Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 23:16:33 Player: Termy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (35) 175 Value Destroyed (981) 981 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-24) -24 TOTAL SCORE: 4612 Bonus ------- High Alert Combat Kills 13 Friendly Fire -37 Cogmind --------- Core Integrity 704/850 Matter 8/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- ECM Suite Faulty Guided EMP Blaster Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Recalibrator > --- WEAPON ----------- Field Laser Rocket Array > --- INVENTORY -------- ECM Suite EM Pulse Gun Flak Cannon Missile Launcher Missile Launcher Rocket Array Rocket Array Mining Laser [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Weapon Rocket Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Slots Evolved 8 | . . . 2 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 3 | . . . . 2 . 1 . Utility 4 | . . . 2 . 1 1 . Weapon . | . . . . . . . . Parts Attached 48 | 6 2 4 4 9 20 3 . Power 6 | 1 . 1 . . 4 . . Engine 4 | 1 . 1 . . 2 . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 9 | 2 . . 1 3 3 . . Treads 1 | . . . . 1 . . . Leg 5 | 2 . . 1 1 1 . . Wheel 1 | . . . . 1 . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 12 | 1 1 1 2 2 4 1 . Device 5 | . . . 2 . 3 . . Storage 2 | 1 . . . . . 1 . Processor 5 | . 1 1 . 2 1 . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 21 | 2 1 2 1 4 9 2 . Energy Gun 6 | 1 . . . 1 4 . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . Ballistic Cannon 2 | . . 1 . . 1 . . Launcher 9 | . 1 . 1 2 4 1 . Special Weapon 3 | . . 1 . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . . Parts Lost 16 | . . . . 2 10 . 4 Power 4 | . . . . 1 2 . 1 Propulsion 6 | . . . . . 4 . 2 Utility 2 | . . . . . 1 . 1 Weapon 4 | . . . . 1 3 . . Highest Loss Streak 6 | . . . . 2 6 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 82 | . 90 100 89 99 77 47 46 Engine 7 | . 14 14 11 8 4 . . Core 1 | . . . . . 2 6 6 Treads 2 | . . . . 5 4 . . Leg 17 | . 28 28 22 27 12 . . Hover 1 | . . . . . . 13 13 Device 8 | . . . 11 11 12 6 6 Storage 9 | . 14 14 11 9 7 6 6 Processor 13 | . 5 14 11 15 15 13 13 Energy Gun 5 | . 14 14 1 1 4 . . Ballistic Cannon 2 | . . . 11 7 . . . Launcher 8 | . 13 13 9 5 8 1 . Naked Turns . | . . . . . . . . Heaviest Build 25 | 11 14 18 23 23 25 19 11 Greatest Support 30 | 20 20 20 20 30 30 18 18 Greatest Overweight (x) 8 | . . . 1 . 8 1 . Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 6 8 5 Class Distribution -------------------- 51% | Mutant 34% | Skirmisher 13% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scout | -6/Factory Scout | -6/Waste Resources | -11 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Matter Collected 699 | 234 . 91 59 52 263 . . Remotely . | . . . . . . . . Salvage Created 583 | . . 61 4 133 382 3 . Parts 57 | . . 6 4 14 32 1 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Combat Hostiles Destroyed 25 | . . 4 1 8 12 . . Guns 3 | . . . . . 3 . . AOE 22 | . . 4 1 8 9 . . Classes Destroyed 9 | . . 2 . 1 6 . . Worker 2 | . . . . . 2 . . Builder 6 | . . . . . 5 1 . Watcher 2 | . . . . . 2 . . Swarmer 11 | . . 3 1 4 3 . . Grunt 8 | . . 1 . 2 5 . . Duelist 1 | . . . . . 1 . . Sentry 2 | . . . . 2 . . . Hunter 1 | . . . . . 1 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 8 | . . 3 1 4 8 1 . Combat Bots Only 4 | . . 3 1 4 4 . . Max Kills in Single Turn 5 | . . 3 1 4 5 1 . Gunslinging . | . . . . . . . . Exploded 4 | . . 3 1 4 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Damage Taken 1762 | . . 37 102 344 1047 . 232 Core 456 | . . . 9 51 250 . 146 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 90 | 100 . 100 97 90 64 . . Volleys Fired 53 | . 3 7 4 8 30 1 . Largest 2 | . 1 2 1 2 2 1 . Hottest 140 | . 40 140 44 100 108 45 . Shots Fired 81 | . 3 10 4 12 51 1 . Gun 47 | . 3 5 . 4 35 . . Cannon 8 | . . . 2 . 6 . . Launcher 20 | . . 2 2 5 10 1 . Special 6 | . . 3 . 3 . . . Kinetic 8 | . . . 2 . 6 . . Thermal 27 | . . 3 . 3 21 . . Explosive 20 | . . 2 2 5 10 1 . Electromagnetic 26 | . 3 5 . 4 14 . . Robot Hit Streak 8 | . 1 1 1 3 8 . . Robot Miss Streak 7 | . 2 3 7 1 6 . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 49 | . 1 1 3 7 37 . . Core Hits 79 | . . 3 2 14 53 6 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 1 | . . . . . 1 . . Corrupt 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3343 | . 24 248 101 851 1877 225 17 Guns 420 | . 24 . . 29 367 . . Cannons 79 | . . . 13 . 66 . . Explosions 2827 | . . 248 88 822 1444 225 . Melee . | . . . . . . . . Ramming 17 | . . . . . . . 17 Kinetic 79 | . . . 13 . 66 . . Thermal 280 | . . . . . 280 . . Explosive 2827 | . . 248 88 822 1444 225 . Electromagnetic 140 | . 24 . . 29 87 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 2 . 8 Average Corruption 1 | . . . . . 1 . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . 6 . 2 Message Errors 3 | . . . . . 2 . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 65 | . . 20 . 36 9 . . Projectiles . | . . . . . . . . Explosions 65 | . . 20 . 36 9 . . Melee . | . . . . . . . . Knockbacks 4 | . . . 1 . 3 . . Impact . | . . . . . . . . Kinetic 4 | . . . 1 . 3 . . Secondary . | . . . . . . . . Self-Inflicted Damage 304 | . . 37 80 . 179 . 8 Shots 12 | . . 2 2 . 8 . . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 273 | . . 97 . 81 273 . . Average Temperature 44 | . . 42 . 31 47 . . Received Heat Transfer 171 | . . . . 153 18 . . Effects 2 | . . . . . 2 . . Interference 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 555 | . . . . . 555 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Peak Influence 424 | . 35 149 106 367 424 192 82 Initial 157 | . . 13 23 44 157 136 67 Average 149 | . 18 101 84 93 243 168 75 Maximum Alert Level 2 | . . . . 1 2 . . Low Security (%) 74 | 100 100 100 100 81 35 100 100 Level 1 25 | . . . . 18 62 . . Level 2 . | . . . . . 1 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 1 . 1 4 1 . Investigation 3 | . . 1 . . 2 . . Extermination 3 | . . . . . 2 1 . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 55 | . 2 3 5 15 21 3 6 Peak Tracking Total 9 | . 2 2 3 9 4 3 6 Tactical Retreats 1 | . . 1 . . . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Traps Triggered 4 | . . . . . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Machines Disabled 7 | . 1 . . 1 5 . . Max in Single Turn 3 | . 1 . . 1 3 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Machines Accessed 15 | . 2 1 1 3 6 2 . Terminals 10 | . 2 . 1 2 4 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 2 | . . . . 1 . 1 . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 31 | . 7 1 5 5 10 3 . Successful 22 | . 4 1 4 5 6 2 . Failed 9 | . 3 . 1 . 4 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 2 . 3 4 4 1 . Terminals 22 | . 7 . 5 3 6 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 4 | . . . . 2 . 2 . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 2 1 2 . 2 . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 2 . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Locate Traps 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . . . . 2 . 1 . Process 1 | . . . . . . 1 . Report Inventory 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 2 . 2 3 2 1 . Terminals 10 | . 2 . 2 3 2 1 . Track 3 | . 1 . 1 1 . . . Assimilate 2 | . . . . 1 1 . . Operators 5 | . 1 . 1 1 1 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . . 2 3 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 3 | . . . . 3 . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 10 | . . . . 10 . . . Highest-Rated Ally 10 | . . . . 10 . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Turns Passed 2998 | 68 146 558 362 381 1089 304 90 Spaces Moved 2312 | 46 92 403 179 279 600 562 151 Core 86 | 2 . . . . 75 . 9 Treads . | . . . . . . . . Legs 1467 | 44 92 403 179 279 470 . . Wheels . | . . . . . . . . Hover 759 | . . . . . 55 562 142 Flight . | . . . . . . . . Fastest Speed 46 | 50 120 120 120 120 46 46 46 Average Speed 111 | 116 120 120 179 120 157 47 46 Slowest Speed 450 | 120 120 120 190 120 450 106 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 26 73 17 19 20 14 49 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 21 | . . 18 . 3 . . . Terrain Destroyed 217 | . . 25 23 52 111 6 . Melee . | . . . . . . . . Projectile 6 | . . 3 . 3 . . . AOE 211 | . . 22 23 49 111 6 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Total 2610 | 57 125 462 215 305 679 597 170 Wait 156 | . 23 42 29 2 21 21 18 Move 2306 | 45 91 402 178 278 599 562 151 Hop . | . . . . . . . . Pick Up 21 | 6 3 3 . 3 3 3 . Fast Attach 21 | 6 2 . 1 3 8 1 . Attach 11 | . . . 1 2 6 2 . Detach 8 | . 1 . . 1 3 3 . Swap 16 | . . 4 2 4 6 . . Drop 17 | . 2 4 . 4 3 4 . Fire 53 | . 3 7 4 8 30 1 . Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 6) 181 | -10/Materials | Identified exit to Mines 215 | -10/Materials | Entered Mines 233 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 236 | -10/Mines | Found Prototype Device 245 | -10/Mines | Learned 4 Materials zone layouts 312 | -10/Mines | Build established: Mutant 626 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 627 | -10/Mines | Discovered new exit (range 5) 628 | -10/Mines | Learned location of Storage (-7) 634 | -10/Mines | Identified exit to Materials 692 | -10/Mines | Discovered exit to Materials (range 6) 702 | -10/Mines | Met a Derelict shopkeep closing up shop 773 | -10/Mines | Entered Materials 773 | -9/Materials | Evolved 2 slots: Utility x2 788 | -9/Materials | Identified Exp. Sensor Array 1059 | -9/Materials | Discovered new exit (range 3) 1063 | -9/Materials | Identified exit to Materials 1135 | -9/Materials | Entered another Materials area 1135 | -8/Materials | Evolved 2 slots: Propulsion x2 1510 | -8/Materials | Discovered new exit (range 6) 1515 | -8/Materials | Identified exit to Factory 1516 | -8/Materials | Entered Factory 1516 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1736 | -7/Factory | Build established: Skirmisher 1915 | -7/Factory | Found Prototype Launcher 1915 | -7/Factory | Identified Rocket Array 1919 | -7/Factory | Found Rocket Array 1921 | -7/Factory | Found Rocket Array 2222 | -7/Factory | Lost 6 parts (1p3n2w) 2598 | -7/Factory | Discovered new exit (range 14) 2602 | -7/Factory | Discovered new exit (range 19) 2604 | -7/Factory | Identified exit to Factory 2605 | -7/Factory | Entered another Factory area 2605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2894 | -6/Factory | Build established: Scout 2909 | -6/Factory | Manually triggered Chute Trap 2909 | -6/Factory | Sucked down chute 2909 | -6/Factory | Entered Waste 2924 | -6/Waste | EMP discharged 2930 | -6/Waste | Spotted C-40 Crusher 2931 | -6/Waste | Spotted C-40 Crusher 2932 | -6/Waste | Spotted C-40 Crusher 2953 | -6/Waste | Spotted C-40 Crusher 2958 | -6/Waste | Spotted C-40 Crusher 2989 | -6/Waste | Spotted C-40 Crusher 2990 | -6/Waste | Crushed by Compactor (1 part destroyed) 2993 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2998 | -6/Waste | Crushed by Compactor (1 part destroyed) 2999 | -6/Waste | Self-destructed Last Messages --------------- 02909_ Triggered Chute Trap. [Achievement: Wheee!] 02909_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02914_ ALERT: Foreign system detected. Charging EMP. 02924_ Imp. Heavy Siege Treads fried beyond repair. 02924_ System corrupted (+8). 02941_ V ,PM TO%CFIX>N=BSU9YQ 02957_ System corrupted: Matter fused (-9). 02964_ Adv. Reaction Control System crushed. 02990_ Imp. Airjet crushed. 02990_ Lgt. Nuclear Core destroyed. 02993_ Imp. Airjet crushed. 02993_ Sml. Storage Unit crushed. 02994_ Slammed into C-40 Crusher. 02996_ Flak Cannon crushed. 02996_ Enh. Optical Array crushed. 02997_ Sml. Storage Unit crushed. 02998_ Exp. Sensor Array crushed. Map ----- +----------------------------------------------------+ | ???????? #??# #????????????????????? | | ???????? #??# #????????????????????? | | ???????? #??# #????????????????????? | | ????????? #??# #????????????????????? | | ????????? ???# #????????????????????? | | ????????? ????# #????????????????????? | | ?????????# #????### ###????????????????????? | | #######??# #??????# #??????????????????????? | | #??# #??????# #???????????#??????????? | | #??# #??????# #????????? #??????????? | | #### #??????# ######## #??????????? | | #??????# #??????????? | | #??????# #??????????? | | #??????# #??????????? | | #??????# #??????????? | | #### #??????# ######## #??????????? | | #??# #??????# #????????? #??????????? | | #??# #??????# #???????????#??????????? | | #######??# #??????# #??????????????????????? | | ???????### ######## CC#??????????????????????? | | ???????# CC#??????????????????????? | | ???????# #??????????????????????? | | ???????# ! CC#??????????????????????? | | ???????# CC#??????????????????????? | | ???????### ######## CC #??????????????????????? | | ?????????# #??????#[CC@#??????????????????????? | | ?????????# #??????# CC #??????????????????????? | | ?????????# #??????# CC #??????????????????????? | | ???????### #??????#CCCC#??????????????????????? | | ???????# #??????#CCCC#??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# * #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #????### ###????????????????????? | | ?????????######????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????#* #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 185 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Wheee! Challenges ------------ None Game ------ Seed EnergyAnalysisHammer Manual? 0 Play Time 00:41:59 Cumulative 9.2 hours Start 2022.03.20 @ 18:01:39 End 2022.03.20 @ 23:16:33 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 19 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 513468f7-a672-42b0-8015-1553c629010a