Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.02 @ 02:36:41 Player: kyerz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (583) 583 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 2506 Bonus ------- Friendly Fire -27 Cogmind --------- Core Integrity 550/550 Matter 260/300 Energy 31/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Trap Scanner Terrain Scanner Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Heavy Assault Rifle Autogun > --- INVENTORY (15) --- Light Treads Wheel Flight Unit VTOL Module Heat Sink Heat Sink Large Storage Unit Experimental Sensor Array ECM Suite Reaction Control System Improved Power Shielding Improved Propulsion Shielding Small Laser Beam Rifle Plasma Flamer Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Trap Scanner Terrain Scanner Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Light Treads Flight Unit VTOL Module Heat Sink Heat Sink Large Storage Unit Experimental Sensor Array ECM Suite Reaction Control System Improved Propulsion Shielding Small Laser Beam Rifle Plasma Flamer [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Hammer Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Plasma Flamer Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . . 2 . Weapon 1 | . . . . 1 Parts Attached 47 | 8 4 12 19 4 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 4 1 5 5 1 Treads 4 | . . . 3 1 Leg 6 | 2 . 2 2 . Wheel 6 | 2 1 3 . . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 2 5 2 Device 6 | 1 . 1 2 2 Storage 2 | . 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 17 | 2 2 4 8 1 Energy Gun 3 | 1 1 . 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 1 . 1 3 1 Ballistic Cannon 2 | . . . 2 . Launcher 2 | . 1 1 . . Special Weapon 1 | . . 1 . . Impact Weapon 3 | . . 1 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 15 | . . 6 9 . Power 3 | . . 1 2 . Propulsion 4 | . . 1 3 . Utility 4 | . . 2 2 . Weapon 4 | . . 2 2 . Highest Loss Streak 6 | . . 6 4 . To Critical Strikes . | . . . . . Average Slot Usage (%) 83 | . 96 82 81 85 Engine 9 | . 14 12 7 . Treads 3 | . . . 2 27 Leg 5 | . . 9 5 . Wheel 14 | . 28 17 11 . Device 14 | . 14 12 16 13 Storage 7 | . 10 1 10 9 Processor 2 | . . . 5 . Protection 3 | . . 6 1 9 Energy Gun 5 | . 14 7 1 9 Ballistic Gun 6 | . 14 3 5 18 Ballistic Cannon 3 | . . . 6 . Launcher 1 | . . 4 . . Special Weapon 1 | . . 4 . . Impact Weapon 4 | . . 3 6 . Naked Turns . | . . . . . Heaviest Build 35 | 7 8 11 32 35 Greatest Support 60 | 20 20 20 40 60 Greatest Overweight (x) 7 | . . . 7 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 9 | 5 5 5 14 15 Most Carried 15 | 5 5 5 15 15 Average Carried 8 | 2 5 4 11 13 Final Capacity 15 | 5 5 5 15 15 Final Carried 15 | 5 5 5 15 15 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Jun Mat Min Mat Mat Matter Collected 864 | 294 30 226 314 . Remotely . | . . . . . Salvage Created 682 | 54 30 28 570 . Parts 52 | 5 9 . 38 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Combat Hostiles Destroyed 22 | 1 3 3 15 . Melee 10 | . . 2 8 . Guns 6 | 1 . . 5 . Cannons 1 | . . 1 . . AOE 3 | . 3 . . . Classes Destroyed 8 | 2 2 2 2 . Worker 1 | . . 1 . . Tunneler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 6 | . 3 . 3 . Grunt 8 | 1 . . 7 . Duelist 1 | . . . 1 . Sentry 4 | . . . 4 . Assembled 3 | . . 3 . . Best Kill Streak 6 | 2 4 1 6 . Combat Bots Only 6 | 1 3 1 6 . Max Kills in Single Turn 3 | 2 3 1 1 . Gunslinging . | . . . . . Exploded 3 | . 3 . . . Melee 1 | . . 1 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Damage Taken 1801 | 45 8 610 1128 10 Core 332 | 11 . 71 250 . Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 95 . 67 37 . Volleys Fired 61 | 5 4 14 38 . Largest 2 | 2 2 2 2 . Hottest 100 | 60 60 100 62 . Shots Fired 75 | 10 7 18 40 . Gun 53 | 10 6 11 26 . Cannon 14 | . . . 14 . Launcher 6 | . 1 5 . . Special 2 | . . 2 . . Kinetic 50 | 5 3 2 40 . Thermal 19 | 5 3 11 . . Explosive 6 | . 1 5 . . Electromagnetic . | . . . . . Robot Hit Streak 4 | 4 2 4 4 . Robot Miss Streak 3 | 2 1 3 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 57 | 6 4 7 40 . Core Hits 43 | 3 4 17 19 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . . . 3 . Critical Strikes 5 | . . 1 4 . Burn 1 | . . 1 . . Smash 4 | . . . 4 . Melee Attacks 23 | . . . 23 . Impact 23 | . . . 23 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1339 | 85 157 264 833 . Guns 429 | 85 36 48 260 . Cannons 135 | . . . 135 . Explosions 287 | . 121 166 . . Melee 417 | . . . 417 . Ramming 43 | . . 22 21 . Kinetic 476 | 53 12 16 395 . Thermal 116 | 32 24 60 . . Explosive 287 | . 121 166 . . Electromagnetic . | . . . . . Impact 417 | . . . 417 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 120 | . . 40 80 . Projectiles . | . . . . . Explosions 40 | . . 40 . . Melee 80 | . . . 80 . Knockbacks 3 | . . . 3 . Impact 1 | . . . 1 . Kinetic 2 | . . . 2 . Secondary . | . . . . . Self-Inflicted Damage 85 | . . 77 8 . Shots 2 | . . 2 . . Rammed 7 | . . . 7 . Targets Rammed 25 | . . 17 8 . Kicked 18 | . . 17 1 . Crushed . | . . . . . Highest Temperature 120 | 24 . 120 12 . Average Temperature 19 | 16 . 30 4 . Received Heat Transfer 426 | 24 . . 402 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 6 . Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 520 | 75 50 395 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Peak Influence 242 | 25 143 98 242 118 Initial 102 | . 16 55 . 102 Average 90 | 4 81 48 131 106 Maximum Alert Level 1 | . . . 1 . Low Security (%) 91 | 100 100 100 81 100 Level 1 8 | . . . 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 42 | 1 5 12 20 4 Peak Tracking Total 13 | 1 4 13 7 5 Tactical Retreats 6 | . 1 1 4 . Traps | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Jun Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Machines Accessed 8 | . 1 . 6 1 Terminals 7 | . 1 . 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 29 | . 4 . 23 2 Successful 14 | . 3 . 10 1 Failed 15 | . 1 . 13 1 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual 4 | . . . 3 1 Terminals 27 | . 4 . 21 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 3 . 9 1 Record 7 | . 1 . 6 . Prototype ID Bank 1 | . . . 1 . Branch Access Points 2 | . 1 . . 1 Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 1 . 6 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Jun Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Jun Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Jun Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Jun Mat Min Mat Mat Turns Passed 1739 | 98 159 589 785 108 Spaces Moved 1268 | 68 166 554 425 55 Core 15 | 14 . . 1 . Treads 103 | . . . 48 55 Legs 255 | 33 . 133 89 . Wheels 895 | 21 166 421 287 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 160 Average Speed 103 | 93 80 89 124 160 Slowest Speed 400 | 120 80 120 400 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 7 25 96 37 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 44 | . 10 33 1 . Melee . | . . . . . Projectile 1 | . . . 1 . AOE 43 | . 10 33 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Jun Mat Min Mat Mat Total 1567 | 90 184 621 597 75 Wait 96 | . 5 14 64 13 Move 1264 | 67 165 553 424 55 Hop . | . . . . . Pick Up 36 | 10 3 4 17 2 Fast Attach 16 | 1 1 8 5 1 Attach 17 | 5 . 1 8 3 Detach 2 | . . . 1 1 Swap 14 | 2 3 3 6 . Drop 13 | . 3 7 3 . Fire 61 | 5 4 14 38 . Melee 23 | . . . 23 . Ram 7 | . . . 7 . Kick 18 | . . 17 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 64 | -11/Junkyard | Discovered new exit (range 8) 99 | -11/Junkyard | Entered Materials 108 | -10/Materials | Identified exit to Mines 199 | -10/Materials | Discovered new exit (range 3) 258 | -10/Materials | Entered Mines 279 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 343 | -10/Mines | Build established: Mutant 343 | -10/Mines | Discovered new exit (range 9) 362 | -10/Mines | Assembled infested the area 422 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 427 | -10/Mines | Found Prototype Device 463 | -10/Mines | Learned Materials emergency access door positions 531 | -10/Mines | Discovered new exit (range 5) 610 | -10/Mines | Lost 6 parts (1p1n2u2w) 666 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 847 | -10/Mines | Entered Materials 847 | -9/Materials | Evolved 2 slots: Utility x2 1123 | -9/Materials | Discovered new exit (range 12) 1135 | -9/Materials | Build established: Scavenger-Mutant 1315 | -9/Materials | Lost 4 parts (1n2u1w) 1496 | -9/Materials | Core integrity fell below 50% 1546 | -9/Materials | Lost 3 parts (1p1n1w) 1611 | -9/Materials | Discovered new exit (range 13) 1632 | -9/Materials | Entered another Materials area 1632 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1740 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf collects debris. Acquired Trap Scanner. Connecting with Terminal... Current location identified: Materials >>Access(Branch) No branch access points found. K-01 Serf collects debris. Acquired Imp. Power Shielding. K-01 Serf cleans the Atomic Centrifuge. Acquired Wheel. K-01 Serf collects debris. 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