482 | -7/Data Miner | Entered Proximity Caves 5483 | -6/Proximity Caves | Identified exit to Factory 5545 | -6/Proximity Caves | Escorted by Enhanced Grunt 5584 | -6/Proximity Caves | Learned 8 Factory zone layouts 5599 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5732 | -6/Proximity Caves | Found Prototype Device 5732 | -6/Proximity Caves | Identified Exp. Thermal Shield 5765 | -6/Proximity Caves | Entered Factory 5765 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5766 | -6/Factory | Identified exit to Factory 5767 | -6/Factory | Loaded intel: 219 non-interactive machine locations 5851 | -6/Factory | Spotted B-75 Beast 5867 | -6/Factory | Identified exit to Lower Caves 5966 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6047 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 6080 | -6/Factory | Incoming investigation squad redirected 6117 | -6/Factory | Fabricated L-41 Fighter? 6247 | -6/Factory | Entered Lower Caves 6247 | -6/Lower Caves | Accompanied by 3 allies 6253 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6271 | -6/Lower Caves | Learned location of Zion (-6) 6398 | -6/Lower Caves | Encountered a Warlord checkpoint 6538 | -6/Lower Caves | Build established: Skirmisher 6714 | -6/Lower Caves | Entered Zion 6714 | -6/Zion | Accompanied by 3 allies 6748 | -6/Zion | Found Prototype Launcher 6785 | -6/Zion | Identified Rocket Array 6813 | -6/Zion | Found Prototype Launcher 6819 | -6/Zion | Identified Gui. Missile Launcher 6876 | -6/Zion | Discovered new exit (range 16) 6931 | -6/Zion | Learned Factory garrison access intel 6974 | -6/Zion | Learned Factory emergency access door positions 7032 | -6/Zion | Build established: Tank 7041 | -6/Zion | Found CR-A16's Pointy Stick 7094 | -6/Zion | Learned Factory scanalyzer intel 7316 | -6/Zion | Imprinted 7318 | -6/Zion | Declared Zion's savior 7367 | -6/Zion | Gained Derelict followers 7622 | -6/Zion | Build established: Messiah-Tank 7646 | -6/Zion | Entered Proximity Caves 7646 | -5/Proximity Caves | Accompanied by 10 allies 7651 | -5/Proximity Caves | Learned Factory terminal intel 7871 | -5/Proximity Caves | Discovered exit to Factory (range 10) 7920 | -5/Proximity Caves | Entered Factory 7920 | -5/Factory | Accompanied by 10 allies 7920 | -5/Factory | Evolved 2 slots: Utility x2 7921 | -5/Factory | Identified exit to Upper Caves 7923 | -5/Factory | Loaded intel: 20 terminal locations 7924 | -5/Factory | Loaded intel: 4 scanalyzer locations 7925 | -5/Factory | Loaded intel: 4 garrison access locations 8129 | -5/Factory | Build established: Messiah-Mutant 8130 | -5/Factory | Retrieved Zion intel report: Branch Access 8131 | -5/Factory | Zion Hacker squad teleported in 8302 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8637 | -5/Factory | Spotted B-75 Beast 8671 | -5/Factory | Entered Upper Caves 8882 | -5/Upper Caves | Build established: Messiah-Tank 9003 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9222 | -5/Upper Caves | Discovered new exit (range 8) 9474 | -5/Upper Caves | Build established: Messiah-Skirmisher 9486 | -5/Upper Caves | Entered another Upper Caves area 9486 | -5/Upper Caves | Accompanied by 1 ally 9580 | -5/Upper Caves | Learned Factory trap positions 9829 | -5/Upper Caves | Encountered a Warlord checkpoint 9892 | -5/Upper Caves | Discovered new exit (range 6) 10019 | -5/Upper Caves | Entered Warlord 10042 | -5/Warlord | System corruption cleaned by Quarantine Array 10136 | -5/Warlord | Build established: Messiah-Tank 10384 | -5/Warlord | Rebuked by Warlord 10391 | -5/Warlord | Opened Warlord's prototype stash 10403 | -5/Warlord | Found Prototype Hackware 10408 | -5/Warlord | Found Prototype Processor 10408 | -5/Warlord | Identified Spectral Analyzer 10409 | -5/Warlord | Warlord's base attacked by MAIN.C 10417 | -5/Warlord | Found Prototype Reactor 10417 | -5/Warlord | Identified Vortex Chain Reactor 10420 | -5/Warlord | Identified Ghost Barrier 10467 | -5/Warlord | Revealed the true nature of CR-A1G's Pointy Stick 10624 | -5/Warlord | Warlord forces counterattacked 10635 | -5/Warlord | P-70 Sage assimilated allied 81-LMQ(Y) 10645 | -5/Warlord | P-80 Master assimilated allied SH-8GH(b) 10654 | -5/Warlord | Build established: Messiah-Mutant 10684 | -5/Warlord | Discovered new exit (range 9) 10688 | -5/Warlord | Entered Proximity Caves 10690 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10726 | -4/Proximity Caves | Spotted B-86 Titan 10965 | -4/Proximity Caves | Discovered new exit (range 15) 10987 | -4/Proximity Caves | Learned Research garrison access intel 10998 | -4/Proximity Caves | Entered Factory 10998 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10999 | -4/Factory | Loaded intel: 111 trap records 11419 | -4/Factory | Incoming investigation squad redirected 11460 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11470 | -4/Factory | Manually triggered Chute Trap 11470 | -4/Factory | Sucked down chute 11470 | -4/Factory | Entered Waste 11472 | -4/Waste | Found Adv. Powered Armor 11478 | -4/Waste | Spotted C-40 Crusher 11485 | -4/Waste | EMP discharged 11485 | -4/Waste | System corruption reached 10% 11522 | -4/Waste | Spotted C-40 Crusher 11528 | -4/Waste | Spotted C-40 Crusher 11534 | -4/Waste | Spotted C-40 Crusher 11537 | -4/Waste | Discovered new exit (range 22) 11538 | -4/Waste | Spotted C-40 Crusher 11554 | -4/Waste | Entered Factory 11618 | -4/Factory | Spotted B-86 Titan 11666 | -4/Factory | Spotted B-86 Titan 11695 | -4/Factory | Retrieved Zion intel report: Active Terminals 11760 | -4/Factory | Discovered new exit (range 18) 11768 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11769 | -4/Factory | Zion Hover Resupply teleported in 11780 | -4/Factory | Entered Extension 12043 | -4/Extension | Rescued a captive Derelict 12043 | -4/Extension | Retrieved Zion intel report: Trap Installations 12044 | -4/Extension | Zion Fire squad teleported in 12046 | -4/Extension | Incoming investigation squad redirected 12069 | -4/Extension | Build established: Messiah-Gunner 12078 | -4/Extension | Zion Kinetic Resupply teleported in 12200 | -4/Extension | Rescued A7 12201 | -4/Extension | Zion Light squad teleported in 12429 | -4/Extension | Build established: Messiah-Mutant 12610 | -4/Extension | Spotted B-86 Titan 12615 | -4/Extension | Spotted B-86 Titan 12634 | -4/Extension | Allies destroyed B-86 Titan 12653 | -4/Extension | Allies destroyed B-86 Titan 12689 | -4/Extension | Discovered new exit (range 3) 12690 | -4/Extension | Zion Recon squad teleported in 12725 | -4/Extension | Rescued a captive Derelict 12725 | -4/Extension | Rescued a captive Derelict 12760 | -4/Extension | Destroyed A7 12763 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12806 | -4/Extension | Entered Research 12806 | -3/Research | Accompanied by 8 allies 12806 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12807 | -3/Research | Loaded intel: 3 garrison access locations 12904 | -3/Research | Spotted B-86 Titan 12926 | -3/Research | Build established: Messiah-Gunner 12987 | -3/Research | Spotted B-86 Titan 13090 | -3/Research | Incoming investigation squad redirected 13120 | -3/Research | Retrieved Zion intel report: Main Access 13120 | -3/Research | Identified exit to Research 13143 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 13178 | -3/Research | Entered another Research area 13178 | -2/Research | Evolved 2 slots: Utility x2 13255 | -2/Research | Build established: Messiah-Mutant 13275 | -2/Research | Incoming investigation squad redirected 13281 | -2/Research | Retrieved Zion intel report: Active Terminals 13320 | -2/Research | Retrieved Zion intel report: Component Stockpiles 13362 | -2/Research | Incoming investigation squad redirected 13508 | -2/Research | Fabricated Cmb. Linear Gravjet (x2) 13649 | -2/Research | Lost 13 parts (2p4n6u1w) 13661 | -2/Research | Destroyed 9 combat bots 13714 | -2/Research | Found Prototype Processor 13714 | -2/Research | Identified Exp. Melee Analysis Suite 13732 | -2/Research | Found Quantum Capacitor 13890 | -2/Research | Spotted B-90 Cyclops 13891 | -2/Research | Incoming investigation squad redirected 13905 | -2/Research | Identified exit to Garrison 13905 | -2/Research | Entered Garrison 14001 | -2/Garrison | Discovered new exit (range 9) 14010 | -2/Garrison | Identified exit to Research 14013 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14132 | -2/Garrison | Discovered exit to Research (range 13) 14151 | -2/Garrison | Attempted to install RIF, but system incompatible 14157 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 14207 | -2/Garrison | Found Adv. Powered Armor 14210 | -2/Garrison | Found Adv. Powered Armor 14213 | -2/Garrison | Found Adv. Powered Armor 14216 | -2/Garrison | Found Adv. Powered Armor 14232 | -2/Garrison | Found Adv. Powered Armor 14304 | -2/Garrison | Discovered exit to Research (range 17) 14328 | -2/Garrison | Entered Research 14351 | -2/Research | Incoming investigation squad redirected 14487 | -2/Research | Retrieved Zion intel report: Main Access 14487 | -2/Research | Identified exit to Access 14611 | -2/Research | Found Exp. Thermal Shield 14691 | -2/Research | System corruption reached 10% 14962 | -2/Research | Entered Access 14962 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15192 | -1/Access | Incoming assault squad redirected 15194 | -1/Access | Incoming investigation squad redirected 15197 | -1/Access | Zion hero teleported in (P1-3CE) 15343 | -1/Access | P-80 Master assimilated allied P1-3CE 15352 | -1/Access | Destroyed P1-3CE 15360 | -1/Access | Build established: Messiah-Assassin 15390 | -1/Access | Found Prototype Ballistic Cannon 15392 | -1/Access | Identified P1-3CE's Gatling Flakker 15410 | -1/Access | Found Prototype Hackware 15410 | -1/Access | Identified Exp. Hacking Suite 15416 | -1/Access | Found Prototype Processor 15416 | -1/Access | Identified Exp. Targeting Computer 15462 | -1/Access | First assault squad dispatched 15478 | -1/Access | Incoming assault squad redirected 15484 | -1/Access | Incoming assault squad redirected 15530 | -1/Access | Zion Infowar Resupply teleported in 15537 | -1/Access | Found Prototype Processor 15537 | -1/Access | Identified Exp. Signal Interpreter 16099 | -1/Access | Incoming assault squad redirected 16151 | -1/Access | Zion Kinetic Resupply teleported in 16200 | -1/Access | Zion Light squad teleported in 16214 | -1/Access | Zion Kinetic Resupply teleported in 16281 | -1/Access | Discovered new exit (range 7) 16284 | -1/Access | Zion Recon squad teleported in 16298 | -1/Access | Entered Command 16298 | -1/Command | Accompanied by 3 allies 16413 | -1/Command | Found Gamma Bomb Array 16416 | -1/Command | Found Gamma Bomb Array 16435 | -1/Command | Build established: Messiah-Tank 16449 | -1/Command | Spotted M Guard 16455 | -1/Command | Spotted Combat Programmer 16458 | -1/Command | Spotted M Guard 16459 | -1/Command | Spotted Combat Programmer 16477 | -1/Command | Destroyed Combat Programmer 16498 | -1/Command | System corruption reached 10% 16516 | -1/Command | Destroyed Combat Programmer 16528 | -1/Command | Destroyed M Guard 16575 | -1/Command | Lost 13 parts (1p2n7u3w) 16583 | -1/Command | Found Prototype Reactor 16583 | -1/Command | Identified Zero-point Reactor 16590 | -1/Command | Found Prototype Device 16590 | -1/Command | Identified AEGIS Remote Shield 16593 | -1/Command | Found Zero-point Reactor 16595 | -1/Command | Found Prototype Device 16595 | -1/Command | Identified Thermal Barrier 16599 | -1/Command | Found Prototype Protection 16599 | -1/Command | Identified Hvy. Regenerative Plating 16602 | -1/Command | Found Prototype Energy Cannon 16602 | -1/Command | Identified Cld. Nova Cannon 16624 | -1/Command | Destroyed M Guard 16624 | -1/Command | Destroyed all MAIN.C guards 16635 | -1/Command | Found Zero-point Reactor 16644 | -1/Command | Found AEGIS Remote Shield 16758 | -1/Command | Disengaged cave seal 16774 | -1/Command | Crushed by falling debris 16938 | -1/Command | Retrieved Zion intel report: Unaware Analyses 16987 | -1/Command | Met MAIN.C 17000 | -1/Command | 0b10 Conduit disabled 17008 | -1/Command | Allies destroyed MAIN.C Shell 17011 | -1/Command | MAIN.C activated Command garrisons 17073 | -1/Command | Destroyed MAIN.C 17174 | -1/Command | Spotted B-99 Colossus 17289 | -1/Command | Destroyed B-99 Colossus 17324 | -1/Command | Found Hvy. Insulated Plating 17334 | -1/Command | Found Prototype Ballistic Gun 17334 | -1/Command | Identified Multirail 18170 | -1/Command | Discovered new exit (range 10) 18226 | -1/Command | Build established: Messiah-Mutant 18399 | -1/Command | Spotted Alpha 7 18433 | -1/Command | Destroyed Alpha 7 18544 | -1/Command | Build established: Messiah-Tank 18730 | *** | Establishing 0b11! Last Messages --------------- 18441_ Acquired 80 matter. 18445_ Acquired 8 matter. 18453_ System corrupted: Component data lost. 18474_ System corrupted: Matter fused (-10). 18474_ Acquired 10 matter. 18487_ Slug penetrates L-61 Swordsman. 18487_ L-61 Swordsman destroyed. 18489_ System corrupted: Heat flow error (+295). 18493_ Acquired 25 matter. 18531_ System corrupted: Energy discharge (-63). 18547_ M#U>D>&Q488SZYBK 9LZ DIZLD=VKJJOKN 18564_ D0MXLYZHTO SDUPDKL%BNR 18596_ System corrupted: Heat flow error (+299). 18621_ ZDCHJE1X IDBY1OOY98WE>H8CUUAUI7NHGJ 18637_ System corrupted: Matter fused (-5). 18640_ Acquired 5 matter. 18688_ System corrupted: Matter fused (-7). 18708_ System corrupted: Energy discharge (-538). 18715_ Acquired 7 matter. 18723_ N9PWQ%3<1:=G2RI7G=PK >0W ONRYUHU9OBS8TAK Map ----- +----------------------------------------------------+ | " #?# ?? ? # ## #???????????????????? | | " #?# ##+###### #???????????????????? | | " #?# """ ##[%! # #???????????????????? | | T #?# ""T"" ## [ %! # #########???######### | | " #?# "" "" ## * # # ##???"" | | " #?? ## # # "#???"" | | " #??? ?# + # #????"""" | | " #???? ???# #%[*" "#???#"""""" | | ####### ###### ####= =%# "#???#" " | | [# = """ %[!=# #???#"" " | | %"= %= ""T"" ! = " #???#"" """" | | # " =# "#???# " """" | | ## ### ! [ # "##??# " | | ## #?# [ ! "#??# " | | #########+### *!!" ##??#"""""""" | | #??# | # ] !!! "#??#"" | | #??# # = !]=] * "#######??# | | #??# # = !!!=[=! # #??###??# | | #??# # !! != ####"#### | | #??#!!! # * | | #??#!!! + = "" | | #??#!!! # * % =%=% " | | #??# # "####""#### """"" | | #??# # ##### ###??# #??# " """ | | #??########## ## ####????####??# """ | | ????????????# ## @ #?????????????######### | | ????????????# [ #?????????????????????? | | ???????????## =%= #?????????????????????? | | ???????????#; =%!###;#######?????????????????????? | | ???????????### =%#?## ??????????????????????????? | | ????????????#" % #???###?????????????????????????? | | #############"!* #???????????????????????????????? | | ? #*%=#???????????????????????????????? | | ?? # = #???????????????????????????????? | | ? # #???????????????????????????????? | | # """" # #???????????????????????????????? | | ????"""" # #???????????????????????????????? | | ????"""" + #???????###########?????????????? | | ????"""" # #???????# #?????????????? | | # # #???????# #?????????????? | | # #% #???????# #?????????????? | | # # #???##### | #?????????????? | | # # ##### # #?????????????? | | # # + #?????????????? | | ##############+####### # ""Y"" #?????????????? | | ! # ### ## """"" #?????????????? | | # #?# #########+##?????????????? | | "" # #?# #?# #??????????????? | | """" # #?####### #?# #??????????????? | | """" # #???????# #?# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Coolant Potential 120 Energy Generation 61 Energy Capacity 1490 Matter Stores 300 Matter Capacity 800 Sight Range 24 Robot Scan Range 22 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 2400 Resistance: KI 25 Resistance: TH 50 Resistance: EM 30 Propulsion Shielding 66 Weapon Shielding 33 Phase Shifting 15 Evasion (%) 69 Targeting Accuracy 12 Melee Accuracy 12 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 30 Particle Charging 25 Offensive Hacking 16 Defensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Cmb. Airjet | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Lrn. Sensor Array | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Scanalyzed Imp. EM Shotgun | -7/Factory | Extracted Hvy. Particle Cannon | -7/Factory | Extracted Imp. Titanium Leg | -7/Factory | Extracted Adv. Visual Processing Unit | -7/Factory | Extracted Gauss Rifle | -7/Factory | Extracted Imp. EM Pulse Cannon | -7/Factory | Extracted Flak Cannon | -7/Factory | Extracted Katana | -7/Factory | Extracted Power Maul | -7/Factory | Extracted Minigun | -7/Factory | Extracted Hvy. Rocket Launcher | -7/Factory | Extracted Imp. Weapon Shielding | -7/Factory | Extracted Arc Projector | -7/Factory | Extracted Enh. Optical Array | -7/Factory | Extracted Imp. Aluminum Leg | -7/Factory | Extracted Carbon-fiber Leg | -7/Factory | Extracted Shock Absorption System | -7/Factory | Extracted Adv. Assault Cannon | -7/Factory | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Riot Gun | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Adv. Shield Generator | -5/Factory | Scanalyzed Cmb. Linear Gravjet | -4/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Lgt. Regenerative Plating | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory L-41 Fighter | x3 | -6/Factory Cmb. Linear Gravjet | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredZioniteShotgun Manual? 0 Play Time 03:19:29 Cumulative 561.6 hours Start 2020.06.04 @ 03:16:47 End 2020.06.05 @ 02:00:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 421 Rogue 417 Adventurer 4 Explorer 0 Win Type 1 Total 66 Types 54/5/3/2/2/0/0 Lore% 94 Gallery% 95 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 566c3f32-e819-4449-bea4-7da802c44d3b