Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 22:48:58

Player: M0ng0b0t

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (41)      205
Value Destroyed (833)      833
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 8058

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             138/1450
Matter                     242/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (7) ------
           Disposable Heat Sink
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Advanced Melee Analysis Suite
  Improved Utility Shielding
           System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
               (None)

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Impulse Thruster Array
>          --- UTILITY ----------
           Disposable Heat Sink
   Compact Battery
  Enhanced Optical Array
  Advanced Terrain Scan Processor
  Improved Utility Shielding
           System Shield
>          --- WEAPON -----------
           Phase Cannon
  Improved Remote Datajack
>          --- INVENTORY --------
           Quantum Reactor
           Impulse Thruster
  Advanced Melee Analysis Suite
[Rating: 48]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Quantum Reactor
Propulsion                 Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Disposable Heat Sink
  Device                   Disposable Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   2   2   .   .   2   .   .   2   2   2   2   
  Power                    4    | .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   .   2   1   .   .   .   .   .   1   .   1   .   
  Utility                  5    | .   .   .   1   .   .   1   .   .   1   .   .   .   1   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Parts Attached             56   | 5   3   3   7   5   7   4   .   .   4   3   1   1   6   .   7   
  Power                    13   | 1   .   1   4   1   1   1   .   .   1   1   .   .   1   .   1   
    Engine                 12   | 1   .   1   4   1   1   1   .   .   1   1   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               13   | 1   1   1   1   2   2   1   .   .   .   1   .   .   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 9    | .   .   .   .   2   2   1   .   .   .   1   .   .   1   .   2   
  Utility                  11   | 1   2   .   .   .   3   .   .   .   3   .   .   .   .   .   2   
    Device                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Storage                5    | 1   2   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   19   | 2   .   1   2   2   1   2   .   .   .   1   1   1   4   .   2   
    Energy Gun             7    | .   .   .   .   2   1   2   .   .   .   .   1   .   1   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
    Ballistic Gun          4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 24   | .   .   1   4   .   1   .   .   .   .   2   .   2   8   .   6   
  Power                    7    | .   .   .   2   .   .   .   .   .   .   1   .   .   3   .   1   
  Propulsion               9    | .   .   .   1   .   1   .   .   .   .   1   .   1   3   .   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   7    | .   .   1   1   .   .   .   .   .   .   .   .   1   2   .   2   
  Highest Loss Streak      8    | .   .   1   3   .   1   .   .   .   .   2   .   1   8   .   5   
Average Slot Usage (%)     73   | .   99  100 85  57  69  69  76  76  81  92  93  78  45  28  31  
  Engine                   13   | .   14  14  21  12  13  15  15  15  20  19  20  15  4   .   .   
  Leg                      7    | .   28  28  20  1   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   19  25  23  30  30  26  25  26  20  9   4   2   
  Device                   2    | .   .   .   .   .   8   7   7   7   6   6   6   5   5   4   4   
  Storage                  9    | .   27  28  22  2   2   .   .   .   4   6   6   5   5   4   1   
  Processor                3    | .   .   .   .   .   .   .   .   .   3   13  13  11  10  9   9   
  Protection               2    | .   .   .   .   .   2   7   7   7   6   6   6   5   5   4   4   
  Energy Gun               9    | .   .   .   .   19  18  15  15  15  13  9   10  11  4   .   .   
  Ballistic Gun            7    | .   28  28  18  1   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             26   | 10  18  18  26  26  14  16  16  16  20  22  22  22  18  4   23  
  Greatest Support         27   | 3   20  20  20  10  14  20  20  20  20  22  22  22  18  10  27  
  Greatest Overweight (x)  7    | 3   .   .   2   6   .   1   .   .   .   1   .   1   1   .   7   
  Average Overweight (x)   .    | 2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         5    | 5   7   8   8   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             8    | 6   7   7   8   8   4   4   4   4   4   4   4   4   4   3   4   
  Average Carried          4    | 4   6   6   7   4   3   3   4   4   3   3   4   4   3   3   2   
  Final Capacity           8    | 6   8   8   8   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            8    | 6   7   7   8   4   4   4   4   4   4   4   4   4   3   3   .   

 Class Distribution 
--------------------
 61% | Mutant
 24% | Sprinter
  8% | Scavenger-Sprinter
  4% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
             Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
           Sprinter | -7/Lower Caves
           Sprinter | -6/Factory
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -6/Lower Caves
 Scavenger-Sprinter | -5/Factory
             Mutant | -4/Factory
             Mutant | -3/Research
      Hacker-Mutant | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-----------                Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Matter Collected           1127 | 258 241 151 215 42  65  .   .   .   70  32  .   28  25  .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1061 | 83  193 195 430 53  .   20  .   .   .   .   .   30  57  .   .   
  Parts                    85   | 2   24  8   32  7   .   4   .   .   .   .   .   4   4   .   .   
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  27   | .   7   4   9   6   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     19   | .   7   4   6   1   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      8    | .   .   .   3   5   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 1   3   .   5   .   .   1   .   .   .   .   .   .   .   .   .   
  Worker                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   
  Builder                  4    | .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Swarmer                  12   | .   5   .   .   6   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    14   | .   2   4   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | 1   3   4   7   3   .   1   .   .   .   .   .   1   2   .   .   
  Combat Bots Only         5    | .   3   4   5   3   .   .   .   .   .   .   .   .   1   .   .   
Max Kills in Single Turn   4    | 1   1   1   4   3   .   1   .   .   .   .   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  Res  
Damage Taken               3675 | .    134  260  505  91   21   19   .    .    60   136  .    217  297  14   1921 
  Core                     1686 | .    12   68   100  28   .    8    .    .    31   16   .    56   41   14   1312 
  Absorbed by Shields      29   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   
Core Remaining (%)         90   | 100  .    68   .    68   100  .    .    98   .    .    94   94   96   98   .    
Volleys Fired              101  | 2    20   15   34   3    .    4    .    .    1    4    .    6    9    .    3    
  Largest                  2    | 2    2    2    2    2    .    2    .    .    2    2    .    2    2    .    1    
  Hottest                  126  | 40   40   40   50   53   .    103  .    .    103  103  .    103  126  .    40   
Shots Fired                182  | 4    40   27   62   6    .    8    .    .    2    7    .    12   11   .    3    
  Gun                      164  | 4    40   27   57   3    .    8    .    .    2    6    .    12   5    .    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    
  Launcher                 8    | .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    
  Special                  4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
  Kinetic                  131  | 4    40   27   57   3    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  25   | .    .    .    .    .    .    4    .    .    1    3    .    6    11   .    .    
  Explosive                8    | .    .    .    5    3    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          14   | .    .    .    .    .    .    4    .    .    1    3    .    6    .    .    .    
  Robot Hit Streak         17   | 4    10   17   17   3    .    4    .    .    .    1    .    7    8    .    1    
  Robot Miss Streak        4    | .    3    1    4    1    .    2    .    .    .    2    .    2    2    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           132  | 4    29   25   48   4    .    3    .    .    .    3    .    7    8    .    1    
  Core Hits                73   | 2    14   10   30   8    .    1    .    .    .    .    .    1    4    .    3    
  Critical Hits            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2132 | 45   305  267  992  167  .    15   .    .    .    21   .    86   221  .    13   
  Guns                     1325 | 45   305  267  535  16   .    15   .    .    .    21   .    86   35   .    .    
  Cannons                  186  | .    .    .    .    .    .    .    .    .    .    .    .    .    186  .    .    
  Explosions               608  | .    .    .    457  151  .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  1168 | 45   305  267  535  16   .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  276  | .    .    .    .    .    .    .    .    .    .    21   .    34   221  .    .    
  Explosive                608  | .    .    .    457  151  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          67   | .    .    .    .    .    .    15   .    .    .    .    .    52   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Projectiles              21   | .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      121  | .    .    .    83   32   .    .    .    .    .    .    .    .    .    .    6    
  Shots                    6    | .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        157  | .    6    32   18   .    .    81   .    .    59   157  .    98   45   .    .    
  Average Temperature      34   | .    6    17   7    .    .    33   .    .    27   69   .    49   16   .    .    
  Received Heat Transfer   570  | .    24   195  192  30   9    6    .    .    6    .    .    36   .    .    72   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    .    .    .    .    .    .    37   .    74   296  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Peak Influence             307  | 5   206 172 307 259 54  55  .   .   71  .   .   109 66  59  68  
  Average Influence        104  | 3   109 158 151 162 44  32  .   .   40  .   .   64  47  33  48  
Maximum Alert Level        1    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         78   | 100 72  100 68  51  100 100 .   .   100 .   .   100 100 100 100 
  Level 1                  21   | .   27  .   31  48  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   .   1   .   2   1   .   .   .   .   .   1   3   .   1   
  Investigation            2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   1   .   1   1   .   .   .   .   .   1   2   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Distress Signals           4    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   14  4   16  10  4   4   .   .   6   2   .   8   15  2   18  
  Peak Tracking Total      12   | .   4   4   5   8   3   2   .   .   5   1   .   5   9   2   12  
  Tactical Retreats        11   | .   .   .   .   .   1   .   .   .   1   .   .   2   3   .   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Traps Triggered            4    | .   1   .   .   .   1   .   .   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Machines Disabled          5    | .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Machines Accessed          3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Successful               4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Record                   3    | .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
--------                   Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   1   .   .   2   1   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
-------------              Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Turns Passed               3309 | 114 381 143 391 737 123 190 118 100 156 254 45  145 191 21  200 
Spaces Moved               5068 | 59  239 83  183 278 290 515 406 342 492 763 148 380 450 47  393 
  Core                     150  | 59  .   .   .   .   .   .   .   .   .   .   .   .   .   .   91  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     538  | .   239 83  183 33  .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4380 | .   .   .   .   245 290 515 406 342 492 763 148 380 450 47  302 
  Fastest Speed            29   | 50  120 120 120 37  32  29  29  29  29  29  29  29  32  40  40  
  Average Speed            45   | 160 120 120 152 58  33  32  29  29  29  30  29  32  35  40  45  
  Slowest Speed            520  | 200 120 120 180 520 37  108 29  29  29  108 29  108 120 40  400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            30   | .   .   .   .   3   3   1   .   .   6   .   .   7   3   1   6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       26   | 4   36  9   15  28  27  13  66  42  15  88  20  14  21  2   16  
  Regions Visited          15
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Unknown Exits Taken      12   | 1   1   1   1   1   1   1   .   1   .   1   1   .   1   1   .   
Scrap Searched             2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          42   | .   .   .   25  17  .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      42   | .   .   .   25  17  .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Scr Mat Min Mat Min Mat Fac Low Low Fac Low Low Fac Fac Res Res 
Total                      5859 | 74  297 101 238 843 312 525 405 342 495 775 148 383 465 47  409 
  Wait                     611  | .   33  .   9   552 7   .   .   1   3   4   .   .   .   2   .   
  Move                     4994 | 58  238 82  182 271 283 512 405 341 480 762 147 365 443 44  381 
  Hop                      29   | .   .   .   .   3   3   1   .   .   5   .   .   7   3   1   6   
  Pick Up                  34   | 9   2   1   5   1   7   1   .   .   2   1   .   1   1   .   3   
  Fast Attach              18   | 2   1   .   .   4   3   2   .   .   2   2   .   1   1   .   .   
  Attach                   27   | 3   1   1   4   .   4   .   .   .   2   .   .   .   5   .   7   
  Detach                   6    | .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   1   
  Swap                     11   | .   1   2   3   1   .   2   .   .   .   1   1   .   .   .   .   
  Drop                     20   | .   1   .   1   7   5   2   .   .   .   1   .   3   .   .   .   
  Fire                     101  | 2   20  15  34  3   .   4   .   .   1   4   .   6   9   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 3 exits: *Low x2 / Ext)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory
-3/Research
-2/Research

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 15)
  115 | -11/Scrapyard  | Entered Materials
  303 | -10/Materials  | Build established: Mutant
  371 | -10/Materials  | Discovered new exit (range 5)
  496 | -10/Materials  | Entered Mines
  526 | -10/Mines      | Discovered new exit (range 8)
  557 | -10/Mines      | Met a Derelict bent on vengeance
  639 | -10/Mines      | Entered Materials
  639 | -9/Materials   | Evolved 2 slots: Power x1, Utility x1
  930 | -9/Materials   | Lost 3 parts (2p1w)
  949 | -9/Materials   | Discovered new exit (range 15)
 1030 | -9/Materials   | Entered Mines
 1077 | -9/Mines       | Discovered new exit (range 5)
 1179 | -9/Mines       | Learned 2 Materials zone layouts
 1202 | -9/Mines       | Excavation squad dispatched
 1202 | -9/Mines       | A large section of the Mines collapsed
 1452 | -9/Mines       | Excavation squad dispatched
 1702 | -9/Mines       | Excavation squad dispatched
 1767 | -9/Mines       | Entered Materials
 1767 | -8/Materials   | Evolved 2 slots: Propulsion x2
 1851 | -8/Materials   | Discovered new exit (range 15)
 1890 | -8/Materials   | Entered Factory
 1890 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2043 | -7/Factory     | Discovered new exit (range 15)
 2080 | -7/Factory     | Entered Lower Caves
 2133 | -7/Lower Caves | Identified exit to Lower Caves
 2140 | -7/Lower Caves | Learned 4 Factory zone layouts
 2150 | -7/Lower Caves | Build established: Sprinter
 2193 | -7/Lower Caves | Encountered a Warlord checkpoint
 2198 | -7/Lower Caves | Entered another Lower Caves area
 2213 | -7/Lower Caves | Learned location of Extension (-6)
 2230 | -7/Lower Caves | Encountered a Warlord checkpoint
 2287 | -7/Lower Caves | Discovered new exit (range 7)
 2298 | -7/Lower Caves | Entered Factory
 2298 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 2299 | -6/Factory     | Identified exit to Lower Caves
 2300 | -6/Factory     | Identified exit to Extension
 2446 | -6/Factory     | Discovered exit to Lower Caves (range 12)
 2454 | -6/Factory     | Entered Lower Caves
 2517 | -6/Lower Caves | Encountered a Warlord checkpoint
 2597 | -6/Lower Caves | Learned 4 Factory zone layouts
 2612 | -6/Lower Caves | Learned 4 Factory zone layouts
 2703 | -6/Lower Caves | Discovered new exit (range 11)
 2708 | -6/Lower Caves | Entered another Lower Caves area
 2709 | -6/Lower Caves | Encountered a Warlord checkpoint
 2748 | -6/Lower Caves | Discovered new exit (range 10)
 2753 | -6/Lower Caves | Entered Factory
 2753 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 2754 | -5/Factory     | Identified exit to Factory
 2864 | -5/Factory     | Discovered exit to Factory (range 15)
 2898 | -5/Factory     | Entered another Factory area
 2898 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 2973 | -4/Factory     | Spotted B-86 Titan
 3025 | -4/Factory     | Lost 8 parts (3p3n2w)
 3080 | -4/Factory     | Discovered new exit (range 21)
 3089 | -4/Factory     | Entered Research
 3089 | -3/Research    | Evolved 2 slots: Propulsion x1, Weapon x1
 3098 | -3/Research    | Discovered new exit (range 6)
 3110 | -3/Research    | Entered another Research area
 3110 | -2/Research    | Evolved 2 slots: Power x1, Utility x1
 3200 | -2/Research    | Spotted B-90 Cyclops
 3257 | -2/Research    | Core integrity fell below 50%
 3285 | -2/Research    | Lost 5 parts (2n1u2w)
 3297 | -2/Research    | Core integrity fell below 20%
 3310 | -2/Research    | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
Slug penetrates Catalytron.
Penetrated by Slug.
Impulse Thruster Array destroyed.
Jacked S-43 Plague...
>>parse_system
Reading system data...
Imp. Remote Datajack destroyed.
Slug penetrates Y-72 Warden.
K-01 Serf collects debris.
Slug penetrates Wall.
Impulse Thruster destroyed.
Slammed into R-10 Processor.
R-10 Processor knocked back.
Slammed into R-10 Processor.
Slammed into K-01 Serf.
K-01 Serf destroyed.
Quantum Reactor destroyed.
P-80 Master resets S-43 Plague, system corruption cleaned.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ????????????????????????????????????????? |
|          ???????????###########??????????????????? |
|          ??????######         #??????????????????? |
|          ??????#    #         #??????????????????? |
|          ??????#    #         #??????????????????? |
|          ??????#    #         #??????????????????? |
|          ??????#    s         #??????????????????? |
|          ??????#    #    @    #??????????????????? |
|          ??????#    #         #??????????????????? |
|          ??????#    #         #??????????????????? |
|          ??????#    ###########??????????????????? |
|          ??????#    #????????????????????????????? |
|          ??????#    #?????????????#??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    #???????????? #??????????????? |
|          ??????#    ###+######### #??????????????? |
|          ??????#                  #??????????????? |
|          ??????#                  #??????????????? |
|          ??????#          =       #??????????????? |
|          ??????#          %       #??????????????? |
|          ????####+#+##########    #??????????????? |
|          ??#         !  #????#    #??????????????? |
|          ??#            #  ??#    ##########+##### |
|          ??#            # !  #                     |
|          ??#            #    +                     |
|          ??#            #    #                     |
|          ??#            #  ??#                     |
|          ??#            #######/################## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           49
Coolant Potential          50
Energy Generation          28
Energy Capacity            505
Matter Stores              500
Matter Capacity            500
Sight Range                22
Terrain Scan Density       210
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Evasion (%)                64
Melee Accuracy             8
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
Dangerous Findings
Leap Before You Look
Let's See Who's Tougher
Loot Pinata
Made in Tau Ceti IV
Risk Taker
Tourist

 Challenges 
------------
None

 Game 
------
Seed              EtherialDeepComputer
  Manual?         0
Play Time         01:51:20
  Cumulative      6.1 hours
  Start           2020.04.28 @ 18:50:10
  End             2020.05.31 @ 22:48:58
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           5
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             1
Gallery%          10
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d9db40c-b87b-4bd4-8ca8-688b55652a38