Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 19:44:05 Player: Wer1in Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (55) 275 Value Destroyed (1553) 1553 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6728 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 575/1000 Matter 300/300 Energy 80/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- Energy Well (350) KE Penetrator Magnetic Acceleration Cannon Mass Driver Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Cooling System Advanced Sensor Array Seismic Detector Improved Reaction Control System Hardened Medium Armor Plating Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Mass Driver Power Maul Power Sword Power Sword > --- INVENTORY -------- Titanium Leg Energy Well KE Penetrator Magnetic Acceleration Cannon Mass Driver [Rating: 76] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Armored Treads Leg Improved Carbon-fiber Leg Hover Unit Airjet Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mass Driver Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 . 2 . . 2 Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 5 | . . 1 1 1 . 1 . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 85 | 7 1 9 10 4 17 21 4 1 11 Power 13 | 2 . 1 . . 4 2 1 . 3 Engine 7 | 2 . 1 . . 1 1 1 . 1 Core 6 | . . . . . 3 1 . . 2 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . 3 3 1 5 4 1 . 1 Treads 3 | . . . 2 1 . . . . . Leg 13 | 2 . . . . 5 4 1 . 1 Wheel . | . . . . . . . . . . Hover 4 | . . 3 1 . . . . . . Flight . | . . . . . . . . . . Utility 31 | 1 1 2 4 1 5 11 2 1 3 Device 13 | . . 1 2 . . 7 2 . 1 Storage 4 | 1 . . . . 1 2 . . . Processor 4 | . 1 . 2 . 1 . . . . Hackware . | . . . . . . . . . . Protection 10 | . . 1 . 1 3 2 . 1 2 Artifact . | . . . . . . . . . . Weapon 21 | 2 . 3 3 2 3 4 . . 4 Energy Gun 6 | 2 . 2 . 1 . . . . 1 Energy Cannon 3 | . . . . 1 2 . . . . Ballistic Gun 4 | . . . . . 1 3 . . . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 3 | . . 1 2 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . Parts Lost 49 | . . . 9 . 24 . . 1 15 Power 9 | . . . 2 . 4 . . . 3 Propulsion 13 | . . . 4 . 6 . . . 3 Utility 16 | . . . 1 . 8 . . 1 6 Weapon 11 | . . . 2 . 6 . . . 3 Highest Loss Streak 14 | . . . 6 . 12 . . 1 14 To Critical Strikes . | . . . . . . . . . . Average Backups 4 | . 2 5 6 4 3 2 5 4 4 Power . | . 1 1 . . . . . . . Propulsion . | . . . 1 . 1 . 1 1 . Utility 1 | . . 1 2 2 2 . 1 1 . Weapon 1 | . . 2 3 2 . 1 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . . 2 . 1 1 . . 5 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . 1 1 . . . Weapon 6 | . . . 2 . . . . . 4 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 91 | . 98 87 86 64 72 90 99 99 97 Engine 6 | . 14 11 9 . 1 4 6 13 1 Core 3 | . . . . . 4 5 5 . 8 Treads 1 | . . . . 23 10 . . . . Leg 17 | . 28 14 . . 10 22 26 26 22 Hover 5 | . . 10 23 . . . . . . Device 16 | . . 3 14 7 6 20 25 24 20 Storage 5 | . 14 11 9 7 6 8 . . 1 Processor 3 | . 13 7 11 7 4 . . . . Protection 9 | . . 7 . 3 10 8 13 14 16 Energy Gun 4 | . 28 20 . 3 2 . . . 1 Ballistic Gun 6 | . . . . . 2 16 13 13 4 Launcher 1 | . . 1 9 . . . . . . Impact Weapon 4 | . . . 7 7 3 2 6 6 4 Slashing Weapon 1 | . . . . . . . . . 6 Peak Build Rating 76 | 6 7 21 23 24 37 58 59 59 76 Average Rating 41 | 4 6 11 20 22 25 50 57 58 71 On Entrance 24 | . 6 7 19 14 24 1 57 59 58 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns 4 | . . . . . 4 . . . . Heaviest Build 65 | 14 14 23 24 25 43 50 49 49 65 Greatest Support 68 | 20 20 24 40 62 62 68 68 68 68 Greatest Overweight (x) 6 | 1 . 6 4 . 1 . . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 7 5 5 5 5 Most Carried 8 | 1 3 8 8 5 6 5 5 5 5 Average Carried 4 | . 2 5 6 2 3 2 4 4 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 1 3 8 6 2 5 5 5 4 5 Class Distribution -------------------- 83% | Mutant 16% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Matter Collected 1435 | 250 30 80 230 . 265 22 330 . 228 Remotely . | . . . . . . . . . . Salvage Created 1519 | . 152 181 554 . 259 22 64 . 287 Parts 80 | . 13 17 19 . 9 2 7 . 13 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Combat Hostiles Destroyed 38 | . 3 6 15 . 6 . 4 . 4 Melee 4 | . . . 1 . . . . . 3 Guns 14 | . 3 6 . . . . 4 . 1 Cannons 5 | . . . . . 5 . . . . AOE 11 | . . . 11 . . . . . . Classes Destroyed 11 | . 3 1 4 . 1 1 . . 1 Worker 3 | . . . 2 . . . . . 1 Builder 4 | . . . 4 . . . . . . Tunneler 1 | . . . . . . 1 . . . Recycler 1 | . . . 1 . . . . . . Operator 4 | . 2 . 1 . . . . . 1 Watcher 4 | . 2 1 . . . . . . 1 Swarmer 19 | . 3 5 4 . 3 . 4 . . Grunt 8 | . . . 8 . . . . . . Sentry 6 | . . 1 3 . . . . . 2 Specialist 3 | . . . . . 3 . . . . Programmer 2 | . . . . . . . . . 2 Best Kill Streak 7 | . 4 5 7 . 3 1 4 . 3 Combat Bots Only 6 | . 3 5 6 . 3 . 4 . 2 Max Kills in Single Turn 3 | . 1 1 3 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . 3 . . . . . . Melee 1 | . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Hostile Shots Fired 690 | . 9 45 85 . 287 . 29 . 235 Missed 242 | . 5 22 21 . 87 . 11 . 96 Hits 448 | . 4 23 64 . 200 . 18 . 139 Projectile 448 | . 4 23 64 . 200 . 18 . 139 Critical Strikes 19 | . . . 5 . 11 . . . 3 Damage Taken 7895 | . 43 264 1002 . 3494 . 260 252 2580 Core 1470 | . 12 46 183 . 691 . 27 86 425 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 72 | 100 95 88 66 . 1 . . 86 . Volleys Fired 97 | . 10 18 26 . 24 2 8 . 9 Largest 4 | . 2 2 1 . 2 3 2 . 4 Hottest 177 | . 80 100 50 . 119 75 50 . 177 Shots Fired 158 | . 20 35 26 . 31 5 16 . 25 Gun 109 | . 20 34 5 . 7 5 16 . 22 Cannon 27 | . . . . . 24 . . . 3 Launcher 22 | . . 1 21 . . . . . . Special . | . . . . . . . . . . Kinetic 48 | . . . . . 6 5 16 . 21 Thermal 28 | . . . . . 24 . . . 4 Explosive 22 | . . 1 21 . . . . . . Electromagnetic 60 | . 20 34 5 . 1 . . . . Robot Hit Streak 8 | . 5 7 8 . 6 6 3 . 8 Robot Miss Streak 5 | . 3 3 3 . 4 2 5 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . . . 1 . . Shots Hit Robots 144 | . 11 23 30 . 23 4 11 . 42 Core Hits 78 | . 7 8 30 . 8 2 8 . 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 3 . . . . . . Critical Strikes 7 | . . 1 3 . . . . . 3 Corrupt 1 | . . 1 . . . . . . . Smash 3 | . . . 3 . . . . . . Sever 3 | . . . . . . . . . 3 Melee Attacks 104 | . . . 52 . 8 1 2 5 36 Impact 69 | . . . 52 . 8 1 2 5 1 Slashing 35 | . . . . . . . . . 35 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 5 . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . 4 Damage Inflicted 4798 | . 184 341 2111 . 598 68 233 . 1263 Guns 1371 | . 184 315 75 . 81 68 233 . 415 Cannons 514 | . . . . . 411 . . . 103 Explosions 1210 | . . 26 1184 . . . . . . Melee 1675 | . . . 852 . 78 . . . 745 Ramming 28 | . . . . . 28 . . . . Kinetic 799 | . . . . . 81 68 233 . 417 Thermal 538 | . . 26 . . 411 . . . 101 Explosive 1184 | . . . 1184 . . . . . . Electromagnetic 574 | . 184 315 75 . . . . . . Impact 959 | . . . 852 . 78 . . . 29 Slashing 716 | . . . . . . . . . 716 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . . 3 8 Average Corruption 1 | . . . . . . . . 3 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 1 6 Message Errors 2 | . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . 1 2 Energy Discharges 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 431 | . . . 361 . 30 . . . 40 Projectiles 2 | . . . . . 2 . . . . Explosions 25 | . . . 25 . . . . . . Melee 404 | . . . 336 . 28 . . . 40 Knockbacks 4 | . . . 4 . . . . . . Impact 4 | . . . 4 . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 58 | . . 32 24 . 2 . . . . Shots 2 | . . 1 1 . . . . . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 8 | . . . . . 8 . . . . Kicked 7 | . . . . . 7 . . . . Crushed . | . . . . . . . . . . Highest Temperature 424 | . 54 165 80 . 50 6 48 . 424 Average Temperature 83 | . 21 68 26 . 24 4 24 . 217 Received Heat Transfer 1221 | . . 24 549 . 387 . . . 261 Effects 4 | . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 6 | . . . 5 . 1 . . . . Combat Hostiles 4 | . . . 3 . 1 . . . . Parts Fried 9 | . 1 1 7 . . . . . . Impact Corruptions 15 | . . . 12 . 3 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 1075 | . . 50 . . 800 . . . 225 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . . . . . Low Security (%) 94 | 100 100 100 75 100 100 100 . . 100 Level 1 5 | . . . 24 . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 243 | . 70 105 243 104 152 24 . . 47 Initial 104 | . . 20 32 104 72 16 . . . Average 53 | . 8 46 141 104 108 1 . . 10 Influence Increases 1506 | . 94 237 650 . 200 62 90 . 173 Destroy 0b10 Robot/C 760 | . 60 120 300 . 120 . 80 . 80 Destroy 0b10 Robot/NC 85 | . 20 5 40 . . 5 . . 15 Destroy Leader 158 | . 14 22 60 . 20 . 10 . 32 Successful Hack 79 | . . 6 17 . . 56 . . . Disable Machine 90 | . . 45 45 . . . . . . Destroy Structure 169 | . . 9 143 . . 1 . . 16 Partial Spotted 45 | . . . 45 . . . . . . Lose Combat Pursuer 120 | . . 30 . . 60 . . . 30 Influence Decreases 1506 | . 44 209 498 126 272 94 66 24 173 Entered New Map 256 | . . 30 46 126 32 16 . 6 . Time Decay 920 | . 44 179 362 . . 78 66 18 173 Lost Part 330 | . . . 90 . 240 . . . . Squads Dispatched 11 | . . 1 4 . 2 2 . . 2 Investigation 2 | . . 1 1 . . . . . . Extermination 3 | . . . . . . 1 . . 2 Reinforcement 6 | . . . 3 . 2 1 . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Distress Signals 7 | . . 2 1 . . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 8 26 24 . 24 1 4 . 30 Peak Tracking Total 22 | . 3 10 7 . 11 1 4 . 22 Tactical Retreats 16 | . . 5 2 . 7 . . . 2 ECM-based Alert Blocks 25 | . . 13 6 . 6 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Traps Triggered 4 | . 1 . . . 2 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Machines Disabled 6 | . . 3 3 . . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Machines Accessed 23 | . 2 4 4 1 . 6 1 . 5 Terminals 15 | . 2 2 3 1 . 3 1 . 3 Fabricators 1 | . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 1 1 . . . . . 1 Scanalyzers 2 | . . 1 . . . 1 . . . Garrison Access 2 | . . . . . . 1 . . 1 Total Hacks 46 | . 5 9 9 1 . 14 1 . 7 Successful 25 | . 4 4 5 1 . 7 1 . 3 Failed 21 | . 1 5 4 . . 7 . . 4 Catastrophic 3 | . 1 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 14 | . . . 4 1 . 6 . . 3 Terminals 31 | . 5 5 6 1 . 9 1 . 4 Fabricators 2 | . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . . 1 3 . . . . . 2 Scanalyzers 5 | . . 3 . . . 2 . . . Garrison Access 2 | . . . . . . 1 . . 1 Terminal Hacks 10 | . 4 1 2 1 . 1 1 . . Record 4 | . 2 . 1 . . . 1 . . Prototype ID Bank 2 | . . 1 . . . 1 . . . Open DSF 1 | . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Load Schematic 1 | . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 5 | . . 1 2 . . . . . 2 Process 1 | . . . 1 . . . . . . Report Inventory 3 | . . 1 1 . . . . . 1 Retrieve Components 1 | . . . . . . . . . 1 Scanalyzer 3 | . . 2 . . . 1 . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 . . 4 . . 1 Terminals 6 | . . . 1 . . 4 . . 1 Track 1 | . . . . . . 1 . . . Botnet 5 | . . . 1 . . 3 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 2 . . . . . . . 1 Used 3 | . 2 . . . . . . . 1 Hacking Detections 16 | . 2 4 3 . . 3 . . 4 Full Trace Events 2 | . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 220 | . . . 220 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 19 | . . . . . . 9 10 . . EXPLORE 10 | . . . . . . 5 5 . . RETURN 9 | . . . . . . 4 5 . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted 1 | . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Active Infowar (turns) 3831 | . . 112 804 . 256 732 935 155 837 Optics 310 | . . . 212 . 98 . . . . Sensors 1030 | . . . . . . . 38 155 837 Terrain 21 | . . . . . . . 21 . . Traps 217 | . . . . . . 217 . . . Seismic 3277 | . . . 711 . . 639 935 155 837 ECM 882 | . . 112 612 . 158 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 9 | . . . . . . 4 5 . . Drone Recoveries 5 | . . . . . . 1 4 . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Turns Passed 4723 | 52 269 458 835 9 380 784 935 155 846 Spaces Moved 2834 | 34 171 402 483 4 186 457 610 95 392 Core 26 | 1 . 2 8 . 5 . . . 10 Treads 110 | . . . 18 4 88 . . . . Legs 2033 | 33 171 192 . . 93 457 610 95 382 Wheels . | . . . . . . . . . . Hover 665 | . . 208 457 . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 52 52 161 50 120 122 122 50 Average Speed 107 | 124 120 86 64 161 137 120 122 122 121 Slowest Speed 350 | 190 120 350 250 161 225 122 122 122 126 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 33 | 3 31 31 26 . 89 21 71 14 12 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 3 | . . . . . . . 3 . . Spaces Dug 44 | . . . 31 . . 1 . 5 7 Terrain Destroyed 200 | . . 9 177 . . 1 . 5 8 Melee 44 | . . . 31 . . 1 . 5 7 Projectile 1 | . . . . . . . . . 1 AOE 155 | . . 9 146 . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Fac Total 4156 | 40 214 475 889 7 256 679 781 124 691 Wait 962 | . 31 36 304 . 2 182 153 24 230 Move 2824 | 33 170 401 482 3 185 456 609 94 391 Hop . | . . . . . . . . . . Pick Up 31 | . 2 5 6 . 4 7 1 . 6 Fast Attach 64 | 6 1 8 5 . 17 16 3 . 8 Attach 20 | . . . 5 4 . 5 1 1 4 Detach 1 | . . . . . . . . . 1 Swap 8 | 1 . 1 2 . . 2 . . 2 Drop 37 | . . 6 7 . 3 8 4 . 9 Fire 97 | . 10 18 26 . 24 2 8 . 9 Melee 98 | . . . 52 . 8 1 2 5 30 Ram 1 | . . . . . 1 . . . . Kick 7 | . . . . . 7 . . . . Crush . | . . . . . . . . . . Escape Stasis 6 | . . . . . 5 . . . 1 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 322 | -10/Materials | Entered another Materials area 322 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 778 | -9/Materials | Discovered new exit (range 4) 780 | -9/Materials | Entered another Materials area 780 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1517 | -8/Materials | Discovered new exit (range 13) 1613 | -8/Materials | Lost 6 parts (1p2n1u2w) 1615 | -8/Materials | Entered Factory 1615 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1623 | -7/Factory | Identified exit to DSF 1624 | -7/Factory | Entered DSF 1648 | -7/DSF | Additional patrols routed to DSF 1697 | -7/DSF | Discovered new exit (range 12) 1857 | -7/DSF | Lost 11 parts (1p3n3u4w) 1972 | -7/DSF | Core integrity fell below 50% 2001 | -7/DSF | Core integrity fell below 20% 2004 | -7/DSF | Entered Factory 2004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2031 | -6/Factory | Lost 12 parts (2p3n5u2w) 2296 | -6/Factory | Build established: Tank 2576 | -6/Factory | Discovered new exit (range 10) 2781 | -6/Factory | Build established: Mutant 2788 | -6/Factory | Entered Lower Caves 2971 | -6/Lower Caves | Encountered a Warlord checkpoint 3169 | -6/Lower Caves | Spotted B-75 Beast 3388 | -6/Lower Caves | Discovered new exit (range 23) 3723 | -6/Lower Caves | Entered another Lower Caves area 3806 | -6/Lower Caves | Discovered new exit (range 10) 3836 | -6/Lower Caves | Crushed by falling debris 3878 | -6/Lower Caves | Entered Factory 3878 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4172 | -5/Factory | Build established: Tank 4488 | -5/Factory | Build established: Mutant 4724 | -5/Factory | Self-destructed Last Messages --------------- 04714_ R-10 Processor suffers critical hit (Destroy). 04715_ Titanium Leg destroyed. 04715_ Power Sword destroyed. 04715_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 04715_ Adv. Sensor Array destroyed. 04715_ Mic. Fission Core destroyed. 04715_ Seismic Detector destroyed. 04716_ K-01 Serf destroyed. 04716_ Imp. Carbon-fiber Leg destroyed. 04718_ K-01 Serf collects debris. 04718_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04720_ System corrupted: Energy discharge (-34). 04720_ Power Maul destroyed. 04721_ U-05 Engineer destroyed. 04722_ K-01 Serf collects debris. 04722_ S-27 Virus destroyed. 04723_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# """ | | ?????????????????????????????????????????# "" | | ???????????????????????????????###########! ^ | | ???????????????????????????????# %= | | ???????????????????????????????# | | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# "" "" | | ???????????????????????????????# ""G"" | | ???????????????????????????????# ############# | | ???????????????????????????????# #???????????? | | ???????????????????????????????# ! #???????????? | | ???????????????????????????????# =^ #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# ! ###?????????? | | ???????????????????????????????# %! T#?????????? | | ???????????????????????????????# | ""#?????????? | | ???????????????????????????????# ###?????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ?????????????????###############s #???????????? | | ?????????????????# @ ss #???????????? | | ?????????????????# ss #???????????? | | ?????????????????# %* s sw #???????????? | | ?????????????????# s[ s #???????????? | | ?????????????????# =#???????????? | | ?????????????????# s =%#???????????? | | ?????????????????# |!#???????????? | | ???????????????? %! s%! ??????????? | | ??????????????? u s= ?????????? | | ?????????????? """ """ ????????? | | ?????????????? k u """ """ ???????? | | ?????????????? k """ ""??????????? | | ???????????????? ??? ???????????? | | ?????????????????? "??? ???????????? | | ?????????????????????####### "???????????????? | | ???????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 1065 Matter Stores 300 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 600 Evasion (%) 65 Targeting Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- Airjet | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hpw. Shotgun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion Window Shopping Challenges ------------ None Game ------ Seed BiomechanicalSystemDynamite Manual? 0 Play Time 02:32:06 Cumulative 55.7 hours Start 2026.10.25 @ 00:59:35 End 2026.10.25 @ 19:44:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 62a02858-bd04-4196-9f51-4be0486995ea