Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.03 @ 14:49:50 Player: Sacq Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (47) 235 Value Destroyed (1427) 1427 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (456) 456 TOTAL SCORE: 7358 Bonus ------- Entered DSFs 500 Friendly Fire -44 Cogmind --------- Core Integrity 811/1150 Matter 247/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Improved Gyrokinetic Inverter > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heart of Steel Flak Gun Peak State ------------ > --- POWER ------------ Light Ion Engine Neutrino Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Signal Interpreter Improved Transmission Jammer Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Improved Plasma Cutter > --- INVENTORY -------- Heart of Steel Flak Gun Katana [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Transmission Jammer Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 3 | . . 1 . 1 . . . . . 1 . Utility 8 | . . 1 . 1 2 . . 1 . 1 2 Weapon . | . . . . . . . . . . . . Parts Attached 103 | 6 4 9 10 14 18 4 2 7 7 17 5 Power 16 | 1 . 1 1 3 2 . 1 1 1 5 . Engine 6 | 1 . 1 1 1 . . . . 1 1 . Core 10 | . . . . 2 2 . 1 1 . 4 . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 . 2 3 4 5 2 . 4 4 5 2 Treads 8 | 2 . 2 . . . . . 4 . . . Leg 3 | . . . . . . 2 . . . . 1 Wheel . | . . . . . . . . . . . . Hover 8 | . . . . . . . . . 4 3 1 Flight 14 | . . . 3 4 5 . . . . 2 . Utility 18 | 1 . 1 1 2 3 2 . 2 . 4 2 Device 8 | . . . 1 . 2 1 . . . 2 2 Storage 2 | 1 . 1 . . . . . . . . . Processor 1 | . . . . . . . . 1 . . . Hackware 6 | . . . . 2 1 1 . . . 2 . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 4 5 5 5 8 . 1 . 2 3 1 Energy Gun 9 | . . 2 3 1 . . . . 2 . 1 Energy Cannon 3 | . . . . . 2 . . . . 1 . Ballistic Gun 6 | 2 2 1 . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 11 | . 2 2 2 1 4 . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . 2 2 . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 . Parts Lost 65 | . . 6 11 4 12 . 7 . 9 11 5 Power 12 | . . 1 2 1 1 . 2 . 2 2 1 Propulsion 22 | . . 1 5 1 7 . 2 . 1 5 . Utility 11 | . . . . 1 1 . 1 . 4 2 2 Weapon 20 | . . 4 4 1 3 . 2 . 2 2 2 Highest Loss Streak 11 | . . 3 8 4 7 . 7 . 6 11 5 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 66 | . 85 65 63 53 57 73 78 75 64 48 29 Engine 3 | . 14 7 9 . . . . . . 1 . Core 3 | . . . . 5 6 7 6 5 2 2 4 Treads 8 | . 28 20 8 . . . . 24 20 . . Leg 3 | . . . . . . 9 14 . . . . Hover 2 | . . . . . . . . . 2 18 9 Flight 4 | . . . 11 24 23 . . . . . . Device 8 | . . . 5 9 3 18 21 13 2 3 4 Storage 4 | . 14 17 11 . . . . . . . . Processor 1 | . . . . . . . . 5 6 5 5 Hackware 10 | . . . . 4 10 22 23 20 19 12 . Energy Gun 1 | . . 10 14 1 . . . . 7 . . Energy Cannon 2 | . . . . . 3 7 5 . . . . Ballistic Gun 4 | . 20 7 . . . . 1 . . . . Launcher 2 | . 7 1 2 3 3 . . . . . . Slashing Weapon 2 | . . . . 1 1 7 4 . . . 4 Peak Build Rating 66 | 6 6 12 12 30 35 34 38 47 54 66 51 Average Rating 25 | 4 6 8 9 18 24 31 33 45 43 41 43 On Entrance 18 | . 6 6 12 1 26 23 34 16 47 33 23 Naked Turns . | . . . . . . . . . . . . Heaviest Build 34 | 12 14 34 34 16 17 17 17 15 20 25 17 Greatest Support 120 | 40 40 66 46 23 24 44 44 120 120 52 26 Greatest Overweight (x) 6 | . . . 4 . 2 1 . . . 6 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 8 12 9 5 5 5 5 5 5 5 5 Most Carried 7 | 1 4 6 7 5 5 4 5 5 5 5 5 Average Carried 3 | . 2 4 3 2 3 3 4 4 4 4 2 Final Capacity 15 | 8 8 15 5 5 5 5 5 5 5 5 5 Final Carried 6 | 1 4 6 . 2 3 4 5 4 5 5 4 Class Distribution -------------------- 45% | Hacker-Mutant 44% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Matter Collected 1558 | 260 254 148 38 93 436 85 58 . 56 57 73 Remotely . | . . . . . . . . . . . . Salvage Created 1335 | . 377 217 61 48 267 62 72 . 66 92 73 Parts 93 | . 35 18 . 3 17 . 5 . 2 9 4 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 1 6 . . . . Prevented 1 | . . . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Combat Hostiles Destroyed 46 | . 12 6 14 1 6 . 3 . 1 2 1 Melee 2 | . . . . . . . . . . 1 1 Guns 15 | . 6 5 1 . . . 2 . 1 . . Cannons 2 | . . . . . . . 1 . . 1 . AOE 26 | . 6 1 13 1 5 . . . . . . Classes Destroyed 12 | . 4 3 2 . 1 . . . 1 1 . Worker 3 | . . 1 . . 1 . . . . 1 . Builder 2 | . . 1 . . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . . Operator 5 | . 2 . . 1 2 . . . . . . Watcher 3 | . 2 1 . . . . . . . . . Swarmer 9 | . 3 . . . 3 . 3 . . . . Cutter 2 | . . . . . . . . . . 2 . Grunt 16 | . 9 3 . 1 2 . . . . . 1 Sentry 4 | . . 3 . . 1 . . . . . . Demolisher 1 | . . . 1 . . . . . . . . Specialist 1 | . . . . . . . . . 1 . . Assembled 13 | . . . 13 . . . . . . . . Best Kill Streak 13 | . 5 6 13 1 5 . 3 . 1 1 1 Combat Bots Only 13 | . 4 5 13 1 3 . 3 . 1 1 1 Max Kills in Single Turn 4 | . 2 1 4 1 3 . 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 1 4 1 2 . . . . . . Melee 1 | . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Hostile Shots Fired 589 | . 47 69 45 11 147 . 71 . 109 61 29 Missed 226 | . 16 20 12 4 81 . 25 . 36 21 11 Damage Taken 7627 | . 430 725 819 453 851 . 740 . 1742 1129 738 Core 2198 | . 41 90 271 74 265 . 220 . 392 506 339 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 58 | 100 83 . 9 86 . . 30 . 53 49 . Volleys Fired 111 | . 32 20 18 7 15 . 7 . 4 6 2 Largest 2 | . 2 2 2 1 1 . 2 . 2 1 1 Hottest 162 | . 60 130 130 55 80 . 108 . 162 81 75 Shots Fired 183 | . 66 36 28 7 15 2 13 . 8 6 2 Gun 129 | . 55 31 22 4 . . 7 . 8 . 2 Cannon 13 | . . . . . 2 2 6 . . 3 . Launcher 38 | . 11 5 6 3 13 . . . . . . Special 3 | . . . . . . . . . . 3 . Kinetic 77 | . 55 15 . . . . 7 . . . . Thermal 59 | . . 16 16 4 2 2 6 . 8 3 2 Explosive 34 | . 11 5 6 3 9 . . . . . . Electromagnetic 13 | . . . 6 . 4 . . . . 3 . Robot Hit Streak 10 | . 10 10 5 2 4 . 3 . 4 2 1 Robot Miss Streak 18 | . 5 5 18 1 2 . 3 . 2 2 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . Shots Hit Robots 119 | . 35 28 18 6 8 1 8 . 5 6 4 Core Hits 129 | . 28 27 33 3 16 1 11 . 3 5 2 Critical Kills 1 | . . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 3 | . . . . . 1 . . . . 1 1 Burn 1 | . . . . . . . . . . . 1 Meltdown 1 | . . . . . 1 . . . . . . Sever 1 | . . . . . . . . . . 1 . Melee Attacks 40 | . . . . 10 11 1 . . . 2 16 Impact 9 | . . . . 3 6 . . . . . . Slashing 31 | . . . . 7 5 1 . . . 2 16 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3854 | . 902 438 708 249 971 44 123 . 165 142 112 Guns 1113 | . 363 307 143 39 . . 74 . 165 . 22 Cannons 148 | . . . . . 53 . 49 . . 46 . Explosions 2249 | . 539 131 565 96 918 . . . . . . Melee 311 | . . . . 114 . 44 . . . 63 90 Ramming . | . . . . . . . . . . . . Kinetic 533 | . 363 96 . . . . 74 . . . . Thermal 667 | . . 211 95 39 53 . 49 . 165 33 22 Explosive 2110 | . 539 131 565 96 779 . . . . . . Electromagnetic 233 | . . . 48 . 139 . . . . 46 . Impact . | . . . . . . . . . . . . Slashing 311 | . . . . 114 . 44 . . . 63 90 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . 1 . 4 10 2 2 2 . . . 4 Average Corruption 1 | . 1 . 4 10 1 2 2 . . . 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 35 | . 9 . 1 3 4 15 3 . . . . Message Errors 8 | . 3 . 1 1 . 3 . . . . . Matter Fused 7 | . 1 . . . 2 3 1 . . . . Heat Flow Errors 4 | . 1 . . . 1 . 2 . . . . Energy Discharges 5 | . 1 . . . . 4 . . . . . Parts Rejected 1 | . . . . . 1 . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . Data Loss (major) 2 | . . . . 1 . 1 . . . . . Misfires 4 | . 2 . . . . 2 . . . . . Alerts 2 | . 1 . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 120 | . 23 . 29 32 36 . . . . . . Projectiles . | . . . . . . . . . . . . Explosions 88 | . 23 . 29 . 36 . . . . . . Melee 32 | . . . . 32 . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 346 | . 87 44 91 26 98 . . . . . . Shots 15 | . 4 2 4 1 4 . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 215 | . 215 214 130 11 111 27 191 . 116 48 . Average Temperature 55 | . 85 74 60 4 33 13 54 . 50 26 . Received Heat Transfer 849 | . 174 273 . 54 66 . 81 . 171 . 30 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 2 | . . . . . 2 . . . . . . Heat Transferred 1147 | . . 270 120 74 100 . 100 . 259 74 150 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Peak Influence 422 | . 322 193 20 132 422 . . 53 50 65 96 Initial 135 | . . 135 . . 35 . . 53 37 18 29 Average 87 | . 141 97 1 24 244 . . 53 27 20 39 Maximum Alert Level 2 | . 1 . . . 2 . . . . . . Low Security (%) 82 | 100 66 100 100 100 20 . . 100 100 100 100 Level 1 17 | . 33 . . . 77 . . . . . . Level 2 . | . . . . . 2 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 4 1 . 4 4 . 1 1 1 3 1 Investigation 9 | . 1 1 . 3 3 . . . . 1 . Extermination 2 | . . . . . . . . 1 . . 1 Reinforcement 8 | . 3 . . 1 1 . . . 1 2 . Assault 1 | . . . . . . . 1 . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Distress Signals 5 | . 2 . . 1 2 . . . . . . Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 23 9 20 19 29 . 15 . 10 10 6 Peak Tracking Total 15 | . 5 6 15 12 9 . 12 1 6 4 5 Tactical Retreats 24 | . 2 . 1 3 7 . 2 . 3 3 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Traps Triggered 4 | . 2 1 . 1 . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . 1 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Machines Disabled 5 | . 2 . . 1 2 . . . . . . Max in Single Turn 1 | . 1 . . 1 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Machines Accessed 27 | . 1 3 1 9 6 1 1 2 . 2 1 Terminals 21 | . 1 3 1 8 4 . . 1 . 2 1 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 . . . Total Hacks 62 | . 1 7 2 24 14 1 1 3 . 7 2 Successful 22 | . . 4 1 6 4 1 1 1 . 4 . Failed 40 | . 1 3 1 18 10 . . 2 . 3 2 Catastrophic 14 | . . 2 1 7 2 . . . . 1 1 Database Lockouts . | . . . . . . . . . . . . Manual 40 | . 1 6 2 17 7 . . . . 6 1 Terminals 50 | . 1 7 2 22 8 . . 1 . 7 2 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 7 | . . . . 2 3 . . 2 . . . Terminal Hacks 21 | . . 4 1 6 3 1 1 1 . 4 . Record 1 | . . . . . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . . . Open DSF 2 | . . . . . 1 . . 1 . . . Unreport Threat 12 | . . 3 1 3 2 . . . . 3 . Zone Layout 5 | . . 1 . 3 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . Used 1 | . . . . . 1 . . . . . . Hacking Detections 19 | . . 1 1 9 5 . . 1 . 1 1 Full Trace Events 10 | . . 1 . 5 3 . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Turns Passed 4678 | 97 767 364 241 333 403 1032 311 276 158 318 378 Spaces Moved 3816 | 57 331 180 186 411 798 810 237 170 98 446 92 Core 226 | 3 . . 23 33 27 47 26 7 . 60 . Treads 858 | 54 331 180 53 . . . . 163 77 . . Legs 976 | . . . . . . 763 211 . . . 2 Wheels . | . . . . . . . . . . . . Hover 497 | . . . . . . . . . 21 386 90 Flight 1259 | . . . 110 378 771 . . . . . . Fastest Speed 27 | 50 160 160 29 29 27 100 50 50 52 44 71 Average Speed 91 | 154 160 160 86 33 31 126 116 155 137 60 72 Slowest Speed 350 | 160 160 160 250 50 200 130 125 160 160 350 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . 1 . . . . . . 3 Exploration Rate (%) 32 | 4 65 16 21 45 26 82 26 5 86 12 3 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . . 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . Scrap Searched 3 | . . . . . . 3 . . . . . Spaces Dug 29 | . . . . 8 8 . . . . . 13 Terrain Destroyed 289 | . 79 43 58 40 55 . . . . . 14 Melee 29 | . . . . 8 8 . . . . . 13 Projectile 1 | . . . . . . . . . . . 1 AOE 259 | . 79 43 58 32 47 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac DSF Fac Fac Total 4722 | 63 503 217 239 577 907 815 258 179 112 476 376 Wait 612 | . 134 4 20 125 58 . 9 3 . . 259 Move 3803 | 56 330 179 185 410 797 809 236 169 97 445 90 Hop . | . . . . . . . . . . . . Pick Up 28 | 1 3 5 1 7 5 1 2 . 1 2 . Fast Attach 64 | 6 . 5 . 8 9 4 . 6 7 15 4 Attach 29 | . . 3 10 6 5 . 1 1 . 2 1 Detach 9 | . . . 3 2 2 . . . . 1 1 Swap 10 | . 4 1 . . 4 . 1 . . . . Drop 13 | . . . 2 2 1 . 2 . 3 2 1 Fire 111 | . 32 20 18 7 15 . 7 . 4 6 2 Melee 40 | . . . . 10 11 1 . . . 2 16 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Ext / DSF) -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 14) 562 | -10/Materials | Discovered new exit (range 16) 853 | -10/Materials | Discovered new exit (range 3) 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1022 | -9/Materials | Lost 3 parts (1p2w) 1197 | -9/Materials | Discovered new exit (range 8) 1229 | -9/Materials | Entered Mines 1283 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1311 | -9/Mines | Assembled infested the area 1316 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1317 | -9/Mines | Discovered new exit (range 8) 1354 | -9/Mines | Lost 3 parts (2n1w) 1392 | -9/Mines | Core integrity fell below 50% 1442 | -9/Mines | Destroyed 13 combat bots 1456 | -9/Mines | Core integrity fell below 20% 1470 | -9/Mines | Entered Materials 1470 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -8/Materials | Lost 8 parts (2p3n3w) 1751 | -8/Materials | Crushed by falling debris 1751 | -8/Materials | System corruption reached 10% 1785 | -8/Materials | Lost 4 parts (1p1n1u1w) 1801 | -8/Materials | Discovered new exit (range 5) 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Utility x2 1893 | -7/Factory | Lost 7 parts (1p3n1u2w) 2200 | -7/Factory | Discovered new exit (range 6) 2206 | -7/Factory | Entered Lower Caves 2209 | -7/Lower Caves | Lost 5 parts (4n1w) 2251 | -7/Lower Caves | Learned 8 Factory zone layouts 2435 | -7/Lower Caves | Build established: Hacker-Mutant 2523 | -7/Lower Caves | Encountered a Warlord checkpoint 2537 | -7/Lower Caves | Learned Factory trap positions 3073 | -7/Lower Caves | Discovered new exit (range 10) 3238 | -7/Lower Caves | Entered another Lower Caves area 3273 | -7/Lower Caves | Discovered new exit (range 14) 3313 | -7/Lower Caves | Found Prototype Device 3468 | -7/Lower Caves | Core integrity fell below 50% 3488 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3549 | -7/Lower Caves | Entered Factory 3549 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3550 | -6/Factory | Identified exit to Extension 3550 | -6/Factory | Identified exit to Factory 3551 | -6/Factory | Loaded intel: 76 trap records 3567 | -6/Factory | Lost 7 parts (2p2n1u2w) 3825 | -6/Factory | Identified exit to DSF 3825 | -6/Factory | Entered DSF 3864 | -6/DSF | Additional patrols routed to DSF 3935 | -6/DSF | Lost 6 parts (2p1n3u) 3976 | -6/DSF | Discovered exit to Factory (range 14) 3983 | -6/DSF | Entered Factory 3983 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4005 | -5/Factory | Lost 3 parts (1u2w) 4255 | -5/Factory | Identified Heart of Steel 4265 | -5/Factory | Lost 11 parts (2p5n2u2w) 4292 | -5/Factory | Discovered new exit (range 12) 4300 | -5/Factory | Core integrity fell below 50% 4300 | -5/Factory | Identified exit to Factory 4301 | -5/Factory | Entered another Factory area 4301 | -4/Factory | Evolved 2 slots: Utility x2 4540 | -4/Factory | Build established: Mutant 4652 | -4/Factory | Crushed by falling debris 4654 | -4/Factory | Crushed by falling debris 4671 | -4/Factory | Crushed by falling debris 4679 | -4/Factory | Self-destructed Last Messages --------------- G-67 Veteran destroyed. Katana destroyed. Acquired 73 matter. Acquired Plasma Rifle. The unstable cave ceiling collapses. Crushed by falling debris. Acquired Flexi-carbon Leg. The unstable cave ceiling collapses. Crushed by falling debris. Flexi-carbon Leg crushed. L-61 Swordsman suffers critical hit (Burn). Plasma Rifle destroyed. Cmb. Gravmag System severed. The unstable cave ceiling collapses. Crushed by falling debris. Adv. Signal Interpreter destroyed. System corrupted by crushing effect (+4). Cmb. Gravmag System crushed. The unstable cave ceiling collapses. L-61 Swordsman crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ?????????####?????????????????????? | | ????????##@##?????????????????????? | | ???????######?????????????????????? | | ???????# #!#??????????????????????? | | ???????## ##??????????????????????? | | ???????# ##???????????????????????? | | ???????####???????????????????????? | | ???????# ##???????????????????????? | | ???????## #???????????????????????? | | ??????## ##???????????????????????? | | ??????# ##????????????????????????? | | ######## #????????????????????????? | | # ! "##????????????????????????? | | # ###########?????##########?? | | # # #?????# ### | | # # #?????# # | | # ! # #?????# # | | # # #?????# # | | # + #?????# + | | # # #?????# # | | # # #?????# # | | # # #?????# # | | # # #?????# * ### | | # ### ###?????#####+##+#?? | | # #?# ##########??# #?? | | # #?# ## #??# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeCatalystTriangulator Manual? 0 Play Time 01:04:54 Cumulative 16.6 hours Start 2025.03.03 @ 13:48:06 End 2025.03.03 @ 14:49:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 14dc3ed6-c825-4354-875a-ebab2458731e