Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 21:24:11 Player: golanco Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (82) 410 Value Destroyed (2254) 2254 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 4592 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 98/550 Matter 115/300 Energy 100/100 System Corruption 0% Temperature Hot (268) Movement Core (1650) Ox32 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Light Cannon > --- INVENTORY (25) --- Light Ion Engine Backup Power I Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Nuclear Core Light Nuclear Core Huge Storage Unit Sensor Array Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Mace Heavy Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Backup Power I Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Treads Light Treads Light Treads Huge Storage Unit Sensor Array Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Improved Light Cannon Mace Heavy Hammer [Rating: 23] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Disposable Heat Sink Storage Huge Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 86 | 9 14 17 33 13 Power 11 | 1 1 6 3 . Engine 11 | 1 1 6 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 28 | 6 5 4 8 5 Treads 24 | 3 4 4 8 5 Leg 4 | 3 1 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | . 3 6 8 2 Device 2 | . . 1 1 . Storage 3 | . 2 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 13 | . 1 3 7 2 Artifact . | . . . . . Weapon 28 | 2 5 1 14 6 Energy Gun 1 | 1 . . . . Energy Cannon 5 | . . . 5 . Ballistic Gun 9 | 1 5 1 . 2 Ballistic Cannon 9 | . . . 5 4 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . . 4 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 1 1 . Parts Lost 26 | . . 4 11 11 Power 4 | . . 1 2 1 Propulsion 8 | . . 1 3 4 Utility 7 | . . 1 3 3 Weapon 7 | . . 1 3 3 Highest Loss Streak 9 | . . 1 3 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 94 98 94 89 Engine 10 | . 14 10 9 7 Treads 20 | . 6 22 20 28 Leg 1 | . 21 . . . Device 2 | . . . 4 . Storage 11 | . 14 11 11 9 Processor 4 | . . 11 1 . Protection 22 | . 10 21 23 25 Energy Cannon 3 | . . . 6 . Ballistic Gun 9 | . 25 21 . 3 Ballistic Cannon 8 | . . . 15 14 Peak Build Rating 23 | 5 12 19 21 23 Average Rating 16 | 4 8 15 18 20 On Entrance 10 | . 5 9 15 21 Naked Turns . | . . . . . Heaviest Build 111 | 7 22 98 111 111 Greatest Support 83 | 40 40 40 43 83 Greatest Overweight (x) 33 | . . 2 5 33 Average Overweight (x) 1 | . . . 2 2 Largest Inventory Capacity 25 | 5 10 25 25 25 Average Capacity 21 | 5 8 18 25 25 Most Carried 25 | 4 10 25 25 23 Average Carried 16 | 2 4 14 19 20 Final Capacity 25 | 5 10 25 25 25 Final Carried 24 | 4 8 21 24 17 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 2083 | 295 152 494 975 167 Remotely . | . . . . . Salvage Created 3031 | 83 132 1049 1531 236 Parts 198 | 2 11 73 99 13 Haulers Intercepted 10 | . 1 3 6 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 56 | . 2 17 31 6 Guns 21 | . 2 17 1 1 Cannons 29 | . . . 24 5 AOE 3 | . . . 3 . Classes Destroyed 12 | 1 2 6 2 1 Worker 4 | . . 1 2 1 Builder 2 | . . 1 1 . Hauler 10 | . 1 3 6 . Recycler 5 | 1 . 1 3 . Mechanic 1 | . . . . 1 Operator 1 | . . 1 . . Watcher 3 | . . 1 2 . Swarmer 8 | . . 2 6 . Grunt 29 | . 2 9 13 5 Brawler 1 | . . . 1 . Duelist 2 | . . . 1 1 Sentry 16 | . . 6 10 . Best Kill Streak 6 | 1 1 5 6 4 Combat Bots Only 4 | . 1 3 4 3 Max Kills in Single Turn 2 | 1 1 1 2 2 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 395 | . 30 87 171 107 Missed 97 | . 10 26 46 15 Damage Taken 4882 | . 277 984 1748 1873 Core 753 | . 87 81 133 452 Absorbed by Shields . | . . . . . Redirected to Shielding 48 | . . 33 15 . Core Remaining (%) 70 | 100 65 . 46 . Volleys Fired 222 | 5 18 56 110 33 Largest 2 | 2 2 2 2 2 Hottest 112 | 60 60 46 112 78 Shots Fired 425 | 10 36 111 209 59 Gun 170 | 10 36 111 3 10 Cannon 255 | . . . 206 49 Launcher . | . . . . . Special . | . . . . . Kinetic 348 | 5 29 111 144 59 Thermal 12 | 5 7 . . . Explosive . | . . . . . Electromagnetic 65 | . . . 65 . Robot Hit Streak 12 | 2 8 12 10 5 Robot Miss Streak 6 | 2 3 2 5 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 262 | 5 22 82 120 33 Core Hits 111 | 2 8 37 49 15 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 8 | . 1 2 1 4 Destroy 3 | . 1 2 . . Blast 5 | . . . 1 4 Melee Attacks 16 | . . . 16 . Impact 16 | . . . 16 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5305 | 43 183 1223 3035 821 Guns 1608 | 43 183 1223 18 141 Cannons 3340 | . . . 2679 661 Explosions 338 | . . . 338 . Melee . | . . . . . Ramming 19 | . . . . 19 Kinetic 3754 | 20 161 1223 1548 802 Thermal 383 | 23 22 . 338 . Explosive . | . . . . . Electromagnetic 1149 | . . . 1149 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . 5 . 5 . Average Corruption 2 | . 5 . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 44 | . 5 . 39 . Message Errors 10 | . 1 . 9 . Matter Fused 12 | . 2 . 10 . Heat Flow Errors 7 | . 1 . 6 . Energy Discharges 2 | . . . 2 . Data Loss (minor) 6 | . 1 . 5 . Data Loss (major) 4 | . . . 4 . Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 61 | . . . 57 4 Projectiles 24 | . . . 20 4 Explosions 37 | . . . 37 . Melee . | . . . . . Knockbacks 18 | . . . 9 9 Impact . | . . . . . Kinetic 17 | . . . 8 9 Secondary 1 | . . . 1 . Self-Inflicted Damage 141 | . . . 141 . Shots 4 | . . . 4 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 860 | 40 203 13 428 860 Average Temperature 163 | 17 68 5 119 411 Received Heat Transfer 2013 | . 162 354 597 900 Effects 53 | . . . 8 45 Shutdowns 8 | . . . 1 7 Energy Bleed 6 | . . . . 6 Interference 6 | . . . 3 3 Matter Decay 5 | . . . 1 4 Short Circuit 8 | . . . . 8 Damage (minor) 8 | . . . 3 5 Damage (major) 8 | . . . . 8 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 3 | . . . 3 . Parts Fried 6 | . . . 6 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 550 | 50 50 . 450 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 5 . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 421 | 5 75 286 421 209 Initial 103 | . 3 31 74 103 Average 176 | . 61 138 223 163 Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 64 | 100 100 84 42 78 Level 1 35 | . . 15 55 21 Level 2 . | . . . 1 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 2 1 Investigation 3 | . . 1 2 . Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 7 | . . 1 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 4 29 45 12 Peak Tracking Total 7 | . 2 5 7 5 Tactical Retreats 7 | . . 1 5 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 7 | . 2 2 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . . 1 7 1 Max in Single Turn 1 | . . 1 1 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 18 | . 1 6 10 1 Terminals 15 | . 1 5 8 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 47 | . 3 16 26 2 Successful 15 | . . 8 6 1 Failed 32 | . 3 8 20 1 Catastrophic 12 | . 2 2 8 . Database Lockouts . | . . . . . Manual 20 | . . 3 15 2 Terminals 37 | . 3 12 20 2 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 11 | . . 6 4 1 Prototype ID Bank 1 | . . 1 . . Open Door 2 | . . . 2 . Emergency Access Points 1 | . . 1 . . Unreport Threat 2 | . . . 2 . Dispatch Records 1 | . . 1 . . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Hauler Manifests 1 | . . 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Refit 1 | . . . 1 . Recycling Unit Hacks 2 | . . 2 . . Retrieve Components 2 | . . 2 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 1 4 7 1 Full Trace Events 3 | . . 1 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . 10 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 5240 | 113 327 1828 2718 254 Spaces Moved 1626 | 60 194 651 677 44 Core 4 | 3 . . . 1 Treads 1435 | 27 37 651 677 43 Legs 187 | 30 157 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 320 240 Average Speed 260 | 134 127 235 331 295 Slowest Speed 1700 | 160 160 320 560 1700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 6 28 45 89 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . . 5 . Terrain Destroyed 26 | . . . 25 1 Melee 5 | . . . 5 . Projectile 8 | . . . 7 1 AOE 13 | . . . 13 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2185 | 81 241 840 916 107 Wait 131 | . . 82 37 12 Move 1622 | 59 193 650 676 44 Hop . | . . . . . Pick Up 60 | 4 8 21 24 3 Fast Attach 27 | 9 7 3 8 . Attach 28 | . 2 6 9 11 Detach 3 | . . 1 1 1 Swap 31 | . 5 8 16 2 Drop 44 | 4 8 13 19 . Fire 222 | 5 18 56 110 33 Melee 16 | . . . 16 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 1003 | -9/Materials | Build established: Scavenger-Mutant 1356 | -9/Materials | Discovered new exit (range 3) 1416 | -9/Materials | Discovered new exit (range 10) 1418 | -9/Materials | Build established: Mutant 2192 | -9/Materials | Discovered new exit (range 16) 2269 | -9/Materials | Entered Storage 2382 | -9/Storage | Lost 3 parts (1n1u1w) 2643 | -9/Storage | Lost 3 parts (1n1u1w) 3614 | -9/Storage | Discovered new exit (range 15) 4188 | -9/Storage | Core integrity fell below 50% 4212 | -9/Storage | Lost 3 parts (1p1n1u) 4987 | -9/Storage | Entered Materials 4987 | -8/Materials | Evolved 2 slots: Propulsion x2 5185 | -8/Materials | Core integrity fell below 50% 5231 | -8/Materials | Core integrity fell below 20% 5232 | -8/Materials | Lost 9 parts (1p3n2u3w) 5241 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Imp. Light Cannon damaged (-10). Overheating: Core damaged (-77). R-06 Scavenger collects Med. Matter Pod. Overheating: Core damaged (-55). R-06 Scavenger collects Hvy. Laser. T-07 Excavator is excavating. R-06 Scavenger collects Wheel. T-07 Excavator is excavating. Overheating: System interference. Imp. Light Cannon temporarily disabled. Acquired Lgt. Nuclear Core. Acquired 80 matter. R-06 Scavenger collects Lgt. Ion Engine. Lgt. Treads broken. Overheating: Short circuit. Acquired 5 matter. Critical hit (Burn: +37). K-01 Serf collects debris. Hrd. Light Armor Plating destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###############??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # """ """ # #??????????????????????????????????? | | # """ """ + ###+###########????????????????????? | | # """ """ # !!! ##???????????????????? | | # """ """ # !!! "#???????????????????? | | # # !!! 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"" [%#????????????????????? | | ?????????? % % !%+%???????????????????? | | ?????????? %k!%#% ??????????????????? | | ?????????????## ###+#######% ?????????????????? | | ??????????????# ?? ???????? ???????????????? | | ??????????????????# ??????????#####??????????????? | | ??????????????????#??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingCoreShockpuncher Manual? 0 Play Time 00:32:09 Cumulative 47.8 hours Start 2025.04.02 @ 20:54:37 End 2025.04.02 @ 21:24:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 124 Rogue 124 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2b95b82-9329-4483-afb3-1223049c5a4f