Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.22 @ 18:05:34 Player: jimmyl Result: Destroyed by 2Q-J7B(s) with Battle Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (58) 290 Value Destroyed (2227) 2227 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 6108 Bonus ------- High Alert Combat Kills 75 Follower Combat Kills 136 Cogmind --------- Core Integrity 0/700 Matter 200/300 Energy 23/100 System Corruption 20% Temperature Cool (9) Movement Rolling (100) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Medium Storage Unit ECM Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Compact Wheel Makeshift Terrain Scanner Advanced System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer Makeshift Terrain Scanner Kinecellerator Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Flak Gun Flak Gun Gauss Cannon > --- INVENTORY -------- Light Ion Engine Compact Wheel Armored Huge Wheel Makeshift Transmission Jammer ECM Suite Advanced System Shield Improved Grenade Launcher Improved Datajack Spear [Rating: 61] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Potential Leg Treads Light Treads Leg Potential Leg Wheel Armored Huge Wheel Utility Machine Analyzer Device Kinecellerator Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Wave Gun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . . . 3 2 . Weapon 1 | . . . . . 1 . . Parts Attached 41 | . 3 6 2 . 10 6 14 Power 3 | . . 1 . . 1 . 1 Engine 3 | . . 1 . . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 6 | . . 2 2 . . . 2 Treads 2 | . . 2 . . . . . Leg 2 | . . . 2 . . . . Wheel 2 | . . . . . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | . . 1 . . 4 5 4 Device 9 | . . . . . 2 4 3 Storage 1 | . . . . . 1 . . Processor 2 | . . 1 . . . . 1 Hackware 1 | . . . . . 1 . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 18 | . 3 2 . . 5 1 7 Energy Gun 3 | . . . . . 2 . 1 Energy Cannon 3 | . . 1 . . . . 2 Ballistic Gun 3 | . 1 . . . 2 . . Ballistic Cannon 3 | . . 1 . . 1 1 . Launcher 2 | . . . . . . . 2 Special Weapon 1 | . 1 . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 2 | . . . . . . . 2 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 22 | . 1 . . . 1 1 19 Power 4 | . 1 . . . 1 . 2 Propulsion 2 | . . . . . . . 2 Utility 9 | . . . . . . 1 8 Weapon 7 | . . . . . . . 7 Highest Loss Streak 11 | . 1 . . . 1 1 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 83 96 100 100 94 99 80 Engine 9 | . 12 12 14 14 8 7 3 Treads 7 | . . 24 23 . . . . Leg 12 | . 28 3 4 28 18 15 13 Device 10 | . . . . . 15 22 17 Storage 10 | . 14 14 14 14 9 7 7 Processor 8 | . . 11 14 14 9 7 8 Hackware 3 | . . . . . 8 7 6 Protection 2 | . . . . . . 7 3 Energy Cannon 5 | . . 12 14 14 7 . . Ballistic Gun 7 | . 18 1 . . 2 15 7 Ballistic Cannon 8 | . . 12 14 14 12 6 3 Naked Turns . | . . . . . . . . Heaviest Build 50 | 11 12 25 25 25 41 47 50 Greatest Support 60 | 20 20 40 60 60 60 60 60 Greatest Overweight (x) 3 | . . . . . . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 Average Capacity 9 | . 8 8 8 8 8 10 10 Most Carried 10 | . 8 8 8 8 10 10 10 Average Carried 8 | . 7 7 7 8 8 7 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 Final Carried 10 | 6 8 8 8 8 8 10 4 Class Distribution -------------------- 51% | Mutant 31% | Gunner 9% | Skirmisher 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 1638 | 200 95 78 80 . 337 384 464 Remotely . | . . . . . . . . Salvage Created 1879 | . 164 11 195 . 384 470 655 Parts 92 | . 16 4 2 . 20 24 26 Haulers Intercepted 2 | . . . . . 2 . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented 2 | . . . . . . . 2 Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 48 | . 8 3 1 . 7 11 18 Melee 6 | . 2 . . . . . 4 Guns 18 | . 5 . . . 1 5 7 Cannons 14 | . . 3 1 . 6 1 3 AOE 9 | . . . . . . 5 4 Classes Destroyed 13 | . 3 . . . 3 5 2 Worker 1 | . . . . . . 1 . Builder 1 | . . . . . . 1 . Hauler 2 | . . . . . 2 . . Recycler 2 | . . . . . 1 1 . Operator 3 | . 1 . . . 1 1 . Watcher 1 | . . . . . . 1 . Swarmer 13 | . 6 3 . . . . 4 Grunt 19 | . 2 . 1 . 5 6 5 Duelist 2 | . . . . . . 2 . Sentry 5 | . . . . . 2 1 2 Programmer 4 | . . . . . . 2 2 Savage 3 | . . . . . . . 3 Butcher 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 5 | . 5 3 1 . 3 5 5 Combat Bots Only 5 | . 5 3 1 . 3 4 5 Max Kills in Single Turn 5 | . 1 1 1 . 2 5 2 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . 4 2 Melee 1 | . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 380 | . 62 14 . 1 67 64 172 Missed 123 | . 22 4 . 1 19 23 54 Damage Taken 4193 | . 412 74 . 26 761 683 2237 Core 1048 | . 107 16 . 16 197 130 582 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 69 | 100 . . . 44 64 . . Volleys Fired 153 | . 20 8 17 . 33 38 37 Largest 3 | . 2 1 1 . 3 3 3 Hottest 104 | . 40 44 63 . 100 104 104 Shots Fired 253 | . 40 8 17 . 55 72 61 Gun 116 | . 40 . . . 8 34 34 Cannon 125 | . . 8 17 . 47 38 15 Launcher 12 | . . . . . . . 12 Special . | . . . . . . . . Kinetic 222 | . 40 8 6 . 55 72 41 Thermal 8 | . . . . . . . 8 Explosive 12 | . . . . . . . 12 Electromagnetic 11 | . . . 11 . . . . Robot Hit Streak 10 | . 6 6 6 . 10 9 7 Robot Miss Streak 14 | . 2 1 2 . 5 14 10 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 177 | . 24 7 12 . 39 40 55 Core Hits 155 | . 11 2 7 . 25 48 62 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . Critical Strikes 9 | . 3 . 1 . . 3 2 Destroy 1 | . 1 . . . . . . Blast 5 | . . . 1 . . 3 1 Smash 2 | . 2 . . . . . . Impale 1 | . . . . . . . 1 Melee Attacks 30 | . 15 . . . . . 15 Impact 15 | . 15 . . . . . . Slashing . | . . . . . . . . Piercing 15 | . . . . . . . 15 Sneak Attacks 1 | . 1 . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5301 | . 346 144 269 . 854 1665 2023 Guns 1450 | . 200 . . . 126 552 572 Cannons 1721 | . . 141 269 . 719 400 192 Explosions 1600 | . . . . . . 691 909 Melee 496 | . 146 . . . . . 350 Ramming 34 | . . 3 . . 9 22 . Kinetic 2805 | . 200 141 68 . 845 952 599 Thermal 437 | . . . . . . 272 165 Explosive 1328 | . . . . . . 419 909 Electromagnetic 201 | . . . 201 . . . . Impact 146 | . 146 . . . . . . Slashing . | . . . . . . . . Piercing 350 | . . . . . . . 350 Highest Corruption 20 | . . . . . . 1 20 Average Corruption 3 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . . 17 Message Errors 2 | . . . . . . . 2 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . . . 3 Parts Rejected 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Misdirections 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 170 | . 70 10 . . . 69 21 Projectiles 29 | . . 10 . . . 19 . Explosions 63 | . . . . . . 50 13 Melee 78 | . 70 . . . . . 8 Knockbacks 27 | . 1 1 3 . 11 10 1 Impact 1 | . 1 . . . . . . Kinetic 25 | . . 1 3 . 11 9 1 Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 384 | . 71 . . . . 206 107 Shots 10 | . 2 . . . . 3 5 Rammed 1 | . . 1 . . . . . Targets Rammed 4 | . . 1 . . 1 2 . Kicked 3 | . . . . . 1 2 . Crushed . | . . . . . . . . Highest Temperature 342 | . 12 48 151 . 342 189 214 Average Temperature 76 | . 7 25 46 . 113 67 67 Received Heat Transfer 937 | . 72 . . . 369 159 337 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions 4 | . 4 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 422 | . . . . . . 200 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 599 | . 251 91 . 54 372 599 . Initial 104 | . . 19 . . 20 104 . Average 191 | . 124 22 . 29 197 373 . Maximum Alert Level 2 | . 1 . . . 1 2 . Low Security (%) 62 | . 90 100 . 100 52 19 . Level 1 23 | . 9 . . . 47 36 . Level 2 14 | . . . . . . 44 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 . . 4 2 . Investigation 4 | . . 1 . . 3 . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . 1 . . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 73 | . 10 3 . 2 15 20 23 Peak Tracking Total 5 | . 4 3 . 2 4 4 5 Tactical Retreats 3 | . . . . . 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . . 1 Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered 1 | . . . . . . . 1 Most Traps Carried 1 | . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled 22 | . 3 . . . 3 16 . Max in Single Turn 11 | . 3 . . . 1 11 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 15 | . 1 1 1 . 5 5 2 Terminals 8 | . 1 . . . 5 2 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Total Hacks 25 | . 2 1 1 . 9 8 4 Successful 13 | . 1 1 1 . 3 3 4 Failed 12 | . 1 . . . 6 5 . Catastrophic 2 | . . . . . 1 1 . Database Lockouts . | . . . . . . . . Manual 6 | . . . 1 . 5 . . Terminals 15 | . 2 . . . 9 4 . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 11 | . 1 1 1 . 3 1 4 Record 3 | . . . . . . . 3 Open Door 2 | . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . Transport Status 1 | . . . . . 1 . . Recall Investigation 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . 1 . . Zone Layout 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . . 4 3 . Full Trace Events 3 | . . . . . 3 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 106 | . . . . . . 106 . Total Part Build Rating 6 | . . . . . . 6 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 4 | . . . 4 . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies 4 | . . . 4 . . . . Largest Group 4 | . . . 4 4 1 . . Highest-Rated Group 45 | . . . 45 45 21 . . Highest-Rated Ally 21 | . . . 21 21 21 . . Total Orders . | . . . . . . . . Ally Attacks 20 | . . . . 5 15 . . Total Damage 390 | . . . . 158 232 . . Kills 8 | . . . . 3 5 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 3 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 4087 | . 411 580 710 82 450 750 1104 Spaces Moved 2673 | 1 206 353 382 71 319 501 840 Core 5 | . . . . . . . 5 Treads 579 | . . 297 282 . . . . Legs 1988 | 1 206 56 100 71 319 501 734 Wheels 101 | . . . . . . . 101 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 90 | 120 120 120 90 90 90 90 90 Average Speed 108 | 120 120 153 141 90 90 90 91 Slowest Speed 200 | 120 120 160 160 90 90 90 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 43 | 2 50 62 81 21 29 14 87 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . 1 . . 3 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug 3 | . 1 . . . . 2 . Terrain Destroyed 226 | . 1 2 . . 8 118 97 Melee 1 | . 1 . . . . . . Projectile 48 | . . 2 . . 8 28 10 AOE 177 | . . . . . . 90 87 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 3581 | . 309 382 534 88 430 741 1097 Wait 536 | . 58 9 29 18 57 185 180 Move 2666 | . 205 352 381 70 318 500 840 Hop . | . . . . . . . . Pick Up 28 | . 4 2 2 . 5 7 8 Fast Attach 12 | . 1 4 2 . 5 . . Attach 23 | . 1 1 . . 4 4 13 Detach 1 | . . . . . . . 1 Swap 6 | . 1 1 . . 1 2 1 Drop 22 | . 4 4 4 . 6 3 1 Fire 153 | . 20 8 17 . 33 38 37 Melee 30 | . 15 . . . . . 15 Ram . | . . . . . . . . Kick 3 | . . . . . 1 2 . Crush 1 | . . 1 . . . . . Escape Stasis . | . . . . . . . . Rewire 99 | . . . 99 . . . . Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 7) 412 | -10/Materials | Entered Mines 433 | -10/Mines | Discovered new exit (range 6) 463 | -10/Mines | Met a Derelict shopkeep closing up shop 743 | -10/Mines | Discovered new exit (range 4) 986 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 986 | -10/Mines | Discovered new exit (range 5) 992 | -10/Mines | Entered Exiles 992 | -10/Exiles | Found Exiles lab destroyed 1568 | -10/Exiles | Opened EX-Vault 1582 | -10/Exiles | Found Potential Leg 1585 | -10/Exiles | Found Potential Leg 1662 | -10/Exiles | Discovered new exit (range 14) 1702 | -10/Exiles | Entered Mines 1702 | -9/Mines | Accompanied by 4 allies 1722 | -9/Mines | Learned location of Zion (-7) 1743 | -9/Mines | Core integrity fell below 50% 1770 | -9/Mines | Lost 3 allies 1772 | -9/Mines | Discovered new exit (range 10) 1784 | -9/Mines | Entered Materials 1784 | -8/Materials | Accompanied by 1 ally 1784 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 2144 | -8/Materials | Build established: Gunner 2223 | -8/Materials | Discovered new exit (range 13) 2234 | -8/Materials | Entered Factory 2234 | -7/Factory | Evolved 2 slots: Utility x2 2838 | -7/Factory | Discovered new exit (range 9) 2965 | -7/Factory | Fabricated Adv. System Shield (x1) 2976 | -7/Factory | Build established: Skirmisher 2984 | -7/Factory | Entered Lower Caves 3376 | -7/Lower Caves | Build established: Gunner 3644 | -7/Lower Caves | Lost 8 parts (2p3u3w) 3646 | -7/Lower Caves | Learned Factory garrison access intel 3679 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3780 | -7/Lower Caves | Learned Factory security intel 3843 | -7/Lower Caves | Build established: Mutant 3929 | -7/Lower Caves | Core integrity fell below 50% 3946 | -7/Lower Caves | Attacked by a faux Warlord 3958 | -7/Lower Caves | System corruption reached 10% 3976 | -7/Lower Caves | Core integrity fell below 20% 4015 | -7/Lower Caves | Lost 11 parts (2n5u4w) 4080 | -7/Lower Caves | Ambushed by wild Derelicts 4088 | -7/Lower Caves | Destroyed by 2Q-J7B(s) with Battle Rifle Last Messages --------------- 03964_ Destroyed Imp. Grenade Launcher. 03966_ The unstable cave ceiling collapses. 03966_ Acquired 9 matter. 03967_ The unstable cave ceiling collapses. 03969_ 8 Matter crushed. 03973_ The unstable cave ceiling collapses. 03977_ System corrupted: Energy discharge (-27). 03979_ Acquired Particle Cannon. 03981_ Particle Cannon severed. 03982_ Acquired Particle Cannon. 03984_ Particle Cannon destroyed. 03991_ Acquired derelict log, extracted data. World map confirmed: -7/Zion. 03995_ System corrupted: Arm. Huge Wheel rejected. 03995_ Acquired Arm. Huge Wheel. 04022_ The unstable cave ceiling collapses. 04040_ System corrupted: Matter fused (-6). 04056_ System corrupted: Energy discharge (-1). 04080_ CA-2WJ(g): "Wake up, everyone! Fresh metal!" 04082_ System corrupted: Energy discharge (-10). Map ----- +----------------------------------------------------+ | #### "" ######???# #????#####??# | | ### ##????#???# #???## #### | | ## ##????## ### #??## | | #?????# #??# | | ## #?###?# ##?# | | ##### ## ### ### ### # | | #??## #### ## ### ## # | | #??# #### ### ### ## | | #??# ## ### ##? | | #??## #?# ##?? | | #???# #?# #### ##??? | | #???# ######## #?##### #??###???? | | #???# ##??????## ## ##????## #????????? | | ##### #????????## ### ##????# #???????? | | ## ##????????# #?## #????## #??????? | | = #????????# #### ##????#### #????### | | ##???####?## #### ####????## | | % ##???## #??### ### ##????? | | = #??### ##???## #????? ### #### | | # #?## ###??# ##????? #??????? | | # #?# ##?# ##?????? #??????? | | !# #### ###### ###??????? #??????? | | # # #### ##??# ##?????????###??????? | | # # ### #### ##??????????????????? | | # # ###### #??????????????????? | | # # # #???# l b@ ##??????????????????? | | ##### # #???## ##???????????????????? | | #????## s ?????????????? | | ## #?????## g ###????????????? | | ##### ### ##??????##### ########??????????????? | | ????####??##???????????## ##?????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Armor Coverage 225 Evasion (%) 57 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. System Shield | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicPoweredInjector Manual? 0 Play Time 00:29:01 Cumulative 72.9 hours Start 2024.07.22 @ 17:36:50 End 2024.07.22 @ 18:05:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 81a4529c-711b-494c-b9cf-477d076faa78