Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.19 @ 12:56:06

Player: lsend

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (2)       10
Value Destroyed (35)       35
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (772)                772
              TOTAL SCORE: 3517

 Bonus
-------
Pacifist                   270
High Alert Combat Kills    2
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     281/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
        Chainsword
>       --- INVENTORY (5) ----
        Potential Leg
        Potential Leg
  Small Storage Unit
        Rocket Launcher
        Ripper

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
  Light Treads
  Light Treads
        Titanium Leg
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        Chainsword
>       --- INVENTORY --------
        Potential Leg
        Potential Leg
  Small Storage Unit
        Rocket Launcher
        Ripper
[Rating: 11]

 Favorites 
-----------
Power                      None
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
Weapon                     Chainsword
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             6    | 3   .   .   .   .   2   1   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | 2   .   .   .   .   1   .   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  1    | 1   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   .   .   .   .   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     27   | .   28  28  28  28  23  27  
  Treads                   21   | .   28  28  28  28  18  12  
  Leg                      2    | .   .   .   .   .   3   6   
  Slashing Weapon          3    | .   .   .   .   .   2   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             3    | .   .   .   .   .   3   3   
  Greatest Support         40   | 3   3   3   3   3   17  40  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             5    | 1   1   1   3   5   5   5   
  Average Carried          3    | .   1   1   1   3   5   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            5    | 1   1   1   3   5   5   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           238  | 197 .   33  .   .   8   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            14   | .   .   .   .   .   8   6   
  Parts                    2    | .   .   .   .   .   1   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  1    | .   .   .   .   .   .   1   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          2    | .   .   .   .   .   1   1   
  Watcher                  1    | .   .   .   .   .   1   .   
  Swarmer                  1    | .   .   .   .   .   .   1   
Best Kill Streak           1    | .   .   .   .   .   1   1   
  Combat Bots Only         1    | .   .   .   .   .   .   1   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Damage Taken               1073 | .   .   64  .   .   47  962 
  Core                     576  | .   .   14  .   .   .   562 
  Absorbed by Shields      23   | .   .   .   .   .   .   23  
Core Remaining (%)         97   | 100 .   .   .   94  .   .   
Volleys Fired              1    | .   .   .   .   .   .   1   
  Largest                  1    | .   .   .   .   .   .   1   
  Hottest                  33   | .   .   .   .   .   .   33  
Shots Fired                1    | .   .   .   .   .   .   1   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   1   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                1    | .   .   .   .   .   .   1   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         1    | .   .   .   .   .   .   1   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           1    | .   .   .   .   .   .   1   
  Core Hits                2    | .   .   .   .   .   .   2   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           81   | .   .   .   .   .   6   75  
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               70   | .   .   .   .   .   .   70  
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  11   | .   .   .   .   .   6   5   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                70   | .   .   .   .   .   .   70  
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   1   1   
  Average Corruption       1    | .   .   .   .   .   1   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  3    | .   .   .   .   .   1   2   
    Message Errors         1    | .   .   .   .   .   .   1   
    Data Loss (minor)      2    | .   .   .   .   .   1   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      2    | .   .   .   .   .   .   2   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   2    | .   .   .   .   .   1   1   
Targets Rammed             3    | .   .   .   .   .   2   1   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  1    | .   .   .   .   .   1   .   
Highest Temperature        5    | .   .   .   .   .   .   5   
  Average Temperature      5    | .   .   .   .   .   .   5   
  Received Heat Transfer   519  | .   .   36  .   .   9   474 
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             500  | .   55  36  .   .   82  500 
  Initial                  53   | .   .   21  .   .   .   53  
  Average                  88   | .   25  24  .   .   26  196 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         85   | 100 100 100 .   100 100 62  
  Level 1                  11   | .   .   .   .   .   .   28  
  Level 2                  3    | .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              45   | .   4   4   .   .   9   28  
  Peak Tracking Total      13   | .   2   2   .   .   5   13  
  Tactical Retreats        7    | .   .   1   .   .   2   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            6    | .   .   .   .   .   1   5   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          10   | .   2   .   2   .   4   2   
  Terminals                7    | .   2   .   .   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                23   | .   6   .   2   .   8   7   
  Successful               10   | .   3   .   2   .   4   1   
  Failed                   13   | .   3   .   .   .   4   6   
    Catastrophic           2    | .   1   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   
  Terminals                18   | .   6   .   .   .   5   7   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             9    | .   3   .   2   .   3   1   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   2   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   2   .   .   .   3   2   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               1    | .   .   .   .   .   .   1   
  Largest Group            1    | .   .   .   .   .   .   1   
  Highest-Rated Group      20   | .   .   .   .   .   .   20  
  Highest-Rated Ally       20   | .   .   .   .   .   .   20  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   2   
  Total Damage             70   | .   .   .   .   .   .   70  
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar 
Turns Passed               786  | 22  82  136 158 59  85  244 
Spaces Moved               1423 | 34  160 244 309 89  150 437 
  Core                     1413 | 34  160 244 309 89  149 428 
  Treads                   6    | .   .   .   .   .   .   6   
  Legs                     4    | .   .   .   .   .   1   3   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  50  50  50  50  50  50  
  Average Speed            50   | 50  50  50  50  50  50  52  
  Slowest Speed            160  | 50  50  50  50  50  130 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       36   | 3   44  58  60  16  22  51  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          12   | .   .   .   .   .   .   12  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      12   | .   .   .   .   .   .   12  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      1477 | 37  161 257 312 102 156 452 
  Wait                     30   | .   2   14  .   12  2   .   
  Move                     1416 | 33  159 243 308 88  150 435 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  5    | .   .   .   3   2   .   .   
  Fast Attach              5    | 3   .   .   .   .   2   .   
  Attach                   1    | .   .   .   .   .   .   1   
  Detach                   2    | 1   .   .   .   .   .   1   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     1    | .   .   .   1   .   .   .   
  Fire                     1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    2    | .   .   .   .   .   2   .   
  Escape Stasis            13   | .   .   .   .   .   .   13  
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: Fac / Sto / Gar)
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   23 | -11/Scrapyard | Entered Materials
   44 | -10/Materials | Discovered new exit (range 16)
   55 | -10/Materials | Identified exit to Materials
  103 | -10/Materials | Discovered new exit (range 6)
  105 | -10/Materials | Entered Mines
  187 | -10/Mines     | Assembled infested the area
  192 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  239 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  239 | -10/Mines     | Discovered new exit (range 5)
  241 | -10/Mines     | Entered Exiles
  254 | -10/Exiles    | Met 8R-AWN
  262 | -10/Exiles    | Met EX-HEX
  276 | -10/Exiles    | Met EX-BIN
  282 | -10/Exiles    | Aligned with FarCom system
  282 | -10/Exiles    | Given EX-Vault access code
  294 | -10/Exiles    | Opened EX-Vault
  297 | -10/Exiles    | Found Longsword +1
  300 | -10/Exiles    | Build established: Mutant
  309 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  349 | -10/Exiles    | Found Potential Leg
  351 | -10/Exiles    | Found Potential Leg
  377 | -10/Exiles    | Met EX-DEC
  379 | -10/Exiles    | Learned location of Zion (-7)
  394 | -10/Exiles    | Discovered new exit (range 11)
  399 | -10/Exiles    | Left Exiles lab with Potential Leg
  399 | -10/Exiles    | Entered Mines
  407 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  428 | -9/Mines      | Discovered new exit (range 5)
  437 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  447 | -9/Mines      | Learned 8 Materials zone layouts
  458 | -9/Mines      | Entered Materials
  458 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  459 | -8/Materials  | Identified exit to Storage
  460 | -8/Materials  | Identified exit to Factory
  543 | -8/Materials  | Identified exit to Garrison
  543 | -8/Materials  | Entered Garrison
  566 | -8/Garrison   | Learned Materials security intel
  594 | -8/Garrison   | Triggered checkpoint
  616 | -8/Garrison   | Discovered new exit (range 15)
  642 | -8/Garrison   | Triggered checkpoint
  682 | -8/Garrison   | Discovered new exit (range 12)
  704 | -8/Garrison   | Triggered checkpoint
  704 | -8/Garrison   | Rescued a captive Derelict
  711 | -8/Garrison   | Rescued a captive Derelict
  717 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  742 | -8/Garrison   | Core integrity fell below 50%
  744 | -8/Garrison   | Triggered checkpoint
  757 | -8/Garrison   | Discovered new exit (range 10)
  759 | -8/Garrison   | Lost 3 parts (3n)
  761 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
  778 | -8/Garrison   | Triggered checkpoint
  785 | -8/Garrison   | Core integrity fell below 20%
  787 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00709_ Lgt. Treads destroyed.
00717_ 9O-XP3(b) suffers critical hit (Burn).
00717_ Attempting to access garrison exit controls...
00717_ Remote lockdown engaged.
00720_ S-10 Pest destroyed.
00728_ Titanium Leg destroyed.
00734_ 7XINY>:B46NUFVAKS4FOR4W0ZVUBNQL/
00757_ EXIT=FOUND
00761_ Attempting to access garrison exit controls...
00761_ Remote lockdown engaged.
00766_ S-10 Pest destroyed.
00773_ Critical hit (Burn: +37). <x2>
00778_ Beams of light sweep through the air. An alarm sounds.
00779_ Slug penetrates Reinforced Barrier.
00782_ Penetrated by Slug.
00785_ Slammed into G-47 Trooper.
00785_ Chainsword broken.
00785_ Destabilizing: Short circuit.
00785_ Slug penetrates Wall.
00786_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CargoAssembledCharger
  Manual?         0
Play Time         00:14:19
  Cumulative      644.5 hours
  Start           2022.07.19 @ 12:45:17
  End             2022.07.19 @ 12:56:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          492
  Rogue           492
  Adventurer      0
  Explorer        0
Win Type          -
  Total           166
  Types           91/9/49/6/3/2/4/1/1
Lore%             95
Gallery%          93
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/Smallcaps
Map View          184x79
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 56255a44-a173-4524-bd73-487b9acfd0c5